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- package Tutorial.common;
- import net.minecraft.src.CreativeTabs;
- import net.minecraft.src.EntityPlayer;
- import net.minecraft.src.EnumAction;
- import net.minecraft.src.Item;
- import net.minecraft.src.ItemFood;
- import net.minecraft.src.ItemStack;
- import net.minecraft.src.PotionEffect;
- import net.minecraft.src.World;
- public class ItemTutorialFood extends ItemFood
- {
- /** Number of ticks to run while 'EnumAction'ing until result. */
- public final int itemUseDuration;
- /** The amount this food item heals the player. */
- private final int healAmount;
- private final float saturationModifier;
- /** Whether wolves like this food (true for raw and cooked porkchop). */
- private final boolean isWolfsFavoriteMeat;
- /**
- * If this field is true, the food can be consumed even if the player don't need to eat.
- */
- private boolean alwaysEdible;
- /**
- * represents the potion effect that will occurr upon eating this food. Set by setPotionEffect
- */
- private int potionId;
- /** set by setPotionEffect */
- private int potionDuration;
- /** set by setPotionEffect */
- private int potionAmplifier;
- /** probably of the set potion effect occurring */
- private float potionEffectProbability;
- public ItemTutorialFood(int par1, int par2, float par3, boolean par4)
- {
- super(par1, par2, par3, par4);
- this.itemUseDuration = 32;
- this.healAmount = par2;
- this.isWolfsFavoriteMeat = par4;
- this.saturationModifier = par3;
- this.setTabToDisplayOn(CreativeTabs.tabFood);
- }
- public String getTextureFile()
- {
- return "/TutTextures.png";
- }
- public ItemTutorialFood(int par1, int par2, boolean par3)
- {
- this(par1, par2, 0.6F, par3);
- }
- public ItemStack onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
- {
- --par1ItemStack.stackSize;
- par3EntityPlayer.getFoodStats().addStats(this);
- par2World.playSoundAtEntity(par3EntityPlayer, "random.burp", 0.5F, par2World.rand.nextFloat() * 0.1F + 0.9F);
- this.func_77849_c(par1ItemStack, par2World, par3EntityPlayer);
- return par1ItemStack;
- }
- protected void func_77849_c(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
- {
- if (!par2World.isRemote && this.potionId > 0 && par2World.rand.nextFloat() < this.potionEffectProbability)
- {
- par3EntityPlayer.addPotionEffect(new PotionEffect(this.potionId, this.potionDuration * 20, this.potionAmplifier));
- }
- }
- /**
- * How long it takes to use or consume an item
- */
- public int getMaxItemUseDuration(ItemStack par1ItemStack)
- {
- return 32;
- }
- /**
- * returns the action that specifies what animation to play when the items is being used
- */
- public EnumAction getItemUseAction(ItemStack par1ItemStack)
- {
- return EnumAction.eat;
- }
- /**
- * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
- */
- public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
- {
- if (par3EntityPlayer.canEat(this.alwaysEdible))
- {
- par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
- }
- return par1ItemStack;
- }
- public int getHealAmount()
- {
- return this.healAmount;
- }
- /**
- * gets the saturationModifier of the ItemFood
- */
- public float getSaturationModifier()
- {
- return this.saturationModifier;
- }
- /**
- * Whether wolves like this food (true for raw and cooked porkchop).
- */
- public boolean isWolfsFavoriteMeat()
- {
- return this.isWolfsFavoriteMeat;
- }
- /**
- * sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier,
- * float probability of effect happening
- */
- public ItemTutorialFood setPotionEffect(int par1, int par2, int par3, float par4)
- {
- this.potionId = par1;
- this.potionDuration = par2;
- this.potionAmplifier = par3;
- this.potionEffectProbability = par4;
- return this;
- }
- /**
- * Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat.
- */
- public ItemTutorialFood setAlwaysEdible()
- {
- this.alwaysEdible = true;
- return this;
- }
- }
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