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beatrun.fgd

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Mar 19th, 2022
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CFDG 1.03 KB | None | 0 0
  1. @include "base.fgd"
  2.  
  3. @PointClass base(Targetname, Origin) studio("models/hunter/plates/plate2.mdl") = br_swingbar : "swing around and stuff."
  4. [
  5.     spawnflags(flags) =
  6.     [
  7.         32 : "This does nothing" : 0       // 0 means the flag is not-ticked by default
  8.         64 : "Still nothing" : 1 // 1 means the flag is ticked by default
  9.     ]
  10.  
  11.  
  12.     // Outputs
  13.     output OnSomethingHappened(void) : "Fires when something happens"
  14.     output OnSomethingElse(void) : "Fires when something else happens"
  15.  
  16.     // Inputs
  17.     input DoSomething(void) : "Do something"
  18. ]
  19.  
  20. @PointClass base(Targetname, Origin) studio("models/props_c17/metalladder002.mdl") = br_ladder : "Climb on a broken ladder."
  21. [
  22.     spawnflags(flags) =
  23.     [
  24.         32 : "A flag" : 0       // 0 means the flag is not-ticked by default
  25.         64 : "Another flag" : 1 // 1 means the flag is ticked by default
  26.     ]
  27.  
  28.  
  29.     // Outputs
  30.     output OnSomethingHappened(void) : "Fires when something happens"
  31.     output OnSomethingElse(void) : "Fires when something else happens"
  32.  
  33.     // Inputs
  34.     input DoSomething(void) : "Do something"
  35. ]
  36.  
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