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- @include "base.fgd"
- @PointClass base(Targetname, Origin) studio("models/hunter/plates/plate2.mdl") = br_swingbar : "swing around and stuff."
- [
- spawnflags(flags) =
- [
- 32 : "This does nothing" : 0 // 0 means the flag is not-ticked by default
- 64 : "Still nothing" : 1 // 1 means the flag is ticked by default
- ]
- // Outputs
- output OnSomethingHappened(void) : "Fires when something happens"
- output OnSomethingElse(void) : "Fires when something else happens"
- // Inputs
- input DoSomething(void) : "Do something"
- ]
- @PointClass base(Targetname, Origin) studio("models/props_c17/metalladder002.mdl") = br_ladder : "Climb on a broken ladder."
- [
- spawnflags(flags) =
- [
- 32 : "A flag" : 0 // 0 means the flag is not-ticked by default
- 64 : "Another flag" : 1 // 1 means the flag is ticked by default
- ]
- // Outputs
- output OnSomethingHappened(void) : "Fires when something happens"
- output OnSomethingElse(void) : "Fires when something else happens"
- // Inputs
- input DoSomething(void) : "Do something"
- ]
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