Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- let a = GetAngleToPlayer; let b = 0;
- ascent(s1 in 0..2) { ascent(s2 in 0..2) { ascent(s3 in 0..2) { ascent(s4 in 0..2) { ascent(m in -4..5) {
- CreateShotA(0, GetX, GetY, 10);
- SetShotDataA(0, 0, 17, 90, 4*(s1*2-1), -17/20, 0, 197);
- SetShotDataA(0, 20, 7, 270+35*(s2*2-1), 0, -7/20, 0, NULL);
- SetShotDataA(0, 40, 7, 270+35*(s3*2-1), 0, -7/20, 0, NULL);
- SetShotDataA(0, 60, 7, 270+35*(s4*2-1), 0, -7/20, 0, NULL);
- SetShotDataA(0, 80, 7, 270+35*(((s4+1)%2)*2-1)+m*17, 0, 0, 0, NULL);
- if(m==0){ascent(i in 0..60/6){ ascent(j in 0..3) {
- CreateShotA(1, 0, 0, 10);
- SetShotDataA(1, 0, 0, a+j*360/3, 0, 0, 0, [39, 53][b]);
- SetShotDataA(1, 20, 0, NULL, 0, 1/10, 2, NULL);
- AddShot(20+i*6, 0, 1, 0);
- b++; b%=2;
- } a+=17*side; a%=360; } }
- FireShot(0);
Advertisement
Add Comment
Please, Sign In to add comment