Mewkyuu

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Jul 12th, 2011
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  1. let a = GetAngleToPlayer; let b = 0;
  2. ascent(s1 in 0..2) { ascent(s2 in 0..2) { ascent(s3 in 0..2) { ascent(s4 in 0..2) { ascent(m in -4..5) {
  3. CreateShotA(0, GetX, GetY, 10);
  4. SetShotDataA(0, 0, 17, 90, 4*(s1*2-1), -17/20, 0, 197);
  5. SetShotDataA(0, 20, 7, 270+35*(s2*2-1), 0, -7/20, 0, NULL);
  6. SetShotDataA(0, 40, 7, 270+35*(s3*2-1), 0, -7/20, 0, NULL);
  7. SetShotDataA(0, 60, 7, 270+35*(s4*2-1), 0, -7/20, 0, NULL);
  8. SetShotDataA(0, 80, 7, 270+35*(((s4+1)%2)*2-1)+m*17, 0, 0, 0, NULL);
  9. if(m==0){ascent(i in 0..60/6){ ascent(j in 0..3) {
  10. CreateShotA(1, 0, 0, 10);
  11. SetShotDataA(1, 0, 0, a+j*360/3, 0, 0, 0, [39, 53][b]);
  12. SetShotDataA(1, 20, 0, NULL, 0, 1/10, 2, NULL);
  13. AddShot(20+i*6, 0, 1, 0);
  14. b++; b%=2;
  15. } a+=17*side; a%=360; } }
  16. FireShot(0);
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