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- CHANGELOG
- 1.1
- - Fixed gravity suit not being rendered in certain systems
- - Fixed room transition in area 3 entrance
- - Fixed language file detection, the game can be fully translated now
- - Added transport pipe to final area
- - Other minor fixes
- 1.2
- - There may be some bugs due to the code reconstruction. I've fixed what I've found. Just a warning.
- - Fixed gravity suit leg glitch when jumping vertically
- - Fixed random wall collisions
- - Fixed item blocks not being solid
- - Power Beam blast now can open item blocks
- - Arachnus Chozo Statue is now solid
- - Added modifiers.ini file so you can manually manipulate health and damage of certain bosses and misc. other things
- - Added option in modifiers.ini for blue item block for Ice Beam
- - Added option for random item blocks (different colors) in modifiers.ini
- - Fixed visual glitch with Cave Droppers
- - changed Skorp Disc hitbox
- - Fixed, mostly, camera issue in area 3 where hidden area was viewable
- - Fixed room in Area 2 where a player can get stuck if they don't have Screw Attack
- - Changed saved file names so version 1.0 or 1.1 games are separate from version 1.2
- - Changed button icons to PS buttons. Can change these back in the modifiers.ini file
- Thanks go to Craig Kostelecky here.
- - Fixed issue with Tester spinning sound effect getting stuck turned on.
- - Added percent of items currently acquired in character menu screen or map screen. This can be changed in modifiers.ini.
- - AM2R now graphically can support 30 E-Tanks on the HUD.
- Thanks go to Craig Kostelecky here.
- --------NEW GAME MODES--------
- - New Game+ game mode added. This mode starts the lava at level 7, or through area 5.
- 38 Metroids in area, from the start, need to be defeated.
- Basically the game thinks you are in area 5 but you have to defeat all the Metroids through area 5. The lava will not
- drain, giving you access to the Alpha before the first Omega fight, until you defeat all the previous Metroids.
- Thanks go to Craig Kostelecky here.
- - Random Game+ game mode added. Most power ups are randomized on top of New Game+ rules.
- In modifiers.ini there are some options for random game mode under the EasyPickups section.
- Required to know wall jumping and basic understanding of bomb jumping may be helpful in Random Game+
- It is possible to get stuck in this game mode. Having either spider ball or space jump in some places
- can be vital to being able to get out of situations if you don't have a good grasp on bomb jumping.
- This is mainly an issue in area 5.
- 1.2.1
- - Fixed error on Torizo in hard mode.
- - Fixed being able to get stuck leaving the Ice Beam room if you don't have Ice Beam.
- 1.2.2
- - Fixed warp glitch after acquiring ice beam.
- 1.2.3
- - Fixed a room in Area 5 just before Zeta Metroid where you can get stuck in Random Game+.
- - Fixed it so you can still escape the reaction without speed boost in New Game+ or Random Game+.
- - Fixed issues with errors happening because of going places out of order
- - Fixed problems with some reconstructed code in the reactor
- - Added an option to change the percent of health E-Tanks give you. 0 to 100% possible.
- - Fixed a graphical glitch with the warp pipe between Area 2 and area 4.
- - Changed the default buttons back to Xbox. This can be changed to Playstation in the modifiers.ini file.
- 1.2.4
- - Added a manual randomizer seed option in modifiers.ini file.
- 1.2.5
- - Fixed wall glitch in first save room of Area 3
- - Fixed it so controller vibration stops if you exit game or pause when controller is actively vibrating
- - Added a switch in modifiers.ini to not swap back to the Varia Suit if you have Gravity Suit.
- - Fixed Credits. Proper credit has been given now.
- 1.2.6
- - Added HellRun option in modifiers.ini. No save points are active. Power bomb ammo does drop.
- (For advanced players only. Thanks TheKhaosDemon!)
- - Improved Random Game+.
- - Items are now randomized, except for the first super missile pickup and the first power bomb pickup.
- - This is to help guarantee not getting stuck.
- - Item randomization can be turned off in modifiers.ini.
- - Doing so will only randomize the power ups and force bomb drops in area 1.
- - Added either bombs, screw attack or power bombs to be gotten in area 1.
- - This can be altered in modifiers.ini.
- - If you have power bombs but not regular bombs ammo will drop for power bombs.
- 1.2.7
- - Fixed certain items not appearing
- - Potentially fixed duplicate power up glitch. Couldn't replicate issue.
- - Fixed no sound on Power Bomb pickups
- - Fixed Genesis spawn issue
- - Potentially fixed issue with music sometimes not starting in Area 0 at start of game.
- 1.2.8
- - Fixed glitch where you can collect an incorrect amount of items.
- - Fixed soft lock with Hell Run. You can now enter the ship after getting the baby.
- - Added ability to switch off Bomb runs, Screw Attack runs, or Power Bomb runs in randomizer. Switch is in modifiers.ini file.
- - If you don't like one or two of the three randomized paths you may exclude them from your randomizer.
- - Cleaned up modifiers.ini text and values.
- - Changed Randomizer so that E-Tank in Reactor will always be an E-Tank in Hell Run.
- - Added ability to change the title picture. Instructions are in modifiers.ini
- - Added switch in modifiers.ini for map to show missing item if in same room as a pipe or if multiple item are in one location and you have not acquired them all.
- - Added switch in modifiers.ini to switch power ups acquired and not acquired icons.
- - Added switch in modifiers.ini for alternative icons for save stations and Metroids.
- 1.2.9
- - Fixed glitch in spider ball room where the game believed there was another item.
- - Non-usable pipe in area 5 is now broken.
- - Save stations are pressed down now when loading a game.
- - Skreeks near area 4 will now appear in Random Game+ mode until you lower the lava once. Can be turned off in modifiers.ini.
- - Added the ability to use custom title background screen sprite.
- - Added fade in / fade out features
- - Changed menu so you must beat the game with second best ending or better in order to play New Game+ or Random Game+.
- - Normal Mode is now Normal Game.
- - Added new effect for Hell Run save stations.
- - Fixed problem with main corridor music reverting back to initial music after evening happens.
- - Changed behavior of save station in reactor during escape.
- - Changed behavior of door near Zeta.
- - Fixed credits cutting off early.
- - Three introduction pictures can now be changed. See modifiers.ini.
- - Overwrite game data now defaults to No.
- - In-Game exit game prompt now defaults to No.
- - In-Game reload prompt now defaults to No.
- - Added a four color filter. Green, Black & White, Blue, and Custom filter available. See modifiers.ini
- - Thanks PixHammer for the Game Boy Shader!
- 1.2.10
- - Fixed graphical issue with new game selection if you haven't finish the game yet.
- - Added last update: If you do no have bombs or power bombs when you enter the reactor the bomb blocks in the reactor will be destroyed.
- - Slightly changed the Black and White filter coloring.
- - Added switch to handicap your start missile count.
- - Changed the name of FourColorfiler to GBOriginalColorFilter in modifiers.ini file.
- - Change behavior of Random Game+.
- You will not longer get random Power Bomb drops in Area 1 if Power Bombs or Screw Attack is your starting path.
- - Changed falling behavior of the Tsumuri enemy.
- 1.3
- - Changed Thoth save station position on screen.
- - Changed Hard Coded words and added them to the language file.
- - Tried to fix starting music issue...again. We think it's working now.
- - Added switch in Modifiers.ini so that Samus no longer enters idle mode when arming missile button is held or toggled.
- - Added switch in Modifiers.ini to make Torizo's legs hurt Samus during 1st phase of fight.
- - Added new Queen attack.
- - Fixed message that says "1 Metroids detected in the area".
- - Fixed issue with Genesis crawling off the right side of the screen.
- - changed Queen battle music.
- - Fixed ghost images from resizing screen.
- - Fixed spiderball rotation direction.
- - Spiderball glow is now blue when Gravity Suit is equipped.
- - Added functionality to load external fonts.
- - Added switch in modifiers.ini file to allow charge beam to damage Metroids if you don't have missiles in Hard Difficulty.
- - changed Skorp Disc hitbot back to original settings.
- - Color Filter Change - You can now toggle between Normal and color filters with the F9 key. Filters can be turned on in game by default.
- - Switch in modifier.ini file to change Chozo Statue in Golden Temple.
- 1.3.1
- - Fixed blue caves at start of game in version 1.3.
- - color Filters are turned off by default. F9 key still toggles filters but they must be turned on in modifiers.ini file.
- 1.3.2
- - Changed the graphics of the reactor elevator in the map.
- - Fixed issue with Queen music double playing.
- - Fixed problem with color filters and the map. Filters now turned on by default. Toggle with F9.
- - Fixed possibly getting stuck in the Distribution Center if you don't have Speed Booster.
- - Samus will pause when the baby hatches. Switch is in modifiers.ini. Turned on by default.
- - Damage to Metroid from Charged Beam when missiles are depleted now works on all difficulties. Turned on by default.
- - Fixed glitch with doors on the GFS Thoth.
- - Original Metroid II Metroid counter is being used. Switch in modifiers.ini. Turned on by default.
- - Instead of counting the Metroids near the Queen from the start, they are counted once you get to the egg.
- - You may now play with the baby Metroid following Samus anytime you want. Turn on in modifiers.ini file.
- - Fixed issue in version 1.3.1 where wrong gallery picture showed in hard difficulty if you complete game under two hours.
- - Serris now drops power-ups. Can be switched off in modifiers.ini file.
- - Added button configuration for the Nintendo Pro Controller and a colorful SNES Controller in modifiers.ini file.
- - The modifiers.ini file has been reorganized into proper sections.
- - If you are using the save file editor by Unknown there is now a modifier to fix the items not appearing properly on the map.
- Can be switched on in modifiers.in file. Turned off by default.
- - After beating game once you can turn on an item collected count for the map screen. Turn on in modifier.ini file. Turned off by default. -Sylandro
- - Glitch with Metroids leaving the screen and causing a soft-lock shouldn't soft-lock the game anymore.
- If a Metroid leaves the room it will be killed.
- - English.ini file has been rearranged. All additions are now under -gatordile additions- section. Above this section is the original layout of the english.ini file starting at version 1.2.
- This was done to help with language translations.
- - Added quake after killing last Metroid before Queen.
- - Fixed glitch with the In Game Hints.
- - Changed the sprite of the Water Moheeks in the Distribution Facility. This can be changed back to the original in modifiers.ini file.
- 1.3.3
- - Reworked backend Randomizer coding.
- Pre-V1.3.3 random games may not work correctly anymore if you have not acquired all power ups. Power ups will just default to original locations.
- - Unknown's save file editor version 2.5 and earlier will unrandomize game files.
- - RandomGame+ now has three options. Read info in Explanations.txt file for full details.
- - Classic Mode has two options: Items and Power-ups are in two separate pools.
- - Power-ups only: The original randomizer from version 1.2. Bombs always acquired in area 1. No randomized items.
- - Starting Paths: Either Bombs, Power Bombs, or Screw Attack is acquired in area 1. Has randomized items.
- - Split Random: Two randomized pools. No guaranteed power-up in area 1.
- - AM2Random: Power-ups and items are now fully randomized together.
- - Added Expanations.txt file to help explain features.
- - Updated Mission Log for the Distribution Center with the new Moheek sprite.
- - Fixed crash when you Shinespark the Ancient Guardian.
- - CollectedItemsOnMap modifier can now be toggled on or off on the map screen by pressing the Missile button.
- - Fixed issue with larval Metroids flying off the screen.
- - Added new sprint animation. Can be turned on or off in modifiers.ini file. Turned on by default.
- - Fixed slowness issue when falling into save station room in area 3.
- - Added toggle to re-order beams in character screen in menu. Ice beam has been moved to the bottom of the list. Turned on by default.
- - Fixed game crash issues with language files.
- - Added Low Health Alarm. Can be turned on/off. There are two volume settings. See modifers.ini.
- - Metroids now drop Super Missiles. Can be turned on/off in modifiers.ini.
- - Fixed notification popup when viewing item cut scene.
- - Samus will now roll slowly while in morph ball just as she walks slowly when slightly tilting the analog stick.
- - Fixed Button names in Joypad Settings for non-Xbox 360 controllers.
- - Fixed keyboard names in Keyboard Settings for most keys.
- - Changed underwater spin sound when you do not have the Gravity Suit.
- - Number of Super Missiles and Power Bombs will only show in Menu system once you have acquired said items.
- 1.4
- - Added Fusion Difficulty. See explanations.txt file.
- - Fixed glitched Spin Jump under water.
- - Fixed glitch with Screw Attack under water.
- - Changed sprites of certain frozen enemies.
- - Added Menu Options for some settings previously in modifiers.ini file.
- - Fixed glitch with the gallery and starting a new game.
- - Added sound for Samus' ship landing and taking off.
- - Fixed graphical glitch with Genesis.
- - Fixed graphical issue with background sometimes peeking through.
- - Suit colors are now changeable with palette sheets. See explanations.txt file.
- - Increased Number of larva Metroids in the lab depending on game difficulty.
- - Added switch to allow pickups from Spike Plants and Metroids in Hard and Fusion difficulty.
- - Hatchling Metroid will now follow X Parasites.
- - Morphball sprite animation can now be altered in modifiers.ini file.
- - Item Acquire music now plays in powerup rooms. This can be turned off in modifiers.ini file.
- - Metroids have a different color Palette in Fusion.
- - Metroids have changeable palette sheets. See explanations.txt file.
- - Fixed displayed health glitch.
- - Fixed wrong doors on Thoth.
- - Fonts updated with extended Latin, Cyrillic, and Greek. -Doctor-Mak
- - The temperature meter during the escape sequence now expands to fit the text inside.
- - Added Gawron and Ramulken animations.
- - Fixed grammar error in the logs.
- - Fixed glitch where Zeta Metroid appeared as an item on the map.
- - Unknown's save file editor version 2.6+ works with the randomizer in all versions of AM2R.
- - Added 12 new logs entries. Last entry hidden.
- - Added color coded pipes for easy identification. This can be turned on and off in modifiers.ini file.
- - Added Blob Thrower enemies.
- - Added Septoggs.
- - Added additional helper septoggs for navigation in randomizer modes.
- - Some septoggs can be disabled in modifiers.ini file.
- - Changed Serris health drops.
- - Fixed manual randomizer seed.
- - Modified AM2Random logic.
- - There are no guaranteed item placements anywhere. All swappable items logic has been removed.
- - There should always be a way out of every situation if you're not properly equipped.
- - Gravity Suit is now in the randomizer pool.
- - Varia suit and Gravity suit damage modifiers are stacked now.
- - Varia suit will half your damage taken. Gravity suit will half your damage taken.
- - If you have Gravity suit and not Varia suit, your damage taken will be the same as Varia suit.
- - D-pad fixed for non-Xbox controllers.
- - GB Filters now turned on/off and cycled through with the F9 button.
- - Bosses are no longer killed by a single Power Bomb.
- - Lag Problems should be improved.
- - Updated Pincher Fly, Halzyn, Mumbo, and Octroll sprites.
- - Save files have been renamed to save1, save2, and save3. 1.2+ - 1.3.3 save files have not been deleted if they exist.
- - Added/edited 8Bit filters.
- - Ice Beam damage has been modified for random modes.
- 1.4.1
- - Android support.
- - Minimum hardware requirements:
- - Quad-core 1.2Ghz CPU
- - Dedicated GPU
- - 2GB RAM
- - NOTE: These specs will provide full-speed gameplay almost everywhere, with some slowdowns in non-critial areas with a large amount of objects, such as the main caverns of A2, A3, and A5.
- Weaker GPUs may slow down in Fusion mode during X morphing.
- - Fusion mode overhaul:
- - Added Core-X to some boss fights.
- - Updated graphics.
- - New sound effects.
- - X parasites may now respawn if not picked up.
- - Fixed D-pads not working on some controllers.
- - Directional buttons can now be rebound for some controllers.
- - Changed pickup sounds for Super Missiles, Big Health, Power Bombs, and X parasites.
- - Fixed water Blob Thrower dropping ice shards when killed with Speed Booster.
- - Pickups (including X) now spawn at center of enemy.
- - Changed non-robotic enemy death sound when killed by Screw Attack or Speed Booster.
- - Added new Hydro Station background.
- - Added unique, randomized heads to Zetas.
- - Palette loading has been restructured.
- - Palettes and related sprites for Samus and the Metroids are now stored in their respective folders under the mods/palettes folder.
- - Tester boss can now play its own music if it exists:
- - The song should be called "musTester.ogg" and placed in the main game directory with the rest of the music.
- - Suit change animations will now play in Random games when the item is not in a tunnel or in the air.
- - A little bird told me some hidden message should now unlock more reliably. You didn't hear it from me though >.>
- - Samus should no longer clip though the Queen when in morph.
- - Item room music now obeys the volume setting and should no longer restart the area theme when ended.
- - The Retro item music toggle has been removed, instead, the item room theme now plays if the file called "musItemAmb2.ogg" exists in the game directory; if it is removed, the area theme will continue playing rather than the item theme.
- - Music should no longer randomly fail to play (Yes, for real this time...).
- - Updated Skreek sprite.
- - A7 cave background changed.
- - Added French, Czech, and German localizations.
- - Many other minor fixes.
- 1.4.2
- - Music when entering item rooms will now quickly cross-fade.
- - Resolved various issues related to shaders.
- - Modifiers.ini streamlined: some options have been removed and/or made permanent to unify the experience.
- - Metroids and spike plants will now drop health and ammo on Hard and Fusion difficulties when Insanity Mode is off.
- - Fixed Samus sometimes becoming offset when saving at a save station.
- - Fixed trace image of item appearing after picking up Arachnus Core-X.
- - Fixed confirmation prompt not appearing when attempting to overwrite a save.
- - Fixed missing pixels on Fusion suit sprite.
- - Fixed visual issue with Ramulken eye.
- - Fixed Screw Attack effect playing while picking up a Core-X.
- - Other minor fixes.
- Android:
- - By default, the game will now read gamepad input using virtual keycodes, e.g. "Button A" or "Right Trigger", rather than numbered scan codes.
- - IF YOUR GAMEPAD DOESN'T WORK GO TO CONTROL OPTIONS AND ENABLE *COMPATIBILITY MODE*.
- - Buttons will need to be rebound.
- - Buttons hints can be changed to match various controllers, under Display Settings, when not in compatibility mode.
- 1.4.3
- - Removed Septogg directly to the left of the ship to avoid confusing players.
- - Changed controller screen text to encourage players to purchase Metroid: Samus Returns.
- - Fixed distorted glow on controller screen.
- - Modified Zeta arena in A4 to prevent players from being knocked into room transition.
- - Added shatter particles to Genetic Lab tubes.
- - Added extra Hatchling sounds.
- - Modified randomizer logic to prevent Springball from being at the Super Missile location in the Golden Temple.
- - Fixed bug that caused the Varia/Gravity suit animation to create a slope below the pickup location.
- - Fixed bug that allowed the Queen's Power Bomb death to be triggered early, resulting in an offset explosion.
- - Fixed bug that allowed the Queen to be killed twice.
- - Fixed bug that caused ammo/health drops to be visually distorted after moving.
- - Fixed internal bug that caused sand to misbehave. Players will notice no difference, but the devs are much happier.
- - Fixed internal bug that caused the Fusion Queen Death tiles to misbehave.
- - Changed 2 pixels on the Metroid Husk sprite to fix a distractingly sharp angle.
- - Fixed a bug in the X Parasite spawn routine that caused the game to crash in specific circumstances.
- - Added message informing players that Fusion Mode is unlocked on the first time the 100% cutscene is seen.
- - Added seed saving and display functionality for random game modes.
- - Seed and randomizer type will display below savefile when selected in main menu.
- - Seed and randomizer type also viewable in the Extras menu.
- - Savefiles generated prior to 1.4.3 will have their seed defaulted to 0, if it displays at all.
- - Added Castillian Spanish translation. Thanks u/atemporalDarkness!
- - Prevented Baby Septoggs from spawning at a time they should not have in BG3.
- - Made Samus immune to the pull of floor turbines in A2 while wearing Gravity Suit.
- - Fixed visual issue with Ramulken eye drawing over all layers.
- - Fixed bug that caused the splash sound to play while moving between two cave rooms shortly after completing A5.
- - Blob Fly AI tweaked to make them less aggressive.
- - Spike Wall Septogg in A3 now will not disappear during Random Games unless either the Space Jump or Speed Booster have been collected.
- - Fixed missing collision in one of the Waterfall rooms.
- - Added randomized Omega Metroid variants. This change is purely visual, and does not affect gameplay.
- - Larval Metroids should no longer be able to glitch themselves through walls.
- - Added option in the Extras Menu to display the in-game timer under the HUD.
- - Modified a set of crumble blocks in A5 to give players a faster backtracking route to collect a Screw Attack walled item.
- - Cleaned up several information files included with the patch.
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