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- TexGen 3.0 x64 - Skyrim Special Edition (SSE) (25439778) starting session 2021-05-19 04:32:39
- The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
- If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
- The Source Code Form is available at https://github.com/TES5Edit/TES5Edit
- Using Skyrim Special Edition Data Path: C:/steam/steamapps/common/Skyrim Special Edition\Data\
- Using Scripts Path: C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\
- Using Temp Path: C:\Users\ZoiLA\AppData\Local\Temp\TexGen_SSE\
- Using Output Path: C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\
- Using ini: C:\Users\ZoiLA\Documents\My Games\Skyrim Special Edition\Skyrim.ini
- Using save path: C:\Users\ZoiLA\Documents\My Games\Skyrim Special Edition\Saves\
- Using Creation Club Content list: C:/steam/steamapps/common/Skyrim Special Edition\Skyrim.ccc
- Using plugin list: C:\Users\ZoiLA\AppData\Local\Skyrim Special Edition\Plugins.txt
- Using settings file: C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\TexGen.ini
- Using language: English
- Using general string encoding: 1252 (ANSI - Latin I)
- Using translatable string encoding: 1252 (ANSI - Latin I)
- Using VMAD string encoding: 65001 (UTF-8)
- Loading active plugin list: C:\Users\ZoiLA\AppData\Local\Skyrim Special Edition\Plugins.txt
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- [00:06] Background Loader: [Sanctuary Reborn.esp] File loaded (CRC32:DEB7C3C4)
- [00:06] Background Loader: [MysticismMagic.esp] File loaded (CRC32:E1F77299)
- [00:06] Background Loader: [Civil War Aftermath.esp] File loaded (CRC32:03B46B70)
- [00:06] Background Loader: [Better Dynamic Snow SE.esp] File loaded (CRC32:1E8DF8AF)
- [00:06] Background Loader: [Cathedral - Water.esp] File loaded (CRC32:91A63657)
- [00:06] Background Loader: [SpeedTreeForSkyrim.esp] File loaded (CRC32:FF050426)
- [00:06] Background Loader: [Half Res Packed.esp] File loaded (CRC32:D2CAA980)
- [00:06] Background Loader: [Half Res Packed0.esp] File loaded (CRC32:D2CAA980)
- [00:06] Background Loader: [Half Res Packed00.esp] File loaded (CRC32:D2CAA980)
- [00:06] Background Loader: [Half Res Packed000.esp] File loaded (CRC32:D2CAA980)
- [00:06] Background Loader: [Half Res Packed0000.esp] File loaded (CRC32:D2CAA980)
- [00:06] Background Loader: [Half Res Packed00000.esp] File loaded (CRC32:D2CAA980)
- [00:06] Background Loader: [Half Res Packed000000.esp] File loaded (CRC32:D2CAA980)
- [00:06] Background Loader: [Half Res Packed0000000.esp] File loaded (CRC32:D2CAA980)
- [00:06] Background Loader: [Half Res Packed00000000.esp] File loaded (CRC32:D2CAA980)
- [00:06] Background Loader: [Cathedral Landscapes.esp] File loaded (CRC32:A52DCDED)
- [00:06] Background Loader: [Fluffy Snow - BlendedRoads Patch.esp] File loaded (CRC32:B70602AE)
- [00:06] Background Loader: [Cathedral - 3D Pine Grass.esp] File loaded (CRC32:CE3D2624)
- [00:06] Background Loader: [Adamant.esp] File loaded (CRC32:279D2E57)
- [00:06] Background Loader: [Forceful Tongue.esp] File loaded (CRC32:12C54C2A)
- [00:06] Background Loader: [WeaponSpeedMultFix.esp] File loaded (CRC32:1911BAB6)
- [00:06] Background Loader: [Guard Dialogue Overhaul.esp] File loaded (CRC32:70074A19)
- [00:06] Background Loader: [OpulentThievesGuild.esp] File loaded (CRC32:78CE1FC1)
- [00:06] Background Loader: [ZIA_Complete Pack.esp] File loaded (CRC32:94796086)
- [00:06] Background Loader: [Thieves Guild Requirements.esp] File loaded (CRC32:4383E5A0)
- [00:06] Background Loader: [Wintersun - Faiths of Skyrim.esp] File loaded (CRC32:A916F85A)
- [00:07] Background Loader: [AdamantShrines.esp] File loaded (CRC32:0C3120A8)
- [00:07] Background Loader: [aessmeltdown.esp] File loaded (CRC32:365BB9EA)
- [00:07] Background Loader: [Guards_Armor_Replacer.esp] File loaded (CRC32:876D9DF2)
- [00:07] Background Loader: [All Geared Up Derivative.esp] File loaded (CRC32:9A741990)
- [00:07] Background Loader: [AllGUD Conditions Fix.esp] File loaded (CRC32:1F54C33E)
- [00:07] Background Loader: [AllMakerStonesPermanent.esp] File loaded (CRC32:33B48DF5)
- [00:07] Background Loader: [Arena.esp] File loaded (CRC32:7A9A39CA)
- [00:07] Background Loader: [CFTO.esp] File loaded (CRC32:D2FF9967)
- [00:07] Background Loader: [Raven Rock - Fix Exit on Horseback.esp] File loaded (CRC32:BF9B55EB)
- [00:07] Background Loader: [[email protected]] File loaded (CRC32:3D397259)
- [00:07] Background Loader: [mpThievesNightOnTheTown.esp] File loaded (CRC32:625C900C)
- [00:07] Background Loader: [Dracos Hearthfire Homes Lakeview.esp] File loaded (CRC32:2721A223)
- [00:07] Background Loader: [Draco's Hearthfire Homes Heljarchen.esp] File loaded (CRC32:0805A5E9)
- [00:07] Background Loader: [CWIRLSSEPatch.esp] File loaded (CRC32:116C1291)
- [00:07] Background Loader: [Dracos Hearthfire Homes Windstad.esp] File loaded (CRC32:EC964F05)
- [00:07] Background Loader: [Convenient Horses.esp] File loaded (CRC32:2F44C8E3)
- [00:07] Background Loader: [CWRepairs.esp] File loaded (CRC32:388DAD91)
- [00:07] Background Loader: [MCWT_TheAugursAdmonishment.esp] File loaded (CRC32:E5C9654A)
- [00:07] Background Loader: [Plocktons Culling Glitch Fix.esp] File loaded (CRC32:F0CE9479)
- [00:07] Background Loader: [Wintersun - Balance Tweaks.esp] File loaded (CRC32:0A5AAE78)
- [00:07] Background Loader: [TheGreatCollapseWas79YearsAgo.esp] File loaded (CRC32:73362FF6)
- [00:07] Background Loader: [WS-Immersive College of Winterhold.esp] File loaded (CRC32:5EA7C88C)
- [00:07] Background Loader: [Finding_VelehkSain.esp] File loaded (CRC32:B4CD9B45)
- [00:07] Background Loader: [Wintersun - USSEP Patch.esp] File loaded (CRC32:C4719242)
- [00:07] Background Loader: [MCWT_FriendlyFaralda.esp] File loaded (CRC32:A68648B0)
- [00:07] Background Loader: [FSA_FindingSusannaAlive.esp] File loaded (CRC32:D76EF163)
- [00:07] Background Loader: [MCWT_ACollegeCoup.esp] File loaded (CRC32:991A4BCD)
- [00:07] Background Loader: [MCWT_DeadDunmerDelivery.esp] File loaded (CRC32:0AB9A475)
- [00:07] Background Loader: [Lakeview_No_Wolves.esp] File loaded (CRC32:3C95861D)
- [00:07] Background Loader: [BA_Bibliophile's_Arcanaeum.esp] File loaded (CRC32:02B0DF90)
- [00:07] Background Loader: [BA_ImmersiveCoW.esp] File loaded (CRC32:CF6C7672)
- [00:07] Background Loader: [BA_Sorting.esp] File loaded (CRC32:61406871)
- [00:07] Background Loader: [KyneConsequences.esp] File loaded (CRC32:D2D5E4B4)
- [00:07] Background Loader: [BattleBrothers.esp] File loaded (CRC32:2266AE40)
- [00:07] Background Loader: [BladeAndBlunt.esp] File loaded (CRC32:816ED2A1)
- [00:07] Background Loader: [BladeAndBlock.esp] File loaded (CRC32:2796BE9A)
- [00:07] Background Loader: [Bounties Are Worthwhile.esp] File loaded (CRC32:5B59675C)
- [00:07] Background Loader: [Bring Meeko to Lod.esp] File loaded (CRC32:0B6F82A2)
- [00:07] Background Loader: [CCForPlanting.esp] File loaded (CRC32:DE89C251)
- [00:07] Background Loader: [CL Ebonyblade2Hand.esp] File loaded (CRC32:4ABDD16A)
- [00:07] Background Loader: [CollegeApplication.esp] File loaded (CRC32:25199406)
- [00:07] Background Loader: [Companions - Don't be a Milk Drinker.esp] File loaded (CRC32:D390AE01)
- [00:07] Background Loader: [Companions Bloodritual Scene Tweak.esp] File loaded (CRC32:74869665)
- [00:07] Background Loader: [CompanionsTweaks.esp] File loaded (CRC32:943D63D6)
- [00:07] Background Loader: [Craftable Locpicks - 10.esp] File loaded (CRC32:25FD83D1)
- [00:07] Background Loader: [CW_Enjia.esp] File loaded (CRC32:F9313512)
- [00:07] Background Loader: [D13 Faster Get up Stand up Animations.esp] File loaded (CRC32:879A17C6)
- [00:07] Background Loader: [DIS_Heavy_Legion.esp] File loaded (CRC32:97D7B46C)
- [00:07] Background Loader: [DIS_Replacer.esp] File loaded (CRC32:317C36D1)
- [00:07] Background Loader: [TheChoiceIsYours.esp] File loaded (CRC32:9F3FDA79)
- [00:07] Background Loader: [Finding_Helgi_and_Laelette.esp] File loaded (CRC32:E5F2D3C8)
- [00:07] Background Loader: [Whiterun Tower - Mesh Fix.esp] File loaded (CRC32:50A8858C)
- [00:07] Background Loader: [Forceful Tongue - Adamant Patch.esp] File loaded (CRC32:5DD699D0)
- [00:07] Background Loader: [TimingIsEverything.esp] File loaded (CRC32:06689998)
- [00:07] Background Loader: [Forceful Tongue - TiE Patch.esp] File loaded (CRC32:65550945)
- [00:07] Background Loader: [Forceful Tongue - WSEF Patch.esp] File loaded (CRC32:343B0024)
- [00:07] Background Loader: [frenz_smelt_recipes.esp] File loaded (CRC32:8F3C6419)
- [00:07] Background Loader: [HeimskrOnlyPreachesWeekends.esp] File loaded (CRC32:D8AB011E)
- [00:07] Background Loader: [HMB TCC.esp] File loaded (CRC32:8802326A)
- [00:07] Background Loader: [IHSS.esp] File loaded (CRC32:FF1055FE)
- [00:07] Background Loader: [LongerRestedBonus.esp] File loaded (CRC32:7AFF6EA7)
- [00:07] Background Loader: [Manbeast.esp] File loaded (CRC32:82A880D5)
- [00:07] Background Loader: [MarriableFollowerRalof.esp] File loaded (CRC32:84689310)
- [00:07] Background Loader: [MCWT_GovernableGatekeeper.esp] File loaded (CRC32:160C3C3A)
- [00:07] Background Loader: [MCWT_ArnielsAppeals.esp] File loaded (CRC32:E77D107B)
- [00:07] Background Loader: [MCWT_EarlyElementalist_ICoW.esp] File loaded (CRC32:EAFD82C4)
- [00:07] Background Loader: [MCWT_ExpiditeTheExpirate.esp] File loaded (CRC32:116B6B2F)
- [00:07] Background Loader: [MCWT_InescapableInsights.esp] File loaded (CRC32:B716F8E1)
- [00:07] Background Loader: [MCWT_UnflappableFaculty.esp] File loaded (CRC32:1A5382AC)
- [00:07] Background Loader: [MLQPaarthurnax.esp] File loaded (CRC32:63476AC8)
- [00:07] Background Loader: [More Radiant Quests for the Companions.esp] File loaded (CRC32:13E3996D)
- [00:07] Background Loader: [Mundus.esp] File loaded (CRC32:21A1957E)
- [00:07] Background Loader: [NewNecromancersAmulet.esp] File loaded (CRC32:12909027)
- [00:07] Background Loader: [No Easy Bloodkin.esp] File loaded (CRC32:9B4DB0AE)
- [00:07] Background Loader: [Nourishment.esp] File loaded (CRC32:D8B54FD9)
- [00:07] Background Loader: [Ocato's Recital and Spell Twine.esp] File loaded (CRC32:57A7022A)
- [00:07] Background Loader: [QuickLight.esp] File loaded (CRC32:013A1E6C)
- [00:07] Background Loader: [Reasonable Quest Rewards.esp] File loaded (CRC32:EBDEE308)
- [00:07] Background Loader: [Reasonable Quest Rewards - Dark Brotherhood.esp] File loaded (CRC32:12865E9E)
- [00:07] Background Loader: [SimplyKnock.esp] File loaded (CRC32:95029A30)
- [00:07] Background Loader: [SmartNoMoreStupidDog.esp] File loaded (CRC32:0E2AE6A9)
- [00:07] Background Loader: [SR - Tweaks.esp] File loaded (CRC32:97F12156)
- [00:07] Background Loader: [SR - Wintersun patch.esp] File loaded (CRC32:399253AF)
- [00:07] Background Loader: [SR - USSEP patch.esp] File loaded (CRC32:EE105584)
- [00:07] Background Loader: [SSoB.esp] File loaded (CRC32:A5E60A92)
- [00:07] Background Loader: [StaticHjerim.esp] File loaded (CRC32:9ECE232F)
- [00:07] Background Loader: [TakeNotes.esp] File loaded (CRC32:0EAFB990)
- [00:07] Background Loader: [Tanning And Smelting Experience.esp] File loaded (CRC32:4E08488F)
- [00:07] Background Loader: [TCIY_Wintersun_Patch.esp] File loaded (CRC32:50B8E1B4)
- [00:07] Background Loader: [TheLastDragonbornPerk.esp] File loaded (CRC32:4B5C2B29)
- [00:07] Background Loader: [WS-Opulent Thieves Guild.esp] File loaded (CRC32:8D50E89F)
- [00:07] Background Loader: [ThievesGuildLadder.esp] File loaded (CRC32:55F1DDDC)
- [00:07] Background Loader: [ThievesGuildLadder_Patch_OTG.esp] File loaded (CRC32:23FB233E)
- [00:07] Background Loader: [trawzifiedsSimplyKnockWintersunPatch.esp] File loaded (CRC32:2108C0EE)
- [00:07] Background Loader: [UniqueBarbas.esp] File loaded (CRC32:470FEE82)
- [00:07] Background Loader: [Unlimited Shouting.esp] File loaded (CRC32:F326B9AE)
- [00:07] Background Loader: [Vanilla Hair Replacer - VHR.esp] File loaded (CRC32:E950B823)
- [00:07] Background Loader: [WerewolfQuickMenu.esp] File loaded (CRC32:C16CB827)
- [00:07] Background Loader: [Wholesome Vampires - Death Hound Family Pet.esp] File loaded (CRC32:FA8A7DAC)
- [00:07] Background Loader: [Wintersun - Tolerant Talos.esp] File loaded (CRC32:5E256309)
- [00:07] Background Loader: [Wintersun - ZIA Patch.esp] File loaded (CRC32:3E870FA8)
- [00:07] Background Loader: [witchplate.esp] File loaded (CRC32:7F0A7F3F)
- [00:07] Background Loader: [XPMSE.esp] File loaded (CRC32:8FADD1A1)
- [00:07] Background Loader: [Cathedral Weathers.esp] File loaded (CRC32:0E47DED6)
- [00:07] Background Loader: [RelightingShadows.esp] File loaded (CRC32:9996D7C5)
- [00:07] Background Loader: [RS_NoPlayerHomes.esp] File loaded (CRC32:3FB3393E)
- [00:07] Background Loader: [StaticBreezehome.esp] File loaded (CRC32:BF57B6B3)
- [00:07] Background Loader: [Smoking Torches And Candles.esp] File loaded (CRC32:7072267E)
- [00:07] Background Loader: [StormLightning.esp] File loaded (CRC32:CAB7D389)
- [00:07] Background Loader: [icepenguinworldmapclassic.esp] File loaded (CRC32:C1050661)
- [00:07] Background Loader: [maplightfix.esp] File loaded (CRC32:B1BC2CAF)
- [00:07] Background Loader: [AllGUD Texture Patch.esp] File loaded (CRC32:49643C15)
- [00:07] Background Loader: [Aetherius.esp] File loaded (CRC32:EB030FB6)
- [00:07] Background Loader: [Better Vampires.esp] File loaded (CRC32:397B1E26)
- [00:07] Background Loader: [Alternate Start - Live Another Life.esp] File loaded (CRC32:60043CCE)
- [00:07] Background Loader: [Alternate Start -- New Beginnings.esp] File loaded (CRC32:D9A7F0A7)
- [00:07] Background Loader: [Misc Dialogue Edits.esp] File loaded (CRC32:52A347AB)
- [00:07] Background Loader: [Patch - SS MDE.esp] File loaded (CRC32:FD321692)
- [00:07] Background Loader: [nwsFollowerFramework.esp] File loaded (CRC32:88AB8AAD)
- [00:07] Background Loader: [Luminosity Lighting Overhaul.esp] File loaded (CRC32:9D08DEBF)
- [00:07] Background Loader: [ENB Light.esp] File loaded (CRC32:D31CA1BF)
- [00:07] Background Loader: [Modern Brawl Bug Fix.esp] File loaded (CRC32:FFE4182B)
- [00:07] Background Loader: finished
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimseexe.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimseexe.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_alpha_skyrimseexe.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimseexe.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_copy_skyrimseexe.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimseexe.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_updateesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_updateesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_alpha_updateesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_updateesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_copy_updateesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_updateesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_alpha_dawnguardesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_dawnguardesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_hearthfiresesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_hearthfiresesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_alpha_hearthfiresesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_hearthfiresesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_copy_hearthfiresesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_hearthfiresesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_alpha_dragonbornesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_dragonbornesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_copy_dragonbornesm.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dragonbornesm.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_ccbgssse002exoticarrowsesl.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_ccbgssse002exoticarrowsesl.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_alpha_ccbgssse002exoticarrowsesl.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_ccbgssse002exoticarrowsesl.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_copy_ccbgssse002exoticarrowsesl.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_ccbgssse002exoticarrowsesl.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_ccbgssse004ruinsedgeesl.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_ccbgssse004ruinsedgeesl.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_alpha_ccbgssse004ruinsedgeesl.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_ccbgssse004ruinsedgeesl.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_copy_ccbgssse004ruinsedgeesl.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_ccbgssse004ruinsedgeesl.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_ccbgssse010petdwarvenarmoredmudcrabesl.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_ccbgssse010petdwarvenarmoredmudcrabesl.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_alpha_ccbgssse010petdwarvenarmoredmudcrabesl.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_ccbgssse010petdwarvenarmoredmudcrabesl.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_copy_ccbgssse010petdwarvenarmoredmudcrabesl.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_ccbgssse010petdwarvenarmoredmudcrabesl.txt>
- [00:00] <Debug: Loading DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_ccbgssse014spellpack01esl.txt>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_ccbgssse014spellpack01esl.txt>
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- [00:00] Loading configuration files
- [00:00] C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt
- [00:00] C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt
- [00:00] C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt
- [00:00] C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt
- [00:00] C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt
- [00:00] C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Missing_Meshes.txt>
- [00:00] <Debug: Processing meshes\effects\fxchickenfeeding.nif Skyrim.esm FXChickenFeeding [STAT:000FD920]>
- [00:00] <Debug: Processing meshes\clutter\deadanimals\_testdeadgoat01.nif Skyrim.esm _testDeadGoat01 [STAT:000F5E0B]>
- [00:00] <Debug: Processing meshes\dungeons\nordic\chambers\wordwallhighhrothgarfixed.nif Skyrim.esm WordWallHighHrothgarFixed [STAT:001007E6]>
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- [00:00] <Debug: Processing meshes\effects\testlightingspheres.nif Skyrim.esm TestLightingSpheres [STAT:000F3A86]>
- [00:00] <Debug: Processing meshes\mps\mpssmokeburningvol.nif Skyrim.esm MPSSmokeBurningVol [STAT:000CD4FF]>
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- [00:00] <Debug: Processing meshes\architecture\solitude\sbluepalaceinner.nif Skyrim.esm SBluePalaceInner [STAT:00090E66]>
- [00:00] <Debug: Processing meshes\architecture\markarth\mrksigngeneralgoods.nif Skyrim.esm MrkSignGeneralGoods [STAT:000E9319]>
- [00:00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMillDirtPath [STAT:000B70EF]>
- [00:00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMillDirt02 [STAT:000A9EFC]>
- [00:00] <Debug: Processing meshes\clutter\chopping block\choppingblock02.nif Skyrim.esm ChoppingBlock02 [STAT:00075448]>
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- [00:00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMill [STAT:000B36DF]>
- [00:00] <Debug: Processing meshes\architecture\markarth\mrkkeepsteps01atemp.nif Skyrim.esm MrkKeepSteps01aTEMP [STAT:00025CE5]>
- [00:00] <Debug: Processing meshes\test\frozentest01.nif Skyrim.esm FrozenTest01 [STAT:00094183]>
- [00:00] <Debug: Processing meshes\architecture\whiterun\wrinteriors\wrdungeon\wrdunintcor32in.nif Skyrim.esm WRDunIntCor32in [STAT:000794EE]>
- [00:00] <Debug: Processing meshes\clutter\beehive01.nif Skyrim.esm BeeHive01 [STAT:0008AF3A]>
- [00:00] <Debug: Processing meshes\architecture\solitude\interiors\sninedivineshrine.nif Skyrim.esm SNineDivineShrine [STAT:00072178]>
- [00:00] <Debug: Processing meshes\clutter\books\testbook01highpoly.nif Skyrim.esm HighPolyBookTest01 [STAT:00076E8F]>
- [00:00] <Debug: Processing meshes\architecture\markarth\mrkhousingside02.nif Skyrim.esm MrkHousingSide02 [STAT:0006D2DD]>
- [00:00] <Debug: Processing meshes\architecture\markarth\mrkhousingside01.nif Skyrim.esm MrkHousingSide01 [STAT:0006D2DC]>
- [00:00] <Debug: Processing meshes\alphatest.nif Skyrim.esm AlphaTest [STAT:00058E92]>
- [00:00] <Debug: Processing meshes\effects\splashtextemp.nif Skyrim.esm splashTexTemp [STAT:0004C6D6]>
- [00:00] <Debug: Processing meshes\clutter\fireplace\fireplacewood01off.nif Skyrim.esm FireplaceWood01Off [STAT:00035F45]>
- [00:00] <Debug: Processing meshes\actors\frostbitespider\frostbitespiderstatic25.nif Skyrim.esm FrostbiteSpider25 [STAT:0003AFE4]>
- [00:00] <Debug: Processing meshes\actors\frostbitespider\frostbitespiderstatic.nif Skyrim.esm FrostbiteSpider100 [STAT:0003AFE2]>
- [00:00] <Debug: Processing meshes\architecture\farmhouse\farmwall01.nif Skyrim.esm FarmWall01 [STAT:0001C56E]>
- [00:00] <Debug: Processing meshes\architecture\farmhouse\farmwallentrance02.nif Skyrim.esm FarmWallEntrance02 [STAT:0001F21C]>
- [00:00] <Debug: Processing meshes\marker_radiation.nif Skyrim.esm RadiationMarker [STAT:00000033]>
- [00:00] <Debug: Processing meshes\marker_horse.nif Skyrim.esm HorseMarker [STAT:00000012]>
- [00:00] <Debug: Processing meshes\marker_temple.nif Skyrim.esm TempleMarker [STAT:00000006]>
- [00:00] <Debug: Processing meshes\marker_divine.nif Skyrim.esm DivineMarker [STAT:00000005]>
- [00:00] <Debug: Processing meshes\magic\fxfirepillar01.nif Skyrim.esm fireStormFXactivator [ACTI:000877F8]>
- [00:00] <Debug: Processing meshes\water\mrkwatersystemwarrens01.nif Skyrim.esm MarkarthLowerWater [ACTI:0007A5D8]>
- [00:00] <Debug: Processing meshes\actors\icewraith\icewraithhavokparts.nif Skyrim.esm IceWraithHavokParts [ACTI:0005E98D]>
- [00:00] <Debug: Processing meshes\architecture\whiterun\animated\wrdragondoor01\wrdragondoor01.nif Skyrim.esm WRDragonDoor01Test [ACTI:000252C9]>
- [00:00] <Debug: Processing meshes\effects\irkgnthandpipeexplosion.nif Skyrim.esm IrkgnthandPipeExplosion [MSTT:0010626F]>
- [00:00] <Debug: Processing meshes\effects\workingexamples\fxtesticemps.nif Skyrim.esm FXtestIceMPS [MSTT:000ED39D]>
- [00:00] <Debug: Processing meshes\magic\fxfirepillar01.nif Skyrim.esm FXFirePillar01 [MSTT:000877F3]>
- [00:00] <Debug: Processing meshes\clutter\stockade\stockadebarricade01.nif Skyrim.esm StockadeBarricade01DONOTUSE [MSTT:0003985D]>
- [00:00] <Debug: Processing meshes\effects\fxwaterfallthinsmall.nif Skyrim.esm FXWaterfallThinSmall0006 [MSTT:000A850D]>
- [00:00] <Debug: Processing meshes\magic\magspiderspitexample.nif Skyrim.esm MAGSpiderSpitExample [MSTT:000470C7]>
- [00:00] <Debug: Processing meshes\effects\workingexamples\fxlodexample.nif Skyrim.esm FXlodExample [MSTT:0002A48D]>
- [00:00] <Debug: Processing meshes\effects\fxfollowglows.nif Skyrim.esm FXFollowGlows [MSTT:0001CC76]>
- [00:00] <Debug: Processing meshes\actors\icewraith\icewraithalphatest.nif Skyrim.esm IceWraithAlphaTest [MSTT:0005B35E]>
- [00:00] <Debug: Processing meshes\magic\magdragonfire01test02.nif Skyrim.esm MAGdragonFire01test02 [MSTT:0005A0B3]>
- [00:00] <Debug: Processing meshes\clutter\woodfires\spitpotclosed02.nif Skyrim.esm SpitPotClosed02 "Pot" [CONT:00056AD4]>
- [00:00] <Debug: Processing meshes\clutter\sack01.nif Skyrim.esm TreasBag "Sack" [CONT:0000000E]>
- [00:00] <Debug: Processing meshes\dlc01\soulcairn\test\doortest.nif Dawnguard.esm doortest [STAT:02018EF6]>
- [00:00] <Debug: Processing meshes\dlc01\architecture\snowelfruins\testbossroom01.nif Dawnguard.esm TestBossRoom01 [STAT:020153BA]>
- [00:00] <Debug: Processing meshes\dlc01\dungeons\castle\exterior\casextmaintowermarker01.nif Dawnguard.esm CasExtMainTowerMarker01 [STAT:0200DD57]>
- [00:00] <Debug: Processing meshes\actors\dlc01\vampirebrute\vampirebrute.nif Dawnguard.esm TestVampireBrute [STAT:0200C1DD]>
- [00:00] <Debug: Processing meshes\dlc01\dungeons\darkfalmercaveg\caveglroomwall01_darkfalmer.nif Dawnguard.esm CaveGLRoomWall01_DarkFalmer [STAT:02002BF4]>
- [00:00] <Debug: Processing meshes\effects\testpuddle01.nif Dawnguard.esm testPuddle01 [STAT:020047E2]>
- [00:00] <Debug: Processing meshes\dlc01\effects\testdlcfxrapids.nif Dawnguard.esm testDLCFXRapids [MSTT:02006B33]>
- [00:00] <Debug: Processing meshes\dlc01\effects\testdlcfxrapidsfallsline01.nif Dawnguard.esm testDLCFXrapidsFallsLine01 [MSTT:02006B32]>
- [00:00] <Debug: Processing meshes\effects\testphosdrips01.nif Dawnguard.esm testPhosDrips01 [MSTT:020047E3]>
- [00:00] <Debug: Processing meshes\dlc02\architecture\thirsk Dragonborn.esm Thirsk [STAT:04026AC6]>
- [00:00] <Debug: Processing meshes\dlc02\testobjects\tempplatformgear.nif Dragonborn.esm DLC2dunFahlbtharzDweGearFloor [ACTI:0401AEB1]>
- [00:00] <Debug: Processing meshes\dlc02\dungeons\dwemer\animated\dwekagrumezgauntlet\dweptnwallhalfanim01.nif Dragonborn.esm DLC2DwePtnWallAnimHalf01 [ACTI:040251B2]>
- [00:00] <Debug: Processing meshes\dlc02\magic\dlc2summonapocryphatargetfx.nif Dragonborn.esm DLC2SummonApocryphaTargetFXActivator [ACTI:0403D3B9]>
- [00:00] <Debug: Processing meshes\dlc02\testobjects\testplatform01.nif Dragonborn.esm DLC2DBMiscBookAttachAct [ACTI:0401EA7A]>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Missing_Textures.txt>
- [00:00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHViolaGiordano [STAT:000C0C2E]>
- [00:00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHclancruelsea [STAT:000C0C2F]>
- [00:00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHclancruelseaDestroyed [STAT:00101FE4]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
- [00:00] <Debug: Processing textures\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
- [00:00] <Debug: Processing textures\dlc02\architecture\thirsk\meadhall\DLC2ThirskBeam01_n .dds Dragonborn.esm DLC2ThirskMeadHallExterior010000 [STAT:04026AC5]>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Textures_Names.txt>
- [00:00] <Debug: Processing alt SkyrimSE.exe NullTextureSet [TXST:00000028]>
- [00:00] <Debug: Processing snow Skyrim.esm LandscapeSnow01 [TXST:00000891]>
- [00:00] <Debug: Processing snow Skyrim.esm LandscapeSnow02 [TXST:0006A1B0]>
- [00:00] <Debug: Processing snow Skyrim.esm LandscapeFrozenMarshIce01 [TXST:0007506D]>
- [00:00] <Debug: Processing marsh Skyrim.esm LandscapeGrassSnow01 [TXST:00000889]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeDirt01 [TXST:00000C0E]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeDirt02 [TXST:00000C0F]>
- [00:00] <Debug: Processing rocks Skyrim.esm LandscapeRiverbedEdge01 [TXST:0001301E]>
- [00:00] <Debug: Processing green Skyrim.esm LandscapeRiverBottom01 [TXST:00013183]>
- [00:00] <Debug: Processing mud Skyrim.esm LandscapeRiverMud01 [TXST:000132E8]>
- [00:00] <Debug: Processing yellow Skyrim.esm LandscapeFieldGrass01 [TXST:00013427]>
- [00:00] <Debug: Processing green Skyrim.esm LandscapeFieldGrass02 [TXST:00013429]>
- [00:00] <Debug: Processing green Skyrim.esm LandscapeFieldDirtGrass01 [TXST:000134B6]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapePineForest01 [TXST:000137C7]>
- [00:00] <Debug: Processing green Skyrim.esm LandscapePineForest02 [TXST:000137CB]>
- [00:00] <Debug: Processing green Skyrim.esm LandscapePineForest03 [TXST:00013875]>
- [00:00] <Debug: Processing snow Skyrim.esm LandscapeDirtSnowPath01 [TXST:0001B081]>
- [00:00] <Debug: Processing reach Skyrim.esm LandscapeReachMoss01 [TXST:0001CC3D]>
- [00:00] <Debug: Processing reach Skyrim.esm LandscapeReachMossyRocks01 [TXST:0001CC44]>
- [00:00] <Debug: Processing reach Skyrim.esm LandscapeReachGrass01 [TXST:0001CC46]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeReachDirt01 [TXST:00021710]>
- [00:00] <Debug: Processing tundra Skyrim.esm LandscapeTundra01 [TXST:00024E2F]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeCaveDirt01 [TXST:00025413]>
- [00:00] <Debug: Processing tundrarocks Skyrim.esm LandscapeTundraRocks01 [TXST:0002C6C5]>
- [00:00] <Debug: Processing yellow Skyrim.esm LandscapeTundra02 [TXST:000300E3]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeWRDirt [TXST:000462D3]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeMineFloorDirt01 [TXST:0004C0F9]>
- [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestLeaves01 [TXST:00057DC6]>
- [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestDirt01 [TXST:00057DCE]>
- [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestRocks01 [TXST:00057DD0]>
- [00:00] <Debug: Processing reach Skyrim.esm TextureSetReachMoss [TXST:00056AD1]>
- [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestGrass01 [TXST:00058605]>
- [00:00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeach01 [TXST:0006B3CE]>
- [00:00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeach02 [TXST:0006B3D0]>
- [00:00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeachGrass01 [TXST:0006DD54]>
- [00:00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraDirt01 [TXST:0006EA7F]>
- [00:00] <Debug: Processing volcanictundrarocks Skyrim.esm LandscapeVolcanicTundraRocks01 [TXST:0006EA82]>
- [00:00] <Debug: Processing rocks Skyrim.esm LandscapeRocks01 [TXST:00000AE1]>
- [00:00] <Debug: Processing cobble Skyrim.esm LandscapeSnowCobble01 [TXST:0006A1AE]>
- [00:00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraDirt02 [TXST:0006EA87]>
- [00:00] <Debug: Processing sulfur Skyrim.esm LandscapeVolcanicTundraGravel01 [TXST:0006EA89]>
- [00:00] <Debug: Processing marsh Skyrim.esm LandscapeFrozenMarshGrass01 [TXST:00075066]>
- [00:00] <Debug: Processing marsh Skyrim.esm LandscapeFrozenMarshLichen01 [TXST:00075068]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeFrozenMarshDirtSlopes01 [TXST:0007506F]>
- [00:00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraMineralPool01 [TXST:0008F999]>
- [00:00] <Debug: Processing yellow Skyrim.esm LandscapeWRFieldGrass01 [TXST:000A3C4F]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeDirtPath01 [TXST:000B424B]>
- [00:00] <Debug: Processing riftenstonewall01 Skyrim.esm TextureSetRiftenStoneWall01 [TXST:000B8CBB]>
- [00:00] <Debug: Processing caverocks01 Skyrim.esm LandscapeCaveRocks [TXST:000F3DFB]>
- [00:00] <Debug: Processing snow Skyrim.esm TextureSetRoad01Snow01 [TXST:00100618]>
- [00:00] <Debug: Processing whoutwall Skyrim.esm WHStoneTexture01 [TXST:00101F4C]>
- [00:00] <Debug: Processing wrstoneblocks01 Skyrim.esm WRStone [TXST:001044CC]>
- [00:00] <Debug: Processing cavebasewall01 Skyrim.esm LandscapeCaveWalls01 [TXST:0010D131]>
- [00:00] <Debug: Processing ridgedstone06 Skyrim.esm TextureSetNorExtRubble [TXST:0010E9E4]>
- [00:00] <Debug: Processing scdirt1 Dawnguard.esm LandscapeDLC01SoulCairnDirt01 [TXST:02004BCB]>
- [00:00] <Debug: Processing scdirt2 Dawnguard.esm LandscapeDLC01SoulCairnDirt02 [TXST:02004BCD]>
- [00:00] <Debug: Processing scdirt2 Dawnguard.esm LandscapeDLC01SoulCairnDirt03 [TXST:02004BCF]>
- [00:00] <Debug: Processing scdirt5 Dawnguard.esm LandscapeDLC01SoulCairnDirt05 [TXST:02004BD3]>
- [00:00] <Debug: Processing scdirt5 Dawnguard.esm LandscapeDLC01SoulCairnPath01 [TXST:02004F96]>
- [00:00] <Debug: Processing scrock1 Dawnguard.esm LandscapeDLC01SoulCairnRock01 [TXST:0200CDE7]>
- [00:00] <Debug: Processing castlewallstone01 Dawnguard.esm DLC1CastleWallStone01 [TXST:0200D11C]>
- [00:00] <Debug: Processing castlewallstone05 Dawnguard.esm DLC1CastleWallStone05 [TXST:0200D120]>
- [00:00] <Debug: Processing bwallbasegray Dawnguard.esm SoulCairn_AltTexture01 [TXST:020041DF]>
- [00:00] <Debug: Processing reach Dragonborn.esm LandscapeVolcanicAshTundra04 [TXST:0401EECE]>
- [00:00] <Debug: Processing reach Dragonborn.esm LandscapeVolcanicAshTundra02 [TXST:0401BD1D]>
- [00:00] <Debug: Processing coast Dragonborn.esm LandscapeVolcanicAshTundra01 [TXST:0401BD1C]>
- [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAshRocks01 [TXST:0401771C]>
- [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh05 [TXST:04017EA5]>
- [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh04 [TXST:0401771A]>
- [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh03 [TXST:04016E07]>
- [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh01 [TXST:04016E03]>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_XESPIgnore.txt>
- [00:00] <Debug: Processing dunCGOutsideClutterMarker Skyrim.esm dunCGOutsideClutterMarker [REFR:000C78EA] (places CW1MeleeCloseDefender [STAT:00030428] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 3,-21)>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_ErrorIgnore.txt>
- [00:00] <Debug: Player PlayerRef [PLYR:00000014]>
- [00:08] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini>
- [00:08] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini>
- [00:00] <Debug: Saving C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini>
- [00:00] <Debug: OpenGL version: 4.6.13587 Compatibility Profile Context 19.40.54.01 26.20.14054.1001>
- [00:00] <Debug: Max resolution: 16384 x 16384>
- [00:00] <Debug: Max samples: 8>
- [00:00] <Debug: Loading textures\defaultdiffuse.dds>
- [00:00] <Debug: Textures\defaultdiffuse.dds - depth: 1, mipmap: 2>
- [00:00] <Debug: Textures\defaultdiffuse.dds mipmap 1>
- [00:00] <Debug: Loading textures\default_n.dds>
- [00:00] <Debug: Textures\default_n.dds - depth: 1, mipmap: 3>
- [00:00] <Debug: Textures\default_n.dds mipmap 1>
- [00:00] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01dawnguardcastle01lod.nif>
- [00:00] <Debug: OpenGL: C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
- [00:00] <Debug: OpenGL: C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
- [00:00] <Debug: OpenGL: C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\shaders\envmap.frag>
- [00:00] <Debug: OpenGL: C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\shaders\envmap.vert>
- [00:00] <Debug: NIF>
- [00:00] <Debug: 0 BSFadeNode dlc01dawnguardcastle01lod>
- [00:00] <Debug: 1 NiTriShape TexGen Plane>
- [00:00] <Debug: 6 NiNode DExtWall01>
- [00:00] <Debug: 7 NiTriShape DExtWall01:1>
- [00:00] <Debug: Loading textures\dlc01\architecture\dawnguard\DStoneWall01.dds>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DStoneWall01.dds - depth: 1, mipmap: 12>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DStoneWall01.dds mipmap 10>
- [00:00] <Debug: Loading textures\dlc01\architecture\dawnguard\DStoneWall01_n.dds>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DStoneWall01_n.dds - depth: 1, mipmap: 12>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DStoneWall01_n.dds mipmap 10>
- [00:00] <Debug: 11 NiTriShape DExtWall01:3>
- [00:00] <Debug: Loading textures\dlc01\architecture\dawnguard\DFloor02.dds>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DFloor02.dds - depth: 1, mipmap: 12>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DFloor02.dds mipmap 10>
- [00:00] <Debug: Loading textures\dlc01\architecture\dawnguard\DFloor02_n.dds>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DFloor02_n.dds - depth: 1, mipmap: 10>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DFloor02_n.dds mipmap 9>
- [00:00] <Debug: 15 NiTriShape DExtWall01:4>
- [00:00] <Debug: Loading textures\dlc01\architecture\dawnguard\DTrim02.dds>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DTrim02.dds - depth: 1, mipmap: 12>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DTrim02.dds mipmap 10>
- [00:00] <Debug: Loading textures\dlc01\architecture\dawnguard\DTrim02_n.dds>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DTrim02_n.dds - depth: 1, mipmap: 12>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DTrim02_n.dds mipmap 10>
- [00:00] <Debug: 19 NiTriShape DExtWall01:5>
- [00:00] <Debug: Loading textures\dlc01\architecture\dawnguard\DCeiling.dds>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DCeiling.dds - depth: 1, mipmap: 12>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DCeiling.dds mipmap 10>
- [00:00] <Debug: Loading textures\dlc01\architecture\dawnguard\DCeiling_n.dds>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DCeiling_n.dds - depth: 1, mipmap: 12>
- [00:00] <Debug: Textures\dlc01\architecture\dawnguard\DCeiling_n.dds mipmap 10>
- [00:00] <Debug: 23 NiNode DExtEnt01>
- [00:00] <Debug: 24 NiTriShape DExtEnt01:1>
- [00:00] <Debug: 28 NiTriShape DExtEnt01:3>
- [00:00] <Debug: 32 NiTriShape DExtEnt01:4>
- [00:00] <Debug: 36 NiTriShape DExtEnt01:5>
- [00:00] <Debug: 40 NiNode DExtInnerCorner01>
- [00:00] <Debug: 41 NiTriShape DExtInnerCorner01:1>
- [00:00] <Debug: 45 NiTriShape DExtInnerCorner01:3>
- [00:00] <Debug: 49 NiTriShape DExtInnerCorner01:4>
- [00:00] <Debug: 53 NiTriShape DExtInnerCorner01:5>
- [00:00] <Debug: 57 NiNode WinterholdLDoor02>
- [00:00] <Debug: 58 NiNode WinterholdLDoor02Right>
- [00:00] <Debug: 59 NiTriShape WinterholdLDoor02Right:7>
- [00:00] <Debug: Loading textures\architecture\winterhold\WinterholdDoor02.dds>
- [00:01] <Debug: Textures\architecture\winterhold\WinterholdDoor02.dds - depth: 1, mipmap: 12>
- [00:01] <Debug: Textures\architecture\winterhold\WinterholdDoor02.dds mipmap 10>
- [00:01] <Debug: Loading textures\architecture\winterhold\WinterholdDoor02_n.dds>
- [00:01] <Debug: Textures\architecture\winterhold\WinterholdDoor02_n.dds - depth: 1, mipmap: 12>
- [00:01] <Debug: Textures\architecture\winterhold\WinterholdDoor02_n.dds mipmap 10>
- [00:01] <Debug: 63 NiNode WinterholdLDoor02Left>
- [00:01] <Debug: 64 NiTriShape WinterholdLDoor02Left:7>
- [00:01] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:01] <Debug: 512 x 512 -> 512 x 512>
- [00:01] <Debug: OpenGL: Source framebuffer complete>
- [00:01] <Debug: OpenGL: Destination framebuffer complete>
- [00:00] Creating textures
- [00:00] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\dlc01dawnguardcastle01lod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01dawnguardcastle01lod.nif
- [00:02] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\dlc01dawnguardcastle02lod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01dawnguardcastle02lod.nif
- [00:02] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01dawnguardcastle02lod.nif>
- [00:02] <Debug: NIF>
- [00:02] <Debug: 0 BSFadeNode dlc01dawnguardcastle02lod>
- [00:02] <Debug: 1 NiTriShape TexGen Plane>
- [00:02] <Debug: 6 NiTriShape DExtTower02:1>
- [00:02] <Debug: 10 NiNode DIntGate01>
- [00:02] <Debug: 11 NiNode Base01>
- [00:02] <Debug: 12 NiNode Gate01>
- [00:02] <Debug: 13 NiTriShape Gate01:4>
- [00:02] <Debug: 17 NiNode Frame01>
- [00:02] <Debug: 18 NiTriShape Frame01:4>
- [00:02] <Debug: 21 NiNode DExtTower02>
- [00:02] <Debug: 22 NiTriShape DExtTower02:1>
- [00:02] <Debug: 26 NiTriShape DExtTower02:3>
- [00:02] <Debug: 30 NiTriShape DExtTower02:4>
- [00:02] <Debug: 34 NiNode DExtTower01>
- [00:02] <Debug: 35 NiTriShape DExtTower01:1>
- [00:02] <Debug: 39 NiTriShape DExtTower01:3>
- [00:02] <Debug: 43 NiTriShape DExtTower01:4>
- [00:02] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:02] <Debug: 512 x 512 -> 512 x 512>
- [00:02] <Debug: OpenGL: Source framebuffer complete>
- [00:02] <Debug: OpenGL: Destination framebuffer complete>
- [00:03] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\dlc01seruinslod01.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01seruinslod01.nif
- [00:03] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01seruinslod01.nif>
- [00:03] <Debug: NIF>
- [00:03] <Debug: 0 BSFadeNode dlc01seruinslod01>
- [00:03] <Debug: 1 NiTriShape TexGen Plane>
- [00:03] <Debug: 5 NiTriShape SERuinsRubble01.dds>
- [00:03] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsRubble01.dds>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsRubble01.dds - depth: 1, mipmap: 12>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsRubble01.dds mipmap 10>
- [00:03] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsRubble01_n.dds>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsRubble01_n.dds - depth: 1, mipmap: 12>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsRubble01_n.dds mipmap 10>
- [00:03] <Debug: 9 NiNode SERuinsArchwayFree01>
- [00:03] <Debug: 10 NiTriShape SERuinsArchwayFree01:1>
- [00:03] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds - depth: 1, mipmap: 12>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds mipmap 10>
- [00:03] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsMarble01_n.dds>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsMarble01_n.dds - depth: 1, mipmap: 12>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsMarble01_n.dds mipmap 10>
- [00:03] <Debug: Loading textures\cubemaps\ShinyBright_e.dds>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 6, mipmap: 8>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 0, mipmap: 0, index: 0>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 0, mipmap: 1, index: 1>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 0, mipmap: 2, index: 2>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 0, mipmap: 3, index: 3>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 0, mipmap: 4, index: 4>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 0, mipmap: 5, index: 5>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 1, mipmap: 0, index: 8>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 1, mipmap: 1, index: 9>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 1, mipmap: 2, index: 10>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 1, mipmap: 3, index: 11>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 1, mipmap: 4, index: 12>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 1, mipmap: 5, index: 13>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 2, mipmap: 0, index: 16>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 2, mipmap: 1, index: 17>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 2, mipmap: 2, index: 18>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 2, mipmap: 3, index: 19>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 2, mipmap: 4, index: 20>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 2, mipmap: 5, index: 21>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 3, mipmap: 0, index: 24>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 3, mipmap: 1, index: 25>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 3, mipmap: 2, index: 26>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 3, mipmap: 3, index: 27>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 3, mipmap: 4, index: 28>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 3, mipmap: 5, index: 29>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 4, mipmap: 0, index: 32>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 4, mipmap: 1, index: 33>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 4, mipmap: 2, index: 34>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 4, mipmap: 3, index: 35>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 4, mipmap: 4, index: 36>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 4, mipmap: 5, index: 37>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 5, mipmap: 0, index: 40>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 5, mipmap: 1, index: 41>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 5, mipmap: 2, index: 42>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 5, mipmap: 3, index: 43>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 5, mipmap: 4, index: 44>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds - depth: 5, mipmap: 5, index: 45>
- [00:03] <Debug: Textures\cubemaps\ShinyBright_e.dds mipmap 6>
- [00:03] <Debug: 14 NiTriShape SERuinsArchwayFree01:4>
- [00:03] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsWall01.dds>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsWall01.dds - depth: 1, mipmap: 12>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsWall01.dds mipmap 10>
- [00:03] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsWall01_n.dds>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsWall01_n.dds - depth: 1, mipmap: 12>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsWall01_n.dds mipmap 10>
- [00:03] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsWall01_em.dds>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsWall01_em.dds - depth: 1, mipmap: 12>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsWall01_em.dds mipmap 10>
- [00:03] <Debug: 18 NiTriShape SERuinsArchwayFree01:5>
- [00:03] <Debug: 22 NiTriShape SERuinsArchwayFree01:6>
- [00:03] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsBronzeInlay01.dds>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsBronzeInlay01.dds - depth: 1, mipmap: 12>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsBronzeInlay01.dds mipmap 10>
- [00:03] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsBronzeInlay01_n.dds>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsBronzeInlay01_n.dds - depth: 1, mipmap: 12>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsBronzeInlay01_n.dds mipmap 10>
- [00:03] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsBronzeInlay01_em.dds>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsBronzeInlay01_em.dds - depth: 1, mipmap: 12>
- [00:03] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsBronzeInlay01_em.dds mipmap 10>
- [00:03] <Debug: 26 NiNode SERuinsArchwayFree01>
- [00:03] <Debug: 27 NiTriShape SERuinsArchwayFree01:1>
- [00:03] <Debug: 31 NiTriShape SERuinsArchwayFree01:4>
- [00:03] <Debug: 35 NiNode SERuinsArchwayFree01>
- [00:03] <Debug: 36 NiTriShape SERuinsArchwayFree01:1>
- [00:03] <Debug: 40 NiTriShape SERuinsArchwayFree01:4>
- [00:03] <Debug: 44 NiTriShape SERuinsArchwayFree01:5>
- [00:03] <Debug: 48 NiTriShape SERuinsArchwayFree01:6>
- [00:03] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:03] <Debug: 256 x 256 -> 256 x 256>
- [00:03] <Debug: OpenGL: Source framebuffer complete>
- [00:03] <Debug: OpenGL: Destination framebuffer complete>
- [00:04] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\dlc01seruinslod02.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01seruinslod02.nif
- [00:04] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01seruinslod02.nif>
- [00:04] <Debug: NIF>
- [00:04] <Debug: 0 BSFadeNode dlc01seruinslod02>
- [00:04] <Debug: 1 NiTriShape TexGen Plane>
- [00:04] <Debug: 6 NiTriShape SERuinsBridge01:2>
- [00:04] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsFloor01.dds>
- [00:04] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsFloor01.dds - depth: 1, mipmap: 12>
- [00:04] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsFloor01.dds mipmap 10>
- [00:04] <Debug: Loading textures\dlc01\architecture\snowelfruins\SERuinsFloor01_n.dds>
- [00:04] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsFloor01_n.dds - depth: 1, mipmap: 12>
- [00:04] <Debug: Textures\dlc01\architecture\snowelfruins\SERuinsFloor01_n.dds mipmap 10>
- [00:04] <Debug: 10 NiNode SERuinsBridge01>
- [00:04] <Debug: 11 NiNode BridgeSupports>
- [00:04] <Debug: 12 NiTriShape BridgeSupports:1>
- [00:04] <Debug: 16 NiTriShape BridgeSupports:4>
- [00:04] <Debug: 20 NiTriShape BridgeSupports:5>
- [00:04] <Debug: 24 NiTriShape BridgeSupports:6>
- [00:04] <Debug: 28 NiTriShape SERuinsBridge01:1>
- [00:04] <Debug: 31 NiTriShape SERuinsBridge01:4>
- [00:04] <Debug: 34 NiTriShape SERuinsBridge01:5>
- [00:04] <Debug: 37 NiNode SERuinsBridge01>
- [00:04] <Debug: 38 NiTriShape SERuinsBridge01:1>
- [00:04] <Debug: 39 NiTriShape SERuinsBridge01:5>
- [00:04] <Debug: 46 NiNode SERuinsBridge01>
- [00:04] <Debug: 47 NiTriShape SERuinsBridge01:1>
- [00:04] <Debug: 51 NiTriShape SERuinsBridge01:5>
- [00:04] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:04] <Debug: 256 x 256 -> 256 x 256>
- [00:04] <Debug: OpenGL: Source framebuffer complete>
- [00:04] <Debug: OpenGL: Destination framebuffer complete>
- [00:05] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\dlc01seruinslod03.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01seruinslod03.nif
- [00:05] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01seruinslod03.nif>
- [00:05] <Debug: NIF>
- [00:05] <Debug: 0 BSFadeNode dlc01seruinslod02>
- [00:05] <Debug: 1 NiTriShape TexGen Plane>
- [00:05] <Debug: 6 NiNode SERuinsTempleDeck01>
- [00:05] <Debug: 7 NiTriShape OuterWall:1>
- [00:05] <Debug: 11 NiTriShape OuterWall:5>
- [00:05] <Debug: 15 NiTriShape OuterWall:6>
- [00:05] <Debug: 19 NiNode SERuinsTempleDeck01>
- [00:05] <Debug: 20 NiTriShape OuterWall:1>
- [00:05] <Debug: 24 NiTriShape OuterWall:5>
- [00:05] <Debug: 28 NiTriShape OuterWall:6>
- [00:05] <Debug: 32 NiTriShape OuterWall:1>
- [00:05] <Debug: 36 NiNode SERuinsTempleDeck01>
- [00:05] <Debug: 37 NiTriShape UpperRailing:1>
- [00:05] <Debug: 39 NiTriShape UpperRailing:4>
- [00:05] <Debug: 41 NiTriShape UpperRailing:5>
- [00:05] <Debug: 43 NiTriShape UpperRailing:6>
- [00:05] <Debug: 53 NiNode SERuinsTempleDeck01>
- [00:05] <Debug: 54 NiTriShape UpperRailing:1>
- [00:05] <Debug: 58 NiTriShape UpperRailing:4>
- [00:05] <Debug: 62 NiTriShape UpperRailing:5>
- [00:05] <Debug: 66 NiTriShape UpperRailing:6>
- [00:05] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:05] <Debug: 256 x 256 -> 256 x 256>
- [00:05] <Debug: OpenGL: Source framebuffer complete>
- [00:05] <Debug: OpenGL: Destination framebuffer complete>
- [00:05] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\dlc01_castleextlod01.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01_castleextlod01.nif
- [00:05] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\dlc01_castleextlod01.nif>
- [00:05] <Debug: NIF>
- [00:05] <Debug: 0 BSFadeNode dlc01_castleextlod01>
- [00:05] <Debug: 1 NiTriShape TexGen Plane>
- [00:05] <Debug: 5 NiNode CasExtBackRightTower01>
- [00:05] <Debug: 6 NiTriShape CasExtBackRightTower01:1>
- [00:05] <Debug: Loading textures\dlc01\dungeons\castle\CastleWallStone01.dds>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone01.dds - depth: 1, mipmap: 12>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone01.dds mipmap 10>
- [00:05] <Debug: Loading textures\dlc01\dungeons\castle\CastleWallStone01_n.dds>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone01_n.dds - depth: 1, mipmap: 12>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone01_n.dds mipmap 10>
- [00:05] <Debug: Loading textures\cubemaps\Ore_Iron_e.dds>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 6, mipmap: 6>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 0, mipmap: 0, index: 0>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 0, mipmap: 1, index: 1>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 0, mipmap: 2, index: 2>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 0, mipmap: 3, index: 3>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 1, mipmap: 0, index: 6>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 1, mipmap: 1, index: 7>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 1, mipmap: 2, index: 8>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 1, mipmap: 3, index: 9>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 2, mipmap: 0, index: 12>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 2, mipmap: 1, index: 13>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 2, mipmap: 2, index: 14>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 2, mipmap: 3, index: 15>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 3, mipmap: 0, index: 18>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 3, mipmap: 1, index: 19>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 3, mipmap: 2, index: 20>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 3, mipmap: 3, index: 21>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 4, mipmap: 0, index: 24>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 4, mipmap: 1, index: 25>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 4, mipmap: 2, index: 26>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 4, mipmap: 3, index: 27>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 5, mipmap: 0, index: 30>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 5, mipmap: 1, index: 31>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 5, mipmap: 2, index: 32>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds - depth: 5, mipmap: 3, index: 33>
- [00:05] <Debug: Textures\cubemaps\Ore_Iron_e.dds mipmap 4>
- [00:05] <Debug: 10 NiTriShape CasExtBackRightTower01:2>
- [00:05] <Debug: Loading textures\dlc01\dungeons\castle\CastleWallStone02.dds>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone02.dds - depth: 1, mipmap: 12>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone02.dds mipmap 10>
- [00:05] <Debug: Loading textures\dlc01\dungeons\castle\CastleWallStone02_n.dds>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone02_n.dds - depth: 1, mipmap: 12>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone02_n.dds mipmap 10>
- [00:05] <Debug: 14 NiTriShape CasExtBackRightTower01:10>
- [00:05] <Debug: Loading textures\dlc01\dungeons\castle\CastleWallStone05.dds>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone05.dds - depth: 1, mipmap: 12>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone05.dds mipmap 10>
- [00:05] <Debug: Loading textures\dlc01\dungeons\castle\CastleWallStone03_n.dds>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone03_n.dds - depth: 1, mipmap: 12>
- [00:05] <Debug: Textures\dlc01\dungeons\castle\CastleWallStone03_n.dds mipmap 10>
- [00:05] <Debug: 18 NiTriShape CasExtBackRightTower01:11>
- [00:05] <Debug: Loading textures\architecture\skyhaventemple\SkyHavenRoof01.dds>
- [00:05] <Debug: Textures\architecture\skyhaventemple\SkyHavenRoof01.dds - depth: 1, mipmap: 12>
- [00:05] <Debug: Textures\architecture\skyhaventemple\SkyHavenRoof01.dds mipmap 10>
- [00:05] <Debug: Loading textures\architecture\skyhaventemple\SkyHavenRoof01_n.dds>
- [00:06] <Debug: Textures\architecture\skyhaventemple\SkyHavenRoof01_n.dds - depth: 1, mipmap: 12>
- [00:06] <Debug: Textures\architecture\skyhaventemple\SkyHavenRoof01_n.dds mipmap 10>
- [00:06] <Debug: 23 NiNode CasExtBackRightTower01>
- [00:06] <Debug: 24 NiTriShape CasExtBackRightTower01:10>
- [00:06] <Debug: 28 NiTriShape CasExtBackRightTower01:11>
- [00:06] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:06] <Debug: 512 x 512 -> 512 x 512>
- [00:06] <Debug: OpenGL: Source framebuffer complete>
- [00:06] <Debug: OpenGL: Destination framebuffer complete>
- [00:06] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\seruinswindowslod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\seruinswindowslod.nif
- [00:06] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc01\lod\seruinswindowslod.nif>
- [00:06] <Debug: NIF>
- [00:06] <Debug: 0 BSFadeNode seruinswindowslod>
- [00:06] <Debug: 1 NiTriShape TexGen Plane>
- [00:06] <Debug: 6 NiNode SERuinsRmWallFree01Win01>
- [00:06] <Debug: 7 NiTriShape SERuinsRmWallFree01Win01:5>
- [00:06] <Debug: 11 NiTriShape SERuinsRmWallFree01Win01:7>
- [00:06] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:06] <Debug: 64 x 256 -> 64 x 256>
- [00:06] <Debug: OpenGL: Source framebuffer complete>
- [00:06] <Debug: OpenGL: Destination framebuffer complete>
- [00:06] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\dlc02\lod\dlc2dweruins01_lod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc02\lod\dlc2dweruins01_lod.nif
- [00:06] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc02\lod\dlc2dweruins01_lod.nif>
- [00:07] <Debug: NIF>
- [00:07] <Debug: 0 BSFadeNode dlc2dweruins01_lod>
- [00:07] <Debug: 1 NiTriShape TexGen Plane>
- [00:07] <Debug: 5 NiNode DLC2DwePlatBgWall02>
- [00:07] <Debug: 6 NiTriShape DLC2DwePlatBgWall02:2>
- [00:07] <Debug: Loading textures\dungeons\dwemerruins\DweStoneWall01.dds>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweStoneWall01.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweStoneWall01.dds mipmap 10>
- [00:07] <Debug: Loading textures\dungeons\dwemerruins\DweStoneWall01_n.dds>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweStoneWall01_n.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweStoneWall01_n.dds mipmap 10>
- [00:07] <Debug: 10 NiTriShape DLC2DwePlatBgWall02:13>
- [00:07] <Debug: Loading textures\dungeons\dwemerruins\DweMetalBars01.dds>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweMetalBars01.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweMetalBars01.dds mipmap 10>
- [00:07] <Debug: Loading textures\dungeons\dwemerruins\DweMetalBars01_n.dds>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweMetalBars01_n.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweMetalBars01_n.dds mipmap 10>
- [00:07] <Debug: Loading textures\cubemaps\Bronze_e.dds>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 6, mipmap: 9>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 0, mipmap: 0, index: 0>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 0, mipmap: 1, index: 1>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 0, mipmap: 2, index: 2>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 0, mipmap: 3, index: 3>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 0, mipmap: 4, index: 4>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 0, mipmap: 5, index: 5>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 0, mipmap: 6, index: 6>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 1, mipmap: 0, index: 9>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 1, mipmap: 1, index: 10>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 1, mipmap: 2, index: 11>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 1, mipmap: 3, index: 12>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 1, mipmap: 4, index: 13>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 1, mipmap: 5, index: 14>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 1, mipmap: 6, index: 15>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 2, mipmap: 0, index: 18>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 2, mipmap: 1, index: 19>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 2, mipmap: 2, index: 20>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 2, mipmap: 3, index: 21>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 2, mipmap: 4, index: 22>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 2, mipmap: 5, index: 23>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 2, mipmap: 6, index: 24>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 3, mipmap: 0, index: 27>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 3, mipmap: 1, index: 28>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 3, mipmap: 2, index: 29>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 3, mipmap: 3, index: 30>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 3, mipmap: 4, index: 31>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 3, mipmap: 5, index: 32>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 3, mipmap: 6, index: 33>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 4, mipmap: 0, index: 36>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 4, mipmap: 1, index: 37>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 4, mipmap: 2, index: 38>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 4, mipmap: 3, index: 39>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 4, mipmap: 4, index: 40>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 4, mipmap: 5, index: 41>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 4, mipmap: 6, index: 42>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 5, mipmap: 0, index: 45>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 5, mipmap: 1, index: 46>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 5, mipmap: 2, index: 47>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 5, mipmap: 3, index: 48>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 5, mipmap: 4, index: 49>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 5, mipmap: 5, index: 50>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds - depth: 5, mipmap: 6, index: 51>
- [00:07] <Debug: Textures\cubemaps\Bronze_e.dds mipmap 7>
- [00:07] <Debug: 14 NiTriShape DLC2DwePlatBgWall02:25>
- [00:07] <Debug: Loading textures\dungeons\dwemerruins\DweStoneBorders03.dds>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweStoneBorders03.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweStoneBorders03.dds mipmap 10>
- [00:07] <Debug: Loading textures\dungeons\dwemerruins\DweStoneBorders03_n.dds>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweStoneBorders03_n.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweStoneBorders03_n.dds mipmap 10>
- [00:07] <Debug: 18 NiTriShape DLC2DwePlatBgWall02:27>
- [00:07] <Debug: Loading textures\dungeons\dwemerruins\DweRockDesigns01.dds>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweRockDesigns01.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweRockDesigns01.dds mipmap 10>
- [00:07] <Debug: Loading textures\dungeons\dwemerruins\DweRockDesigns01_n.dds>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweRockDesigns01_n.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dungeons\dwemerruins\DweRockDesigns01_n.dds mipmap 10>
- [00:07] <Debug: 22 NiTriShape DLC2DwePlatBgWall02:39>
- [00:07] <Debug: Loading textures\dlc02\dungeons\dwemer\DLC2DweBronzeDesign01.dds>
- [00:07] <Debug: Textures\dlc02\dungeons\dwemer\DLC2DweBronzeDesign01.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dlc02\dungeons\dwemer\DLC2DweBronzeDesign01.dds mipmap 10>
- [00:07] <Debug: Loading textures\dlc02\dungeons\dwemer\DLC2DweBronzeDesign01_n.dds>
- [00:07] <Debug: Textures\dlc02\dungeons\dwemer\DLC2DweBronzeDesign01_n.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dlc02\dungeons\dwemer\DLC2DweBronzeDesign01_n.dds mipmap 10>
- [00:07] <Debug: 26 NiTriShape DLC2DwePlatBgWall02:43>
- [00:07] <Debug: Loading textures\dlc02\dungeons\dwemer\DLC2DweOnyxFlatSquare01.dds>
- [00:07] <Debug: Textures\dlc02\dungeons\dwemer\DLC2DweOnyxFlatSquare01.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dlc02\dungeons\dwemer\DLC2DweOnyxFlatSquare01.dds mipmap 10>
- [00:07] <Debug: Loading textures\dlc02\dungeons\dwemer\DLC2DweOnyxFlatSquare01_n.dds>
- [00:07] <Debug: Textures\dlc02\dungeons\dwemer\DLC2DweOnyxFlatSquare01_n.dds - depth: 1, mipmap: 12>
- [00:07] <Debug: Textures\dlc02\dungeons\dwemer\DLC2DweOnyxFlatSquare01_n.dds mipmap 10>
- [00:07] <Debug: Loading textures\cubemaps\ShinyContrastFlames_e.dds>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 6, mipmap: 6>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 0, mipmap: 0, index: 0>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 0, mipmap: 1, index: 1>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 0, mipmap: 2, index: 2>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 0, mipmap: 3, index: 3>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 1, mipmap: 0, index: 6>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 1, mipmap: 1, index: 7>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 1, mipmap: 2, index: 8>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 1, mipmap: 3, index: 9>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 2, mipmap: 0, index: 12>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 2, mipmap: 1, index: 13>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 2, mipmap: 2, index: 14>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 2, mipmap: 3, index: 15>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 3, mipmap: 0, index: 18>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 3, mipmap: 1, index: 19>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 3, mipmap: 2, index: 20>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 3, mipmap: 3, index: 21>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 4, mipmap: 0, index: 24>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 4, mipmap: 1, index: 25>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 4, mipmap: 2, index: 26>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 4, mipmap: 3, index: 27>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 5, mipmap: 0, index: 30>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 5, mipmap: 1, index: 31>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 5, mipmap: 2, index: 32>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds - depth: 5, mipmap: 3, index: 33>
- [00:07] <Debug: Textures\cubemaps\ShinyContrastFlames_e.dds mipmap 4>
- [00:07] <Debug: 30 NiNode DLC2DwePlatMid01>
- [00:07] <Debug: 31 NiTriShape DLC2DwePlatMid01:43>
- [00:07] <Debug: 35 NiNode DLC2DwePlatBgStairMid02>
- [00:07] <Debug: 36 NiTriShape DLC2DwePlatBgStairMid02:4>
- [00:07] <Debug: Loading textures\dungeons\dwemerruins\DweStoneStairs01.dds>
- [00:08] <Debug: Textures\dungeons\dwemerruins\DweStoneStairs01.dds - depth: 1, mipmap: 12>
- [00:08] <Debug: Textures\dungeons\dwemerruins\DweStoneStairs01.dds mipmap 10>
- [00:08] <Debug: Loading textures\dungeons\dwemerruins\DweStoneStairs01_n.dds>
- [00:08] <Debug: Textures\dungeons\dwemerruins\DweStoneStairs01_n.dds - depth: 1, mipmap: 12>
- [00:08] <Debug: Textures\dungeons\dwemerruins\DweStoneStairs01_n.dds mipmap 10>
- [00:08] <Debug: 40 NiTriShape DLC2DwePlatBgStairMid02:39>
- [00:08] <Debug: 44 NiTriShape DLC2DwePlatBgStairMid02:42>
- [00:08] <Debug: Loading textures\dlc02\dungeons\dwemer\DLC2DweOnyxFlatSixths01_n.dds>
- [00:08] <Debug: Textures\dlc02\dungeons\dwemer\DLC2DweOnyxFlatSixths01_n.dds - depth: 1, mipmap: 12>
- [00:08] <Debug: Textures\dlc02\dungeons\dwemer\DLC2DweOnyxFlatSixths01_n.dds mipmap 10>
- [00:08] <Debug: 5 NiNode DLC2DwePlatBgWall02>
- [00:08] <Debug: 6 NiTriShape DLC2DwePlatBgWall02:2>
- [00:08] <Debug: 10 NiTriShape DLC2DwePlatBgWall02:13>
- [00:08] <Debug: 14 NiTriShape DLC2DwePlatBgWall02:25>
- [00:08] <Debug: 18 NiTriShape DLC2DwePlatBgWall02:27>
- [00:08] <Debug: 22 NiTriShape DLC2DwePlatBgWall02:39>
- [00:08] <Debug: 26 NiTriShape DLC2DwePlatBgWall02:43>
- [00:08] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:08] <Debug: 256 x 256 -> 256 x 256>
- [00:08] <Debug: OpenGL: Source framebuffer complete>
- [00:08] <Debug: OpenGL: Destination framebuffer complete>
- [00:08] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\dlc02\lod\dlc2dweruins02_lod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc02\lod\dlc2dweruins02_lod.nif
- [00:08] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc02\lod\dlc2dweruins02_lod.nif>
- [00:08] <Debug: NIF>
- [00:08] <Debug: 0 BSFadeNode dweruins02_lod>
- [00:08] <Debug: 1 NiTriShape TexGen Plane>
- [00:08] <Debug: 5 NiTriShape DweMetalTiles01.dds>
- [00:08] <Debug: Loading textures\dungeons\dwemerruins\DweMetalTiles01.dds>
- [00:09] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles01.dds - depth: 1, mipmap: 12>
- [00:09] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles01.dds mipmap 10>
- [00:09] <Debug: Loading textures\dungeons\dwemerruins\DweMetalTiles01_n.dds>
- [00:09] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles01_n.dds - depth: 1, mipmap: 12>
- [00:09] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles01_n.dds mipmap 10>
- [00:09] <Debug: 9 NiTriShape DLC2DweBronzeDesign01.dds>
- [00:09] <Debug: 13 NiTriShape DLC2DweOnyxFlatSquare01.dds>
- [00:09] <Debug: 17 NiNode DLC2DweFacadeBridge01>
- [00:09] <Debug: 18 NiTriShape DLC2DweFacadeBridge01:2>
- [00:09] <Debug: 22 NiTriShape DLC2DweFacadeBridge01:6>
- [00:09] <Debug: 26 NiTriShape DLC2DweFacadeBridge01:43>
- [00:09] <Debug: 30 NiNode DLC2DweFacadeBridge01>
- [00:09] <Debug: 31 NiTriShape DLC2DweFacadeBridge01:2>
- [00:09] <Debug: 35 NiTriShape DLC2DweFacadeBridge01:6>
- [00:09] <Debug: 39 NiTriShape DLC2DweFacadeBridge01:42>
- [00:09] <Debug: 43 NiNode DLC2DweFacadeBridge01>
- [00:09] <Debug: 44 NiTriShape DLC2DweFacadeBridge01:2>
- [00:09] <Debug: 48 NiTriShape DLC2DweFacadeBridge01:6>
- [00:09] <Debug: 52 NiNode DLC2DweFacadeTower03>
- [00:09] <Debug: 53 NiTriShape DLC2DweFacadeTower03:2>
- [00:09] <Debug: 57 NiTriShape DLC2DweFacadeTower03:6>
- [00:09] <Debug: 61 NiTriShape DLC2DweFacadeTower03:25>
- [00:09] <Debug: 65 NiTriShape DLC2DweFacadeTower03:30>
- [00:09] <Debug: Loading textures\dungeons\dwemerruins\DweKingRock01.dds>
- [00:09] <Debug: Textures\dungeons\dwemerruins\DweKingRock01.dds - depth: 1, mipmap: 12>
- [00:09] <Debug: Textures\dungeons\dwemerruins\DweKingRock01.dds mipmap 10>
- [00:09] <Debug: Loading textures\dungeons\dwemerruins\DweKingRock01_n.dds>
- [00:09] <Debug: Textures\dungeons\dwemerruins\DweKingRock01_n.dds - depth: 1, mipmap: 12>
- [00:09] <Debug: Textures\dungeons\dwemerruins\DweKingRock01_n.dds mipmap 10>
- [00:09] <Debug: 69 NiTriShape DLC2DweFacadeTower03:39>
- [00:09] <Debug: 73 NiTriShape DLC2DweFacadeTower03:42>
- [00:09] <Debug: 77 NiTriShape DLC2DweFacadeTower03:43>
- [00:09] <Debug: 81 NiNode DLC2DweFacadeTower01>
- [00:09] <Debug: 82 NiTriShape DLC2DweFacadeTower01:2>
- [00:09] <Debug: 84 NiTriShape DLC2DweFacadeTower01:6>
- [00:09] <Debug: 86 NiTriShape DLC2DweFacadeTower01:25>
- [00:09] <Debug: 88 NiTriShape DLC2DweFacadeTower01:30>
- [00:09] <Debug: 90 NiTriShape DLC2DweFacadeTower01:39>
- [00:09] <Debug: 92 NiTriShape DLC2DweFacadeTower01:42>
- [00:09] <Debug: 94 NiTriShape DLC2DweFacadeTower01:43>
- [00:09] <Debug: 96 NiNode DLC2DweFacadeTower02>
- [00:09] <Debug: 97 NiTriShape DLC2DweFacadeTower02:2>
- [00:09] <Debug: 99 NiTriShape DLC2DweFacadeTower02:6>
- [00:09] <Debug: 101 NiTriShape DLC2DweFacadeTower02:25>
- [00:09] <Debug: 103 NiTriShape DLC2DweFacadeTower02:30>
- [00:09] <Debug: 105 NiTriShape DLC2DweFacadeTower02:39>
- [00:09] <Debug: 107 NiTriShape DLC2DweFacadeTower02:42>
- [00:09] <Debug: 109 NiTriShape DLC2DweFacadeTower02:43>
- [00:09] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:09] <Debug: 256 x 256 -> 256 x 256>
- [00:09] <Debug: OpenGL: Source framebuffer complete>
- [00:09] <Debug: OpenGL: Destination framebuffer complete>
- [00:09] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\dlc02\lod\dlc2dwewall01lod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc02\lod\dlc2dwewall01lod.nif
- [00:09] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\dlc02\lod\dlc2dwewall01lod.nif>
- [00:09] <Debug: NIF>
- [00:09] <Debug: 0 BSFadeNode dlc2dwewall01lod>
- [00:09] <Debug: 1 BSTriShape TexGen Plane>
- [00:09] <Debug: 4 NiNode DLC2DweWall01>
- [00:09] <Debug: 5 BSTriShape DLC2DweWall01:2>
- [00:09] <Debug: 8 BSTriShape DLC2DweWall01:13>
- [00:09] <Debug: 11 BSTriShape DLC2DweWall01:25>
- [00:09] <Debug: 14 BSTriShape DLC2DweWall01:39>
- [00:09] <Debug: 17 BSTriShape DLC2DweWall01:42>
- [00:09] <Debug: 20 BSTriShape DLC2DweWall01:43>
- [00:09] <Debug: 23 NiNode DLC2DweWall02>
- [00:09] <Debug: 24 BSTriShape DLC2DweWall02:2>
- [00:09] <Debug: 27 BSTriShape DLC2DweWall02:25>
- [00:09] <Debug: 30 BSTriShape DLC2DweWall02:42>
- [00:09] <Debug: 33 BSTriShape DLC2DweWall02:43>
- [00:09] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:09] <Debug: 256 x 256 -> 256 x 256>
- [00:09] <Debug: OpenGL: Source framebuffer complete>
- [00:09] <Debug: OpenGL: Destination framebuffer complete>
- [00:10] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\bridge01lod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\bridge01lod.nif
- [00:10] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\bridge01lod.nif>
- [00:10] <Debug: NIF>
- [00:10] <Debug: 0 BSFadeNode bridge01lod>
- [00:10] <Debug: 1 BSTriShape TexGen Plane>
- [00:10] <Debug: 4 NiNode Bridge01>
- [00:10] <Debug: 5 NiNode Road>
- [00:10] <Debug: 6 BSTriShape Road:7>
- [00:10] <Debug: Loading textures\landscape\roads\Road01.dds>
- [00:10] <Debug: Textures\landscape\roads\Road01.dds - depth: 1, mipmap: 12>
- [00:10] <Debug: Textures\landscape\roads\Road01.dds mipmap 10>
- [00:10] <Debug: Loading textures\landscape\roads\Road01_n.dds>
- [00:10] <Debug: Textures\landscape\roads\Road01_n.dds - depth: 1, mipmap: 12>
- [00:10] <Debug: Textures\landscape\roads\Road01_n.dds mipmap 10>
- [00:10] <Debug: 9 BSTriShape Road:8>
- [00:10] <Debug: Loading textures\landscape\Dirt02.dds>
- [00:10] <Debug: Textures\landscape\Dirt02.dds - depth: 1, mipmap: 12>
- [00:10] <Debug: Textures\landscape\Dirt02.dds mipmap 10>
- [00:10] <Debug: Loading textures\landscape\Dirt02_N.dds>
- [00:11] <Debug: Textures\landscape\Dirt02_N.dds - depth: 1, mipmap: 12>
- [00:11] <Debug: Textures\landscape\Dirt02_N.dds mipmap 10>
- [00:11] <Debug: 12 BSTriShape Object36>
- [00:11] <Debug: Loading textures\landscape\roads\RoadDetails01.dds>
- [00:11] <Debug: Textures\landscape\roads\RoadDetails01.dds - depth: 1, mipmap: 11>
- [00:11] <Debug: Textures\landscape\roads\RoadDetails01.dds mipmap 8>
- [00:11] <Debug: Loading textures\landscape\roads\RoadDetails01_n.dds>
- [00:11] <Debug: Textures\landscape\roads\RoadDetails01_n.dds - depth: 1, mipmap: 11>
- [00:11] <Debug: Textures\landscape\roads\RoadDetails01_n.dds mipmap 8>
- [00:11] <Debug: 16 BSTriShape Bridge01:3>
- [00:11] <Debug: 19 BSTriShape Bridge01:5>
- [00:11] <Debug: Loading textures\landscape\roads\Bridge01.dds>
- [00:11] <Debug: Textures\landscape\roads\Bridge01.dds - depth: 1, mipmap: 12>
- [00:11] <Debug: Textures\landscape\roads\Bridge01.dds mipmap 10>
- [00:11] <Debug: Loading textures\landscape\roads\Bridge01_n.dds>
- [00:11] <Debug: Textures\landscape\roads\Bridge01_n.dds - depth: 1, mipmap: 12>
- [00:11] <Debug: Textures\landscape\roads\Bridge01_n.dds mipmap 10>
- [00:11] <Debug: 22 NiNode Bridge01>
- [00:11] <Debug: 23 NiNode Road>
- [00:11] <Debug: 24 BSTriShape Road:7>
- [00:11] <Debug: 27 BSTriShape Road:8>
- [00:11] <Debug: 30 BSTriShape Object36>
- [00:11] <Debug: 34 BSTriShape Bridge01:3>
- [00:11] <Debug: 37 BSTriShape Bridge01:5>
- [00:11] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:11] <Debug: 512 x 512 -> 512 x 512>
- [00:11] <Debug: OpenGL: Source framebuffer complete>
- [00:11] <Debug: OpenGL: Destination framebuffer complete>
- [00:12] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\dweobservatoryexteriordomelod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\dweobservatoryexteriordomelod.nif
- [00:12] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\dweobservatoryexteriordomelod.nif>
- [00:12] <Debug: NIF>
- [00:12] <Debug: 0 BSFadeNode dweobservatoryexteriordomelod>
- [00:12] <Debug: 1 NiTriShape TexGen Plane>
- [00:12] <Debug: 5 NiNode DweObservatoryExteriorDome01>
- [00:12] <Debug: 6 NiTriShape DweObservatoryExteriorDome01:8>
- [00:12] <Debug: Loading textures\dungeons\dwemerruins\DweMetalSheet01.dds>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalSheet01.dds - depth: 1, mipmap: 12>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalSheet01.dds mipmap 10>
- [00:12] <Debug: Loading textures\dungeons\dwemerruins\DweMetalSheet01_n.dds>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalSheet01_n.dds - depth: 1, mipmap: 12>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalSheet01_n.dds mipmap 10>
- [00:12] <Debug: 10 NiTriShape DweObservatoryExteriorDome01:10>
- [00:12] <Debug: Loading textures\dungeons\dwemerruins\DweMetalTiles02.dds>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles02.dds - depth: 1, mipmap: 12>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles02.dds mipmap 10>
- [00:12] <Debug: Loading textures\dungeons\dwemerruins\DweMetalTiles02_n.dds>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles02_n.dds - depth: 1, mipmap: 12>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles02_n.dds mipmap 10>
- [00:12] <Debug: 14 NiTriShape DweObservatoryExteriorDome01:32>
- [00:12] <Debug: Loading textures\dungeons\dwemerruins\DweMetalTiles03.dds>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles03.dds - depth: 1, mipmap: 12>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles03.dds mipmap 10>
- [00:12] <Debug: Loading textures\dungeons\dwemerruins\DweMetalTiles03_n.dds>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles03_n.dds - depth: 1, mipmap: 12>
- [00:12] <Debug: Textures\dungeons\dwemerruins\DweMetalTiles03_n.dds mipmap 10>
- [00:12] <Debug: 18 NiTriShape DweObservatoryExteriorDome01:33>
- [00:12] <Debug: 22 NiNode DweObservatoryExteriorDome01>
- [00:12] <Debug: 23 NiTriShape DweObservatoryExteriorDome01:8>
- [00:12] <Debug: 27 NiTriShape DweObservatoryExteriorDome01:10>
- [00:12] <Debug: 31 NiTriShape DweObservatoryExteriorDome01:32>
- [00:12] <Debug: 35 NiTriShape DweObservatoryExteriorDome01:33>
- [00:12] <Debug: 39 NiNode DweObservatoryExteriorDome01>
- [00:12] <Debug: 40 NiTriShape DweObservatoryExteriorDome01:8>
- [00:12] <Debug: 44 NiTriShape DweObservatoryExteriorDome01:10>
- [00:12] <Debug: 48 NiTriShape DweObservatoryExteriorDome01:32>
- [00:12] <Debug: 52 NiTriShape DweObservatoryExteriorDome01:33>
- [00:12] <Debug: 56 NiNode DweObservatoryExteriorDome01>
- [00:12] <Debug: 57 NiTriShape DweObservatoryExteriorDome01:8>
- [00:12] <Debug: 61 NiTriShape DweObservatoryExteriorDome01:10>
- [00:12] <Debug: 65 NiTriShape DweObservatoryExteriorDome01:32>
- [00:12] <Debug: 69 NiTriShape DweObservatoryExteriorDome01:33>
- [00:12] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:12] <Debug: 256 x 256 -> 256 x 256>
- [00:12] <Debug: OpenGL: Source framebuffer complete>
- [00:12] <Debug: OpenGL: Destination framebuffer complete>
- [00:13] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\dweruins01_lod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\dweruins01_lod.nif
- [00:13] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\dweruins01_lod.nif>
- [00:13] <Debug: NIF>
- [00:13] <Debug: 0 BSFadeNode dweruins01_lod>
- [00:13] <Debug: 1 NiTriShape TexGen Plane>
- [00:13] <Debug: 5 NiNode DwePlatBgWall02>
- [00:13] <Debug: 6 NiTriShape DwePlatBgWall02:1>
- [00:13] <Debug: Loading textures\dungeons\dwemerruins\DweStoneFloor02.dds>
- [00:13] <Debug: Textures\dungeons\dwemerruins\DweStoneFloor02.dds - depth: 1, mipmap: 12>
- [00:13] <Debug: Textures\dungeons\dwemerruins\DweStoneFloor02.dds mipmap 10>
- [00:13] <Debug: Loading textures\dungeons\dwemerruins\DweStoneFloor02_n.dds>
- [00:13] <Debug: Textures\dungeons\dwemerruins\DweStoneFloor02_n.dds - depth: 1, mipmap: 12>
- [00:13] <Debug: Textures\dungeons\dwemerruins\DweStoneFloor02_n.dds mipmap 10>
- [00:13] <Debug: 10 NiTriShape DwePlatBgWall02:2>
- [00:13] <Debug: 14 NiTriShape DwePlatBgWall02:11>
- [00:13] <Debug: Loading textures\dungeons\dwemerruins\DweStoneFloor04.dds>
- [00:13] <Debug: Textures\dungeons\dwemerruins\DweStoneFloor04.dds - depth: 1, mipmap: 12>
- [00:13] <Debug: Textures\dungeons\dwemerruins\DweStoneFloor04.dds mipmap 10>
- [00:13] <Debug: Loading textures\dungeons\dwemerruins\DweStoneFloor04_n.dds>
- [00:13] <Debug: Textures\dungeons\dwemerruins\DweStoneFloor04_n.dds - depth: 1, mipmap: 12>
- [00:13] <Debug: Textures\dungeons\dwemerruins\DweStoneFloor04_n.dds mipmap 10>
- [00:13] <Debug: 18 NiTriShape DwePlatBgWall02:13>
- [00:13] <Debug: 22 NiTriShape DwePlatBgWall02:25>
- [00:13] <Debug: 26 NiTriShape DwePlatBgWall02:27>
- [00:13] <Debug: 30 NiNode DwePlatMid01>
- [00:13] <Debug: 31 NiTriShape DwePlatMid01:11>
- [00:13] <Debug: 35 NiNode DwePlatBgStairMid02>
- [00:13] <Debug: 36 NiTriShape DwePlatBgStairMid02:1>
- [00:13] <Debug: 40 NiTriShape DwePlatBgStairMid02:4>
- [00:13] <Debug: 44 NiTriShape DwePlatBgStairMid02:11>
- [00:13] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:13] <Debug: 256 x 256 -> 256 x 256>
- [00:13] <Debug: OpenGL: Source framebuffer complete>
- [00:13] <Debug: OpenGL: Destination framebuffer complete>
- [00:14] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\dweruins02_lod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\dweruins02_lod.nif
- [00:14] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\dweruins02_lod.nif>
- [00:14] <Debug: NIF>
- [00:14] <Debug: 0 BSFadeNode dweruins02_lod>
- [00:14] <Debug: 1 NiTriShape TexGen Plane>
- [00:14] <Debug: 5 NiTriShape DweMetalTiles01.dds>
- [00:14] <Debug: 9 NiTriShape DweRockDesigns01.dds>
- [00:14] <Debug: 13 NiTriShape DweStoneFloor04.dds>
- [00:14] <Debug: 17 NiNode DweFacadeBridge01>
- [00:14] <Debug: 18 NiTriShape DweFacadeBridge01:2>
- [00:14] <Debug: 22 NiTriShape DweFacadeBridge01:6>
- [00:14] <Debug: 26 NiTriShape DweFacadeBridge01:11>
- [00:14] <Debug: 30 NiNode DweFacadeBridge01>
- [00:14] <Debug: 31 NiTriShape DweFacadeBridge01:1>
- [00:14] <Debug: 35 NiTriShape DweFacadeBridge01:2>
- [00:14] <Debug: 39 NiTriShape DweFacadeBridge01:6>
- [00:14] <Debug: 43 NiNode DweFacadeBridge01>
- [00:14] <Debug: 44 NiTriShape DweFacadeBridge01:2>
- [00:14] <Debug: 48 NiTriShape DweFacadeBridge01:6>
- [00:14] <Debug: 52 NiNode Facades>
- [00:14] <Debug: 53 NiNode DweFacadeTower01>
- [00:14] <Debug: 54 NiTriShape DweFacadeTower01:1>
- [00:14] <Debug: 58 NiTriShape DweFacadeTower01:2>
- [00:14] <Debug: 62 NiTriShape DweFacadeTower01:6>
- [00:14] <Debug: 66 NiTriShape DweFacadeTower01:11>
- [00:14] <Debug: 70 NiTriShape DweFacadeTower01:25>
- [00:14] <Debug: 74 NiTriShape DweFacadeTower01:27>
- [00:14] <Debug: 78 NiTriShape DweFacadeTower01:30>
- [00:14] <Debug: 82 NiNode DweFacadeTower02>
- [00:14] <Debug: 83 NiTriShape DweFacadeTower02:2>
- [00:14] <Debug: 87 NiTriShape DweFacadeTower02:6>
- [00:14] <Debug: 91 NiTriShape DweFacadeTower02:11>
- [00:14] <Debug: 95 NiTriShape DweFacadeTower02:25>
- [00:14] <Debug: 99 NiTriShape DweFacadeTower02:27>
- [00:14] <Debug: 103 NiTriShape DweFacadeTower02:30>
- [00:14] <Debug: 107 NiNode DweFacadeTower02>
- [00:14] <Debug: 108 NiTriShape DweFacadeTower03:2>
- [00:14] <Debug: 112 NiTriShape DweFacadeTower03:6>
- [00:14] <Debug: 116 NiTriShape DweFacadeTower03:11>
- [00:14] <Debug: 120 NiTriShape DweFacadeTower03:25>
- [00:14] <Debug: 124 NiTriShape DweFacadeTower03:27>
- [00:14] <Debug: 128 NiTriShape DweFacadeTower03:30>
- [00:14] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:14] <Debug: 256 x 256 -> 256 x 256>
- [00:14] <Debug: OpenGL: Source framebuffer complete>
- [00:14] <Debug: OpenGL: Destination framebuffer complete>
- [00:14] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\dwewall01lod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\dwewall01lod.nif
- [00:14] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\dwewall01lod.nif>
- [00:14] <Debug: NIF>
- [00:14] <Debug: 0 BSFadeNode dwewall01lod>
- [00:14] <Debug: 1 BSTriShape TexGen Plane>
- [00:14] <Debug: 4 NiNode DweWall01>
- [00:14] <Debug: 5 BSTriShape DweWall01:1>
- [00:14] <Debug: 8 BSTriShape DweWall01:2>
- [00:14] <Debug: 11 BSTriShape DweWall01:11>
- [00:14] <Debug: 14 BSTriShape DweWall01:13>
- [00:14] <Debug: 17 BSTriShape DweWall01:25>
- [00:14] <Debug: 20 BSTriShape DweWall01:27>
- [00:14] <Debug: 23 NiNode DweWall02>
- [00:14] <Debug: 24 BSTriShape DweWall02:1>
- [00:14] <Debug: 27 BSTriShape DweWall02:2>
- [00:14] <Debug: 30 BSTriShape DweWall02:11>
- [00:14] <Debug: 33 BSTriShape DweWall02:25>
- [00:14] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:14] <Debug: 256 x 256 -> 256 x 256>
- [00:14] <Debug: OpenGL: Source framebuffer complete>
- [00:14] <Debug: OpenGL: Destination framebuffer complete>
- [00:14] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\icefloessolid02lod.nif>
- [00:14] <Debug: NIF>
- [00:14] <Debug: 0 BSFadeNode IceFloesSolid02>
- [00:14] <Debug: 1 NiTriShape TexGen Plane>
- [00:14] <Debug: 6 BSLODTriShape IceFloesSolid02:0 - L1_IceFloesChunks:0 - L2_IceFloesChunks01:0>
- [00:14] <Debug: Loading textures\landscape\GlacierSlab.dds>
- [00:15] <Debug: Textures\landscape\GlacierSlab.dds - depth: 1, mipmap: 13>
- [00:15] <Debug: Textures\landscape\GlacierSlab.dds mipmap 11>
- [00:15] <Debug: Loading textures\landscape\GlacierSlab_n.dds>
- [00:16] <Debug: Textures\landscape\GlacierSlab_n.dds - depth: 1, mipmap: 13>
- [00:16] <Debug: Textures\landscape\GlacierSlab_n.dds mipmap 11>
- [00:16] <Debug: Loading textures\landscape\GlacierSubSurface.dds>
- [00:17] <Debug: Textures\landscape\GlacierSubSurface.dds - depth: 1, mipmap: 12>
- [00:17] <Debug: Textures\landscape\GlacierSubSurface.dds mipmap 10>
- [00:17] <Debug: Loading textures\landscape\GlacierEnvironmentMask.dds>
- [00:17] <Debug: Textures\landscape\GlacierEnvironmentMask.dds - depth: 1, mipmap: 7>
- [00:17] <Debug: Textures\landscape\GlacierEnvironmentMask.dds mipmap 5>
- [00:17] <Debug: Loading textures\landscape\GlacierParallax.dds>
- [00:17] <Debug: Textures\landscape\GlacierParallax.dds - depth: 1, mipmap: 12>
- [00:17] <Debug: Textures\landscape\GlacierParallax.dds mipmap 10>
- [00:17] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:17] <Debug: 256 x 256 -> 256 x 256>
- [00:17] <Debug: OpenGL: Source framebuffer complete>
- [00:17] <Debug: OpenGL: Destination framebuffer complete>
- [00:14] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\icefloessolid02lod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\icefloessolid02lod.nif
- [00:17] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\mrkbuildingslod01.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\mrkbuildingslod01.nif
- [00:17] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\mrkbuildingslod01.nif>
- [00:18] <Debug: NIF>
- [00:18] <Debug: 0 BSFadeNode mrkbuildingslod01>
- [00:18] <Debug: 1 NiTriShape TexGen Plane>
- [00:18] <Debug: 5 NiNode MrkFrontWallMain02Ext>
- [00:18] <Debug: 6 NiTriShape MrkFrontWallMain02Ext:47>
- [00:18] <Debug: Loading textures\architecture\markarth\MrkStairsChunky01.dds>
- [00:18] <Debug: Textures\architecture\markarth\MrkStairsChunky01.dds - depth: 1, mipmap: 12>
- [00:18] <Debug: Textures\architecture\markarth\MrkStairsChunky01.dds mipmap 10>
- [00:18] <Debug: Loading textures\architecture\markarth\MrkStairsChunky01_n.dds>
- [00:18] <Debug: Textures\architecture\markarth\MrkStairsChunky01_n.dds - depth: 1, mipmap: 12>
- [00:18] <Debug: Textures\architecture\markarth\MrkStairsChunky01_n.dds mipmap 10>
- [00:18] <Debug: 10 NiNode MrkFrontWallMain02Ext>
- [00:18] <Debug: 11 NiTriShape MrkFrontWallMain02Ext:48>
- [00:18] <Debug: Loading textures\architecture\markarth\MrkTileSlates01.dds>
- [00:18] <Debug: Textures\architecture\markarth\MrkTileSlates01.dds - depth: 1, mipmap: 12>
- [00:18] <Debug: Textures\architecture\markarth\MrkTileSlates01.dds mipmap 10>
- [00:18] <Debug: Loading textures\architecture\markarth\MrkTileSlates01_n.dds>
- [00:18] <Debug: Textures\architecture\markarth\MrkTileSlates01_n.dds - depth: 1, mipmap: 12>
- [00:18] <Debug: Textures\architecture\markarth\MrkTileSlates01_n.dds mipmap 10>
- [00:18] <Debug: 15 NiTriShape MrkFrontWallMain02Ext:56>
- [00:18] <Debug: Loading textures\architecture\markarth\MrkStoneHorz01.dds>
- [00:18] <Debug: Textures\architecture\markarth\MrkStoneHorz01.dds - depth: 1, mipmap: 12>
- [00:18] <Debug: Textures\architecture\markarth\MrkStoneHorz01.dds mipmap 10>
- [00:18] <Debug: Loading textures\architecture\markarth\MrkStoneHorz01_n.dds>
- [00:18] <Debug: Textures\architecture\markarth\MrkStoneHorz01_n.dds - depth: 1, mipmap: 12>
- [00:18] <Debug: Textures\architecture\markarth\MrkStoneHorz01_n.dds mipmap 10>
- [00:18] <Debug: 19 NiNode MrkFrontWallMain02Ext>
- [00:18] <Debug: 20 NiTriShape MrkFrontWallMain02Ext:30>
- [00:18] <Debug: Loading textures\architecture\markarth\irondoor2.dds>
- [00:18] <Debug: Textures\architecture\markarth\irondoor2.dds - depth: 1, mipmap: 12>
- [00:18] <Debug: Textures\architecture\markarth\irondoor2.dds mipmap 10>
- [00:18] <Debug: Loading textures\architecture\markarth\irondoor2_n.dds>
- [00:18] <Debug: Textures\architecture\markarth\irondoor2_n.dds - depth: 1, mipmap: 12>
- [00:18] <Debug: Textures\architecture\markarth\irondoor2_n.dds mipmap 10>
- [00:18] <Debug: Loading textures\architecture\markarth\irondoor2_m.dds>
- [00:18] <Debug: Textures\architecture\markarth\irondoor2_m.dds - depth: 1, mipmap: 11>
- [00:18] <Debug: Textures\architecture\markarth\irondoor2_m.dds mipmap 9>
- [00:18] <Debug: 24 NiTriShape MrkFrontWallMain02Ext:54>
- [00:18] <Debug: Loading textures\architecture\markarth\MrkStoneBlocks03.dds>
- [00:18] <Debug: Textures\architecture\markarth\MrkStoneBlocks03.dds - depth: 1, mipmap: 12>
- [00:18] <Debug: Textures\architecture\markarth\MrkStoneBlocks03.dds mipmap 10>
- [00:18] <Debug: Loading textures\architecture\markarth\MrkStoneBlocks03_n.dds>
- [00:18] <Debug: Textures\architecture\markarth\MrkStoneBlocks03_n.dds - depth: 1, mipmap: 12>
- [00:18] <Debug: Textures\architecture\markarth\MrkStoneBlocks03_n.dds mipmap 10>
- [00:18] <Debug: 28 NiTriShape MrkFrontWallMain02Ext:56>
- [00:18] <Debug: 32 NiTriShape MrkFrontWallDam02Ext:58>
- [00:18] <Debug: Loading textures\architecture\markarth\MrkThirds01.dds>
- [00:18] <Debug: Textures\architecture\markarth\MrkThirds01.dds - depth: 1, mipmap: 12>
- [00:18] <Debug: Textures\architecture\markarth\MrkThirds01.dds mipmap 10>
- [00:18] <Debug: Loading textures\architecture\markarth\MrkThirds01_n.dds>
- [00:19] <Debug: Textures\architecture\markarth\MrkThirds01_n.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\MrkThirds01_n.dds mipmap 10>
- [00:19] <Debug: 36 NiTriShape MrkFrontWallDam02Ext:57>
- [00:19] <Debug: Loading textures\architecture\markarth\MrkRockDesigns01.dds>
- [00:19] <Debug: Textures\architecture\markarth\MrkRockDesigns01.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\MrkRockDesigns01.dds mipmap 10>
- [00:19] <Debug: Loading textures\architecture\markarth\MrkRockDesigns01_n.dds>
- [00:19] <Debug: Textures\architecture\markarth\MrkRockDesigns01_n.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\MrkRockDesigns01_n.dds mipmap 10>
- [00:19] <Debug: 40 NiTriShape MrkFrontWallDam02Ext:58>
- [00:19] <Debug: 44 NiNode MrkFrontWallMain02Ext>
- [00:19] <Debug: 45 NiTriShape MrkFrontWallDam02Ext:48>
- [00:19] <Debug: 49 NiTriShape MrkFrontWallDam02Ext:54>
- [00:19] <Debug: 53 NiTriShape MrkFrontWallDam02Ext:56>
- [00:19] <Debug: 57 NiTriShape MrkFrontWallDam02Ext:57>
- [00:19] <Debug: 61 NiTriShape MrkFrontWallDam02Ext:58>
- [00:19] <Debug: 65 NiNode MrkFrontWallMain01>
- [00:19] <Debug: 66 NiTriShape MrkFrontWallMain01:56>
- [00:19] <Debug: 70 NiNode MrkFrontWallMain01>
- [00:19] <Debug: 71 NiTriShape MrkFrontWallMain01:46>
- [00:19] <Debug: Loading textures\architecture\markarth\MrkSilversmithShop01.dds>
- [00:19] <Debug: Textures\architecture\markarth\MrkSilversmithShop01.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\MrkSilversmithShop01.dds mipmap 10>
- [00:19] <Debug: Loading textures\architecture\markarth\MrkSilversmithShop01_n.dds>
- [00:19] <Debug: Textures\architecture\markarth\MrkSilversmithShop01_n.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\MrkSilversmithShop01_n.dds mipmap 10>
- [00:19] <Debug: 75 NiTriShape MrkFrontWallMain01:51>
- [00:19] <Debug: Loading textures\architecture\markarth\MrkColm01.dds>
- [00:19] <Debug: Textures\architecture\markarth\MrkColm01.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\MrkColm01.dds mipmap 10>
- [00:19] <Debug: Loading textures\architecture\markarth\MrkColm01_n.dds>
- [00:19] <Debug: Textures\architecture\markarth\MrkColm01_n.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\MrkColm01_n.dds mipmap 10>
- [00:19] <Debug: 79 NiTriShape MrkFrontWallMain01:52>
- [00:19] <Debug: Loading textures\architecture\markarth\MrkDeco01.dds>
- [00:19] <Debug: Textures\architecture\markarth\MrkDeco01.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\MrkDeco01.dds mipmap 10>
- [00:19] <Debug: Loading textures\architecture\markarth\MrkDeco01_n.dds>
- [00:19] <Debug: Textures\architecture\markarth\MrkDeco01_n.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\MrkDeco01_n.dds mipmap 10>
- [00:19] <Debug: 83 NiTriShape MrkFrontWallMain01:56>
- [00:19] <Debug: 87 NiTriShape MrkFrontWallMain01:60>
- [00:19] <Debug: Loading textures\architecture\markarth\MrkKingRock01.dds>
- [00:19] <Debug: Textures\architecture\markarth\MrkKingRock01.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\MrkKingRock01.dds mipmap 10>
- [00:19] <Debug: Loading textures\architecture\markarth\MrkKingRock01_n.dds>
- [00:19] <Debug: Textures\architecture\markarth\MrkKingRock01_n.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\MrkKingRock01_n.dds mipmap 10>
- [00:19] <Debug: 91 NiNode MrkFrontWallMain01>
- [00:19] <Debug: 92 NiTriShape MrkFrontWallMain01:25>
- [00:19] <Debug: Loading textures\architecture\markarth\crackrock4b.dds>
- [00:19] <Debug: Textures\architecture\markarth\crackrock4b.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\crackrock4b.dds mipmap 10>
- [00:19] <Debug: Loading textures\architecture\markarth\crackrock4b_n.dds>
- [00:19] <Debug: Textures\architecture\markarth\crackrock4b_n.dds - depth: 1, mipmap: 12>
- [00:19] <Debug: Textures\architecture\markarth\crackrock4b_n.dds mipmap 10>
- [00:19] <Debug: 96 NiTriShape MrkFrontWallMain01:48>
- [00:19] <Debug: 100 NiTriShape MrkFrontWallMain01:52>
- [00:19] <Debug: 104 NiTriShape MrkFrontWallMain01:54>
- [00:19] <Debug: 108 NiTriShape MrkFrontWallMain01:56>
- [00:19] <Debug: 112 NiTriShape MrkFrontWallMain01:57>
- [00:19] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:19] <Debug: 512 x 512 -> 512 x 512>
- [00:19] <Debug: OpenGL: Source framebuffer complete>
- [00:19] <Debug: OpenGL: Destination framebuffer complete>
- [00:20] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\mrkbuildingslod02.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\mrkbuildingslod02.nif
- [00:20] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\mrkbuildingslod02.nif>
- [00:20] <Debug: NIF>
- [00:20] <Debug: 0 BSFadeNode mrkbuildingslod02>
- [00:20] <Debug: 1 NiTriShape TexGen Plane>
- [00:20] <Debug: 5 NiNode MarkarthDwarfTower01City>
- [00:20] <Debug: 6 NiTriShape MarkarthDwarfTower01City:25>
- [00:20] <Debug: 10 NiTriShape MarkarthDwarfTower01City:43>
- [00:20] <Debug: Loading textures\architecture\markarth\MrkEagle02.dds>
- [00:20] <Debug: Textures\architecture\markarth\MrkEagle02.dds - depth: 1, mipmap: 12>
- [00:20] <Debug: Textures\architecture\markarth\MrkEagle02.dds mipmap 10>
- [00:21] <Debug: Loading textures\architecture\markarth\MrkEagle02_n.dds>
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- [00:21] <Debug: 57 NiNode MrkFrontWallMain01>
- [00:21] <Debug: 58 NiTriShape MrkFrontWallMain01:47>
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- [00:21] <Debug: Loading textures\architecture\markarth\MrkStoneFloor01.dds>
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- [00:21] <Debug: 99 NiTriShape MrkFrontWallMain01:48>
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- [00:21] <Debug: 119 NiNode MrkFrontWALLintBldg01b>
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- [00:22] <Debug: 188 NiTriShape MrkWalkwaysA01.dds>
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- [00:22] <Debug: 213 NiNode DwemerLargeDoorLoad01>
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- [00:22] <Debug: 254 NiTriShape MrkStoneHorz01.dds>
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- [00:23] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\mrkbuildingslod03.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\mrkbuildingslod03.nif
- [00:23] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\mrkbuildingslod03.nif>
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- [00:23] <Debug: Loading textures\architecture\markarth\MrkBaseStoneDesigns05horiz.dds>
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- [00:24] <Debug: 14 NiTriShape MrkTempleDome01:30>
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- [00:24] <Debug: 26 NiTriShape MrkMetalA01.dds>
- [00:24] <Debug: 30 NiTriShape MrkBaseStoneDesigns05horiz.dds>
- [00:24] <Debug: 34 NiNode MrkMines01>
- [00:24] <Debug: 35 NiTriShape MrkMines01:19>
- [00:24] <Debug: Loading textures\architecture\markarth\MrkStoneBlockLarge01.dds>
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- [00:24] <Debug: 39 NiTriShape MrkMines01:25>
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- [00:24] <Debug: Loading textures\architecture\markarth\MrkRocksEdgeTrim01.dds>
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- [00:24] <Debug: 48 NiTriShape MrkMines01:35>
- [00:24] <Debug: Loading textures\architecture\markarth\MrkDirt02.dds>
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- [00:24] <Debug: 52 NiTriShape MrkMines01:40>
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- [00:24] <Debug: 60 NiTriShape MrkMines01:51>
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- [00:24] <Debug: Loading textures\architecture\markarth\MrkInnWindows01.dds>
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- [00:24] <Debug: 72 NiTriShape MrkMines01:54>
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- [00:24] <Debug: 88 NiTriShape MrkStoneBlocks03.dds>
- [00:24] <Debug: 92 NiTriShape MrkStoneBlocks03.dds>
- [00:24] <Debug: 96 NiTriShape MrkStoneHorz01.dds>
- [00:24] <Debug: 100 NiTriShape MrkRockDesigns01.dds>
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- [00:24] <Debug: 108 NiNode MrkMines02>
- [00:24] <Debug: 109 NiTriShape MrkMines02:1>
- [00:24] <Debug: Loading textures\architecture\markarth\MrkWood02.dds>
- [00:24] <Debug: Textures\architecture\markarth\MrkWood02.dds - depth: 1, mipmap: 12>
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- [00:24] <Debug: 113 NiTriShape MrkMines02:19>
- [00:24] <Debug: 117 NiTriShape MrkMines02:40>
- [00:24] <Debug: 121 NiNode MrkTempleRoof01>
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- [00:24] <Debug: Loading textures\architecture\markarth\MrkBaseStoneDesigns04horiz.dds>
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- [00:24] <Debug: Loading textures\architecture\markarth\MrkBaseStoneDesigns04horiz_n.dds>
- [00:25] <Debug: Textures\architecture\markarth\MrkBaseStoneDesigns04horiz_n.dds - depth: 1, mipmap: 12>
- [00:25] <Debug: Textures\architecture\markarth\MrkBaseStoneDesigns04horiz_n.dds mipmap 10>
- [00:25] <Debug: 130 NiTriShape MrkTempleRoof01:18>
- [00:25] <Debug: Loading textures\architecture\markarth\MrkBaseStoneDesigns07horiz.dds>
- [00:25] <Debug: Textures\architecture\markarth\MrkBaseStoneDesigns07horiz.dds - depth: 1, mipmap: 12>
- [00:25] <Debug: Textures\architecture\markarth\MrkBaseStoneDesigns07horiz.dds mipmap 10>
- [00:25] <Debug: Loading textures\architecture\markarth\MrkBaseStoneDesigns07horiz_n.dds>
- [00:25] <Debug: Textures\architecture\markarth\MrkBaseStoneDesigns07horiz_n.dds - depth: 1, mipmap: 12>
- [00:25] <Debug: Textures\architecture\markarth\MrkBaseStoneDesigns07horiz_n.dds mipmap 10>
- [00:25] <Debug: 134 NiTriShape MrkTempleRoof01:44>
- [00:25] <Debug: Loading textures\architecture\markarth\MrkTemplePart01.dds>
- [00:25] <Debug: Textures\architecture\markarth\MrkTemplePart01.dds - depth: 1, mipmap: 12>
- [00:25] <Debug: Textures\architecture\markarth\MrkTemplePart01.dds mipmap 10>
- [00:25] <Debug: Loading textures\architecture\markarth\MrkTemplePart01_n.dds>
- [00:25] <Debug: Textures\architecture\markarth\MrkTemplePart01_n.dds - depth: 1, mipmap: 12>
- [00:25] <Debug: Textures\architecture\markarth\MrkTemplePart01_n.dds mipmap 10>
- [00:25] <Debug: 138 NiTriShape MrkTempleRoof01:53>
- [00:25] <Debug: 142 NiTriShape MrkTempleRoof01:56>
- [00:25] <Debug: 146 NiNode MrkMillRoof01>
- [00:25] <Debug: 147 NiTriShape MrkMillRoof01:19>
- [00:25] <Debug: Loading textures\architecture\farmhouse\WoodWalkway01.dds>
- [00:25] <Debug: Textures\architecture\farmhouse\WoodWalkway01.dds - depth: 1, mipmap: 12>
- [00:25] <Debug: Textures\architecture\farmhouse\WoodWalkway01.dds mipmap 10>
- [00:25] <Debug: Loading textures\architecture\farmhouse\WoodWalkway01_n.dds>
- [00:25] <Debug: Textures\architecture\farmhouse\WoodWalkway01_n.dds - depth: 1, mipmap: 12>
- [00:25] <Debug: Textures\architecture\farmhouse\WoodWalkway01_n.dds mipmap 10>
- [00:25] <Debug: 151 NiTriShape MrkMillRoof01:20>
- [00:25] <Debug: Loading textures\architecture\farmhouse\Roof01.dds>
- [00:25] <Debug: Textures\architecture\farmhouse\Roof01.dds - depth: 1, mipmap: 12>
- [00:25] <Debug: Textures\architecture\farmhouse\Roof01.dds mipmap 10>
- [00:25] <Debug: Loading textures\architecture\farmhouse\Roof01_n.dds>
- [00:25] <Debug: Textures\architecture\farmhouse\Roof01_n.dds - depth: 1, mipmap: 12>
- [00:25] <Debug: Textures\architecture\farmhouse\Roof01_n.dds mipmap 10>
- [00:25] <Debug: 155 NiNode MrkVendorSqBridge01>
- [00:25] <Debug: 156 NiTriShape MrkVendorSqBridge01:1>
- [00:25] <Debug: 160 NiTriShape MrkVendorSqBridge01:12>
- [00:25] <Debug: 164 NiTriShape MrkVendorSqBridge01:17>
- [00:25] <Debug: Loading textures\architecture\markarth\MrkSlateSteps02.dds>
- [00:26] <Debug: Textures\architecture\markarth\MrkSlateSteps02.dds - depth: 1, mipmap: 12>
- [00:26] <Debug: Textures\architecture\markarth\MrkSlateSteps02.dds mipmap 10>
- [00:26] <Debug: Loading textures\architecture\markarth\MrkSlateSteps02_n.dds>
- [00:26] <Debug: Textures\architecture\markarth\MrkSlateSteps02_n.dds - depth: 1, mipmap: 12>
- [00:26] <Debug: Textures\architecture\markarth\MrkSlateSteps02_n.dds mipmap 10>
- [00:26] <Debug: 168 NiTriShape MrkVendorSqBridge01:21>
- [00:26] <Debug: Loading textures\architecture\markarth\MrkBaseStoneB01lite.dds>
- [00:26] <Debug: Textures\architecture\markarth\MrkBaseStoneB01lite.dds - depth: 1, mipmap: 12>
- [00:26] <Debug: Textures\architecture\markarth\MrkBaseStoneB01lite.dds mipmap 10>
- [00:26] <Debug: Loading textures\architecture\markarth\MrkBaseStoneB01_n.dds>
- [00:26] <Debug: Textures\architecture\markarth\MrkBaseStoneB01_n.dds - depth: 1, mipmap: 12>
- [00:26] <Debug: Textures\architecture\markarth\MrkBaseStoneB01_n.dds mipmap 10>
- [00:26] <Debug: 172 NiNode MrkTemplePorchL01>
- [00:26] <Debug: 173 NiTriShape MrkTemplePorchL01:6>
- [00:26] <Debug: 177 NiTriShape MrkTemplePorchL01:19>
- [00:26] <Debug: 181 NiTriShape MrkTemplePorchL01:54>
- [00:26] <Debug: 185 NiTriShape MrkTemplePorchL01:55>
- [00:26] <Debug: 189 NiNode MrkTemplePorchC01>
- [00:26] <Debug: 190 NiTriShape MrkTemplePorchC01:6>
- [00:26] <Debug: 194 NiTriShape MrkTemplePorchC01:47>
- [00:26] <Debug: 198 NiTriShape MrkTemplePorchC01:55>
- [00:26] <Debug: 202 NiNode MrkKeepFacade03>
- [00:26] <Debug: 203 NiTriShape MrkKeepFacade03:43>
- [00:26] <Debug: 207 NiTriShape MrkKeepFacade03:46>
- [00:26] <Debug: 211 NiTriShape MrkKeepFacade03:52>
- [00:26] <Debug: 215 NiTriShape MrkKeepFacade03:55>
- [00:26] <Debug: 219 NiTriShape MrkKeepFacade03:56>
- [00:26] <Debug: 223 NiTriShape MrkKeepFacade03:57>
- [00:26] <Debug: 227 NiTriShape MrkKeepFacade03:59>
- [00:26] <Debug: 231 NiTriShape MrkKeepFacade03:60>
- [00:26] <Debug: 235 NiNode MrkKeepBalcony01>
- [00:26] <Debug: 236 NiTriShape MrkKeepBalcony01:25>
- [00:26] <Debug: 240 NiTriShape MrkKeepBalcony01:39>
- [00:26] <Debug: 244 NiTriShape MrkKeepBalcony01:54>
- [00:26] <Debug: 248 NiTriShape MrkKeepBalcony01:56>
- [00:26] <Debug: 252 NiTriShape MrkKeepBalcony01:57>
- [00:26] <Debug: 256 NiNode MrkKeepFacade02>
- [00:26] <Debug: 257 NiTriShape MrkKeepFacade02:56>
- [00:26] <Debug: 261 NiTriShape MrkKeepFacade02:57>
- [00:26] <Debug: 265 NiTriShape MrkDocksideGallows03:1>
- [00:26] <Debug: 269 NiTriShape MrkStoneHorz01.dds>
- [00:26] <Debug: 273 NiNode MrkKeepBalconyBridge01>
- [00:26] <Debug: 274 NiTriShape MrkKeepBalconyBridge01:6>
- [00:26] <Debug: 278 NiTriShape MrkKeepBalconyBridge01:56>
- [00:26] <Debug: 282 NiTriShape MrkTemplePorchC01:47>
- [00:26] <Debug: 286 NiNode MrkTempleDome01>
- [00:26] <Debug: 287 NiTriShape MrkTempleDome01:55>
- [00:26] <Debug: 291 NiTriShape MrkTempleDome01:56>
- [00:26] <Debug: 295 NiTriShape MrkTempleDome01:57>
- [00:26] <Debug: 299 NiTriShape White.dds>
- [00:26] <Debug: Loading textures\white.dds>
- [00:26] <Debug: Textures\white.dds - depth: 1, mipmap: 5>
- [00:26] <Debug: Textures\white.dds mipmap 4>
- [00:26] <Debug: 303 NiTriShape MrkTileSlates01.dds>
- [00:26] <Debug: 307 NiTriShape MrkTileSlates01.dds>
- [00:26] <Debug: 311 NiTriShape MrkTileSlates01.dds>
- [00:26] <Debug: 315 NiTriShape MrkTileSlates01.dds>
- [00:26] <Debug: 319 NiTriShape>
- [00:26] <Debug: Loading textures\lod\mrkbuildingslod03.dds>
- [00:26] <Debug: Textures\lod\mrkbuildingslod03.dds - depth: 1, mipmap: 10>
- [00:26] <Debug: Textures\lod\mrkbuildingslod03.dds mipmap 8>
- [00:26] <Debug: Loading textures\lod\mrkbuildingslod03_n.dds>
- [00:26] <Debug: Textures\lod\mrkbuildingslod03_n.dds - depth: 1, mipmap: 10>
- [00:26] <Debug: Textures\lod\mrkbuildingslod03_n.dds mipmap 8>
- [00:26] <Debug: 323 NiNode MrkTempleN02>
- [00:26] <Debug: 324 NiTriShape MrkTempleN02:11>
- [00:26] <Debug: Loading textures\architecture\markarth\MrkBaseStoneB02.dds>
- [00:26] <Debug: Textures\architecture\markarth\MrkBaseStoneB02.dds - depth: 1, mipmap: 12>
- [00:26] <Debug: Textures\architecture\markarth\MrkBaseStoneB02.dds mipmap 10>
- [00:26] <Debug: Loading textures\architecture\markarth\MrkBaseStoneB02_n.dds>
- [00:26] <Debug: Textures\architecture\markarth\MrkBaseStoneB02_n.dds - depth: 1, mipmap: 12>
- [00:26] <Debug: Textures\architecture\markarth\MrkBaseStoneB02_n.dds mipmap 10>
- [00:26] <Debug: 328 NiTriShape MrkTempleN02:12>
- [00:26] <Debug: 332 NiTriShape MrkTempleN02:14>
- [00:26] <Debug: 336 NiTriShape MrkTempleN02:20>
- [00:26] <Debug: Loading textures\architecture\markarth\MrkTempleWall01.dds>
- [00:26] <Debug: Textures\architecture\markarth\MrkTempleWall01.dds - depth: 1, mipmap: 12>
- [00:26] <Debug: Textures\architecture\markarth\MrkTempleWall01.dds mipmap 10>
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- [00:26] <Debug: Textures\architecture\markarth\MrkTempleWall01_n.dds - depth: 1, mipmap: 12>
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- [00:26] <Debug: 340 NiTriShape MrkTempleN02:21>
- [00:26] <Debug: 344 NiTriShape MrkTempleN02:22>
- [00:26] <Debug: Loading textures\architecture\markarth\MrkTempleWall02.dds>
- [00:26] <Debug: Textures\architecture\markarth\MrkTempleWall02.dds - depth: 1, mipmap: 12>
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- [00:26] <Debug: Textures\architecture\markarth\MrkTempleWall02_n.dds - depth: 1, mipmap: 12>
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- [00:26] <Debug: 348 NiTriShape MrkTempleN02:30>
- [00:26] <Debug: 352 NiTriShape MrkTempleN02:44>
- [00:26] <Debug: Loading textures\architecture\markarth\MrkBaseStoneDesigns04vert.dds>
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- [00:26] <Debug: 356 NiTriShape MrkTempleN02:47>
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- [00:26] <Debug: 372 NiNode MrkVlindrelHall01>
- [00:26] <Debug: 373 NiTriShape MrkVlindrelHall01:11>
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- [00:26] <Debug: 409 NiNode DweSmallDoorLoad01>
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- [00:26] <Debug: 411 NiTriShape Object38:6>
- [00:26] <Debug: 415 NiNode Object37>
- [00:26] <Debug: 416 NiTriShape Object37:6>
- [00:26] <Debug: 419 NiTriShape MrkStoneHorz01.dds>
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- [00:26] <Debug: MultiSamples: 8, SuperSamples: 0>
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- [00:28] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\ridgedmossstone08lod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\ridgedmossstone08lod.nif
- [00:28] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\ridgedmossstone08lod.nif>
- [00:28] <Debug: NIF>
- [00:28] <Debug: 0 BSFadeNode ridgedmossstone08lod>
- [00:28] <Debug: 1 NiTriShape TexGen Plane>
- [00:28] <Debug: 5 NiTriShape ridgedstone08.dds>
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- [00:28] <Debug: 13 NiTriShape mossdirtpile01.dds>
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- [00:28] <Debug: 18 NiTriShape mossdirtpile01.dds>
- [00:28] <Debug: MultiSamples: 8, SuperSamples: 0>
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- [00:29] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\ridgedstone08patternlod.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\ridgedstone08patternlod.nif
- [00:29] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\ridgedstone08patternlod.nif>
- [00:29] <Debug: NIF>
- [00:29] <Debug: 0 BSFadeNode ridgedstone08patternlod>
- [00:29] <Debug: 1 NiTriShape TexGen Plane>
- [00:29] <Debug: 5 NiTriShape ridgedstone08.dds>
- [00:29] <Debug: 9 NiTriShape ridgedstone08.dds>
- [00:29] <Debug: 13 NiTriShape NorDwelling01ExtBaseA:50>
- [00:29] <Debug: 17 NiTriShape NorDwelling01ExtBaseA:50>
- [00:29] <Debug: MultiSamples: 8, SuperSamples: 0>
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- [00:29] Creating texture C:\Vanilla+ Skyrim\tools\DynDOLOD\TexGen_Output\Textures\lod\rtbuildingslod01.dds with C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\rtbuildingslod01.nif
- [00:29] <Debug: Loading C:\Vanilla+ Skyrim\tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\rtbuildingslod01.nif>
- [00:29] <Debug: NIF>
- [00:29] <Debug: 0 BSFadeNode rtbuildingslod01>
- [00:29] <Debug: 1 NiTriShape TexGen Plane>
- [00:29] <Debug: 5 NiTriShape RiftenRoofShingles01.dds>
- [00:29] <Debug: Loading textures\architecture\riften\RiftenRoofShingles01.dds>
- [00:29] <Debug: Textures\architecture\riften\RiftenRoofShingles01.dds - depth: 1, mipmap: 12>
- [00:29] <Debug: Textures\architecture\riften\RiftenRoofShingles01.dds mipmap 10>
- [00:29] <Debug: Loading textures\architecture\riften\RiftenRoofShingles01_n.dds>
- [00:29] <Debug: Textures\architecture\riften\RiftenRoofShingles01_n.dds - depth: 1, mipmap: 12>
- [00:29] <Debug: Textures\architecture\riften\RiftenRoofShingles01_n.dds mipmap 10>
- [00:29] <Debug: 9 NiTriShape RiftenLogSiding01.dds>
- [00:29] <Debug: Loading textures\architecture\riften\RiftenLogSiding01.dds>
- [00:29] <Debug: Textures\architecture\riften\RiftenLogSiding01.dds - depth: 1, mipmap: 12>
- [00:29] <Debug: Textures\architecture\riften\RiftenLogSiding01.dds mipmap 10>
- [00:29] <Debug: Loading textures\architecture\riften\RiftenLogSiding01_n.dds>
- [00:29] <Debug: Textures\architecture\riften\RiftenLogSiding01_n.dds - depth: 1, mipmap: 12>
- [00:29] <Debug: Textures\architecture\riften\RiftenLogSiding01_n.dds mipmap 10>
- [00:29] <Debug: 13 NiTriShape RiftenLogDetails01.dds>
- [00:29] <Debug: Loading textures\architecture\riften\RiftenLogDetails01.dds>
- [00:30] <Debug: Textures\architecture\riften\RiftenLogDetails01.dds - depth: 1, mipmap: 12>
- [00:30] <Debug: Textures\architecture\riften\RiftenLogDetails01.dds mipmap 10>
- [00:30] <Debug: Loading textures\architecture\riften\RiftenLogDetails01_n.dds>
- [00:30] <Debug: Textures\architecture\riften\RiftenLogDetails01_n.dds - depth: 1, mipmap: 12>
- [00:30] <Debug: Textures\architecture\riften\RiftenLogDetails01_n.dds mipmap 10>
- [00:30] <Debug: 17 NiTriShape RiftenHousePlanks01.dds>
- [00:30] <Debug: Loading textures\architecture\riften\RiftenHousePlanks01.dds>
- [00:30] <Debug: Textures\architecture\riften\RiftenHousePlanks01.dds - depth: 1, mipmap: 12>
- [00:30] <Debug: Textures\architecture\riften\RiftenHousePlanks01.dds mipmap 10>
- [00:30] <Debug: Loading textures\architecture\riften\RiftenHousePlanks01_n.dds>
- [00:30] <Debug: Textures\architecture\riften\RiftenHousePlanks01_n.dds - depth: 1, mipmap: 12>
- [00:30] <Debug: Textures\architecture\riften\RiftenHousePlanks01_n.dds mipmap 10>
- [00:30] <Debug: 21 NiTriShape RiftenHousePlanks01.dds>
- [00:30] <Debug: 25 NiTriShape RiftenCanalPlanks01.dds>
- [00:30] <Debug: Loading textures\architecture\riften\RiftenCanalPlanks01.dds>
- [00:30] <Debug: Textures\architecture\riften\RiftenCanalPlanks01.dds - depth: 1, mipmap: 12>
- [00:30] <Debug: Textures\architecture\riften\RiftenCanalPlanks01.dds mipmap 10>
- [00:30] <Debug: Loading textures\architecture\riften\RiftenCanalPlanks01_n.dds>
- [00:30] <Debug: Textures\architecture\riften\RiftenCanalPlanks01_n.dds - depth: 1, mipmap: 12>
- [00:30] <Debug: Textures\architecture\riften\RiftenCanalPlanks01_n.dds mipmap 10>
- [00:30] <Debug: 29 NiTriShape RiftenLogDetails01.dds>
- [00:30] <Debug: 33 NiTriShape RiftenLogDetails01.dds>
- [00:30] <Debug: 37 NiTriShape RiftenLogDetails01.dds>
- [00:30] <Debug: 41 NiTriShape RiftenLogDetails01.dds>
- [00:30] <Debug: 45 NiTriShape RiftenLogDetails01.dds>
- [00:30] <Debug: 49 NiTriShape RiftenLogDetails01.dds>
- [00:30] <Debug: 53 NiTriShape FallForestGrass01.dds>
- [00:30] <Debug: Loading textures\landscape\FallForestGrass01.dds>
- [00:30] <Debug: Textures\landscape\FallForestGrass01.dds - depth: 1, mipmap: 12>
- [00:30] <Debug: Textures\landscape\FallForestGrass01.dds mipmap 10>
- [00:30] <Debug: Loading textures\landscape\FallForestGrass01_N.dds>
- [00:31] <Debug: Textures\landscape\FallForestGrass01_N.dds - depth: 1, mipmap: 12>
- [00:31] <Debug: Textures\landscape\FallForestGrass01_N.dds mipmap 10>
- [00:31] <Debug: 57 NiNode RTBlacksmith01>
- [00:31] <Debug: 58 NiTriShape RTBlacksmith01:1 - L2_Supports01:1>
- [00:31] <Debug: 62 NiTriShape RTBlacksmith01:2>
- [00:31] <Debug: 66 NiNode RTMjollandTroutPurse01>
- [00:31] <Debug: 67 NiTriShape RTMjollandTroutPurse01:1>
- [00:31] <Debug: 71 NiTriShape RTMjollandTroutPurse01:2>
- [00:31] <Debug: 75 NiTriShape RTMjollandTroutPurse01:7>
- [00:31] <Debug: Loading textures\architecture\riften\RiftenWindows02.dds>
- [00:31] <Debug: Textures\architecture\riften\RiftenWindows02.dds - depth: 1, mipmap: 11>
- [00:31] <Debug: Textures\architecture\riften\RiftenWindows02.dds mipmap 9>
- [00:31] <Debug: Loading textures\architecture\riften\RiftenWindows02_n.dds>
- [00:31] <Debug: Textures\architecture\riften\RiftenWindows02_n.dds - depth: 1, mipmap: 11>
- [00:31] <Debug: Textures\architecture\riften\RiftenWindows02_n.dds mipmap 9>
- [00:31] <Debug: Loading textures\cubemaps\ShinyGlass_e.dds>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 6, mipmap: 8>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 0, mipmap: 0, index: 0>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 0, mipmap: 1, index: 1>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 0, mipmap: 2, index: 2>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 0, mipmap: 3, index: 3>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 0, mipmap: 4, index: 4>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 0, mipmap: 5, index: 5>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 1, mipmap: 0, index: 8>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 1, mipmap: 1, index: 9>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 1, mipmap: 2, index: 10>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 1, mipmap: 3, index: 11>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 1, mipmap: 4, index: 12>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 1, mipmap: 5, index: 13>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 2, mipmap: 0, index: 16>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 2, mipmap: 1, index: 17>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 2, mipmap: 2, index: 18>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 2, mipmap: 3, index: 19>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 2, mipmap: 4, index: 20>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 2, mipmap: 5, index: 21>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 3, mipmap: 0, index: 24>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 3, mipmap: 1, index: 25>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 3, mipmap: 2, index: 26>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 3, mipmap: 3, index: 27>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 3, mipmap: 4, index: 28>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 3, mipmap: 5, index: 29>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 4, mipmap: 0, index: 32>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 4, mipmap: 1, index: 33>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 4, mipmap: 2, index: 34>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 4, mipmap: 3, index: 35>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 4, mipmap: 4, index: 36>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 4, mipmap: 5, index: 37>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 5, mipmap: 0, index: 40>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 5, mipmap: 1, index: 41>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 5, mipmap: 2, index: 42>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 5, mipmap: 3, index: 43>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 5, mipmap: 4, index: 44>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds - depth: 5, mipmap: 5, index: 45>
- [00:31] <Debug: Textures\cubemaps\ShinyGlass_e.dds mipmap 6>
- [00:31] <Debug: Loading textures\architecture\riften\RiftenWindowInner01.dds>
- [00:31] <Debug: Textures\architecture\riften\RiftenWindowInner01.dds - depth: 1, mipmap: 9>
- [00:31] <Debug: Textures\architecture\riften\RiftenWindowInner01.dds mipmap 7>
- [00:31] <Debug: 79 NiTriShape RTMjollandTroutPurse01:17>
- [00:31] <Debug: Loading textures\architecture\riften\RiftenHousePlanks02.dds>
- [00:31] <Debug: Textures\architecture\riften\RiftenHousePlanks02.dds - depth: 1, mipmap: 12>
- [00:31] <Debug: Textures\architecture\riften\RiftenHousePlanks02.dds mipmap 10>
- [00:31] <Debug: Loading textures\architecture\riften\RiftenHousePlanks02_n.dds>
- [00:31] <Debug: Textures\architecture\riften\RiftenHousePlanks02_n.dds - depth: 1, mipmap: 12>
- [00:31] <Debug: Textures\architecture\riften\RiftenHousePlanks02_n.dds mipmap 10>
- [00:31] <Debug: MultiSamples: 8, SuperSamples: 0>
- [00:31] <Debug: 512 x 512 -> 512 x 512>
- [00:31] <Error: Out of memory>
- [00:37] Computer says "Exit TexGen, check log or restart?"
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