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- local UIS = game:GetService("UserInputService")
- local RS = game:GetService("ReplicatedStorage")
- local CS = game:GetService("CollectionService")
- local Player = game.Players.LocalPlayer;
- local Character = Player.Character or Player.CharacterAdded:Wait();
- UIS.InputBegan:Connect(function(Input, IsTyping)
- if IsTyping then return end
- if CS:HasTag(Character, "Ragdoll") then return end
- if Input.KeyCode == Enum.KeyCode.B then
- game.ReplicatedStorage.KillEvent:FireServer();
- end
- end)
- UIS.InputBegan:Connect(function(Input, IsTyping)
- if IsTyping then return end
- if CS:HasTag(Character, "Ragdoll") then return end
- if Input.KeyCode == Enum.KeyCode.C then
- game.ReplicatedStorage.CarryEvent:FireServer();
- end
- end)
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