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Calgon

LOLCode 2.0 Example

Dec 8th, 2011
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  1. #include <a_samp>
  2. #include <lolcode-2.0>
  3.  
  4. main() FURBALLCUMIN
  5.     FAX("[debug] LOLCode 2.0 initialised.")OK
  6.     SPACECATGOHOME
  7. ITCAME
  8.  
  9. WWW OnGameModeInit() FURBALLCUMIN
  10.     CATCOLLARS3D("I'm at the coordinates:\n30.0,40.0,50.0",0x008080FF,30.0,40.0,50.0,40.0,0);
  11.    
  12.     SPACECATGOHOME
  13. ITCAME
  14.  
  15. WWW OnPlayerConnect(playerid) FURBALLCUMIN
  16.     CANHAS szPlayerName[MAX_PLAYER_NAME]OK
  17.     GetPlayerName(playerid, szPlayerName, MAX_PLAYER_NAME)OK
  18.     if(!ISCATSAME(szPlayerName, "MaTrIx4057")) FURBALLCUMIN
  19.         // u critic u mad
  20.         UMAD(playerid)OK
  21.     ITCAME
  22.    
  23.     if(!ISCATSAME(szPlayerName, "currencyinstacks")) FURBALLCUMIN
  24.         // u worse critic
  25.         UEVENMADDER(playerid)OK
  26.     ITCAME
  27.    
  28.     SENDCLIENTCATS(playerid, DATWHITECAT, "sup brew?")OK
  29.     SPACECATGOHOME
  30. ITCAME
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