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Yuri's Revenge Redux v0.07b

Feb 18th, 2022
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  1. ; =============================== YR REDUX 0.07b ===============================
  2.  
  3. [General]
  4. BuildSpeed=1.0 ;0.7 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
  5.  
  6. AmerParaDropInf=E1,GGI ;E1
  7. AmerParaDropNum=6,4 ;8
  8.  
  9. [CombatDamage]
  10. OpenToppedDamageMultiplier=1.0 ;1.2
  11. IronCurtainDuration=495 ;750
  12.  
  13. [AP]
  14. Verses=50%,25%,20%, 75%,100%,100%, 50%,50%,40%, 60%,0%
  15.             ;25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100%
  16.  
  17. [SA] ; general small arms warhead
  18. Verses=100%,80%,70%, 50%,25%,25%, 70%,30%,20%, 100%,100%
  19.             ;100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
  20.  
  21.  
  22. ; Allied -------------------------------------------------------------------------------------------
  23.  
  24. [GACNST]
  25. Power=50 ;ov not set
  26. Sight=10 ;8
  27.  
  28. [GAPOWR]
  29. TechLevel=1
  30. Cost=600 ;800
  31.  
  32. [GAPILE]
  33. Prerequisite=GACNST
  34. TechLevel=2
  35.  
  36. [GAREFN]
  37. Prerequisite=GACNST,GAPOWR
  38. Cost=1750 ;2000
  39. Soylent=275 ;300
  40.  
  41. [CMIN]
  42. Cost=1000 ;1400
  43. Soylent=500 ;1400
  44. BuildTimeMultiplier=1.4 ;($1400 rate)
  45. Storage=20 ;20
  46. ThreatAvoidanceCoefficient=0 ;0.65
  47.  
  48. [GATECH]
  49. Strength=1000 ;500
  50.  
  51. [GAOREP]
  52. Cost=1750 ;2500
  53. Soylent=875 ;1250
  54. Power=-100 ;200
  55. Prerequisite=GACNST,GAREFN,GAWEAP
  56. TechLevel=4
  57.  
  58. [GAPILL]
  59. Strength=300 ;400
  60. [Vulcan2]
  61. Damage=65 ;50
  62.  
  63. [ATESLA]
  64. Strength=500 ;600
  65.  
  66. [NASAM]
  67. Strength=500 ;900
  68. Cost=800 ;1000
  69. Soylent=400 ;ov not set
  70.  
  71. [SAMWH]
  72. Verses=170%,100%,100%,100%,100%,100%,0%,0%,0%,0%,100%
  73.             ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  74. [Medusa]
  75. ROF=30 ;15 ;Decreased rate of firing for the Aegis Cruiser by 100% to make it less over powering to Soviet and Yuri Air.
  76.  
  77. [ADOG]
  78. Cost=150 ;200
  79. Soylent=75 ;100
  80. Strength=60 ;75 ;100
  81. ImmuneToPsionics=no ;yes
  82. Sensors=yes ;ov not set
  83. SensorsSight=3 ;ov not set
  84. Trainable=yes ;no
  85. VeteranAbilities=SELF_HEAL,FASTER
  86. EliteAbilities=STRONGER,SCATTER
  87. [YADOG]
  88. Cost=150 ;200
  89. Soylent=75 ;100
  90. Strength=60 ;75 ;100
  91. ImmuneToPsionics=no ;yes
  92. Sensors=yes ;ov not set
  93. SensorsSight=3 ;ov not set
  94. Trainable=yes ;no
  95. VeteranAbilities=SELF_HEAL,FASTER
  96. EliteAbilities=STRONGER,SCATTER
  97. [GoodTeeth]
  98. ROF=45 ;30
  99.  
  100. [E1]
  101. Cost=150 ;200
  102. Soylent=75 ;100
  103. VeteranAbilities=SELF_HEAL,FASTER
  104. EliteAbilities=STRONGER,SENSORS,SCATTER
  105. SensorsSight=5 ;ov not set
  106. [Para]
  107. Damage=20 ;25
  108. [CRM60]
  109. ROF=25 ;20 ;15
  110.  
  111. [GGI]
  112. Speed=4 ;3
  113. Strength=150 ;100
  114. VeteranAbilities=SELF_HEAL,FASTER
  115. EliteAbilities=STRONGER,SENSORS,SCATTER
  116. SensorsSight=6 ;ov not set
  117.  
  118. [MP5]
  119. Damage=125
  120. ROF=35 ;10
  121. Range=6
  122. Burst=1
  123. Warhead=HollowPoint4
  124. [MP5E]
  125. Damage=125
  126. ROF=30 ;10
  127. Range=6
  128. Burst=1
  129. Warhead=HollowPoint4
  130. [CRMP5]
  131. ROF=30
  132. [HollowPoint4]
  133. Verses=100%,100%,60%, 1%,1%,1%, 0%,0%,0%, 100%,0%
  134.             ;100%,100%,100%, 0%,0%,0%, 0%,0%,0%, 100%,100%
  135. [HollowPoint3] ;ifv
  136. Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,100%,0%
  137.             ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
  138.  
  139. [NeutronRifle]
  140. Damage=4 ;6 ;8
  141. Range=8 ;5
  142. [NeutronRifleE]
  143. Damage=8 ;16
  144. Range=8 ;5
  145. [CRNeutronRifle]
  146. Damage=4 ;6 ;10
  147. ROF=200 ;120
  148. Range=10 ;6
  149.  
  150. [GAROBO]
  151. PowersUnit=Dummy ;ROBO
  152. TechLevel=-1 ;10
  153.  
  154. [ROBO]
  155. Cost=700 ;600
  156. Soylent=350 ;600
  157. Speed=8 ;10
  158. Prerequisite=GAWEAP,RADAR ;GAWEAP,GAROBO
  159. PoweredUnit=no ;yes
  160. BuildTimeMultiplier=1.3 ;1.3 (at $910 value rate.)
  161. [MTNK]
  162. TechLevel=-1
  163.  
  164. [FV]
  165. OpportunityFire=yes ;no
  166. Crusher=yes ;no
  167. Speed=8 ;10
  168. BuildTimeMultiplier=1.2 ;ov not set, (at $720 value rate.)
  169. VeteranAbilities=SELF_HEAL,FASTER
  170. EliteAbilities=STRONGER,SENSORS
  171. SensorsSight=8 ;ov not set
  172. [HoverMissileE]
  173. Burst=2 ;4
  174. Damage=50 ;80
  175. [HE]
  176. Verses=100%,100%,75%, 100%,50%,50%, 75%,40%,20%, 80%,100%
  177.             ;100%,100%,100%, 70%,70%,35%, 75%,40%,20%, 80%,100%
  178.  
  179. [MGTK]
  180. BuildTimeMultiplier=1.2 ;ov not set
  181.  
  182. [BFRT]
  183. Strength=800 ;600
  184. OmniCrusher=no ;yes
  185.  
  186. [ORCA]
  187. Cost=1000 ;1200
  188. [Maverick]
  189. Damage=100 ;150
  190. [MaverickE]
  191. Damage=200
  192.  
  193. [BEAG]
  194. Cost=1500 ;1200
  195. Strength=250 ;200
  196. [Maverick2]
  197. Damage=175 ;200
  198. [Maverick2E]
  199. Damage=350 ;400
  200.  
  201. [ORCAAP]
  202. CellSpread=0 ;.4
  203. Verses=125%,125%,125%,150%,100%,150%,200%,100%,100%,100%,100%
  204.             ;100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
  205.            
  206.  
  207. ; Soviets ------------------------------------------------------------------------------
  208.  
  209. [NACNST]
  210. Power=50 ;ov not set
  211. Sight=10 ;8
  212.  
  213. [NAPOWR]
  214. TechLevel=1
  215.  
  216. [NAHAND]
  217. Prerequisite=NACNST
  218. TechLevel=2
  219.  
  220. [NAREFN]
  221. Prerequisite=NACNST,NAPOWR
  222. Cost=1750 ;2000
  223. Soylent=375 ;300
  224.  
  225. [HARV]
  226. Cost=1000 ;1400
  227. Soylent=500 ;1400
  228. BuildTimeMultiplier=1.4 ;($1400 rate)
  229. Storage=30 ;40
  230. ThreatAvoidanceCoefficient=0 ;0.65
  231.  
  232. [NATECH]
  233. Strength=1000 ;500
  234.  
  235. [NAINDP]
  236. Cost=1750 ;2500
  237. Soylent=875 ;1250
  238. Power=-100 ;200
  239. Prerequisite=NACNST,NAREFN,NAWEAP
  240. TechLevel=4
  241.  
  242. [NABNKR]
  243. Prerequisite=NACNST,NAHAND
  244. Strength=400 ;600
  245.  
  246. [NALASR]
  247. Strength=300 ;400
  248. [VulcanTower]
  249. Damage=65 ;50
  250.  
  251. [TESLA]
  252. Strength=500 ;600
  253. ; Reduced rate of fire of Tesla Coil by 20 to make it less effective vs large number of targets, like in the case of infantry mixed with tanks.
  254. [CoilBolt]
  255. ROF=100
  256. ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers, reduced rate of fire by 20.
  257. [OPCoilBolt]
  258. Range=10
  259. ROF=100
  260.  
  261. [NAFLAK]
  262. Strength=500 ;900
  263. Cost=800 ;1000
  264. Soylent=400 ;ov not set
  265.  
  266. [DOG]
  267. Cost=150 ;200
  268. Soylent=75 ;100
  269. Strength=60 ;75 ;100
  270. ImmuneToPsionics=no ;yes
  271. Sensors=yes ;ov not set
  272. SensorsSight=3 ;ov not set
  273. Trainable=yes ;no
  274. VeteranAbilities=SELF_HEAL,FASTER
  275. EliteAbilities=STRONGER,SCATTER
  276. [YDOG]
  277. Cost=150 ;200
  278. Soylent=75 ;100
  279. Strength=60 ;75 ;100
  280. ImmuneToPsionics=no ;yes
  281. Sensors=yes ;ov not set
  282. SensorsSight=3 ;ov not set
  283. Trainable=yes ;no
  284. VeteranAbilities=SELF_HEAL,FASTER
  285. EliteAbilities=STRONGER,SCATTER
  286. [BadTeeth]
  287. ROF=45 ;30
  288.  
  289. [E2]
  290. Cost=75 ;100
  291. Soylent=37 ;50
  292. VeteranAbilities=SELF_HEAL,FASTER
  293. EliteAbilities=STRONGER,SENSORS,SCATTER
  294. SensorsSight=5 ;ov not set
  295.  
  296. [SHK]
  297. Cost=400 ;500
  298. Soylent=200; 250
  299. Strength=150 ;100
  300. VeteranAbilities=SELF_HEAL,FASTER
  301. EliteAbilities=STRONGER,SENSORS,SCATTER
  302. SensorsSight=6 ;ov not set
  303. [ElectricBolt]
  304. Range=4 ;3
  305.  
  306. [FlakGuyGun]
  307. Range=6 ;5
  308. [FlakGuyGunE]
  309. Range=6 ;5
  310. [FlakGuyAAGunE]
  311. Damage=25 ;8
  312.  
  313. [DRON]
  314. Cost=600 ;500
  315. Soylent=1 ;500 ;Fixes grinding terror drone infested units giving a cash bonus.
  316. Speed=8 ;10
  317.  
  318. [HTNK]
  319. BuildTimeMultiplier=1.00 ;1.3
  320. VeteranAbilities=SELF_HEAL,FASTER
  321. EliteAbilities=STRONGER,SENSORS
  322. SensorsSight=8 ;ov not set
  323. [120mmE]
  324. ROF=50 ;65
  325. Burst=1 ;2
  326. [RHINAPE]
  327. Verses=150%,75%,75%, 100%,100%,100%, 100%,100%,100%, 60%,0%
  328.             ;100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
  329.      ;AP  ;50%,25%,25%, 75%,100%,100%, 50%,50%,50%, 60%,0%
  330.  
  331. [HTK]
  332. Cost=600 ;500
  333. Soylent=600 ;500
  334. VeteranAbilities=SELF_HEAL,FASTER
  335. EliteAbilities=STRONGER,SENSORS
  336. SensorsSight=8 ;ov not set
  337. [FlakTrackAAGun]
  338. Damage=30 ;25 ;35
  339. ROF=35 ;25
  340. [FlakTrackAAGunE] ; TBD! Add a new animation for elite weapon.
  341. Damage=60 ;20
  342. ROF=30 ;25
  343. Range=10 ;8 ;fixed range error on elite weapon
  344. Burst=1 ;2
  345. [FlakTrackGun]
  346. Range=6 ;5
  347. ROF=35 ;25
  348. [FlakTrackGunE] ; TBD! Add a new animation for elite weapon.
  349. Burst=1 ;2
  350. Range=6 ;5
  351. Damage=50 ;25
  352. ROF=20 ;25
  353. [FlakTWH]   ; For the Flak Track's & Trooper's anti-ground weapon.
  354. Verses=150%,125%,75%, 60%,10%,10%, 50%,25%,25%, 100%,100%
  355.             ;150%,125%,100%,60%,10%,10%,30%,20%,10%,100%,100%
  356. AnimList=EXPLOSML ;HTRKPUFF
  357.  
  358. [SCHP]
  359. Cost=1200 ;1100
  360. BuildTimeMultiplier=0.84 ;ov not set
  361. Prerequisite=NAWEAP,NARADR ;NAWEAP,TECH
  362. JumpjetNoWobbles=yes ;ov not set
  363. [160mm]
  364. MinimumRange=1 ;ov  not set
  365. [SCHOPWH]
  366. Verses=175%,70%,40%, 112%,25%,25%, 60%,50%,50%, 150%,0%
  367.             ;100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
  368. AnimList=VTEXPLOD
  369. [160mmE]
  370. Burst=1 ;2
  371. Damage=180 ;90
  372. MinimumRange=1 ;ov  not set
  373. Warhead=SCHOPWHE ;SCHOPWH
  374. [SCHOPWHE] ; Added for new animation.
  375. CellSpread=1
  376. PercentAtMax=.25
  377. Wall=yes
  378. Wood=yes
  379. Verses=175%,70%,40%, 112%,25%,25%, 60%,50%,50%, 150%,0%
  380. Conventional=yes
  381. Rocker=yes
  382. InfDeath=2
  383. AnimList=KTSTLEXP
  384. Deform=15%
  385. DeformThreshhold=120
  386. Tiberium=yes
  387. Bright=yes
  388. ProneDamage=50%
  389.  
  390. [APOC]
  391. Cost=1500 ;1750
  392. Soylent=1500 ;1750
  393. OpportunityFire=yes ;no
  394. OmniCrushResistant=yes
  395. Speed=5 ;4
  396. Strength=700 ;800
  397. SelfHealing=no ;yes
  398. Soylent=875 ;1750
  399. VeteranAbilities=SELF_HEAL,FASTER
  400. EliteAbilities=STRONGER,SENSORS
  401. [120mmx]
  402. Damage=90 ;100
  403. [ApocAP]
  404. Verses=50%,25%,20%, 75%,100%,100%, 65%,50%,50%, 60%,0%
  405.             ;25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100%
  406. [120mmxE]
  407. Burst=2
  408. ROF=65 ;80
  409. [ApocAPE]
  410. Verses=150%,75%,75%, 100%,100%,100%, 100%,100%,100%, 60%,0%
  411.             ;100%,100%,100%,75%,100%,100%,100%,100%,70%,60%,100%
  412.  
  413. ;===  COUNTRY SPECIFIC CHANGES  ========================================================
  414.  
  415. ;===  GREAT BRITAIN  ========================================================
  416.  
  417. ; The British Sniper can now disguise itself as Terrain Objects.
  418. ; The British Sniper can no longer be crushed by normal tanks.
  419. ; The British Sniper can now garrison structures.
  420. [SNIPE]
  421. Crushable=no ;yes
  422. Occupier=yes ;no
  423. EliteOccupyWeapon=AWPE ;Has to be set as otherwise the unit defaults to Primary Weapon.
  424. VeteranAbilities=SELF_HEAL,FASTER
  425. EliteAbilities=STRONGER,SENSORS,SCATTER
  426. SensorsSight=8 ;ov not set
  427.  
  428. ; Restored the original Sniper IFV weapon that was bugged.
  429. [FV]
  430. Weapon6=CRAWP2
  431. EliteWeapon6=CRAWP2
  432.  
  433. ; Sniper IFV will now be able to 1 shot Terror Drones.
  434. ; Sniper IFV will now be able to 1 shot Brutes.
  435. ; Increased Sniper IFV firing delay from 60 frames to 150 frames.
  436. [CRAWP2]
  437. Damage=250 ;125
  438. ROF=150 ;60
  439. Range=14
  440. Projectile=InvisibleLow
  441. Speed=100
  442. Report=SniperAttack
  443. Warhead=HollowPoint3
  444. RevealOnFire=no
  445.  
  446.  
  447. ;===  FRANCE  ========================================================
  448.  
  449. ; Reduced the health of the Grand Cannon from 900 to 600, same as a Prism Tower.
  450. [GTGCAN]
  451. Strength=600 ;900
  452.  
  453. ; Reduced Grand Cannon weapon range from 15 to 12.
  454. ; Increased minimum firing range restriction from 3 to 4.
  455. [GrandCannonWeapon]
  456. Range=12 ;15
  457. MinimumRange=4 ;3
  458.  
  459.  
  460. ;===  GERMANY  ========================================================
  461.  
  462. ; Increased price of the Allied Tank Destroyer from 900 to 1000.
  463. ; Increased movement speed of the Allied Tank Destroyer from 5 to 6.
  464. ; Increased health of the Allied Tank Destroyer from 400 to 500.
  465. ; Increased the build time of the Tank Destroyer by 25%.
  466. [TNKD]
  467. Cost=1000 ;900
  468. Speed=6 ;5
  469. Strength=500 ;400
  470. BuildTimeMultiplier=1.25
  471.  
  472. ; Increased attack range of the Allied Tank Destroyer from 5 to 6.
  473. ; Increased the speed of the Tank Destroyer's weapon projectile from 60 to 100.
  474. ; Reduced the shots fired by the Elite Tank Destroyer from 2 to 1.
  475. ; Increased the rate of fire of the Elite Tank Destroyer from every 60f to 50f.
  476. [SABOT]
  477. Range=6 ;5
  478. Speed=100 ;60
  479. [SABOTE]
  480. Speed=100 ;60
  481. Burst=1 ;2
  482. ROF=50 ;60
  483.  
  484. ; The tank destroyer warhead now deals damage to other armor types more similar to the Rhino Tank.
  485. ; Increased Tank Destroyer damage vs infantry none armor by 13%.
  486. ; Increased Tank Destroyer damage vs infantry flak armor by 8%.
  487. ; Increased Tank Destroyer damage vs infantry plate armor by 8%.
  488. ; Increased Tank Destroyer damage vs vehicle medium armor by 20%. ;(60%, v1.57)
  489. ; Reduced Tank Destroyer Damage vs vehicle heavy armor by 40%. ;(26%, v1.57)
  490. ; Increased Tank Destroyer damage vs structure wood armor by 23%.
  491. ; Increased Tank Destroyer damage vs structure steel armor by 23%.
  492. ; Increased Tank Destroyer damage vs structure concrete armor by 18%.
  493. [UltraAP]
  494. Verses=15%,10%,10%,100%,60%,60%,25%,25%,20%,100%,0%
  495.             ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
  496.  
  497.  
  498. ;===  CUBA  ========================================================
  499.  
  500. ; Increased Cuban Terrorist health from 75 to 125.
  501. ; The Cuban Terrorist automatically defaults to guard mode and attacks enemy units.
  502. ; The Cuban Terrorist can no longer be crushed by tanks.
  503. ; The Cuban Terrorist can now disguise itself as other infantry.
  504. ; Terrorists can now take shelter in garrisonable structures.
  505. [TERROR]
  506. Strength=125 ;75
  507. CanPassiveAquire=yes ;no
  508. DefaultToGuardArea=yes ;not set
  509. Crushable=no ;yes
  510. CanDisguise=yes ;not set
  511. PermaDisguise=yes ;not set
  512. Occupier=yes ;no
  513. OccupyWeapon=GarrisonHideOnly ;Can only take shelter in garrisons and not attack from inside.
  514. EliteOccupyWeapon=GarrisonHideOnly ;Can only take shelter in garrisons and not attack from inside.
  515.  
  516. ; Increased Terrorist's explosion damage vs light vehicle armor by 40%.
  517. ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%.
  518. ; Increased Terrorist's explosion damage vs heavy vehicle armor by 40%.
  519. ; Reduced Terrorist's explosion  damage vs wood structure armour by 40%.
  520. [TerrorBombWH]
  521. Verses=150%,100%,100%, 130%,100%,90%, 60%,150%,30%, 100%,0%
  522.             ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
  523.  
  524.  
  525. ;===  RUSSIA  ========================================================
  526.  
  527. ; Tesla Tank is now able to shoot while moving.
  528. [TTNK]
  529. OpportunityFire=yes ;no
  530. Soylent=600 ;1200
  531.  
  532. ; Increased Tesla Tank's firing range from 4 to 7.
  533. ; Tesla Tank's weapon now deals splash damage to two other targets.
  534. ; Reduced Tesla Tank weapon damage from 135 to 50.
  535. ; Reduced Tesla Tank rate of fire by 15 frames, 75f to 90f delay.
  536. [TankBolt]
  537. Damage=50 ;135
  538. Range=7 ;4
  539. ROF=90 ;75
  540. Projectile=Electricbounce ;InvisibleHigh
  541.  
  542. ; Increased Elite Tesla Tank's firing range from 6 to 8.
  543. ; Reduced Elite Tesla Tank weapon damage from 150 to 70.
  544. ; Reduced Elite Tesla Tank rate of fire by 30 frames, 60f to 90f delay.
  545. [TankBoltE]
  546. Damage=70 ;150
  547. Range=7 ;6
  548. ROF=90 ;60
  549.  
  550. ; Reduced Tesla Tank and Tesla Coil's damage to all infantry by 20%.
  551. ; Fixed a possible cause for Tesla Coils and V3s causing reconnection errors.
  552. [Electric]
  553. Verses=80%,80%,80%, 85%,100%,100%, 50%,50%,50%, 200%,0%
  554.             ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
  555.  
  556.  
  557. ;===  LYBIA  ========================================================
  558.  
  559. ; Reduced the price of the Demolition Truck from 1500 to 1200.
  560. ; All vehicles grinding refund reduced to 50% of cost.
  561. ; Increased Demolition Truck health from 150 to 200.
  562. [DTRUCK]
  563. Cost=1200 ;1500
  564. Soylent=600 ;1500
  565. Strength=200 ;150
  566.  
  567. ; Increased Demolition Truck damge vs medium vehicle armor by 50%.
  568. ; Increased Demolition Truck damge vs heavy vehicle armor by 15%.
  569. ; Decreased Demolition Truck damge vs light structure armor by 50%.
  570. ; Fixed a potential cause for reconnection errors with Demoltion Trucks.
  571. [DemobombWH]
  572. Verses=100%,100%,100%,100%,100%,65%,30%,150%,10%,100%,0%
  573.             ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
  574.  
  575. ; Increased the radiation released by the Demolition Truck from 100 to 500.
  576. [Demobomb]
  577. RadLevel=500 ;100
  578.  
  579.  
  580. ;===  IRAQ  ========================================================
  581.  
  582. ; The Iraqi Desolator no longer self-heals by default.
  583. ; The Iraqi Desolator can now be garrisoned in structures.
  584. [DESO]
  585. SelfHealing=no ;yes
  586. Occupier=yes ;no
  587. EliteOccupyWeapon=RadBeamWeaponE ;Has to be set as otherwise the unit defaults to Primary Weapon.
  588. VeteranAbilities=SELF_HEAL,FASTER
  589. EliteAbilities=STRONGER,SENSORS,SCATTER
  590. SensorsSight=6 ;ov not set
  591.  
  592. ; Increased the Desolator Radiation Beam weapon damage from 125 to 200.
  593. [RadBeamWeapon]
  594. Damage=200 ;125
  595.  
  596. ; Reduced the Elite Desolator Radiation Beam weapon range from 8 to 6.
  597. [RadBeamWeaponE]
  598. Range=6 ;8
  599.  
  600. [CRRadBeamWeapon]
  601. Damage=300 ;175
  602.  
  603. ; Increased Desolator Radiation Beam weapon damage to light vehicle armour from 20% to 50%.
  604. ; Increased Desolator Radiation Beam weapon damage to heavy vehicle armour from 10% to 12%.
  605. [RadBeamWarhead]
  606. Verses=100%,100%,100%,50%,15%,12%,0%,0%,0%,100%,0%
  607.             ;100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
  608.  
  609.  ; Reduced radiation damage to all infantry and light vehicles.
  610.  ; Increased Radiation damage to heavy vehicles by 2%.
  611.  ; Radiation no longer affects spawned missile types, such as Drednought, Boomer and V3 missiles.
  612. [RadSite]
  613. Verses=23%,22%,20%, 23%,0%,12%, 0%,0%,0%, 0%,0%
  614.             ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
  615.  
  616. ; =============================== END OF MOD ===============================
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