YouSeeMeRunning

Untitled

Jul 14th, 2019
166
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.95 KB | None | 0 0
  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ###############################################
  7. # How much time should be passed between saves? (in ticks)
  8. # Set 0 to disable (not recommended. saving is done async, and will not lag your server
  9. save-interval: 6000
  10.  
  11. # How should the item that is given to players by the give command be called?
  12. # {0} represents stack size
  13. # {1} represents entity/block type
  14. # {2} represents item type (Egg / Spawner / Barrel
  15. give-item-name: '&6&lx{0} &7&l{1} {2}'
  16.  
  17. # The inspect tool of the plugin.
  18. # When clicking an item, entity, barrel or spawner, all the information
  19. # about the object will be displayed to the player
  20. inspect-tool:
  21. type: STICK
  22. name: '&6Inspect Tool'
  23. lore:
  24. - '&7Click on an object to get more details about it.'
  25.  
  26. # What data handler should be used?
  27. # Use the followings: SQL, FILE
  28. # Warning: You can't move change data handlers, or data will be deleted
  29. data-handler: FILE
  30.  
  31. # Here you can configurable all features related to stacked items
  32. items:
  33. # Should items get stacked on the server
  34. enabled: true
  35.  
  36. # How many blocks from the item should be checked for other items to stack into
  37. merge-radius: 5
  38.  
  39. # Custom display-name for the items on ground.
  40. # If you don't want a display-name, use "custom-name: ''"
  41. # {0} represents stack amount
  42. # {1} represents display name
  43. # {2} represents display name in upper cas
  44. custom-name: '&6&lx{0} &7&l{1}'
  45.  
  46. # Blacklisted items are items that won't get stacked.
  47. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  48. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  49. # If you wish to disable blacklisted items, use "blacklist: []
  50. blacklist:
  51. - EGG
  52.  
  53. # Whitelisted items are items that will get stacked.
  54. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  55. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  56. # If you wish to disable whitelisted items, use "whitelist: []
  57. whitelist: []
  58.  
  59. # Set a maximum stack for specific items.
  60. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  61. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  62. # If you don't want any limits, you can set a random type
  63. limits:
  64. STONE: 1024
  65. LOG:1: 1024
  66.  
  67. # A list of worlds items won't get stacked inside them (case-sensitive
  68. disabled-worlds:
  69. - disabled_world
  70.  
  71. # Set a maximum amount of item objects in a chunk.
  72. # If you want to disable the feature, set it to 0
  73. chunk-limit: 0
  74.  
  75. # When enabled, all items will have a custom name (even if not stacked
  76. unstacked-custom-name: false
  77.  
  78. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  79. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  80. # of 80 different items
  81. fix-stack: false
  82.  
  83. # When item-display is enabled, the item's name will be displayed instead of it's type
  84. # This will take place on all items, and can only be overridden by custom-display section
  85. item-display: false
  86.  
  87. # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
  88. # with a max-stack size of 16
  89. buckets-stacker:
  90. enabled: true
  91. name-blacklist:
  92. - '&fGenbucket'
  93.  
  94. # Should items get removed when the kill all task is performed?
  95. # If you want to configure the task, check the entities section
  96. kill-all: true
  97.  
  98. # Should players be able to disable item names for themselves?
  99. # In order to work, ProtocolLib should be installed
  100. names-toggle:
  101. # Can item names be toggled
  102. enabled: false
  103.  
  104. # What the toggle command will be
  105. command: stacker names item
  106.  
  107. # Here you can configurable all features related to stacked entities
  108. entities:
  109. # Should entities get stacked on the server
  110. enabled: true
  111.  
  112. # How many blocks from the entity should be checked for other entities to stack into
  113. merge-radius: 12
  114.  
  115. # Custom display-name for the entities.
  116. # If you don't want a display-name, use "custom-name: ''"
  117. # {0} represents stack amount
  118. # {1} represents entity type
  119. # {2} represents entity type in upper cas
  120. custom-name: '&6&lx{0} &7&l{1}'
  121.  
  122. # Blacklisted entities are entities that won't get stacked.
  123. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  124. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  125. # If you wish to disable blacklisted entities, use "blacklist: []
  126. blacklist:
  127. - PLAYER
  128. - RABBIT
  129. - VILLAGER
  130. - SHULKER
  131. - OCELOT
  132. - WOLF
  133. - GOLEM
  134.  
  135. # Whitelisted entities are entities that will get stacked.
  136. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  137. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  138. # If you wish to disable whitelisted entities, use "whitelist: []
  139. whitelist: []
  140.  
  141. # Set a maximum stack for specific entities.
  142. # Make sure you follow the "ENTITY-TYPE" format.
  143. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  144. # If you don't want any limits, you can set a random type
  145. limits:
  146. ALL: 100
  147.  
  148. # Set a minimum stack for specific entities.
  149. # Make sure you follow the "ENTITY-TYPE" format.
  150. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  151. # If you don't want any limits, you can set a random type
  152. minimum-limits:
  153. ALL: 5
  154.  
  155. # A list of worlds entities won't get stacked inside them (case-sensitive
  156. disabled-worlds:
  157. - disabled_world
  158.  
  159. # Set a maximum amount of entity objects in a chunk.
  160. # If you want to disable the feature, set it to 0
  161. chunk-limit: 0
  162.  
  163. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
  164. disabled-regions:
  165. - spawn
  166.  
  167. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  168. # Color codes are supported, as well as regex.
  169. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  170. name-blacklist:
  171. - '&f(.*)'
  172.  
  173. # How much time should be passed between auto-stacking? (in ticks)
  174. # Use it on your own risk. Every run, the plugin will go over *all* the entities
  175. # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
  176. # I recommend setting it to at least 10 seconds (200 ticks)
  177. # If you wish to disable the auto-stacking task, set the stack-interval to 0
  178. stack-interval: 0
  179.  
  180. # Here you can configurable all features related to the kill-all task.
  181. # Every run, the plugin will remove all the stacked entities from your server.
  182. # No drops will be drops, and it won't lag your server at all
  183. kill-all:
  184. # How much time should be passed between auto-killing? (in ticks)
  185. # If you wish to disable the auto-killing task, set the interval to 0
  186. interval: 20000
  187.  
  188. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  189. # This feature will work if the interval is set to 0 - these are two different features
  190. clear-lagg: false
  191.  
  192. # A list of all checks that the plugin does before trying to stack two entities together
  193. stack-checks:
  194. SPAWN_REASON: false
  195. NERFED: true
  196. AGE: true
  197. EXACT_AGE: false
  198. CAN_BREED: true
  199. IS_TAMED: true
  200. ANIMAL_OWNER: true
  201. SKELETON_TYPE: true
  202. ZOMBIE_BABY: true
  203. SLIME_SIZE: true
  204. ZOMBIE_PIGMAN_ANGRY: false
  205. ENDERMAN_CARRIED_BLOCK: true
  206. BAT_AWAKE: false
  207. GUARDIAN_ELDER: true
  208. PIG_SADDLE: true
  209. SHEEP_SHEARED: false
  210. SHEEP_COLOR: true
  211. WOLF_ANGRY: false
  212. WOLF_COLLAR_COLOR: true
  213. OCELOT_TYPE: true
  214. HORSE_TYPE: true
  215. HORSE_COLOR: true
  216. HORSE_STYLE: true
  217. HORSE_CARRYING_CHEST: true
  218. HORSE_TAME_PROGRESS: true
  219. HORSE_MAX_TAME_PROGRESS: true
  220. HORSE_JUMP: true
  221. RABBIT_TYPE: true
  222. VILLAGER_PROFESSION: false
  223. LLAMA_COLOR: true
  224. LLAMA_STRENGTH: true
  225. PARROT_TYPE: true
  226. PUFFERFISH_STATE: true
  227. TROPICALFISH_TYPE: true
  228. TROPICALFISH_BODY_COLOR: true
  229. TROPICALFISH_TYPE_COLOR: true
  230. PHANTOM_SIZE: true
  231.  
  232. # A list of all actions that the plugin check before unstacking an entity stack
  233. stack-split:
  234. NAME_TAG: true
  235. MUSHROOM_SHEAR: true
  236. SHEEP_SHEAR: false
  237. SHEEP_DYE: false
  238. ENTITY_BREED: true
  239.  
  240. # Linked-entities are entities that are linked to one spawner or more.
  241. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  242. # Linked entities feature won't work if entities-stacking is disabled
  243. linked-entities:
  244. # Should entities be linked to spawners
  245. enabled: true
  246.  
  247. # The maximum distance that the linked entity can be from the spawner.
  248. # If the entity is too far, it will get unlinked automatically from the spawner
  249. max-distance: 35
  250.  
  251. # Instant-kill will kill the entire stack instead of unstack it by one.
  252. # When an entire stack dies, their drops are getting multiplied.
  253. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  254. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  255. # If you don't want instant-kill, use "instant-kill: []
  256. instant-kill:
  257. - FALL
  258. - LAVA
  259. - VOID
  260.  
  261. # Nerfed entities are entities that cannot attack / target other entities and players.
  262. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  263. # If you don't want nerfed entities, use "nerfed-spawning: []
  264. nerfed-spawning: []
  265.  
  266. # A list of worlds that entities can get nerfed in
  267. nerfed-worlds:
  268. - example_world
  269.  
  270. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  271. # This feature is great for flying entities, like blazes and ghasts
  272. stack-down:
  273. # Should the stack-down feature be enabled on the server
  274. enabled: true
  275. # A list of entities that will be forced to only stack down
  276. stack-down-types:
  277. - GHAST
  278. - BLAZE
  279. - PARROT
  280.  
  281. # If a stacked entity dies from fire, should the fire continue to the next entity
  282. keep-fire: false
  283.  
  284. # If mythic mobs is enabled, will it's entities get stacked
  285. mythic-mobs-stack: false
  286.  
  287. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
  288. mythic-mobs-custom-name: true
  289.  
  290. # When enabled, the stack will keep the lowest health between the two entities that are stacked
  291. keep-lowest-health: false
  292.  
  293. # When enabled, parents of the entity will get stacked together after breeding
  294. stack-after-breed: true
  295.  
  296. # When enabled, entities' names will be shown only if player looks exactly towards them
  297. hide-names: false
  298.  
  299. # Should players be able to disable entity names for themselves?
  300. # In order to work, ProtocolLib should be installed
  301. names-toggle:
  302. # Can entity names be toggled
  303. enabled: false
  304.  
  305. # What the toggle command will be
  306. command: stacker nametags
  307.  
  308. # Should the EntityDeathEvent get called async?
  309. # If you get issues with other plugins, set it to false
  310. async-event: false
  311.  
  312. # Here you can configurable all features related to stacked spawners
  313. spawners:
  314. # Should spawners get stacked on the server
  315. enabled: true
  316.  
  317. # How many blocks from the spawner should be checked for other spawners to stack into
  318. merge-radius: 1
  319.  
  320. # Custom hologram for the spawners.
  321. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  322. # If you don't want a hologram, use "custom-name: ''"
  323. # {0} represents stack amount
  324. # {1} represents entity type
  325. # {2} represents entity type in upper cas
  326. custom-name: '&6&lx{0} &7&l{1}'
  327.  
  328. # Blacklisted spawners are spawners that won't get stacked.
  329. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  330. # If you wish to disable blacklisted spawners, use "blacklist: []
  331. blacklist: []
  332.  
  333. # Whitelisted spawners are spawners that will get stacked.
  334. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  335. # If you wish to disable whitelisted spawners, use "whitelist: []
  336. whitelist: []
  337.  
  338. # Set a maximum stack for specific spawners.
  339. # Make sure you follow the "ENTITY-TYPE" format.
  340. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  341. # If you don't want any limits, you can set a random type
  342. limits:
  343. ALL: 50
  344.  
  345. # A list of worlds spawners won't get stacked inside them (case-sensitive
  346. disabled-worlds:
  347. - disabled_world
  348.  
  349. # Set a maximum amount of spawner objects in a chunk.
  350. # If you want to disable the feature, set it to 0
  351. chunk-limit: 0
  352.  
  353. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  354. # of only in the provided radius. merge-radius will be overridden, and will be used
  355. # as a y-level range only
  356. chunk-merge: false
  357.  
  358. # Should explosions break the entire stack, or just reducing it by one
  359. explosions-break-stack: true
  360.  
  361. # Chance of spawners to be dropped after an explosion
  362. explosions-break-chance: 100
  363.  
  364. # Chance of spawners to be dropped after break of silk touch
  365. silk-touch-break-chance: 100
  366.  
  367. # Should spawners get dropped without silktouch?
  368. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  369. # This feature will not work with other spawner-providers, such as SilkSpawner
  370. drop-without-silk: false
  371.  
  372. # Here you can configurable all features related to silk-touch enchantment
  373. silk-spawners:
  374. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  375. # If another similar plugin to this feature is enabled, it will override this feature
  376. enabled: true
  377.  
  378. # Custom name for the item.
  379. # If you don't want a custom name, use "custom-name: ''"
  380. # {0} represents stack amount
  381. # {1} represents entity typ
  382. custom-name: '&fx{0} &e{1} &fSpawners'
  383.  
  384. # Should explosions act like silk-touch and drop the spawner
  385. explosions-drop-spawner: true
  386.  
  387. # Should the spawner item go straight into the player's inventory instead of dropping on ground
  388. drop-to-inventory: true
  389.  
  390. # Should sneaking while mining break the entire stack instead of reducing it by one
  391. shift-get-whole-stack: true
  392.  
  393. # Should one item be dropped for a stacked spawner instead of multiple items?
  394. # This feature will not work with other spawner-providers, such as SilkSpawner
  395. get-stacked-item: true
  396.  
  397. # When enabled, holograms will only be displayed when clicking on spawners.
  398. # They will be displayed for 3 seconds.
  399. # You must set a valid custom-name for it to work
  400. floating-names: false
  401.  
  402. # Here you can configurable all features related to the break menu
  403. break-menu:
  404. # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  405. # You can select there how many spawners you want to remove from the stack
  406. enabled: true
  407. size: 3
  408.  
  409. # The title of the gui
  410. title: '&lBreak Menu'
  411.  
  412. # Here you can list all fill items for the gui.
  413. # If you don't want any, set the type to AIR
  414. fill-items:
  415. '1':
  416. type: STAINED_GLASS_PANE
  417. data: 15
  418. name: '&f'
  419. slots: 0,1,7,8,9,17,18,19,25,26
  420. '2':
  421. type: STAINED_GLASS_PANE
  422. data: 1
  423. name: '&f'
  424. slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  425.  
  426. # Here you can list all break slots
  427. break-slots:
  428. '11':
  429. type: MOB_SPAWNER
  430. name: '&6&lx64 Spawners'
  431. amount: 64
  432. '13':
  433. type: MOB_SPAWNER
  434. name: '&6&lx128 Spawners'
  435. amount: 128
  436. '15':
  437. type: MOB_SPAWNER
  438. name: '&6&lx256 Spawners'
  439. amount: 256
  440.  
  441. # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  442. # he can put spawner items to add to the spawner. Make sure break-menu is disabled
  443. place-inventory: false
  444.  
  445. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  446. # You can give a player the ability to place all spawners with wildstacker.place.
  447. placement-permission: false
  448.  
  449. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  450. # is holding will be placed instead of only 1
  451. shift-place-stack: true
  452.  
  453. # Set a charge amount for breaking spawners
  454. break-charge:
  455. amount: 0
  456. multiply-stack-amount: false
  457.  
  458. # Set a charge amount for placing spawners
  459. place-charge:
  460. amount: 0
  461. multiply-stack-amount: false
  462.  
  463. # When enabled, players will be able to change spawners by clicking them with spawn eggs
  464. change-using-eggs: true
  465.  
  466. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  467. # a spawner would be the same as the stack size of the spawner
  468. eggs-stack-multiply: true
  469.  
  470. # Should there be the ablity to place spawners next to each other
  471. next-spawner-placement: true
  472.  
  473. # Should there be only one spawner in the merge radius
  474. only-one-spawner: true
  475.  
  476. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  477. barrels:
  478. # Should blocks get stacked into barrels on the server
  479. enabled: true
  480.  
  481. # How many blocks from the barrel should be checked for other blocks to stack into
  482. merge-radius: 1
  483.  
  484. # Custom hologram for the barrels.
  485. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  486. # If you don't want a hologram, use "custom-name: ''"
  487. # {0} represents stack amount
  488. # {1} represents barrel type
  489. # {2} represents barrel type in upper cas
  490. custom-name: '&6&lx{0} &7&l{1}'
  491.  
  492. # Blacklisted barrels are barrels that won't get stacked.
  493. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  494. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  495. # If you wish to disable blacklisted spawners, use "blacklist: []
  496. blacklist: []
  497.  
  498. # Whitelisted blocks are blocks that will get stacked.
  499. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  500. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  501. # If you wish to disable whitelisted spawners, use "whitelist: []
  502. whitelist:
  503. - DIAMOND_BLOCK
  504. - EMERALD_BLOCK
  505. - IRON_BLOCK
  506. - GOLD_BLOCK
  507. - COAL_BLOCK
  508.  
  509. # Set a maximum stack for a specific barrel.
  510. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  511. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  512. # If you don't want any limits, you can set a random type
  513. limits:
  514. NA: 100
  515.  
  516. # A list of worlds barrels won't get stacked inside them (case-sensitive
  517. disabled-worlds:
  518. - disabled_world
  519.  
  520. # Set a maximum amount of barrel objects in a chunk.
  521. # If you want to disable the feature, set it to 0
  522. chunk-limit: 0
  523.  
  524. # When enabled, the plugin will try to find a block in the whole chunk instead
  525. # of only in the provided radius. merge-radius will be overridden, and will be used
  526. # as a y-level range only
  527. chunk-merge: false
  528.  
  529. # Should explosions break the entire stack, or just reducing it by one
  530. explosions-break-stack: true
  531.  
  532. # Here you can configurable all features related to toggle commands
  533. toggle-command:
  534. # Should toggle-commands be enabled
  535. enabled: false
  536.  
  537. # What the toggle command will be
  538. command: stacker toggle
  539.  
  540. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  541. # he can put blocks to add to the barrel
  542. place-inventory: true
Add Comment
Please, Sign In to add comment