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- - **Version 0.9.6a10**
- - Allow disabling Discord integration entirely with `-disable-discord` command line argument
- - Allow overriding locale with `-override-locale <locale>`. Example: `-override-locale en-US`
- - Allow disabling Discord's rich presence with `-disable-discord-rich-presence` command line argument
- - Discord SDK settings
- - Null check for enemy leader
- - Update discord changelog format
- - **Version 0.9.6a9**
- - Fix compilation
- - Fix auto translated translations
- - No longer rename translation keys for certain assets
- - Add machine translated translations from Crowdin
- - Add help translate button
- - Automatically get language from Steam if it's not initially set
- - Add game language selection to Player options menu
- - Fix script errors when building. Fix tutorial spot localization
- - Add localization debug toggle with Alt-T
- - Make Deep, Budling, Lymphoid, Piston, Puffer and Megalocyst Zooids available to play
- - Nutrition UI updates max nutrition properly. Lost nutrition from Overnutrition is converted to health
- - Megalocyst has extra connections and increases Nutrition Capacity with its charges
- - Mine explosion forces stay for longer
- - Darken Low layer obstacles
- - Housekeeping
- - Twin Stick Spin spin/strafe ration depends on relative mouse position on the screen
- - Fix Sizzler arc
- - Strings
- - Shopping some work
- - Add Zooid depth concept. Deep zooid is now very deep
- - Workshop uploader creates tags list file and allows modifying it before upload
- - Group up Mutation indicators by their Icons - Mutation UI no longer fills up the screen
- - Megalocyst explosion heals friendlies
- - Add Spike-based layout for all to enjoy
- - Display growth indicators when repositioning zooids too
- - Powerup Addiction => Powerup Addicted
- - Add extra connection points to the Flail
- - Deep rocks are darker
- - Flail improvements
- - There is no life without loco
- - Jet regenerates health while going fast
- - Fix connection point array size assumption
- - More loco
- - More loco
- - Zooid pipette now really tries to pick up zooids to grow
- - Sizzler nicely works with conductors
- - Change zooid connection subdivisions to correct values
- - Use per-zooid defined connection subdivision angles to determine connections. Allows zooids with less subdivisions connect more freely
- - Use local position and rotation to determine Zooid Connector positions. Fixes connectors becoming offset incorrectly when zooids are regrown while Sipho is highly deformed
- - Zooids receive local position and rotation
- - Locolizations
- - Fix and localize tutorial
- - More loco fixes
- - Advena Radial buff stays longer but is less powerful
- - More locolizations
- - Fix localization keys for victory screen.
- - Buginis first zone doesn't spawn dark rocks at top and bright at the bottom
- - Fix buff
- - Radial applies buff when damaged
- - Do not green-tint zooids when taking screenshots of them
- - Radial increases max health of neighbor zooids by 1
- - Sniper projectile is heavier
- - Add both deep and not deep layer mask to GameLayers
- - Debug utils again crap memory because Name is quite nicely persistent thing
- - Better debug text drawer - is visible from Fixed update
- - Better takeover
- - Muck removes debuffs and applies them to enemies
- - Allow getting zooids at exact neighbor distance
- - More useful takeover code
- - Move some Buginis boss 3 arena rocks to non-collidable layers for nicer walls
- - Holes remove their particles when they are despawned
- - Loco
- - Regather components
- - Reenable win dialog
- - Enemies don't searcg for new targets every frame
- - Less GC from debug call
- - Budling is now affected by Neighbor Reach
- - Refresh Mutations when changing Sipho Factions
- - Display player Sipho name in rich presence
- - Fix some localized strings not appearing
- - Fix typo
- - WIP obstacle overlap fixup
- - Nonlinearly lerp Muscle zooid distances - makes far extensions faster
- - Organ 1 has more colliders
- - Camera localization
- - More loco lization
- - Add more profiler markers for Enemy performance
- - Handle Budling detaching when it's not root Zooid correctly. Handle dead zooid detaching correctly
- - Fix Native Container scheduling triggering leak detection
- - Localize Aquarium enemy menu
- - Enum UI can localize. Localize some enums
- - More localization keys
- - Game Keys are localized with proper IDs
- - Workshop file synchronization
- - Dialogs can be non localized
- - Allow dialog option to keep it open
- - Handle not getting readback request pixels immediately on Layout generator
- - Piston is affected by Range stat
- - Do not unset discord presence when quitting
- - Rename Fixed Frame Skipper to Just Frame Skipper. Allow using Update to count skips. Use lower count of skips for pathfinding jobs to prevent false leak detection
- - Localized Strings get values by key, not text
- - Stat names are localized in new format
- - UI translations
- - Progress encoding debug
- - Correct breed localization
- - Correctly track manually spawned Siphos in Aquarium
- - Correctly notify zooids of their imminent detachment
- - Try to catch some crashes
- - Strain accumulates per-frame and deals 1 damage
- - Buff translations correctly migrated
- - Zone name translation entries
- - Soft body muscle ability is affected by Cooldown Recovery
- - Do not show Cooldown Recovery stat if it's default value
- - Budling localization
- - Fix Santa Hat translation keys - add zooid variant key
- - Camera Freeze default key is F10 instead of F12
- - Fix capitalization
- - Correctly add localizations
- - WIP localization re-identification
- - Rename Mutation Buff files to their according mutations for easier ID reference
- - Discord doesn't crash on exit
- - Fix a bunch of localization scripts
- - Remove duplicate translation keys
- - Discord Rich Presence
- - More Rich presence fixes - area name is properly updated and added dying state to campaign presence
- - Fix rich presence
- - Upload layout file and preview to Workshop
- - Report player actions in Steam's rich presence
- - Add proof of concept Steam Workshop integration
- - Update Steamworks
- - Add Workshop callback
- - Leech Weapon correctly activates multiple times
- - Swarmers do not send minions after destructible objects that will be destroyed by previously sent swarm minions
- - WIP stackable Leech activations
- - Claw skill activations stack and speed up its attacks
- - Lymphoid always connects to other zooids with its connections
- - Fix accidental bad position check when generating Growth Points
- - Nervefiber heals 1 for each Neighbor in Reach
- - Soul Eater eats souls of its neighbors when it empties its belly
- - Megalocyst and Radial are Damage Enjoyers as they enjoy getting damaged
- - Take Sniper zooid count into account when scaling its range
- - Extend Lymphoid connection steps to 2. Reduce connection angle subdivisions to 12 for easier connecting
- - Zooids are no longer limited to neighbor connections up to 1 extra
- - Make Zooid Pipette work with Deep zooids as well
- - Enemies are better at dodging projectiles
- - Display Budling direction arrow when growing it
- - Sipho Energy saved and loaded properly
- - FIx Budling outlines
- - Polyp doesn't damage its own faction
- - IDamageable Owner is always Siphonophore
- - Apply own faction multiplier before deciding to ignore threat
- - Fix debug bug
- - Enable tooltip of visibility indicator
- - Megalocyst changes colors according to its charges
- - Soul Eater uses generic Scale Stats with Charges component
- - Change Megalocyst stats to 3 base charge with +100% bonus - it gains double charge from bonuses. Display charge scale stats in tooltips
- - Fix charge distribution which allowed distributing nonexistent charges
- - Do not count negative charge deficit - fixes charges not getting distributed to chargeable zooids that lack charges if there are overcharged zooids
- - Add Scale Stats with Charges component
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