Domukas64

Sipho 0.9.6a10 changelog

Aug 18th, 2023
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  1. - **Version 0.9.6a10**
  2. - Allow disabling Discord integration entirely with `-disable-discord` command line argument
  3. - Allow overriding locale with `-override-locale <locale>`. Example: `-override-locale en-US`
  4. - Allow disabling Discord's rich presence with `-disable-discord-rich-presence` command line argument
  5. - Discord SDK settings
  6. - Null check for enemy leader
  7. - Update discord changelog format
  8.  
  9.  
  10. - **Version 0.9.6a9**
  11. - Fix compilation
  12. - Fix auto translated translations
  13. - No longer rename translation keys for certain assets
  14. - Add machine translated translations from Crowdin
  15. - Add help translate button
  16. - Automatically get language from Steam if it's not initially set
  17. - Add game language selection to Player options menu
  18. - Fix script errors when building. Fix tutorial spot localization
  19. - Add localization debug toggle with Alt-T
  20. - Make Deep, Budling, Lymphoid, Piston, Puffer and Megalocyst Zooids available to play
  21. - Nutrition UI updates max nutrition properly. Lost nutrition from Overnutrition is converted to health
  22. - Megalocyst has extra connections and increases Nutrition Capacity with its charges
  23. - Mine explosion forces stay for longer
  24. - Darken Low layer obstacles
  25. - Housekeeping
  26. - Twin Stick Spin spin/strafe ration depends on relative mouse position on the screen
  27. - Fix Sizzler arc
  28. - Strings
  29. - Shopping some work
  30. - Add Zooid depth concept. Deep zooid is now very deep
  31. - Workshop uploader creates tags list file and allows modifying it before upload
  32. - Group up Mutation indicators by their Icons - Mutation UI no longer fills up the screen
  33. - Megalocyst explosion heals friendlies
  34. - Add Spike-based layout for all to enjoy
  35. - Display growth indicators when repositioning zooids too
  36. - Powerup Addiction => Powerup Addicted
  37. - Add extra connection points to the Flail
  38. - Deep rocks are darker
  39. - Flail improvements
  40. - There is no life without loco
  41. - Jet regenerates health while going fast
  42. - Fix connection point array size assumption
  43. - More loco
  44. - More loco
  45. - Zooid pipette now really tries to pick up zooids to grow
  46. - Sizzler nicely works with conductors
  47. - Change zooid connection subdivisions to correct values
  48. - Use per-zooid defined connection subdivision angles to determine connections. Allows zooids with less subdivisions connect more freely
  49. - Use local position and rotation to determine Zooid Connector positions. Fixes connectors becoming offset incorrectly when zooids are regrown while Sipho is highly deformed
  50. - Zooids receive local position and rotation
  51. - Locolizations
  52. - Fix and localize tutorial
  53. - More loco fixes
  54. - Advena Radial buff stays longer but is less powerful
  55. - More locolizations
  56. - Fix localization keys for victory screen.
  57. - Buginis first zone doesn't spawn dark rocks at top and bright at the bottom
  58. - Fix buff
  59. - Radial applies buff when damaged
  60. - Do not green-tint zooids when taking screenshots of them
  61. - Radial increases max health of neighbor zooids by 1
  62. - Sniper projectile is heavier
  63. - Add both deep and not deep layer mask to GameLayers
  64. - Debug utils again crap memory because Name is quite nicely persistent thing
  65. - Better debug text drawer - is visible from Fixed update
  66. - Better takeover
  67. - Muck removes debuffs and applies them to enemies
  68. - Allow getting zooids at exact neighbor distance
  69. - More useful takeover code
  70. - Move some Buginis boss 3 arena rocks to non-collidable layers for nicer walls
  71. - Holes remove their particles when they are despawned
  72. - Loco
  73. - Regather components
  74. - Reenable win dialog
  75. - Enemies don't searcg for new targets every frame
  76. - Less GC from debug call
  77. - Budling is now affected by Neighbor Reach
  78. - Refresh Mutations when changing Sipho Factions
  79. - Display player Sipho name in rich presence
  80. - Fix some localized strings not appearing
  81. - Fix typo
  82. - WIP obstacle overlap fixup
  83. - Nonlinearly lerp Muscle zooid distances - makes far extensions faster
  84. - Organ 1 has more colliders
  85. - Camera localization
  86. - More loco lization
  87. - Add more profiler markers for Enemy performance
  88. - Handle Budling detaching when it's not root Zooid correctly. Handle dead zooid detaching correctly
  89. - Fix Native Container scheduling triggering leak detection
  90. - Localize Aquarium enemy menu
  91. - Enum UI can localize. Localize some enums
  92. - More localization keys
  93. - Game Keys are localized with proper IDs
  94. - Workshop file synchronization
  95. - Dialogs can be non localized
  96. - Allow dialog option to keep it open
  97. - Handle not getting readback request pixels immediately on Layout generator
  98. - Piston is affected by Range stat
  99. - Do not unset discord presence when quitting
  100. - Rename Fixed Frame Skipper to Just Frame Skipper. Allow using Update to count skips. Use lower count of skips for pathfinding jobs to prevent false leak detection
  101. - Localized Strings get values by key, not text
  102. - Stat names are localized in new format
  103. - UI translations
  104. - Progress encoding debug
  105. - Correct breed localization
  106. - Correctly track manually spawned Siphos in Aquarium
  107. - Correctly notify zooids of their imminent detachment
  108. - Try to catch some crashes
  109. - Strain accumulates per-frame and deals 1 damage
  110. - Buff translations correctly migrated
  111. - Zone name translation entries
  112. - Soft body muscle ability is affected by Cooldown Recovery
  113. - Do not show Cooldown Recovery stat if it's default value
  114. - Budling localization
  115. - Fix Santa Hat translation keys - add zooid variant key
  116. - Camera Freeze default key is F10 instead of F12
  117. - Fix capitalization
  118. - Correctly add localizations
  119. - WIP localization re-identification
  120. - Rename Mutation Buff files to their according mutations for easier ID reference
  121. - Discord doesn't crash on exit
  122. - Fix a bunch of localization scripts
  123. - Remove duplicate translation keys
  124. - Discord Rich Presence
  125. - More Rich presence fixes - area name is properly updated and added dying state to campaign presence
  126. - Fix rich presence
  127. - Upload layout file and preview to Workshop
  128. - Report player actions in Steam's rich presence
  129. - Add proof of concept Steam Workshop integration
  130. - Update Steamworks
  131. - Add Workshop callback
  132. - Leech Weapon correctly activates multiple times
  133. - Swarmers do not send minions after destructible objects that will be destroyed by previously sent swarm minions
  134. - WIP stackable Leech activations
  135. - Claw skill activations stack and speed up its attacks
  136. - Lymphoid always connects to other zooids with its connections
  137. - Fix accidental bad position check when generating Growth Points
  138. - Nervefiber heals 1 for each Neighbor in Reach
  139. - Soul Eater eats souls of its neighbors when it empties its belly
  140. - Megalocyst and Radial are Damage Enjoyers as they enjoy getting damaged
  141. - Take Sniper zooid count into account when scaling its range
  142. - Extend Lymphoid connection steps to 2. Reduce connection angle subdivisions to 12 for easier connecting
  143. - Zooids are no longer limited to neighbor connections up to 1 extra
  144. - Make Zooid Pipette work with Deep zooids as well
  145. - Enemies are better at dodging projectiles
  146. - Display Budling direction arrow when growing it
  147. - Sipho Energy saved and loaded properly
  148. - FIx Budling outlines
  149. - Polyp doesn't damage its own faction
  150. - IDamageable Owner is always Siphonophore
  151. - Apply own faction multiplier before deciding to ignore threat
  152. - Fix debug bug
  153. - Enable tooltip of visibility indicator
  154. - Megalocyst changes colors according to its charges
  155. - Soul Eater uses generic Scale Stats with Charges component
  156. - Change Megalocyst stats to 3 base charge with +100% bonus - it gains double charge from bonuses. Display charge scale stats in tooltips
  157. - Fix charge distribution which allowed distributing nonexistent charges
  158. - Do not count negative charge deficit - fixes charges not getting distributed to chargeable zooids that lack charges if there are overcharged zooids
  159. - Add Scale Stats with Charges component
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