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May 19th, 2016
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  1. #### AAC Config
  2. #
  3. # NOTE: Most of the values here have been tried and tested to work.
  4. # It is not recommended that you change them unless you are
  5. # getting false positives.
  6. #
  7. # It would be a good idea to make sure the false positives you're getting aren't actually hackers....
  8. #
  9. #
  10. # The configurable commands will replace "{player}" with the name of the player.
  11. # You can run multiple commands on a single threshold by creating 2 entries with the same key:
  12. # thresholds:
  13. # 10:
  14. # - "broadcast {player} was kicked for hacking"
  15. # - "kick {player} hacking"
  16. #
  17. # Be sure to check language.yml for configuration regarding staff chat, etc.
  18. #
  19. ## If you need any help configuring AAC, or you're getting false positives and you don't know why, feel free to PM me on Spigot.
  20.  
  21. # Angle forces players to look at entities they want to attack
  22. angle:
  23. # Do you want to enable the angle check
  24. enabled: true
  25.  
  26. # How far off the entity should the player be able to look
  27. max_diff: 0.30
  28.  
  29. # How far off a player should the attacker be able to look?
  30. max_player_diff: 0.15
  31.  
  32. # How close must the players be to bypass the angle check?
  33. min_dist: 2.0
  34.  
  35. # Should AAC cancel false hits
  36. cancel_false_hits: true
  37.  
  38. # Map of violation levels to commands
  39. thresholds:
  40. 7: "aacstaffnotify {player} is suspected for KillAura (Angle) (ping = {ping}, tps = {tps})"
  41. 8: "cc {player} if -ping-<91&-tps->19.5 do aackick {player} Impossible angles in attacks, Aura/Angle Hack? Turn off hacks to avoid ban!"
  42. 10: "cc {player} if -ping-<250&-tps->19.5 do aackick {player} Impossible angles in attacks, Aura/Angle Hack? Turn off hacks to avoid ban!"
  43. 16: "aackick {player} Impossible angles in attacks, Aura/Angle Hack? Turn off hacks to avoid ban!"
  44.  
  45. # BadPackets prevents players from using packets to exploit the server
  46. badpackets:
  47. # Do you want to enable the badpackets check
  48. enabled: true
  49.  
  50. # After how many moves should packets be cancelled?
  51. # A lower value reduces the possibility of blinking and exploits and improves performance.
  52. # A higher value will reduce the number of false positives. This should always be above 3.
  53. cancel_threshold: 14
  54.  
  55. # How many moves should a player be able to send in 3 ticks
  56. # An unmodified client should send 3 moves in 3 ticks. Be sure to think about lag
  57. # The violation value will be increased by (how many packets the player sends - max_moves) / 10
  58. max_moves: 50
  59.  
  60. # Map of violation levels to commands
  61. thresholds:
  62. 30: "aacstaffnotify {player} is suspected for Regen/NoPotion (ping = {ping}, tps = {tps})"
  63. 70: "aackick {player} Suspicious activity, Regen/NoPotion/Zoot Hack (Illegal Packet)? Turn off hacks to avoid ban!"
  64.  
  65. # Criticals prevents players from getting critical hits when it's not possible
  66. criticals:
  67. # Do you want to enable the criticals check?
  68. enabled: true
  69.  
  70. # Should a hit be cancelled if it is a critical and the player is on the ground?
  71. cancel_false_hit: true
  72.  
  73. # Map of violation levels to commands
  74. thresholds:
  75. 1: "aacstaffnotify {player} is suspected for Criticals (ping = {ping}, tps = {tps})"
  76. 3: "aackick {player} Causing high damages per hit, Criticals Hack? Turn off hacks to avoid ban!"
  77.  
  78. # Fastbow prevents players from shooting their bow too quickly
  79. fastbow:
  80. # Do you want to enable the fastbow check
  81. enabled: true
  82.  
  83. # What is the minimum force of a shot for it to be registered
  84. # This goes from 0 to 1, 1 being a fully charged bow
  85. min_force: 0.15
  86.  
  87. # How many of these shots should a player be able to fire in 1 second
  88. # it takes 1.2 seconds to fully draw a bow
  89. shots_fired_threshold: 3
  90.  
  91. # Map of violation levels to commands
  92. thresholds:
  93. 3: "aacstaffnotify {player} is suspected for FastBow (ping = {ping}, tps = {tps})"
  94. 6: "cc {player} if -ping-<91&-tps->19.5 do aackick {player} Shooting arrows too quickly, AutoBow/FastBow Hack? Turn off hacks to avoid ban!"
  95. 9: "cc {player} if -ping-<250&-tps->19.5 do aackick {player} Shooting arrows too quickly, AutoBow/FastBow Hack? Turn off hacks to avoid ban!"
  96. 12: "aackick {player} Shooting arrows too quickly, AutoBow/FastBow Hack? Turn off hacks to avoid ban!"
  97.  
  98. # FightSpeed prevents players from attacking too quickly
  99. fightspeed:
  100. # Do you want to enable the fightspeed check
  101. enabled: true
  102.  
  103. # How many times should a player be able to attack in 1 second
  104. # NoCheatPlus's fightspeed check allows 15 hits per second
  105. max_hits_per_second: 16
  106.  
  107. # Should fightspeed check for consistent click speed
  108. consistent_check: true
  109.  
  110. # Map of violation levels to commands
  111. thresholds:
  112. 8: "aacstaffnotify {player} is suspected for KillAura/AutoClicker (FightSpeed) (ping = {ping}, tps = {tps})"
  113. 15: "aackick {player} Strange click speed, AutoClicker/KillAura Hack (Macros)? Turn off hacks to avoid ban!"
  114.  
  115. # NormalMovements stops players from moving unexpectedly
  116. normalmovements:
  117. # Do you want to enable the normalmovements check
  118. enabled: true
  119.  
  120. # f:jump:x - Should NormalMovements handle jumping?
  121. f_jump: false
  122.  
  123. # f:step:x - Should NormalMovements handle stepping?
  124. f_step: true
  125.  
  126. # f:float:x - Should NormalMovements handle floating?
  127. f_float: true
  128.  
  129. # f:dy:x - Should NormalMovements attempt to detect client patterns?
  130. f_dy: true
  131.  
  132. # Should NormalMovements teleport players to corrected locations?
  133. teleport: true
  134.  
  135. # Map of violation levels to commands
  136. thresholds:
  137. 20: "aacstaffnotify {player} may be using movements hacks (ping = {ping}, tps = {tps})"
  138.  
  139. # Fly kicks players who move too high
  140. fly:
  141. # Do you want to enable the fly check
  142. enabled: true
  143.  
  144. # Base max jump height. Expected max is 1.3
  145. max_jump: 1.42
  146.  
  147. # If a player's violation level is below 2, he will not be rubberbanded if the violation amount is not more than allow.
  148. allow: 0.07
  149.  
  150. # How high a player will be allowed to jump after bouncing off a slime block
  151. slime_allow: 60.0
  152.  
  153. # Increasing velocity_multiplier will improve compatiblility with jump pads.
  154. velocity_multiplier: 4.0
  155.  
  156. # How high should a player be allowed to jump after taking damage
  157. knockback_allow: 5.0
  158.  
  159. # How high should a player be allowed to move from natural causes (fire, poison, etc)
  160. natural_allow: 2.1
  161.  
  162. # Should players be teleported back down if detected?
  163. teleport: true
  164.  
  165. # Map of violation levels to commands
  166. thresholds:
  167. 13: "aacstaffnotify {player} is suspected for Fly (ping = {ping}, tps = {tps})"
  168. 14: "cc {player} if -ping-<91&-tps->19.5 do aackick {player} Moved unexpectedly, Fly Hack? Turn off hacks to avoid ban!"
  169. 24: "cc {player} if -ping-<250&-tps->19.5 do aackick {player} Moved unexpectedly, Fly Hack? Turn off hacks to avoid ban!"
  170. 30: "aackick {player} Moved unexpectedly, Fly Hack? Turn off hacks to avoid ban!"
  171.  
  172. # Speed kicks players who move too quickly
  173. speed:
  174. # Do you want to enable the speed check
  175. enabled: true
  176.  
  177. # Speed limits per tick
  178. sprinting_speed: 0.415
  179. sneaking_speed: 0.215
  180.  
  181. # On and under water
  182. surface_speed: 0.21
  183. underwater_speed: 0.11
  184. dive_speed: 0.69
  185.  
  186. # Other
  187. cobweb_speed: 0.1
  188. item_speed: 0.21
  189. soul_sand_speed: 0.39
  190. ice_speed: 0.71
  191.  
  192. # Multiplier of the maximum distance if the player is jumping
  193. jump_multiplier: 1.8
  194.  
  195. # Multiplier of distance on velocity
  196. vel_multiplier: 2.0
  197.  
  198. # Ticks a player should not be checked after entering the water
  199. dive_period: 20
  200.  
  201. # Should AAC use movement counting to prevent clients from bypassing by sending too many moves?
  202. use_move_counting: true
  203.  
  204. # How many moves per second should be assumed as legitimate? (NCP = 22)
  205. max_moves: 22
  206.  
  207. # Custom modifiers for anti-timer, averaging over a longer period of time
  208. custom:
  209. # Second line of defense over timer. Slow, but practically unbypassable.
  210. enabled: true
  211. # Max moves per second
  212. max_moves: 21.0
  213. # Ticks to take an average over
  214. time: 150
  215. # Whether this rubberbanding should ignore the vls_to_band anti false positive limitations
  216. bypass_band: true
  217.  
  218. # How many times should a player be allowed to toggle sneak in a second
  219. max_sneak_toggles: 15
  220.  
  221. # How many times should a player be allowed to toggle use in a second
  222. max_use_toggles: 22
  223.  
  224. # Multiplier for speed. Increase if you have false positives.
  225. speed_multiplier: 0.32
  226.  
  227. # Multiplier for slowness. Decrease if you have false positives.
  228. slow_multiplier: 0.03
  229.  
  230. # Every time a player fails the speed check, the band vl will go up by (actualDistance - expectedDistance) * band_multiplier
  231. # This can be set to 0 to turn off rubberbanding completely.
  232. band_multiplier: 5.0
  233.  
  234. # How many violations before a player will start being rubber-banded
  235. vls_to_band: 8
  236.  
  237. # How long must a player remain clean for band violations to be cleared? (seconds)
  238. clear_vl_delay: 12
  239.  
  240. # Map of violation levels to commands
  241. thresholds:
  242. 10: "aacmessage {player} It looks like you might be glitching, please sneak and right click on any block."
  243. 12: "aacstaffnotify {player} is suspected for Speed Hack (ping = {ping}, tps = {tps})"
  244. 25: "cc {player} if -ping-<91&-tps->19.5 do aackick {player} Moved unexpectedly (too quickly), Speed Hack? Turn off hacks to avoid ban!"
  245. 28: "cc {player} if -ping-<250&-tps->19.5 do aackick {player} Moved unexpectedly (too quickly), Speed Hack? Turn off hacks to avoid ban!"
  246. 30: "aackick {player} Moved unexpectedly (too quickly), Speed Hack? Turn off hacks to avoid ban!"
  247.  
  248. # HeadRoll stops players being derps :/
  249. headroll:
  250. # Do you want to enable the headroll check
  251. enabled: true
  252.  
  253. # Map of violation levels to commands
  254. thresholds:
  255. 1: "aacstaffnotify {player} is suspected for Derp hacks (ping = {ping}, tps = {tps})"
  256. 2: "aackick {player} Illegal head position, HeadRoll/Derp Hack? Turn off hacks to avoid ban!"
  257.  
  258. # ForceField detects combat hacks which hit entities around the player
  259. forcefield:
  260. # Do you want to enable the ForceField check
  261. enabled: true
  262.  
  263. # Do you want the player above you to be invisible
  264. # *HIGHLY* recommended to be kept at false.
  265. # The majority of hacked clients do not target invisible entities.
  266. # If you change this to true, KillAura detection will be severely slowed down. Best idea would be to ask your players to ignore it.
  267. head_player_invisible: false
  268.  
  269. # You can make the head player invisible when the player isn't fighting
  270. # With this true, the head player will be invisible when the player isn't fighting
  271. # If the player isn't fighting or this option is false, AAC will default to head_player_invisible
  272. # This takes PVP from combat_time, so make sure that's a sensible value
  273. invisible_outside_pvp: true
  274.  
  275. # How high above the player should the headplayer be spawned?
  276. # Anything under 2.7 could affect hit detection
  277. # Anything above 4.5 could be out of range of the player
  278. head_player_height: 3.4
  279.  
  280. # Should the head player be moved away if the player looks up?
  281. # This is to prevent players from creating false positives by hitting the head player (if it is visible)
  282. no_head_player_looking_up: true
  283.  
  284. # Do you want to spawn the side players
  285. # This spawns players within the users' FOV to confuse click aimbot
  286. # Side players are invisible, as they are within the user's FOV.
  287. use_side_players: true
  288.  
  289. # Use player names and gameprofiles from past players instead of random profiles
  290. # This can be extremely useful in preventing bypasses, as the player's details are completely legitimate
  291. # This setting has no effect if online_player_names is true.
  292. past_player_names: true
  293.  
  294. # Should the head player use profiles of players online right now?
  295. # If you have nametag plugins that use the scoreboard, turn this off
  296. # Otherwise, keep this on as it patches a massive number of possible bypasses
  297. online_player_names: true
  298.  
  299. # Do you want to keep the head player in the tab list?
  300. # This can prevent bypasses where the the client checks that the name is in the tablist, before hitting it.
  301. head_tablist: true
  302.  
  303. # Packet level configuration options
  304. magic:
  305. random_sprint: true
  306. equip_armour: true
  307. equip_held_item: true
  308. fake_on_ground: true
  309. send_damaged_animation: false
  310.  
  311. # Map of violation levels to commands
  312. thresholds:
  313. 3: "aacstaffnotify {player} is suspected for KillAura/ForceField Hack! (NPC check) (ping = {ping}, tps = {tps})"
  314. 4: "cc {player} if -ping-<91&-tps->19.5 do aackick {player} Impossible attacks, KillAura/ForceField Hack? Turn off hacks to avoid ban!"
  315. 7: "cc {player} if -ping-<250&-tps->19.5 do aackick {player} Impossible attacks, KillAura/ForceField Hack? Turn off hacks to avoid ban!"
  316. 9: "aackick {player} Impossible attacks, KillAura/ForceField Hack? Turn off hacks to avoid ban!"
  317.  
  318. # Knockback checks if the player moves after he is hit
  319. knockback:
  320. # Do you want to enable the knockback check
  321. enabled: true
  322.  
  323. # How long should AAC wait before checking a player
  324. tick_delay: 9
  325.  
  326. # Should AAC compensate for ping?
  327. add_ping: true
  328.  
  329. # What's the maximum ping value AAC should compensate to (pingspoof?)
  330. max_ping: 500
  331.  
  332. # What's the minimum distance a player should be knocked back
  333. min_knockback_dist: 0.01
  334.  
  335. # Minimum time a player should be knocked back for
  336. min_knockback_time: 2
  337.  
  338. # Map of violation levels to commands
  339. thresholds:
  340. 7: "aacstaffnotify {player} is suspected for Anti-Knockback (ping = {ping}, tps = {tps})"
  341. 8: "cc {player} if -ping-<91&-tps->19.5 do aackick {player} Not taking knockback, AntiKnockBack/NoKnockBack Hack? Turn off hacks to avoid ban!"
  342. 10: "cc {player} if -ping-<250&-tps->19.5 do aackick {player} Not taking knockback, AntiKnockBack/NoKnockBack Hack? Turn off hacks to avoid ban!"
  343. 16: "aackick {player} Not taking knockback, AntiKnockBack/NoKnockBack Hack? Turn off hacks to avoid ban!"
  344.  
  345. # Reach checks if entites the player hits are close enough to the player
  346. reach:
  347. # Do you want to enable the reach check
  348. enabled: true
  349.  
  350. # How far should AAC allow the player to reach (vanilla = 3.8)
  351. max_reach: 4.0
  352.  
  353. # How far does bukkit allow players to reach (Don't change this)
  354. max_bukkit_reach: 9.0
  355.  
  356. # How much should AAC compensate for hitbox stretching? Increase this first with false positives.
  357. move_multiplier: 1.5
  358.  
  359. # Map of violation levels to commands
  360. thresholds:
  361. 9: "aacstaffnotify {player} is suspected for Reach (ping = {ping}, tps = {tps})"
  362. 17: "aackick {player} Hitting too far away, Reach Hack? Turn off hacks to avoid ban!"
  363.  
  364. # NoSwing makes sure players swing their arm when attacking
  365. noswing:
  366. # Do you want to enable the noswing check
  367. enabled: true
  368.  
  369. # Map of violation levels to commands
  370. thresholds:
  371. 8: "aacstaffnotify {player} is suspected for NoSwing (ping = {ping}, tps = {tps})"
  372. 10: "cc {player} if -ping-<91&-tps->19.5 do aackick {player} Not swinging arm, NoSwing Hack? Turn off hacks to avoid ban!"
  373. 16: "cc {player} if -ping-<250&-tps->19.5 do aackick {player} Not swinging arm, NoSwing Hack? Turn off hacks to avoid ban!"
  374. 22: "aackick {player} Not swinging arm, NoSwing Hack? Turn off hacks to avoid ban!"
  375.  
  376. # Regen directly stops players from healing too quickly
  377. regen:
  378. # Do you want to enable the regen check
  379. enabled: true
  380.  
  381. # Should AAC cancel regeneration if it happens too quickly?
  382. cancel_regen: true
  383.  
  384. # What delay should AAC force between regeneration?
  385. min_regen_delay: 3600
  386.  
  387. # Map of violation levels to commands
  388. thresholds:
  389. 8: "aacstaffnotify {player} is suspected for Regeneration Hack (ping = {ping}, tps = {tps})"
  390. 15: "aackick {player} Regenerating health too quickly, Regen/Regeneration Hack? Turn off hacks to avoid ban!"
  391.  
  392. # KillAura detects combat hacks which give an unfair advantage
  393. killaura:
  394. # Do you want to enable the KillAura check
  395. enabled: true
  396.  
  397. # KillAura also has a different method of using NPCs. Check_chance to 0 to disable.
  398. npc:
  399. # What % of the time should AAC do an NPC check?
  400. check_chance: 100
  401.  
  402. # How long should AAC wait to spawn the NPC
  403. check_delay: 3
  404.  
  405. # Should AAC use a random entity type for the NPC? false = NPC will be the type of entity the player is fighting with.
  406. random_type: true
  407.  
  408. # After spawning the NPC, how long should AAC wait before starting to count hits?
  409. # check_delay + listen_delay must be less than 9, or hits will be lost.
  410. listen_delay: 6
  411.  
  412. # How far away must 2 players be to be checked?
  413. min_dist: 2.0
  414.  
  415. # How long should the NPC be spawned for?
  416. ticks_spawned: 9
  417.  
  418. # How far along the distance should the NPC be spawned
  419. percent_distance: 80
  420.  
  421. # How much should the NPC check be weighted per hit?
  422. npc_multiplier: 5
  423.  
  424. # How far off should a player be able to look to allow the hit
  425. max_diff: 0.11
  426.  
  427. # How far should the player be allowed to reach through the NPC
  428. max_reach: 4.5
  429.  
  430. # How long should a player be prevented from hitting someone when he fails this check? (ticks)
  431. suspended_combat_time: 6
  432.  
  433. # Heuristic components: These will contribute to the kick threshold when a player has a high likelihood of hacking
  434.  
  435. # Requried chance for an Aimbot kick (%). Set to something >= 100 to disable
  436. aimbot: 80
  437.  
  438. # Required chance for a Reach kick (%). Set to something >= 100 to disable
  439. reach: 80
  440.  
  441. # Required chance for an Accuracy kick (%). Set to something >= 100 to disable
  442. # EXPERIMENTAL
  443. accuracy: 80
  444.  
  445. # Map of violation levels to commands
  446. thresholds:
  447. 9: "aacstaffnotify {player} is suspected for Reach/KillAura (Heuristics) (ping = {ping}, tps = {tps})"
  448. 14: "cc {player} if -ping-<91&-tps->19.5 do aackick {player} Suspicious (KillAura-like) combat, attacking far entities, Reach Hack? Turn off hacks to avoid ban!"
  449. 16: "cc {player} if -ping-<250&-tps->19.5 do aackick {player} Suspicious (KillAura-like) combat, attacking far entities, Reach Hack? Turn off hacks to avoid ban!"
  450. 16: "aackick {player} Suspicious (KillAura-like) combat, attacking far entities, Reach Hack? Turn off hacks to avoid ban!"
  451.  
  452. # CombatImpossible cancels hits which cannot happen normally
  453. combatimpossible:
  454. # Do you want to enable the CombatImpossible check
  455. enabled: true
  456.  
  457. # Should hits be cancelled if the attacker is dead?
  458. cancel_dead: true
  459.  
  460. # Should hits be cancelled if the attacker is using an item?
  461. cancel_using_item: true
  462.  
  463. # Map of violation levels to commands
  464. thresholds:
  465. 12: "aacstaffnotify {player} may be hitting illegitimately, or could be glitched (ping = {ping}, tps = {tps})"
  466.  
  467. # NoFall ensures players take fall damage
  468. nofall:
  469. # Do you want to enable the NoFall check
  470. enabled: true
  471.  
  472. # Minimum downwards velocity for NoFall to apply
  473. required_velocity: -0.2
  474.  
  475. # Should AAC deal fall damage to players?
  476. deal_damage: true
  477.  
  478. # Map of violation levels to commands
  479. thresholds:
  480. 10: "aacstaffnotify {player} is suspected for NoFall/Elytra hacks (ping = {ping}, tps = {tps})"
  481. 30: "aackick {player} Suspicious activity midair, NoFall/Elytra Hack? Turn off hacks to avoid ban!"
  482.  
  483. # Glide ensures players fall at the right speed
  484. glide:
  485. # Do you want to enable the Glide check
  486. enabled: true
  487.  
  488. # How strongly should AAC enforce fall speeds (smaller values are more accurate)
  489. tolerance: 0.03
  490.  
  491. # Minimum violation level for a player to be teleported down. Only if teleport is true
  492. min_vl: 5
  493. # Ticks after velocity a player should be immune to the glide check
  494. vel_ticks: 12
  495.  
  496. # Teleport the player down if detected?
  497. teleport: true
  498.  
  499. # Map of violation levels to commands
  500. thresholds:
  501. 25: "aacstaffnotify {player} is suspected for Glide hacks #1 (ping = {ping}, tps = {tps})"
  502. 45: "aacstaffnotify {player} is suspected for Glide hacks #2 (ping = {ping}, tps = {tps})"
  503. 95: "aacstaffnotify {player} is about to be kicked for Glide hacks (ping = {ping}, tps = {tps})"
  504. 110: "aackick {player} Not falling correctly. Severe lag? or Glide Hack? Turn off hacks to avoid ban!"
  505.  
  506. # Climb stops people climbing ladders too quickly
  507. climb:
  508. # Do you want to enable the Climb check
  509. enabled: true
  510.  
  511. # How fast should a player be allowed to start a ladder climb
  512. max_start_speed: 1.5
  513.  
  514. # How fast should a player be allowed to climb a ladder
  515. max_ascent_speed: 0.14
  516.  
  517. # Should climb teleport players?
  518. teleport: true
  519.  
  520. # Map of violation levels to commands
  521. thresholds:
  522. 15: "aacstaffnotify {player} is climbing ladders too quickly, may be using FastLadder/Climb hacks (ping = {ping}, tps = {tps})"
  523. 30: "aackick {player} Climbing ladders too quickly, Climb/Spider Hack? Turn off hacks to avoid ban!"
  524.  
  525. # Jesus stops people from walking on water
  526. jesus:
  527. # Do you want to enable the Jesus check
  528. enabled: true
  529. # Should Jesus teleport players?
  530. teleport: true
  531.  
  532. # Map of violation levels to commands
  533. thresholds:
  534. 10: "aacstaffnotify {player} is suspected for Jesus hacks (Walkin on water) (ping = {ping}, tps = {tps})"
  535. 30: "aacstaffnotify {player} is very likely to be using Jesus hacks!"
  536. 50: "aackick {player} Walking on water, Jesus Hack? Turn off hacks to avoid ban!"
  537.  
  538. # Phase stops people glitching through blocks
  539. phase:
  540. # Do you want to enable the Phase check
  541. enabled: true
  542.  
  543. # How long should a player be frozen in place after being detected for phase? (ms)
  544. freeze_time: 200
  545.  
  546. # What's the maximum distance AAC should teleport players to ideal locations.
  547. max_dist: 3.0
  548.  
  549. # Should AAC check for vclip
  550. check_vclip: true
  551.  
  552. # Map of violation levels to commands
  553. thresholds:
  554. 10: "aacstaffnotify {player} is suspected for Phase #1 (ping = {ping}, tps = {tps})"
  555. 30: "aacstaffnotify {player} is suspected for Phase #2 (ping = {ping}, tps = {tps})"
  556.  
  557. # FastUse stops players consuming items too quickly
  558. fastuse:
  559. # Do you want to enable the FastUse check
  560. enabled: true
  561.  
  562. # What delay should AAC enforce for eating an item (ms)
  563. ms_to_use: 1200
  564.  
  565. # Map of violation levels to commands
  566. thresholds:
  567. 3: "aacstaffnotify {player} is suspected for FastUse/FastEat hacks (ping = {ping}, tps = {tps})"
  568. 4: "cc {player} if -ping-<91&-tps->19.5 do aackick {player} Using items too quickly, FastUse/FastEat Hack? Turn off hacks to avoid ban!"
  569. 7: "cc {player} if -ping-<250&-tps->19.5 do aackick {player} Using items too quickly, FastUse/FastEat Hack? Turn off hacks to avoid ban!"
  570. 9: "aackick {player} Using items too quickly, FastUse/FastEat Hack? Turn off hacks to avoid ban!"
  571.  
  572. # FastBreak stops players from breaking blocks too quickly
  573. fastbreak:
  574. # Do you want to enable the fastbreak check?
  575. enabled: true
  576.  
  577. # How many ticks should fastbreak count as lag, and ignore
  578. let_ticks: 2
  579.  
  580. # Should AAC cancel an illegal block break?
  581. cancel_break: true
  582.  
  583. # Should AAC check for a break delay (i.e. between block breaks)
  584. check_delay: true
  585.  
  586. # Map of violation levels to commands
  587. thresholds:
  588. 10: "aacstaffnotify {player} is suspected for FastBreak hacks (ping = {ping}, tps = {tps})"
  589. 20: "aackick {player} Breaking blocks too fast, FastBreak Hack? Turn off hacks to avoid ban!"
  590.  
  591. # FastPlace stops players from placing blocks too quickly
  592. fastplace:
  593. # Do you want to enable the fastplace check?
  594. enabled: true
  595.  
  596. # How many ms should fastplace force between block placements?
  597. min_delay: 100
  598.  
  599. # Should AAC cancel an illegal block place?
  600. cancel_place: true
  601.  
  602. # Map of violation levels to commands
  603. thresholds:
  604. 10: "aacstaffnotify {player} is suspected for FastPlace hacks (ping = {ping}, tps = {tps})"
  605. 20: "aackick {player} Placing blocks too fast, FastPlace Hack? Turn off hacks to avoid ban!"
  606.  
  607. # Nuker stops players from breaking too many blocks at once
  608. nuker:
  609. # Do you want to enable the nuker check?
  610. enabled: true
  611.  
  612. # How many blocks should a player be able to break in 1 second: vl if greater than this value
  613. max_breaks_per_second: 40
  614.  
  615. # The violation will only be recorded if it divides by this number (reduces spam)
  616. vl_divisor: 30
  617.  
  618. # Map of violation levels to commands
  619. thresholds:
  620. 5: "aacstaffnotify {player} is suspected for Nuker (ping = {ping}, tps = {tps})"
  621. 10: "aackick {player} Breaking too many blocks, Nuker Hack? Turn off hacks to avoid ban!"
  622.  
  623. # ImpossibleInteract stops players interacting with blocks they can't
  624. impossibleinteract:
  625. # Do you want to enable the impossibleinteract check
  626. enabled: true
  627.  
  628. # Detect interacting with liquids?
  629. cancel_liquids: true
  630.  
  631. # Detect ghosthands?
  632. cancel_ghosthand: true
  633.  
  634. # Map of violation levels to commands
  635. thresholds:
  636. 14: "aacstaffnotify {player} is interacting suspiciously #1 (ping = {ping}, tps = {tps})"
  637. 25: "aacstaffnotify {player} is interacting suspiciously #2 (ping = {ping}, tps = {tps})"
  638.  
  639. # PlayerRadar hides players that cannot be seen
  640. playerradar:
  641. # Do you want to enable anti-radar? (Experimental)
  642. enabled: false
  643.  
  644. # How far must 2 players be apart to be hidden from each other?
  645. # Players closer than this will always be able to see each other
  646. # In games where nametags are not shown, this can be set to 0.
  647. required_dist: 15
  648.  
  649. # This should be set to your entity render distance (Spigot default = 48)
  650. max_dist: 48
  651.  
  652. # Map of violation levels to commands
  653. thresholds:
  654. 49: "aacstaffnotify {player} is suspected for Radar (ping = {ping}, tps = {tps})"
  655.  
  656. # Spam prevents players from spamming the server chat
  657. spam:
  658. # Do you want to enable the spam check?
  659. enabled: false
  660.  
  661. # What words should not be covered by the anti-spam check?
  662. # messages less than 3 letters are already ignored
  663. whitelist:
  664. - "lol"
  665. - "hello"
  666. - "okay"
  667.  
  668. # How many messages should a player be able to send in 10 seconds
  669. message_limit: 4
  670.  
  671. # How fast can a player send messages (ticks)
  672. chat_speed: 10
  673.  
  674. # Map of violation levels to commands
  675. thresholds:
  676. 10: "aacstaffnotify {player} is probably spamming (ping = {ping}, tps = {tps})"
  677. 15: "aackick {player} Chatting too fast, SpamBot Hack? Turn off hacks to avoid ban!"
  678.  
  679. ### General things
  680.  
  681. # How many times must a player be kicked before he is banned (-1 for no autoban)
  682. ban_threshold: -1
  683.  
  684. # What command should be executed when a player is banned (only applies for /aackick)
  685. ban_command: "aackick {player} Turn off hacks to avoid ban!"
  686.  
  687. # How long after a player is kicked should he be allowed to log in (ticks)
  688. kick_ticks: 120
  689.  
  690. # How long before a player leaves combat after dealing/taking damage
  691. # Don't set this to 0 or -1, it's crucial for the forcefield and killaura checks. Change kill_loggers only to disable combat logging.
  692. combat_time: 50
  693.  
  694. # Should AAC kill combat loggers (combat_time)
  695. kill_loggers: false
  696.  
  697. # Should AAC log events to a file?
  698. log_file: true
  699.  
  700. # Should AAC log events to the console?
  701. log_console: true
  702.  
  703. # Should /aackick broadcast a message?
  704. aackick_broadcast: true
  705.  
  706. # Should AAC disable/enable checks dynamically? IF YOU HAVE PWP DISABLE
  707. usetps: true
  708.  
  709. # Disable the command /aac? If you really want to ;(
  710. aac: false
  711.  
  712. # Enable verbose logging? This will allow those with the AAC.verbose permission to get spammed.
  713. # Not recommended.
  714. verbose: false
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