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- on death of player:
- if attacker is set:
- if attacker is a player:
- send "&a&l+ kill"
- stop
- else:
- stop
- stop
- else:
- stop
- stop
- if victim is set:
- if attacker is a player:
- send "&c&l+ Death"
- stop
- else:
- stop
- stop
- else:
- stop
- stop
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