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- local runservice = game:GetService("RunService")
- while true do
- for i,v in pairs( game:GetChildren() ) do
- if v.ClassName=="Workspace" then
- for i,z in pairs( v:GetChildren() ) do
- if z.ClassName=="Model" then
- for i,u in pairs( z:GetChildren() ) do
- if u.ClassName=="Part" then
- for i,q in pairs( u:GetChildren() ) do
- if q.Name=="TouchInterest" then
- for i,ol in pairs( u:GetChildren() ) do
- if ol.ClassName=="MeshPart" then
- for i,sql in pairs( ol:GetChildren() ) do
- if sql.ClassName=="Trail" then
- if sql.Parent:FindFirstChild("Zeta") then
- else
- local bill = Instance.new("BillboardGui",sql.Parent)
- bill.Name="Zeta"
- bill.Size=UDim2.new(1,10,1,10)
- bill.AlwaysOnTop=true
- Instance.new("Frame",bill)
- bill.Frame.Name="Lines"
- bill.Lines.Size=UDim2.new(1,-2,1,-2)
- bill.Lines.Visible=true
- bill.Lines.BackgroundTransparency=1
- local box = Instance.new("Folder",bill.Lines)
- box.Name="Box"
- local top = Instance.new("Frame",box)
- top.BackgroundColor3=Color3.fromRGB(85,255,255)
- top.BorderSizePixel=0
- top.Position=UDim2.new(0,0,0,0)
- top.Size=UDim2.new(0.99,0,0,1)
- local bottom = Instance.new("Frame",box)
- bottom.BackgroundColor3=Color3.fromRGB(85,255,255)
- bottom.BorderSizePixel=0
- bottom.Position=UDim2.new(0,0,0.99,0)
- bottom.Size=UDim2.new(0.99,0,0,1)
- local right = Instance.new("Frame",box)
- right.BackgroundColor3=Color3.fromRGB(85,255,255)
- right.BorderSizePixel=0
- right.Position=UDim2.new(0.99,0,0,0)
- right.Size=UDim2.new(0,1,0.99,1)
- local left = Instance.new("Frame",box)
- left.BackgroundColor3=Color3.fromRGB(85,255,255)
- left.BorderSizePixel=0
- left.Position=UDim2.new(0,0,0,0)
- left.Size=UDim2.new(0,1,0.99,1)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- wait(3)
- end
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