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Caigepayne

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Sep 23rd, 2019
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  1. local runservice = game:GetService("RunService")
  2. while true do
  3. for i,v in pairs( game:GetChildren() ) do
  4. if v.ClassName=="Workspace" then
  5. for i,z in pairs( v:GetChildren() ) do
  6. if z.ClassName=="Model" then
  7. for i,u in pairs( z:GetChildren() ) do
  8. if u.ClassName=="Part" then
  9. for i,q in pairs( u:GetChildren() ) do
  10. if q.Name=="TouchInterest" then
  11. for i,ol in pairs( u:GetChildren() ) do
  12. if ol.ClassName=="MeshPart" then
  13. for i,sql in pairs( ol:GetChildren() ) do
  14. if sql.ClassName=="Trail" then
  15. if sql.Parent:FindFirstChild("Zeta") then
  16.  
  17. else
  18. local bill = Instance.new("BillboardGui",sql.Parent)
  19. bill.Name="Zeta"
  20. bill.Size=UDim2.new(1,10,1,10)
  21. bill.AlwaysOnTop=true
  22. Instance.new("Frame",bill)
  23. bill.Frame.Name="Lines"
  24. bill.Lines.Size=UDim2.new(1,-2,1,-2)
  25. bill.Lines.Visible=true
  26. bill.Lines.BackgroundTransparency=1
  27. local box = Instance.new("Folder",bill.Lines)
  28. box.Name="Box"
  29. local top = Instance.new("Frame",box)
  30. top.BackgroundColor3=Color3.fromRGB(85,255,255)
  31. top.BorderSizePixel=0
  32. top.Position=UDim2.new(0,0,0,0)
  33. top.Size=UDim2.new(0.99,0,0,1)
  34. local bottom = Instance.new("Frame",box)
  35. bottom.BackgroundColor3=Color3.fromRGB(85,255,255)
  36. bottom.BorderSizePixel=0
  37. bottom.Position=UDim2.new(0,0,0.99,0)
  38. bottom.Size=UDim2.new(0.99,0,0,1)
  39. local right = Instance.new("Frame",box)
  40. right.BackgroundColor3=Color3.fromRGB(85,255,255)
  41. right.BorderSizePixel=0
  42. right.Position=UDim2.new(0.99,0,0,0)
  43. right.Size=UDim2.new(0,1,0.99,1)
  44. local left = Instance.new("Frame",box)
  45. left.BackgroundColor3=Color3.fromRGB(85,255,255)
  46. left.BorderSizePixel=0
  47. left.Position=UDim2.new(0,0,0,0)
  48. left.Size=UDim2.new(0,1,0.99,1)
  49. end
  50. end
  51. end
  52. end
  53. end
  54. end
  55. end
  56. end
  57. end
  58. end
  59. end
  60. end
  61. end
  62. wait(3)
  63. end
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