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  1. <?xml version="1.0"?>
  2. <gameList>
  3. <game>
  4. <path>/home/pi/RetroPie/roms/fba/1942.zip</path>
  5. <name>1942 (Revision B)</name>
  6. <cover>/home/pi/RetroPie/roms/fba/media/covers/1942.png</cover>
  7. <image>/home/pi/RetroPie/roms/fba/media/screenshots/1942.png</image>
  8. <marquee />
  9. <video>/home/pi/RetroPie/roms/fba/media/videos/1942.mp4</video>
  10. <rating />
  11. <desc>A 34-year-old Arcade Video Game PCB
  12.  
  13. 1942 (c) 1984 Capcom.
  14.  
  15. 1942 is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet.
  16.  
  17. The player pilots a plane dubbed the &quot;Super Ace&quot; (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The &apos;Super Ace&apos; can perform a limited number of rolls or &apos;loop-the-loops&apos; to evade enemy planes and shots.
  18.  
  19. During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a &apos;POW&apos; symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player&apos;s guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it&apos;s collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.
  20.  
  21. At the end of each stage the &apos;Super Ace&apos; lands on an aircraft carrier and bonus points are awarded based on player performance. 1942 differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.</desc>
  22. <releasedate>19840101</releasedate>
  23. <developer />
  24. <publisher>Capcom</publisher>
  25. <genre>Shooter / Flying Vertical</genre>
  26. <players>2</players>
  27. </game>
  28. <game>
  29. <path>/home/pi/RetroPie/roms/fba/1943.zip</path>
  30. <name>1943: The Battle of Midway (Euro)</name>
  31. <cover>/home/pi/RetroPie/roms/fba/media/covers/1943.png</cover>
  32. <image>/home/pi/RetroPie/roms/fba/media/screenshots/1943.png</image>
  33. <marquee />
  34. <video>/home/pi/RetroPie/roms/fba/media/videos/1943.mp4</video>
  35. <rating />
  36. <desc>A 31-year-old Arcade Video Game PCB
  37.  
  38. 1943 - The Battle of Midway (c) 1987 Capcom.
  39.  
  40. Export release. Game developed in Japan by Capcom. For more information, please see the original Japanese version entry: &quot;1943 - Midway Kaisen&quot;.
  41.  
  42. - TRIVIA -
  43.  
  44. 1943 - The Battle of Midway was released in June 1987 outside Japan. It is known in Japan as &quot;1943 - Midway Kaisen&quot; (translated from Japanese as &apos;1943 - Midway Naval Battle&apos;).
  45.  
  46. Brian Chapel holds the record for this game with 2,947,360 points on June 23, 1988.
  47.  
  48. - SERIES -
  49.  
  50. 1. 1942 (1984)
  51. 2. 1943 - Midway Kaisen (1987)
  52. 3. 1943 Kai - Midway Kaisen (1988)
  53. 4. 1941 - Counter Attack [B-Board 89625B-1] (1990)
  54. 5. 19XX - The War Against Destiny [Green Board] (1995)
  55. 6. 1944 - The Loop Master [Green Board] (2000)
  56. 7. 1942 - Joint Strike (2008, PSN/XBLA)
  57.  
  58. - PORTS -
  59.  
  60. Here is a list of ports released outside Japan and North America. To see ports released in Japan, see &quot;1943 - Midway Kaisen&quot;. To see ports released in North America, see &quot;1943 - The Battle of Midway [Conversion Kit]&quot;.
  61.  
  62. * CONSOLES:
  63. [EU] Sony PlayStation (sept.3, 1999) &quot;Capcom Generations 1 - Wings of Destiny [Capcom Generations Disc 1] [Model SLES-01881]&quot;
  64. [EU] Microsoft XBOX (nov.18, 2005) &quot;Capcom Classics Collection&quot;
  65. [EU] Sony PS2 (nov.18, 2005) &quot;Capcom Classics Collection [Model SLES-53661]&quot;
  66. Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) &quot;Capcom Arcade Cabinet&quot;
  67. Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) &quot;Capcom Arcade Cabinet&quot;
  68. Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) &quot;Capcom Arcade Cabinet&quot;
  69.  
  70. * HANDHELDS:
  71. [EU] Sony PSP (nov.10, 2006) &quot;Capcom Classics Collection Reloaded [Model ULES-00377]&quot;
  72. [AU] Sony PSP (nov.16, 2006) &quot;Capcom Classics Collection Reloaded&quot;
  73.  
  74. * COMPUTERS:
  75. [EU] Atari ST (1988)
  76. Amstrad CPC [Tape] [EU] (1988)
  77. Amstrad CPC [Disc] [EU] (1988)
  78. [EU] Commodore C64 (1988)
  79. [EU] Sinclair ZX Spectrum (1988)
  80. [EU] Commodore Amiga (1989)
  81.  
  82. - CONTRIBUTE -
  83.  
  84. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=8&amp;o=2</desc>
  85. <releasedate>19870101</releasedate>
  86. <developer />
  87. <publisher>Capcom</publisher>
  88. <genre>Shooter / Flying Vertical</genre>
  89. <players>2</players>
  90. </game>
  91. <game>
  92. <path>/home/pi/RetroPie/roms/fba/1944.zip</path>
  93. <name>1944: The Loop Master (USA 000620)</name>
  94. <cover>/home/pi/RetroPie/roms/fba/media/covers/1944.png</cover>
  95. <image>/home/pi/RetroPie/roms/fba/media/screenshots/1944.png</image>
  96. <marquee />
  97. <video>/home/pi/RetroPie/roms/fba/media/videos/1944.mp4</video>
  98. <rating />
  99. <desc>A 18-year-old Capcom CPS-II Cart.
  100.  
  101. 1944 - The Loop Master (c) 2000 Capcom Ent., Inc.
  102.  
  103. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;1944 - The Loop Master [Green Board]&quot; (Japan 000620).</desc>
  104. <releasedate>20000101</releasedate>
  105. <developer />
  106. <publisher>Eighting / Raizing (Capcom license)</publisher>
  107. <genre>Shooter / Flying Vertical</genre>
  108. <players>2</players>
  109. </game>
  110. <game>
  111. <path>/home/pi/RetroPie/roms/fba/19xx.zip</path>
  112. <name>19XX: The War Against Destiny (USA 951207)</name>
  113. <cover>/home/pi/RetroPie/roms/fba/media/covers/19xx.png</cover>
  114. <image>/home/pi/RetroPie/roms/fba/media/screenshots/19xx.png</image>
  115. <marquee />
  116. <video>/home/pi/RetroPie/roms/fba/media/videos/19xx.mp4</video>
  117. <rating />
  118. <desc>A 22-year-old Capcom CPS-II Cart.
  119.  
  120. 19XX - The War Against Destiny (c) 1996 Capcom USA, Incorporated.
  121.  
  122. North American &amp; European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;19XX - The War Against Destiny [Green Board]&quot;.</desc>
  123. <releasedate>19960101</releasedate>
  124. <developer />
  125. <publisher>Capcom</publisher>
  126. <genre>Shooter / Flying Vertical</genre>
  127. <players>2</players>
  128. </game>
  129. <game>
  130. <path>/home/pi/RetroPie/roms/fba/2020bb.zip</path>
  131. <name>2020 Super Baseball (set 1)</name>
  132. <cover>/home/pi/RetroPie/roms/fba/media/covers/2020bb.png</cover>
  133. <image>/home/pi/RetroPie/roms/fba/media/screenshots/2020bb.png</image>
  134. <marquee />
  135. <video>/home/pi/RetroPie/roms/fba/media/videos/2020bb.mp4</video>
  136. <rating />
  137. <desc>A 27-year-old SNK Neo-Geo MVS Cart.
  138.  
  139. 2020 Super Baseball (c) 1991 SNK Corporation.
  140.  
  141. There is no longer conventional baseball in 2020. The Super Baseball designed by the SUPER BASEBALL ASSOCIATION has been very popular and is the best sport. However, the truth is that the association has used a colossal sum of money to promote Super Baseball as show business. They have manipulated each player&apos;s ability using the control computer to secretly decide victory or defeat in every game. The players who knew this removed the connecting parts of the computer to play their own game of baseball.
  142.  
  143. Finally, a fair game in going to be played at &quot;CYBER EGG&quot;!
  144.  
  145. FUTURISTIC SUPER BASEBALL, NOW PLAY BALL!
  146.  
  147. 2020 Super Baseball:
  148. 1. Futuristic Graphics
  149. 2. Select 1 of 12 individual teams of men, women &amp; robot players.
  150. 3. Fast paced game with new rules!
  151. 4. You can make your team stronger with prizes earned from amazing catches.
  152. 5. 2 players simultaneous competition with CONTINUE mode.</desc>
  153. <releasedate>19910101</releasedate>
  154. <developer />
  155. <publisher>SNK / Pallas</publisher>
  156. <genre>Sports / Baseball</genre>
  157. <players>2</players>
  158. </game>
  159. <game>
  160. <path>/home/pi/RetroPie/roms/fba/sonicwi2.zip</path>
  161. <name>Aero Fighters 2 / Sonic Wings 2</name>
  162. <cover>/home/pi/RetroPie/roms/fba/media/covers/sonicwi2.png</cover>
  163. <image>/home/pi/RetroPie/roms/fba/media/screenshots/sonicwi2.png</image>
  164. <marquee />
  165. <video>/home/pi/RetroPie/roms/fba/media/videos/sonicwi2.mp4</video>
  166. <rating />
  167. <desc>A 24-year-old SNK Neo-Geo MVS Cart.
  168.  
  169. Sonic Wings 2 (c) 1994 Video System.
  170.  
  171. The first sequel to the superb vertically scrolling shoot-em-up &quot;Sonic Wings&quot;, players once again take control of a Jet fighter aircraft and take to the skies to destroy enemy jets, boats, helicopters, gun emplacements and huge end-of-level bosses. The graphics are every bit as accomplished as those of the prequel and the game delivers a good level of challenge.
  172.  
  173. The end-of-level bosses change from game-to-game; a nice touch that adds variety to an already solid game.
  174.  
  175. Players can choose to play as any one of eight different fighter pilots, each of which pilots a different jet:
  176. * American F-117A Nighthawk piloted by Robo-Keaton.
  177. * American A-10 Thunderbolt II piloted by Mao Mao.
  178. * Japanese Fighter-Support X piloted by Hien.
  179. * Japanese F-15 Eagle piloted by Captain Silver.
  180. * International F-14 Tomcat piloted by Cindy and Ellen.
  181. * International YF-23 Black Widow II piloted by Spanky.
  182. * French Rafale piloted by Steve.
  183. * British Sea Harrier FRS2 piloted by Bobby.</desc>
  184. <releasedate>19940101</releasedate>
  185. <developer />
  186. <publisher>Video System Co.</publisher>
  187. <genre>Shooter / Flying Vertical</genre>
  188. <players>2</players>
  189. </game>
  190. <game>
  191. <path>/home/pi/RetroPie/roms/fba/aburner.zip</path>
  192. <name>After Burner</name>
  193. <cover>/home/pi/RetroPie/roms/fba/media/covers/aburner.png</cover>
  194. <image>/home/pi/RetroPie/roms/fba/media/screenshots/aburner.png</image>
  195. <marquee />
  196. <video>/home/pi/RetroPie/roms/fba/media/videos/aburner.mp4</video>
  197. <rating />
  198. <desc>A 31-year-old Arcade Video Game PCB
  199.  
  200. After Burner (c) 1987 Sega.
  201.  
  202. Another 3-D Sega game rendered with their superb sprite-scaling technology; this time putting the player into the seat of a powerful jet fighter.
  203.  
  204. A number of colorful, fast-moving environments await the player, as he or she takes on the hordes of enemy planes intent on the player&apos;s destruction.
  205.  
  206. At the end of every 2nd stage, the player&apos;s jet fighter is re-fueled and re-armed, either by the appearance of a large support plane, or by landing on a military airstrip.
  207.  
  208. After Burner&apos;s straightforward shoot&apos;em up game-play is unremarkable and repetitive, but fun - largely down to the game&apos;s incredible visuals.</desc>
  209. <releasedate>19870101</releasedate>
  210. <developer />
  211. <publisher>Sega</publisher>
  212. <genre>Shooter / Flying (chase view)</genre>
  213. <players>1</players>
  214. </game>
  215. <game>
  216. <path>/home/pi/RetroPie/roms/fba/airwolf.zip</path>
  217. <name>Airwolf</name>
  218. <cover>/home/pi/RetroPie/roms/fba/media/covers/airwolf.png</cover>
  219. <image>/home/pi/RetroPie/roms/fba/media/screenshots/airwolf.png</image>
  220. <marquee />
  221. <video>/home/pi/RetroPie/roms/fba/media/videos/airwolf.mp4</video>
  222. <rating />
  223. <desc>A 31-year-old Arcade Video Game PCB
  224.  
  225. Airwolf (c) 1987 Kyugo.
  226.  
  227. A horizontally scrolling shoot&apos;em up game.</desc>
  228. <releasedate>19870101</releasedate>
  229. <developer />
  230. <publisher>Kyugo</publisher>
  231. <genre>Shooter / Flying Horizontal</genre>
  232. <players>2</players>
  233. </game>
  234. <game>
  235. <path>/home/pi/RetroPie/roms/fba/alibaba.zip</path>
  236. <name>Ali Baba and 40 Thieves</name>
  237. <cover>/home/pi/RetroPie/roms/fba/media/covers/alibaba.png</cover>
  238. <image>/home/pi/RetroPie/roms/fba/media/screenshots/alibaba.png</image>
  239. <marquee />
  240. <video>/home/pi/RetroPie/roms/fba/media/videos/alibaba.mp4</video>
  241. <rating />
  242. <desc>A 36-year-old Arcade Video Game PCB
  243.  
  244. Ali Baba and 40 Thieves (c) 1982 Sega.
  245.  
  246. Ali Baba and 40 Thieves is an arcade game in which the player must utilize a four-way joystick to take control of the eponymous Ali Baba who must fend off and kill the forty thieves as they try to steal his money; at the start of the game, Ali Baba goes into the room at the top of the screen as that text &quot;Open Sesame&quot; appears above him, grabs the seven bags of money and takes them down to the room at the bottom of the screen. He will now have to hit each of the forty thieves as they enter the room - but if one of them should make it to the room at the bottom of the screen he will pick up one of the seven bags of money then try to take it back up to the room at the top of the screen. If the thieves take all seven of the money bags up to the top of the screen, it will cost Ali Baba a life; but, if he &quot;hits&quot; all forty thieves without this happening (except the large and invulnerable red one), he will proceed to the next level.</desc>
  247. <releasedate>19820101</releasedate>
  248. <developer />
  249. <publisher>Sega</publisher>
  250. <genre>Maze / Collect</genre>
  251. <players>2</players>
  252. </game>
  253. <game>
  254. <path>/home/pi/RetroPie/roms/fba/aliensyn.zip</path>
  255. <name>Alien Syndrome (set 4, System 16B, unprotected)</name>
  256. <cover>/home/pi/RetroPie/roms/fba/media/covers/aliensyn.png</cover>
  257. <image>/home/pi/RetroPie/roms/fba/media/screenshots/aliensyn.png</image>
  258. <marquee />
  259. <video>/home/pi/RetroPie/roms/fba/media/videos/aliensyn.mp4</video>
  260. <rating />
  261. <desc>A 31-year-old Arcade Video Game PCB
  262.  
  263. Alien Syndrome (c) 1987 Sega.
  264.  
  265. Alien Syndrome is a overhead-view run and gun game for one or two players in which a number of Mankind&apos;s space ships and bases have been overrun by an alien race, who have taken the human inhabitants hostage.
  266.  
  267. Players control two soldiers named Ricky and Mary and must fight their way through large eight-way scrolling levels to rescue their captured comrades. Once a set number of hostages have been rescued, an exit opens and players can pass through it to fight the end-of-level guardian. Once the guardian is defeated, play moves onto the next stage.
  268.  
  269. A time-bomb is automatically set at the start of each stage, which must then be completed before the bomb&apos;s timer runs down. Failure to finish the level in time results in the death of the player characters. Weapon upgrades and maps of the current level are available at certain points and are accessed via hatchways in the wall.
  270.  
  271. Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game&apos;s final, massive guardian.</desc>
  272. <releasedate>19870101</releasedate>
  273. <developer />
  274. <publisher>Sega</publisher>
  275. <genre>Maze / Shooter Large</genre>
  276. <players>2</players>
  277. </game>
  278. <game>
  279. <path>/home/pi/RetroPie/roms/fba/avsp.zip</path>
  280. <name>Alien vs. Predator (Euro 940520)</name>
  281. <cover>/home/pi/RetroPie/roms/fba/media/covers/avsp.png</cover>
  282. <image>/home/pi/RetroPie/roms/fba/media/screenshots/avsp.png</image>
  283. <marquee />
  284. <video>/home/pi/RetroPie/roms/fba/media/videos/avsp.mp4</video>
  285. <rating />
  286. <desc>A 24-year-old Capcom CPS-II Cart.
  287.  
  288. Alien vs. Predator (c) 1994 Capcom USA, Incorporated.
  289.  
  290. North American &amp; European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Alien vs. Predator [Green Board]&quot;.</desc>
  291. <releasedate>19940101</releasedate>
  292. <developer />
  293. <publisher>Capcom</publisher>
  294. <genre>Fighter / 2.5D</genre>
  295. <players>3</players>
  296. </game>
  297. <game>
  298. <path>/home/pi/RetroPie/roms/fba/aliens.zip</path>
  299. <name>Aliens (World set 1)</name>
  300. <cover>/home/pi/RetroPie/roms/fba/media/covers/aliens.png</cover>
  301. <image>/home/pi/RetroPie/roms/fba/media/screenshots/aliens.png</image>
  302. <marquee />
  303. <video>/home/pi/RetroPie/roms/fba/media/videos/aliens.mp4</video>
  304. <rating />
  305. <desc>A 28-year-old Arcade Video Game PCB
  306.  
  307. Aliens (c) 1990 Konami.
  308.  
  309. Aliens is a scrolling run &apos;n&apos; gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with &apos;Newt&apos;, the little girl who survived the alien invasion of her settlement.
  310.  
  311. Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game&apos;s final boss being the Alien Queen herself.
  312.  
  313. As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines&apos; APC vehicle, shooting the hordes of aliens that swarm towards it.
  314.  
  315. As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.</desc>
  316. <releasedate>19900101</releasedate>
  317. <developer />
  318. <publisher>Konami</publisher>
  319. <genre>Platform / Shooter Scrolling</genre>
  320. <players>2</players>
  321. </game>
  322. <game>
  323. <path>/home/pi/RetroPie/roms/fba/alpham2.zip</path>
  324. <name>Alpha Mission II / ASO II - Last Guardian (NGM-007 ~ NGH-007)</name>
  325. <cover>/home/pi/RetroPie/roms/fba/media/covers/alpham2.png</cover>
  326. <image>/home/pi/RetroPie/roms/fba/media/screenshots/alpham2.png</image>
  327. <marquee />
  328. <video>/home/pi/RetroPie/roms/fba/media/videos/alpham2.mp4</video>
  329. <rating />
  330. <desc>A 27-year-old SNK Neo-Geo MVS Cart.
  331.  
  332. ASO II - Last Guardian (c) 1991 SNK.
  333.  
  334. A full-screen vertically scrolling shoot&apos;em up game.</desc>
  335. <releasedate>19910101</releasedate>
  336. <developer />
  337. <publisher>SNK</publisher>
  338. <genre>Shooter / Flying Vertical</genre>
  339. <players>2</players>
  340. </game>
  341. <game>
  342. <path>/home/pi/RetroPie/roms/fba/altbeast.zip</path>
  343. <name>Altered Beast (set 8) (8751 317-0078)</name>
  344. <cover>/home/pi/RetroPie/roms/fba/media/covers/altbeast.png</cover>
  345. <image>/home/pi/RetroPie/roms/fba/media/screenshots/altbeast.png</image>
  346. <marquee />
  347. <video>/home/pi/RetroPie/roms/fba/media/videos/altbeast.mp4</video>
  348. <rating />
  349. <desc>A 30-year-old Arcade Video Game PCB
  350.  
  351. Altered Beast (c) 1988 SEGA Enterprises, Ltd.
  352.  
  353. Re-Edition. See the original version; &quot;Altered Beast [Model 317-0066]&quot;.</desc>
  354. <releasedate>19880101</releasedate>
  355. <developer />
  356. <publisher>Sega</publisher>
  357. <genre>Platform / Fighter Scrolling</genre>
  358. <players>2</players>
  359. </game>
  360. <game>
  361. <path>/home/pi/RetroPie/roms/fba/mrflea.zip</path>
  362. <name>Amazing Adventures of Mr. F. Lea, The</name>
  363. <cover>/home/pi/RetroPie/roms/fba/media/covers/mrflea.png</cover>
  364. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mrflea.png</image>
  365. <marquee />
  366. <video>/home/pi/RetroPie/roms/fba/media/videos/mrflea.mp4</video>
  367. <rating />
  368. <desc>A 36-year-old Arcade Video Game PCB
  369.  
  370. The Amazing Adventures of Mr. F. Lea (c) 1982 Pacific Novelty.
  371.  
  372. A four part game where you get Mr. F. Lea where he wants to go (on the back of some lush, tasty dog, of course). You run through lawns and across highways, on the tails of other dogs, and up a hill to get to your destination. Occasionally you even make a run for a dog&apos;s head.</desc>
  373. <releasedate>19820101</releasedate>
  374. <developer />
  375. <publisher>Pacific Novelty</publisher>
  376. <genre>Platform / Run Jump</genre>
  377. <players>1</players>
  378. </game>
  379. <game>
  380. <path>/home/pi/RetroPie/roms/fba/anteater.zip</path>
  381. <name>Anteater</name>
  382. <cover>/home/pi/RetroPie/roms/fba/media/covers/anteater.png</cover>
  383. <image>/home/pi/RetroPie/roms/fba/media/screenshots/anteater.png</image>
  384. <marquee />
  385. <video>/home/pi/RetroPie/roms/fba/media/videos/anteater.mp4</video>
  386. <rating />
  387. <desc>A 36-year-old Arcade Video Game PCB
  388.  
  389. Anteater (c) 1982 Tago Electronics
  390.  
  391. Anteater is an abstract maze game in which the player controls an anteater that elongates its tongue through maze-like anthills eating ants and ant larvae. The object of the game is to eat all of the larvae - represented as round dots - before the timer runs out. Once all larvae have been eaten, play moves onto the next stage.
  392.  
  393. Players can only eat ants with the tip of the anteater&apos;s tongue, if an ant touches any other part of the tongue, the anteater is bitten and a player life is lost. As well as the ants, worms also roam the stages, worms will not harm the anteater upon contact with the extended tongue but if the head of the worm touches the tongue&apos;s tip, the player loses a life. Worms can be safely eaten from behind.
  394.  
  395. Large queen ants are situated at the bottom of the nest and eating these will temporarily clear all insects from the screen.
  396.  
  397. Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater&apos;s tongue, taking a life if it reaches the tongue&apos;s tip. The spider can only be killed by eating a queen ant.</desc>
  398. <releasedate>19820101</releasedate>
  399. <developer />
  400. <publisher>Tago Electronics</publisher>
  401. <genre>Maze / Collect</genre>
  402. <players>1</players>
  403. </game>
  404. <game>
  405. <path>/home/pi/RetroPie/roms/fba/aquajack.zip</path>
  406. <name>Aqua Jack (World)</name>
  407. <cover>/home/pi/RetroPie/roms/fba/media/covers/aquajack.png</cover>
  408. <image>/home/pi/RetroPie/roms/fba/media/screenshots/aquajack.png</image>
  409. <marquee />
  410. <video>/home/pi/RetroPie/roms/fba/media/videos/aquajack.mp4</video>
  411. <rating />
  412. <desc>A 28-year-old Arcade Video Game PCB
  413.  
  414. Aqua Jack (c) 1990 Taito.
  415.  
  416. A chase-view shoot&apos;em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them.</desc>
  417. <releasedate>19900101</releasedate>
  418. <developer />
  419. <publisher>Taito Corporation Japan</publisher>
  420. <genre>Shooter / Driving (chase view)</genre>
  421. <players>1</players>
  422. </game>
  423. <game>
  424. <path>/home/pi/RetroPie/roms/fba/arabian.zip</path>
  425. <name>Arabian</name>
  426. <cover>/home/pi/RetroPie/roms/fba/media/covers/arabian.png</cover>
  427. <image>/home/pi/RetroPie/roms/fba/media/screenshots/arabian.png</image>
  428. <marquee />
  429. <video>/home/pi/RetroPie/roms/fba/media/videos/arabian.mp4</video>
  430. <rating />
  431. <desc>A 35-year-old Arcade Video Game PCB
  432.  
  433. Arabian (c) 1983 Sun Electronics.
  434.  
  435. You&apos;ll have 1001 hours of fun with the ARABIAN upright game! You are the adventurous Arabian prince, and your goal is to rescue the princess from her palace. Use the joystick control and the KICK button to move through perilous passages. Sail the seas, crawl in caves, and fly magic carpets - you&apos;ll be challenged by 4 increasingly hard waves of play! Score points on the way for picking up the letters in A-R-A-B-I-A-N, and get a bonus if you pick them up in order!
  436.  
  437. Arabian is a &apos;video book&apos; with a happy ending! The attract mode introduces the story, and animated storybook &apos;pages&apos; let you experience the Arabian Prince&apos;s adventures. Use the 8-position joystick to jump, super-jump, walk, crawl, or climb in all directions. Tap either KICK button (are you right- or left-handed?) to kick your enemies out of the way.
  438.  
  439. The player controls a young Arabian Prince who must rescue his Princess from the castle tower where she is being held prisoner. Evil Genies in brass jugs, swooping Rocs, and purple ghostly creatures called Oscars will try to stop him along the way. The Prince scores points for kicking Oscars or Rocs, picking up lettered jugs, or spelling A-R-A-B-I-A-N. The Prince loses a life when he&apos;s hit by a smokeball, falls off a ledge, flying carpet or vine, or gets caught (touched) by a Genie, Oscar, or Roc.
  440.  
  441. The Prince must successfully complete 4 levels to rescue the Princess (4 levels or &apos;pages&apos; equals 1 section). Each level is introduced with the turning of a page, which shows a distant view of the upcoming playfield. Each playfield has 7 lettered jugs that must be picked up before the player can advance to the next level, but he must avoid or KICK evil Genies, Oscars, and Rocs that will try to stop him.
  442.  
  443. Page 1. Page l turns, revealing a ship. The Prince must work his way to the crow&apos;s nest at the top of the mast before the vessel reaches the shore. As he climbs up the rigging, Rocs and Oscars dive at him in an attempt to knock him down. The Prince must KICK them out of the way to survive. While contending with these rascals, he must also try to collect all the jugs with letters on them. Beware! The jugs hold devilish Genies which can appear at any time and throw smokeballs at the Prince. Once a Genie has materialized, the Prince&apos;s kicking power cannot be used against him and he is unable to collect the jug so he should avoid the Genie. However, the Prince may collect the ju</desc>
  444. <releasedate>19830101</releasedate>
  445. <developer />
  446. <publisher>Sun Electronics</publisher>
  447. <genre>Platform / Run Jump</genre>
  448. <players>2</players>
  449. </game>
  450. <game>
  451. <path>/home/pi/RetroPie/roms/fba/arkanoid.zip</path>
  452. <name>Arkanoid (World, older)</name>
  453. <cover>/home/pi/RetroPie/roms/fba/media/covers/arkanoid.png</cover>
  454. <image>/home/pi/RetroPie/roms/fba/media/screenshots/arkanoid.png</image>
  455. <marquee />
  456. <video>/home/pi/RetroPie/roms/fba/media/videos/arkanoid.mp4</video>
  457. <rating />
  458. <desc>A 32-year-old Arcade Video Game PCB
  459.  
  460. Arkanoid (c) 1986 Taito Corp.
  461.  
  462. After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small &apos;Vaus&apos; space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the &apos;Vaus&apos; overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying &apos;DOH&apos;, the alien responsible for the attack.
  463.  
  464. Arkanoid is an update of the early ball and paddle video games - and specifically of Atari&apos;s 1978 classic, &quot;Super Breakout&quot; - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level.
  465.  
  466. As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat &apos;n&apos; ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased &apos;bat&apos; size, multiple balls, &apos;sticky&apos; ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</desc>
  467. <releasedate>19860101</releasedate>
  468. <developer />
  469. <publisher>Taito Corporation Japan</publisher>
  470. <genre>Ball &amp; Paddle / Breakout</genre>
  471. <players>2</players>
  472. </game>
  473. <game>
  474. <path>/home/pi/RetroPie/roms/fba/arknoid2.zip</path>
  475. <name>Arkanoid - Revenge of DOH (World)</name>
  476. <cover>/home/pi/RetroPie/roms/fba/media/covers/arknoid2.png</cover>
  477. <image>/home/pi/RetroPie/roms/fba/media/screenshots/arknoid2.png</image>
  478. <marquee />
  479. <video>/home/pi/RetroPie/roms/fba/media/videos/arknoid2.mp4</video>
  480. <rating />
  481. <desc>A 31-year-old Arcade Video Game PCB
  482.  
  483. Arkanoid - Revenge of DOH (c) 1987 Taito Corp.
  484.  
  485. The mysterious enemy known as &apos;DOH&apos; has returned to seek vengeance on the &apos;Vaus&apos; space vessel. The player must once again take control of the Vaus and overcome many challenges in order to destroy DOH once and for all.
  486.  
  487. An update of the popular 1986 original, Revenge of DOH sees the player battle through 34 rounds, taken from a grand total of 64. Revenge of DOH differs from its predecessor with the introduction of &quot;Warp Gates&quot;. Upon completion of a round or when the Break (&apos;B&apos;) pill is caught, two gates appear at the bottom left and bottom right of the play area respectively, the Vaus is then taken through one of the gates - the choice will affect which version of the next round is provided.
  488.  
  489. The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks to be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks.
  490.  
  491. The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain&apos;s mouth to defeat it.</desc>
  492. <releasedate>19870101</releasedate>
  493. <developer />
  494. <publisher>Taito Corporation Japan</publisher>
  495. <genre>Ball &amp; Paddle / Breakout</genre>
  496. <players>2</players>
  497. </game>
  498. <game>
  499. <path>/home/pi/RetroPie/roms/fba/batrider.zip</path>
  500. <name>Armed Police Batrider (Europe) (Fri Feb 13 1998)</name>
  501. <cover>/home/pi/RetroPie/roms/fba/media/covers/batrider.png</cover>
  502. <image>/home/pi/RetroPie/roms/fba/media/screenshots/batrider.png</image>
  503. <marquee />
  504. <video>/home/pi/RetroPie/roms/fba/media/videos/batrider.mp4</video>
  505. <rating />
  506. <desc>A 21-year-old Arcade Video Game PCB
  507.  
  508. Armed Police Batrider (c) 1997 Eighting / Raizing.
  509.  
  510. An excellent vertically scrolling shoot&apos;em up.</desc>
  511. <releasedate>19980101</releasedate>
  512. <developer />
  513. <publisher>Raizing / Eighting</publisher>
  514. <genre>Shooter / Flying Vertical</genre>
  515. <players>2</players>
  516. </game>
  517. <game>
  518. <path>/home/pi/RetroPie/roms/fba/samples/armora.zip</path>
  519. <name>Armor Attack</name>
  520. <cover>/home/pi/RetroPie/roms/fba/media/covers/armora.png</cover>
  521. <image>/home/pi/RetroPie/roms/fba/media/screenshots/armora.png</image>
  522. <marquee />
  523. <rating />
  524. <desc>A 38-year-old Arcade Video Game PCB
  525.  
  526. Armor Attack (c) 1980 Cinematronics.
  527.  
  528. A wireframe, top-down shoot-em-up in which the player controls a small jeep and must destroy the many tanks and helicopters that populate the war-torn cityscape that represents the game&apos;s single play area. As with many games of the time (&quot;Space Invaders&quot;, &quot;Battlezone&quot;, etc.), Armor Attack&apos;s graphics were simple monochrome, with a colour overlay added to the cabinet to give the impression of multicolour graphics.</desc>
  529. <releasedate>19800101</releasedate>
  530. <developer />
  531. <publisher>Cinematronics</publisher>
  532. <genre>Maze / Shooter Small</genre>
  533. <players>2</players>
  534. </game>
  535. <game>
  536. <path>/home/pi/RetroPie/roms/fba/armwar.zip</path>
  537. <name>Armored Warriors (Euro 941024)</name>
  538. <cover>/home/pi/RetroPie/roms/fba/media/covers/armwar.png</cover>
  539. <image>/home/pi/RetroPie/roms/fba/media/screenshots/armwar.png</image>
  540. <marquee />
  541. <video>/home/pi/RetroPie/roms/fba/media/videos/armwar.mp4</video>
  542. <rating />
  543. <desc>A 24-year-old Capcom CPS-II Cart.
  544.  
  545. Armored Warriors (c) 1994 Capcom Company, Limited.
  546.  
  547. North American &amp; European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Powered Gear - Strategic Variant Armor Equipment [Green Board]&quot;.</desc>
  548. <releasedate>19940101</releasedate>
  549. <developer />
  550. <publisher>Capcom</publisher>
  551. <genre>Platform / Fighter Scrolling</genre>
  552. <players>3</players>
  553. </game>
  554. <game>
  555. <path>/home/pi/RetroPie/roms/fba/samples/astrob.zip</path>
  556. <name>Astro Blaster (version 3)</name>
  557. <cover>/home/pi/RetroPie/roms/fba/media/covers/astrob.png</cover>
  558. <image>/home/pi/RetroPie/roms/fba/media/screenshots/astrob.png</image>
  559. <marquee />
  560. <video>/home/pi/RetroPie/roms/fba/media/videos/astrob.mp4</video>
  561. <rating />
  562. <desc>A 37-year-old Arcade Video Game PCB
  563.  
  564. Astro Blaster (c) 1981 Sega.
  565.  
  566. Astro Blaster is a 1- or 2-player game in which players must advance through squadrons of alien ships in an attempt to dock with the mother ship. Players move their ship left or right and shoot at attacking squadrons. A special time warp allows the player to slow down the alien space ships and their laser fire, while maintaining his own ship and laser fire at normal speed.
  567.  
  568. As players go through the game play, each step is directed by the voice of mission control. Mission control keeps players informed of fuel status, provides a countdown on warp, keeps track of the number of ships remaining, and monitors the player&apos;s laser temperature.
  569.  
  570. As players enter each new sector they encounter a different number of alien squadrons. Players must destroy all ships in each squadron to pass through the sector. One squadron of rockets is extremely difficult to destroy, but players can pass through this squadron by hitting a few enemy ships. Once a player has destroyed all the squadrons in that sector, he enters an asteroid belt. He must maneuver and shoot his way through the asteroids to reach the mother ship. If fuel is critically low when the player enters the asteroid belt, he can receive extra fuel by shooting the red fireballs interspersed among the asteroids. After passing through the asteroid belt, the player&apos;s ship docks with the mother ship and refuels.
  571.  
  572. There are 29 different alien squadrons players encounter as they move through the different sectors. Every new sector increases in difficulty with different numbers of squadrons in each sector. Each alien ship has its own individualized sounds, movements and firing capability.
  573.  
  574. During their game, players must keep track of fuel consumption. As the player&apos;s ship moves through the sector, it consumes fuel. The player must ensure he has enough fuel to advance through the sector and dock with the mother ship. Extra fuel can only be obtained by shooting red fireballs or docking with the mother ship. The screen also displays the laser temperature. As players fire, the laser temperature rises. When they cease firing it cools down. If the laser overheats, players lose their laser fire until it cools down.
  575.  
  576. By depressing the warp button, players slow down the enemy ships and their laser fire while maintaining his own at normal speed. Players receive one warp per ships and are awarded one warp upon docking, if he has used his warp in the pre</desc>
  577. <releasedate>19810101</releasedate>
  578. <developer />
  579. <publisher>Sega</publisher>
  580. <genre>Shooter / Gallery</genre>
  581. <players>2</players>
  582. </game>
  583. <game>
  584. <path>/home/pi/RetroPie/roms/fba/samples/astrof.zip</path>
  585. <name>Astro Fighter (set 1)</name>
  586. <cover>/home/pi/RetroPie/roms/fba/media/covers/astrof.png</cover>
  587. <image>/home/pi/RetroPie/roms/fba/media/screenshots/astrof.png</image>
  588. <marquee />
  589. <video>/home/pi/RetroPie/roms/fba/media/videos/astrof.mp4</video>
  590. <rating />
  591. <desc>A 39-year-old Arcade Video Game PCB
  592.  
  593. Astro Fighter (c) 1979 Data East Corporation.
  594.  
  595. Astro Fighter is a 2-D, space shooter style game. Your job is to protect the various sectors from the hoards of invading aliens. You will have to defeat four waves of alien spaceships in order to dock with the &apos;GS&apos; ship and refuel. In addition to battling the alien spaceships, you will also have to dodge bombs that seem to come out of nowhere. Armed only with your fighter and a lot of spirit, you must ensure that you clear the screen of invaders before they pass you by. All in all, another walk in the park.</desc>
  596. <releasedate>19790101</releasedate>
  597. <developer />
  598. <publisher>Data East</publisher>
  599. <genre>Shooter / Gallery</genre>
  600. <players>2</players>
  601. </game>
  602. <game>
  603. <path>/home/pi/RetroPie/roms/fba/baddudes.zip</path>
  604. <name>Bad Dudes vs. Dragonninja (US)</name>
  605. <cover>/home/pi/RetroPie/roms/fba/media/covers/baddudes.png</cover>
  606. <image>/home/pi/RetroPie/roms/fba/media/screenshots/baddudes.png</image>
  607. <marquee />
  608. <video>/home/pi/RetroPie/roms/fba/media/videos/baddudes.mp4</video>
  609. <rating />
  610. <desc>A 30-year-old Arcade Video Game PCB
  611.  
  612. Bad Dudes vs. Dragonninja (c) 1988 Data East USA.
  613.  
  614. North American release. For more information about the game itself, please see the original Japanese release entry; &quot;Dragonninja&quot;.</desc>
  615. <releasedate>19880101</releasedate>
  616. <developer />
  617. <publisher>Data East USA</publisher>
  618. <genre>Platform / Fighter Scrolling</genre>
  619. <players>2</players>
  620. </game>
  621. <game>
  622. <path>/home/pi/RetroPie/roms/fba/bagman.zip</path>
  623. <name>Bagman</name>
  624. <cover>/home/pi/RetroPie/roms/fba/media/covers/bagman.png</cover>
  625. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bagman.png</image>
  626. <marquee />
  627. <video>/home/pi/RetroPie/roms/fba/media/videos/bagman.mp4</video>
  628. <rating />
  629. <desc>A 36-year-old Arcade Video Game PCB
  630.  
  631. Bagman (c) 1982 Valadon Automation [VA].
  632.  
  633. The objective of the game is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
  634.  
  635. Bagman is played using one 4-way joystick and one action button. The joystick is also used to jump out of the ore cart. The Action Button is used to make the Bagman perform the following tasks:
  636. Pick up and drop money bags
  637. Pick up and drop pickaxe
  638. Grab and release the ceiling beam to avoid the ore cart (this can be done while carrying a money bag)
  639. Placing a money bag in the wheelbarrow
  640. Pick up and drop the wheelbarrow
  641.  
  642. Points are scored for each horizontal step the player takes, for each money bag placed in the wheelbarrow, and for each guard stunned.</desc>
  643. <releasedate>19820101</releasedate>
  644. <developer />
  645. <publisher>Valadon Automation</publisher>
  646. <genre>Platform / Run Jump</genre>
  647. <players>2</players>
  648. </game>
  649. <game>
  650. <path>/home/pi/RetroPie/roms/fba/bstars2.zip</path>
  651. <name>Baseball Stars 2</name>
  652. <cover>/home/pi/RetroPie/roms/fba/media/covers/bstars2.png</cover>
  653. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bstars2.png</image>
  654. <marquee />
  655. <video>/home/pi/RetroPie/roms/fba/media/videos/bstars2.mp4</video>
  656. <rating />
  657. <desc>A 26-year-old SNK Neo-Geo MVS Cart.
  658.  
  659. Baseball Stars 2 (c) 1992 SNK.
  660.  
  661. The sequel to SNK&apos;s popular baseball arcade game. Players can create leagues of up to 125 games (6 teams playing each other 25 times) and view statistics such as League Standings, Average, Home Runs, Runs Batted In, Earned Run Average, Wins and Saves. Players can fire players and upgrade them using the same 15-point system introduced in the original Baseball Stars.
  662.  
  663. Players can select from one of 18 teams across 2 leagues - Exciting League (beginner) &amp; Fighting League (expert):
  664.  
  665. Exciting League:
  666. * New York Monsters
  667. * Tokyo Ninjas
  668. * Napoli Angels
  669. * Taipei Hawks
  670. * Seoul Ivories
  671. * Sydney Griffons
  672. * Oaxaca Rockets
  673. * Barcelona Flames
  674. * London Lifeguards
  675.  
  676. Fighting League:
  677. * USA Bisons
  678. * Japanese Samurais
  679. * Korean Dragoon
  680. * Italian Waves
  681. * Taiwan Dragons
  682. * Aussie Thunders
  683. * Mexican Typhoons
  684. * Spanish Galleons
  685. * British Knights</desc>
  686. <releasedate>19920101</releasedate>
  687. <developer />
  688. <publisher>SNK</publisher>
  689. <genre>Sports / Baseball</genre>
  690. <players>2</players>
  691. </game>
  692. <game>
  693. <path>/home/pi/RetroPie/roms/fba/batsugun.zip</path>
  694. <name>Batsugun</name>
  695. <cover>/home/pi/RetroPie/roms/fba/media/covers/batsugun.png</cover>
  696. <image>/home/pi/RetroPie/roms/fba/media/screenshots/batsugun.png</image>
  697. <marquee />
  698. <video>/home/pi/RetroPie/roms/fba/media/videos/batsugun.mp4</video>
  699. <rating />
  700. <desc>A 25-year-old Arcade Video Game PCB
  701.  
  702. Batsugun (c) 1993 Toaplan.
  703.  
  704. A vertically scrolling shoot&apos;em up game. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player&apos;s ship.
  705.  
  706. As enemies are destroyed, the player gains experience points that are separate from the score. For every 288 experience points gained, the main gun will &apos;level up&apos;, becoming much stronger. This is analogous to experience points and leveling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb.
  707.  
  708. The player can also grab P icons to increase the power of the current level gun. A maximum of five &quot;P&quot;s can be collected per experience level; getting more after this gives extra points instead.
  709.  
  710. Collecting B icons increases the number of bombs, to a maximum of 7.
  711.  
  712. Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player&apos;s ship is destroyed during a level, all medals collected are lost.</desc>
  713. <releasedate>19930101</releasedate>
  714. <developer />
  715. <publisher>Toaplan</publisher>
  716. <genre>Shooter / Flying Vertical</genre>
  717. <players>2</players>
  718. </game>
  719. <game>
  720. <path>/home/pi/RetroPie/roms/fba/bbakraid.zip</path>
  721. <name>Battle Bakraid - Unlimited Version (USA) (Tue Jun 8 1999)</name>
  722. <cover>/home/pi/RetroPie/roms/fba/media/covers/bbakraid.png</cover>
  723. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bbakraid.png</image>
  724. <marquee />
  725. <video>/home/pi/RetroPie/roms/fba/media/videos/bbakraid.mp4</video>
  726. <rating />
  727. <desc>A 19-year-old Arcade Video Game PCB
  728.  
  729. Battle Bakraid (c) 1999 Eighting.
  730.  
  731. The sequel to &quot;Battle Garegga&quot;, an equally excellent vertically scrolling shoot &apos;em up game.</desc>
  732. <releasedate>19990101</releasedate>
  733. <developer />
  734. <publisher>Eighting</publisher>
  735. <genre>Shooter / Flying Vertical</genre>
  736. <players>2</players>
  737. </game>
  738. <game>
  739. <path>/home/pi/RetroPie/roms/fba/batcir.zip</path>
  740. <name>Battle Circuit (Euro 970319)</name>
  741. <cover>/home/pi/RetroPie/roms/fba/media/covers/batcir.png</cover>
  742. <image>/home/pi/RetroPie/roms/fba/media/screenshots/batcir.png</image>
  743. <marquee />
  744. <video>/home/pi/RetroPie/roms/fba/media/videos/batcir.mp4</video>
  745. <rating />
  746. <desc>A 21-year-old Capcom CPS-II Cart.
  747.  
  748. Battle Circuit (c) 1997 Capcom Company, Limited.
  749.  
  750. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Battle Circuit [Green Board]&quot;.</desc>
  751. <releasedate>19970101</releasedate>
  752. <developer />
  753. <publisher>Capcom</publisher>
  754. <genre>Fighter / 2.5D</genre>
  755. <players>4</players>
  756. </game>
  757. <game>
  758. <path>/home/pi/RetroPie/roms/fba/bgaregga.zip</path>
  759. <name>Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996)</name>
  760. <cover>/home/pi/RetroPie/roms/fba/media/covers/bgaregga.png</cover>
  761. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bgaregga.png</image>
  762. <marquee />
  763. <video>/home/pi/RetroPie/roms/fba/media/videos/bgaregga.mp4</video>
  764. <rating />
  765. <desc>A 22-year-old Arcade Video Game PCB
  766.  
  767. Battle Garegga (c) 1996 Eighting / Raizing.
  768.  
  769. An excellent vertically shoot&apos;em up.</desc>
  770. <releasedate>19960101</releasedate>
  771. <developer />
  772. <publisher>Raizing / Eighting</publisher>
  773. <genre>Shooter / Flying Vertical</genre>
  774. <players>2</players>
  775. </game>
  776. <game>
  777. <path>/home/pi/RetroPie/roms/fba/samples/battles.zip</path>
  778. <name>Battles (set 1)</name>
  779. <cover>/home/pi/RetroPie/roms/fba/media/covers/battles.png</cover>
  780. <image>/home/pi/RetroPie/roms/fba/media/screenshots/battles.png</image>
  781. <marquee />
  782. <video>/home/pi/RetroPie/roms/fba/media/videos/battles.mp4</video>
  783. <rating />
  784. <desc>A 35-year-old Arcade Video Game PCB
  785.  
  786. Battles (c) 1983.</desc>
  787. <releasedate>19820101</releasedate>
  788. <developer />
  789. <publisher>bootleg</publisher>
  790. <genre>Shooter / Flying Vertical</genre>
  791. <players>2</players>
  792. </game>
  793. <game>
  794. <path>/home/pi/RetroPie/roms/fba/samples/berzerk.zip</path>
  795. <name>Berzerk (set 1)</name>
  796. <cover>/home/pi/RetroPie/roms/fba/media/covers/berzerk.png</cover>
  797. <image>/home/pi/RetroPie/roms/fba/media/screenshots/berzerk.png</image>
  798. <marquee />
  799. <video>/home/pi/RetroPie/roms/fba/media/videos/berzerk.mp4</video>
  800. <rating />
  801. <desc>A 38-year-old Arcade Video Game PCB
  802.  
  803. Berzerk (c) 1980 Stern Electronics.
  804.  
  805. The player controls the &apos;Humanoid&apos; and must navigate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player&apos;s nemesis, &apos;Evil Otto&apos;.
  806.  
  807. To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it&apos;s possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.</desc>
  808. <releasedate>19800101</releasedate>
  809. <developer />
  810. <publisher>Stern Electronics</publisher>
  811. <genre>Maze / Shooter Small</genre>
  812. <players>2</players>
  813. </game>
  814. <game>
  815. <path>/home/pi/RetroPie/roms/fba/bionicc.zip</path>
  816. <name>Bionic Commando (Euro)</name>
  817. <cover>/home/pi/RetroPie/roms/fba/media/covers/bionicc.png</cover>
  818. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bionicc.png</image>
  819. <marquee />
  820. <video>/home/pi/RetroPie/roms/fba/media/videos/bionicc.mp4</video>
  821. <rating />
  822. <desc>A 31-year-old Arcade Video Game PCB
  823.  
  824. Bionic Commando (c) 1987 Capcom.
  825.  
  826. Export version. For more information about the game itself, please see the original Japanese version entry; &quot;Top Secret&quot;.
  827.  
  828. - TRIVIA -
  829.  
  830. Bionic Commando was released in March 1987. It is known in Japan as &quot;Top Secret&quot;.
  831.  
  832. In addition to the different title, Bionic Commando adds:
  833. - The bonus life information that was not present on the original Japanese version.
  834. - Player number information (not present in Japan)
  835. - Weapon&apos;s icon below the player information.
  836. - A new color palette for the second player character.
  837. Also:
  838. - The player keeps whatever gun they had in the previous stage (not in Japan)
  839. - The Clear Bonus and Time Bonus are faster to display.
  840. - Scoring changed.
  841. - Many bug and graphics fixes.
  842.  
  843. - SERIES -
  844.  
  845. 1. Bionic Commando (1987)
  846. 2. Bionic Commando - Elite Forces (2000, Nintendo Game Boy Color)
  847. 3. Bionic Commando Rearmed (2008, Microsoft XBOX 360 [XBLA], Sony PlayStation 3 [PSN])
  848. 4. Bionic Commando (2009, XBOX 360, Sony PlayStation 3, PC DVD-ROM)
  849. 5. Bionic Commando Rearmed 2 (2011, Sony PlayStation 3 [PSN], Microsoft XBOX 360 [XBLA])
  850.  
  851. - PORTS -
  852.  
  853. Here is a list of ports released outside Japan. For Japanese ports, please see the original Japanese version entry; &quot;Top Secret&quot;.
  854.  
  855. * CONSOLES:
  856. Nintendo NES [AU] (1988) &quot;Bionic Commando [Model NES-CM-AUS]&quot;
  857. [US] Nintendo NES (dec.1988) &quot;Bionic Commando [Model NES-CM-USA]&quot;
  858. [EU] Nintendo NES (oct.26, 1990) &quot;Bionic Commando [Model NES-CM-EEC]&quot;
  859. [US] Microsoft XBOX (sept.27, 2005) &quot;Capcom Classics Collection&quot;
  860. [US] Sony PS2 (sept.27, 2005) &quot;Capcom Classics Collection [Model SLUS-21316]&quot;
  861. [EU] Microsoft XBOX (nov.18, 2005) &quot;Capcom Classics Collection&quot;
  862. [EU] Sony PS2 (nov.18, 2005) &quot;Capcom Classics Collection [Model SLES-53661]&quot;
  863.  
  864. * HANDHELDS:
  865. [EU] Nintendo Game Boy (1992) &quot;Bionic Commando [Model DMG-BO]&quot;
  866. [US] Nintendo Game Boy (oct.1992) &quot;Bionic Commando[Model DMG-BO-USA]&quot;
  867. [US] Sony PSP (mar.22, 2006) &quot;Capcom Classics Collection Remixed [Model ULUS-10097]&quot;
  868. [EU] Sony PSP (jul.21, 2006) &quot;Capcom Classics Collection Remixed [Model ULES-00347]&quot;
  869.  
  870. * COMPUTERS:
  871. [EU] Atari ST (1988)
  872. Commodore Amiga [US] (1988)
  873. [US] Commodore C64 [EU] (1988)
  874. [EU] Sinclair ZX Spectrum (1988) by Go!
  875. PC [MS-DOS, 5.25&quot;] [US] (1988)
  876. [EU] Commodore Amiga (1988) &quot;Amiga Gold Hits 1&quot;
  877. [EU] Amstrad CPC (1988)
  878. [EU] Amstrad CPC (1989) by Kixx
  879. [EU] Amstrad CPC (1989) &quot;Coin-Op Hits&quot;
  880. [EU] Atari ST (1989) KlassiX
  881. [E</desc>
  882. <releasedate>19870101</releasedate>
  883. <developer />
  884. <publisher>Capcom</publisher>
  885. <genre>Platform / Shooter Scrolling</genre>
  886. <players>2</players>
  887. </game>
  888. <game>
  889. <path>/home/pi/RetroPie/roms/fba/blktiger.zip</path>
  890. <name>Black Tiger</name>
  891. <cover>/home/pi/RetroPie/roms/fba/media/covers/blktiger.png</cover>
  892. <image>/home/pi/RetroPie/roms/fba/media/screenshots/blktiger.png</image>
  893. <marquee />
  894. <video>/home/pi/RetroPie/roms/fba/media/videos/blktiger.mp4</video>
  895. <rating />
  896. <desc>A 31-year-old Arcade Video Game PCB
  897.  
  898. Black Tiger (c) 1987 Capcom.
  899.  
  900. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Black Dragon&quot;.
  901.  
  902. - TRIVIA -
  903.  
  904. Black Tiger was released in August 1987 outside Japan. It is known in Japan as &quot;Black Dragon&quot;.
  905.  
  906. Although they are similar in nature, there are also significant differences between the export version, Black Tiger, and the original version, Black Dragon. Globally, the export version is an easier game. Below are some of the more apparent differences found in these Export versions:
  907. * Items less expensive.
  908. * Less pitfalls (rocks).
  909. * Less and easiest enemies.
  910. * Bosses easiest.
  911. * Points given by the Red Dragon, Red Demon Warrior, and Black Dragon are differents (see scoring section).
  912. * The bonuses are changed (different value and position).
  913. * The secret item locations are the same but the symbols for them are different.
  914.  
  915. A bootleg of this game was released by Dragon with the same name.
  916.  
  917. Isiah Johnson holds the official record for this game with 2344150 points on May 31, 2008.
  918.  
  919. - SCORING -
  920.  
  921. Scoring is exactly the same as in the original Japanese version except for the following bosses:
  922. Dragon (red): 10,000 points
  923. Demon Warrior (red): 150,000 points
  924. Dragon (black): 10,000 points.
  925.  
  926. - PORTS -
  927.  
  928. This is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry; &quot;Black Dragon&quot;.
  929.  
  930. * CONSOLES:
  931. Nintendo NES [Unreleased Prototype]
  932. [US] Microsoft XBOX (nov.24, 2006) &quot;Capcom Classics Collection Vol. 2&quot;
  933. [US] Sony PS2 (nov.24, 2006) &quot;Capcom Classics Collection Vol. 2 [Model SLUS-21473]&quot;
  934. Sony PlayStation 2 [AU] (apr.11, 2007) &quot;Capcom Classics Collection Vol. 2 [Model SLES-54561]&quot;
  935. [EU] Sony PS2 (apr.13, 2007) &quot;Capcom Classics Collection Vol. 2 [Model SLES-54561]&quot;
  936. Nintendo Wii [Virtual Console Arcade] [EU] [AU] (jan.21, 2011)
  937. Nintendo Wii [Virtual Console Arcade] [US] (jan.24, 2011)
  938. Sony PlayStation 3 [PSN] [US] (feb.19, 2013) &quot;Capcom Arcade Cabinet: Game Pack 1 [DLC]&quot;
  939. Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) &quot;Capcom Arcade Cabinet&quot;
  940. Microsoft XBOX 360 [XBLA] [US] (feb.20, 2013) &quot;Capcom Arcade Cabinet: Game Pack 1 [DLC]&quot;
  941. Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) &quot;Capcom Arcade Cabinet&quot;
  942. Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) &quot;Capcom Arcade Cabinet&quot;
  943. Sony PlayStation 3 [PSN] [US] (may.21, 2013) &quot;Capcom Arcade Cabinet: All-In-One Pac</desc>
  944. <releasedate>19870101</releasedate>
  945. <developer />
  946. <publisher>Capcom</publisher>
  947. <genre>Platform / Fighter Scrolling</genre>
  948. <players>2</players>
  949. </game>
  950. <game>
  951. <path>/home/pi/RetroPie/roms/fba/blazstar.zip</path>
  952. <name>Blazing Star</name>
  953. <cover>/home/pi/RetroPie/roms/fba/media/covers/blazstar.png</cover>
  954. <image>/home/pi/RetroPie/roms/fba/media/screenshots/blazstar.png</image>
  955. <marquee />
  956. <video>/home/pi/RetroPie/roms/fba/media/videos/blazstar.mp4</video>
  957. <rating />
  958. <desc>A 20-year-old SNK Neo-Geo MVS Cart.
  959.  
  960. Blazing Star (c) 1998 Yumekobo.
  961.  
  962. A beautiful horizontally scrolling shoot&apos;em up.</desc>
  963. <releasedate>19980101</releasedate>
  964. <developer />
  965. <publisher>Yumekobo</publisher>
  966. <genre>Shooter / Flying Horizontal</genre>
  967. <players>2</players>
  968. </game>
  969. <game>
  970. <path>/home/pi/RetroPie/roms/fba/samples/blockade.zip</path>
  971. <name>Blockade</name>
  972. <cover>/home/pi/RetroPie/roms/fba/media/covers/blockade.png</cover>
  973. <image>/home/pi/RetroPie/roms/fba/media/screenshots/blockade.png</image>
  974. <marquee />
  975. <rating />
  976. <desc>A 42-year-old Arcade Video Game PCB
  977.  
  978. Blockade (c) 1976 Gremlin.
  979.  
  980. This game was two player only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). The game ended after one player chalked up six wins, but this was operator adjustable down to as low as three.</desc>
  981. <releasedate>19760101</releasedate>
  982. <developer />
  983. <publisher>Gremlin</publisher>
  984. <genre>Maze / Surround</genre>
  985. <players>2</players>
  986. </game>
  987. <game>
  988. <path>/home/pi/RetroPie/roms/fba/bloodbro.zip</path>
  989. <name>Blood Bros. (World?)</name>
  990. <cover>/home/pi/RetroPie/roms/fba/media/covers/bloodbro.png</cover>
  991. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bloodbro.png</image>
  992. <marquee />
  993. <video>/home/pi/RetroPie/roms/fba/media/videos/bloodbro.mp4</video>
  994. <rating />
  995. <desc>A 28-year-old Arcade Video Game PCB
  996.  
  997. Blood Bros. (c) 1990 TAD.
  998.  
  999. In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD&apos;s previous shooter &quot;Cabal&quot;.</desc>
  1000. <releasedate>19900101</releasedate>
  1001. <developer />
  1002. <publisher>TAD Corporation</publisher>
  1003. <genre>Shooter / 3rd Person</genre>
  1004. <players>2</players>
  1005. </game>
  1006. <game>
  1007. <path>/home/pi/RetroPie/roms/fba/boggy84.zip</path>
  1008. <name>Boggy &apos;84</name>
  1009. <cover>/home/pi/RetroPie/roms/fba/media/covers/boggy84.png</cover>
  1010. <image>/home/pi/RetroPie/roms/fba/media/screenshots/boggy84.png</image>
  1011. <marquee />
  1012. <video>/home/pi/RetroPie/roms/fba/media/videos/boggy84.mp4</video>
  1013. <rating />
  1014. <desc>A 35-year-old Arcade Video Game PCB
  1015.  
  1016. Boggy &apos;84 (c) 1983 Kaneko Company, Limited.
  1017.  
  1018. - PORTS -
  1019.  
  1020. * COMPUTERS:
  1021. MSX (1984)
  1022.  
  1023. - CONTRIBUTE -
  1024.  
  1025. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=34700&amp;o=2</desc>
  1026. <releasedate>19830101</releasedate>
  1027. <developer />
  1028. <publisher>Kaneko</publisher>
  1029. <genre>Platform / Run Jump</genre>
  1030. <players>1</players>
  1031. </game>
  1032. <game>
  1033. <path>/home/pi/RetroPie/roms/fba/bombbee.zip</path>
  1034. <name>Bomb Bee</name>
  1035. <cover>/home/pi/RetroPie/roms/fba/media/covers/bombbee.png</cover>
  1036. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bombbee.png</image>
  1037. <marquee />
  1038. <video>/home/pi/RetroPie/roms/fba/media/videos/bombbee.mp4</video>
  1039. <rating />
  1040. <desc>A 39-year-old Arcade Video Game PCB
  1041.  
  1042. Bomb Bee (c) 1979 Namco.
  1043.  
  1044. In this old ball and paddle game, you control a paddle that must rebound a ball into the colorized bricks and pop-bumpers.</desc>
  1045. <releasedate>19790101</releasedate>
  1046. <developer />
  1047. <publisher>Namco</publisher>
  1048. <genre>Ball &amp; Paddle / Breakout</genre>
  1049. <players>2</players>
  1050. </game>
  1051. <game>
  1052. <path>/home/pi/RetroPie/roms/fba/bombjack.zip</path>
  1053. <name>Bomb Jack (set 1)</name>
  1054. <cover>/home/pi/RetroPie/roms/fba/media/covers/bombjack.png</cover>
  1055. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bombjack.png</image>
  1056. <marquee />
  1057. <video>/home/pi/RetroPie/roms/fba/media/videos/bombjack.mp4</video>
  1058. <rating />
  1059. <desc>A 34-year-old Arcade Video Game PCB
  1060.  
  1061. Bomb Jack (c) 1984 Tehkan.
  1062.  
  1063. Bomb Jack is a fast-moving platform game in which the aim is to collect all of the bombs on each level before progressing to the next. A variety of constantly spawning mechanical enemies patrol the platforms and airspace so the longer a player takes to collect all of the bombs, the more difficult progress becomes.
  1064.  
  1065. Extra point bonuses are awarded for collecting bombs with their fuses lit. Only one bomb at any time has a lit fuse, and collecting twenty or more of these lit bombs on any given level will earn the player points bonus (see TIPS AND TRICKS for details). Jack is pursued around each level by the spawning enemies and when he gets killed, he drops down to the nearest platform, always landing on his head.
  1066.  
  1067. A &apos;Powerball&apos; appears at semi-regular intervals and moves diagonally around the screen. If the player manages to grab this, all of the level&apos;s monsters are frozen for several seconds and can then be killed by having Jack fly into them (similar to the &apos;Powerpill&apos; feature in &quot;Pac-Man&quot;). Collecting the Bonus &apos;B&apos; symbols will increase the amount of points awarded for collecting bombs with their fuses lit. Picking up an &apos;Extra&apos; symbol awards the player with an additional life, while catching the &apos;Special&apos; symbol will give the player an extra credit.
  1068.  
  1069. Each of Bomb Jack&apos;s levels feature one of five different background pictures, some of which represent famous historical landmarks. They are: the Sphinx in Egypt, the Acropolis in Greece, Castle Neuschwanstein in Bavaria, skyscrapers and a cityscape by night. While the backgrounds themselves are repeated as the game progresses, the platform layouts for each level are completely different. At least until level 18, after which the levels are repeated.
  1070.  
  1071. The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco&apos;s seminal &quot;Pac-Man&quot;.</desc>
  1072. <releasedate>19840101</releasedate>
  1073. <developer />
  1074. <publisher>Tehkan</publisher>
  1075. <genre>Platform / Run Jump</genre>
  1076. <players>2</players>
  1077. </game>
  1078. <game>
  1079. <path>/home/pi/RetroPie/roms/fba/bjtwin.zip</path>
  1080. <name>Bombjack Twin (set 1)</name>
  1081. <cover>/home/pi/RetroPie/roms/fba/media/covers/bjtwin.png</cover>
  1082. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bjtwin.png</image>
  1083. <marquee />
  1084. <video>/home/pi/RetroPie/roms/fba/media/videos/bjtwin.mp4</video>
  1085. <rating />
  1086. <desc>A 25-year-old Arcade Video Game PCB
  1087.  
  1088. Bomb Jack Twin (c) 1993 NMK.
  1089.  
  1090. Bomb Jack Twin is a direct sequel to the 1984 original and retains the same platform-based collect-the-bombs gameplay of its predecessor.
  1091.  
  1092. Changes over the original game include a slightly faster playing tempo and the option for simultaneous two-player action. As with the prequel, extra points and bonuses can be earned by collecting bonus coins and bombs with their fuses still lit. Bomb Jack Twin also retains the &apos;Powerball&apos; feature of its predecessor which, when collected, freezes the level&apos;s enemies for several seconds, allowing them to be destroyed.
  1093.  
  1094. The way the sequel&apos;s levels are structured differs significantly from the original game. In &quot;Bomb Jack&quot;, each screen was simply numbered sequentially and the background picture changed on every screen, but the stages in &quot;Bomb Jack Twin&quot; are grouped into &apos;rounds&apos;, each consisting of three screen layouts but retaining a single background picture for the duration of that round.
  1095.  
  1096. Another new addition is the bonus screen. This appears every couple of rounds and players must try to collect all bombs on the screen within a tight time limit to earn extra bonus points. There are no enemies on the bonus screens and the background is plain black.
  1097.  
  1098. As with the first game, &quot;Bomb Jack Twin&quot; takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China.</desc>
  1099. <releasedate>19930101</releasedate>
  1100. <developer />
  1101. <publisher>NMK</publisher>
  1102. <genre>Platform / Run Jump</genre>
  1103. <players>2</players>
  1104. </game>
  1105. <game>
  1106. <path>/home/pi/RetroPie/roms/fba/boogwing.zip</path>
  1107. <name>Boogie Wings (Euro v1.5, 92.12.07)</name>
  1108. <cover>/home/pi/RetroPie/roms/fba/media/covers/boogwing.png</cover>
  1109. <image>/home/pi/RetroPie/roms/fba/media/screenshots/boogwing.png</image>
  1110. <marquee />
  1111. <video>/home/pi/RetroPie/roms/fba/media/videos/boogwing.mp4</video>
  1112. <rating />
  1113. <desc>A 26-year-old Arcade Video Game PCB
  1114.  
  1115. Boogie Wings (c) 1992 Data East Corp.
  1116.  
  1117. A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player&apos;s route.
  1118.  
  1119. If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK&apos;s legendary &quot;Metal Slug&quot; series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly.
  1120.  
  1121. Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel &apos;alive&apos; and giving it much of its distinctive character. The game&apos;s settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action.</desc>
  1122. <releasedate>19920101</releasedate>
  1123. <developer />
  1124. <publisher>Data East Corporation</publisher>
  1125. <genre>Shooter / Misc. Horizontal</genre>
  1126. <players>2</players>
  1127. </game>
  1128. <game>
  1129. <path>/home/pi/RetroPie/roms/fba/samples/boothill.zip</path>
  1130. <name>Boot Hill</name>
  1131. <cover>/home/pi/RetroPie/roms/fba/media/covers/boothill.png</cover>
  1132. <image>/home/pi/RetroPie/roms/fba/media/screenshots/boothill.png</image>
  1133. <marquee />
  1134. <rating />
  1135. <desc>A 41-year-old Arcade Video Game PCB
  1136.  
  1137. Boot Hill (c) 1977 Midway.
  1138.  
  1139. A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game&apos;s single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent&apos;s gunfire (while, of course, providing the opponent with cover from the PLAYER&apos;S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito&apos;s &quot;Space Invaders&quot;.
  1140.  
  1141. Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.</desc>
  1142. <releasedate>19770101</releasedate>
  1143. <developer />
  1144. <publisher>Dave Nutting Associates / Midway</publisher>
  1145. <genre>Shooter / Versus</genre>
  1146. <players>2</players>
  1147. </game>
  1148. <game>
  1149. <path>/home/pi/RetroPie/roms/fba/samples/bosco.zip</path>
  1150. <name>Bosconian (new version)</name>
  1151. <cover>/home/pi/RetroPie/roms/fba/media/covers/bosco.png</cover>
  1152. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bosco.png</image>
  1153. <marquee />
  1154. <video>/home/pi/RetroPie/roms/fba/media/videos/bosco.mp4</video>
  1155. <rating />
  1156. <desc>A 37-year-old Arcade Video Game PCB
  1157.  
  1158. Bosconian - Star Destroyer (c) 1981 Namco.
  1159.  
  1160. Bosconian is a multi-directional space shooter where the player must destroy several enemy bases on each round while evading enemy ships, asteroids and mines. Enemy bases are destroyed either with a shot to the center or by shooting out all six base cannons. The player&apos;s ship is always positioned in the center of the screen with everything else scrolling around it as the player flies. A radar map to the right shows the position of the player, enemy bases, and occasional formation attack groups.</desc>
  1161. <releasedate>19810101</releasedate>
  1162. <developer />
  1163. <publisher>Namco</publisher>
  1164. <genre>Shooter / Field</genre>
  1165. <players>2</players>
  1166. </game>
  1167. <game>
  1168. <path>/home/pi/RetroPie/roms/fba/bublboblr.zip</path>
  1169. <name>Bubble Bobble (US, Ver 5.1)</name>
  1170. <cover>/home/pi/RetroPie/roms/fba/media/covers/bublboblr.png</cover>
  1171. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bublboblr.png</image>
  1172. <marquee />
  1173. <video>/home/pi/RetroPie/roms/fba/media/videos/bublboblr.mp4</video>
  1174. <rating />
  1175. <desc>A 32-year-old Arcade Video Game PCB
  1176.  
  1177. Bubble Bobble (c) 1986 Romstar, Incorporated.
  1178.  
  1179. For more information about the game itself, please see the original Taito Corp. entry.
  1180.  
  1181. - TRIVIA -
  1182.  
  1183. Bubble Bobble was released in October 1986 in North America by Romstar, Inc. under license by Taito America Corp.
  1184.  
  1185. - UPDATES -
  1186.  
  1187. Revision 2 (October 1986 in USA):
  1188. * Software version: 1.0
  1189.  
  1190. Revision 3 (November 1986 in USA):
  1191. * Software version 5.1
  1192. * Added mode selection at the beginning of the game (Normal or Super mode).
  1193.  
  1194. In Super mode:
  1195. The rooms are all in different colors.
  1196. All &apos;Zen-Chan&apos; are replaced by &apos;Hidegonsu&apos; and vice-versa.
  1197. All &apos;Mighta&apos; are replaced by &apos;Drunk&apos; and vice-versa.
  1198. All &apos;Monsta&apos; are replaced by &apos;PulPul&apos; and vice-versa.
  1199. The only monster that remains unchanged is &apos;Banebou&apos;.
  1200. &apos;Invader&apos; does not appear at all in Super mode (&apos;Hidegonsu&apos; takes its place).
  1201.  
  1202. - PORTS -
  1203.  
  1204. NOTE: Only home versions released in North America are listed here. For non-US ports, please see the original Taito Corp. entry.
  1205.  
  1206. * CONSOLES:
  1207. [US] Nintendo NES (1988) &quot;Bubble Bobble [Model NES-B2]&quot;
  1208. [US] Sega Saturn (1996) &quot;Bubble Bobble also featuring Rainbow Islands [Model T-8131H]&quot;
  1209. [US] Sony PlayStation (1996) &quot;Bubble Bobble also featuring Rainbow Islands [Model SLUS-00370]&quot;
  1210. [US] Sony PS2 (oct.25, 2005) &quot;Taito Legends [Model SLUS-21122]&quot;
  1211. [US] Microsoft XBOX (oct.25, 2005) &quot;Taito Legends&quot;
  1212. Sony PlayStation 4 [PSN] [US] (mar.15, 2016) &quot;Arcade Archives - Bubble Bobble [Model CUSA-03722]&quot;
  1213.  
  1214. * HANDHELDS:
  1215. [US] Nintendo Game Boy (mar.1991) &quot;Bubble Bobble [Model DMG-B2-USA]&quot;
  1216. Sega Game Gear [US] (1994)
  1217. [US] Nintendo GBA (2003) &quot;Bubble Bobble - Old &amp; New [Model AGB-AONE-USA]&quot;
  1218.  
  1219. * COMPUTERS:
  1220. [US] Commodore C64 (1987)
  1221. [US] Apple II (1987)
  1222. PC [MS-DOS, 5.25&apos;&apos;] [US] (1989)
  1223. PC [MS-DOS, CD-ROM] [US] (sept.30, 1996) &quot;Bubble Bobble featuring Rainbow Islands&quot;
  1224. [US] PC [MS Windows, CD-ROM] (nov.10, 2005) &quot;Taito Legends&quot;
  1225.  
  1226. * OTHERS:
  1227. [US] Nokia N-Gage &quot;Taito Memories&quot;: Release cancelled
  1228.  
  1229. - CONTRIBUTE -
  1230.  
  1231. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=44157&amp;o=2</desc>
  1232. <releasedate>19860101</releasedate>
  1233. <developer />
  1234. <publisher>Taito America Corporation (Romstar license)</publisher>
  1235. <genre>Platform / Run Jump</genre>
  1236. <players>2</players>
  1237. </game>
  1238. <game>
  1239. <path>/home/pi/RetroPie/roms/fba/samples/buckrog.zip</path>
  1240. <name>Buck Rogers: Planet of Zoom</name>
  1241. <cover>/home/pi/RetroPie/roms/fba/media/covers/buckrog.png</cover>
  1242. <image>/home/pi/RetroPie/roms/fba/media/screenshots/buckrog.png</image>
  1243. <marquee />
  1244. <video>/home/pi/RetroPie/roms/fba/media/videos/buckrog.mp4</video>
  1245. <rating />
  1246. <desc>A 36-year-old Arcade Video Game PCB
  1247.  
  1248. Buck Rogers - Planet of Zoom (c) 1982 Sega.
  1249.  
  1250. Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909.</desc>
  1251. <releasedate>19820101</releasedate>
  1252. <developer />
  1253. <publisher>Sega</publisher>
  1254. <genre>Shooter / Flying (chase view)</genre>
  1255. <players>1</players>
  1256. </game>
  1257. <game>
  1258. <path>/home/pi/RetroPie/roms/fba/bucky.zip</path>
  1259. <name>Bucky O&apos;Hare (ver EAB)</name>
  1260. <cover>/home/pi/RetroPie/roms/fba/media/covers/bucky.png</cover>
  1261. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bucky.png</image>
  1262. <marquee />
  1263. <video>/home/pi/RetroPie/roms/fba/media/videos/bucky.mp4</video>
  1264. <rating />
  1265. <desc>A 26-year-old Arcade Video Game PCB
  1266.  
  1267. Bucky O&apos;Hare (c) 1992 Konami Company, Limited.
  1268.  
  1269. Bucky O&apos;Hare is a scrolling shoot-em-up for up to four players based on the TV cartoon series Bucky O&apos;Hare and the Toad Wars. Players must stop the Toad Empire from invading their home planets in the &apos;Aniverse&apos; and enslaving their people. To achieve their goal they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as &apos;KOMPLEX&apos; and release the &apos;Interplanetary Life Force.&apos;
  1270.  
  1271. Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an &apos;Aldebaran cat&apos; and telepath). Differences between the characters are purely visual as each plays the same.
  1272.  
  1273. In addition to their gun, each character carries a small number of smart bombs that can kill multiple enemies. Weapon and health power-ups appear at certain points in a stage, appearing through a glowing &apos;door&apos; outline, that opens and throws the power-up into the stage.
  1274.  
  1275. Some stages feature locked cells in which Bucky&apos;s people are imprisoned. These can be shot open to release the prisoners. The game is mainly viewed from a side-scrolling perspective but will sometimes switch the viewpoint from stage-to-stage, with some stages using a forced isometric perspective or a vertically-scrolling viewpoint.
  1276.  
  1277. A large boss character awaits players at the end of each stage. &quot;Bucky O&apos;Hare&quot; features eight stages of play:
  1278. Stage 1: Planet Warren
  1279. Stage 2: Planet Punk
  1280. Stage 3: Climate Converter
  1281. Stage 4: Asteroidbelt
  1282. Stage 5: Planet Rat
  1283. Stage 6: Mother Ship
  1284. Stage 7: Toad Star
  1285. Stage 8: Planet Life Force</desc>
  1286. <releasedate>19920101</releasedate>
  1287. <developer />
  1288. <publisher>Konami</publisher>
  1289. <genre>Shooter / Walking</genre>
  1290. <players>4</players>
  1291. </game>
  1292. <game>
  1293. <path>/home/pi/RetroPie/roms/fba/bnj.zip</path>
  1294. <name>Bump &apos;n&apos; Jump</name>
  1295. <cover>/home/pi/RetroPie/roms/fba/media/covers/bnj.png</cover>
  1296. <image>/home/pi/RetroPie/roms/fba/media/screenshots/bnj.png</image>
  1297. <marquee />
  1298. <video>/home/pi/RetroPie/roms/fba/media/videos/bnj.mp4</video>
  1299. <rating />
  1300. <desc>A 36-year-old Arcade Video Game PCB
  1301.  
  1302. Bump &apos;n&apos; Jump (c) 1982 Bally Midway Mfg. Co.
  1303.  
  1304. Manufactured by Bally/Midway under license from Data East. For more information about the game itself, please see the original &quot;Burnin&apos; Rubber&quot; entry.</desc>
  1305. <releasedate>19820101</releasedate>
  1306. <developer />
  1307. <publisher>Data East USA</publisher>
  1308. <genre>Driving / Race</genre>
  1309. <players>2</players>
  1310. </game>
  1311. <game>
  1312. <path>/home/pi/RetroPie/roms/fba/btime.zip</path>
  1313. <name>Burger Time (Data East set 1)</name>
  1314. <cover>/home/pi/RetroPie/roms/fba/media/covers/btime.png</cover>
  1315. <image>/home/pi/RetroPie/roms/fba/media/screenshots/btime.png</image>
  1316. <marquee />
  1317. <video>/home/pi/RetroPie/roms/fba/media/videos/btime.mp4</video>
  1318. <rating />
  1319. <desc>A 36-year-old Arcade Video Game PCB
  1320.  
  1321. Burger Time (c) 1982 Data East.
  1322.  
  1323. Stand-alone release of &quot;Hamburger [Model DT-126]&quot;. For more information on the game itself, please see the original release entry.</desc>
  1324. <releasedate>19820101</releasedate>
  1325. <developer />
  1326. <publisher>Data East Corporation</publisher>
  1327. <genre>Platform / Run Jump</genre>
  1328. <players>2</players>
  1329. </game>
  1330. <game>
  1331. <path>/home/pi/RetroPie/roms/fba/burningf.zip</path>
  1332. <name>Burning Fight (NGM-018 ~ NGH-018)</name>
  1333. <cover>/home/pi/RetroPie/roms/fba/media/covers/burningf.png</cover>
  1334. <image>/home/pi/RetroPie/roms/fba/media/screenshots/burningf.png</image>
  1335. <marquee />
  1336. <video>/home/pi/RetroPie/roms/fba/media/videos/burningf.mp4</video>
  1337. <rating />
  1338. <desc>A 27-year-old SNK Neo-Geo MVS Cart.
  1339.  
  1340. Burning Fight (c) 1991 SNK.
  1341.  
  1342. New York detectives battle organized crime in this fighter. Duke and Billy, 2 popular and renowned New York City Police detectives, are hot on the trail of a dangerous Japanese crime syndicate. Their investigation has led them to the mean streets of Japan where they meet a police officer and martial arts expert named Ryu. Ryu agrees to join the NYPD detectives as they track down the crime syndicate bosses and end their reign of terror once and for all.</desc>
  1343. <releasedate>19910101</releasedate>
  1344. <developer />
  1345. <publisher>SNK</publisher>
  1346. <genre>Fighter / 2.5D</genre>
  1347. <players>2</players>
  1348. </game>
  1349. <game>
  1350. <path>/home/pi/RetroPie/roms/fba/cabal.zip</path>
  1351. <name>Cabal (World, Joystick)</name>
  1352. <cover>/home/pi/RetroPie/roms/fba/media/covers/cabal.png</cover>
  1353. <image>/home/pi/RetroPie/roms/fba/media/screenshots/cabal.png</image>
  1354. <marquee />
  1355. <video>/home/pi/RetroPie/roms/fba/media/videos/cabal.mp4</video>
  1356. <rating />
  1357. <desc>A 30-year-old Arcade Video Game PCB
  1358.  
  1359. Cabal (c) 1988 TAD Corporation.
  1360.  
  1361. Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator.
  1362.  
  1363. The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire.
  1364.  
  1365. Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses.
  1366.  
  1367. As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot.
  1368.  
  1369. Each of the game&apos;s screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points.</desc>
  1370. <releasedate>19880101</releasedate>
  1371. <developer />
  1372. <publisher>TAD Corporation</publisher>
  1373. <genre>Shooter / 3rd Person</genre>
  1374. <players>2</players>
  1375. </game>
  1376. <game>
  1377. <path>/home/pi/RetroPie/roms/fba/dino.zip</path>
  1378. <name>Cadillacs and Dinosaurs (World 930201)</name>
  1379. <cover>/home/pi/RetroPie/roms/fba/media/covers/dino.png</cover>
  1380. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dino.png</image>
  1381. <marquee />
  1382. <video>/home/pi/RetroPie/roms/fba/media/videos/dino.mp4</video>
  1383. <rating />
  1384. <desc>A 25-year-old Arcade Video Game PCB
  1385.  
  1386. Cadillacs and Dinosaurs (c) 1993 Capcom.
  1387.  
  1388. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Cadillacs Kyouryuu Shin Seiki [B-Board 91634B]&quot;.</desc>
  1389. <releasedate>19930101</releasedate>
  1390. <developer />
  1391. <publisher>Capcom</publisher>
  1392. <genre>Fighter / 2.5D</genre>
  1393. <players>3</players>
  1394. </game>
  1395. <game>
  1396. <path>/home/pi/RetroPie/roms/fba/calibr50.zip</path>
  1397. <name>Caliber 50</name>
  1398. <cover>/home/pi/RetroPie/roms/fba/media/covers/calibr50.png</cover>
  1399. <image>/home/pi/RetroPie/roms/fba/media/screenshots/calibr50.png</image>
  1400. <marquee />
  1401. <video>/home/pi/RetroPie/roms/fba/media/videos/calibr50.mp4</video>
  1402. <rating />
  1403. <desc>A 29-year-old Arcade Video Game PCB
  1404.  
  1405. Cal.50 - Caliber Fifty (c) 1989 Taito America Corp.
  1406.  
  1407. Caliber Fifty is a multi-directional scrolling shoot-em-up for one or two players taking on the roles of captured US pilots who have been taken prisoner during the Vietnam war in 1972. The pilots must escape the prison compound by battling enemy soldiers and vehicles, including tanks planes and helicopters.
  1408.  
  1409. The game is very similar in play to SNK&apos;s Ikari and Heavy Barrel games, with players able to fully rotate their on-screen characters to fire and move in all directions. Players are initially armed with a machine gun and limited number of grenades but power-ups - including a rocket launcher, a flamethrower and grenades - can be found in the destructible wooden crates that litter the stages.
  1410.  
  1411. Enemy vehicles such as a plane can also be commandeered and the stages take place both above ground in the Vietnamese jungles and below ground in hidden tunnels. Caliber Fifty is a quite short but very challenging game, with constantly spawning enemies attacking from all sides.</desc>
  1412. <releasedate>19890101</releasedate>
  1413. <developer />
  1414. <publisher>Athena / Seta</publisher>
  1415. <genre>Shooter / Walking</genre>
  1416. <players>2</players>
  1417. </game>
  1418. <game>
  1419. <path>/home/pi/RetroPie/roms/fba/csclub.zip</path>
  1420. <name>Capcom Sports Club (Euro 971017)</name>
  1421. <cover>/home/pi/RetroPie/roms/fba/media/covers/csclub.png</cover>
  1422. <image>/home/pi/RetroPie/roms/fba/media/screenshots/csclub.png</image>
  1423. <marquee />
  1424. <video>/home/pi/RetroPie/roms/fba/media/videos/csclub.mp4</video>
  1425. <rating />
  1426. <desc>A 21-year-old Capcom CPS-II Cart.
  1427.  
  1428. Capcom Sports Club (c) 1997 Capcom Company, Limited.
  1429.  
  1430. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Capcom Sports Club [Green Board]&quot;.</desc>
  1431. <releasedate>19970101</releasedate>
  1432. <developer />
  1433. <publisher>Capcom</publisher>
  1434. <genre>Sports / Multiplay</genre>
  1435. <players>2</players>
  1436. </game>
  1437. <game>
  1438. <path>/home/pi/RetroPie/roms/fba/captcomm.zip</path>
  1439. <name>Captain Commando (World 911202)</name>
  1440. <cover>/home/pi/RetroPie/roms/fba/media/covers/captcomm.png</cover>
  1441. <image>/home/pi/RetroPie/roms/fba/media/screenshots/captcomm.png</image>
  1442. <marquee />
  1443. <video>/home/pi/RetroPie/roms/fba/media/videos/captcomm.mp4</video>
  1444. <rating />
  1445. <desc>A 27-year-old Arcade Video Game PCB
  1446.  
  1447. Captain Commando (c) 1991 Capcom Company, Limited.
  1448.  
  1449. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Captain Commando [B-Board 91634B-2]&quot;.</desc>
  1450. <releasedate>19910101</releasedate>
  1451. <developer />
  1452. <publisher>Capcom</publisher>
  1453. <genre>Fighter / 2.5D</genre>
  1454. <players>4</players>
  1455. </game>
  1456. <game>
  1457. <path>/home/pi/RetroPie/roms/fba/samples/carnival.zip</path>
  1458. <name>Carnival (upright)</name>
  1459. <cover>/home/pi/RetroPie/roms/fba/media/covers/carnival.png</cover>
  1460. <image>/home/pi/RetroPie/roms/fba/media/screenshots/carnival.png</image>
  1461. <marquee />
  1462. <video>/home/pi/RetroPie/roms/fba/media/videos/carnival.mp4</video>
  1463. <rating />
  1464. <desc>A 38-year-old Arcade Video Game PCB
  1465.  
  1466. Carnival (c) 1980 Gremlin/Sega Ind., Incorporated.
  1467.  
  1468. CARNIVAL is a 1 or 2 player alternate action game that simulates a carnival shooting gallery. The playfield consists of three target rows, a rotating pipe wheel, a bonus message panel, and a &apos;special&apos; target block.
  1469.  
  1470. The player uses a left right control to position a rifle at the bottom of the screen, and a shoot control to fire the rifle. Two rows of bullets at the bottom of the screen indicate the number of shots remaining to the player. Every time the player shoots, one of the bullets disappears from the screen. More bullets are given during the first round than the others, so, the inexperienced player will have a chance to enjoy the play.
  1471.  
  1472. The game ends when the player runs out of bullets. This can occur on any round. A round ends when the player clears the playfield of all targets. At this point, a special &apos;shoot the bear&apos; sequence appears, and when this is finished the player proceeds to the next more difficult (and higher scoring) round. This is Gremlin&apos;s Multi-Phase design concept that keeps games challenging to players of all levels.
  1473.  
  1474. When a player completes a round (ending with &apos;shoot the bear&apos; sequence), the screen flips to the other player. When the original player resumes play, he advances to the next level of difficulty, exactly as he would have if the screen had not flipped to the other player. This method allows the players to more directly compare their scores, since they are always within one round of each other. Note that the player who ends the game first does not necessarily lose--he might still have the higher score when the game ends.
  1475.  
  1476. The three target rows move in a horizontal line from left to right (top row), right to left (middle row) and left to right (bottom row). There are five types of targets. The rows move as a continuous band--the targets exiting the playfield from the right side of the bottom row reappear at the left of the top row. The point value for hitting a row target is indicated along the right side of the game--maximum points for a top row target, medium points for a middle row target, and minimum points for a bottom row target. These values increase from round to round.
  1477.  
  1478. Rabbits and owls are simple targets, which disappear when hit.
  1479.  
  1480. Numbered sign targets award additional bullets to the player when hit, as well as awarding the points indicated for the row. These targets appear only on the top two rows to make t</desc>
  1481. <releasedate>19800101</releasedate>
  1482. <developer />
  1483. <publisher>Sega</publisher>
  1484. <genre>Shooter / Gallery</genre>
  1485. <players>1</players>
  1486. </game>
  1487. <game>
  1488. <path>/home/pi/RetroPie/roms/fba/cninja.zip</path>
  1489. <name>Caveman Ninja (World ver 4)</name>
  1490. <cover>/home/pi/RetroPie/roms/fba/media/covers/cninja.png</cover>
  1491. <image>/home/pi/RetroPie/roms/fba/media/screenshots/cninja.png</image>
  1492. <marquee />
  1493. <video>/home/pi/RetroPie/roms/fba/media/videos/cninja.mp4</video>
  1494. <rating />
  1495. <desc>A 27-year-old Arcade Video Game PCB
  1496.  
  1497. Caveman Ninja (c) 1991 Data East Corporation.
  1498.  
  1499. Caveman Ninja is a horizontally-scrolling platform beat-em-up set in prehistoric times with one or two players taking on the roles of cavemen Joe and Mac. Rival caveman have invaded Joe and Mac&apos;s village and kidnapped all of their women and it&apos;s up to the two heroes to venture forth and save them.
  1500.  
  1501. Joe and Mac must battle through numerous prehistorically-themed stages, fighting enemy cavemen and marauding dinosaurs. The heroes are initially armed with throwing axes that can be tossed either vertically or horizontally, travelling in a short arc. By holding down the attack button, larger, more powerful weapons will be thrown. When close to an enemy, Joe and Mac will utilise a wooden club to whack them. Players can also jump much higher by holding UP and JUMP.
  1502.  
  1503. Joe and Mac each have a life meter that gradually depletes over time, with additional energy losses incurred when players are hit by a enemies or projectile. Food can be collected from defeated enemies to top up the players&apos; energy levels. Different weapons can be found throughout the stages including stone wheels, fireballs, and shadowy doppelgangers that charge forward and attack enemies. Other power-ups include hot sauce or jalapeno peppers that give players temporary invincibility and fiery breath.
  1504.  
  1505. Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence.</desc>
  1506. <releasedate>19910101</releasedate>
  1507. <developer />
  1508. <publisher>Data East Corporation</publisher>
  1509. <genre>Platform / Shooter Scrolling</genre>
  1510. <players>2</players>
  1511. </game>
  1512. <game>
  1513. <path>/home/pi/RetroPie/roms/fba/centiped.zip</path>
  1514. <name>Centipede (revision 4)</name>
  1515. <cover>/home/pi/RetroPie/roms/fba/media/covers/centiped.png</cover>
  1516. <image>/home/pi/RetroPie/roms/fba/media/screenshots/centiped.png</image>
  1517. <marquee />
  1518. <video>/home/pi/RetroPie/roms/fba/media/videos/centiped.mp4</video>
  1519. <rating />
  1520. <desc>A 38-year-old Arcade Video Game PCB
  1521.  
  1522. Centipede (c) 1980 Atari.
  1523.  
  1524. Centipede is a vertically oriented single screen shoot-em-up in which the aim is to use the &apos;Bug Blaster&apos; to shoot the centipedes that snake down towards the bottom of the screen to amass as high a score as possible.
  1525.  
  1526. The play-field is littered with randomly placed mushrooms and the rapidly descending Centipede changes direction when it runs into a mushroom. When a segment of the Centipede is shot, the segment is destroyed and a mushroom appears in its place, the Centipede then breaks into two smaller centipedes, each with its own head, and continues its descent.
  1527.  
  1528. Players can move the Bug Blaster vertically as well as horizontally, although only for the lower fifth of the play-field. Mushrooms can also be shot for points and to clear blocked areas. Once a Centipede reaches the bottom of the screen, it starts snaking back up, but remains within the lower section of the play-field near the player&apos;s Bug Blaster.
  1529.  
  1530. Additionally, any Centipede that reaches the very bottom of the screen without being shot releases its tail section which then becomes a new head. Other new heads also enter the screen from the bottom corners of the play-field as time progresses.
  1531.  
  1532. Randomly moving Spiders also appear in the first wave. Spiders can destroy any mushrooms they move over, eliminating many mushroom targets for a player. If the Bug Blaster and a Spider collide, both are destroyed. the Spider either moves at a 45-degree angle or vertically up and down, never simply left or right like the centipede does.
  1533.  
  1534. A bombardment of Fleas appears from the second wave onward. As a Flea descends, it leaves a trail of new mushrooms behind it. Fleas appear when a certain number of mushrooms remains at the bottom of the screen. This number increases as the game progresses, meaning Fleas appear more often later on in the game. The Bug Blaster must hit a Flea twice to destroy it; the first shot simply speeds up its descent.
  1535.  
  1536. When a Centipede with fewer than eleven segments appears, a Scorpion enters from either side, moving at a relatively slow speed. As the player earns more points, the Scorpion&apos;s speed increases. As the Scorpion travels across the screen, it &apos;poisons&apos; the mushrooms that it moves over and changes their colours. These mushrooms cause any Centipedes that would collide with them to head straight towards the bottom of the screen, rather than continue snaking left and right. The Bug Blaster can stop </desc>
  1537. <releasedate>19800101</releasedate>
  1538. <developer />
  1539. <publisher>Atari</publisher>
  1540. <genre>Shooter / Gallery</genre>
  1541. <players>1</players>
  1542. </game>
  1543. <game>
  1544. <path>/home/pi/RetroPie/roms/fba/chaknpop.zip</path>
  1545. <name>Chack&apos;n Pop</name>
  1546. <cover>/home/pi/RetroPie/roms/fba/media/covers/chaknpop.png</cover>
  1547. <image>/home/pi/RetroPie/roms/fba/media/screenshots/chaknpop.png</image>
  1548. <marquee />
  1549. <video>/home/pi/RetroPie/roms/fba/media/videos/chaknpop.mp4</video>
  1550. <rating />
  1551. <desc>A 35-year-old Arcade Video Game PCB
  1552.  
  1553. Chack&apos;n Pop (c) 1983 Taito.
  1554.  
  1555. Chack&apos;n Pop is considered by many to be the precursor to the venerable game Bubble Bobble. The cast consists of two enemies that would later be seen in Bubble Bobble. Many fans of the Bubble Bobble series may find Chack&apos;n Pop less fun to play due to its high degree of difficulty.
  1556.  
  1557. The game puts the player in the role of Mr. Chack&apos;n, who must rescue all of the hearts that were stolen during a romantic interlude between him and Miss Chack&apos;n. Chack is an interesting character with interesting abilities. He can toss two bombs, only one in each direction at a time. He can also effortlessly go from walking on the floor to walking on the ceiling. If the ceiling is low enough, Chack can extend his legs until his head touches the ceiling to immediately begin walking on it.
  1558.  
  1559. Chack must use his bombs to release the captured hearts from their cages. Once all of the hearts are freed, he can escape through the top right corner of the maze. Along the way, purple Monstas will be trying to stop Chack simply by colliding with him. Chack can use his bombs to defeat the Monstas, but the limited use he has over them makes the bombs an unreliable attack method. Once Chack spends enough time in a maze, it is not uncommon for Chack to become completely overwhelmed by the presence of the Monstas.</desc>
  1560. <releasedate>19830101</releasedate>
  1561. <developer />
  1562. <publisher>Taito Corporation</publisher>
  1563. <genre>Platform / Run Jump</genre>
  1564. <players>2</players>
  1565. </game>
  1566. <game>
  1567. <path>/home/pi/RetroPie/roms/fba/chameleo.zip</path>
  1568. <name>Chameleon</name>
  1569. <cover>/home/pi/RetroPie/roms/fba/media/covers/chameleo.png</cover>
  1570. <image>/home/pi/RetroPie/roms/fba/media/screenshots/chameleo.png</image>
  1571. <marquee />
  1572. <video>/home/pi/RetroPie/roms/fba/media/videos/chameleo.mp4</video>
  1573. <rating />
  1574. <desc>A 35-year-old Arcade Video Game PCB
  1575.  
  1576. Chameleon (c) 1983 Jaleco.
  1577.  
  1578. A colourful platform game in which the player controls a long-tongued chameleon that must make around a series of single-screen, platform-strewn levels; stealing chicken eggs from their nests and being careful to avoid contact with angry chickens.
  1579.  
  1580. As well as walking along the platforms and poles, the chameleon can use its tongue to pull itself up to higher platforms; and to escape from any nearby chickens. Each level also has a number of bombs placed at various points; the chameleon can hit these with its tongue to send them crashing towards nearby chickens. The player must keep an eye out for projectiles thrown by the chickens, such as flashing eggs.
  1581.  
  1582. If the nesting eggs are left for too long, they will hatch into a baby chick. The player can eat the chick for bonus points, but if the chick is left alone for too long, it will grow into an adult chicken and start attacking the player.
  1583.  
  1584. A level is over once all of the eggs have been collected and all of the chickens killed.</desc>
  1585. <releasedate>19830101</releasedate>
  1586. <developer />
  1587. <publisher>Jaleco</publisher>
  1588. <genre>Platform / Run Jump</genre>
  1589. <players>2</players>
  1590. </game>
  1591. <game>
  1592. <path>/home/pi/RetroPie/roms/fba/chasehq.zip</path>
  1593. <name>Chase H.Q. (World)</name>
  1594. <cover>/home/pi/RetroPie/roms/fba/media/covers/chasehq.png</cover>
  1595. <image>/home/pi/RetroPie/roms/fba/media/screenshots/chasehq.png</image>
  1596. <marquee />
  1597. <video>/home/pi/RetroPie/roms/fba/media/videos/chasehq.mp4</video>
  1598. <rating />
  1599. <desc>A 30-year-old Arcade Video Game PCB
  1600.  
  1601. Chase H.Q. (c) 1988 Taito Corp.
  1602.  
  1603. &quot;Chase H.Q.&quot; is a checkpoint-based racing game in which the player takes on the role on an undercover cop called Tony Gibson in this &apos;Miami Vice&apos; inspired game from Taito. Gibson drives a powerful unmarked police car (resembling a Porsche 911) along with his partner, &apos;Raymond Broady&apos; and must chase down and apprehend various criminals.
  1604.  
  1605. The player has between fifty-five and seventy seconds (depending on the game&apos;s &apos;Dip&apos; settings) to catch up with the fleeing criminal, then the same time period again to repeatedly ram into the criminal&apos;s car until it is too damaged to drive. The criminal&apos;s car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends.
  1606.  
  1607. As with Sega&apos;s seminal &quot;Out Run&quot;, &quot;Chase H.Q.&quot; features forked junctions offering players a choice of routes. In this game, however, the route selected is only a temporary diversion and dictates how quickly the criminal is caught up with. The player&apos;s Porsche is equipped with a limited number of turbo boosts, when used a turbo boost pushes the car to incredible speeds, at the expense of control. The turbos must be used wisely if the player is to have a chance of capturing the criminal before the time limit expires.
  1608.  
  1609. The game consists of five levels, each with its own villain to capture.
  1610.  
  1611. The game&apos;s villains and the cars they drive are:
  1612. 1. Ralph, the Idaho Slasher (White Lotus Esprit)
  1613. 2. Carlos, the New York armed robber (Yellow Lamborghini Countach)
  1614. 3. Chicago pushers (Grey Porsche 959)
  1615. 4. L.A kidnapper (Blue Ferrari 288 GTO)
  1616. 5. Eastern Bloc Spy (Red Porsche 928)</desc>
  1617. <releasedate>19880101</releasedate>
  1618. <developer />
  1619. <publisher>Taito Corporation Japan</publisher>
  1620. <genre>Driving / Race (chase view)</genre>
  1621. <players>1</players>
  1622. </game>
  1623. <game>
  1624. <path>/home/pi/RetroPie/roms/fba/choplift.zip</path>
  1625. <name>Choplifter (8751 315-5151)</name>
  1626. <cover>/home/pi/RetroPie/roms/fba/media/covers/choplift.png</cover>
  1627. <image>/home/pi/RetroPie/roms/fba/media/screenshots/choplift.png</image>
  1628. <marquee />
  1629. <video>/home/pi/RetroPie/roms/fba/media/videos/choplift.mp4</video>
  1630. <rating />
  1631. <desc>A 33-year-old Arcade Video Game PCB
  1632.  
  1633. Choplifter (c) 1985 Sega.
  1634.  
  1635. The player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level.</desc>
  1636. <releasedate>19850101</releasedate>
  1637. <developer />
  1638. <publisher>Sega (licensed from Dan Gorlin)</publisher>
  1639. <genre>Shooter / Flying Horizontal</genre>
  1640. <players>2</players>
  1641. </game>
  1642. <game>
  1643. <path>/home/pi/RetroPie/roms/fba/samples/circus.zip</path>
  1644. <name>Circus / Acrobat TV</name>
  1645. <cover>/home/pi/RetroPie/roms/fba/media/covers/circus.png</cover>
  1646. <image>/home/pi/RetroPie/roms/fba/media/screenshots/circus.png</image>
  1647. <marquee />
  1648. <rating />
  1649. <desc>A 41-year-old Arcade Video Game PCB
  1650.  
  1651. Circus (c) 1977 Exidy.
  1652.  
  1653. POP! POP! POP! Pop the balloons and score points. A wall of yellow, green and blue balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons.</desc>
  1654. <releasedate>19770101</releasedate>
  1655. <developer />
  1656. <publisher>Exidy / Taito</publisher>
  1657. <genre>Ball &amp; Paddle / Jump and Touch</genre>
  1658. <players>1</players>
  1659. </game>
  1660. <game>
  1661. <path>/home/pi/RetroPie/roms/fba/circusc.zip</path>
  1662. <name>Circus Charlie (level select, set 1)</name>
  1663. <cover>/home/pi/RetroPie/roms/fba/media/covers/circusc.png</cover>
  1664. <image>/home/pi/RetroPie/roms/fba/media/screenshots/circusc.png</image>
  1665. <marquee />
  1666. <video>/home/pi/RetroPie/roms/fba/media/videos/circusc.mp4</video>
  1667. <rating />
  1668. <desc>A 34-year-old Arcade Video Game PCB
  1669.  
  1670. Circus Charlie (c) 1984 Konami Industry Company, Limited.
  1671.  
  1672. Circus Charlie is a single-player abstract platform game in which the player must guide the eponymous Charlie through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear.
  1673.  
  1674. Finally, additional bonus points are awarded for completing a level without losing a life. The game is over when all Circus Charlies are lost.
  1675.  
  1676. The six different events are:
  1677. 1. Ride a lion and jump through fiery hoops and over blazing pots.
  1678. 2. Jump over monkeys while walking a tightrope.
  1679. 3. Bounce on trampolines, avoid fire breathers and sword jugglers.
  1680. 4. Jump on giant, rolling beach balls.
  1681. 5. Ride a horse while avoiding obstacles.
  1682. 6. Trapeze.</desc>
  1683. <releasedate>19840101</releasedate>
  1684. <developer />
  1685. <publisher>Konami</publisher>
  1686. <genre>Platform / Run, Jump &amp; Scrolling</genre>
  1687. <players>2</players>
  1688. </game>
  1689. <game>
  1690. <path>/home/pi/RetroPie/roms/fba/edrandy.zip</path>
  1691. <name>Cliffhanger - Edward Randy (World ver 3), The</name>
  1692. <cover>/home/pi/RetroPie/roms/fba/media/covers/edrandy.png</cover>
  1693. <image>/home/pi/RetroPie/roms/fba/media/screenshots/edrandy.png</image>
  1694. <marquee />
  1695. <video>/home/pi/RetroPie/roms/fba/media/videos/edrandy.mp4</video>
  1696. <rating />
  1697. <desc>A 28-year-old Arcade Video Game PCB
  1698.  
  1699. The Cliffhanger - Edward Randy (c) 1990 Data East.
  1700.  
  1701. A fast moving platform game in which the player controls the Indiana Jones-esque and unfortunately named &apos;Edward Randy&apos;. The levels are an inventive mix of standard platform action and 3-D scrolling levels; the latter usually having the player driving a jeep and repelling the enemy attacks. The game is based on the archetypal Hollywood action blockbuster and features a filmic score to back up the on-screen action. The player&apos;s only weapon is a whip - another nod to the Indiana Jones character - which can be used to both attack enemies and as a &apos;rope&apos;, to enable the player to reach distant platforms.</desc>
  1702. <releasedate>19900101</releasedate>
  1703. <developer />
  1704. <publisher>Data East Corporation</publisher>
  1705. <genre>Fighter / 2D</genre>
  1706. <players>2</players>
  1707. </game>
  1708. <game>
  1709. <path>/home/pi/RetroPie/roms/fba/ctribe.zip</path>
  1710. <name>Combatribes (US), The</name>
  1711. <cover>/home/pi/RetroPie/roms/fba/media/covers/ctribe.png</cover>
  1712. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ctribe.png</image>
  1713. <marquee />
  1714. <video>/home/pi/RetroPie/roms/fba/media/videos/ctribe.mp4</video>
  1715. <rating />
  1716. <desc>A 28-year-old Arcade Video Game PCB
  1717.  
  1718. The Combatribes (c) 1990 Technos.
  1719.  
  1720. Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies&apos; heads together and smashing recumbent enemies&apos; heads into the ground to finish them off.</desc>
  1721. <releasedate>19900101</releasedate>
  1722. <developer />
  1723. <publisher>Technos Japan</publisher>
  1724. <genre>Fighter / 2.5D</genre>
  1725. <players>3</players>
  1726. </game>
  1727. <game>
  1728. <path>/home/pi/RetroPie/roms/fba/commando.zip</path>
  1729. <name>Commando (World)</name>
  1730. <cover>/home/pi/RetroPie/roms/fba/media/covers/commando.png</cover>
  1731. <image>/home/pi/RetroPie/roms/fba/media/screenshots/commando.png</image>
  1732. <marquee />
  1733. <video>/home/pi/RetroPie/roms/fba/media/videos/commando.mp4</video>
  1734. <rating />
  1735. <desc>A 33-year-old Arcade Video Game PCB
  1736.  
  1737. Commando (c) 1985 Capcom.
  1738.  
  1739. Commando is a vertically scrolling shoot&apos;em up in which the player takes on the role of a highly trained commando soldier called &quot;Super Joe&quot;, who starts the game by being dropped off in a jungle by a helicopter.
  1740.  
  1741. Joe&apos;s mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process.
  1742.  
  1743. The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.
  1744.  
  1745. Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.</desc>
  1746. <releasedate>19850101</releasedate>
  1747. <developer />
  1748. <publisher>Capcom</publisher>
  1749. <genre>Shooter / Walking</genre>
  1750. <players>2</players>
  1751. </game>
  1752. <game>
  1753. <path>/home/pi/RetroPie/roms/fba/samples/congo.zip</path>
  1754. <name>Congo Bongo (Rev C, 2 board stack)</name>
  1755. <cover>/home/pi/RetroPie/roms/fba/media/covers/congo.png</cover>
  1756. <image>/home/pi/RetroPie/roms/fba/media/screenshots/congo.png</image>
  1757. <marquee />
  1758. <video>/home/pi/RetroPie/roms/fba/media/videos/congo.mp4</video>
  1759. <rating />
  1760. <desc>A 35-year-old Arcade Video Game PCB
  1761.  
  1762. Congo Bongo (c) 1983 SEGA Enterprises, Ltd.
  1763.  
  1764. 2 boards version. See the 3 boards version for more information; &quot;Congo Bongo [Model 834-5156]&quot;.</desc>
  1765. <releasedate>19830101</releasedate>
  1766. <developer />
  1767. <publisher>Sega</publisher>
  1768. <genre>Platform / Run Jump</genre>
  1769. <players>2</players>
  1770. </game>
  1771. <game>
  1772. <path>/home/pi/RetroPie/roms/fba/congo.zip</path>
  1773. <name>Congo Bongo (Rev C, 2 board stack)</name>
  1774. <cover>/home/pi/RetroPie/roms/fba/media/covers/congo.png</cover>
  1775. <image>/home/pi/RetroPie/roms/fba/media/screenshots/congo.png</image>
  1776. <marquee />
  1777. <video>/home/pi/RetroPie/roms/fba/media/videos/congo.mp4</video>
  1778. <rating />
  1779. <desc>A 35-year-old Arcade Video Game PCB
  1780.  
  1781. Congo Bongo (c) 1983 SEGA Enterprises, Ltd.
  1782.  
  1783. 2 boards version. See the 3 boards version for more information; &quot;Congo Bongo [Model 834-5156]&quot;.</desc>
  1784. <releasedate>19830101</releasedate>
  1785. <developer />
  1786. <publisher>Sega</publisher>
  1787. <genre>Platform / Run Jump</genre>
  1788. <players>2</players>
  1789. </game>
  1790. <game>
  1791. <path>/home/pi/RetroPie/roms/fba/contra.zip</path>
  1792. <name>Contra (US / Asia, set 1)</name>
  1793. <cover>/home/pi/RetroPie/roms/fba/media/covers/contra.png</cover>
  1794. <image>/home/pi/RetroPie/roms/fba/media/screenshots/contra.png</image>
  1795. <marquee />
  1796. <video>/home/pi/RetroPie/roms/fba/media/videos/contra.mp4</video>
  1797. <rating />
  1798. <desc>A 31-year-old Arcade Video Game PCB
  1799.  
  1800. é­‚æ–—ç¾… (c) 1987 Konami.
  1801. (Contra)
  1802.  
  1803. In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.
  1804.  
  1805. &apos;Contra&apos; is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also &quot;3D maze&quot; stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.
  1806.  
  1807. Each player&apos;s character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character&apos;s movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player&apos;s character and also eliminate the current weapon from the player&apos;s inventory.
  1808.  
  1809. As players fight their way through the enemy-packed levels, additional weapons can be collected. If the player loses a life, they will also lose any weapon power-up they were carrying. Available weapons are:
  1810. Machine Gun: Auto-fire.
  1811. Spread gun [S]: Allows the player to fire 5 shots in an arc.
  1812. Laser: Will shoot a long laser that can take out many enemies in a row.
  1813. Fire Ball [F]: A gun which fires small fireballs in a corkscrew pattern.
  1814. Rapid Bullets [R]: Increases the firing rate of the player&apos;s currently equipped weapon. Works with the Machine Gun and Fire Ball.
  1815. Barrier [B]: Will make the player invincible for a few seconds.
  1816.  
  1817. The game consists of ten stages:
  1818. Stage 01: Jungle (horizontal scroll)
  1819. Stage 02: Inside Base 1 (3D maze)
  1820. Stage 03: Core of Base 1 (3D fixed)
  1821. Stage 04: Waterfall (vertical scroll)
  1822. Stage 05: Inside Base 2 (3D maze)
  1823. Stage 06: Core of Base 2 (3D fixed)
  1824. Stage 07: Snow Field (horizontal scroll)
  1825. Stage 08: Energy Zone (horizontal scroll)
  1826. Stage 09: Hangar (horizontal scroll)
  1827. Stage 10: Alien Lair (horizontal scroll)</desc>
  1828. <releasedate>19870101</releasedate>
  1829. <developer />
  1830. <publisher>Konami</publisher>
  1831. <genre>Platform / Shooter Scrolling</genre>
  1832. <players>2</players>
  1833. </game>
  1834. <game>
  1835. <path>/home/pi/RetroPie/roms/fba/samples/cosmicg.zip</path>
  1836. <name>Cosmic Guerilla</name>
  1837. <cover>/home/pi/RetroPie/roms/fba/media/covers/cosmicg.png</cover>
  1838. <image>/home/pi/RetroPie/roms/fba/media/screenshots/cosmicg.png</image>
  1839. <marquee />
  1840. <rating />
  1841. <desc>A 39-year-old Arcade Video Game PCB
  1842.  
  1843. Cosmic Guerilla (c) 1979 Universal.
  1844.  
  1845. For some reason you have 2 of your ships placed in the middle of the playing field and aliens all around them. Luckily, they&apos;re protected by 5 rows of barriers and you&apos;re on the bottom, doing your job to protect them.</desc>
  1846. <releasedate>19790101</releasedate>
  1847. <developer />
  1848. <publisher>Universal</publisher>
  1849. <genre>Shooter / Gallery</genre>
  1850. <players>2</players>
  1851. </game>
  1852. <game>
  1853. <path>/home/pi/RetroPie/roms/fba/crimfght.zip</path>
  1854. <name>Crime Fighters (World 2 players)</name>
  1855. <cover>/home/pi/RetroPie/roms/fba/media/covers/crimfght.png</cover>
  1856. <image>/home/pi/RetroPie/roms/fba/media/screenshots/crimfght.png</image>
  1857. <marquee />
  1858. <video>/home/pi/RetroPie/roms/fba/media/videos/crimfght.mp4</video>
  1859. <rating />
  1860. <desc>A 29-year-old Arcade Video Game KIT
  1861.  
  1862. Crime Fighters (c) 1989 Konami.
  1863.  
  1864. Export release. 4-Player Conversion Kit. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Crime Fighters [Model GX821]&quot;.
  1865.  
  1866. - TRIVIA -
  1867.  
  1868. In this version:
  1869. * Reverse kick removed. This is now a 2-button game (punch &amp; kick) instead of 3 in the original version.
  1870. * Character&apos;s energy is represented by a numerical hit point value which is always on countdown to zero. Additional hit points may be added by inserting more coins into each player&apos;s corresponding coin slot.
  1871. * Characters can use a reversal kick which is automatically activated if an opponent is behind you as you press the kick button. This kick knocks down enemies (except bosses) with a single hit!
  1872. * The gun has limited ammo, however it is possible to pick it up again if an enemy knocks it off your hand. Also each gunshot is as strong as 3 punches or kicks and knocks down most enemies in one shot.
  1873. * You can play the extra stage (enemy boss revenge) more than once.
  1874. * Original Timer and Credit Counter removed.
  1875.  
  1876. - STAFF -
  1877.  
  1878. Cabinet Graphic Design: Don Marshall
  1879.  
  1880. - CONTRIBUTE -
  1881.  
  1882. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=534&amp;o=2</desc>
  1883. <releasedate>19890101</releasedate>
  1884. <developer />
  1885. <publisher>Konami</publisher>
  1886. <genre>Fighter / 2.5D</genre>
  1887. <players>2</players>
  1888. </game>
  1889. <game>
  1890. <path>/home/pi/RetroPie/roms/fba/cutieq.zip</path>
  1891. <name>Cutie Q</name>
  1892. <cover>/home/pi/RetroPie/roms/fba/media/covers/cutieq.png</cover>
  1893. <image>/home/pi/RetroPie/roms/fba/media/screenshots/cutieq.png</image>
  1894. <marquee />
  1895. <video>/home/pi/RetroPie/roms/fba/media/videos/cutieq.mp4</video>
  1896. <rating />
  1897. <desc>A 39-year-old Arcade Video Game PCB
  1898.  
  1899. Cutie Q (c) 1979 Namco.
  1900.  
  1901. An old ball and paddle / pinball game with a ghost theme.</desc>
  1902. <releasedate>19790101</releasedate>
  1903. <developer />
  1904. <publisher>Namco</publisher>
  1905. <genre>Ball &amp; Paddle / Breakout</genre>
  1906. <players>2</players>
  1907. </game>
  1908. <game>
  1909. <path>/home/pi/RetroPie/roms/fba/cybots.zip</path>
  1910. <name>Cyberbots: Fullmetal Madness (Euro 950424)</name>
  1911. <cover>/home/pi/RetroPie/roms/fba/media/covers/cybots.png</cover>
  1912. <image>/home/pi/RetroPie/roms/fba/media/screenshots/cybots.png</image>
  1913. <marquee />
  1914. <video>/home/pi/RetroPie/roms/fba/media/videos/cybots.mp4</video>
  1915. <rating />
  1916. <desc>A 23-year-old Capcom CPS-II Cart.
  1917.  
  1918. Cyberbots - Fullmetal Madness (c) 1995 Capcom Company, Limited.
  1919.  
  1920. North American &amp; European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Cyberbots - Fullmetal Madness [Green Board]&quot;.</desc>
  1921. <releasedate>19950101</releasedate>
  1922. <developer />
  1923. <publisher>Capcom</publisher>
  1924. <genre>Fighter / Versus</genre>
  1925. <players>2</players>
  1926. </game>
  1927. <game>
  1928. <path>/home/pi/RetroPie/roms/fba/dfeveron.zip</path>
  1929. <name>Dangun Feveron (Japan, Ver. 98/09/17)</name>
  1930. <cover>/home/pi/RetroPie/roms/fba/media/covers/dfeveron.png</cover>
  1931. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dfeveron.png</image>
  1932. <marquee />
  1933. <video>/home/pi/RetroPie/roms/fba/media/videos/dfeveron.mp4</video>
  1934. <rating />
  1935. <desc>A 20-year-old Arcade Video Game PCB
  1936.  
  1937. Dangun Feveron (c) 1998 Cave.
  1938.  
  1939. A vertically scrolling shoot-em-up from the undisputed masters of the genre, &apos;Cave&apos;, Dangun Feveron features the usual Cave trademarks of intuitive, power-up driven gameplay backed-up with superb graphics and sound.
  1940.  
  1941. Dangun Feveron features a very high level of player customisation. At the start of a new game, players are prompted to select 3 different ship attributes; the speed of ship they wish to pilot (from a choice of four), which of the 3 rapid-fire weapons they prefer, and their preferred choice of sustained-fire weapons (activated by holding down the FIRE button). This allows players to tailor the ship to suit their individual needs and gameplay styles, be it a fast-flying speeder with widespread shots to handle enemy squadrons, or a ship with a lower speed that makes it easier to negotiate the swathes of enemy bullets that often fill the screen.
  1942.  
  1943. Another of the game&apos;s selling points is the capture-and-score system. Initially, every enemy destroyed is worth only one point. However, whenever an enemy is destroyed, coloured spheres appear in its wake, each containing a trapped, human prisoner. The spheres can then be collected by the player to earn additional points. For each prisoner saved, the total points gained from each enemy killed increases by one. For example, saving 56 prisoners means every subsequent defeated enemy is worth fifty-seven points. When the spheres appear, they drift slowly towards the bottom of the screen, before moving back up towards the top where, if they are not collected in time, they drift out of the screen and beyond the player&apos;s reach. This resets enemy-destroyed score back to a single point per enemy. If the player loses all of their lives and chooses to &apos;Continue&apos; the game, the rescue count is reset to zero.
  1944.  
  1945. Dangun Feveron&apos;s final distinction was in its use of music and sound effects, with the game&apos;s creators drawing heavily on the disco sound of the 1970s.</desc>
  1946. <releasedate>19980101</releasedate>
  1947. <developer />
  1948. <publisher>Cave (Nihon System license)</publisher>
  1949. <genre>Shooter / Flying Vertical</genre>
  1950. <players>2</players>
  1951. </game>
  1952. <game>
  1953. <path>/home/pi/RetroPie/roms/fba/darius.zip</path>
  1954. <name>Darius (World, rev 2)</name>
  1955. <cover>/home/pi/RetroPie/roms/fba/media/covers/darius.png</cover>
  1956. <image>/home/pi/RetroPie/roms/fba/media/screenshots/darius.png</image>
  1957. <marquee />
  1958. <video>/home/pi/RetroPie/roms/fba/media/videos/darius.mp4</video>
  1959. <rating />
  1960. <desc>A 32-year-old Arcade Video Game PCB
  1961.  
  1962. Darius (c) 1986 Taito Corp.
  1963.  
  1964. A horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it.
  1965.  
  1966. In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the &apos;Arm&apos; (armor); a green energy shield that can absorb enemy attacks without harm to the ship.
  1967.  
  1968. During the course of the levels the player must navigate the terrain and battle a variety of fighter craft, ground vehicles, turrets, and other obstacles. At the end of every level, players are greeted with the obligatory end-of-level boss. The bosses in Darius are often in the form of mechanical aquatic animals, such as fish or squid. If the player defeats the boss, the tunnel splits into two and the player must decide whether to take the upper or lower tunnel, both of which lead to a different stage. This allows many different paths to be taken through the game.
  1969.  
  1970. Power-ups can be obtained by shooting enemies of a certain color, with the power-ups appearing in the form of colored bubbles. Each color corresponds to one of the ship&apos;s three weapons:
  1971. * Red - Missile
  1972. * Green - Bomb
  1973. * Blue - Arm
  1974.  
  1975. If the player powers up a weapon more than seven times, the weapon changes to a new, more powerful version. This then becomes the player&apos;s default weapon, and can be powered up further. There are also two other colors of power-up bubble, white and orange; which can be obtained by shooting at certain sections of the terrain; unfortunately, there are no visual clues as to where these may be on any given level. These hidden power-ups offer the following:
  1976. * White - Gives a score bonus.
  1977. * Orange - Smart bomb that kills all on-screen enemies.</desc>
  1978. <releasedate>19860101</releasedate>
  1979. <developer />
  1980. <publisher>Taito Corporation Japan</publisher>
  1981. <genre>Shooter / Flying Horizontal</genre>
  1982. <players>2</players>
  1983. </game>
  1984. <game>
  1985. <path>/home/pi/RetroPie/roms/fba/darius2.zip</path>
  1986. <name>Darius II (triple screen) (Japan)</name>
  1987. <cover>/home/pi/RetroPie/roms/fba/media/covers/darius2.png</cover>
  1988. <image>/home/pi/RetroPie/roms/fba/media/screenshots/darius2.png</image>
  1989. <marquee />
  1990. <video>/home/pi/RetroPie/roms/fba/media/videos/darius2.mp4</video>
  1991. <rating />
  1992. <desc>A 29-year-old Arcade Video Game PCB
  1993.  
  1994. Darius II (c) 1989 Taito.
  1995.  
  1996. The direct sequel to the 1986 original, Darius II retained the distinctive 3-screen format of the first game.
  1997.  
  1998. The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons.
  1999.  
  2000. Another new feature of Darius II is the appearance of mini-bosses - large enemies that appear at the mid point of a level, possessing similar strength and abilities to those of the game&apos;s normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The mini-bosses in Darius II are in fact smaller versions of the bosses from Darius.
  2001.  
  2002. The game is set in the inner regions of the Solar system, and has the same branching level structure as Darius, allowing players to select their own route through the game.</desc>
  2003. <releasedate>19890101</releasedate>
  2004. <developer />
  2005. <publisher>Taito Corporation</publisher>
  2006. <genre>Shooter / Flying Horizontal</genre>
  2007. <players>2</players>
  2008. </game>
  2009. <game>
  2010. <path>/home/pi/RetroPie/roms/fba/dstlk.zip</path>
  2011. <name>Darkstalkers: The Night Warriors (Euro 940705)</name>
  2012. <cover>/home/pi/RetroPie/roms/fba/media/covers/dstlk.png</cover>
  2013. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dstlk.png</image>
  2014. <marquee />
  2015. <video>/home/pi/RetroPie/roms/fba/media/videos/dstlk.mp4</video>
  2016. <rating />
  2017. <desc>A 24-year-old Capcom CPS-II Cart.
  2018.  
  2019. Darkstalkers - The Night Warriors (c) 1994 Capcom.
  2020.  
  2021. North American &amp; European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Vampire - The Night Warriors [Green Board]&quot;.</desc>
  2022. <releasedate>19940101</releasedate>
  2023. <developer />
  2024. <publisher>Capcom</publisher>
  2025. <genre>Fighter / Versus</genre>
  2026. <players>2</players>
  2027. </game>
  2028. <game>
  2029. <path>/home/pi/RetroPie/roms/fba/deadconx.zip</path>
  2030. <name>Dead Connection (World)</name>
  2031. <cover>/home/pi/RetroPie/roms/fba/media/covers/deadconx.png</cover>
  2032. <image>/home/pi/RetroPie/roms/fba/media/screenshots/deadconx.png</image>
  2033. <marquee />
  2034. <video>/home/pi/RetroPie/roms/fba/media/videos/deadconx.mp4</video>
  2035. <rating />
  2036. <desc>A 26-year-old Arcade Video Game PCB
  2037.  
  2038. Dead Connection (c) 1992 Taito Corporation.
  2039.  
  2040. Mobsters &amp; criminals own the streets. Law enforcement has taken a backseat against the criminal empire that overwhelms the city and innocent people turn up dead with each passing moment. Take control of 4 brave vigilantes and exterminate the criminals using their rules! Features excellent sound effects as well as fast &amp; furious action with plenty of weapons &amp; stuff to find!</desc>
  2041. <releasedate>19920101</releasedate>
  2042. <developer />
  2043. <publisher>Taito Corporation Japan</publisher>
  2044. <genre>Shooter / Field</genre>
  2045. <players>4</players>
  2046. </game>
  2047. <game>
  2048. <path>/home/pi/RetroPie/roms/fba/samples/depthch.zip</path>
  2049. <name>Depthcharge</name>
  2050. <cover>/home/pi/RetroPie/roms/fba/media/covers/depthch.png</cover>
  2051. <image>/home/pi/RetroPie/roms/fba/media/screenshots/depthch.png</image>
  2052. <marquee />
  2053. <rating />
  2054. <desc>A 41-year-old Arcade Video Game PCB
  2055.  
  2056. Depthcharge (c) 1977 Gremlin.
  2057.  
  2058. Depthcharge is a 2-Dimensional shooter. You control your destroyer on the surface of the water while submarines patrol underneath. Your job is to drop depth charges to eliminate these submarines. The submarines aren&apos;t defenseless as they launch mines straight up toward your ship.
  2059.  
  2060. Depthcharge was one of the early video games. Action was simple. This game also had the ability to retain the highest score (without the initials of course). Although the game is simple in concept, just trying to get enough points was enough to keep you working at it. Good luck on your submarine hunting mission.</desc>
  2061. <releasedate>19770101</releasedate>
  2062. <developer />
  2063. <publisher>Gremlin</publisher>
  2064. <genre>Shooter / Gallery</genre>
  2065. <players>1</players>
  2066. </game>
  2067. <game>
  2068. <path>/home/pi/RetroPie/roms/fba/dassault.zip</path>
  2069. <name>Desert Assault (US)</name>
  2070. <cover>/home/pi/RetroPie/roms/fba/media/covers/dassault.png</cover>
  2071. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dassault.png</image>
  2072. <marquee />
  2073. <video>/home/pi/RetroPie/roms/fba/media/videos/dassault.mp4</video>
  2074. <rating />
  2075. <desc>A 27-year-old Arcade Video Game PCB
  2076.  
  2077. Desert Assault (c) 1991 Data East Corp.
  2078.  
  2079. A great shoot&apos;em up game.
  2080.  
  2081. The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms containing deadly spores, stop it before it&apos;s too late the world needs you soldier.</desc>
  2082. <releasedate>19910101</releasedate>
  2083. <developer />
  2084. <publisher>Data East Corporation</publisher>
  2085. <genre>Shooter / Walking</genre>
  2086. <players>4</players>
  2087. </game>
  2088. <game>
  2089. <path>/home/pi/RetroPie/roms/fba/digdug.zip</path>
  2090. <name>Dig Dug (rev 2)</name>
  2091. <cover>/home/pi/RetroPie/roms/fba/media/covers/digdug.png</cover>
  2092. <image>/home/pi/RetroPie/roms/fba/media/screenshots/digdug.png</image>
  2093. <marquee />
  2094. <video>/home/pi/RetroPie/roms/fba/media/videos/digdug.mp4</video>
  2095. <rating />
  2096. <desc>A 36-year-old Arcade Video Game PCB
  2097.  
  2098. Dig Dug (c) 1982 Namco.
  2099.  
  2100. Dig Dug is single screen action game in which the player must dig horizontal and vertical tunnels to reach and eliminate the underground-dwelling monsters living there. This is achieved by either inflating them with an air pump until they explode, or by dropping rocks onto them.
  2101.  
  2102. There are two kinds of enemies in the game; &apos;Pookas&apos; (a race of round, red monsters) and &apos;Fygars&apos; (a race of green, fire-breathing dragons). Monsters are initially trapped in caves and can escape in one of two ways: Dig Dug can dig them out, after which they will immediately start chasing the player, but after the set time monsters can also escape a cave by turning into ghosts. In this form they can&apos;t be killed are aren&apos;t restricted to using tunnels to move around. They can float through solid dirt and travel diagonally but once a ghost enters a tunnel, it can be killed.
  2103.  
  2104. The monsters move faster than Dig Dug in vertical tunnels and slower on the surface. They will kill Dig Dug on contact and &apos;Fygar&apos; can also kill Dig Dug by breathing fire on him. Fygar can only breathe fire horizontally but his flames can penetrate solid dirt. A partially inflated monster will gradually deflate and recover after a few seconds but while deflating, Dig Dug can pass safely through it.
  2105.  
  2106. The deeper underground an enemy is when it&apos;s killed, the more points are awarded. Each screen has four depth levels and these are darker in colour the further underground they are. Additionally, Fygars are worth double points if exploded horizontally rather than vertically (since they can only breathe fire horizontally and therefore present a greater threat).
  2107.  
  2108. Extra points are awarded for dropping rocks onto enemies rather than inflating them and after the player has dropped two rocks, a bonus item appears at the center of the screen, awarding points if the player collects it before it disappears. The two rocks only have to be dropped, the bonus item will appear irrespective of whether or not the rocks killed an enemy. These bonus items consist of various fruit and vegetables, as well as the flagship from the Namco game Galaxian.
  2109.  
  2110. The last enemy in a round will try to escape via the top left of the screen and if he succeeds, potential points are lost. The round numbers are represented by flowers at the top-right of the screen. After every fourth round, the colour of the dirt will change. Successive rounds feature an increasing number of mon</desc>
  2111. <releasedate>19820101</releasedate>
  2112. <developer />
  2113. <publisher>Namco</publisher>
  2114. <genre>Maze / Digging</genre>
  2115. <players>2</players>
  2116. </game>
  2117. <game>
  2118. <path>/home/pi/RetroPie/roms/fba/dimahoo.zip</path>
  2119. <name>Dimahoo (Euro 000121)</name>
  2120. <cover>/home/pi/RetroPie/roms/fba/media/covers/dimahoo.png</cover>
  2121. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dimahoo.png</image>
  2122. <marquee />
  2123. <video>/home/pi/RetroPie/roms/fba/media/videos/dimahoo.mp4</video>
  2124. <rating />
  2125. <desc>A 18-year-old Capcom CPS-II Cart.
  2126.  
  2127. Dimahoo (c) 2000 Capcom Company, Limited.
  2128.  
  2129. North American &amp; European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Great Mahou Daisakusen [Green Board]&quot;.</desc>
  2130. <releasedate>20000101</releasedate>
  2131. <developer />
  2132. <publisher>Eighting / Raizing (Capcom license)</publisher>
  2133. <genre>Shooter / Flying Vertical</genre>
  2134. <players>2</players>
  2135. </game>
  2136. <game>
  2137. <path>/home/pi/RetroPie/roms/fba/dockman.zip</path>
  2138. <name>Dock Man</name>
  2139. <cover>/home/pi/RetroPie/roms/fba/media/covers/dockman.png</cover>
  2140. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dockman.png</image>
  2141. <marquee />
  2142. <video>/home/pi/RetroPie/roms/fba/media/videos/dockman.mp4</video>
  2143. <rating />
  2144. <desc>A 36-year-old Arcade Video Game PCB
  2145.  
  2146. Dock Man (c) 1982 Taito.
  2147.  
  2148. Phase 1- Use catch button to catch bales of cargo as they fall from conveyor belt, after catching the cargo, the player must use the ship&apos;s cargo bins.
  2149.  
  2150. Phase 2 - Players must use the throw button to dislodge cartons from conveyor belt and catch them before the fall to the floor. Players must avoid troublemakers and trolley carts and prevent cartons of explosives from falling to the ground and exploding.
  2151.  
  2152. Game ends when the player has lost all of his portmen or if the player fails to load the ship before the entire cargo has fallen from the conveyor belt onto the pier.</desc>
  2153. <releasedate>19820101</releasedate>
  2154. <developer />
  2155. <publisher>Taito Corporation</publisher>
  2156. <genre>Platform / Run Jump</genre>
  2157. <players>2</players>
  2158. </game>
  2159. <game>
  2160. <path>/home/pi/RetroPie/roms/fba/ddonpach.zip</path>
  2161. <name>DoDonPachi (International, Master Ver. 97/02/05)</name>
  2162. <cover>/home/pi/RetroPie/roms/fba/media/covers/ddonpach.png</cover>
  2163. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ddonpach.png</image>
  2164. <marquee />
  2165. <video>/home/pi/RetroPie/roms/fba/media/videos/ddonpach.mp4</video>
  2166. <rating />
  2167. <desc>A 21-year-old Arcade Video Game PCB
  2168.  
  2169. DoDonPachi (c) 1997 Atlus.
  2170.  
  2171. An excellent vertically scrolling shoot&apos;em up.</desc>
  2172. <releasedate>19970101</releasedate>
  2173. <developer />
  2174. <publisher>Cave (Atlus license)</publisher>
  2175. <genre>Shooter / Flying Vertical</genre>
  2176. <players>2</players>
  2177. </game>
  2178. <game>
  2179. <path>/home/pi/RetroPie/roms/fba/samples/dkong.zip</path>
  2180. <name>Donkey Kong (US set 1)</name>
  2181. <cover>/home/pi/RetroPie/roms/fba/media/covers/dkong.png</cover>
  2182. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dkong.png</image>
  2183. <marquee />
  2184. <video>/home/pi/RetroPie/roms/fba/media/videos/dkong.mp4</video>
  2185. <rating />
  2186. <desc>A 37-year-old Arcade Video Game PCB
  2187.  
  2188. Donkey Kong (c) 1981 Nintendo of America, Incorporated.
  2189.  
  2190. Export version for North America. For more information about the game itself, please see the original Japanese upright version entry.</desc>
  2191. <releasedate>19810101</releasedate>
  2192. <developer />
  2193. <publisher>Nintendo of America</publisher>
  2194. <genre>Platform / Run Jump</genre>
  2195. <players>2</players>
  2196. </game>
  2197. <game>
  2198. <path>/home/pi/RetroPie/roms/fba/dkong.zip</path>
  2199. <name>Donkey Kong (US set 1)</name>
  2200. <cover>/home/pi/RetroPie/roms/fba/media/covers/dkong.png</cover>
  2201. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dkong.png</image>
  2202. <marquee />
  2203. <video>/home/pi/RetroPie/roms/fba/media/videos/dkong.mp4</video>
  2204. <rating />
  2205. <desc>A 37-year-old Arcade Video Game PCB
  2206.  
  2207. Donkey Kong (c) 1981 Nintendo of America, Incorporated.
  2208.  
  2209. Export version for North America. For more information about the game itself, please see the original Japanese upright version entry.</desc>
  2210. <releasedate>19810101</releasedate>
  2211. <developer />
  2212. <publisher>Nintendo of America</publisher>
  2213. <genre>Platform / Run Jump</genre>
  2214. <players>2</players>
  2215. </game>
  2216. <game>
  2217. <path>/home/pi/RetroPie/roms/fba/dkong3.zip</path>
  2218. <name>Donkey Kong 3 (US)</name>
  2219. <cover>/home/pi/RetroPie/roms/fba/media/covers/dkong3.png</cover>
  2220. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dkong3.png</image>
  2221. <marquee />
  2222. <video>/home/pi/RetroPie/roms/fba/media/videos/dkong3.mp4</video>
  2223. <rating />
  2224. <desc>A 35-year-old Arcade Video Game PCB
  2225.  
  2226. Donkey Kong 3 (c) 1983 Nintendo of America, Incorporated.
  2227.  
  2228. For more information about the game itself, please see the original Japanese Donkey Kong 3 entry.</desc>
  2229. <releasedate>19830101</releasedate>
  2230. <developer />
  2231. <publisher>Nintendo of America</publisher>
  2232. <genre>Platform / Run Jump</genre>
  2233. <players>2</players>
  2234. </game>
  2235. <game>
  2236. <path>/home/pi/RetroPie/roms/fba/dkongjr.zip</path>
  2237. <name>Donkey Kong Junior (US set F-2)</name>
  2238. <cover>/home/pi/RetroPie/roms/fba/media/covers/dkongjr.png</cover>
  2239. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dkongjr.png</image>
  2240. <marquee />
  2241. <video>/home/pi/RetroPie/roms/fba/media/videos/dkongjr.mp4</video>
  2242. <rating />
  2243. <desc>A 36-year-old Arcade Video Game PCB
  2244.  
  2245. Donkey Kong Junior (c) 1982 Nintendo of America.
  2246.  
  2247. Export release for North America. Game developed in Japan. For more information about the game itself, please see the &quot;Donkey Kong Jr.&quot; (Japanese version) entry.</desc>
  2248. <releasedate>19820101</releasedate>
  2249. <developer />
  2250. <publisher>Nintendo of America</publisher>
  2251. <genre>Platform / Run Jump</genre>
  2252. <players>2</players>
  2253. </game>
  2254. <game>
  2255. <path>/home/pi/RetroPie/roms/fba/samples/dkongjr.zip</path>
  2256. <name>Donkey Kong Junior (US set F-2)</name>
  2257. <cover>/home/pi/RetroPie/roms/fba/media/covers/dkongjr.png</cover>
  2258. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dkongjr.png</image>
  2259. <marquee />
  2260. <video>/home/pi/RetroPie/roms/fba/media/videos/dkongjr.mp4</video>
  2261. <rating />
  2262. <desc>A 36-year-old Arcade Video Game PCB
  2263.  
  2264. Donkey Kong Junior (c) 1982 Nintendo of America.
  2265.  
  2266. Export release for North America. Game developed in Japan. For more information about the game itself, please see the &quot;Donkey Kong Jr.&quot; (Japanese version) entry.</desc>
  2267. <releasedate>19820101</releasedate>
  2268. <developer />
  2269. <publisher>Nintendo of America</publisher>
  2270. <genre>Platform / Run Jump</genre>
  2271. <players>2</players>
  2272. </game>
  2273. <game>
  2274. <path>/home/pi/RetroPie/roms/fba/donpachi.zip</path>
  2275. <name>DonPachi (US)</name>
  2276. <cover>/home/pi/RetroPie/roms/fba/media/covers/donpachi.png</cover>
  2277. <image>/home/pi/RetroPie/roms/fba/media/screenshots/donpachi.png</image>
  2278. <marquee />
  2279. <video>/home/pi/RetroPie/roms/fba/media/videos/donpachi.mp4</video>
  2280. <rating />
  2281. <desc>A 23-year-old Arcade Video Game PCB
  2282.  
  2283. DonPachi (c) 1995 Atlus.
  2284.  
  2285. An excellent vertically scrolling shoot&apos;em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player&apos;s ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship&apos;s speed.
  2286.  
  2287. The player can choose one of 3 aircraft at the start of the game, or upon continuing:
  2288. Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots
  2289. Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement
  2290. Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots</desc>
  2291. <releasedate>19950101</releasedate>
  2292. <developer />
  2293. <publisher>Cave (Atlus license)</publisher>
  2294. <genre>Shooter / Flying Vertical</genre>
  2295. <players>2</players>
  2296. </game>
  2297. <game>
  2298. <path>/home/pi/RetroPie/roms/fba/ddragonu.zip</path>
  2299. <name>Double Dragon (US set 1)</name>
  2300. <cover>/home/pi/RetroPie/roms/fba/media/covers/ddragonu.png</cover>
  2301. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ddragonu.png</image>
  2302. <marquee />
  2303. <video>/home/pi/RetroPie/roms/fba/media/videos/ddragonu.mp4</video>
  2304. <rating />
  2305. <desc>A 31-year-old Arcade Video Game PCB
  2306.  
  2307. Double Dragon (c) 1987 Taito America Corp.
  2308.  
  2309. Export release for North America by Taito America, under license from Technos Japan. For more information about the game itself, please visit the original Technos Japan entry; &quot;Double Dragon [Model TA-0021]&quot;.</desc>
  2310. <releasedate>19870101</releasedate>
  2311. <developer />
  2312. <publisher>Technos Japan (Taito America license)</publisher>
  2313. <genre>Fighter / 2.5D</genre>
  2314. <players>2</players>
  2315. </game>
  2316. <game>
  2317. <path>/home/pi/RetroPie/roms/fba/drmicro.zip</path>
  2318. <name>Dr. Micro</name>
  2319. <cover>/home/pi/RetroPie/roms/fba/media/covers/drmicro.png</cover>
  2320. <image>/home/pi/RetroPie/roms/fba/media/screenshots/drmicro.png</image>
  2321. <marquee />
  2322. <video>/home/pi/RetroPie/roms/fba/media/videos/drmicro.mp4</video>
  2323. <rating />
  2324. <desc>A 35-year-old Arcade Video Game PCB
  2325.  
  2326. Dr. Micro (c) 1983 Sanritsu.
  2327.  
  2328. An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process.
  2329.  
  2330. The game consists of 3 single-screen levels:
  2331.  
  2332. On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies.
  2333.  
  2334. On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball.
  2335.  
  2336. The final screen takes place on the scientist&apos;s production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.</desc>
  2337. <releasedate>19830101</releasedate>
  2338. <developer />
  2339. <publisher>Sanritsu</publisher>
  2340. <genre>Platform / Run Jump</genre>
  2341. <players>2</players>
  2342. </game>
  2343. <game>
  2344. <path>/home/pi/RetroPie/roms/fba/dbz.zip</path>
  2345. <name>Dragon Ball Z (rev B)</name>
  2346. <cover>/home/pi/RetroPie/roms/fba/media/covers/dbz.png</cover>
  2347. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dbz.png</image>
  2348. <marquee />
  2349. <rating />
  2350. <desc>A 25-year-old Arcade Video Game PCB
  2351.  
  2352. Dragon Ball Z (c) 1993 Banpresto.
  2353.  
  2354. Based on the famous manga works by Akira Toriyama, this game enables you to play as many of the famous characters seen in the show. Too bad that&apos;s the only highlight in the game folks since only true fans are likely to enjoy the game!</desc>
  2355. <releasedate>19930101</releasedate>
  2356. <developer />
  2357. <publisher>Banpresto</publisher>
  2358. <genre>Fighter / Versus</genre>
  2359. <players>2</players>
  2360. </game>
  2361. <game>
  2362. <path>/home/pi/RetroPie/roms/fba/dragnblz.zip</path>
  2363. <name>Dragon Blaze</name>
  2364. <cover>/home/pi/RetroPie/roms/fba/media/covers/dragnblz.png</cover>
  2365. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dragnblz.png</image>
  2366. <marquee />
  2367. <video>/home/pi/RetroPie/roms/fba/media/videos/dragnblz.mp4</video>
  2368. <rating />
  2369. <desc>A 18-year-old Arcade Video Game PCB
  2370.  
  2371. Dragon Blaze (c) 2000 Psikyo.
  2372.  
  2373. In a distant land, four brave dragonriders must make use of every trick in the book to survive wave after wave of powerful monsters and hulking bosses in this Psikyo shoot&apos;em up masterpiece. Features some truly beautiful graphics &amp; sound, excellent control that features some interesting gameplay mechanics and tons of challenge.</desc>
  2374. <releasedate>20000101</releasedate>
  2375. <developer />
  2376. <publisher>Psikyo</publisher>
  2377. <genre>Shooter / Flying Vertical</genre>
  2378. <players>2</players>
  2379. </game>
  2380. <game>
  2381. <path>/home/pi/RetroPie/roms/fba/dbreed.zip</path>
  2382. <name>Dragon Breed (M81 PCB version)</name>
  2383. <cover>/home/pi/RetroPie/roms/fba/media/covers/dbreed.png</cover>
  2384. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dbreed.png</image>
  2385. <marquee />
  2386. <video>/home/pi/RetroPie/roms/fba/media/videos/dbreed.mp4</video>
  2387. <rating />
  2388. <desc>A 29-year-old Arcade Video Game KIT
  2389.  
  2390. Dragon Breed (c) 1989 Irem Corp.
  2391.  
  2392. Dragon Breed is a side-scrolling shoot-em-up in which the player controls the game&apos;s hero, Kayus, who is riding on the back of a fully articulated dragon named &apos;Bahamoot&apos;. The dragon is immune to enemy attacks, capable of blocking most projectiles and of damaging and eventually killing enemies on contact. Dragon rider Kayus is armed with a forward-firing crossbow but unlike his steed, is not invulnerable and will be killed by contact with either enemies or their projectiles.
  2393.  
  2394. What separates Dragon Breed from other games in the genre is in how the Dragon can be utilised. Bahamoot&apos;s body is flexible and responds to Kayus&apos; movement, enabling Kayus to use Bahamoot as both a mobile shield and a whip-like weapon. It&apos;s also possible to encircle the tail around a group of enemies to kill them. The tail of the yellow or blue dragon can be coiled around the dragon&apos;s rider to offer almost complete invulnerability for a limited time.
  2395.  
  2396. Bahamoot can also spit fireballs. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power and at its strongest, the fireball resembles a dragon&apos;s head.
  2397.  
  2398. Power-ups appear in the form of orbs, acquired by shooting small green dragons that appear intermittently throughout stages. There are four different types of orbs, each of will change Bahamoot to a different colour and grant him a new attack power:
  2399. * Red orb enables the dragon to breathe a flame.
  2400. * Gold orb enables Bahamoot&apos;s body to fire crescents in all directions.
  2401. * Silver orb enables the dragon to produce up to four miniature dragons, which home in on enemies.
  2402. * Blue orb enables Bahamoot to fire bolts of electricity downwards from its underside.
  2403.  
  2404. The player can enhance a specific power by picking up the same type of orb, this can be done up to three times.
  2405.  
  2406. Dragon Breed also includes platforming elements. At certain points during a stage horizontal platforms appear, these often have power-ups on them and the dragon rider can dismount and run along the platforms while the dragon waits above.</desc>
  2407. <releasedate>19890101</releasedate>
  2408. <developer />
  2409. <publisher>Irem</publisher>
  2410. <genre>Shooter / Flying Horizontal</genre>
  2411. <players>2</players>
  2412. </game>
  2413. <game>
  2414. <path>/home/pi/RetroPie/roms/fba/drgnmst.zip</path>
  2415. <name>Dragon Master</name>
  2416. <cover>/home/pi/RetroPie/roms/fba/media/covers/drgnmst.png</cover>
  2417. <image>/home/pi/RetroPie/roms/fba/media/screenshots/drgnmst.png</image>
  2418. <marquee />
  2419. <video>/home/pi/RetroPie/roms/fba/media/videos/drgnmst.mp4</video>
  2420. <rating />
  2421. <desc>A 24-year-old Arcade Video Game PCB
  2422.  
  2423. Dragon Master (c) 1994 Unico Electronics Company, Limited.
  2424.  
  2425. A fighting game with 3 bosses and 8 characters to select.</desc>
  2426. <releasedate>19940101</releasedate>
  2427. <developer />
  2428. <publisher>Unico</publisher>
  2429. <genre>Fighter / Versus</genre>
  2430. <players>2</players>
  2431. </game>
  2432. <game>
  2433. <path>/home/pi/RetroPie/roms/fba/ddsom.zip</path>
  2434. <name>Dungeons &amp; Dragons: Shadow over Mystara (Euro 960619)</name>
  2435. <cover>/home/pi/RetroPie/roms/fba/media/covers/ddsom.png</cover>
  2436. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ddsom.png</image>
  2437. <marquee />
  2438. <video>/home/pi/RetroPie/roms/fba/media/videos/ddsom.mp4</video>
  2439. <rating />
  2440. <desc>A 22-year-old Capcom CPS-II Cart.
  2441.  
  2442. Dungeons &amp; Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited.
  2443.  
  2444. North American &amp; European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Dungeons &amp; Dragons - Shadow Over Mystara [Green Board]&quot;.</desc>
  2445. <releasedate>19960101</releasedate>
  2446. <developer />
  2447. <publisher>Capcom</publisher>
  2448. <genre>Fighter / 2.5D</genre>
  2449. <players>4</players>
  2450. </game>
  2451. <game>
  2452. <path>/home/pi/RetroPie/roms/fba/ddtod.zip</path>
  2453. <name>Dungeons &amp; Dragons: Tower of Doom (Euro 940412)</name>
  2454. <cover>/home/pi/RetroPie/roms/fba/media/covers/ddtod.png</cover>
  2455. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ddtod.png</image>
  2456. <marquee />
  2457. <video>/home/pi/RetroPie/roms/fba/media/videos/ddtod.mp4</video>
  2458. <rating />
  2459. <desc>A 24-year-old Capcom CPS-II Cart.
  2460.  
  2461. Dungeons &amp; Dragons - Tower of Doom (c) 1994 Capcom Company, Limited.
  2462.  
  2463. North American &amp; European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Dungeons &amp; Dragons - Tower of Doom [Green Board]&quot;.</desc>
  2464. <releasedate>19930101</releasedate>
  2465. <developer />
  2466. <publisher>Capcom</publisher>
  2467. <genre>Fighter / 2.5D</genre>
  2468. <players>4</players>
  2469. </game>
  2470. <game>
  2471. <path>/home/pi/RetroPie/roms/fba/dynwar.zip</path>
  2472. <name>Dynasty Wars (USA, B-Board 89624B-?)</name>
  2473. <cover>/home/pi/RetroPie/roms/fba/media/covers/dynwar.png</cover>
  2474. <image>/home/pi/RetroPie/roms/fba/media/screenshots/dynwar.png</image>
  2475. <marquee />
  2476. <video>/home/pi/RetroPie/roms/fba/media/videos/dynwar.mp4</video>
  2477. <rating />
  2478. <desc>A 29-year-old Arcade Video Game PCB
  2479.  
  2480. Dynasty Wars (c) 1989 Capcom USA, Incorporated.
  2481.  
  2482. Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; &quot;Tenchi wo Kurau [B-Board 88622B-3]&quot;.</desc>
  2483. <releasedate>19890101</releasedate>
  2484. <developer />
  2485. <publisher>Capcom</publisher>
  2486. <genre>Fighter / 2.5D</genre>
  2487. <players>2</players>
  2488. </game>
  2489. <game>
  2490. <path>/home/pi/RetroPie/roms/fba/eagle.zip</path>
  2491. <name>Eagle (set 1)</name>
  2492. <cover>/home/pi/RetroPie/roms/fba/media/covers/eagle.png</cover>
  2493. <image>/home/pi/RetroPie/roms/fba/media/screenshots/eagle.png</image>
  2494. <marquee />
  2495. <video>/home/pi/RetroPie/roms/fba/media/videos/eagle.mp4</video>
  2496. <rating />
  2497. <desc>A 38-year-old Arcade Video Game PCB
  2498.  
  2499. Eagle (c) 1980 Centuri.</desc>
  2500. <releasedate>19800101</releasedate>
  2501. <developer />
  2502. <publisher>Nichibutsu (Centuri license)</publisher>
  2503. <genre>Shooter / Gallery</genre>
  2504. <players>2</players>
  2505. </game>
  2506. <game>
  2507. <path>/home/pi/RetroPie/roms/fba/ecofghtr.zip</path>
  2508. <name>Eco Fighters (World 931203)</name>
  2509. <cover>/home/pi/RetroPie/roms/fba/media/covers/ecofghtr.png</cover>
  2510. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ecofghtr.png</image>
  2511. <marquee />
  2512. <video>/home/pi/RetroPie/roms/fba/media/videos/ecofghtr.mp4</video>
  2513. <rating />
  2514. <desc>A 25-year-old Capcom CPS-II Cart.
  2515.  
  2516. Eco Fighters (c) 1993 Capcom Company, Limited.
  2517.  
  2518. North American &amp; World release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Ultimate Ecology [Green Board]&quot;.</desc>
  2519. <releasedate>19930101</releasedate>
  2520. <developer />
  2521. <publisher>Capcom</publisher>
  2522. <genre>Shooter / Flying Horizontal</genre>
  2523. <players>2</players>
  2524. </game>
  2525. <game>
  2526. <path>/home/pi/RetroPie/roms/fba/eightman.zip</path>
  2527. <name>Eight Man (NGM-025 ~ NGH-025)</name>
  2528. <cover>/home/pi/RetroPie/roms/fba/media/covers/eightman.png</cover>
  2529. <image>/home/pi/RetroPie/roms/fba/media/screenshots/eightman.png</image>
  2530. <marquee />
  2531. <video>/home/pi/RetroPie/roms/fba/media/videos/eightman.mp4</video>
  2532. <rating />
  2533. <desc>A 27-year-old SNK Neo-Geo MVS Cart.
  2534.  
  2535. Eightman (c) 1991 SNK [Shin Nihon Kikaku].
  2536.  
  2537. A side-scrolling beat&apos;em up / platform game.</desc>
  2538. <releasedate>19910101</releasedate>
  2539. <developer />
  2540. <publisher>SNK / Pallas</publisher>
  2541. <genre>Platform / Fighter Scrolling</genre>
  2542. <players>2</players>
  2543. </game>
  2544. <game>
  2545. <path>/home/pi/RetroPie/roms/fba/samples/elim2.zip</path>
  2546. <name>Eliminator (2 Players, set 1)</name>
  2547. <cover>/home/pi/RetroPie/roms/fba/media/covers/elim2.png</cover>
  2548. <image>/home/pi/RetroPie/roms/fba/media/screenshots/elim2.png</image>
  2549. <marquee />
  2550. <video>/home/pi/RetroPie/roms/fba/media/videos/elim2.mp4</video>
  2551. <rating />
  2552. <desc>A 37-year-old Arcade Video Game PCB
  2553.  
  2554. Eliminator (c) 1981 Gremlin.
  2555.  
  2556. Eliminator is the title of Gremlin Industries&apos; last arcade game, released in 1981 and licensed to Sega for Japanese manufacture and distribution, It was also the only vector game Gremlin ever made, and ran on their distributing company&apos;s G80 Vector hardware which they had previously released their own Space Fury on. Additionally, Eliminator is also the only four-player vector game ever made.
  2557.  
  2558. It is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction.
  2559.  
  2560. There is only one way to destroy the Eliminator, fire a cannon blast down the trench into its center. This can be done directly or via a ricochet. Failure to destroy the Eliminator after a preset time causes the center to activate a drone that flies out of the Eliminator to shoot down the player with a destructive energy blast. The playfield becomes enclosed in an invisible barrier that bounces shots and ships off it, thus increasing the chances of death. Once the Eliminator is destroyed, the game restarts with a tougher set of enemies. The four player version allowed four players to simultaneously make attack runs on the Eliminator while trying to evade or destroy various other opponents. In four player mode, players must also dodge other player&apos;s ships.</desc>
  2561. <releasedate>19810101</releasedate>
  2562. <developer />
  2563. <publisher>Gremlin</publisher>
  2564. <genre>Shooter / Field</genre>
  2565. <players>2</players>
  2566. </game>
  2567. <game>
  2568. <path>/home/pi/RetroPie/roms/fba/esprade.zip</path>
  2569. <name>ESP Ra.De. (International, Ver. 98/04/22)</name>
  2570. <cover>/home/pi/RetroPie/roms/fba/media/covers/esprade.png</cover>
  2571. <image>/home/pi/RetroPie/roms/fba/media/screenshots/esprade.png</image>
  2572. <marquee />
  2573. <video>/home/pi/RetroPie/roms/fba/media/videos/esprade.mp4</video>
  2574. <rating />
  2575. <desc>A 20-year-old Arcade Video Game PCB
  2576.  
  2577. ESP Ra.de. - A.D. 2018 Tokyo (c) 1998 Atlus.
  2578.  
  2579. Export release (international). Game developed in Japan. See the original Japanese version for more information about the game itself; &quot;ESP Ra.de. [Master ver.]&quot;
  2580.  
  2581. - CONTRIBUTE -
  2582.  
  2583. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=764&amp;o=2</desc>
  2584. <releasedate>19980101</releasedate>
  2585. <developer />
  2586. <publisher>Cave (Atlus license)</publisher>
  2587. <genre>Shooter / Flying Vertical</genre>
  2588. <players>2</players>
  2589. </game>
  2590. <game>
  2591. <path>/home/pi/RetroPie/roms/fba/kabukikl.zip</path>
  2592. <name>Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den</name>
  2593. <cover>/home/pi/RetroPie/roms/fba/media/covers/kabukikl.png</cover>
  2594. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kabukikl.png</image>
  2595. <marquee />
  2596. <video>/home/pi/RetroPie/roms/fba/media/videos/kabukikl.mp4</video>
  2597. <rating />
  2598. <desc>A 23-year-old SNK Neo-Geo MVS Cart.
  2599.  
  2600. Tengai Makyou SHIN DEN (c) 1995 Hudson Soft.
  2601.  
  2602. Japanese swordplay fighting game with 8 selectable characters and 4 end-bosses and random bonus items appearing in the playfield. A notable effort that has been overlooked by the arcade fighter community.</desc>
  2603. <releasedate>19950101</releasedate>
  2604. <developer />
  2605. <publisher>Hudson</publisher>
  2606. <genre>Fighter / Versus</genre>
  2607. <players>2</players>
  2608. </game>
  2609. <game>
  2610. <path>/home/pi/RetroPie/roms/fba/fatfury1.zip</path>
  2611. <name>Fatal Fury - King of Fighters / Garou Densetsu - Shukumei no Tatakai (NGM-033 ~ NGH-033)</name>
  2612. <cover>/home/pi/RetroPie/roms/fba/media/covers/fatfury1.png</cover>
  2613. <image>/home/pi/RetroPie/roms/fba/media/screenshots/fatfury1.png</image>
  2614. <marquee />
  2615. <video>/home/pi/RetroPie/roms/fba/media/videos/fatfury1.mp4</video>
  2616. <rating />
  2617. <desc>A 27-year-old SNK Neo-Geo MVS Cart.
  2618.  
  2619. 餓狼伝説 宿命の闘い (c) 1991 SNK Corporation.
  2620. (Garou Densetsu - Shukumei no Tatakai)
  2621.  
  2622. Terry Bogard &amp; Andy Bogard enter in a tournament called the King of Fighters where they must face dangerous fighters in order to find their father&apos;s murderer, none other than the tournament&apos;s sponsor &amp; supreme champion: Geese Howard. Joe Higashi also enters the tournament in search of the championship title. Who will come out victorious? The main features in this story-driven fighter are backgrounds that feature two battle planes for pseudo 3-D action, &amp; excellent music!</desc>
  2623. <releasedate>19910101</releasedate>
  2624. <developer />
  2625. <publisher>SNK</publisher>
  2626. <genre>Fighter / Versus</genre>
  2627. <players>2</players>
  2628. </game>
  2629. <game>
  2630. <path>/home/pi/RetroPie/roms/fba/fatfursp.zip</path>
  2631. <name>Fatal Fury Special / Garou Densetsu Special (NGM-058 ~ NGH-058, set 1)</name>
  2632. <cover>/home/pi/RetroPie/roms/fba/media/covers/fatfursp.png</cover>
  2633. <image>/home/pi/RetroPie/roms/fba/media/screenshots/fatfursp.png</image>
  2634. <marquee />
  2635. <video>/home/pi/RetroPie/roms/fba/media/videos/fatfursp.mp4</video>
  2636. <rating />
  2637. <desc>A 25-year-old SNK Neo-Geo MVS Cart.
  2638.  
  2639. ???? Special (c) 1993 SNK.
  2640. (Garou Densetsu Special)
  2641.  
  2642. Just as the name implies, this is a special edition of &quot;Fatal Fury 2&quot; filled with plenty of fun stuff. Features a few old familiar faces from the first game as newcomers; background with 2 battle planes; improved control and lots of secrets. Without a doubt, one of the better chapters in the series!</desc>
  2643. <releasedate>19930101</releasedate>
  2644. <developer />
  2645. <publisher>SNK</publisher>
  2646. <genre>Fighter / Versus</genre>
  2647. <players>2</players>
  2648. </game>
  2649. <game>
  2650. <path>/home/pi/RetroPie/roms/fba/ffight.zip</path>
  2651. <name>Final Fight (World, set 1)</name>
  2652. <cover>/home/pi/RetroPie/roms/fba/media/covers/ffight.png</cover>
  2653. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ffight.png</image>
  2654. <marquee />
  2655. <video>/home/pi/RetroPie/roms/fba/media/videos/ffight.mp4</video>
  2656. <rating />
  2657. <desc>A 28-year-old Arcade Video Game PCB
  2658.  
  2659. Final Fight (c) 1990 Capcom USA, Incorporated.
  2660.  
  2661. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; &quot;Final Fight [B-Board 88622B-3]&quot;.</desc>
  2662. <releasedate>19890101</releasedate>
  2663. <developer />
  2664. <publisher>Capcom</publisher>
  2665. <genre>Fighter / 2.5D</genre>
  2666. <players>2</players>
  2667. </game>
  2668. <game>
  2669. <path>/home/pi/RetroPie/roms/fba/flicky.zip</path>
  2670. <name>Flicky (128k Version, 315-5051)</name>
  2671. <cover>/home/pi/RetroPie/roms/fba/media/covers/flicky.png</cover>
  2672. <image>/home/pi/RetroPie/roms/fba/media/screenshots/flicky.png</image>
  2673. <marquee />
  2674. <video>/home/pi/RetroPie/roms/fba/media/videos/flicky.mp4</video>
  2675. <rating />
  2676. <desc>A 34-year-old Arcade Video Game PCB
  2677.  
  2678. Flicky (c) 1984 Sega Enterprises, Limited.
  2679.  
  2680. Flicky is a side-scrolling platform game in which the player controls &apos;Flicky&apos;, a flightless bird who must collect her lost chicks - called &apos;chirps&apos; - and guide them safely to the exit, represented as a door with Flicky&apos;s name shown above it.
  2681.  
  2682. Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved.
  2683.  
  2684. The game consists of numerous rounds and the player must collect and guide all chirps to the exit to clear each round. The first two rounds have six Chirps with every round thereafter having eight. Bonuses are available for bringing multiple Chirps back at the same time. There are also bonus rounds in which Flicky will need to catch as many falling Chirps as possible in a net. Catching all the Chirps will result in a &quot;Perfect&quot; bonus score.
  2685.  
  2686. There are two enemy types in the standard rounds; house cats called &apos;Tiger&apos; and green iguanas called &apos;Iggy&apos;. These enemies can be avoided by running and jumping away but can also be killed with throwable items (which are available only on certain levels). These include telephones, flower pots, cups, hammers and bottles. Flicky can pick up an item by walking into it and throws it by jumping. Occasionally diamonds may appear, these cannot be thrown but award bonus points.</desc>
  2687. <releasedate>19840101</releasedate>
  2688. <developer />
  2689. <publisher>Sega</publisher>
  2690. <genre>Platform / Run Jump</genre>
  2691. <players>2</players>
  2692. </game>
  2693. <game>
  2694. <path>/home/pi/RetroPie/roms/fba/footchmp.zip</path>
  2695. <name>Football Champ / Euro Football Champ (World)</name>
  2696. <cover>/home/pi/RetroPie/roms/fba/media/covers/footchmp.png</cover>
  2697. <image>/home/pi/RetroPie/roms/fba/media/screenshots/footchmp.png</image>
  2698. <marquee />
  2699. <video>/home/pi/RetroPie/roms/fba/media/videos/footchmp.mp4</video>
  2700. <rating />
  2701. <desc>A 27-year-old Arcade Video Game PCB
  2702.  
  2703. Football Champ (c) 1991 Taito.
  2704.  
  2705. Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry: &quot;Hattrick Hero&quot;.
  2706.  
  2707. - TRIVIA -
  2708.  
  2709. Football Champ was released in March 1991.
  2710.  
  2711. In this export version, USA and JAPAN are replaced by SPAIN and FRANCE.
  2712.  
  2713. - SERIES -
  2714.  
  2715. 1. Football Champ (1991)
  2716. 2. Taito Cup Finals (1993)
  2717. 3. Hattrick Hero &apos;94 (1994)
  2718. 4. Taito Power Goal (1994)
  2719.  
  2720. - PORTS -
  2721.  
  2722. * CONSOLES:
  2723. [US] Nintendo SNES (june.1992) &quot;Super Soccer Champ [Model SNS-HT]&quot;
  2724. [US] Sony PS2 (may.16, 2007) &quot;Taito Legends 2 [Model SLUS-21349]&quot;
  2725.  
  2726. * COMPUTERS:
  2727. [US] PC [MS Windows, CD-ROM] (jul.10, 2007) &quot;Taito Legends 2&quot;
  2728.  
  2729. - CONTRIBUTE -
  2730.  
  2731. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=868&amp;o=2</desc>
  2732. <releasedate>19900101</releasedate>
  2733. <developer />
  2734. <publisher>Taito Corporation Japan</publisher>
  2735. <genre>Sports / Soccer</genre>
  2736. <players>4</players>
  2737. </game>
  2738. <game>
  2739. <path>/home/pi/RetroPie/roms/fba/fbfrenzy.zip</path>
  2740. <name>Football Frenzy (NGM-034 ~ NGH-034)</name>
  2741. <cover>/home/pi/RetroPie/roms/fba/media/covers/fbfrenzy.png</cover>
  2742. <image>/home/pi/RetroPie/roms/fba/media/screenshots/fbfrenzy.png</image>
  2743. <marquee />
  2744. <video>/home/pi/RetroPie/roms/fba/media/videos/fbfrenzy.mp4</video>
  2745. <rating />
  2746. <desc>A 26-year-old SNK Neo-Geo MVS Cart.
  2747.  
  2748. Football Frenzy (c) 1992 SNK [Shin Nihon Kikaku].
  2749.  
  2750. A football game where 8 teams (10 in all) take part in a single-elimination tournament to decide who is the best.</desc>
  2751. <releasedate>19920101</releasedate>
  2752. <developer />
  2753. <publisher>SNK</publisher>
  2754. <genre>Sports / Football</genre>
  2755. <players>2</players>
  2756. </game>
  2757. <game>
  2758. <path>/home/pi/RetroPie/roms/fba/forgottn.zip</path>
  2759. <name>Forgotten Worlds (World, newer)</name>
  2760. <cover>/home/pi/RetroPie/roms/fba/media/covers/forgottn.png</cover>
  2761. <image>/home/pi/RetroPie/roms/fba/media/screenshots/forgottn.png</image>
  2762. <marquee />
  2763. <video>/home/pi/RetroPie/roms/fba/media/videos/forgottn.mp4</video>
  2764. <rating />
  2765. <desc>A 30-year-old Arcade Video Game PCB
  2766.  
  2767. Forgotten Worlds (c) 1988 Capcom USA, Incorporated.
  2768.  
  2769. Updated version/Re-release of &quot;Forgotten Worlds [B-Board 88618B-2]&quot;. For more information about the game itself, see the original Japanese release entry; &quot;Lost Worlds [B-Board 88618B-2]&quot;.</desc>
  2770. <releasedate>19880101</releasedate>
  2771. <developer />
  2772. <publisher>Capcom</publisher>
  2773. <genre>Shooter / Flying Horizontal</genre>
  2774. <players>2</players>
  2775. </game>
  2776. <game>
  2777. <path>/home/pi/RetroPie/roms/fba/funkyjet.zip</path>
  2778. <name>Funky Jet (World, rev 1)</name>
  2779. <cover>/home/pi/RetroPie/roms/fba/media/covers/funkyjet.png</cover>
  2780. <image>/home/pi/RetroPie/roms/fba/media/screenshots/funkyjet.png</image>
  2781. <marquee />
  2782. <video>/home/pi/RetroPie/roms/fba/media/videos/funkyjet.mp4</video>
  2783. <rating />
  2784. <desc>A 26-year-old Arcade Video Game PCB
  2785.  
  2786. Funky Jet (c) 1992 Data East Corporation.
  2787.  
  2788. In this game, you play with a character who has a jet-pack on his back (enabling him to fly in the air), while he is punching the badguys.</desc>
  2789. <releasedate>19920101</releasedate>
  2790. <developer />
  2791. <publisher>Data East (Mitchell license)</publisher>
  2792. <genre>Platform / Run Jump</genre>
  2793. <players>2</players>
  2794. </game>
  2795. <game>
  2796. <path>/home/pi/RetroPie/roms/fba/gloc.zip</path>
  2797. <name>G-LOC Air Battle (World)</name>
  2798. <cover>/home/pi/RetroPie/roms/fba/media/covers/gloc.png</cover>
  2799. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gloc.png</image>
  2800. <marquee />
  2801. <video>/home/pi/RetroPie/roms/fba/media/videos/gloc.mp4</video>
  2802. <rating />
  2803. <desc>A 28-year-old Arcade Video Game PCB
  2804.  
  2805. G-Loc - Air Battle (c) 1990 Sega.
  2806.  
  2807. A direct sequel to 1987&apos;s &quot;After Burner&quot;, G-loc adopts its predecessor&apos;s action-packed, if somewhat limited, gameplay, although the game&apos;s pace has been noticeably reduced, making survival more a matter of skill than the shoot-and-hope gameplay of &quot;After Burner&quot;.
  2808.  
  2809. The bulk of G-Loc&apos;s action is viewed from a first-person, in-cockpit view, but, at certain points of the game, the viewpoint switches to the familiar third-person perspective of &quot;After Burner&quot;, as the player&apos;s jet fighter is tailed by an enemy fighter. The player must roll and turn to shake off the pursuer, once this is achieved the game switches back to first-person perspective.
  2810.  
  2811. The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player&apos;s jet fighter is armed with both a machine gun, and a limited supply of missiles which can be &apos;locked-on&apos; to enemy targets. G-Loc&apos;s levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending.</desc>
  2812. <releasedate>19900101</releasedate>
  2813. <developer />
  2814. <publisher>Sega</publisher>
  2815. <genre>Shooter / Flying 1st Person</genre>
  2816. <players>1</players>
  2817. </game>
  2818. <game>
  2819. <path>/home/pi/RetroPie/roms/fba/gijoe.zip</path>
  2820. <name>G.I. Joe (World, EAB, set 1)</name>
  2821. <cover>/home/pi/RetroPie/roms/fba/media/covers/gijoe.png</cover>
  2822. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gijoe.png</image>
  2823. <marquee />
  2824. <video>/home/pi/RetroPie/roms/fba/media/videos/gijoe.mp4</video>
  2825. <rating />
  2826. <desc>A 26-year-old Arcade Video Game PCB
  2827.  
  2828. G.I. Joe - A Real American Hero (c) 1992 Konami.
  2829.  
  2830. Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.</desc>
  2831. <releasedate>19920101</releasedate>
  2832. <developer />
  2833. <publisher>Konami</publisher>
  2834. <genre>Shooter / 3rd Person</genre>
  2835. <players>4</players>
  2836. </game>
  2837. <game>
  2838. <path>/home/pi/RetroPie/roms/fba/gaiapols.zip</path>
  2839. <name>Gaiapolis (ver EAF)</name>
  2840. <cover>/home/pi/RetroPie/roms/fba/media/covers/gaiapols.png</cover>
  2841. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gaiapols.png</image>
  2842. <marquee />
  2843. <video>/home/pi/RetroPie/roms/fba/media/videos/gaiapols.mp4</video>
  2844. <rating />
  2845. <desc>A 25-year-old Arcade Video Game PCB
  2846.  
  2847. Gaiapolis - Koganedaka no Ken (c) 1993 Konami.
  2848.  
  2849. A far away land filled with monsters and under the hand of an evil king is on the edge of destruction. Only a small group of brave heroes (a dragon warrior, a fairy &amp; a prince) dare to step forth to look for the legendary sword of the Golden Hawk hidden in the flying citadel known as Gaiapolis in order to topple the evil king and bring peace to this troubled land. Features some very nice 2-D graphics, awesome character &amp; enemy artwork designs, a superb soundtrack and addicting hack &amp; slash action with some RPG characteristics (characters &amp; weapons level up, plenty of magic spells &amp; summons). If you enjoyed Taito&apos;s Cadash, this game is for you!
  2850.  
  2851. This game features a password system that allows players to continue the game where they left it.</desc>
  2852. <releasedate>19930101</releasedate>
  2853. <developer />
  2854. <publisher>Konami</publisher>
  2855. <genre>Fighter / Vertical</genre>
  2856. <players>4</players>
  2857. </game>
  2858. <game>
  2859. <path>/home/pi/RetroPie/roms/fba/galaga.zip</path>
  2860. <name>Galaga (Namco rev. B)</name>
  2861. <cover>/home/pi/RetroPie/roms/fba/media/covers/galaga.png</cover>
  2862. <image>/home/pi/RetroPie/roms/fba/media/screenshots/galaga.png</image>
  2863. <marquee />
  2864. <video>/home/pi/RetroPie/roms/fba/media/videos/galaga.mp4</video>
  2865. <rating />
  2866. <desc>A 37-year-old Arcade Video Game PCB
  2867.  
  2868. Galaga (c) 1981 Namco.
  2869.  
  2870. Galaga is a single-screen shoot-em-up in which the player controls a &apos;Fighter&apos; spaceship and must defend the home planet against the on-coming hordes of alien invaders called &quot;Galagans&quot;. The Fighter can only move left and right along the bottom of the screen.
  2871.  
  2872. Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player&apos;s Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed.
  2873.  
  2874. The Boss Galaga has a tractor beam that can capture the player&apos;s Fighter. A captured Fighter changes color from white to red and stays with that particular Boss until it is destroyed. The Fighter can be retrieved by destroying the Boss that captured it, but players must be careful not to destroy the captured Fighter itself, or that Fighter is lost. A rescued Fighter changes color back to white and links up with the player&apos;s current Fighter, doubling its fire power.
  2875.  
  2876. As players progress through each screen, the speed and number of alien attacks increases. Alien formations also become more complex, making the aliens harder to shoot.
  2877.  
  2878. Bonus Fighters are awarded periodically throughout the game, as players reach specific point values, as dictated by the &apos;Bonus Life&apos; dip switch setting. Each enemy ship also has an assigned point value (see Scoring below).
  2879.  
  2880. The alien troop lines that form at the top of the screen are, from top to bottom: Boss Galaga (in one row of four), Butterflies (red/white bug ships, in two rows of eight, directly below the Boss Galaga), and Bees (blue/yellow bug ships, in two rows of ten, directly below the Butterflies).
  2881.  
  2882. In Stage 1, the enemies do not drop bombs as they fly onto the screen. However, they do so in most of the later stages.
  2883.  
  2884. From Stage 4 onwards, a squadron of special bonus enemies called &quot;transforms&quot; start appearing. They&apos;re called transforms because Bees will begin pulsating and move out of formation to change into these bonus enemies. They appear in the form of yellow scorpions in Stages 4, 5, and 6, green &apos;Spy Ships&apos; from &quot;Bosconian&quot; in Stages 8, 9, and 10, and Galaxian Flagships in Stages 12, 13, and 14. After that, the three different transforms are repeated in the same order. Transforms are always worthwhile targets because they are not very aggressive and are worth more than t</desc>
  2885. <releasedate>19810101</releasedate>
  2886. <developer />
  2887. <publisher>Namco</publisher>
  2888. <genre>Shooter / Gallery</genre>
  2889. <players>2</players>
  2890. </game>
  2891. <game>
  2892. <path>/home/pi/RetroPie/roms/fba/samples/galaga.zip</path>
  2893. <name>Galaga (Namco rev. B)</name>
  2894. <cover>/home/pi/RetroPie/roms/fba/media/covers/galaga.png</cover>
  2895. <image>/home/pi/RetroPie/roms/fba/media/screenshots/galaga.png</image>
  2896. <marquee />
  2897. <video>/home/pi/RetroPie/roms/fba/media/videos/galaga.mp4</video>
  2898. <rating />
  2899. <desc>A 37-year-old Arcade Video Game PCB
  2900.  
  2901. Galaga (c) 1981 Namco.
  2902.  
  2903. Galaga is a single-screen shoot-em-up in which the player controls a &apos;Fighter&apos; spaceship and must defend the home planet against the on-coming hordes of alien invaders called &quot;Galagans&quot;. The Fighter can only move left and right along the bottom of the screen.
  2904.  
  2905. Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player&apos;s Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed.
  2906.  
  2907. The Boss Galaga has a tractor beam that can capture the player&apos;s Fighter. A captured Fighter changes color from white to red and stays with that particular Boss until it is destroyed. The Fighter can be retrieved by destroying the Boss that captured it, but players must be careful not to destroy the captured Fighter itself, or that Fighter is lost. A rescued Fighter changes color back to white and links up with the player&apos;s current Fighter, doubling its fire power.
  2908.  
  2909. As players progress through each screen, the speed and number of alien attacks increases. Alien formations also become more complex, making the aliens harder to shoot.
  2910.  
  2911. Bonus Fighters are awarded periodically throughout the game, as players reach specific point values, as dictated by the &apos;Bonus Life&apos; dip switch setting. Each enemy ship also has an assigned point value (see Scoring below).
  2912.  
  2913. The alien troop lines that form at the top of the screen are, from top to bottom: Boss Galaga (in one row of four), Butterflies (red/white bug ships, in two rows of eight, directly below the Boss Galaga), and Bees (blue/yellow bug ships, in two rows of ten, directly below the Butterflies).
  2914.  
  2915. In Stage 1, the enemies do not drop bombs as they fly onto the screen. However, they do so in most of the later stages.
  2916.  
  2917. From Stage 4 onwards, a squadron of special bonus enemies called &quot;transforms&quot; start appearing. They&apos;re called transforms because Bees will begin pulsating and move out of formation to change into these bonus enemies. They appear in the form of yellow scorpions in Stages 4, 5, and 6, green &apos;Spy Ships&apos; from &quot;Bosconian&quot; in Stages 8, 9, and 10, and Galaxian Flagships in Stages 12, 13, and 14. After that, the three different transforms are repeated in the same order. Transforms are always worthwhile targets because they are not very aggressive and are worth more than t</desc>
  2918. <releasedate>19810101</releasedate>
  2919. <developer />
  2920. <publisher>Namco</publisher>
  2921. <genre>Shooter / Gallery</genre>
  2922. <players>2</players>
  2923. </game>
  2924. <game>
  2925. <path>/home/pi/RetroPie/roms/fba/galaxian.zip</path>
  2926. <name>Galaxian (Namco set 1)</name>
  2927. <cover>/home/pi/RetroPie/roms/fba/media/covers/galaxian.png</cover>
  2928. <image>/home/pi/RetroPie/roms/fba/media/screenshots/galaxian.png</image>
  2929. <marquee />
  2930. <video>/home/pi/RetroPie/roms/fba/media/videos/galaxian.mp4</video>
  2931. <rating />
  2932. <desc>A 39-year-old Arcade Video Game PCB
  2933.  
  2934. Galaxian (c) 1979 Namco.
  2935.  
  2936. Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito&apos;s ground-breaking &quot;Space Invaders&quot; so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player&apos;s ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave.
  2937.  
  2938. - CAST OF CHARACTERS -
  2939.  
  2940. Galaxip: This is the name of the ship which you control at the bottom of the screen.
  2941.  
  2942. Galaxian: These attacking aliens come in three varieties: blue, purple, and red. They begin in formation at the top of the screen and will occasionally swoop down to attack you before returning to their position in the formation.
  2943.  
  2944. Flagship: At least two of these appear at the top of the formation at the start of each stage. They will swoop down to attack with one or two red Galaxians if any are nearby. If a flagship is one of the last enemies left of the screen, it will run away and appear as a third Flagship at the start of the next stage.</desc>
  2945. <releasedate>19790101</releasedate>
  2946. <developer />
  2947. <publisher>Namco</publisher>
  2948. <genre>Shooter / Gallery</genre>
  2949. <players>2</players>
  2950. </game>
  2951. <game>
  2952. <path>/home/pi/RetroPie/roms/fba/garou.zip</path>
  2953. <name>Garou - Mark of the Wolves (NGM-2530)</name>
  2954. <cover>/home/pi/RetroPie/roms/fba/media/covers/garou.png</cover>
  2955. <image>/home/pi/RetroPie/roms/fba/media/screenshots/garou.png</image>
  2956. <marquee />
  2957. <video>/home/pi/RetroPie/roms/fba/media/videos/garou.mp4</video>
  2958. <rating />
  2959. <desc>A 19-year-old SNK Neo-Geo MVS Cart.
  2960.  
  2961. Garou - Mark of the Wolves (c) 1999 SNK.
  2962.  
  2963. The 9th &apos;Fatal Fury&apos; episode brings us 12 characters and foregoes the plane-switching style of its predecessors in favour of standard single-plane battles. One of the last games produced by the original SNK.</desc>
  2964. <releasedate>19990101</releasedate>
  2965. <developer />
  2966. <publisher>SNK</publisher>
  2967. <genre>Fighter / Versus</genre>
  2968. <players>2</players>
  2969. </game>
  2970. <game>
  2971. <path>/home/pi/RetroPie/roms/fba/gauntlets.zip</path>
  2972. <name>Gauntlet (Spanish, rev 15)</name>
  2973. <cover>/home/pi/RetroPie/roms/fba/media/covers/gauntlets.png</cover>
  2974. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gauntlets.png</image>
  2975. <marquee />
  2976. <video>/home/pi/RetroPie/roms/fba/media/videos/gauntlets.mp4</video>
  2977. <rating />
  2978. <desc>A 33-year-old Arcade Video Game PCB
  2979.  
  2980. Gauntlet (c) 1985 Atari Games.
  2981.  
  2982. Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons.
  2983.  
  2984. Each of Gauntlet&apos;s four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet&apos;s mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon.
  2985.  
  2986. The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as &apos;speed&apos; or &apos;extra shot power&apos;) or can be used as a &apos;smart bomb&apos;, destroying some or all of the on-screen monsters. Potions are also the only way to kill the game&apos;s &apos;Death&apos; character that appears in many of the stages. Magic potions can be kept and used at the player&apos;s discretion by pressing &apos;Magic&apos; button, although each potion can only be used once.
  2987.  
  2988. The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player&apos;s &apos;health&apos; level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player&apos;s score multiplier when two or more players are playing the game.</desc>
  2989. <releasedate>19850101</releasedate>
  2990. <developer />
  2991. <publisher>Atari Games</publisher>
  2992. <genre>Maze / Shooter Large</genre>
  2993. <players>4</players>
  2994. </game>
  2995. <game>
  2996. <path>/home/pi/RetroPie/roms/fba/geebee.zip</path>
  2997. <name>Gee Bee (Japan)</name>
  2998. <cover>/home/pi/RetroPie/roms/fba/media/covers/geebee.png</cover>
  2999. <image>/home/pi/RetroPie/roms/fba/media/screenshots/geebee.png</image>
  3000. <marquee />
  3001. <video>/home/pi/RetroPie/roms/fba/media/videos/geebee.mp4</video>
  3002. <rating />
  3003. <desc>A 40-year-old Arcade Video Game PCB
  3004.  
  3005. Gee Bee (c) 1978 Namco.
  3006.  
  3007. A Pinball-flavored ball-and-paddle game.</desc>
  3008. <releasedate>19780101</releasedate>
  3009. <developer />
  3010. <publisher>Namco</publisher>
  3011. <genre>Ball &amp; Paddle / Breakout</genre>
  3012. <players>2</players>
  3013. </game>
  3014. <game>
  3015. <path>/home/pi/RetroPie/roms/fba/gng.zip</path>
  3016. <name>Ghosts&apos;n Goblins (World? set 1)</name>
  3017. <cover>/home/pi/RetroPie/roms/fba/media/covers/gng.png</cover>
  3018. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gng.png</image>
  3019. <marquee />
  3020. <video>/home/pi/RetroPie/roms/fba/media/videos/gng.mp4</video>
  3021. <rating />
  3022. <desc>A 33-year-old Arcade Video Game PCB
  3023.  
  3024. Ghosts&apos;n Goblins (c) 1985 Capcom.
  3025.  
  3026. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; &quot;Makaimura&quot;.
  3027.  
  3028. - TRIVIA -
  3029.  
  3030. Ghosts&apos;n Goblins was released in September 1985 outside Japan.
  3031.  
  3032. These non-Japanese versions use a shield instead of a cross.
  3033.  
  3034. - UPDATES -
  3035.  
  3036. A rare prototype version of the game exists with no title logo. It seems to be harder than the final version.
  3037.  
  3038. - SERIES -
  3039.  
  3040. 1. Ghosts&apos;n Goblins (1985, Arcade)
  3041. 2. Ghouls&apos;n Ghosts [B-Board 88620B-2] (1988, Arcade)
  3042. 3. Super Ghouls&apos;n Ghosts [Model SNS-CM-USA] (1991, SNES)
  3043. 4. Maximo - Ghosts to Glory (2002, PS2)
  3044. 5. Maximo vs. Army of Zin (2004, PS2)
  3045. 6. Ultimate Ghosts&apos;n Goblins (2006, PSP)
  3046.  
  3047. - PORTS -
  3048.  
  3049. Here is a list of all ports release outside Japan and North America.
  3050.  
  3051. To see Japanese ports, please see the original Japanese version entry; &quot;Makaimura&quot;.
  3052.  
  3053. To see North American ports, please see the Taito America version entry.
  3054.  
  3055. * CONSOLES:
  3056. [EU] Nintendo NES (mar.23, 1989) &quot;Ghosts&apos;n Goblins [Model NES-GG-EUR]&quot;
  3057. [EU] Sony PlayStation (sept.3, 1999) &quot;Capcom Generations 2 - Chronicles of Arthur [Capcom Generations Disc 2] [Model SLES-11881]&quot;
  3058. [EU] Microsoft XBOX (nov.18, 2005) &quot;Capcom Classics Collection&quot;
  3059. [EU] Sony PS2 (nov.18, 2005) &quot;Capcom Classics Collection [Model SLES-53661]&quot;
  3060. Nintendo Wii [Virtual Console Arcade] [EU] (jan.7, 2011)
  3061. Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) &quot;Capcom Arcade Cabinet&quot;
  3062. Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) &quot;Capcom Arcade Cabinet&quot;
  3063. Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) &quot;Capcom Arcade Cabinet&quot;
  3064.  
  3065. * HANDHELDS:
  3066. Nintendo Game Boy Color [EU] (aug.24, 2001) &quot;Ghosts&apos;n Goblins [Model DMG-AG9P-EUR]&quot;
  3067. [EU] Sony PSP (nov.10, 2006) &quot;Capcom Classics Collection Reloaded [Model ULES-00377]&quot;
  3068. [AU] Sony PSP (nov.16, 2006) &quot;Capcom Classics Collection Reloaded&quot;
  3069.  
  3070. * COMPUTERS:
  3071. Commodore C16 [EU] (1986)
  3072. [EU] Commodore C64 (1986)
  3073. [EU] Sinclair ZX Spectrum (1986)
  3074. [EU] Amstrad CPC (1986)
  3075. [EU] Commodore Amiga (1988)
  3076. [EU] Amstrad CPC (1989) &quot;12 Top Amstrad Hits&quot;
  3077. PC [MS-DOS] [EU] (1990)
  3078. [EU] Atari ST (1990)
  3079.  
  3080. - CONTRIBUTE -
  3081.  
  3082. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=950&amp;o=2</desc>
  3083. <releasedate>19850101</releasedate>
  3084. <developer />
  3085. <publisher>Capcom</publisher>
  3086. <genre>Platform / Fighter Scrolling</genre>
  3087. <players>2</players>
  3088. </game>
  3089. <game>
  3090. <path>/home/pi/RetroPie/roms/fba/ghouls.zip</path>
  3091. <name>Ghouls&apos;n Ghosts (World)</name>
  3092. <cover>/home/pi/RetroPie/roms/fba/media/covers/ghouls.png</cover>
  3093. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ghouls.png</image>
  3094. <marquee />
  3095. <video>/home/pi/RetroPie/roms/fba/media/videos/ghouls.mp4</video>
  3096. <rating />
  3097. <desc>A 30-year-old Arcade Video Game PCB
  3098.  
  3099. Ghouls&apos;n Ghosts (c) 1988 Capcom.
  3100.  
  3101. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Daimakaimura [B-Board 88622B-2]&quot;.</desc>
  3102. <releasedate>19880101</releasedate>
  3103. <developer />
  3104. <publisher>Capcom</publisher>
  3105. <genre>Platform / Fighter Scrolling</genre>
  3106. <players>2</players>
  3107. </game>
  3108. <game>
  3109. <path>/home/pi/RetroPie/roms/fba/goldnaxe.zip</path>
  3110. <name>Golden Axe (set 6, US) (8751 317-123A)</name>
  3111. <cover>/home/pi/RetroPie/roms/fba/media/covers/goldnaxe.png</cover>
  3112. <image>/home/pi/RetroPie/roms/fba/media/screenshots/goldnaxe.png</image>
  3113. <marquee />
  3114. <video>/home/pi/RetroPie/roms/fba/media/videos/goldnaxe.mp4</video>
  3115. <rating />
  3116. <desc>A 29-year-old Arcade Video Game PCB
  3117.  
  3118. Golden Axe (c) 1989 Sega.
  3119.  
  3120. Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.
  3121.  
  3122. The game&apos;s three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.
  3123.  
  3124. At certain points during the game, players will come across enemies riding creatures (such as dragons). If the player knocks the original rider from the saddle, the created can be mounted and used against the enemy.
  3125.  
  3126. At certain points during a level, as well as on the between-stage intermittent levels, Thieves appear carrying a sack on their back. Players can hit the Thieves causing them to drop food and magic potions - the latter of which are used to create a special magical attack that damages or kills all on-screen enemies.
  3127.  
  3128. Each of the game&apos;s heroes uses a different kind of magic: Ax Battler uses Earth magic, Tyris uses fire magic and Gilius uses lightning magic. In addition: each player character also carries a different weapon: Tyris and Ax Battler both use swords while Gilius wields an axe.
  3129.  
  3130. Golden Axe consists of 9 levels, although only 5 of these are true levels as every 2nd stage is a short intermittent level featuring only the sack-carrying Goblins.
  3131.  
  3132. Once Golden Axe has been beaten, an end sequence is a scene of a video arcade, in which the game&apos;s characters jump out of the arcade cabinet and chase the game&apos;s players out of the arcade and down the street.</desc>
  3133. <releasedate>19890101</releasedate>
  3134. <developer />
  3135. <publisher>Sega</publisher>
  3136. <genre>Fighter / 2.5D</genre>
  3137. <players>2</players>
  3138. </game>
  3139. <game>
  3140. <path>/home/pi/RetroPie/roms/fba/samples/gorf.zip</path>
  3141. <name>Gorf</name>
  3142. <cover>/home/pi/RetroPie/roms/fba/media/covers/gorf.png</cover>
  3143. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gorf.png</image>
  3144. <marquee />
  3145. <video>/home/pi/RetroPie/roms/fba/media/videos/gorf.mp4</video>
  3146. <rating />
  3147. <desc>A 37-year-old Arcade Video Game PCB
  3148.  
  3149. Gorf (c) 1981 Midway.
  3150.  
  3151. The player&apos;s goal is to defeat the Gorfian Empire and safeguard the future of mankind. Gorf is a single screen shoot-em-up in the classic &quot;Space Invaders&quot; mould, the prime difference being that Gorf offers five distinct levels of shooting action. The levels are as follows:
  3152.  
  3153. * Mission 1 - Astro Battles: The first mission is more or less a straight clone of &quot;Space Invaders&quot;, set against a sky-blue background. The player is protected by a glittering parabolic force field, which is gradually worn away by enemy projectiles. The force field also works in BOTH directions, and therefore must momentarily deactivate in order for the player&apos;s ship to fire out. To advance to the next mission, the player must destroy all the invaders.
  3154.  
  3155. * Mission 2 - Laser Attack: The other missions are all set in space. In this mission, the player is faced with two formations each made up of five enemies. The formations are cross-shaped, and at the bottom of each formation is a single laser gun. The laser guns fire a long, dangerous yellow beam at regular intervals. At the same time, the other enemies may break formation and attempt to dive-bomb the player. Destroying a laser gun causes the corresponding formation to break apart. To advance to the next mission, the player must destroy all the enemies.
  3156.  
  3157. * Mission 3 - Galaxians: This mission is a clone of &quot;Galaxian&quot;. The player is faced with a swarm of galaxians, which continually dive-bomb and shower the player with deadly projectiles. To advance to the next mission, the player must destroy all the galaxians.
  3158.  
  3159. * Mission 4 - Space Warp: A wormhole is situated in the middle of the screen out of which enemies ships emerge, one at a time, and spiral outward at increasing speed; whilst growing larger and flinging fireballs at the player. The Space Warp level would have an influence on Konami&apos;s superb &quot;Gyruss&quot;, released two years later. To advance to the next mission, the player must survive a number of these enemies.
  3160.  
  3161. * Mission 5, Flag Ship: The final mission is a one-on-one confrontation with the alien Flag Ship itself. The Flag Ship is one of the earliest examples of the &apos;boss&apos; enemy in mainstream video games. It is equipped with its own force field, through which the player must blast in order to get a clean shot on the ship. It is also armed with a powerful fireball weapon. The player&apos;s weapon has a minor effect on the Flag Ship&apos;s hull, and can only blast off </desc>
  3162. <releasedate>19810101</releasedate>
  3163. <developer />
  3164. <publisher>Dave Nutting Associates / Midway</publisher>
  3165. <genre>Shooter / Gallery</genre>
  3166. <players>2</players>
  3167. </game>
  3168. <game>
  3169. <path>/home/pi/RetroPie/roms/fba/gotcha.zip</path>
  3170. <name>Got-cha Mini Game Festival</name>
  3171. <cover>/home/pi/RetroPie/roms/fba/media/covers/gotcha.png</cover>
  3172. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gotcha.png</image>
  3173. <marquee />
  3174. <video>/home/pi/RetroPie/roms/fba/media/videos/gotcha.mp4</video>
  3175. <rating />
  3176. <desc>A 21-year-old Arcade Video Game PCB
  3177.  
  3178. Got-cha - Mini Game Festival (c) 1997 Dongsung Wonder Park.</desc>
  3179. <releasedate>19970101</releasedate>
  3180. <developer />
  3181. <publisher>Dongsung / Para</publisher>
  3182. <genre>Multiplay / Mini-Games</genre>
  3183. <players>3</players>
  3184. </game>
  3185. <game>
  3186. <path>/home/pi/RetroPie/roms/fba/gberet.zip</path>
  3187. <name>Green Beret</name>
  3188. <cover>/home/pi/RetroPie/roms/fba/media/covers/gberet.png</cover>
  3189. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gberet.png</image>
  3190. <marquee />
  3191. <video>/home/pi/RetroPie/roms/fba/media/videos/gberet.mp4</video>
  3192. <rating />
  3193. <desc>A 33-year-old Arcade Video Game PCB
  3194.  
  3195. Green Beret (c) 1985 Konami.
  3196.  
  3197. Green Beret is a sideways-scrolling action/platform game set during the Cold War, in which a US Special Forces Marine must infiltrate a Russian military base to save four POW&apos;s from being executed by firing squad.
  3198.  
  3199. Initially, the soldier is armed with only a combat knife, but by killing the certain enemy troops, players can obtain either a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades.
  3200.  
  3201. The Marine can jump or lie down to avoid the enemy bullets, as well as climbing ladders to avoid enemies and projectiles, as well as the flashing land mines that litter the levels. While it&apos;s possible to remain still in one area to rack up points, if players take too long to proceed, the game will start sending out tougher enemies and eventually a stealth-like bomber will appear to take out the player. There is also an unseen time limit that will kill off players if they take too long to complete the stage.
  3202.  
  3203. The game has four stages in total: a missile base, a harbour, an air Base and a Siberian POW Camp. At the end of each stage the Marine will face a group of enemies specific to that stage: Stage 1 ends with a truckload of running and jump-kicking soldiers, Stage 2 with a pack of fierce dogs and their handlers, Stage 3 with three Gyro-copters and Stage 4 with a number of multi-shot flamethrower operators.
  3204.  
  3205. The game is completed once the captives have been rescued at the end of the fourth stage, after which the action starts over with an increased level of difficulty.</desc>
  3206. <releasedate>19850101</releasedate>
  3207. <developer />
  3208. <publisher>Konami</publisher>
  3209. <genre>Platform / Shooter Scrolling</genre>
  3210. <players>2</players>
  3211. </game>
  3212. <game>
  3213. <path>/home/pi/RetroPie/roms/fba/samples/gridlee.zip</path>
  3214. <name>Gridlee</name>
  3215. <cover>/home/pi/RetroPie/roms/fba/media/covers/gridlee.png</cover>
  3216. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gridlee.png</image>
  3217. <marquee />
  3218. <rating />
  3219. <desc>A 35-year-old Arcade Video Game PCB
  3220.  
  3221. Gridlee (c) 1983 Videa.
  3222.  
  3223. A game where the player controls a bottle-shaped character named Gridlee who has to catch colored balls (or the crystal) for points &amp; shoot the enemies while they are overhead. Shooting enemies also awards the player points, but more importantly, the only way to pass a level is to shoot every enemy. The player knows when the enemy is overhead by looking at his shadow on the grid. Each red ball is worth 100 points. The green ball appears after catching 3 red balls &amp; isworth 500 points. The crystal appears after catching 3 red balls, a green ball and 3 more red balls. It is worth 1000 points and must be caught before it lands since it will not bounce, but instead disappear. The green balls bounce very high and can bounce far, making them hard to catch. The player has to avoid touching the bouncing enemies, the charged tiles that flash after enemies land on them, and the worm that moves horizontally across the tiles while charging them. There is a character named Igor that spits a sticky gum-like substance, which turns the tile it lands on pink and causes Gridlee to move slow when walking on that tile. Also, if there&apos;s one enemy left bouncing for a while as the player catches the
  3224. balls, the enemy eventually charges tile after tile, which makes it dangerous for the player as the walking space is limited.</desc>
  3225. <releasedate>19830101</releasedate>
  3226. <developer />
  3227. <publisher>Videa</publisher>
  3228. <genre>Shooter / 3rd Person</genre>
  3229. <players>2</players>
  3230. </game>
  3231. <game>
  3232. <path>/home/pi/RetroPie/roms/fba/growl.zip</path>
  3233. <name>Growl (World, Rev 1)</name>
  3234. <cover>/home/pi/RetroPie/roms/fba/media/covers/growl.png</cover>
  3235. <image>/home/pi/RetroPie/roms/fba/media/screenshots/growl.png</image>
  3236. <marquee />
  3237. <video>/home/pi/RetroPie/roms/fba/media/videos/growl.mp4</video>
  3238. <rating />
  3239. <desc>A 28-year-old Arcade Video Game PCB
  3240.  
  3241. Growl (c) 1990 Taito.
  3242.  
  3243. Export version. For more information about the game itself, please see the original Japanese version entry; &quot;Runark&quot;.</desc>
  3244. <releasedate>19900101</releasedate>
  3245. <developer />
  3246. <publisher>Taito Corporation Japan</publisher>
  3247. <genre>Fighter / 2.5D</genre>
  3248. <players>4</players>
  3249. </game>
  3250. <game>
  3251. <path>/home/pi/RetroPie/roms/fba/gunforc2.zip</path>
  3252. <name>Gun Force II (US)</name>
  3253. <cover>/home/pi/RetroPie/roms/fba/media/covers/gunforc2.png</cover>
  3254. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gunforc2.png</image>
  3255. <marquee />
  3256. <video>/home/pi/RetroPie/roms/fba/media/videos/gunforc2.mp4</video>
  3257. <rating />
  3258. <desc>A 24-year-old Arcade Video Game PCB
  3259.  
  3260. Gun Force II (c) 1994 Irem Corp.
  3261.  
  3262. Export release. Game developed in Japan. See the original Japanese version for more information about the game itself, &quot;Geo Storm&quot;.
  3263.  
  3264. - TRIVIA -
  3265.  
  3266. Gun Force II was released in September 1994 in the USA.
  3267.  
  3268. - SERIES -
  3269.  
  3270. 1. Gun Force - Battle Fire Engulfed Terror Island (1991)
  3271. 2. Gun Force II (1994)
  3272.  
  3273. - PORTS -
  3274.  
  3275. * COMPUTERS:
  3276. PC [MS Windows, Online] [EU] (dec.9, 2011) &quot;IREM Arcade Hits&quot; by DotEmu
  3277. Apple MacIntosh [Online] [US] (aug.21, 2011) &quot;Irem Arcade Hits&quot; by DotEmu
  3278. PC [Desura] [US] (nov.2, 2013) &quot;IREM Arcade Hits&quot; by Plug In Digital
  3279.  
  3280. - CONTRIBUTE -
  3281.  
  3282. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=1042&amp;o=2</desc>
  3283. <releasedate>19940101</releasedate>
  3284. <developer />
  3285. <publisher>Irem</publisher>
  3286. <genre>Platform / Shooter Scrolling</genre>
  3287. <players>2</players>
  3288. </game>
  3289. <game>
  3290. <path>/home/pi/RetroPie/roms/fba/gunsmoke.zip</path>
  3291. <name>Gun.Smoke (World, 851115)</name>
  3292. <cover>/home/pi/RetroPie/roms/fba/media/covers/gunsmoke.png</cover>
  3293. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gunsmoke.png</image>
  3294. <marquee />
  3295. <video>/home/pi/RetroPie/roms/fba/media/videos/gunsmoke.mp4</video>
  3296. <rating />
  3297. <desc>A 33-year-old Arcade Video Game PCB
  3298.  
  3299. Gun.Smoke (c) 1985 Capcom Company, Limited.
  3300.  
  3301. Gun.Smoke is a vertically-scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous &apos;Wanted&apos; outlaws.
  3302.  
  3303. Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw &apos;boss&apos; character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs.
  3304.  
  3305. Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game&apos;s 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions.</desc>
  3306. <releasedate>19850101</releasedate>
  3307. <developer />
  3308. <publisher>Capcom</publisher>
  3309. <genre>Shooter / Walking</genre>
  3310. <players>2</players>
  3311. </game>
  3312. <game>
  3313. <path>/home/pi/RetroPie/roms/fba/gnbarich.zip</path>
  3314. <name>Gunbarich</name>
  3315. <cover>/home/pi/RetroPie/roms/fba/media/covers/gnbarich.png</cover>
  3316. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gnbarich.png</image>
  3317. <marquee />
  3318. <video>/home/pi/RetroPie/roms/fba/media/videos/gnbarich.mp4</video>
  3319. <rating />
  3320. <desc>A 17-year-old Arcade Video Game PCB
  3321.  
  3322. Gunbarich (c) 2001 Psikyo.</desc>
  3323. <releasedate>20010101</releasedate>
  3324. <developer />
  3325. <publisher>Psikyo</publisher>
  3326. <genre>Ball &amp; Paddle / Breakout</genre>
  3327. <players>2</players>
  3328. </game>
  3329. <game>
  3330. <path>/home/pi/RetroPie/roms/fba/gunbird2.zip</path>
  3331. <name>Gunbird 2 (set 1)</name>
  3332. <cover>/home/pi/RetroPie/roms/fba/media/covers/gunbird2.png</cover>
  3333. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gunbird2.png</image>
  3334. <marquee />
  3335. <video>/home/pi/RetroPie/roms/fba/media/videos/gunbird2.mp4</video>
  3336. <rating />
  3337. <desc>A 20-year-old Arcade Video Game PCB
  3338.  
  3339. Gunbird 2 (c) 1998 Psikyo.
  3340.  
  3341. In this vertical shoot&apos;em up, you have five selectable characters who fight the big army of pirates but this time to collect elemental potions.</desc>
  3342. <releasedate>19980101</releasedate>
  3343. <developer />
  3344. <publisher>Psikyo</publisher>
  3345. <genre>Shooter / Flying Vertical</genre>
  3346. <players>2</players>
  3347. </game>
  3348. <game>
  3349. <path>/home/pi/RetroPie/roms/fba/gunforce.zip</path>
  3350. <name>Gunforce - Battle Fire Engulfed Terror Island (World)</name>
  3351. <cover>/home/pi/RetroPie/roms/fba/media/covers/gunforce.png</cover>
  3352. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gunforce.png</image>
  3353. <marquee />
  3354. <video>/home/pi/RetroPie/roms/fba/media/videos/gunforce.mp4</video>
  3355. <rating />
  3356. <desc>A 27-year-old Arcade Video Game PCB
  3357.  
  3358. Gun Force - Battle Fire Engulfed Terror Island (c) 1991 Irem Corp.
  3359.  
  3360. A 2-player co-op horizontal scroller. Players shoot other soldiers, climb into jeeps and helicopters, pick up different weapons and destroy the end-level building.</desc>
  3361. <releasedate>19910101</releasedate>
  3362. <developer />
  3363. <publisher>Irem</publisher>
  3364. <genre>Platform / Shooter Scrolling</genre>
  3365. <players>2</players>
  3366. </game>
  3367. <game>
  3368. <path>/home/pi/RetroPie/roms/fba/guwange.zip</path>
  3369. <name>Guwange (Japan, Master Ver. 99/06/24)</name>
  3370. <cover>/home/pi/RetroPie/roms/fba/media/covers/guwange.png</cover>
  3371. <image>/home/pi/RetroPie/roms/fba/media/screenshots/guwange.png</image>
  3372. <marquee />
  3373. <video>/home/pi/RetroPie/roms/fba/media/videos/guwange.mp4</video>
  3374. <rating />
  3375. <desc>A 19-year-old Arcade Video Game PCB
  3376.  
  3377. Guwange (c) 1999 Atlus Company, Limited.
  3378.  
  3379. Destroy the evil army with 3 Japanese characters and the spirits that possess them in this beautiful vertical shoot-&apos;em-up.</desc>
  3380. <releasedate>19990101</releasedate>
  3381. <developer />
  3382. <publisher>Cave (Atlus license)</publisher>
  3383. <genre>Shooter / Walking</genre>
  3384. <players>2</players>
  3385. </game>
  3386. <game>
  3387. <path>/home/pi/RetroPie/roms/fba/guzzler.zip</path>
  3388. <name>Guzzler</name>
  3389. <cover>/home/pi/RetroPie/roms/fba/media/covers/guzzler.png</cover>
  3390. <image>/home/pi/RetroPie/roms/fba/media/screenshots/guzzler.png</image>
  3391. <marquee />
  3392. <video>/home/pi/RetroPie/roms/fba/media/videos/guzzler.mp4</video>
  3393. <rating />
  3394. <desc>A 35-year-old Arcade Video Game PCB
  3395.  
  3396. Guzzler (c) 1983 Tehkan.
  3397.  
  3398. Each level is a maze of varying openness. Monsters spawn from colorful fires that must be extinguished to complete the level. The character can attack with three blasts of liquid before becoming empty. With each blast of liquid, the character moves faster and gets closer to being an empty outline with pink shoes. When empty the character is a shell of a sprite, but can move more quickly. Liquid is replenished by drinking (guzzling) from puddles. Occasionally, an alcoholic beverage will appear in the center of the screen. If the player picks up this beverage, liquid supply fills to maximum and the fires temporarily freeze.</desc>
  3399. <releasedate>19830101</releasedate>
  3400. <developer />
  3401. <publisher>Tehkan</publisher>
  3402. <genre>Maze / Defeat Enemies</genre>
  3403. <players>2</players>
  3404. </game>
  3405. <game>
  3406. <path>/home/pi/RetroPie/roms/fba/gyruss.zip</path>
  3407. <name>Gyruss</name>
  3408. <cover>/home/pi/RetroPie/roms/fba/media/covers/gyruss.png</cover>
  3409. <image>/home/pi/RetroPie/roms/fba/media/screenshots/gyruss.png</image>
  3410. <marquee />
  3411. <video>/home/pi/RetroPie/roms/fba/media/videos/gyruss.mp4</video>
  3412. <rating />
  3413. <desc>A 35-year-old Arcade Video Game PCB
  3414.  
  3415. Gyruss (c) 1983 Konami Industry Company, Limited.
  3416.  
  3417. Gyruss is a single-player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars.
  3418.  
  3419. It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a &apos;Chance Stage&apos;, a bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Chance Stage, followed by a very fast &apos;3 Warps to Neptune&apos; stage. After this, the levels and the background music start over.
  3420.  
  3421. Gyruss&apos; superb gameplay, in which the player ship rotates around the edges of the screen and fires &apos;inwards&apos;, is heavily influenced by Atari&apos;s 1981 classic, &quot;Tempest&quot;. While the design of the alien ships themselves is similar to those of Namco&apos;s also-legendary &quot;Galaga&quot; series.</desc>
  3422. <releasedate>19830101</releasedate>
  3423. <developer />
  3424. <publisher>Konami</publisher>
  3425. <genre>Shooter / Flying (chase view)</genre>
  3426. <players>2</players>
  3427. </game>
  3428. <game>
  3429. <path>/home/pi/RetroPie/roms/fba/samples/thehand.zip</path>
  3430. <name>Hand, The</name>
  3431. <cover>/home/pi/RetroPie/roms/fba/media/covers/thehand.png</cover>
  3432. <image>/home/pi/RetroPie/roms/fba/media/screenshots/thehand.png</image>
  3433. <marquee />
  3434. <video>/home/pi/RetroPie/roms/fba/media/videos/thehand.mp4</video>
  3435. <rating />
  3436. <desc>A 37-year-old Arcade Video Game PCB
  3437.  
  3438. The Hand (c) 1981 T.I.C.
  3439.  
  3440. You are a &apos;Hand&apos; and so are your enemies. Each hand can be Rock (A fist), Paper (Flat) or Scissors (2 fingers extended). Your job is to clear a maze of dots to move to the next level. If you touch an enemy and your &apos;hand&apos; beats his, you win, otherwise you lose your current turn.</desc>
  3441. <releasedate>19810101</releasedate>
  3442. <developer />
  3443. <publisher>T.I.C.</publisher>
  3444. <genre>Maze / Collect</genre>
  3445. <players>2</players>
  3446. </game>
  3447. <game>
  3448. <path>/home/pi/RetroPie/roms/fba/hangon.zip</path>
  3449. <name>Hang-On (Rev A)</name>
  3450. <cover>/home/pi/RetroPie/roms/fba/media/covers/hangon.png</cover>
  3451. <image>/home/pi/RetroPie/roms/fba/media/screenshots/hangon.png</image>
  3452. <marquee />
  3453. <video>/home/pi/RetroPie/roms/fba/media/videos/hangon.mp4</video>
  3454. <rating />
  3455. <desc>A 33-year-old Arcade Video Game PCB
  3456.  
  3457. Hang-On (c) 1985 Sega.
  3458.  
  3459. Hang-On is a superb point-to-point sprite scaling racing game in which the player takes control of a superbike and must race over five twisting circuits, avoiding rival bikers and trying to reach the end of each stage before the time limit expires.
  3460.  
  3461. Hang-On&apos;s handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre.
  3462.  
  3463. The 5 stages of &apos;Hang-On&apos; are:
  3464. Alps
  3465. Seaside
  3466. Grand Canyon
  3467. City Night
  3468. Circuit</desc>
  3469. <releasedate>19850101</releasedate>
  3470. <developer />
  3471. <publisher>Sega</publisher>
  3472. <genre>Driving / Race (chase view) Bike</genre>
  3473. <players>1</players>
  3474. </game>
  3475. <game>
  3476. <path>/home/pi/RetroPie/roms/fba/hbarrel.zip</path>
  3477. <name>Heavy Barrel (US)</name>
  3478. <cover>/home/pi/RetroPie/roms/fba/media/covers/hbarrel.png</cover>
  3479. <image>/home/pi/RetroPie/roms/fba/media/screenshots/hbarrel.png</image>
  3480. <marquee />
  3481. <video>/home/pi/RetroPie/roms/fba/media/videos/hbarrel.mp4</video>
  3482. <rating />
  3483. <desc>A 31-year-old Arcade Video Game PCB
  3484.  
  3485. Heavy Barrel (c) 1987 Data East USA, Incorporated.</desc>
  3486. <releasedate>19870101</releasedate>
  3487. <developer />
  3488. <publisher>Data East USA</publisher>
  3489. <genre>Shooter / Walking</genre>
  3490. <players>2</players>
  3491. </game>
  3492. <game>
  3493. <path>/home/pi/RetroPie/roms/fba/hitice.zip</path>
  3494. <name>Hit the Ice (US)</name>
  3495. <cover>/home/pi/RetroPie/roms/fba/media/covers/hitice.png</cover>
  3496. <image>/home/pi/RetroPie/roms/fba/media/screenshots/hitice.png</image>
  3497. <marquee />
  3498. <video>/home/pi/RetroPie/roms/fba/media/videos/hitice.mp4</video>
  3499. <rating />
  3500. <desc>A 28-year-old Arcade Video Game PCB
  3501.  
  3502. Hit the Ice - The Video Hockey League (c) 1990 Williams Electronics Games, Incorporated.
  3503.  
  3504. Welcome to no holds barred hockey brought to you by the Video Hockey League. It&apos;s the Reds versus the Blues, the VHL&apos;s biggest rivalry.
  3505.  
  3506. The same hockey rules apply, pass the puck around around the ice rink and shoot it past the opposite goalie to score. You can also check your opponent just like real hockey, only each character has their own bone-crushing way of checking, each with maximum impact and zero tolerance for your well-being. Players can also start fights with one another to really spice things up.
  3507.  
  3508. For an additional credit, players can purchase a &apos;power drink&apos; that will make them &apos;Skate Faster and Shoot Harder&apos; at the start of the period for one minute.
  3509.  
  3510. Now get to the action and DROP THAT PUCK!</desc>
  3511. <releasedate>19900101</releasedate>
  3512. <developer />
  3513. <publisher>Taito Corporation (Williams license)</publisher>
  3514. <genre>Sports / Hockey</genre>
  3515. <players>4</players>
  3516. </game>
  3517. <game>
  3518. <path>/home/pi/RetroPie/roms/fba/hook.zip</path>
  3519. <name>Hook (World)</name>
  3520. <cover>/home/pi/RetroPie/roms/fba/media/covers/hook.png</cover>
  3521. <image>/home/pi/RetroPie/roms/fba/media/screenshots/hook.png</image>
  3522. <marquee />
  3523. <video>/home/pi/RetroPie/roms/fba/media/videos/hook.mp4</video>
  3524. <rating />
  3525. <desc>A 26-year-old Arcade Video Game PCB
  3526.  
  3527. Hook (c) 1992 Irem.
  3528.  
  3529. Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun!</desc>
  3530. <releasedate>19920101</releasedate>
  3531. <developer />
  3532. <publisher>Irem</publisher>
  3533. <genre>Fighter / 2.5D</genre>
  3534. <players>4</players>
  3535. </game>
  3536. <game>
  3537. <path>/home/pi/RetroPie/roms/fba/hopprobo.zip</path>
  3538. <name>Hopper Robo</name>
  3539. <cover>/home/pi/RetroPie/roms/fba/media/covers/hopprobo.png</cover>
  3540. <image>/home/pi/RetroPie/roms/fba/media/screenshots/hopprobo.png</image>
  3541. <marquee />
  3542. <video>/home/pi/RetroPie/roms/fba/media/videos/hopprobo.mp4</video>
  3543. <rating />
  3544. <desc>A 35-year-old Arcade Video Game PCB
  3545.  
  3546. Hopper Robo (c) 1983 Sega.
  3547.  
  3548. Hopper Robo is a platform game in which the player must use a two-way joystick to take up control of a robot named Hopper Robo, and a single button to make him jump. His objective is to collect the numbered boxes on each round in numerical order (the one he should collect next will flash), then drop them onto one of the two conveyor belts at the bottom of the screen. There are several kinds of enemy robots that guard some of the boxes; they all move in preset patterns and you will have to learn their movements in order to figure out the best moment to sneak past them. If any of them touch Hopper Robo he will die. He must also avoid other obstacles such as flying hammers and springs. To aid Hopper Robo, there are springboards to reach higher platforms, and pipes to slide back down. If Hopper Robo should run out of energy, it will cost him a life - but when he clears a round, his remaining energy will be awarded to the player, as bonus points. There are eight unique levels, after which the game loops indefinitely.</desc>
  3549. <releasedate>19830101</releasedate>
  3550. <developer />
  3551. <publisher>Sega</publisher>
  3552. <genre>Platform / Run Jump</genre>
  3553. <players>2</players>
  3554. </game>
  3555. <game>
  3556. <path>/home/pi/RetroPie/roms/fba/inthunt.zip</path>
  3557. <name>In The Hunt (World)</name>
  3558. <cover>/home/pi/RetroPie/roms/fba/media/covers/inthunt.png</cover>
  3559. <image>/home/pi/RetroPie/roms/fba/media/screenshots/inthunt.png</image>
  3560. <marquee />
  3561. <video>/home/pi/RetroPie/roms/fba/media/videos/inthunt.mp4</video>
  3562. <rating />
  3563. <desc>A 25-year-old Arcade Video Game PCB
  3564.  
  3565. In the Hunt (c) 1993 Irem.
  3566.  
  3567. Export version. For more information about the game itself, please see the original Japanese version entry; &quot;Kaitei Daisensou&quot;.
  3568.  
  3569. - TRIVIA -
  3570.  
  3571. In the Hunt was released in April 1993 in the USA.
  3572.  
  3573. Derrick Hoor holds the official record for this game with 908,904 points.
  3574.  
  3575. - PORTS -
  3576.  
  3577. * CONSOLES:
  3578. [US] Sega Saturn (1996) &quot;In the Hunt [Model T-10001H]&quot;
  3579. [EU] Sega Saturn (1997) &quot;In the Hunt [Model T-10001H-50]&quot;
  3580. [US] Sony PlayStation (1996) &quot;In the Hunt [Model SLUS-00172]&quot;
  3581. [EU] Sony PlayStation (1996) &quot;In the Hunt [Model SLES-00342]&quot;
  3582.  
  3583. * COMPUTERS:
  3584. PC [MS Windows 95, CD-ROM] (1997)
  3585. PC [MS Windows, Online] [EU] (dec.9, 2011) &quot;IREM Arcade Hits&quot; by DotEmu
  3586. Apple MacIntosh [Online] [US] (aug.21, 2011) &quot;Irem Arcade Hits&quot; by DotEmu
  3587. PC [Desura] [US] (nov.2, 2013) &quot;IREM Arcade Hits&quot; by Plug In Digital
  3588.  
  3589. - CONTRIBUTE -
  3590.  
  3591. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=1184&amp;o=2</desc>
  3592. <releasedate>19930101</releasedate>
  3593. <developer />
  3594. <publisher>Irem</publisher>
  3595. <genre>Shooter / Misc. Horizontal</genre>
  3596. <players>2</players>
  3597. </game>
  3598. <game>
  3599. <path>/home/pi/RetroPie/roms/fba/samples/invinco.zip</path>
  3600. <name>Invinco</name>
  3601. <cover>/home/pi/RetroPie/roms/fba/media/covers/invinco.png</cover>
  3602. <image>/home/pi/RetroPie/roms/fba/media/screenshots/invinco.png</image>
  3603. <marquee />
  3604. <rating />
  3605. <desc>A 39-year-old Arcade Video Game PCB
  3606.  
  3607. Invinco (c) 1979 Sega.
  3608.  
  3609. Another game in spired by &quot;Space Invaders&quot;, this one includes some innovation on the aliens: One row blinks in and out of view, another row&apos;s aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.</desc>
  3610. <releasedate>19790101</releasedate>
  3611. <developer />
  3612. <publisher>Sega</publisher>
  3613. <genre>Shooter / Gallery</genre>
  3614. <players>1</players>
  3615. </game>
  3616. <game>
  3617. <path>/home/pi/RetroPie/roms/fba/jojobane.zip</path>
  3618. <name>JoJo&apos;s Bizarre Adventure (Euro 990927, NO CD)</name>
  3619. <cover>/home/pi/RetroPie/roms/fba/media/covers/jojobane.png</cover>
  3620. <image>/home/pi/RetroPie/roms/fba/media/screenshots/jojobane.png</image>
  3621. <marquee />
  3622. <video>/home/pi/RetroPie/roms/fba/media/videos/jojobane.mp4</video>
  3623. <rating />
  3624. <desc>A 19-year-old Arcade Video Game PCB
  3625.  
  3626. JoJo&apos;s Bizarre Adventure (c) 1999 Capcom.
  3627.  
  3628. Export version. For more information about the game itself, please see the original Japanese version entry; &quot;JoJo no Kimyou na Bouken - Mirai e no Isan&quot;.
  3629.  
  3630. - SERIES -
  3631.  
  3632. 1. JoJo&apos;s Venture (1998)
  3633. 2. JoJo&apos;s Bizarre Adventure (1999)
  3634.  
  3635. - PORTS -
  3636.  
  3637. * CONSOLES:
  3638. [US] Sega Dreamcast (oct.31, 1999) [Model T-1206N]
  3639. Sega Dreamcast [EU] (nov.25, 1999) [Model T-7007D-50]
  3640. Microsoft XBOX 360 [XBLA] [US] [EU] (aug.22, 2012, &quot;Jojo&apos;s Bizarre Adventure HD&quot;)
  3641. Sony PlayStation 3 [PSN] [US] (aug.22, 2012, &quot;Jojo&apos;s Bizarre Adventure HD&quot;)
  3642.  
  3643. - CONTRIBUTE -
  3644.  
  3645. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=3295&amp;o=2</desc>
  3646. <releasedate>19990101</releasedate>
  3647. <developer />
  3648. <publisher>Capcom</publisher>
  3649. <genre>Fighter / Versus</genre>
  3650. <players>2</players>
  3651. </game>
  3652. <game>
  3653. <path>/home/pi/RetroPie/roms/fba/jumpcoas.zip</path>
  3654. <name>Jump Coaster</name>
  3655. <cover>/home/pi/RetroPie/roms/fba/media/covers/jumpcoas.png</cover>
  3656. <image>/home/pi/RetroPie/roms/fba/media/screenshots/jumpcoas.png</image>
  3657. <marquee />
  3658. <video>/home/pi/RetroPie/roms/fba/media/videos/jumpcoas.mp4</video>
  3659. <rating />
  3660. <desc>A 35-year-old Arcade Video Game PCB
  3661.  
  3662. Jump Coaster (c) 1983 Kaneko Company, Limited.
  3663.  
  3664. You control a caped man who attempts to rescue his girlfriend while attempting to avoid monkeys on roller coasters. Two scenes make up one round . Pick up all gold bags in both scenes and your off to the next round.</desc>
  3665. <releasedate>19830101</releasedate>
  3666. <developer />
  3667. <publisher>Kaneko</publisher>
  3668. <genre>Platform / Run Jump</genre>
  3669. <players>2</players>
  3670. </game>
  3671. <game>
  3672. <path>/home/pi/RetroPie/roms/fba/jjack.zip</path>
  3673. <name>Jumping Jack</name>
  3674. <cover>/home/pi/RetroPie/roms/fba/media/covers/jjack.png</cover>
  3675. <image>/home/pi/RetroPie/roms/fba/media/screenshots/jjack.png</image>
  3676. <marquee />
  3677. <video>/home/pi/RetroPie/roms/fba/media/videos/jjack.mp4</video>
  3678. <rating />
  3679. <desc>A 34-year-old Arcade Video Game PCB
  3680.  
  3681. Jumping Jack (c) 1984 Universal.
  3682.  
  3683. Jump from one place to another. Avoid hitting obstacles. Gather bonus items for points.</desc>
  3684. <releasedate>19840101</releasedate>
  3685. <developer />
  3686. <publisher>Universal</publisher>
  3687. <genre>Platform / Run Jump</genre>
  3688. <players>2</players>
  3689. </game>
  3690. <game>
  3691. <path>/home/pi/RetroPie/roms/fba/kangaroo.zip</path>
  3692. <name>Kangaroo</name>
  3693. <cover>/home/pi/RetroPie/roms/fba/media/covers/kangaroo.png</cover>
  3694. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kangaroo.png</image>
  3695. <marquee />
  3696. <video>/home/pi/RetroPie/roms/fba/media/videos/kangaroo.mp4</video>
  3697. <rating />
  3698. <desc>A 36-year-old Arcade Video Game PCB
  3699.  
  3700. Kangaroo (c) 1982 Sun Electronics.
  3701.  
  3702. A platform game in which the player controls a mother Kangaroo who must climb through the treetops trying to rescue her captured son. Numerous monkeys, the kidnappers of her child, roam the levels set on stopping the player&apos;s progress. The monkeys constantly throw apples at the Kangaroo which must either be avoided (either by ducking or jumping, depending on the height of the approaching apple), or punched away, the latter of which allows the Kangaroo to punch the apple back towards the attacking monkey.
  3703.  
  3704. If the player stalls for too long or does not punch either an apple or a monkey, a giant ape will appear and steal the Kangaroo&apos;s boxing gloves, leaving the player temporarily defenseless. The gloves are returned after a short time.
  3705.  
  3706. Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty.</desc>
  3707. <releasedate>19820101</releasedate>
  3708. <developer />
  3709. <publisher>Sun Electronics</publisher>
  3710. <genre>Platform / Run Jump</genre>
  3711. <players>2</players>
  3712. </game>
  3713. <game>
  3714. <path>/home/pi/RetroPie/roms/fba/karianx.zip</path>
  3715. <name>Karian Cross (Rev. 1.0)</name>
  3716. <cover>/home/pi/RetroPie/roms/fba/media/covers/karianx.png</cover>
  3717. <image>/home/pi/RetroPie/roms/fba/media/screenshots/karianx.png</image>
  3718. <marquee />
  3719. <video>/home/pi/RetroPie/roms/fba/media/videos/karianx.mp4</video>
  3720. <rating />
  3721. <desc>A 21-year-old Arcade Video Game PCB
  3722.  
  3723. Karian Cross (c) 1997 Deniam.
  3724.  
  3725. A puzzle game similar to &quot;Puyo Puyo&quot;. Get 3 like-colored objects together to make them disappear. Getting multiple combinations causes more blocks to fall on your opponents side.</desc>
  3726. <releasedate>19960101</releasedate>
  3727. <developer />
  3728. <publisher>Deniam</publisher>
  3729. <genre>Puzzle / Drop</genre>
  3730. <players>2</players>
  3731. </game>
  3732. <game>
  3733. <path>/home/pi/RetroPie/roms/fba/karnov.zip</path>
  3734. <name>Karnov (US, rev 6)</name>
  3735. <cover>/home/pi/RetroPie/roms/fba/media/covers/karnov.png</cover>
  3736. <image>/home/pi/RetroPie/roms/fba/media/screenshots/karnov.png</image>
  3737. <marquee />
  3738. <video>/home/pi/RetroPie/roms/fba/media/videos/karnov.mp4</video>
  3739. <rating />
  3740. <desc>A 31-year-old Arcade Video Game PCB
  3741.  
  3742. Karnov (c) 1987 Data East.
  3743.  
  3744. Karnov is a 2-D, platform style game. You control Karnov through 9 scenes. Each of these scenes gives you piece of a map (except the first scene). Get all the pieces of the map and you get to the treasure. Your journey won&apos;t be easy though. You will be going through some rough environment such as towns, forests, oceans, and caves. To further make your travels a hazard, different enemies attempt to end Karnov&apos;s life prematurely and prevent him from getting to the treasure. To aid Karnov in his adventures, he has certain items that he can draw from his inventory. In addition, there are other items that can make Karnov a potent foe of those wishing to harm him. You must complete each scene in order to advance to the next scene. All in a days work of a hearty explorer.</desc>
  3745. <releasedate>19870101</releasedate>
  3746. <developer />
  3747. <publisher>Data East USA</publisher>
  3748. <genre>Platform / Shooter Scrolling</genre>
  3749. <players>2</players>
  3750. </game>
  3751. <game>
  3752. <path>/home/pi/RetroPie/roms/fba/kidniki.zip</path>
  3753. <name>Kid Niki - Radical Ninja (World)</name>
  3754. <cover>/home/pi/RetroPie/roms/fba/media/covers/kidniki.png</cover>
  3755. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kidniki.png</image>
  3756. <marquee />
  3757. <video>/home/pi/RetroPie/roms/fba/media/videos/kidniki.mp4</video>
  3758. <rating />
  3759. <desc>A 32-year-old Arcade Video Game PCB
  3760.  
  3761. Kid Niki - Radical Ninja (c) 1986 Irem.
  3762.  
  3763. Export version. For more information about the game itself, please see the original Japanese version entry; &quot;Kaiketsu Yanchamaru&quot;.
  3764.  
  3765. - TRIVIA -
  3766.  
  3767. Kid Niki Radical Ninja was released in December 1986. It is known in Japan as &quot;Kaiketsu Yanchamaru&quot;.
  3768.  
  3769. In this Export version, Kid Niki has spiky hair and a little rat tail. In the Japanese version, Kid Niki has a more traditional Japanese haircut.
  3770.  
  3771. - SERIES -
  3772.  
  3773. 1. Kid Niki - Radical Ninja (1986)
  3774. 2. Kaiketsu Yanchamaru 2 - Karakuri Land (1991, Nintendo Famicom)
  3775. 3. Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (1993, Nintendo Famicom)
  3776.  
  3777. - PORTS -
  3778.  
  3779. * CONSOLES:
  3780. Nintendo Famicom (1987)
  3781. Nintendo Game Boy
  3782.  
  3783. * COMPUTERS:
  3784. Commodore C64 (1987)
  3785.  
  3786. - CONTRIBUTE -
  3787.  
  3788. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=1273&amp;o=2</desc>
  3789. <releasedate>19860101</releasedate>
  3790. <developer />
  3791. <publisher>Irem</publisher>
  3792. <genre>Platform / Fighter Scrolling</genre>
  3793. <players>2</players>
  3794. </game>
  3795. <game>
  3796. <path>/home/pi/RetroPie/roms/fba/kinst.zip</path>
  3797. <name>Killer Instinct</name>
  3798. <cover>/home/pi/RetroPie/roms/fba/media/covers/kinst.png</cover>
  3799. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kinst.png</image>
  3800. <marquee />
  3801. <video>/home/pi/RetroPie/roms/fba/media/videos/kinst.mp4</video>
  3802. <rating />
  3803. <desc>A 24-year-old Arcade Video Game PCB
  3804.  
  3805. Killer Instinct (c) 1994 Midway Mfg. Co.
  3806.  
  3807. 10 genetically engineered fighters engage in 1-on-1 combat in a tournament arranged by the sinister &apos;Ultratech&apos;, the organization behind the genetic creation of the fighters. The tournament soon turns into a battle for survival.
  3808.  
  3809. Each player starts the game with 2 energy bars, which represent the amount of health each player has for the entire game. Once the first bar is depleted, the player falls, gets up and starts to use the second energy bar. A voice will subsequently announce either &apos;Round Two&apos; or &apos;Killer Instinct!&apos;. The player who wins the first round gets to keep their remaining energy, and still has the second bar to use in future fights. This gives an advantage to the player who wins the first round.
  3810.  
  3811. Killer Instinct introduced incredibly complex combos to the fighting genre, as well as including the Fatalities and Humiliations made famous by Midway&apos;s &quot;Mortal Kombat&quot; Series.</desc>
  3812. <releasedate>19940101</releasedate>
  3813. <developer />
  3814. <publisher>Rare</publisher>
  3815. <genre>Fighter / Versus</genre>
  3816. <players>2</players>
  3817. </game>
  3818. <game>
  3819. <path>/home/pi/RetroPie/roms/fba/kinst2.zip</path>
  3820. <name>Killer Instinct 2</name>
  3821. <cover>/home/pi/RetroPie/roms/fba/media/covers/kinst2.png</cover>
  3822. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kinst2.png</image>
  3823. <marquee />
  3824. <video>/home/pi/RetroPie/roms/fba/media/videos/kinst2.mp4</video>
  3825. <rating />
  3826. <desc>A 22-year-old Arcade Video Game PCB
  3827.  
  3828. Killer Instinct 2 (c) 1996 Midway Mfg. Co.
  3829.  
  3830. A great sequel of the previous game include new features and new characters.
  3831.  
  3832. The plot follows on where the first installment left off. Eyedol&apos;s death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo.
  3833.  
  3834. Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.</desc>
  3835. <releasedate>19950101</releasedate>
  3836. <developer />
  3837. <publisher>Rare</publisher>
  3838. <genre>Fighter / Versus</genre>
  3839. <players>2</players>
  3840. </game>
  3841. <game>
  3842. <path>/home/pi/RetroPie/roms/fba/kod.zip</path>
  3843. <name>King of Dragons (World 910805), The</name>
  3844. <cover>/home/pi/RetroPie/roms/fba/media/covers/kod.png</cover>
  3845. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kod.png</image>
  3846. <marquee />
  3847. <video>/home/pi/RetroPie/roms/fba/media/videos/kod.mp4</video>
  3848. <rating />
  3849. <desc>A 27-year-old Arcade Video Game PCB
  3850.  
  3851. The King of Dragons (c) 1991 Capcom Company, Limited.
  3852.  
  3853. New release. For more information about the game itself, see the original Japanese release entry; &quot;The King of Dragons [B-Board 89625B-1]&quot;.</desc>
  3854. <releasedate>19910101</releasedate>
  3855. <developer />
  3856. <publisher>Capcom</publisher>
  3857. <genre>Fighter / 2.5D</genre>
  3858. <players>3</players>
  3859. </game>
  3860. <game>
  3861. <path>/home/pi/RetroPie/roms/fba/kof98.zip</path>
  3862. <name>King of Fighters &apos;98 - The Slugfest / King of Fighters &apos;98 - Dream Match Never Ends (NGM-2420), The</name>
  3863. <cover>/home/pi/RetroPie/roms/fba/media/covers/kof98.png</cover>
  3864. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kof98.png</image>
  3865. <marquee />
  3866. <video>/home/pi/RetroPie/roms/fba/media/videos/kof98.mp4</video>
  3867. <rating />
  3868. <desc>A 20-year-old SNK Neo-Geo MVS Cart.
  3869.  
  3870. The King of Fighters &apos;98 - The Slugfest (c) 1998 SNK.
  3871.  
  3872. The King of Fighters &apos;98: The Slugfest is a one-on-one fighting game for one or two players, featuring 38 selectable characters. As with previous games in the series, players can choose between two different playing styles: Advance and Extra.
  3873.  
  3874. * Extra is similar to &quot;King of Fighters &apos;94&quot; and is more suited to defensive play, as the fighters only have one power gauge and cannot run. They can instead sidestep to avoid incoming attacks and can also perform unlimited super moves when their energy is low.
  3875.  
  3876. * Advanced mode gives the fighters the evasive roll introduced in &quot;King of Fighters &apos;96&quot; and lets them store up to three full power gauges at once. This means they can choose to expend a gauge to get a damage boost, rather than letting it happen automatically. It also allows fighters to use more than one gauge to inflict more powerful versions of their super moves (instead of having to wait until their health is low). Fighters can also expend a gauge to quick roll out of an attack after successfully blocking it.
  3877.  
  3878. Both the &apos;Extra&apos; and &apos;Advanced&apos; modes have been tweaked since the previous game. Unlike KOF &apos;97, fighters will return to normal if they perform a Super Special Move in MAX state. Also, when a fighter loses a round, they are given a handicap in their favour. In Extra mode, the time it takes to charge their power gauge to its maximum level is shortened. In Advance mode, the fighter&apos;s stock capacity of Power Gauges is increased by one.</desc>
  3879. <releasedate>19980101</releasedate>
  3880. <developer />
  3881. <publisher>SNK</publisher>
  3882. <genre>Fighter / Versus</genre>
  3883. <players>2</players>
  3884. </game>
  3885. <game>
  3886. <path>/home/pi/RetroPie/roms/fba/kof2002.zip</path>
  3887. <name>King of Fighters 2002 (NGM-2650 ~ NGH-2650), The</name>
  3888. <cover>/home/pi/RetroPie/roms/fba/media/covers/kof2002.png</cover>
  3889. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kof2002.png</image>
  3890. <marquee />
  3891. <video>/home/pi/RetroPie/roms/fba/media/videos/kof2002.mp4</video>
  3892. <rating />
  3893. <desc>A 16-year-old SNK Neo-Geo MVS Cart.
  3894.  
  3895. The King of Fighters 2002 - Challenge to Ultimate Battle (c) 2002 Playmore Corp.
  3896.  
  3897. The King of Fighters 2002: Challenge to Ultimate Battle is a one-on-one fighting game for one or two players and is the ninth game in the series.
  3898.  
  3899. The game discarded the 4-on-4 &quot;Striker Match&quot; format used in the previous three games in the series and returned to the 3-on-3 Battle format used prior to &quot;King of Fighters &apos;98&quot;.
  3900.  
  3901. The King of Fighters 2002 also revamped the Power Gauge system into a format similar to the one used in KOF &apos;97. As with previous games in the series, the Power Gauge is filled as the player attacks their opponent or performs Special Moves. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five.
  3902.  
  3903. A single Power Gauge stock can be used to either perform a Counter-attack and evasion technique while guarding against an opponent&apos;s attack, to use a Super Special Move, or to initiate the MAX Activation state. The same case also applies to the 1-on-1 format, in which the Power Gauge the player can stock up is also increased by one with each round loss (for example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five).
  3904.  
  3905. During MAX Activation, the player&apos;s offensive and defensive strength is increased for a short period. In this state, a Super Special Move can be used without consuming Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves, that require two stocks while low on health.</desc>
  3906. <releasedate>20020101</releasedate>
  3907. <developer />
  3908. <publisher>Eolith / Playmore</publisher>
  3909. <genre>Fighter / Versus</genre>
  3910. <players>2</players>
  3911. </game>
  3912. <game>
  3913. <path>/home/pi/RetroPie/roms/fba/kotm.zip</path>
  3914. <name>King of the Monsters (set 1)</name>
  3915. <cover>/home/pi/RetroPie/roms/fba/media/covers/kotm.png</cover>
  3916. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kotm.png</image>
  3917. <marquee />
  3918. <video>/home/pi/RetroPie/roms/fba/media/videos/kotm.mp4</video>
  3919. <rating />
  3920. <desc>A 27-year-old SNK Neo-Geo MVS Cart.
  3921.  
  3922. King of the Monsters (c) 1991 SNK.
  3923.  
  3924. If &quot;Rampage&quot; were a beat-&apos;em-up and set in Japan, it would be King of the Monsters. Destroy the city while destroying your opponent!</desc>
  3925. <releasedate>19910101</releasedate>
  3926. <developer />
  3927. <publisher>SNK</publisher>
  3928. <genre>Fighter / Multiplay</genre>
  3929. <players>2</players>
  3930. </game>
  3931. <game>
  3932. <path>/home/pi/RetroPie/roms/fba/kotm2.zip</path>
  3933. <name>King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039)</name>
  3934. <cover>/home/pi/RetroPie/roms/fba/media/covers/kotm2.png</cover>
  3935. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kotm2.png</image>
  3936. <marquee />
  3937. <video>/home/pi/RetroPie/roms/fba/media/videos/kotm2.mp4</video>
  3938. <rating />
  3939. <desc>A 26-year-old SNK Neo-Geo MVS Cart.
  3940.  
  3941. King of the Monsters 2 - The Next Thing (c) 1992 SNK.
  3942.  
  3943. This sequel adds a few new elements such as small, annoying enemies on the battlefield in addition to the main foe in each stage.</desc>
  3944. <releasedate>19920101</releasedate>
  3945. <developer />
  3946. <publisher>SNK</publisher>
  3947. <genre>Fighter / Multiplay</genre>
  3948. <players>2</players>
  3949. </game>
  3950. <game>
  3951. <path>/home/pi/RetroPie/roms/fba/kittenk.zip</path>
  3952. <name>Kitten Kaboodle</name>
  3953. <cover>/home/pi/RetroPie/roms/fba/media/covers/kittenk.png</cover>
  3954. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kittenk.png</image>
  3955. <marquee />
  3956. <video>/home/pi/RetroPie/roms/fba/media/videos/kittenk.mp4</video>
  3957. <rating />
  3958. <desc>A 30-year-old Arcade Video Game PCB
  3959.  
  3960. Kitten Kaboodle (c) 1988 Konami.
  3961.  
  3962. Export release. Game developed in Japan. See The original Japanese release entry, &quot;Nyan Nyan Panic&quot;, for more information about the game itself.</desc>
  3963. <releasedate>19880101</releasedate>
  3964. <developer />
  3965. <publisher>Konami</publisher>
  3966. <genre>Puzzle / Misc.</genre>
  3967. <players>2</players>
  3968. </game>
  3969. <game>
  3970. <path>/home/pi/RetroPie/roms/fba/kizuna.zip</path>
  3971. <name>Kizuna Encounter - Super Tag Battle / Fu&apos;un Super Tag Battle</name>
  3972. <cover>/home/pi/RetroPie/roms/fba/media/covers/kizuna.png</cover>
  3973. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kizuna.png</image>
  3974. <marquee />
  3975. <video>/home/pi/RetroPie/roms/fba/media/videos/kizuna.mp4</video>
  3976. <rating />
  3977. <desc>A 22-year-old SNK Neo-Geo MVS Cart.
  3978.  
  3979. ?? - Super Tag Battle (c) 1996 SNK.
  3980. (Fu&apos;un - Super Tag Battle)
  3981.  
  3982. 2-on-2 tag team battle with 10 selectable characters with huge sprites to challenge King Leo and the powerful shaman Jyazu. Very fast-paced and fun!</desc>
  3983. <releasedate>19960101</releasedate>
  3984. <developer />
  3985. <publisher>SNK</publisher>
  3986. <genre>Fighter / Versus</genre>
  3987. <players>2</players>
  3988. </game>
  3989. <game>
  3990. <path>/home/pi/RetroPie/roms/fba/knights.zip</path>
  3991. <name>Knights of the Round (World 911127)</name>
  3992. <cover>/home/pi/RetroPie/roms/fba/media/covers/knights.png</cover>
  3993. <image>/home/pi/RetroPie/roms/fba/media/screenshots/knights.png</image>
  3994. <marquee />
  3995. <video>/home/pi/RetroPie/roms/fba/media/videos/knights.mp4</video>
  3996. <rating />
  3997. <desc>A 27-year-old Arcade Video Game PCB
  3998.  
  3999. Knights of the Round (c) 1991 Capcom Company, Limited.
  4000.  
  4001. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Knights of the Round [B-Board 89625B-1]&quot;.</desc>
  4002. <releasedate>19910101</releasedate>
  4003. <developer />
  4004. <publisher>Capcom</publisher>
  4005. <genre>Fighter / 2.5D</genre>
  4006. <players>3</players>
  4007. </game>
  4008. <game>
  4009. <path>/home/pi/RetroPie/roms/fba/kungfum.zip</path>
  4010. <name>Kung-Fu Master (World)</name>
  4011. <cover>/home/pi/RetroPie/roms/fba/media/covers/kungfum.png</cover>
  4012. <image>/home/pi/RetroPie/roms/fba/media/screenshots/kungfum.png</image>
  4013. <marquee />
  4014. <video>/home/pi/RetroPie/roms/fba/media/videos/kungfum.mp4</video>
  4015. <rating />
  4016. <desc>A 34-year-old Arcade Video Game PCB
  4017.  
  4018. Kung-Fu Master (c) 1984 Irem Corp.
  4019.  
  4020. For more complete information on the game itself, please see the original Japanese version entry; &quot;Spartan X&quot;.
  4021.  
  4022. - TRIVIA -
  4023.  
  4024. Kung-Fu Master was released in December 1984 outside Japan. Originally known in Japan as as &quot;Spartan X&quot;.
  4025.  
  4026. Licensed to Data East for US manufacture and distribution. Kung-Fu Master was the first game that Irem licensed to Data East and was also the first of two genre-defining fighting games released by Data East that year; the other being &apos;Karate Champ&apos;, the world&apos;s first one-on-one fighting game.
  4027.  
  4028. A bootleg of this game was released by O.K. corp. in 1985.
  4029.  
  4030. Mike Sullivan holds the official record for this game with 1,349,040 points.
  4031.  
  4032. - UPDATES -
  4033.  
  4034. Differences between Spartan X and Kung-Fu Master:
  4035. * During the demo screen the word Kung-Fu (in &apos;A KUNG-FU MASTER, THOMAS....&apos;) is spelled &apos;KANFU&apos; in Spartan X.
  4036. * Spartan X has an additional copyright notice that is not in Kung-Fu Master: &apos;(C)1984 Paragon Films Ltd., Towa Promotion&apos;.
  4037.  
  4038. - SERIES -
  4039.  
  4040. 1. Kung-Fu Master (1984, Arcade)
  4041. 2. Vigilante (1988, Arcade)
  4042. 3. Spartan X 2 (1991, Famicom)
  4043.  
  4044. - PORTS -
  4045.  
  4046. * CONSOLES:
  4047. Nintendo Famicom [AS] (1984) &quot;Kung Fu&quot;
  4048. [US] Atari 2600 (may.12, 1987) &quot;Kung-Fu Master [Model AG-039]&quot; by Activision
  4049. [US] Nintendo NES (oct.1985) &quot;Kung Fu [Model NES-SX-USA]&quot;
  4050. [EU] Nintendo NES (apr.15, 1987) &quot;Kung Fu [Model NES-SX-NOE]&quot;
  4051. [US] Atari 7800 (1989) &quot;Kung-Fu Master [Model AM-039-04]&quot; by Absolute Entertainment
  4052.  
  4053. * HANDHELDS:
  4054. [EU] Nintendo Game Boy (1991) &quot;Kung Fu Master [Model DMG-SX-NOE]&quot;
  4055. [US] Nintendo Game Boy (feb.1991) &quot;Kung Fu Master [Model DMG-SX]&quot;
  4056.  
  4057. * COMPUTERS:
  4058. [US] Apple II (1985) &quot;Kung Fu Master&quot;
  4059. [US] Commodore C64 [EU] (1985) &quot;Kung Fu Master&quot;
  4060. [EU] Sinclair ZX Spectrum (1986) &quot;Kung-Fu Master&quot; by U.S. Gold
  4061. [EU] Amstrad CPC (1987) &quot;Kung-Fu Master&quot;
  4062. PC [MS Windows, Online] [EU] (dec.9, 2011) &quot;IREM Arcade Hits&quot; by DotEmu
  4063. Apple MacIntosh [Online] [US] (aug.21, 2011) &quot;Irem Arcade Hits&quot; by DotEmu
  4064. PC [Desura] [US] (nov.2, 2013) &quot;IREM Arcade Hits&quot; by Plug In Digital
  4065.  
  4066. - CONTRIBUTE -
  4067.  
  4068. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=1331&amp;o=2</desc>
  4069. <releasedate>19840101</releasedate>
  4070. <developer />
  4071. <publisher>Irem</publisher>
  4072. <genre>Fighter / 2D</genre>
  4073. <players>2</players>
  4074. </game>
  4075. <game>
  4076. <path>/home/pi/RetroPie/roms/fba/ladybug.zip</path>
  4077. <name>Lady Bug</name>
  4078. <cover>/home/pi/RetroPie/roms/fba/media/covers/ladybug.png</cover>
  4079. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ladybug.png</image>
  4080. <marquee />
  4081. <video>/home/pi/RetroPie/roms/fba/media/videos/ladybug.mp4</video>
  4082. <rating />
  4083. <desc>A 37-year-old Arcade Video Game PCB
  4084.  
  4085. Lady Bug (c) 1981 Universal.
  4086.  
  4087. In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series.</desc>
  4088. <releasedate>19810101</releasedate>
  4089. <developer />
  4090. <publisher>Universal</publisher>
  4091. <genre>Maze / Collect</genre>
  4092. <players>2</players>
  4093. </game>
  4094. <game>
  4095. <path>/home/pi/RetroPie/roms/fba/lastblad.zip</path>
  4096. <name>Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGM-2340), The</name>
  4097. <cover>/home/pi/RetroPie/roms/fba/media/covers/lastblad.png</cover>
  4098. <image>/home/pi/RetroPie/roms/fba/media/screenshots/lastblad.png</image>
  4099. <marquee />
  4100. <video>/home/pi/RetroPie/roms/fba/media/videos/lastblad.mp4</video>
  4101. <rating />
  4102. <desc>A 21-year-old SNK Neo-Geo MVS Cart.
  4103.  
  4104. 幕末浪漫 月華の剣士 (c) 1997 SNK Corporation.
  4105. (Bakumatsu Rouman - Gekka no Kenshi)
  4106.  
  4107. Japanese weapons-based fighter featuring beautiful artwork and sound. Twelve selectable characters and two end bosses.</desc>
  4108. <releasedate>19970101</releasedate>
  4109. <developer />
  4110. <publisher>SNK</publisher>
  4111. <genre>Fighter / Versus</genre>
  4112. <players>2</players>
  4113. </game>
  4114. <game>
  4115. <path>/home/pi/RetroPie/roms/fba/lastbld2.zip</path>
  4116. <name>Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (NGM-2430 ~ NGH-2430), The</name>
  4117. <cover>/home/pi/RetroPie/roms/fba/media/covers/lastbld2.png</cover>
  4118. <image>/home/pi/RetroPie/roms/fba/media/screenshots/lastbld2.png</image>
  4119. <marquee />
  4120. <video>/home/pi/RetroPie/roms/fba/media/videos/lastbld2.mp4</video>
  4121. <rating />
  4122. <desc>A 20-year-old SNK Neo-Geo MVS Cart.
  4123.  
  4124. 幕末浪漫第二幕 月華の剣士 ~月に咲く華、散りゆく花~ (c) 1998 SNK Corporation.
  4125. (Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana)
  4126.  
  4127. Much-acclaimed swordplay fighter with sixteen selectable characters and one end boss. Another SNK triumph!</desc>
  4128. <releasedate>19980101</releasedate>
  4129. <developer />
  4130. <publisher>SNK</publisher>
  4131. <genre>Fighter / Versus</genre>
  4132. <players>2</players>
  4133. </game>
  4134. <game>
  4135. <path>/home/pi/RetroPie/roms/fba/lethalen.zip</path>
  4136. <name>Lethal Enforcers (ver UAE, 11/19/92 15:04)</name>
  4137. <cover>/home/pi/RetroPie/roms/fba/media/covers/lethalen.png</cover>
  4138. <image>/home/pi/RetroPie/roms/fba/media/screenshots/lethalen.png</image>
  4139. <marquee />
  4140. <video>/home/pi/RetroPie/roms/fba/media/videos/lethalen.mp4</video>
  4141. <rating />
  4142. <desc>A 26-year-old Arcade Video Game PCB
  4143.  
  4144. Lethal Enforcers (c) 1992 Konami Company, Ltd
  4145.  
  4146. As an undercover police officer the player&apos;s mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player&apos;s energy level being severely reduced.
  4147.  
  4148. Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&apos;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.</desc>
  4149. <releasedate>19920101</releasedate>
  4150. <developer />
  4151. <publisher>Konami</publisher>
  4152. <genre>Shooter / Gun</genre>
  4153. <players>2</players>
  4154. </game>
  4155. <game>
  4156. <path>/home/pi/RetroPie/roms/fba/ldrun.zip</path>
  4157. <name>Lode Runner (set 1)</name>
  4158. <cover>/home/pi/RetroPie/roms/fba/media/covers/ldrun.png</cover>
  4159. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ldrun.png</image>
  4160. <marquee />
  4161. <video>/home/pi/RetroPie/roms/fba/media/videos/ldrun.mp4</video>
  4162. <rating />
  4163. <desc>A 34-year-old Arcade Video Game PCB
  4164.  
  4165. Lode Runner (c) 1984 Irem.</desc>
  4166. <releasedate>19840101</releasedate>
  4167. <developer />
  4168. <publisher>Irem (licensed from Broderbund)</publisher>
  4169. <genre>Platform / Run Jump</genre>
  4170. <players>2</players>
  4171. </game>
  4172. <game>
  4173. <path>/home/pi/RetroPie/roms/fba/magdrop3.zip</path>
  4174. <name>Magical Drop III</name>
  4175. <cover>/home/pi/RetroPie/roms/fba/media/covers/magdrop3.png</cover>
  4176. <image>/home/pi/RetroPie/roms/fba/media/screenshots/magdrop3.png</image>
  4177. <marquee />
  4178. <video>/home/pi/RetroPie/roms/fba/media/videos/magdrop3.mp4</video>
  4179. <rating />
  4180. <desc>A 21-year-old SNK Neo-Geo MVS Cart.
  4181.  
  4182. Magical Drop III (c) 1997 Data East.
  4183.  
  4184. More characters, more gameplay modes, more frantic gameplay, more fun! This is what every videogame sequel should be, and the sequel to one of the best puzzle games for the Neo-Geo MVS is indeed a game not to be missed! Lots of fun for one or two players!</desc>
  4185. <releasedate>19970101</releasedate>
  4186. <developer />
  4187. <publisher>Data East Corporation</publisher>
  4188. <genre>Puzzle / Toss</genre>
  4189. <players>2</players>
  4190. </game>
  4191. <game>
  4192. <path>/home/pi/RetroPie/roms/fba/samples/mario.zip</path>
  4193. <name>Mario Bros. (US, Revision G)</name>
  4194. <cover>/home/pi/RetroPie/roms/fba/media/covers/mario.png</cover>
  4195. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mario.png</image>
  4196. <marquee />
  4197. <video>/home/pi/RetroPie/roms/fba/media/videos/mario.mp4</video>
  4198. <rating />
  4199. <desc>A 35-year-old Arcade Video Game PCB
  4200.  
  4201. Mario Bros. (c) 1983 Nintendo of America, Incorporated.
  4202.  
  4203. North American version. For more information about the game itself, please see the original Japanese version entry; &quot;Mario Bros. [No. TMA1-UP]&quot;.</desc>
  4204. <releasedate>19830101</releasedate>
  4205. <developer />
  4206. <publisher>Nintendo of America</publisher>
  4207. <genre>Platform / Run Jump</genre>
  4208. <players>2</players>
  4209. </game>
  4210. <game>
  4211. <path>/home/pi/RetroPie/roms/fba/mmatrix.zip</path>
  4212. <name>Mars Matrix: Hyper Solid Shooting (USA 000412)</name>
  4213. <cover>/home/pi/RetroPie/roms/fba/media/covers/mmatrix.png</cover>
  4214. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mmatrix.png</image>
  4215. <marquee />
  4216. <video>/home/pi/RetroPie/roms/fba/media/videos/mmatrix.mp4</video>
  4217. <rating />
  4218. <desc>A 18-year-old Capcom CPS-II Cart.
  4219.  
  4220. Mars Matrix - Hyper Solid Shooting (c) 2000 Capcom Ent., Inc.
  4221.  
  4222. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Mars Matrix - Hyper Solid Shooting [Green Board]&quot;.</desc>
  4223. <releasedate>20000101</releasedate>
  4224. <developer />
  4225. <publisher>Takumi (Capcom license)</publisher>
  4226. <genre>Shooter / Flying Vertical</genre>
  4227. <players>2</players>
  4228. </game>
  4229. <game>
  4230. <path>/home/pi/RetroPie/roms/fba/mshvsf.zip</path>
  4231. <name>Marvel Super Heroes Vs. Street Fighter (Euro 970625)</name>
  4232. <cover>/home/pi/RetroPie/roms/fba/media/covers/mshvsf.png</cover>
  4233. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mshvsf.png</image>
  4234. <marquee />
  4235. <video>/home/pi/RetroPie/roms/fba/media/videos/mshvsf.mp4</video>
  4236. <rating />
  4237. <desc>A 21-year-old Capcom CPS-II Cart.
  4238.  
  4239. Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom Company, Limited.
  4240.  
  4241. North American &amp; European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Marvel Super Heroes vs. Street Fighter [Green Board]&quot;.</desc>
  4242. <releasedate>19970101</releasedate>
  4243. <developer />
  4244. <publisher>Capcom</publisher>
  4245. <genre>Fighter / Versus</genre>
  4246. <players>2</players>
  4247. </game>
  4248. <game>
  4249. <path>/home/pi/RetroPie/roms/fba/mvsc.zip</path>
  4250. <name>Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123)</name>
  4251. <cover>/home/pi/RetroPie/roms/fba/media/covers/mvsc.png</cover>
  4252. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mvsc.png</image>
  4253. <marquee />
  4254. <video>/home/pi/RetroPie/roms/fba/media/videos/mvsc.mp4</video>
  4255. <rating />
  4256. <desc>A 20-year-old Capcom CPS-II Cart.
  4257.  
  4258. Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited.
  4259.  
  4260. North American &amp; European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Marvel vs. Capcom - Clash of Super Heroes [Green Board]&quot;.</desc>
  4261. <releasedate>19980101</releasedate>
  4262. <developer />
  4263. <publisher>Capcom</publisher>
  4264. <genre>Fighter / Versus</genre>
  4265. <players>2</players>
  4266. </game>
  4267. <game>
  4268. <path>/home/pi/RetroPie/roms/fba/marvins.zip</path>
  4269. <name>Marvin&apos;s Maze</name>
  4270. <cover>/home/pi/RetroPie/roms/fba/media/covers/marvins.png</cover>
  4271. <image>/home/pi/RetroPie/roms/fba/media/screenshots/marvins.png</image>
  4272. <marquee />
  4273. <video>/home/pi/RetroPie/roms/fba/media/videos/marvins.mp4</video>
  4274. <rating />
  4275. <desc>A 35-year-old Arcade Video Game PCB
  4276.  
  4277. Marvin&apos;s Maze (c) 1983 SNK.
  4278.  
  4279. A maze game where you fight against Robonoids while trying to clear the maze of dots. Two ways to finish each rack: Eat up all the dots, or destroy a certain number of Robonoids (listed at the bottom of the screen). Two ways to destroy the Robonoids: Shoot them, or remove the ground from under them at certain points of the maze (the &apos;Trick&apos;).</desc>
  4280. <releasedate>19830101</releasedate>
  4281. <developer />
  4282. <publisher>SNK</publisher>
  4283. <genre>Maze / Collect</genre>
  4284. <players>2</players>
  4285. </game>
  4286. <game>
  4287. <path>/home/pi/RetroPie/roms/fba/mercs.zip</path>
  4288. <name>Mercs (World 900302)</name>
  4289. <cover>/home/pi/RetroPie/roms/fba/media/covers/mercs.png</cover>
  4290. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mercs.png</image>
  4291. <marquee />
  4292. <video>/home/pi/RetroPie/roms/fba/media/videos/mercs.mp4</video>
  4293. <rating />
  4294. <desc>A 28-year-old Arcade Video Game PCB
  4295.  
  4296. Mercs (c) 1990 Capcom Company, Limited.
  4297.  
  4298. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; &quot;Senjou no Ookami II [B-Board 89625B-1]&quot;.</desc>
  4299. <releasedate>19900101</releasedate>
  4300. <developer />
  4301. <publisher>Capcom</publisher>
  4302. <genre>Shooter / Walking</genre>
  4303. <players>3</players>
  4304. </game>
  4305. <game>
  4306. <path>/home/pi/RetroPie/roms/fba/mslug.zip</path>
  4307. <name>Metal Slug - Super Vehicle-001</name>
  4308. <cover>/home/pi/RetroPie/roms/fba/media/covers/mslug.png</cover>
  4309. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mslug.png</image>
  4310. <marquee />
  4311. <video>/home/pi/RetroPie/roms/fba/media/videos/mslug.mp4</video>
  4312. <rating />
  4313. <desc>A 22-year-old SNK Neo-Geo MVS Cart.
  4314.  
  4315. Metal Slug - Super Vehicle-001 (c) 1996 Nazca.
  4316.  
  4317. A scrolling &apos;run-and-gun&apos; platform game for one or two players, Metal Slug is a humorous parody of war and specifically of World War II and the Nazis.
  4318.  
  4319. The game features six enemy-packed levels, referred to as &apos;missions&apos;. Players start the game armed only with a pistol, but extra weapons can be picked up and used for greater firepower. Also, at certain points during a level players will find an unused &apos;Super Vehicle-001&apos; - or Metal Slug - tank which can be entered and driven. The Metal Slug is slow-moving but has very powerful weapons. If the Slug takes too many hits it will break down and start to flash, the player must then quickly exit the vehicle before it explodes. The enemy troops also have vehicles at their disposal, such as tanks, boats and helicopters.
  4320.  
  4321. The levels are littered with bearded hostages who, when rescued, award players with either points bonuses (in the form of medals) or weapon power-ups. Available weapons are Heavy Machine Gun, Flame Shot, Rocket Launcher and Shotgun. Hand grenades are also available.
  4322.  
  4323. Each level ends with at least one large enemy &apos;Boss&apos; vehicle that takes many hits to destroy. Once the boss has been destroyed, bonus points are awarded for each prisoner rescued. Further bonus points are awarded if the player&apos;s Metal Slug vehicle has survived the boss battle.</desc>
  4324. <releasedate>19960101</releasedate>
  4325. <developer />
  4326. <publisher>Nazca</publisher>
  4327. <genre>Platform / Shooter Scrolling</genre>
  4328. <players>2</players>
  4329. </game>
  4330. <game>
  4331. <path>/home/pi/RetroPie/roms/fba/mslug2.zip</path>
  4332. <name>Metal Slug 2 - Super Vehicle-001/II (NGM-2410 ~ NGH-2410)</name>
  4333. <cover>/home/pi/RetroPie/roms/fba/media/covers/mslug2.png</cover>
  4334. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mslug2.png</image>
  4335. <marquee />
  4336. <video>/home/pi/RetroPie/roms/fba/media/videos/mslug2.mp4</video>
  4337. <rating />
  4338. <desc>A 20-year-old SNK Neo-Geo MVS Cart.
  4339.  
  4340. Metal Slug 2 - Super Vehicle-001/II (c) 1998 SNK [Shin Nihon Kikaku].
  4341.  
  4342. The heroes of Metal Slug, Marco and Tarma, are called into action once again to take on the might of General Morden and his armies in this, the first of several sequels to the superb 1996 original. This time, however, Morden has acquired a number of powerful allies to aid him in his evil schemes, some of which are not even human. The 2 brave soldiers are called upon to deal with this threat once again, aided by members of the newly founded &apos;Sparrow Squad&apos;, Fio and Eri.
  4343.  
  4344. Metal Slug 2 improved on much of what made the first game great; featuring more enemies, larger bosses, more weapons, more vehicles, more hostages, more surprises and more humour than its illustrious predecessor. The occasional moments of slowdown that blighted the first game are still present, however.</desc>
  4345. <releasedate>19980101</releasedate>
  4346. <developer />
  4347. <publisher>SNK</publisher>
  4348. <genre>Platform / Shooter Scrolling</genre>
  4349. <players>2</players>
  4350. </game>
  4351. <game>
  4352. <path>/home/pi/RetroPie/roms/fba/mslug3.zip</path>
  4353. <name>Metal Slug 3 (NGM-2560)</name>
  4354. <cover>/home/pi/RetroPie/roms/fba/media/covers/mslug3.png</cover>
  4355. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mslug3.png</image>
  4356. <marquee />
  4357. <video>/home/pi/RetroPie/roms/fba/media/videos/mslug3.mp4</video>
  4358. <rating />
  4359. <desc>A 18-year-old SNK Neo-Geo MVS Cart.
  4360.  
  4361. Metal Slug 3 (c) 2000 SNK.
  4362.  
  4363. The heroes of the first 2 games return once more to do battle with the ever-present General Morden and his vast army. The third game of the series places a greater emphasis on defeating hulking boss characters than the 2 previous outings. Metal Slug 3 also introduced multiple routes through most levels, vastly increasing the replay value of the game. For example; on the first level the player reaches a point where they can either continue over land, or enter a small submarine and head down into the ocean depths, where they will be faced with a variety of huge, deadly sea-dwelling creatures.
  4364.  
  4365. Metal Slug 3 introduced a number of new elements that have a direct effect on the player&apos;s character - similar to the &apos;mummification&apos; of the second game. The first of these is the &apos;fatty&apos; affect: should the player pick up too much food (fish, for example) their character will morph in an obese version of itself. This doesn&apos;t have any detrimental effect on performance and is included purely for reasons of humour. Another effect is the now infamous &apos;Zombiefication&apos;; should the player&apos;s character be attacked by a Zombie, he or she will become Zombie until they are either killed, or pick up a first-aid, which will restore the player&apos;s character back to human form. Movement while in the zombie state is slow and restricted but the player is armed with what can perhaps be best described as the &apos;Zombie Vomit&apos;; a huge arc of blood that can be used to destroy oncoming enemies. A second Zombie attack while the player&apos;s character is in a Zombie state will result in the player losing a life.</desc>
  4366. <releasedate>20000101</releasedate>
  4367. <developer />
  4368. <publisher>SNK</publisher>
  4369. <genre>Platform / Shooter Scrolling</genre>
  4370. <players>2</players>
  4371. </game>
  4372. <game>
  4373. <path>/home/pi/RetroPie/roms/fba/mslug4.zip</path>
  4374. <name>Metal Slug 4 (NGM-2630)</name>
  4375. <cover>/home/pi/RetroPie/roms/fba/media/covers/mslug4.png</cover>
  4376. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mslug4.png</image>
  4377. <marquee />
  4378. <video>/home/pi/RetroPie/roms/fba/media/videos/mslug4.mp4</video>
  4379. <rating />
  4380. <desc>A 16-year-old SNK Neo-Geo MVS Cart.
  4381.  
  4382. Metal Slug 4 (c) 2002 Playmore Corp.
  4383.  
  4384. The popular series of side-scrolling action games continues, introducing all-new characters into the plot. The world is now trembling under the fear of cyber terror, as the birth of a deadly new computer virus threatens to snatch the main military system out of every country. The virus has been created by the terrorist group known as Amadeus, and must be stopped by the four main heroes in the story. They are: Marco Rossi, an army platoon leader; Fio Germi, a superior director of an Italian secret service; Nadia Cassel, a French regular army soldier; and Trevor Spacey, a regular army sergeant. In the game introduction, the team discover that Morden is still alive and probably behind Amadeus...</desc>
  4385. <releasedate>20020101</releasedate>
  4386. <developer />
  4387. <publisher>Mega / Playmore</publisher>
  4388. <genre>Platform / Shooter Scrolling</genre>
  4389. <players>2</players>
  4390. </game>
  4391. <game>
  4392. <path>/home/pi/RetroPie/roms/fba/mslug5.zip</path>
  4393. <name>Metal Slug 5 (NGM-2680)</name>
  4394. <cover>/home/pi/RetroPie/roms/fba/media/covers/mslug5.png</cover>
  4395. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mslug5.png</image>
  4396. <marquee />
  4397. <video>/home/pi/RetroPie/roms/fba/media/videos/mslug5.mp4</video>
  4398. <rating />
  4399. <desc>A 15-year-old SNK Neo-Geo MVS Cart.
  4400.  
  4401. Metal Slug 5 (c) 2003 SNK Playmore.
  4402.  
  4403. A research installation developing the next-generation of Metal Slugs is attacked by unknown forces and a disk containing Metal Slug secrets is stolen. Ordered to recover the disk, Marco and Tarma follow in hot pursuit. Meanwhile, Eri and Fio, investigating the Ptolemaic Army, a paramilitary syndicate active in archeological excavation, catch up with them at an ancient ruin, &apos;The Corridor of Fire&apos;. The two try to storm and seize the site but are repulsed by the natives and giant Metal Slugs. This incident proves it was the Ptolemaic Army that stole the Metal Slug secrets. The military subsequently launches a second raid by the elite PF squad and Sparrows on the &apos;The Corridor of Fire&apos; to recover the secrets and destroy the syndicate!!!</desc>
  4404. <releasedate>20030101</releasedate>
  4405. <developer />
  4406. <publisher>SNK Playmore</publisher>
  4407. <genre>Platform / Shooter Scrolling</genre>
  4408. <players>2</players>
  4409. </game>
  4410. <game>
  4411. <path>/home/pi/RetroPie/roms/fba/mslugx.zip</path>
  4412. <name>Metal Slug X - Super Vehicle-001 (NGM-2500 ~ NGH-2500)</name>
  4413. <cover>/home/pi/RetroPie/roms/fba/media/covers/mslugx.png</cover>
  4414. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mslugx.png</image>
  4415. <marquee />
  4416. <video>/home/pi/RetroPie/roms/fba/media/videos/mslugx.mp4</video>
  4417. <rating />
  4418. <desc>A 19-year-old SNK Neo-Geo MVS Cart.
  4419.  
  4420. Metal Slug X - Super Vehicle-001 (c) 1999 SNK.
  4421.  
  4422. Originally released to improve upon some of the problems the previous Metal Slug game (&quot;Metal Slug 2 - Super Vehicle-001/II&quot;) had, most notably its notorious slowdown, this update also implemented several changes to beef up the gameplay, such as new enemies, a different end boss layout and a number of new weapons and secrets. The result is a better game and one of the finest chapters in this series.</desc>
  4423. <releasedate>19990101</releasedate>
  4424. <developer />
  4425. <publisher>SNK</publisher>
  4426. <genre>Platform / Shooter Scrolling</genre>
  4427. <players>2</players>
  4428. </game>
  4429. <game>
  4430. <path>/home/pi/RetroPie/roms/fba/metamrph.zip</path>
  4431. <name>Metamorphic Force (ver EAA)</name>
  4432. <cover>/home/pi/RetroPie/roms/fba/media/covers/metamrph.png</cover>
  4433. <image>/home/pi/RetroPie/roms/fba/media/screenshots/metamrph.png</image>
  4434. <marquee />
  4435. <video>/home/pi/RetroPie/roms/fba/media/videos/metamrph.mp4</video>
  4436. <rating />
  4437. <desc>A 25-year-old Arcade Video Game PCB
  4438.  
  4439. Metamorphic Force (c) 1993 Konami Company, Limited.
  4440.  
  4441. Beat-&apos;em-up with 4 selectable characters who have the power to morph into Were-animals.</desc>
  4442. <releasedate>19930101</releasedate>
  4443. <developer />
  4444. <publisher>Konami</publisher>
  4445. <genre>Fighter / 2.5D</genre>
  4446. <players>4</players>
  4447. </game>
  4448. <game>
  4449. <path>/home/pi/RetroPie/roms/fba/metrocrs.zip</path>
  4450. <name>Metro-Cross (set 1)</name>
  4451. <cover>/home/pi/RetroPie/roms/fba/media/covers/metrocrs.png</cover>
  4452. <image>/home/pi/RetroPie/roms/fba/media/screenshots/metrocrs.png</image>
  4453. <marquee />
  4454. <video>/home/pi/RetroPie/roms/fba/media/videos/metrocrs.mp4</video>
  4455. <rating />
  4456. <desc>A 33-year-old Arcade Video Game PCB
  4457.  
  4458. Metro-Cross (c) 1985 Namco.
  4459.  
  4460. Metro-Cross is an abstract, horizontally-scrolling single player racing game set in an automated futuristic city. Players take on the role of &apos;The Runner&apos;, who must run through each of the game&apos;s 32 stages to cross the finish line before the time limit expires. If the Runner finishes a round within the time limit, remaining time is converted to bonus points and the next round begins.
  4461.  
  4462. Obstacles that hinder the runner&apos;s progress include &apos;Slip Zones&apos; that slow him down if he tries to run over them, &apos;Pitfalls&apos; that break under the Runner&apos;s weight and drop him into the holes and &apos;Crackers&apos; that launch the Runner up into the air and cause him to land on his back. Later rounds also feature &apos;Jumbo Tires&apos; that bounce towards the Runner, barriers that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down and Chess Knights and Kings that bounce from one tile to another. Clinging mice fall off the runner if he leaps from a springboard.
  4463.  
  4464. Progress is aided by yellow springboards that hurl the runner forwards at great speed (players must press the fire button while on the springboard) and a skateboard, that is unaffected by the green &apos;Slip Zone&apos; tiles that would otherwise slow the player&apos;s progress. Bonus points can be earned by kicking the static drinks cans that can be found throughout each level.
  4465.  
  4466. Every fourth round is special, using the remaining time from the three previous rounds as additional completion time. However, if the Runner has not finished the round before the time limit runs out, he will be electrocuted and the game is immediately over.</desc>
  4467. <releasedate>19850101</releasedate>
  4468. <developer />
  4469. <publisher>Namco</publisher>
  4470. <genre>Platform / Run, Jump &amp; Scrolling</genre>
  4471. <players>2</players>
  4472. </game>
  4473. <game>
  4474. <path>/home/pi/RetroPie/roms/fba/mwalk.zip</path>
  4475. <name>Michael Jackson&apos;s Moonwalker (World) (FD1094/8751 317-0159)</name>
  4476. <cover>/home/pi/RetroPie/roms/fba/media/covers/mwalk.png</cover>
  4477. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mwalk.png</image>
  4478. <marquee />
  4479. <video>/home/pi/RetroPie/roms/fba/media/videos/mwalk.mp4</video>
  4480. <rating />
  4481. <desc>A 28-year-old Arcade Video Game PCB
  4482.  
  4483. Michael Jackson&apos;s MoonWalker (c) 1990 Sega.
  4484.  
  4485. Based on the movie of the same name, Moonwalker is a scrolling, isometric beat&apos; em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil &apos;Mr. Big&apos;. During each round, the player must defeat each and every one of Mr. Big&apos;s henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson&apos;s &apos;magical energy&apos;, or by using his Dance Magic - the game&apos;s equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael&apos;s pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the &apos;Moonwalker&apos; of the game&apos;s title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next.
  4486.  
  4487. Each player&apos;s Michael Jackson character looks identical but wears a different colour: white (left player), red (middle player), and black (right player).</desc>
  4488. <releasedate>19900101</releasedate>
  4489. <developer />
  4490. <publisher>Sega</publisher>
  4491. <genre>Maze / Fighter</genre>
  4492. <players>3</players>
  4493. </game>
  4494. <game>
  4495. <path>/home/pi/RetroPie/roms/fba/milliped.zip</path>
  4496. <name>Millipede</name>
  4497. <cover>/home/pi/RetroPie/roms/fba/media/covers/milliped.png</cover>
  4498. <image>/home/pi/RetroPie/roms/fba/media/screenshots/milliped.png</image>
  4499. <marquee />
  4500. <video>/home/pi/RetroPie/roms/fba/media/videos/milliped.mp4</video>
  4501. <rating />
  4502. <desc>A 36-year-old Arcade Video Game PCB
  4503.  
  4504. Millipede (c) 1982 Atari.
  4505.  
  4506. Millipede is a 1- or 2-player game with a color raster-scan video display. The game action takes place on a playfield filled with mushrooms, flowers, and deadly DDT bombs. The player tries to destroy a variety of insects that drop from the top of the screen or enter from the sides of the screen, most of them to attack the player. The player controls a bow-shaped vehicle called the Archer. The object of the game is to shoot and destroy as many objects as possible for a high point score, before the player&apos;s lives are all used up.
  4507.  
  4508. Player control consists of a Midi Trak-Ball control and a FIRE button. The Archer is moved by rotating the Midi Trak-Ball control. The Archer can be moved in all directions, but only within the bottom fifth of the screen. However, the Archer must move around mushrooms, flowers, and DDT bombs, since these are fixed and not &apos;transparent&apos; objects. Pressing the FIRE button causes the Archer to emit an arrow that travels upward. The Archer may fire one or many arrows (by holding down the FIRE button constantly). But only one arrow will appear on the screen at a time.
  4509.  
  4510. A player may start a game at an advanced level of play and receive bonus points for starting play at that level.
  4511.  
  4512. Gameplay begins with a playfield of randomly placed mushrooms and DDT bombs. A Millipede enters at the top center of the screen and starts snaking its way across the screen. The Millipede changes direction when it runs into a fixed object in the playfield (mushroom, DDT bomb, or flower), or when it reaches the side boundaries of the playfield.
  4513.  
  4514. When a segment of the Millipede is shot, it is destroyed and a mushroom appears where that segment was shot. When shot, the Millipede breaks into two smaller Millipedes, each with its own head. When a Millipede reaches the bottom of the screen, it starts back up, but remains within the area of the Archer (the bottom 5th of the screen).
  4515.  
  4516. If a Millipede reaches the bottom of the screen without being shot, it releases its tail. This tail changes into a new head. Also to provide the player a challenge, if a Millipede is still alive when it reaches the bottom, new heads will enter the screen almost at the bottom of the sides. More of these heads will appear as time progresses.
  4517.  
  4518. An attack wave is complete when all Millipede segments are destroyed. The screen then scrolls down one line. At the 9th attack wave, when the Millipede with only four segme</desc>
  4519. <releasedate>19820101</releasedate>
  4520. <developer />
  4521. <publisher>Atari</publisher>
  4522. <genre>Shooter / Gallery</genre>
  4523. <players>2</players>
  4524. </game>
  4525. <game>
  4526. <path>/home/pi/RetroPie/roms/fba/mmonkey.zip</path>
  4527. <name>Minky Monkey</name>
  4528. <cover>/home/pi/RetroPie/roms/fba/media/covers/mmonkey.png</cover>
  4529. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mmonkey.png</image>
  4530. <marquee />
  4531. <video>/home/pi/RetroPie/roms/fba/media/videos/mmonkey.mp4</video>
  4532. <rating />
  4533. <desc>A 36-year-old Arcade Video Game PCB
  4534.  
  4535. Minky Monkey (c) 1982 Technos.</desc>
  4536. <releasedate>19820101</releasedate>
  4537. <developer />
  4538. <publisher>Technos Japan / Roller Tron</publisher>
  4539. <genre>Puzzle / Misc.</genre>
  4540. <players>2</players>
  4541. </game>
  4542. <game>
  4543. <path>/home/pi/RetroPie/roms/fba/samples/monsterb.zip</path>
  4544. <name>Monster Bash</name>
  4545. <cover>/home/pi/RetroPie/roms/fba/media/covers/monsterb.png</cover>
  4546. <image>/home/pi/RetroPie/roms/fba/media/screenshots/monsterb.png</image>
  4547. <marquee />
  4548. <video>/home/pi/RetroPie/roms/fba/media/videos/monsterb.mp4</video>
  4549. <rating />
  4550. <desc>A 36-year-old Arcade Video Game PCB
  4551.  
  4552. Monster Bash (c) 1982 Sega.
  4553.  
  4554. MONSTER BASH is a fascinating cartoon theme game featuring colorful graphics in three exciting scenes of hunt-and-hide adventure. Light-hearted, suspenseful music and audio sounds add to the fun, and heighten player interest and intrigue.
  4555.  
  4556. DRACULA&apos;S HOUSE
  4557. The player-hero of the game is LITTLE RED, a wily, red-headed boy who chases Dracula throughout his five-story haunted house. Up and down staircases and through Warp Doors leading to secret passageways, Little Red zaps defending bats while attempting to light candles in certain rooms. When a candle is lit a Magic Sword is energized with mystical powers. Little Red must touch the flashing Magic Sword to gain SuperZap power... only a SuperZap will defeat the sly Dracula.
  4558.  
  4559. FRANKENSTEIN&apos;S CASTLE
  4560. Little Red enters the eerie castle of the hulking Frankenstein. He pursues Frankenstein around his six-story castle while avoiding the fierce Wolfmen. The tricky Wolfmen can be zapped, but be careful, they can duck under the zap and attack Little Red. Fewer candles are now available to be lit. Warp doors to secret passageways can be used only when they flash. Special jump-down zones allow Little Red to jump down several levels at once, eliminating any Wolfmen in the way as he descends, but Frankenstein can only be defeated with a SuperZap.
  4561.  
  4562. CHAMELEON MAN&apos;S GRAVEYARD
  4563. The greatest challenge yet... to dispatch the sneaky Chameleon Man and his horde of Spiders. Entering the spooky graveyard, Little Red finds that only one candle is available for lighting which is found in a crypt guarded by giant Spiders. Chameleon Man changes his color to match that of the background and thus becomes invisible. Little Red must pass over one of the Color-Change Spots to change the background color making Chameleon Man visible again. Chameleon Man can do away with Little Red with a flick of his long tongue. Chameleon Man can only be done in with a SuperZap.</desc>
  4564. <releasedate>19820101</releasedate>
  4565. <developer />
  4566. <publisher>Sega</publisher>
  4567. <genre>Platform / Shooter</genre>
  4568. <players>2</players>
  4569. </game>
  4570. <game>
  4571. <path>/home/pi/RetroPie/roms/fba/mooncrst.zip</path>
  4572. <name>Moon Cresta (Nichibutsu)</name>
  4573. <cover>/home/pi/RetroPie/roms/fba/media/covers/mooncrst.png</cover>
  4574. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mooncrst.png</image>
  4575. <marquee />
  4576. <video>/home/pi/RetroPie/roms/fba/media/videos/mooncrst.mp4</video>
  4577. <rating />
  4578. <desc>A 38-year-old Arcade Video Game PCB
  4579.  
  4580. Moon Cresta (c) 1980 Nichibutsu
  4581.  
  4582. Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens.
  4583.  
  4584. The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player&apos;s ship will be able to dock with the next &apos;stage&apos; of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).
  4585.  
  4586. After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.
  4587.  
  4588. If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.
  4589.  
  4590. Upon completion of the first eight screens, the player&apos;s ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</desc>
  4591. <releasedate>19800101</releasedate>
  4592. <developer />
  4593. <publisher>Nichibutsu</publisher>
  4594. <genre>Shooter / Gallery</genre>
  4595. <players>2</players>
  4596. </game>
  4597. <game>
  4598. <path>/home/pi/RetroPie/roms/fba/mk3.zip</path>
  4599. <name>Mortal Kombat 3 (rev 2.1)</name>
  4600. <cover>/home/pi/RetroPie/roms/fba/media/covers/mk3.png</cover>
  4601. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mk3.png</image>
  4602. <marquee />
  4603. <video>/home/pi/RetroPie/roms/fba/media/videos/mk3.mp4</video>
  4604. <rating />
  4605. <desc>A 23-year-old Arcade Video Game PCB
  4606.  
  4607. Mortal Kombat 3 (c) 1995 Midway Mfg. Co.
  4608.  
  4609. Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro.</desc>
  4610. <releasedate>19940101</releasedate>
  4611. <developer />
  4612. <publisher>Midway</publisher>
  4613. <genre>Fighter / Versus</genre>
  4614. <players>2</players>
  4615. </game>
  4616. <game>
  4617. <path>/home/pi/RetroPie/roms/fba/mouser.zip</path>
  4618. <name>Mouser</name>
  4619. <cover>/home/pi/RetroPie/roms/fba/media/covers/mouser.png</cover>
  4620. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mouser.png</image>
  4621. <marquee />
  4622. <video>/home/pi/RetroPie/roms/fba/media/videos/mouser.mp4</video>
  4623. <rating />
  4624. <desc>A 35-year-old Arcade Video Game PCB
  4625.  
  4626. Mouser (c) 1983 UPL.</desc>
  4627. <releasedate>19830101</releasedate>
  4628. <developer />
  4629. <publisher>UPL</publisher>
  4630. <genre>Platform / Run Jump</genre>
  4631. <players>2</players>
  4632. </game>
  4633. <game>
  4634. <path>/home/pi/RetroPie/roms/fba/mrdo.zip</path>
  4635. <name>Mr. Do!</name>
  4636. <cover>/home/pi/RetroPie/roms/fba/media/covers/mrdo.png</cover>
  4637. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mrdo.png</image>
  4638. <marquee />
  4639. <video>/home/pi/RetroPie/roms/fba/media/videos/mrdo.mp4</video>
  4640. <rating />
  4641. <desc>A 35-year-old Arcade Video Game PCB
  4642.  
  4643. Mr. Do! (c) 1983 Universal.
  4644.  
  4645. Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game&apos;s single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.
  4646.  
  4647. Mr. Do is armed with a &apos;Powerball&apos; that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level&apos;s monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples.
  4648.  
  4649. Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a &apos;prize&apos;, (ice cream, biscuits, etc.). If Mr. Do collects the prize, the &apos;Alphamonster&apos; and his three &apos;Muncher&apos; henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples.
  4650.  
  4651. After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game&apos;s monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a &apos;D&apos;, after this each level&apos;s tunnels resemble a digit, (&apos;2&apos;, &apos;3&apos;, &apos;4&apos; etc.) up to &apos;0&apos; for level 10.
  4652.  
  4653. A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the dia</desc>
  4654. <releasedate>19820101</releasedate>
  4655. <developer />
  4656. <publisher>Universal</publisher>
  4657. <genre>Maze / Digging</genre>
  4658. <players>2</players>
  4659. </game>
  4660. <game>
  4661. <path>/home/pi/RetroPie/roms/fba/docastle.zip</path>
  4662. <name>Mr. Do&apos;s Castle (set 1)</name>
  4663. <cover>/home/pi/RetroPie/roms/fba/media/covers/docastle.png</cover>
  4664. <image>/home/pi/RetroPie/roms/fba/media/screenshots/docastle.png</image>
  4665. <marquee />
  4666. <video>/home/pi/RetroPie/roms/fba/media/videos/docastle.mp4</video>
  4667. <rating />
  4668. <desc>A 35-year-old Arcade Video Game PCB
  4669.  
  4670. Mr. Do&apos;s Castle (c) 1983 Universal.
  4671.  
  4672. For the second game in the Mr. Do! series, the clown finds himself in a traditional platforms and ladders game. Each level is made up of six floors (seven including the castle&apos;s ramparts) and all are joined by a number of inter-connecting ladders. The ladders come in two different varieties: vertical ladders, which are fixed and cannot be moved; and diagonal ladders, which can be pushed left or right from the top of the ladder. This allows Mr. Do to reach other areas of the level and is sometimes necessary to redirect the path of any pursuing enemies.
  4673.  
  4674. The enemies in Mr. Do&apos;s Castle come in the form of unicorns, and as with the enemies of the first game, they will hunt down and try to kill Mr. Do. Replacing the &apos;Powerball&apos; weapon of the original game, Mr. Do is now armed with a mallet. This can be used to temporarily stun the unicorns and buy Mr. Do some time to escape; but its primary function is to knock out the floor blocks that form each level&apos;s platforms.
  4675.  
  4676. Most blocks are marked with a cherry and collecting all of these will complete the level (on later revisions only, see Updates below). A level can also be completed by killing all of the unicorns. This is achieved by using the mallet to remove blocks and knock holes in the platforms. The unicorns will fall into any holes that the player has created; some simply fall through to the platform below, whereas others are trapped. Trapped unicorns can be hit with Mr. Do&apos;s mallet and knocked to a lower platform - useful for buying a few extra seconds for the player. If left alone, however, the unicorns will climb out, filling the hole in behind them, and transform into much nastier enemies. These new enemies cannot be stunned with the mallet and must be killed by dropping blocks onto them from the platform above.
  4677.  
  4678. Some sections of a platform have two &apos;skull&apos; blocks at either end of them, with normal blocks in between. When both skull blocks are knocked out with the mallet, all of the blocks in between will fall to reveal wooden floorboards. This is highly effective in killing several enemies at once.
  4679.  
  4680. Each level also has three &apos;key&apos; blocks. If Mr. Do knocks out all three key blocks, a large door opens at the top of the screen to reveal a shield which, when collected, turns the unicorns into &apos;Alphamonsters&apos;. The Alphamonsters flee from Mr. Do and can be killed either with the mallet, or by dropping a floor block onto them </desc>
  4681. <releasedate>19830101</releasedate>
  4682. <developer />
  4683. <publisher>Universal</publisher>
  4684. <genre>Platform / Run Jump</genre>
  4685. <players>2</players>
  4686. </game>
  4687. <game>
  4688. <path>/home/pi/RetroPie/roms/fba/mspacman.zip</path>
  4689. <name>Ms. Pac-Man</name>
  4690. <cover>/home/pi/RetroPie/roms/fba/media/covers/mspacman.png</cover>
  4691. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mspacman.png</image>
  4692. <marquee />
  4693. <video>/home/pi/RetroPie/roms/fba/media/videos/mspacman.mp4</video>
  4694. <rating />
  4695. <desc>A 37-year-old Arcade Video Game PCB
  4696.  
  4697. Ms. Pac-Man (c) 1981 Midway.
  4698.  
  4699. In this, the first proper sequel to Namco&apos;s legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player&apos;s progress. The infamous &apos;Power Pills&apos; are also present and correct, with four appearing in each maze.
  4700.  
  4701. Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game&apos;s lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her &apos;hair&apos;, and is also wearing lipstick.
  4702.  
  4703. Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes.
  4704.  
  4705. Ms Pac-Man features four different maze layouts, which alternate every two to four rounds:
  4706.  
  4707. The first maze is only encountered in Rounds 1 and 2, and has 220 dots and 4 Power Pills. There are two sets of tunnels in this maze equidistant from the center of the maze. You must clear this maze two times before moving on to the next maze.
  4708.  
  4709. The second maze is only encountered in Rounds 3, 4, and 5, and has 240 dots and 4 Power Pills. There are two sets of tunnels in this maze; one set in the lower half, and the other set at the very top. You must clear this maze three times before moving on to the next maze.
  4710.  
  4711. The third maze is first encountered in Round 6 and has 238 dots and 4 Power Pills. Unlike all other mazes, there is only one set of tunnels in this maze, slightly above the center of the board. You must clear this maze four times before moving on to the next maze.
  4712.  
  4713. The fourth and final unique maze is first encountered in Round 10 and has 234 dots and 4 Power Pills. There are two sets of tunnels in this maze, directly next to one another in the middle of the maze. The turns at the entrance to the tunnels change the usual immediate accessibility of the tunnels and should be taken in to account. You must clear this maze four times before moving on to the next maze.
  4714.  
  4715. After Round 13, the game alternates every four rounds between the third and fourth mazes.
  4716.  
  4717. Finally, the ghosts&apos; movement patterns are also completely different from those of the original game.
  4718.  
  4719. As in the original game, intermission scenes will be played after certai</desc>
  4720. <releasedate>19810101</releasedate>
  4721. <developer />
  4722. <publisher>Midway / General Computer Corporation</publisher>
  4723. <genre>Maze / Collect</genre>
  4724. <players>2</players>
  4725. </game>
  4726. <game>
  4727. <path>/home/pi/RetroPie/roms/fba/mystwarr.zip</path>
  4728. <name>Mystic Warriors (ver EAA)</name>
  4729. <cover>/home/pi/RetroPie/roms/fba/media/covers/mystwarr.png</cover>
  4730. <image>/home/pi/RetroPie/roms/fba/media/screenshots/mystwarr.png</image>
  4731. <marquee />
  4732. <video>/home/pi/RetroPie/roms/fba/media/videos/mystwarr.mp4</video>
  4733. <rating />
  4734. <desc>A 25-year-old Arcade Video Game PCB
  4735.  
  4736. Mystic Warriors - Ikari no Ninja (c) 1993 Konami.
  4737.  
  4738. Mystic Warriors is a horizontally-scrolling platform beat-em-up for up to four players, in which the evil &apos;SKULL&apos; organisation has taken over the world and driven its terrified civilians into hiding. Five Ninja warriors set about destroying SKULL and freeing the World from its grip.
  4739.  
  4740. Mystic Warriors features five selectable characters, one of which is shown being kidnapped by SKULL once players have made their character choices. What follows is eight levels of platform &apos;run-and-gun&apos; action, with an end-of-level boss waiting at the end of each stage.
  4741.  
  4742. Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the &quot;Shinobi Shield&quot;) which lasts a few seconds and a &quot;Smart Bomb&quot; power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold.</desc>
  4743. <releasedate>19930101</releasedate>
  4744. <developer />
  4745. <publisher>Konami</publisher>
  4746. <genre>Fighter / 2D</genre>
  4747. <players>4</players>
  4748. </game>
  4749. <game>
  4750. <path>/home/pi/RetroPie/roms/fba/nam1975.zip</path>
  4751. <name>NAM-1975 (NGM-001 ~ NGH-001)</name>
  4752. <cover>/home/pi/RetroPie/roms/fba/media/covers/nam1975.png</cover>
  4753. <image>/home/pi/RetroPie/roms/fba/media/screenshots/nam1975.png</image>
  4754. <marquee />
  4755. <video>/home/pi/RetroPie/roms/fba/media/videos/nam1975.mp4</video>
  4756. <rating />
  4757. <desc>A 28-year-old SNK Neo-Geo MVS Cart.
  4758.  
  4759. NAM-1975 (c) 1990 SNK [Shin Nihon Kikaku].
  4760.  
  4761. NAM-1975 is a war themed shoot-em-up set during the final months of the Vietnam war and offers one or simultaneous two-player gameplay. The story begins with the two soldiers called Silver and Brown entering the war to rescue Dr. R. Muckly, an ex-scientist of the US Army who has been kidnapped by the &apos;Northside Terrorists&apos;. Dr. Muckly&apos;s daughter, Nancy, has also been kidnapped and is presumed imprisoned.
  4762.  
  4763. As the game progresses it&apos;s revealed that Dr. Muckly is a madman who is building a gigantic laser cannon with which to take over the world, players must fight through enemy-packed stages to reach and defeat the evil scientist. The game is an into-the-screen shoot-em-up with the action viewed from a third-person perspective. Players can move left and right, as well as run and somersault to avoid the incoming enemy fire.
  4764.  
  4765. Players are initially armed with only a standard infinite-ammo machine gun and ten grenades. When certain enemies are killed, however, they drop more powerful guns or grenades that can be collected and used by the players. Weapons that can be picked up are:
  4766.  
  4767. * Balcan (A more powerful machine gun)
  4768. * Flamethrower (for taking out ground units only)
  4769. * Missile Launcher.
  4770. * Grenades
  4771. * Spark Bomb
  4772. * Napalm Bomb.
  4773.  
  4774. Occasionally, an enemy soldier will appear holding a hostage. If players kill the soldier and save the hostage, the hostage joins the player and shoots at enemies until either the player is killed or reaches the end of the stage.
  4775.  
  4776. The final battle against Dr. Muckly does not allow continues and if players lose all of their lives during the battle, the game is over.</desc>
  4777. <releasedate>19900101</releasedate>
  4778. <developer />
  4779. <publisher>SNK</publisher>
  4780. <genre>Shooter / 3rd Person</genre>
  4781. <players>2</players>
  4782. </game>
  4783. <game>
  4784. <path>/home/pi/RetroPie/roms/fba/samples/natodef.zip</path>
  4785. <name>NATO Defense</name>
  4786. <cover>/home/pi/RetroPie/roms/fba/media/covers/natodef.png</cover>
  4787. <image>/home/pi/RetroPie/roms/fba/media/screenshots/natodef.png</image>
  4788. <marquee />
  4789. <video>/home/pi/RetroPie/roms/fba/media/videos/natodef.mp4</video>
  4790. <rating />
  4791. <desc>A 36-year-old Arcade Video Game PCB
  4792.  
  4793. NATO Defense (c) 1982 Pacific Novelty.
  4794.  
  4795. A 2-D maze game where you run over mines and shoot enemies for points. Sections of walls can be shot, and there are &apos;dumps&apos; where you can pick up more shots to shoot at your enemies. Be careful, though, as your enemies can also shoot you.</desc>
  4796. <releasedate>19820101</releasedate>
  4797. <developer />
  4798. <publisher>Pacific Novelty</publisher>
  4799. <genre>Maze / Shooter Small</genre>
  4800. <players>2</players>
  4801. </game>
  4802. <game>
  4803. <path>/home/pi/RetroPie/roms/fba/nmouse.zip</path>
  4804. <name>Naughty Mouse (set 1)</name>
  4805. <cover>/home/pi/RetroPie/roms/fba/media/covers/nmouse.png</cover>
  4806. <image>/home/pi/RetroPie/roms/fba/media/screenshots/nmouse.png</image>
  4807. <marquee />
  4808. <video>/home/pi/RetroPie/roms/fba/media/videos/nmouse.mp4</video>
  4809. <rating />
  4810. <desc>A 37-year-old Arcade Video Game PCB
  4811.  
  4812. Naughty Mouse (c) 1981 Amenip.
  4813.  
  4814. Naughty Mouse, also known as Woodpecker, is a platform arcade game where the player must take control of Naughty Mouse, who must make it from his own house at the bottom of the screen to his girlfriend&apos;s house at the top. There are several differently colored woodpeckers that hatch from the large eggs positioned on the left and right sides of the screen, which set out to stop him. The player has a single button with which to make Naughty Mouse jump over them. Some of the ladders may also become electrified after Naughty Mouse has climbed them, forbidding him to go back down them again on pain of death. Once he has reached his girlfriend&apos;s house, he will receive the stage&apos;s remaining time as bonus points and proceed to the next stage. The main difference between Naughty Mouse and Woodpecker is the color palettes, and stage arrangements.</desc>
  4815. <releasedate>19810101</releasedate>
  4816. <developer />
  4817. <publisher>Amenip (Palcom Queen River)</publisher>
  4818. <genre>Platform / Run Jump</genre>
  4819. <players>2</players>
  4820. </game>
  4821. <game>
  4822. <path>/home/pi/RetroPie/roms/fba/turfmast.zip</path>
  4823. <name>Neo Turf Masters / Big Tournament Golf</name>
  4824. <cover>/home/pi/RetroPie/roms/fba/media/covers/turfmast.png</cover>
  4825. <image>/home/pi/RetroPie/roms/fba/media/screenshots/turfmast.png</image>
  4826. <marquee />
  4827. <video>/home/pi/RetroPie/roms/fba/media/videos/turfmast.mp4</video>
  4828. <rating />
  4829. <desc>A 22-year-old SNK Neo-Geo MVS Cart.
  4830.  
  4831. Big Tournament Golf (c) 1996 Nazca Corporation.
  4832.  
  4833. Big Tournament Golf is an arcade golf game in which one or two players choose from a selection of six different golfers, each of which has different strengths and weaknesses to their game. This allows players to select a golfer that suits their preferred style of gameplay.
  4834.  
  4835. The six golfers and their attributes are:
  4836. * Young Hero (USA) Driving 3 - Accuracy 3 - Skill 3 - Recovery 3 - Putting 3
  4837. * Technician (United Kingdom) Driving 2 - Accuracy 4 - Skill 5 - Recovery 4 - Putting 3
  4838. * Veteran (Australia) Driving 1 - Accuracy 2 - Skill 4 - Recovery 5 - Putting 2
  4839. * Shot Maker (Germany) Driving 4 - Accuracy 5 - Skill 2 - Recovery 2 - Putting 4
  4840. * Power Golfer (Brazil) Driving 5 - Accuracy 1 - Skill 1 - Recovery 1 - Putting 1
  4841. * Putt Master (Japan) Driving 3 - Accuracy 2 - Skill 4 - Recovery 2 - Putting 5
  4842.  
  4843. Players can choose to play on one of four eighteen-hole courses: Germany, Japan, Australia and U.S.A. Two game modes are available: one-player stroke play against the CPU, or stroke or match-play against a second player.
  4844.  
  4845. Unlike many golf games of the era that used a two-click swing system to determine the hook or slice of the ball, &quot;Neo Turf Masters&quot; uses a single click for the power of the shot and a second for the height of the shot. Hook and slice are determined before making the shot.
  4846.  
  4847. Big Tournament Golf follows the standard golf scoring system. The order from the best to the worst performance is:
  4848. Albatros (3 hits under Par)
  4849. Eagle (2 hits under Par)
  4850. Birdie (1 hit under Par)
  4851. Par (reach the par for the hole)
  4852. Bogey (1 hit over Par)
  4853. Double Bogey (2 hits over Par)
  4854. Triple Bogey (3 hits over Par)
  4855.  
  4856. If players miss the attempt to make a Triple Bogey, they will have to give up the hole and will suffer an additional penalty. If the ball lands out of bounds or in the water, the player will be penalized one stroke.
  4857.  
  4858. * Contests are sometimes announced at the start of a hole:
  4859.  
  4860. 1) The closest to the pin contest: players must hit the ball as close as possible to the pin when driving off. If their ball gets closer to the pin than the previous record, they will earn a bonus hole.
  4861.  
  4862. 2) The longest driving contest: players must drive the ball as far as possible. If they exceed the previous record, they will earn a bonus hole.</desc>
  4863. <releasedate>19960101</releasedate>
  4864. <developer />
  4865. <publisher>Nazca</publisher>
  4866. <genre>Sports / Golf</genre>
  4867. <players>2</players>
  4868. </game>
  4869. <game>
  4870. <path>/home/pi/RetroPie/roms/fba/nwarr.zip</path>
  4871. <name>Night Warriors: Darkstalkers&apos; Revenge (Euro 950316)</name>
  4872. <cover>/home/pi/RetroPie/roms/fba/media/covers/nwarr.png</cover>
  4873. <image>/home/pi/RetroPie/roms/fba/media/screenshots/nwarr.png</image>
  4874. <marquee />
  4875. <video>/home/pi/RetroPie/roms/fba/media/videos/nwarr.mp4</video>
  4876. <rating />
  4877. <desc>A 23-year-old Capcom CPS-II Cart.
  4878.  
  4879. Night Warriors - Darkstalkers&apos; Revenge (c) 1995 Capcom Company, Limited.
  4880.  
  4881. North American &amp; European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Vampire Hunter - Darkstalkers&apos; Revenge [Green Board]&quot;.</desc>
  4882. <releasedate>19950101</releasedate>
  4883. <developer />
  4884. <publisher>Capcom</publisher>
  4885. <genre>Fighter / Versus</genre>
  4886. <players>2</players>
  4887. </game>
  4888. <game>
  4889. <path>/home/pi/RetroPie/roms/fba/nbbatman.zip</path>
  4890. <name>Ninja Baseball Bat Man (World)</name>
  4891. <cover>/home/pi/RetroPie/roms/fba/media/covers/nbbatman.png</cover>
  4892. <image>/home/pi/RetroPie/roms/fba/media/screenshots/nbbatman.png</image>
  4893. <marquee />
  4894. <video>/home/pi/RetroPie/roms/fba/media/videos/nbbatman.mp4</video>
  4895. <rating />
  4896. <desc>A 25-year-old Arcade Video Game PCB
  4897.  
  4898. Ninja Baseball BatMan (c) 1993 Irem America Corp.
  4899.  
  4900. Ninja Baseball Batman is an abstract, horizontally-scrolling beat-em-up for in which up to four players control a team of robotic baseball-star ninjas who must fight their way through a variety of levels, defeating the game&apos;s many enemies.
  4901.  
  4902. The object of the game is to recover a number of artifacts stolen from the Baseball Hall of Fame, a task prescribed to them by the Commissioner of Baseball. Each stage takes place in several parts of the United States, with a boss character appears at the end of each stage.
  4903.  
  4904. The game&apos;s enemies are themed entirely around the sport of Baseball; taking the form of Baseballs, Catcher&apos;s mitts, bats etc. The game also allows players to perform combos, throws and dash attacks against multiple enemies. When a player&apos;s health bar flashes red, more moves can be performed as long as the player does not restore or completely lose health.
  4905.  
  4906. Health restoring food and drink items appear throughout the game, as well as throwable weapon pick-ups, including baseballs and shuriken. Occasionally players will find a pink heart, collecting this summons cheerleaders who either damage all on-screen enemies or drop a large amount of food.
  4907.  
  4908. The four characters of &quot;Ninja Baseball Batman&quot; and their traits are:
  4909.  
  4910. * Captain Jose - Head of the team and technician. Well-balanced and a good choice for beginners.
  4911.  
  4912. * Twinbats Ryno - Very fast and wields two bats, but is the weakest of the four.
  4913.  
  4914. * Beanball Roger - He is a powerful buster, but not as fast as others.
  4915.  
  4916. * Stick Straw - A long-reach hitter, making him the best choice for long-range moves.</desc>
  4917. <releasedate>19930101</releasedate>
  4918. <developer />
  4919. <publisher>Irem</publisher>
  4920. <genre>Fighter / 2.5D</genre>
  4921. <players>4</players>
  4922. </game>
  4923. <game>
  4924. <path>/home/pi/RetroPie/roms/fba/ncommand.zip</path>
  4925. <name>Ninja Commando</name>
  4926. <cover>/home/pi/RetroPie/roms/fba/media/covers/ncommand.png</cover>
  4927. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ncommand.png</image>
  4928. <marquee />
  4929. <video>/home/pi/RetroPie/roms/fba/media/videos/ncommand.mp4</video>
  4930. <rating />
  4931. <desc>A 26-year-old SNK Neo-Geo MVS Cart.
  4932.  
  4933. Ninja Commando (c) 1992 Alpha Denshi Company, Limited.
  4934.  
  4935. 3 ninjas are sent on a mission to stop a madman named Spider from trying to use a time machine to mess with history. The game is almost like a tongue-in-cheek reworking of &quot;Time Soldiers&quot;, which Alpha Denshi made 5 years earlier, with ninjas as the protagonists this time.</desc>
  4936. <releasedate>19920101</releasedate>
  4937. <developer />
  4938. <publisher>Alpha Denshi Co.</publisher>
  4939. <genre>Shooter / Walking</genre>
  4940. <players>2</players>
  4941. </game>
  4942. <game>
  4943. <path>/home/pi/RetroPie/roms/fba/ninjamas.zip</path>
  4944. <name>Ninja Master&apos;s - Haoh-ninpo-cho</name>
  4945. <cover>/home/pi/RetroPie/roms/fba/media/covers/ninjamas.png</cover>
  4946. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ninjamas.png</image>
  4947. <marquee />
  4948. <video>/home/pi/RetroPie/roms/fba/media/videos/ninjamas.mp4</video>
  4949. <rating />
  4950. <desc>A 22-year-old Arcade Video Game PCB
  4951.  
  4952. Ninja Master&apos;&apos;s ~覇王忍法帖~ (c) 1996 SNK
  4953. (Ninja Master&apos;s Haoh Ninpou Chou)
  4954.  
  4955. Criminally overlooked and combo-friendly medieval Japanese fighter with great animation. Ten selectable characters and two end bosses.</desc>
  4956. <releasedate>19960101</releasedate>
  4957. <developer />
  4958. <publisher>ADK / SNK</publisher>
  4959. <genre>Fighter / Versus</genre>
  4960. <players>2</players>
  4961. </game>
  4962. <game>
  4963. <path>/home/pi/RetroPie/roms/fba/nspirit.zip</path>
  4964. <name>Ninja Spirit</name>
  4965. <cover>/home/pi/RetroPie/roms/fba/media/covers/nspirit.png</cover>
  4966. <image>/home/pi/RetroPie/roms/fba/media/screenshots/nspirit.png</image>
  4967. <marquee />
  4968. <video>/home/pi/RetroPie/roms/fba/media/videos/nspirit.mp4</video>
  4969. <rating />
  4970. <desc>A 30-year-old Arcade Video Game PCB
  4971.  
  4972. Ninja Spirit (c) 1988 Irem.
  4973.  
  4974. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Saigo no Nindou&quot;.
  4975.  
  4976. - PORTS -
  4977.  
  4978. For Japanese ports, please see the original Japanese version entry; &quot;Saigo no Nindou&quot;.
  4979.  
  4980. * CONSOLES:
  4981. NEC TurboGrafx-16 [US] (1990) &quot;Ninja Spirit [Model TGX040050]&quot;
  4982.  
  4983. * COMPUTERS:
  4984. [EU] Atari ST (1988)
  4985. [EU] Commodore Amiga (1988)
  4986. [EU] Commodore C64 (1990)
  4987. [EU] Amstrad CPC (1990)
  4988. [EU] Amstrad CPC (1990) &quot;Coin-Op Hits II&quot;
  4989. [EU] Sinclair ZX Spectrum (1990)
  4990. PC [MS Windows, Online] [EU] (dec.9, 2011) &quot;IREM Arcade Hits&quot; by DotEmu
  4991. Apple MacIntosh [Online] [US] (aug.21, 2011) &quot;Irem Arcade Hits&quot; by DotEmu
  4992. PC [Desura] [US] (nov.2, 2013) &quot;IREM Arcade Hits&quot; by Plug In Digital
  4993.  
  4994. - CONTRIBUTE -
  4995.  
  4996. Edit this entry: https://www.arcade-history.com/?&amp;page=detail&amp;id=1786&amp;o=2</desc>
  4997. <releasedate>19880101</releasedate>
  4998. <developer />
  4999. <publisher>Irem</publisher>
  5000. <genre>Fighter / 2D</genre>
  5001. <players>2</players>
  5002. </game>
  5003. <game>
  5004. <path>/home/pi/RetroPie/roms/fba/nitrobal.zip</path>
  5005. <name>Nitro Ball (World, set 1)</name>
  5006. <cover>/home/pi/RetroPie/roms/fba/media/covers/nitrobal.png</cover>
  5007. <image>/home/pi/RetroPie/roms/fba/media/screenshots/nitrobal.png</image>
  5008. <marquee />
  5009. <video>/home/pi/RetroPie/roms/fba/media/videos/nitrobal.mp4</video>
  5010. <rating />
  5011. <desc>A 26-year-old Arcade Video Game PCB
  5012.  
  5013. Nitro Ball (c) 1992 Data East.
  5014.  
  5015. Export release. Game developed in Japan. See the original Japanese version entry for more information about the game itself; &quot;Gun Ball&quot;.</desc>
  5016. <releasedate>19920101</releasedate>
  5017. <developer />
  5018. <publisher>Data East Corporation</publisher>
  5019. <genre>Shooter / Walking</genre>
  5020. <players>3</players>
  5021. </game>
  5022. <game>
  5023. <path>/home/pi/RetroPie/roms/fba/nob.zip</path>
  5024. <name>Noboranka (Japan)</name>
  5025. <cover>/home/pi/RetroPie/roms/fba/media/covers/nob.png</cover>
  5026. <image>/home/pi/RetroPie/roms/fba/media/screenshots/nob.png</image>
  5027. <marquee />
  5028. <video>/home/pi/RetroPie/roms/fba/media/videos/nob.mp4</video>
  5029. <rating />
  5030. <desc>A 32-year-old Arcade Video Game PCB
  5031.  
  5032. Noboranka (c) 1986 Data East Corp.
  5033.  
  5034. This game is a vertical scrolling shoot &apos;em up where the player controls a character that has to climb a tree and shoot bug-like enemies. The story is that the princess has been kidnapped by the villains of the Insect World, and Zippy Bug has to rescue her. After shooting the enemies, they drop fruits that the player can collect for extra points, and skulls that are deadly if touched. The player is able to fly for a short time, and every time this is done, one of the letters from the &apos;I Love You&apos; at the bottom of the screen is used up. The letters regenerate over a small period of time. There are also other items, such as the key, which surrounds the player in a bubble and makes him invulnerable to 1 hit. Another item is a ring which seems to instantly replenish all of the used up &apos;I Love You&apos; letters. One other item is the hammer, which allows the player to wipe out all the enemies off the screen. There is a boss at the end of each level.</desc>
  5035. <releasedate>19860101</releasedate>
  5036. <developer />
  5037. <publisher>Coreland / Data East Corporation</publisher>
  5038. <genre>Climbing / Tree - Plant</genre>
  5039. <players>2</players>
  5040. </game>
  5041. <game>
  5042. <path>/home/pi/RetroPie/roms/fba/opwolf.zip</path>
  5043. <name>Operation Wolf (World, set 1)</name>
  5044. <cover>/home/pi/RetroPie/roms/fba/media/covers/opwolf.png</cover>
  5045. <image>/home/pi/RetroPie/roms/fba/media/screenshots/opwolf.png</image>
  5046. <marquee />
  5047. <video>/home/pi/RetroPie/roms/fba/media/videos/opwolf.mp4</video>
  5048. <rating />
  5049. <desc>A 31-year-old Arcade Video Game PCB
  5050.  
  5051. Operation Wolf (c) 1987 Taito Corp.
  5052.  
  5053. Operation Wolf is a light-gun controlled shoot-em-up in which the player takes on the role of Special Forces operative &apos;Roy Adams&apos; and must infiltrate and capture six heavily fortified bases, with the ultimate aim of rescuing five trapped hostages and guiding them to safety.
  5054.  
  5055. In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player&apos;s ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player&apos;s gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the &apos;Powder Magazine&apos; stage fills the player&apos;s ammunition and grenade supplies to maximum.
  5056.  
  5057. The hostages do not appear until the &apos;Concentration Camp&apos; stage. Here, the player must protect them from harm as they run to safety. During the &apos;Airport&apos; stage, the player must fend off enemy attacks as the hostages run toward the open hatch of an airplane as it taxis along a runway. A bonus is awarded based on the number of hostages that successfully board the plane.
  5058.  
  5059. A damage bar is displayed to the right of the main play screen, this increases each time the player takes a hit. The damage bar also increases if a civilian or hostage is shot. Energy boost items randomly appear which, if shot, decrease damage by five points. In addition, the player recovers a large amount of damage after completing the Village stage, and a small amount after completing each of the others. If the damage bar fills completely or if the player runs out of ammunition and grenades, the game ends. Farm animals, in the form of chickens and pigs, will occasionally run across the screen; Shooting these will reveal bonus items such as health or ammunition.
  5060.  
  5061. Once the game is completed, the player is returned to the first mission, but with an increased level of difficulty. The game&apos;s six stages are:
  5062. * Communication Setup
  5063. * Jungle
  5064. * Village
  5065. * Powder Magazine
  5066. * Concentration Camp
  5067. * Airport</desc>
  5068. <releasedate>19870101</releasedate>
  5069. <developer />
  5070. <publisher>Taito Corporation Japan</publisher>
  5071. <genre>Shooter / Gun</genre>
  5072. <players>1</players>
  5073. </game>
  5074. <game>
  5075. <path>/home/pi/RetroPie/roms/fba/outrun.zip</path>
  5076. <name>Out Run (sitdown/upright, Rev B)</name>
  5077. <cover>/home/pi/RetroPie/roms/fba/media/covers/outrun.png</cover>
  5078. <image>/home/pi/RetroPie/roms/fba/media/screenshots/outrun.png</image>
  5079. <marquee />
  5080. <video>/home/pi/RetroPie/roms/fba/media/videos/outrun.mp4</video>
  5081. <rating />
  5082. <desc>A 32-year-old Arcade Video Game PCB
  5083.  
  5084. Out Run (c) 1986 Sega Enterprises, Limited.
  5085.  
  5086. Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.
  5087.  
  5088. Each of the game&apos;s stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game&apos;s twisting, hilly roads.
  5089.  
  5090. At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi&apos;s 1983 racer, TX-1, was the first to introduce forked roads).
  5091.  
  5092. As well as being able to choose routes, players could also - via the game&apos;s &quot;in-car radio&quot; - choose one of three different catchy tunes to listen to while driving. The songs are &apos;Magical Sound Shower&apos;, &apos;Passing Breeze&apos; and &apos;Splash Wave&apos;.</desc>
  5093. <releasedate>19860101</releasedate>
  5094. <developer />
  5095. <publisher>Sega</publisher>
  5096. <genre>Driving / Race (chase view)</genre>
  5097. <players>1</players>
  5098. </game>
  5099. <game>
  5100. <path>/home/pi/RetroPie/roms/fba/pacman.zip</path>
  5101. <name>Pac-Man (Midway)</name>
  5102. <cover>/home/pi/RetroPie/roms/fba/media/covers/pacman.png</cover>
  5103. <image>/home/pi/RetroPie/roms/fba/media/screenshots/pacman.png</image>
  5104. <marquee />
  5105. <video>/home/pi/RetroPie/roms/fba/media/videos/pacman.mp4</video>
  5106. <rating />
  5107. <desc>A 38-year-old Arcade Video Game PCB
  5108.  
  5109. Pac-Man (c) 1980 Midway Mfg. Co.
  5110.  
  5111. Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, &quot;Puckman [Upright model]&quot;.</desc>
  5112. <releasedate>19800101</releasedate>
  5113. <developer />
  5114. <publisher>Namco (Midway license)</publisher>
  5115. <genre>Maze / Collect</genre>
  5116. <players>2</players>
  5117. </game>
  5118. <game>
  5119. <path>/home/pi/RetroPie/roms/fba/pandoras.zip</path>
  5120. <name>Pandora&apos;s Palace</name>
  5121. <cover>/home/pi/RetroPie/roms/fba/media/covers/pandoras.png</cover>
  5122. <image>/home/pi/RetroPie/roms/fba/media/screenshots/pandoras.png</image>
  5123. <marquee />
  5124. <video>/home/pi/RetroPie/roms/fba/media/videos/pandoras.mp4</video>
  5125. <rating />
  5126. <desc>A 34-year-old Arcade Video Game PCB
  5127.  
  5128. Pandora&apos;s Palace (c) 1984 Konami.
  5129.  
  5130. Pandora&apos;s Palace is a platform game in which the player takes on the role of a Roman emperor and must make their way from the top left corner of the screen to the exit at the bottom right corner. This can only be achieved utilising the poles and moving platforms the form each stage.
  5131.  
  5132. Burning fires litter the platforms and these must either be avoided or jumped over. Constantly-spawning enemies also patrol each stage and while they won&apos;t kill the emperor directly on contact, they can push him into fires or over the edge of platforms, costing the player a life.
  5133.  
  5134. Each stage has a set number of flashing bunches of grapes hanging from platforms and buildings, picking these up temporarily sees the laurel leaves and gown the Roman Emperor is wearing replaced with a roman helmet and tunic. While is this mode the emperor can destroy enemies by jumping on their heads, earning bonus points.</desc>
  5135. <releasedate>19840101</releasedate>
  5136. <developer />
  5137. <publisher>Konami / Interlogic</publisher>
  5138. <genre>Platform / Run Jump</genre>
  5139. <players>2</players>
  5140. </game>
  5141. <game>
  5142. <path>/home/pi/RetroPie/roms/fba/pang3.zip</path>
  5143. <name>Pang! 3 (Euro 950601)</name>
  5144. <cover>/home/pi/RetroPie/roms/fba/media/covers/pang3.png</cover>
  5145. <image>/home/pi/RetroPie/roms/fba/media/screenshots/pang3.png</image>
  5146. <marquee />
  5147. <video>/home/pi/RetroPie/roms/fba/media/videos/pang3.mp4</video>
  5148. <rating />
  5149. <desc>A 23-year-old Arcade Video Game PCB
  5150.  
  5151. Pang! 3 (c) 1995 Mitchell.
  5152.  
  5153. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Pang! 3 - Kaitou Tachi no Karei na Gogo [B-Board 94916-10]&quot;.</desc>
  5154. <releasedate>19950101</releasedate>
  5155. <developer />
  5156. <publisher>Mitchell</publisher>
  5157. <genre>Shooter / 3rd Person</genre>
  5158. <players>2</players>
  5159. </game>
  5160. <game>
  5161. <path>/home/pi/RetroPie/roms/fba/pengo.zip</path>
  5162. <name>Pengo (set 1 rev c)</name>
  5163. <cover>/home/pi/RetroPie/roms/fba/media/covers/pengo.png</cover>
  5164. <image>/home/pi/RetroPie/roms/fba/media/screenshots/pengo.png</image>
  5165. <marquee />
  5166. <video>/home/pi/RetroPie/roms/fba/media/videos/pengo.mp4</video>
  5167. <rating />
  5168. <desc>A 36-year-old Arcade Video Game PCB
  5169.  
  5170. Pengo (c) 1982 Sega.
  5171.  
  5172. Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.
  5173.  
  5174. The Maze itself is an interactive environment. Each section of wall is a block of ice that can be pushed onto the Sno-bees to destroy them. Pressing the button while pushing the joystick will cause Pengo to push the ice block in the direction he is facing. The block will slide until it hits either a wall or another ice block, crushing any Sno-Bees in its path. Crushing more than one Sno-Bee at once will increase the number of points awarded.
  5175.  
  5176. As the player crushes the Sno-Bees, new ones hatch from eggs located within ice blocks. At the start of each level, blocks that contain these eggs are briefly identified by flashing the colour of that level&apos;s Sno-Bees. Eggs can be eliminated by crushing the ice blocks that contain them. If Pengo pushes a side wall at the edge of the screen, the water vibrates, any adjacent Sno-Bees will be briefly stunned and are eliminated if Pengo walks over them in this state.
  5177.  
  5178. The Sno-bees themselves will destroy the ice blocks as they move around each level, so speed is of the essence. Some of the blocks are &apos;Diamond blocks&apos; which cannot be destroyed but can be re-used by Pengo.
  5179.  
  5180. After 60 seconds elapse in a round without a player or enemy death, the game enters into sudden death mode; the music tempo and movement of the Sno-Bees accelerates. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner, where it safely fades away.</desc>
  5181. <releasedate>19820101</releasedate>
  5182. <developer />
  5183. <publisher>Sega</publisher>
  5184. <genre>Maze / Move and Sort</genre>
  5185. <players>2</players>
  5186. </game>
  5187. <game>
  5188. <path>/home/pi/RetroPie/roms/fba/penbros.zip</path>
  5189. <name>Penguin Brothers (Japan)</name>
  5190. <cover>/home/pi/RetroPie/roms/fba/media/covers/penbros.png</cover>
  5191. <image>/home/pi/RetroPie/roms/fba/media/screenshots/penbros.png</image>
  5192. <marquee />
  5193. <video>/home/pi/RetroPie/roms/fba/media/videos/penbros.mp4</video>
  5194. <rating />
  5195. <desc>A 18-year-old Arcade Video Game PCB
  5196.  
  5197. Penguin Brothers (c) 2000 Subsino.
  5198.  
  5199. A multi-screen platform game in which one or two players (either co-operatively or competitively) control a cute penguin fighting against the game&apos;s equally cute enemies. The idea is to destroy all of the on-screen enemies; once this a done, a circular key will appear; the player must pick the key up, whereupon they will be teleported to another screen which represents the second part of the stage. This screen has a silver doorway; the player must carry the key to the door - avoiding or destroying the on-screen enemies - to complete the level.
  5200.  
  5201. Playing as a loose cross between Taito&apos;s &quot;Bubble Bobble&quot; and Irem&apos;s &quot;Bomber Man&quot;, each player&apos;s penguin is armed with bombs which are used to destroy the game&apos;s enemies, as well as obstructions - such as walls etc. - and barrels; the latter often revealing hidden bonuses that can be collected. Players must be careful to avoid blowing themselves and each other up when the bombs detonate.
  5202.  
  5203. Each level contains one or more &apos;rotating&apos; platforms, allowing travel between upper and lower platforms. Players and enemies can stick to the underside of a rotating platform, then rotate it through 180 degrees to reach the platform above them. The opposite applies to reach a lower platform.</desc>
  5204. <releasedate>20000101</releasedate>
  5205. <developer />
  5206. <publisher>Subsino</publisher>
  5207. <genre>Platform / Run Jump</genre>
  5208. <players>2</players>
  5209. </game>
  5210. <game>
  5211. <path>/home/pi/RetroPie/roms/fba/phoenix.zip</path>
  5212. <name>Phoenix (Amstar, set 1)</name>
  5213. <cover>/home/pi/RetroPie/roms/fba/media/covers/phoenix.png</cover>
  5214. <image>/home/pi/RetroPie/roms/fba/media/screenshots/phoenix.png</image>
  5215. <marquee />
  5216. <video>/home/pi/RetroPie/roms/fba/media/videos/phoenix.mp4</video>
  5217. <rating />
  5218. <desc>A 38-year-old Arcade Video Game PCB
  5219.  
  5220. Phoenix (c) 1980 Amstar.
  5221.  
  5222. Phoenix is a classic vertical shoot-em-up in the mould of Taito&apos;s &quot;Space Invaders&quot; and Namco&apos;s &quot;Galaxian&quot;, but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).
  5223.  
  5224. The player pilots a lone ship that can only move left and right along the botton of the playfield and fire upwards. The ship can also utilize a temporary &apos;Force Field&apos; to protect it from missiles and birds. Any birds that that collide with the Force Field are destroyed. The Force Field only lasts for two seconds, but then cannot be used again for another five seconds.
  5225.  
  5226. There are five attack waves to each round of play.
  5227.  
  5228. The first wave begins with a formation of sixteen birds attacking the player&apos;s ship. They drop missiles and dive at the ship in an effort to destroy it.
  5229.  
  5230. The second wave is a variation of the first, only with a different enemy attack pattern.
  5231.  
  5232. The third wave begins with pattern of eight eggs that hatch into blue Phoenix birds that then attack the player&apos;s ship. These birds can be destroyed by rocket fire from the ship. If the rocket hits the bird on center, the bird is destroyed. If the rocket hits the bird to the left or right of center, only that wing of the bird is destroyed. The wing will regenerate itself if the bird is not quickly destroyed.
  5233.  
  5234. The fourth wave is similar to the third, only with two banks of eggs instead of one.
  5235.  
  5236. The fifth and final wave is the attack of the Space fortress mothership; a huge mothership piloted by a purple-coloured Alien Queen who sends down waves of small birds to attack the player&apos;s ship, as well as launching missiles from the mothership itself. The Alien Queen is protected by a barrier that must be shot several times before both the Queen and the mothership are destroyed.
  5237.  
  5238. Once the mothership has been destroyed, the game starts over with an increased level of difficulty.
  5239.  
  5240. The additional gameplay elements seem to be at the expense of hardware performance. Despite having more basic graphics than &quot;Galaxian&quot;, Phoenix&apos;s ships move in a very mechanical fashion compared to the smooth, nicely animated movements of Namco&apos;s classic.</desc>
  5241. <releasedate>19800101</releasedate>
  5242. <developer />
  5243. <publisher>Amstar</publisher>
  5244. <genre>Shooter / Gallery</genre>
  5245. <players>2</players>
  5246. </game>
  5247. <game>
  5248. <path>/home/pi/RetroPie/roms/fba/pipibibs.zip</path>
  5249. <name>Pipi &amp; Bibis / Whoopee!! (Z80 sound cpu, set 1)</name>
  5250. <cover>/home/pi/RetroPie/roms/fba/media/covers/pipibibs.png</cover>
  5251. <image>/home/pi/RetroPie/roms/fba/media/screenshots/pipibibs.png</image>
  5252. <marquee />
  5253. <video>/home/pi/RetroPie/roms/fba/media/videos/pipibibs.mp4</video>
  5254. <rating />
  5255. <desc>A 27-year-old Arcade Video Game PCB
  5256.  
  5257. Pipi &amp; Bibis (c) 1991 Toaplan.
  5258.  
  5259. Pipi &amp; Bibis is a platform game for one or two players, in which the aim is to infiltrate buildings and plant time bombs at the computer terminals that litter the levels. The planting of the final bomb starts the detonation sequence, players must then quickly reach the level&apos;s exit before the bombs explode.
  5260.  
  5261. Each level is populated with enemy scientists and agents, and any contact with these will result in the loss of a life. To help combat this, players are armed with a &apos;stun gun&apos; which will knock the enemy to the floor, allowing the player to pass. If an enemy is held in the stun gun&apos;s beam for several seconds, the enemy will fall to the platform below.
  5262.  
  5263. At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels.</desc>
  5264. <releasedate>19910101</releasedate>
  5265. <developer />
  5266. <publisher>Toaplan</publisher>
  5267. <genre>Platform / Run Jump</genre>
  5268. <players>2</players>
  5269. </game>
  5270. <game>
  5271. <path>/home/pi/RetroPie/roms/fba/thepit.zip</path>
  5272. <name>Pit, The</name>
  5273. <cover>/home/pi/RetroPie/roms/fba/media/covers/thepit.png</cover>
  5274. <image>/home/pi/RetroPie/roms/fba/media/screenshots/thepit.png</image>
  5275. <marquee />
  5276. <video>/home/pi/RetroPie/roms/fba/media/videos/thepit.mp4</video>
  5277. <rating />
  5278. <desc>A 36-year-old Arcade Video Game PCB
  5279.  
  5280. The Pit (c) 1982 Zilec Electronics.
  5281.  
  5282. The player&apos;s avatar (described as &quot;The Astronaut-Explorer&quot; by the game manual) lands in a spaceship and must dig their way into a series of underground tunnels. While there, they must avoid being crushed by rocks, eaten by monsters, impaled by arrows, or melted in a vat of acid. Instead of a traditional timer, is a tank shooting away a mountain near the player&apos;s spaceship. After collecting the treasure, the only route back to the spaceship is by crossing &quot;The Pit&quot;, which is a room with a sliding retractable floor underneath containing a monster that will devour the player and acid which will also kill.
  5283.  
  5284. The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing &quot;The Pit&quot; safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems.</desc>
  5285. <releasedate>19820101</releasedate>
  5286. <developer />
  5287. <publisher>Zilec Electronics</publisher>
  5288. <genre>Maze / Digging</genre>
  5289. <players>2</players>
  5290. </game>
  5291. <game>
  5292. <path>/home/pi/RetroPie/roms/fba/pgoal.zip</path>
  5293. <name>Pleasure Goal / Futsal - 5 on 5 Mini Soccer (NGM-219)</name>
  5294. <cover>/home/pi/RetroPie/roms/fba/media/covers/pgoal.png</cover>
  5295. <image>/home/pi/RetroPie/roms/fba/media/screenshots/pgoal.png</image>
  5296. <marquee />
  5297. <video>/home/pi/RetroPie/roms/fba/media/videos/pgoal.mp4</video>
  5298. <rating />
  5299. <desc>A 22-year-old SNK Neo-Geo MVS Cart.
  5300.  
  5301. Pleasure Goal - 5 on 5 Mini Soccer (c) 1996 Saurus.</desc>
  5302. <releasedate>19960101</releasedate>
  5303. <developer />
  5304. <publisher>Saurus</publisher>
  5305. <genre>Sports / Soccer</genre>
  5306. <players>2</players>
  5307. </game>
  5308. <game>
  5309. <path>/home/pi/RetroPie/roms/fba/samples/polepos.zip</path>
  5310. <name>Pole Position (World)</name>
  5311. <cover>/home/pi/RetroPie/roms/fba/media/covers/polepos.png</cover>
  5312. <image>/home/pi/RetroPie/roms/fba/media/screenshots/polepos.png</image>
  5313. <marquee />
  5314. <video>/home/pi/RetroPie/roms/fba/media/videos/polepos.mp4</video>
  5315. <rating />
  5316. <desc>A 36-year-old Arcade Video Game PCB
  5317.  
  5318. Pole Position (c) 1982 Namco.
  5319.  
  5320. Pole Position is a 1-player game using a color raster-scan video display. Game action takes place at the Fuji Speedway in Japan. The country around the speedway consists of green meadows, hills, and snow-capped Mt. Fuji.
  5321.  
  5322. The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the clock, he or she qualifies for the race. If not, he or she drives out the remainder of the time along the qualifying course.
  5323.  
  5324. As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to the 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps (&apos;Nr. of Laps&apos; dip switch setting; 3 laps is the default) of the race as fast as possible and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. He or she is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the &apos;Extended Rank&apos; dip switch setting).
  5325.  
  5326. The game starts with the player&apos;s car behind the starting line and a certain amount of time, in seconds (&apos;Game Time&apos; dip switch setting; the default is 90 seconds), will be on the clock. The player&apos;s car must finish the qualifying lap within a certain amount of time (which varies depending on the &apos;Practice Rank&apos; dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the &apos;Game Time&apos; elapses.
  5327.  
  5328. If the player has qualified, just before the race begins, the player&apos;s car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (The player&apos;s car is always place at the 8th position in the attract mode.)
  5329.  
  5330. The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, road signs, and water puddles. (All of these hazards except for water puddles are also present on the qualifying lap.) As the race progresses, more cars appear on the track. If the player&apos;s car hits another car or a road sign, it is destroyed in an explosion. The player&apos;s car reappears in a few seconds and the race continues. Driving through water puddles or off the tra</desc>
  5331. <releasedate>19820101</releasedate>
  5332. <developer />
  5333. <publisher>Namco</publisher>
  5334. <genre>Driving / Race (chase view)</genre>
  5335. <players>1</players>
  5336. </game>
  5337. <game>
  5338. <path>/home/pi/RetroPie/roms/fba/ponpoko.zip</path>
  5339. <name>Ponpoko</name>
  5340. <cover>/home/pi/RetroPie/roms/fba/media/covers/ponpoko.png</cover>
  5341. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ponpoko.png</image>
  5342. <marquee />
  5343. <video>/home/pi/RetroPie/roms/fba/media/videos/ponpoko.mp4</video>
  5344. <rating />
  5345. <desc>A 36-year-old Arcade Video Game PCB
  5346.  
  5347. Ponpoko (c) 1982 Sigma Enterprises, Incorporated.
  5348.  
  5349. Ponpoko is a 1982 arcade game released by Sigma Enterprises. It is a platform game similar to Donkey Kong and Mario Bros.
  5350.  
  5351. In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb ladders, walk across floors and jump over gaps and tacks while trying to avoid red and yellow snakes. The player must collect all the fruits and vegetables in order to advance to the next level. There are also baskets that contain either points or snakes. Once the final level is reached (the beer mug level) the game will repeat that level endlessly.</desc>
  5352. <releasedate>19820101</releasedate>
  5353. <developer />
  5354. <publisher>Sigma Enterprises Inc.</publisher>
  5355. <genre>Platform / Run Jump</genre>
  5356. <players>2</players>
  5357. </game>
  5358. <game>
  5359. <path>/home/pi/RetroPie/roms/fba/popflame.zip</path>
  5360. <name>Pop Flamer (protected)</name>
  5361. <cover>/home/pi/RetroPie/roms/fba/media/covers/popflame.png</cover>
  5362. <image>/home/pi/RetroPie/roms/fba/media/screenshots/popflame.png</image>
  5363. <marquee />
  5364. <video>/home/pi/RetroPie/roms/fba/media/videos/popflame.mp4</video>
  5365. <rating />
  5366. <desc>A 36-year-old Arcade Video Game PCB
  5367.  
  5368. Pop Flamer (c) 1982 Jaleco.
  5369.  
  5370. A maze shooting game.
  5371.  
  5372. Players control a mouse with a flamethrower and must pops all the balloons on the level and burn off all the annoying monsters while avoiding being touched by them, also can get the power drink power-up to transform into the &apos;Super Mouse&apos; and you can score high points by swallowing the nearby monsters in one gulp!
  5373.  
  5374. Once are pops all the balloons on the level, you advance to the next round.</desc>
  5375. <releasedate>19820101</releasedate>
  5376. <developer />
  5377. <publisher>Jaleco</publisher>
  5378. <genre>Maze / Shooter Small</genre>
  5379. <players>2</players>
  5380. </game>
  5381. <game>
  5382. <path>/home/pi/RetroPie/roms/fba/popeye.zip</path>
  5383. <name>Popeye (revision D)</name>
  5384. <cover>/home/pi/RetroPie/roms/fba/media/covers/popeye.png</cover>
  5385. <image>/home/pi/RetroPie/roms/fba/media/screenshots/popeye.png</image>
  5386. <marquee />
  5387. <video>/home/pi/RetroPie/roms/fba/media/videos/popeye.mp4</video>
  5388. <rating />
  5389. <desc>A 36-year-old Arcade Video Game PCB
  5390.  
  5391. Popeye (c) 1982 Nintendo.
  5392.  
  5393. Popeye is a superb and demanding platform game featuring characters from the famous King Features Syndicate cartoon show of the same name. The aim of the game is to rescue Popeye&apos;s girlfriend, Olive Oyl. This is achieved by catching a set number of objects thrown down by Olive from the top of the screen; such as hearts, letters and musical notes. Popeye is constantly pursued in his quest by love rival, Brutus (originally known as Bluto). Popeye must either run away from Brutus or grab some spinach and punch him off the screen (he will, of course, return).
  5394.  
  5395. Should any of Olive Oyl&apos;s items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee&apos;Pea, the Sea Hag, and her vulture Bernard. The game&apos;s three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty.</desc>
  5396. <releasedate>19820101</releasedate>
  5397. <developer />
  5398. <publisher>Nintendo</publisher>
  5399. <genre>Platform / Run Jump</genre>
  5400. <players>2</players>
  5401. </game>
  5402. <game>
  5403. <path>/home/pi/RetroPie/roms/fba/pdrift.zip</path>
  5404. <name>Power Drift (World, Rev A)</name>
  5405. <cover>/home/pi/RetroPie/roms/fba/media/covers/pdrift.png</cover>
  5406. <image>/home/pi/RetroPie/roms/fba/media/screenshots/pdrift.png</image>
  5407. <marquee />
  5408. <video>/home/pi/RetroPie/roms/fba/media/videos/pdrift.mp4</video>
  5409. <rating />
  5410. <desc>A 30-year-old Arcade Video Game PCB
  5411.  
  5412. Power Drift (c) 1988 Sega.
  5413.  
  5414. Power Drift is a fast-moving lap-based racing game in which players choose to race on one of five different circuits, each made up of five stages. The game&apos;s tracks have a &apos;roller-coaster&apos; feel to them, with steep climbs, sudden drops and tight chicanes. It&apos;s also possible to fall from many of the higher, raised sections of a track, sending the car crashing to the ground below and losing valuable seconds. Each race takes place over four laps and players must finish in 3rd place or better to progress to the next stage. Finishing lower than third place results in a &apos;game over&apos; but players can insert more credits to continue from the current stage.
  5415.  
  5416. In addition to its twisting, abstract courses, Power Drift also features a tilting axis; as players steer left and right, the screen display mirrors the controller&apos;s movements and tilts on its axis (in a fashion similar to another Sega game, &quot;After Burner&quot;). The game&apos;s difficulty level is determined by the type of car the player chooses to race with. The RED car (with bigger wheels) sets the difficulty level at &apos;easy&apos;, the BLUE car at &apos;normal&apos;, the ORANGE car at &apos;hard&apos; and GREY car at &apos;hardest&apos;.
  5417.  
  5418. The game&apos;s five circuits are labelled from A to E, with each having its own visual theme (for example, circuit A is city-based, circuit B desert-based, circuit C beach-based etc.)
  5419.  
  5420. The circuits and their corresponding stages are:
  5421. * Course A - Springfield Ovalshape, Foofy Hilltop, Snowhill Drive, Octopus Oval, Curry De Parl
  5422. * Course B - Swingshot City, Phantom Riverbend, Octangular Ovalshape, Charlotte Beach, Highland Spheres
  5423. * Course C - Bum Beach, Jason Bendyline, Nighthawk City, Zanussi Island, Wasteman Freefall
  5424. * Course D - Mexico Colours, Oxygen Desert, Jamie Road, Monaco Da Farce, Blow Hairpin
  5425. * Course E - Aisthorpe Springrose Valley, Patterson Nightcity, Lydia Rightaway, Bungalow Ridgeway, Karen Longway
  5426.  
  5427. &quot;Power Drift&quot; features two hidden bonus courses. Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega&apos;s classic 1985 racer, &quot;Hang-On&quot;. Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from &quot;After Burner&quot;.
  5428.  
  5429. Each course has its own theme song, and they are as follows:
  5430. Course A - Side Street
  5431. Course B - Like the Wind
  5432. Course C - Silent Language
  5433. Course D - Adjustment Mind
  5434. Course E -</desc>
  5435. <releasedate>19880101</releasedate>
  5436. <developer />
  5437. <publisher>Sega</publisher>
  5438. <genre>Driving / Race (chase view)</genre>
  5439. <players>1</players>
  5440. </game>
  5441. <game>
  5442. <path>/home/pi/RetroPie/roms/fba/preisle2.zip</path>
  5443. <name>Prehistoric Isle 2</name>
  5444. <cover>/home/pi/RetroPie/roms/fba/media/covers/preisle2.png</cover>
  5445. <image>/home/pi/RetroPie/roms/fba/media/screenshots/preisle2.png</image>
  5446. <marquee />
  5447. <video>/home/pi/RetroPie/roms/fba/media/videos/preisle2.mp4</video>
  5448. <rating />
  5449. <desc>A 19-year-old Arcade Video Game PCB
  5450.  
  5451. Prehistoric Isle 2 (c) 1999 Yumekobo.
  5452.  
  5453. A side-scrolling shooter featuring helicopters and a great sequel to the previous game, filled with great details and good pre-rendered graphics combined with good sound effects.
  5454.  
  5455. The plot takes us this time in the future where they have been a series of attacks in some parts of the world, leaving destruction in its wake, all this is caused once again by a invasion of legions of dinosaurs, to control this disastrous tragedy, we resort to the army, who sends two of his best helicopter armed with high-tech weapons, with which it hopes to eradicate the prehistoric menace.
  5456.  
  5457. The players controls one of two types of helicopters, main difference is in the type of weaponry, both are re-powered by a series of power-ups which is obtained by eliminating the enemies, the Blue One has a wide and straight ahead shot and the bomb is a huge powerfull wave cannon and the Green One fires a spread shot and the bomb fires a multitude of grenades that eliminates effectively the enemies in front. There are to rescue and defend several civilians survivors of all the Jurassic army to earn points and power-ups to face the enemy boss of end phase and go the next level.</desc>
  5458. <releasedate>19990101</releasedate>
  5459. <developer />
  5460. <publisher>Yumekobo</publisher>
  5461. <genre>Shooter / Flying Horizontal</genre>
  5462. <players>2</players>
  5463. </game>
  5464. <game>
  5465. <path>/home/pi/RetroPie/roms/fba/prehisle.zip</path>
  5466. <name>Prehistoric Isle in 1930 (World)</name>
  5467. <cover>/home/pi/RetroPie/roms/fba/media/covers/prehisle.png</cover>
  5468. <image>/home/pi/RetroPie/roms/fba/media/screenshots/prehisle.png</image>
  5469. <marquee />
  5470. <video>/home/pi/RetroPie/roms/fba/media/videos/prehisle.mp4</video>
  5471. <rating />
  5472. <desc>A 29-year-old Arcade Video Game PCB
  5473.  
  5474. Prehistoric Isle in 1930 (c) 1989 SNK.
  5475.  
  5476. Prehistoric Isle in 1930 is a horizontally scrolling shooting game developed by SNK and released in arcades in 1989.
  5477.  
  5478. Ships have been mysteriously disappearing in the vicinity of the Bahamas for years. Now, in 1930, the United States government sends an expedition to the area in a flying boat to determine the cause. As they survey the ocean, the expedition comes across an uncharted landmass which they dub &quot;Greenhell Isle&quot; and launches two reconnaissance biplanes to take a closer look. As they investigate the island, the biplanes come under attack by dinosaurs and other life forms that were thought to have become extinct millions of years ago.
  5479.  
  5480. The player takes control of a biplane armed with a forward-firing machine gun. It can also be equipped with an option weapon pod that can be rotated clockwise around the craft. The option&apos;s attack changes depending on where it is currently positioned:
  5481.  
  5482. * When directly above or below the plane, the option fires energy waves that reflect back upon contact with a surface.
  5483. * When diagonally above the plane, the option fires balls of energy that bounce off surfaces at a 45 degree angle.
  5484. * When diagonally below the plane, the option drops bombs.
  5485. * When directly in front of the plane, the option replaces the default machine gun with its own flame cannon.
  5486. * When directly behind the plane, the option deploys aerial mines.</desc>
  5487. <releasedate>19890101</releasedate>
  5488. <developer />
  5489. <publisher>SNK</publisher>
  5490. <genre>Shooter / Flying Horizontal</genre>
  5491. <players>2</players>
  5492. </game>
  5493. <game>
  5494. <path>/home/pi/RetroPie/roms/fba/progear.zip</path>
  5495. <name>Progear (USA 010117)</name>
  5496. <cover>/home/pi/RetroPie/roms/fba/media/covers/progear.png</cover>
  5497. <image>/home/pi/RetroPie/roms/fba/media/screenshots/progear.png</image>
  5498. <marquee />
  5499. <video>/home/pi/RetroPie/roms/fba/media/videos/progear.mp4</video>
  5500. <rating />
  5501. <desc>A 17-year-old Capcom CPS-II Cart.
  5502.  
  5503. Progear (c) 2001 Capcom Ent., Inc.
  5504.  
  5505. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Progear no Arashi [Green Board]&quot;.</desc>
  5506. <releasedate>20010101</releasedate>
  5507. <developer />
  5508. <publisher>Cave (Capcom license)</publisher>
  5509. <genre>Shooter / Flying Horizontal</genre>
  5510. <players>2</players>
  5511. </game>
  5512. <game>
  5513. <path>/home/pi/RetroPie/roms/fba/psychic5.zip</path>
  5514. <name>Psychic 5 (World)</name>
  5515. <cover>/home/pi/RetroPie/roms/fba/media/covers/psychic5.png</cover>
  5516. <image>/home/pi/RetroPie/roms/fba/media/screenshots/psychic5.png</image>
  5517. <marquee />
  5518. <video>/home/pi/RetroPie/roms/fba/media/videos/psychic5.mp4</video>
  5519. <rating />
  5520. <desc>A 31-year-old Arcade Video Game PCB
  5521.  
  5522. Psychic 5 (c) 1987 Jaleco.</desc>
  5523. <releasedate>19870101</releasedate>
  5524. <developer />
  5525. <publisher>Jaleco / NMK</publisher>
  5526. <genre>Platform / Fighter Scrolling</genre>
  5527. <players>2</players>
  5528. </game>
  5529. <game>
  5530. <path>/home/pi/RetroPie/roms/fba/pulirula.zip</path>
  5531. <name>PuLiRuLa (World)</name>
  5532. <cover>/home/pi/RetroPie/roms/fba/media/covers/pulirula.png</cover>
  5533. <image>/home/pi/RetroPie/roms/fba/media/screenshots/pulirula.png</image>
  5534. <marquee />
  5535. <video>/home/pi/RetroPie/roms/fba/media/videos/pulirula.mp4</video>
  5536. <rating />
  5537. <desc>A 27-year-old Arcade Video Game PCB
  5538.  
  5539. PuLiRuLa (c) 1991 Taito Corporation.
  5540.  
  5541. PuLiRuLa is a six-level, sideways scrolling beat-em-up for 1 or 2 players that defies any logic in either its theme or its graphical approach; that places the players in a dream-like world populated by armies of strange and bizarre creatures.
  5542.  
  5543. PuLiRuLa&apos;s plot centres around the world of &apos;Radishland&apos;. Each of Radishland&apos;s six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world&apos;s &apos;time-flow&apos; moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland.
  5544.  
  5545. To aid players in their quest, they are each armed with a magical stick, with which they can hit and defeat the game&apos;s abstract enemies. Players are also armed with a limited number of smart bombs, capable of killing multiple enemies. The smart bombs are as visually unique as the rest of the game; taking the form of such things as a herd of running animals, a purple dancing blob-like man or a man in a giant microwave oven who captures and cooks any on-screen enemies. When killed, the enemies disappear and an animal or townsperson is released from inside the creature.</desc>
  5546. <releasedate>19910101</releasedate>
  5547. <developer />
  5548. <publisher>Taito Corporation Japan</publisher>
  5549. <genre>Fighter / 2.5D</genre>
  5550. <players>2</players>
  5551. </game>
  5552. <game>
  5553. <path>/home/pi/RetroPie/roms/fba/samples/pulsar.zip</path>
  5554. <name>Pulsar</name>
  5555. <cover>/home/pi/RetroPie/roms/fba/media/covers/pulsar.png</cover>
  5556. <image>/home/pi/RetroPie/roms/fba/media/screenshots/pulsar.png</image>
  5557. <marquee />
  5558. <rating />
  5559. <desc>A 37-year-old Arcade Video Game PCB
  5560.  
  5561. Pulsar (c) 1981 Sega.
  5562.  
  5563. Pulsar is a multi-directional shooter where the player must use a four-way joystick to direct a small white tank around changing mazes with a single button to make it fire shots at enemies. The yellow enemies move along the edges of the walls, while the green enemies move randomly and the red enemies bounce off the edges of the walls - and they all move faster, fire faster, and increase in point value, with every round. You should also watch out for &quot;force-field&quot; walls - they will kill your tank if it gets caught in one. If you shoot the Pulsar, it will explode into six enemies.
  5564.  
  5565. You will also have to collect the colored keys to open the numbered locks at the bottom of the maze - you will receive a double-points bonus if you do it in numerical order, but regardless of whether you opened those locks in numerical order or not, you will always receive a bonus for how much fuel you have left at this point. You will receive extra fuel when you kill enemies and open locks; running out will kill you.</desc>
  5566. <releasedate>19810101</releasedate>
  5567. <developer />
  5568. <publisher>Sega</publisher>
  5569. <genre>Maze / Shooter Small</genre>
  5570. <players>1</players>
  5571. </game>
  5572. <game>
  5573. <path>/home/pi/RetroPie/roms/fba/pulstar.zip</path>
  5574. <name>Pulstar</name>
  5575. <cover>/home/pi/RetroPie/roms/fba/media/covers/pulstar.png</cover>
  5576. <image>/home/pi/RetroPie/roms/fba/media/screenshots/pulstar.png</image>
  5577. <marquee />
  5578. <video>/home/pi/RetroPie/roms/fba/media/videos/pulstar.mp4</video>
  5579. <rating />
  5580. <desc>A 23-year-old SNK Neo-Geo MVS Cart.
  5581.  
  5582. Pulstar (c) 1995 Aicom.
  5583.  
  5584. Pulstar is a sideways scrolling shoot-em-up set in the year 2248, in which the first recorded sign of alien life is discovered on Mars. A signal emanates from the red planet and from it an object is observed travelling at light-speed out of the Solar System. Earth scientists are wary of what this could mean and warn the world&apos;s defenses to prepare for a possible attack.
  5585.  
  5586. Eight years later, an alien fleet follows the signal and begins attacking the human space craft awaiting them in Neptune&apos;s orbit. The battle spreads throughout the Solar System and within two years Neptune is destroyed, Jupiter is turned into a star and more than half of Earth&apos;s continents disappear from rising ocean levels and the planet&apos;s changing axis as a result. Kaoru Yamazaki, lone fighter pilot of the Dino246, is one of the few survivors of the Pulstar attack force, founded to save the Solar System from the alien invaders.
  5587.  
  5588. Pulstar borrows many of its visual and gameplay elements from all three games in Irem&apos;s legendary &quot;R-Type&quot; series, including the Beam weapon and R-type&apos;s infamous pod attachment. Unlike &quot;R-Type&quot;, however, Pulstar&apos;s pod cannot be detached from the front of the ship and merely acts as a shield to protect the player&apos;s ship.
  5589.  
  5590. The game includes a weapon power bar which consists of two halves. The right-hand side of the bar turns blue when the fire button is held down and when released, it delivers a devastating beam of energy. The left-hand side turns red when the fire button is pressed repeatedly in quick succession, shooting out a barrage of smaller, rapid blasts.
  5591.  
  5592. Pulstar consists of eight challenging levels, with the player able to start the game on any one of the first four.</desc>
  5593. <releasedate>19950101</releasedate>
  5594. <developer />
  5595. <publisher>Aicom</publisher>
  5596. <genre>Shooter / Flying Horizontal</genre>
  5597. <players>2</players>
  5598. </game>
  5599. <game>
  5600. <path>/home/pi/RetroPie/roms/fba/punchout.zip</path>
  5601. <name>Punch-Out!! (Rev B)</name>
  5602. <cover>/home/pi/RetroPie/roms/fba/media/covers/punchout.png</cover>
  5603. <image>/home/pi/RetroPie/roms/fba/media/screenshots/punchout.png</image>
  5604. <marquee />
  5605. <video>/home/pi/RetroPie/roms/fba/media/videos/punchout.mp4</video>
  5606. <rating />
  5607. <desc>A 34-year-old Arcade Video Game PCB
  5608.  
  5609. Punch-Out!! (c) 1984 Nintendo.
  5610.  
  5611. The player assumes the role of a green-haired boxer, who must fight his way through six increasingly larger-than-life boxers to earn the title of &apos;Champ&apos; in this superb 1-on-1 fighting game.
  5612.  
  5613. During matches, the player&apos;s boxer is viewed from behind as a wire-frame (so the player&apos;s opponent can be seen). Players must time their punches, dodges and blocks in order to defeat the opposing boxer.
  5614.  
  5615. The player&apos;s opponents are each rendered as humorous cartoon-like caricatures - adding much to the game&apos;s atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight.</desc>
  5616. <releasedate>19840101</releasedate>
  5617. <developer />
  5618. <publisher>Nintendo</publisher>
  5619. <genre>Sports / Boxing</genre>
  5620. <players>1</players>
  5621. </game>
  5622. <game>
  5623. <path>/home/pi/RetroPie/roms/fba/punisher.zip</path>
  5624. <name>Punisher (World 930422), The</name>
  5625. <cover>/home/pi/RetroPie/roms/fba/media/covers/punisher.png</cover>
  5626. <image>/home/pi/RetroPie/roms/fba/media/screenshots/punisher.png</image>
  5627. <marquee />
  5628. <video>/home/pi/RetroPie/roms/fba/media/videos/punisher.mp4</video>
  5629. <rating />
  5630. <desc>A 25-year-old Arcade Video Game PCB
  5631.  
  5632. The Punisher (c) 1993 Capcom Company, Limited.
  5633.  
  5634. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;The Punisher [B-Board 91634B-2]&quot;.</desc>
  5635. <releasedate>19930101</releasedate>
  5636. <developer />
  5637. <publisher>Capcom</publisher>
  5638. <genre>Fighter / 2.5D</genre>
  5639. <players>2</players>
  5640. </game>
  5641. <game>
  5642. <path>/home/pi/RetroPie/roms/fba/pbobblen.zip</path>
  5643. <name>Puzzle Bobble / Bust-A-Move (Neo-Geo, NGM-083)</name>
  5644. <cover>/home/pi/RetroPie/roms/fba/media/covers/pbobblen.png</cover>
  5645. <image>/home/pi/RetroPie/roms/fba/media/screenshots/pbobblen.png</image>
  5646. <marquee />
  5647. <video>/home/pi/RetroPie/roms/fba/media/videos/pbobblen.mp4</video>
  5648. <rating />
  5649. <desc>A 24-year-old SNK Neo-Geo MVS Cart.
  5650.  
  5651. Puzzle Bobble (c) 1994 Taito Corp.
  5652.  
  5653. MVS re-release. For more information about the game itself, please see the original Taito B System version; &quot;Puzzle Bobble&quot;.</desc>
  5654. <releasedate>19940101</releasedate>
  5655. <developer />
  5656. <publisher>Taito</publisher>
  5657. <genre>Puzzle / Toss</genre>
  5658. <players>2</players>
  5659. </game>
  5660. <game>
  5661. <path>/home/pi/RetroPie/roms/fba/uopoko.zip</path>
  5662. <name>Puzzle Uo Poko (International)</name>
  5663. <cover>/home/pi/RetroPie/roms/fba/media/covers/uopoko.png</cover>
  5664. <image>/home/pi/RetroPie/roms/fba/media/screenshots/uopoko.png</image>
  5665. <marquee />
  5666. <video>/home/pi/RetroPie/roms/fba/media/videos/uopoko.mp4</video>
  5667. <rating />
  5668. <desc>A 20-year-old Arcade Video Game PCB
  5669.  
  5670. Puzzle Uo Poko (c) 1998 Cave.
  5671.  
  5672. Uo Poko is a puzzle game for one or two players (co-operative). The aim is to clear the screen of coloured glass balls by dropping like-coloured balls down onto them. Connecting three or more like-coloured balls creates a chain reaction and causes them to disappear.
  5673.  
  5674. Balls are launched into the play area via a joystick controlled &apos;pinball-plunger&apos; and as in Pinball, the further the plunger is pulled back, the further the coloured ball will travel. Mastering the strength and distance required is essential in order to drop each ball accurately onto its target. To allow players to learn how to use the plunger, the first two stages feature a guide line which shows exactly where a ball will drop. From the third stage onwards, players must use their judgement alone.
  5675.  
  5676. Bonus points are awarded if a stage is completed quickly enough. If too much time is taken, however, the bottom of the stage will start to rise, pushing the balls already in play towards the top of the screen. If the top of the screen is reached, the game is over.
  5677.  
  5678. Uo Poko features thirty stages of play.</desc>
  5679. <releasedate>19980101</releasedate>
  5680. <developer />
  5681. <publisher>Cave (Jaleco license)</publisher>
  5682. <genre>Puzzle / Drop</genre>
  5683. <players>2</players>
  5684. </game>
  5685. <game>
  5686. <path>/home/pi/RetroPie/roms/fba/qbert.zip</path>
  5687. <name>Q*bert (US set 1)</name>
  5688. <cover>/home/pi/RetroPie/roms/fba/media/covers/qbert.png</cover>
  5689. <image>/home/pi/RetroPie/roms/fba/media/screenshots/qbert.png</image>
  5690. <marquee />
  5691. <video>/home/pi/RetroPie/roms/fba/media/videos/qbert.mp4</video>
  5692. <rating />
  5693. <desc>A 36-year-old Arcade Video Game PCB
  5694.  
  5695. Q*bert (c) 1982 Gottlieb.
  5696.  
  5697. The object of the Q*bert game is to change the color of the top of the cubes to the Destination Color indicated at the upper-left corner of the screen (below Player 1&apos;s score) by hopping onto them. When all the cubes in the pyramid have been changed to the Destination Color, the screen will advance to the next round, with the player-controlled Q*bert character starting back on the top cube. At the beginning of each level, there will be a short demonstration cycle with Q*bert hopping around four cubes to explain to the player the play action of each level. Each level consists of four rounds. The current level number and round number is displayed at the upper-right corner of the screen (below Player 2&apos;s score in a 2-player game).
  5698.  
  5699. Gameplay starts with Q*bert appearing at the top of the pyramid. The joystick will move Q*bert from cube to cube by hopping in any of four diagonal directions. Q*bert can move anywhere on the pyramid, but jumping off will kill him. Hopping onto a rotating disk will take Q*bert back to the top of the pyramid. In the first two rounds of play, Q*bert will have to avoid touching the red and purple balls. These deadly objects drop randomly onto the second-from-the-top row of the pyramid and bounce downwards. The red balls will fall off the bottom, but the purple ball will stop at the bottom and hatch into Coily, the snake which chases Q*bert. To get rid of Coily, lure him to the edge, then jump unto a disk. The disk will take Q*bert back to the top and Coily will fall off, awarding 500 points and clearing the board of all other &apos;nasty&apos; characters.
  5700.  
  5701. Starting at the third round of play, other &apos;nasty&apos; characters come into play. The green characters or objects are safe to hop onto and will award points. All other &apos;nasty&apos; characters are deadly to touch. In the third round the red balls will stop falling, but two purple characters named Ugg and Wrong Way will appear at the lower portion of the pyramid and travel sideways and upwards (Ugg is the one with the snout moving from right to left on the right face of the cubes, and Wrong Way is the one with the big eyes moving from left to right on the left face of the cubes). They will not chase Q*bert, but will move randomly to get in Q*bert&apos;s way. In the third round and every round after, based on an internal timer, a green ball will appear and bounce down from the top of the pyramid. Hopping Q*bert onto the green ball will aw</desc>
  5702. <releasedate>19820101</releasedate>
  5703. <developer />
  5704. <publisher>Gottlieb</publisher>
  5705. <genre>Platform / Run Jump</genre>
  5706. <players>2</players>
  5707. </game>
  5708. <game>
  5709. <path>/home/pi/RetroPie/roms/fba/samples/qbert.zip</path>
  5710. <name>Q*bert (US set 1)</name>
  5711. <cover>/home/pi/RetroPie/roms/fba/media/covers/qbert.png</cover>
  5712. <image>/home/pi/RetroPie/roms/fba/media/screenshots/qbert.png</image>
  5713. <marquee />
  5714. <video>/home/pi/RetroPie/roms/fba/media/videos/qbert.mp4</video>
  5715. <rating />
  5716. <desc>A 36-year-old Arcade Video Game PCB
  5717.  
  5718. Q*bert (c) 1982 Gottlieb.
  5719.  
  5720. The object of the Q*bert game is to change the color of the top of the cubes to the Destination Color indicated at the upper-left corner of the screen (below Player 1&apos;s score) by hopping onto them. When all the cubes in the pyramid have been changed to the Destination Color, the screen will advance to the next round, with the player-controlled Q*bert character starting back on the top cube. At the beginning of each level, there will be a short demonstration cycle with Q*bert hopping around four cubes to explain to the player the play action of each level. Each level consists of four rounds. The current level number and round number is displayed at the upper-right corner of the screen (below Player 2&apos;s score in a 2-player game).
  5721.  
  5722. Gameplay starts with Q*bert appearing at the top of the pyramid. The joystick will move Q*bert from cube to cube by hopping in any of four diagonal directions. Q*bert can move anywhere on the pyramid, but jumping off will kill him. Hopping onto a rotating disk will take Q*bert back to the top of the pyramid. In the first two rounds of play, Q*bert will have to avoid touching the red and purple balls. These deadly objects drop randomly onto the second-from-the-top row of the pyramid and bounce downwards. The red balls will fall off the bottom, but the purple ball will stop at the bottom and hatch into Coily, the snake which chases Q*bert. To get rid of Coily, lure him to the edge, then jump unto a disk. The disk will take Q*bert back to the top and Coily will fall off, awarding 500 points and clearing the board of all other &apos;nasty&apos; characters.
  5723.  
  5724. Starting at the third round of play, other &apos;nasty&apos; characters come into play. The green characters or objects are safe to hop onto and will award points. All other &apos;nasty&apos; characters are deadly to touch. In the third round the red balls will stop falling, but two purple characters named Ugg and Wrong Way will appear at the lower portion of the pyramid and travel sideways and upwards (Ugg is the one with the snout moving from right to left on the right face of the cubes, and Wrong Way is the one with the big eyes moving from left to right on the left face of the cubes). They will not chase Q*bert, but will move randomly to get in Q*bert&apos;s way. In the third round and every round after, based on an internal timer, a green ball will appear and bounce down from the top of the pyramid. Hopping Q*bert onto the green ball will aw</desc>
  5725. <releasedate>19820101</releasedate>
  5726. <developer />
  5727. <publisher>Gottlieb</publisher>
  5728. <genre>Platform / Run Jump</genre>
  5729. <players>2</players>
  5730. </game>
  5731. <game>
  5732. <path>/home/pi/RetroPie/roms/fba/quartet.zip</path>
  5733. <name>Quartet (Rev A, 8751 315-5194)</name>
  5734. <cover>/home/pi/RetroPie/roms/fba/media/covers/quartet.png</cover>
  5735. <image>/home/pi/RetroPie/roms/fba/media/screenshots/quartet.png</image>
  5736. <marquee />
  5737. <video>/home/pi/RetroPie/roms/fba/media/videos/quartet.mp4</video>
  5738. <rating />
  5739. <desc>A 32-year-old Arcade Video Game PCB
  5740.  
  5741. Quartet (c) 1986 Sega.
  5742.  
  5743. A platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay&apos;s emphasis switched to that of a standard, sideways scrolling shoot-em-up.
  5744.  
  5745. The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task.
  5746.  
  5747. Due to its potential for four-player shoot-em-up gameplay, Quartet&apos;s gameplay feels vaguely similar to (though by no means as accomplished as) Atari&apos;s 1985 classic, &quot;Gauntlet&quot;.</desc>
  5748. <releasedate>19860101</releasedate>
  5749. <developer />
  5750. <publisher>Sega</publisher>
  5751. <genre>Maze / Shooter Large</genre>
  5752. <players>4</players>
  5753. </game>
  5754. <game>
  5755. <path>/home/pi/RetroPie/roms/fba/quarth.zip</path>
  5756. <name>Quarth (Japan)</name>
  5757. <cover>/home/pi/RetroPie/roms/fba/media/covers/quarth.png</cover>
  5758. <image>/home/pi/RetroPie/roms/fba/media/screenshots/quarth.png</image>
  5759. <marquee />
  5760. <video>/home/pi/RetroPie/roms/fba/media/videos/quarth.mp4</video>
  5761. <rating />
  5762. <desc>A 29-year-old Arcade Video Game PCB
  5763.  
  5764. Quarth (c) 1989 Konami.
  5765.  
  5766. A puzzle game.</desc>
  5767. <releasedate>19890101</releasedate>
  5768. <developer />
  5769. <publisher>Konami</publisher>
  5770. <genre>Puzzle / Misc.</genre>
  5771. <players>2</players>
  5772. </game>
  5773. <game>
  5774. <path>/home/pi/RetroPie/roms/fba/rtype.zip</path>
  5775. <name>R-Type (World)</name>
  5776. <cover>/home/pi/RetroPie/roms/fba/media/covers/rtype.png</cover>
  5777. <image>/home/pi/RetroPie/roms/fba/media/screenshots/rtype.png</image>
  5778. <marquee />
  5779. <video>/home/pi/RetroPie/roms/fba/media/videos/rtype.mp4</video>
  5780. <rating />
  5781. <desc>A 31-year-old Arcade Video Game PCB
  5782.  
  5783. R*Type (c) 1987 Irem Corp.
  5784.  
  5785. R*Type is a sideways-scrolling shoot-em-up in which the evil Bydo Empire rules the galaxy through fear and intimidation and it&apos;s up to the player - piloting their heavily-armed R-9 space ship - to battle through eight tough levels to the heart of the Bydo stronghold and defeat them.
  5786.  
  5787. The game&apos;s revolutionary weapons system is its real stroke of genius. The first of numerous innovations that R*Type bought to the genre is the beam weapon: when the fire button is held down, a &apos;power meter&apos; starts to charge up; once the meter is full, releasing the fire button unleashes a very powerful plasma burst capable of inflicting much greater damage to enemy ships or even destroying numerous enemies simultaneously. The trade-off is that charging the weapon takes up valuable seconds, giving the Bydo ships time to attack.
  5788.  
  5789. The most significant addition to R-type&apos;s arsenal is the now-legendary &apos;Force Pod&apos;. This takes the form of an invincible, detachable laser-firing pod that can be attached to either the front or rear of the player&apos;s ship, or can be detached completely, after which the pod sits some distance either ahead or behind the player&apos;s ship, tracking its movements and providing additional fire power. When attached to the R9 ship, the pod acts as a shield. This forms a crucial part of R*Type&apos;s gameplay and has to be fully utilised to navigate certain sections of the game, such as the huge mothership that comprises the game&apos;s 3rd stage.
  5790.  
  5791. R*Type&apos;s levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly &apos;strategic&apos; shoot-em-up.</desc>
  5792. <releasedate>19870101</releasedate>
  5793. <developer />
  5794. <publisher>Irem</publisher>
  5795. <genre>Shooter / Flying Horizontal</genre>
  5796. <players>2</players>
  5797. </game>
  5798. <game>
  5799. <path>/home/pi/RetroPie/roms/fba/rtype2.zip</path>
  5800. <name>R-Type II</name>
  5801. <cover>/home/pi/RetroPie/roms/fba/media/covers/rtype2.png</cover>
  5802. <image>/home/pi/RetroPie/roms/fba/media/screenshots/rtype2.png</image>
  5803. <marquee />
  5804. <video>/home/pi/RetroPie/roms/fba/media/videos/rtype2.mp4</video>
  5805. <rating />
  5806. <desc>A 29-year-old Arcade Video Game PCB
  5807.  
  5808. R*Type II (c) 1989 Irem.
  5809.  
  5810. The sequel to the hugely successful original finds the evil Bydo Empire once again intent on the destruction of all mankind in this sideways scrolling, six-level shoot-em-up.
  5811.  
  5812. The innovative weapons system of the original game - the &apos;Beam Weapon&apos; and &apos;Force Pod&apos; - make a welcome return and remain unchanged for the sequel.
  5813.  
  5814. The tight, demanding gameplay and high emphasis on correct usage of the weapons system also return - although the sequel is, if anything, even more demanding than its already unforgiving predecessor; with more durable enemies and trickier level design.
  5815.  
  5816. R*Type II features three new weapon shot types:
  5817. * Green - Search Laser - fires semi-homing lasers that can bend at 45° angles.
  5818. * Grey - Shotgun Laser - fires large shells that travel a short distance before exploding powerfully.
  5819. * Scatter Bomb - drops bombs to the ground; when these explode, the explosion scatters forwards along the ground. This is a supporting weapon that can be equipped instead of missiles.
  5820.  
  5821. In addition to the new weapons, R-type II&apos;s Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This &apos;double-charged&apos; gauge flashes blue and red and releases an even more powerful plasma burst.</desc>
  5822. <releasedate>19890101</releasedate>
  5823. <developer />
  5824. <publisher>Irem</publisher>
  5825. <genre>Shooter / Flying Horizontal</genre>
  5826. <players>2</players>
  5827. </game>
  5828. <game>
  5829. <path>/home/pi/RetroPie/roms/fba/rtypeleo.zip</path>
  5830. <name>R-Type Leo (World)</name>
  5831. <cover>/home/pi/RetroPie/roms/fba/media/covers/rtypeleo.png</cover>
  5832. <image>/home/pi/RetroPie/roms/fba/media/screenshots/rtypeleo.png</image>
  5833. <marquee />
  5834. <video>/home/pi/RetroPie/roms/fba/media/videos/rtypeleo.mp4</video>
  5835. <rating />
  5836. <desc>A 26-year-old Arcade Video Game PCB
  5837.  
  5838. R*Type Leo (c) 1992 Irem.
  5839.  
  5840. R-Type Leo is a horizontally-scrolling shoot-em-up and is the third and final arcade release of this classic series (although numerous console-only sequels would follow, see &apos;Series&apos; for details).
  5841.  
  5842. Mankind are currently at peace with their former adversaries, the Bydo Empire, and have taken the opportunity to undertake a massive project called &apos;Project Paradise&apos;. This involved the construction of an artificial terrestrial-like planet called &apos;Eden&apos;, created as a safe haven should humanity once again find itself under threat. However, soon after construction is completed, &apos;Major&apos; - the bio-computer system responsible for maintaining Eden - malfunctions, taking control of the planet&apos;s defences and launching an attack on mankind. It is up to the newly-developed &apos;R-9 Leo&apos; fleet to fly in and stop Major&apos;s assault on its creators.
  5843.  
  5844. R-Type Leo deviates from the gameplay style of its predecessors by removing the use of both the &apos;Force Pod&apos; and the &apos;Wave Cannon&apos;. The new weapons are called &apos;Force Bits&apos; (later identified in &quot;R-Type Final&quot; as &quot;Psy Bits&quot;) and the &apos;Bit Shot&apos;. The three &apos;Force Bit&apos; weapon types are:
  5845. * Red - Claw Laser: a powerful horizontal laser beam and horizontal traverse wave
  5846. * Blue - Mirror Laser: fires multiple, ricocheting lasers.
  5847. * Green - Search Laser LRG: fires semi-homing lasers that can bend at 90 degree angles.
  5848.  
  5849. Unlike previous &apos;Bit&apos; devices, the &apos;Force/Psy Bits&apos; are capable of firing either forwards or backwards (their direction dictated by the movement of the ship itself). Finally, the &apos;Wave Cannon&apos; is replaced by a &apos;Bit Shot&apos;, in which the Psy Bits detach from the ship and collide with the nearest enemy. The Bits can only do this for a limited time before running out of energy, and must be recalled to the ship to recharge.
  5850.  
  5851. R Type Leo consists of 6 stages and is the first game in the series to allow 2 players to play simultaneously.</desc>
  5852. <releasedate>19920101</releasedate>
  5853. <developer />
  5854. <publisher>Irem</publisher>
  5855. <genre>Shooter / Flying Horizontal</genre>
  5856. <players>2</players>
  5857. </game>
  5858. <game>
  5859. <path>/home/pi/RetroPie/roms/fba/radarscp.zip</path>
  5860. <name>Radar Scope</name>
  5861. <cover>/home/pi/RetroPie/roms/fba/media/covers/radarscp.png</cover>
  5862. <image>/home/pi/RetroPie/roms/fba/media/screenshots/radarscp.png</image>
  5863. <marquee />
  5864. <video>/home/pi/RetroPie/roms/fba/media/videos/radarscp.mp4</video>
  5865. <rating />
  5866. <desc>A 39-year-old Arcade Video Game PCB
  5867.  
  5868. Radar Scope (c) 1979 Nintendo.
  5869.  
  5870. As captain of the Sonic Spaceport, players must defend their station against enemy spaceships called Gamma Raiders, which attack with vengeance and swiftly retreat to formation. The object of the game is to destroy 48 enemy Gamma Raiders before there is total disintegration of all the Spaceports on the player&apos;s side.
  5871.  
  5872. Players can counterattack with the Rapid-Fire Laser Blaster which zooms the lasers over the three-dimensional-esque field of curving vectors, while it intercepts enemies. The lower on the radar screen that you destroy a Gamma Raider, the more points will be earned. If exploding decoys damage the Sonic Spaceport, the Laser Blaster&apos;s firing speed will reduce. The Laser Blaster&apos;s &quot;Damage Meter&quot; will light up as damage is incurred and when fully illuminated, will weaken the Laser Blaster&apos;s offensive powers. To reverse this, the players must attack and destroy all remaining Gamma Raiders.
  5873.  
  5874. Players are given a wide range of flexibility in controlling the difficulty levels of the game. Extra Spaceports are awarded at 7,000, 10,000, 15,000 and 20,000 points, as determined by the players. The initial number of Spaceports may also be pre-programmed at 3, 4, 5 or 6. When the required number of spaceships is destroyed, players receive an extra point bonus.</desc>
  5875. <releasedate>19800101</releasedate>
  5876. <developer />
  5877. <publisher>Nintendo</publisher>
  5878. <genre>Shooter / Gallery</genre>
  5879. <players>2</players>
  5880. </game>
  5881. <game>
  5882. <path>/home/pi/RetroPie/roms/fba/raiden.zip</path>
  5883. <name>Raiden (set 1)</name>
  5884. <cover>/home/pi/RetroPie/roms/fba/media/covers/raiden.png</cover>
  5885. <image>/home/pi/RetroPie/roms/fba/media/screenshots/raiden.png</image>
  5886. <marquee />
  5887. <video>/home/pi/RetroPie/roms/fba/media/videos/raiden.mp4</video>
  5888. <rating />
  5889. <desc>A 28-year-old Arcade Video Game PCB
  5890.  
  5891. é›·é›» (c) 1990 Seibu Kaihatsu.
  5892. (Raiden)
  5893.  
  5894. In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity&apos;s hope for survival.</desc>
  5895. <releasedate>19900101</releasedate>
  5896. <developer />
  5897. <publisher>Seibu Kaihatsu</publisher>
  5898. <genre>Shooter / Flying Vertical</genre>
  5899. <players>2</players>
  5900. </game>
  5901. <game>
  5902. <path>/home/pi/RetroPie/roms/fba/rallybik.zip</path>
  5903. <name>Rally Bike / Dash Yarou</name>
  5904. <cover>/home/pi/RetroPie/roms/fba/media/covers/rallybik.png</cover>
  5905. <image>/home/pi/RetroPie/roms/fba/media/screenshots/rallybik.png</image>
  5906. <marquee />
  5907. <video>/home/pi/RetroPie/roms/fba/media/videos/rallybik.mp4</video>
  5908. <rating />
  5909. <desc>A 30-year-old Arcade Video Game PCB
  5910.  
  5911. Rally Bike (c) 1988 Taito Corp.</desc>
  5912. <releasedate>19880101</releasedate>
  5913. <developer />
  5914. <publisher>Toaplan / Taito Corporation</publisher>
  5915. <genre>Driving / Race Bike</genre>
  5916. <players>2</players>
  5917. </game>
  5918. <game>
  5919. <path>/home/pi/RetroPie/roms/fba/samples/rallyx.zip</path>
  5920. <name>Rally X (32k Ver.?)</name>
  5921. <cover>/home/pi/RetroPie/roms/fba/media/covers/rallyx.png</cover>
  5922. <image>/home/pi/RetroPie/roms/fba/media/screenshots/rallyx.png</image>
  5923. <marquee />
  5924. <video>/home/pi/RetroPie/roms/fba/media/videos/rallyx.mp4</video>
  5925. <rating />
  5926. <desc>A 38-year-old Arcade Video Game PCB
  5927.  
  5928. Rally-X (c) 1980 Namco, Limited.
  5929.  
  5930. In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car&apos;s fuel runs out. The game-play has a similar feel to another Namco legend, &quot;Pac-Man&quot;; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco&apos;s pill-eating legend.
  5931.  
  5932. In-game opponents consist of red enemy cars that try to ram into and destroy the player&apos;s car, a problem compounded by the fact that enemy cars are faster than the player&apos;s. A smoke screen can be activated which trails behind the player&apos;s car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.</desc>
  5933. <releasedate>19800101</releasedate>
  5934. <developer />
  5935. <publisher>Namco</publisher>
  5936. <genre>Maze / Driving</genre>
  5937. <players>2</players>
  5938. </game>
  5939. <game>
  5940. <path>/home/pi/RetroPie/roms/fba/rallyx.zip</path>
  5941. <name>Rally X (32k Ver.?)</name>
  5942. <cover>/home/pi/RetroPie/roms/fba/media/covers/rallyx.png</cover>
  5943. <image>/home/pi/RetroPie/roms/fba/media/screenshots/rallyx.png</image>
  5944. <marquee />
  5945. <video>/home/pi/RetroPie/roms/fba/media/videos/rallyx.mp4</video>
  5946. <rating />
  5947. <desc>A 38-year-old Arcade Video Game PCB
  5948.  
  5949. Rally-X (c) 1980 Namco, Limited.
  5950.  
  5951. In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car&apos;s fuel runs out. The game-play has a similar feel to another Namco legend, &quot;Pac-Man&quot;; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco&apos;s pill-eating legend.
  5952.  
  5953. In-game opponents consist of red enemy cars that try to ram into and destroy the player&apos;s car, a problem compounded by the fact that enemy cars are faster than the player&apos;s. A smoke screen can be activated which trails behind the player&apos;s car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.</desc>
  5954. <releasedate>19800101</releasedate>
  5955. <developer />
  5956. <publisher>Namco</publisher>
  5957. <genre>Maze / Driving</genre>
  5958. <players>2</players>
  5959. </game>
  5960. <game>
  5961. <path>/home/pi/RetroPie/roms/fba/rastan.zip</path>
  5962. <name>Rastan (World Rev 1)</name>
  5963. <cover>/home/pi/RetroPie/roms/fba/media/covers/rastan.png</cover>
  5964. <image>/home/pi/RetroPie/roms/fba/media/screenshots/rastan.png</image>
  5965. <marquee />
  5966. <video>/home/pi/RetroPie/roms/fba/media/videos/rastan.mp4</video>
  5967. <rating />
  5968. <desc>A 31-year-old Arcade Video Game PCB
  5969.  
  5970. Rastan (c) 1987 Taito.
  5971.  
  5972. Export version. For more information about the game itself, please see the original Japanese version entry; &quot;Rastan Saga&quot;.</desc>
  5973. <releasedate>19870101</releasedate>
  5974. <developer />
  5975. <publisher>Taito Corporation Japan</publisher>
  5976. <genre>Platform / Fighter Scrolling</genre>
  5977. <players>2</players>
  5978. </game>
  5979. <game>
  5980. <path>/home/pi/RetroPie/roms/fba/samples/reactor.zip</path>
  5981. <name>Reactor</name>
  5982. <cover>/home/pi/RetroPie/roms/fba/media/covers/reactor.png</cover>
  5983. <image>/home/pi/RetroPie/roms/fba/media/screenshots/reactor.png</image>
  5984. <marquee />
  5985. <video>/home/pi/RetroPie/roms/fba/media/videos/reactor.mp4</video>
  5986. <rating />
  5987. <desc>A 36-year-old Arcade Video Game PCB
  5988.  
  5989. Reactor (c) 1982 Gottlieb.
  5990.  
  5991. The player controls a cursor that can move freely within a screen-sized arena, the nuclear reactor. The center contains a sun-type gravitational power source, the slowly overheating reactor core. The surrounding wall or the sun, if touched results in death. The cursor is controlled with a trackball by the player, who has to roll it fast in one direction in order to overcome the momentum of gravitation imposed by the sun. Swarms of enemy objects named after various radioactive particles float around in the reactor arena, obeying simple physical laws. These enemies can freely bounce into the walls at low speeds, have a repulsive force against each other and actively attack the player cursor. Boss types often break up into several smaller particles.
  5992.  
  5993. The object is to survive the sun and walls while gaining the highest score possible. It takes a delicate touch. Rather than moving the cursor/avatar left, right, up and down as in many arcade games, it is controlled by gravity and moves freely; with the player only being able to accelerate it rather than control its movements directly. Meanwhile the enemy particles are getting so aggressive that it can get very difficult to avoid being pulled in by the sun or touching a wall.
  5994.  
  5995. The basic gameplay consists of accelerating the cursor just at the right times so that it circles the reactor core with enough speed to have control via its own momentum when the enemy particles try to knock it off course, and then to place decoys and actually use the acceleration of the ball itself to knock enemies into control rods, traps or the reactor core. By pressing the primary button the player cursor can go into high power mode, providing higher repulsion of enemies and conversely higher risk to the player.
  5996.  
  5997. To ease the task the player also has a certain number of decoys at their disposal. Pressing the secondary button places a decoy to attract the enemies, luring them into two traps in the corners of the screen for bonus points, into destroying reactor rods or directly into the walls to kill them. Destroying a row of reactor rods gives the player one more decoy, as well as resetting the size of the slowly swelling reactor core.
  5998.  
  5999. A time limit is enforced by the slowly swelling reactor core, which limits the space to move about in the arena. Although the reactor doesn&apos;t actually melt down, the decreasing space provides for gradually increasing difficulty. A</desc>
  6000. <releasedate>19820101</releasedate>
  6001. <developer />
  6002. <publisher>Gottlieb</publisher>
  6003. <genre>Maze / Shooter Small</genre>
  6004. <players>1</players>
  6005. </game>
  6006. <game>
  6007. <path>/home/pi/RetroPie/roms/fba/rbff2.zip</path>
  6008. <name>Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - The Newcomers (NGM-2400)</name>
  6009. <cover>/home/pi/RetroPie/roms/fba/media/covers/rbff2.png</cover>
  6010. <image>/home/pi/RetroPie/roms/fba/media/screenshots/rbff2.png</image>
  6011. <marquee />
  6012. <video>/home/pi/RetroPie/roms/fba/media/videos/rbff2.mp4</video>
  6013. <rating />
  6014. <desc>A 20-year-old SNK Neo-Geo MVS Cart.
  6015.  
  6016. Real Bout Garou Densetsu 2 - The Newcomers (c) 1998 SNK Corp.
  6017.  
  6018. 23 of the finest South Town fighters in the 7th installment of this SNK game.</desc>
  6019. <releasedate>19980101</releasedate>
  6020. <developer />
  6021. <publisher>SNK</publisher>
  6022. <genre>Fighter / Versus</genre>
  6023. <players>2</players>
  6024. </game>
  6025. <game>
  6026. <path>/home/pi/RetroPie/roms/fba/samples/ripoff.zip</path>
  6027. <name>Rip Off</name>
  6028. <cover>/home/pi/RetroPie/roms/fba/media/covers/ripoff.png</cover>
  6029. <image>/home/pi/RetroPie/roms/fba/media/screenshots/ripoff.png</image>
  6030. <marquee />
  6031. <rating />
  6032. <desc>A 38-year-old Arcade Video Game PCB
  6033.  
  6034. Rip Off (c) 1980 Cinematronics.
  6035.  
  6036. RIP OFF is a 1- or 2-player action game that offers features guaranteed to capture and prolong player interest: an accelerating competitive level with a clearly visible object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy.
  6037.  
  6038. The center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land craft that turns left, right, accelerates and fires torpedo energy bursts activated by push-buttons mounted on the &quot;bridge&quot; control panel. All is quiet as the background audio repeats an ominous low frequency tone. Suddenly, alien craft enter in waves from the edges of the playfield attempting to attach their vehicles to the fuel cells and drag them off to restock their own dwindling supplies. The player maneuvers his land ship into position and fires a volley of torpedoes at the first invader, causing his vehicle to explode in a thunderous roar and a flash of light. A second invader retaliates by firing short range laser bursts at the defender ship while a third invader escapes, dragging off a precious fuel cell. The background audio quickens its pitch and tempo as another wave of sleeker, faster invaders attack and maneuver to rip off fuel canisters - and the battle rages on!
  6039.  
  6040. GAME PLAY
  6041.  
  6042. The 1-player mode is activated when a coin is accepted and the player pushes the 1-player button. As play begins the first player&apos;s vehicle appears on the right side of the screen and moves slightly forward. The enemy vehicles then appear in pairs from various points on the edge of the screen and gravitate toward the player and the triangles. The enemies fire lasers while they move. The player scores points by either shooting the enemy or colliding with him before the enemy can shoot the player, collide with him or drag his triangle off the screen. When a player&apos;s vehicle is exploded, it reappears on the right side of the screen where it began.
  6043.  
  6044. When a player has sufficient points to achieve a bonus level, the enemies will appear three at a time instead of in pairs and their point value increases. Each bonus level increases the enemies&apos; point value, as well as their ability to seek out and destroy the player. When all the triangles have been dragged off the screen, the game is over and the unit reverts to attract mode.
  6045.  
  6046. The 2-play</desc>
  6047. <releasedate>19800101</releasedate>
  6048. <developer />
  6049. <publisher>Cinematronics</publisher>
  6050. <genre>Shooter / Field</genre>
  6051. <players>2</players>
  6052. </game>
  6053. <game>
  6054. <path>/home/pi/RetroPie/roms/fba/roboarmy.zip</path>
  6055. <name>Robo Army</name>
  6056. <cover>/home/pi/RetroPie/roms/fba/media/covers/roboarmy.png</cover>
  6057. <image>/home/pi/RetroPie/roms/fba/media/screenshots/roboarmy.png</image>
  6058. <marquee />
  6059. <video>/home/pi/RetroPie/roms/fba/media/videos/roboarmy.mp4</video>
  6060. <rating />
  6061. <desc>A 27-year-old SNK Neo-Geo MVS Cart.
  6062.  
  6063. Robo Army (c) 1991 SNK [Shin Nihon Kikaku].
  6064.  
  6065. Robo Army is a horizontally-scrolling beat-em-up for one or two players who take on the roles of two cybernetically-enhanced soldiers called Rocky and Maxima and must attempt to stop am invading cyber army called &apos;Hell Jeed&apos; from enslaving the human race.
  6066.  
  6067. The game uses three buttons:
  6068. A - Attack
  6069. B - Jump
  6070. C - Energy blast
  6071.  
  6072. Hitting the jump and attack button simultaneously lets Rocky and Maxima attack behind them. Collecting energy balls makes the energy blast more powerful, similar to the magic potions in Sega&apos;s &quot;Golden Axe&quot;. One major difference, however, is that the special attack here can be used several times to diminishing effect before it finally runs out.
  6073.  
  6074. Players can often pick up a fallen robot&apos;s limb to club other robots to death with. Also, if players approach a weakened enemy and press forward and the A button at the right time, Maxima or Rocky will rip the enemy in half.
  6075.  
  6076. Finally, a defeated enemy will occasionally drop a glowing icon of a human fist. Picking this up causes Rocky or Maxima to bend over and transform into a futuristic buggy-like vehicle. Any enemies Maxima and Rocky touch while in buggy form instantly explode while hitting the attack button allows them to speed across the screen to quickly run enemies down. The buggy only lasts for a limited time, however.</desc>
  6077. <releasedate>19910101</releasedate>
  6078. <developer />
  6079. <publisher>SNK</publisher>
  6080. <genre>Fighter / 2.5D</genre>
  6081. <players>2</players>
  6082. </game>
  6083. <game>
  6084. <path>/home/pi/RetroPie/roms/fba/rthunder.zip</path>
  6085. <name>Rolling Thunder (rev 3)</name>
  6086. <cover>/home/pi/RetroPie/roms/fba/media/covers/rthunder.png</cover>
  6087. <image>/home/pi/RetroPie/roms/fba/media/screenshots/rthunder.png</image>
  6088. <marquee />
  6089. <video>/home/pi/RetroPie/roms/fba/media/videos/rthunder.mp4</video>
  6090. <rating />
  6091. <desc>A 32-year-old Arcade Video Game PCB
  6092.  
  6093. Rolling Thunder (c) 1986 Namco.
  6094.  
  6095. Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed &apos;Albatross&apos; has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra&apos;s leader, Maboo.
  6096.  
  6097. Rolling Thunder&apos;s gameplay takes place on two levels of platforms, with the player able to jump or drop to platforms as and when required. Albatross begins the game armed with only a standard-issue pistol and a limited amount of ammunition. If the pistol&apos;s ammunition runs out, the player can only fire a single slow &quot;chaser&quot; bullet - with only one allowed on-screen at any one time - until more ammo is acquired.
  6098.  
  6099. Each level is littered with doors; most of these contain constantly emerging enemies and must be carefully passed; some, however, also provide ammunition and new weapons. Ammo rooms are clearly marked while weapons rooms have re-enforced metal doors. A weapons room gives the player a fully automatic assault rifle that allows for continuous firing by holding down the shoot button. As with the pistol, the assault rifle has a limited amount of ammunition.
  6100.  
  6101. The majority of Rolling Thunder&apos;s protagonists are hooded soldiers known as &quot;Maskers&quot;. Maskers are dressed in various colors, which determines both their strength and attack pattern. Some Maskers do not shoot, but throw grenades instead, while others will shoot their gun while crouching, making their shots much harder to avoid.
  6102.  
  6103. Other enemies includes ninjas, mutated bats known as Gelzos, panthers, shrieking yellow creatures known as Blogas and lava men.
  6104.  
  6105. Albatross must travel through two different segments or &quot;stories&quot; - each composed of five stages - making for a total of ten stages. The stages in Story 2 are essentially a harder version of their Story 1 counterparts, featuring more traps and different enemy placement. At the end of the final stage, the player must battle the Geldra leader Maboo to rescue Leila and complete the mission.</desc>
  6106. <releasedate>19860101</releasedate>
  6107. <developer />
  6108. <publisher>Namco</publisher>
  6109. <genre>Platform / Shooter Scrolling</genre>
  6110. <players>2</players>
  6111. </game>
  6112. <game>
  6113. <path>/home/pi/RetroPie/roms/fba/samuraia.zip</path>
  6114. <name>Samurai Aces (World)</name>
  6115. <cover>/home/pi/RetroPie/roms/fba/media/covers/samuraia.png</cover>
  6116. <image>/home/pi/RetroPie/roms/fba/media/screenshots/samuraia.png</image>
  6117. <marquee />
  6118. <video>/home/pi/RetroPie/roms/fba/media/videos/samuraia.mp4</video>
  6119. <rating />
  6120. <desc>A 25-year-old Arcade Video Game PCB
  6121.  
  6122. Samurai Aces (c) 1993 Psikyo.
  6123.  
  6124. A vertically scrolling shooter.</desc>
  6125. <releasedate>19930101</releasedate>
  6126. <developer />
  6127. <publisher>Psikyo</publisher>
  6128. <genre>Shooter / Flying Vertical</genre>
  6129. <players>2</players>
  6130. </game>
  6131. <game>
  6132. <path>/home/pi/RetroPie/roms/fba/samsho.zip</path>
  6133. <name>Samurai Shodown / Samurai Spirits (NGM-045)</name>
  6134. <cover>/home/pi/RetroPie/roms/fba/media/covers/samsho.png</cover>
  6135. <image>/home/pi/RetroPie/roms/fba/media/screenshots/samsho.png</image>
  6136. <marquee />
  6137. <video>/home/pi/RetroPie/roms/fba/media/videos/samsho.mp4</video>
  6138. <rating />
  6139. <desc>A 25-year-old SNK Neo-Geo MVS Cart.
  6140.  
  6141. Samurai Spirits (c) 1993 SNK.
  6142.  
  6143. The game that put the Neo-Geo on the map! Superb weapons-based fighter featuring 12 characters, bonus rounds and one end boss.</desc>
  6144. <releasedate>19930101</releasedate>
  6145. <developer />
  6146. <publisher>SNK</publisher>
  6147. <genre>Fighter / Versus</genre>
  6148. <players>2</players>
  6149. </game>
  6150. <game>
  6151. <path>/home/pi/RetroPie/roms/fba/samsho2.zip</path>
  6152. <name>Samurai Shodown II / Shin Samurai Spirits - Haohmaru Jigokuhen (NGM-063 ~ NGH-063)</name>
  6153. <cover>/home/pi/RetroPie/roms/fba/media/covers/samsho2.png</cover>
  6154. <image>/home/pi/RetroPie/roms/fba/media/screenshots/samsho2.png</image>
  6155. <marquee />
  6156. <video>/home/pi/RetroPie/roms/fba/media/videos/samsho2.mp4</video>
  6157. <rating />
  6158. <desc>A 24-year-old SNK Neo-Geo MVS Cart.
  6159.  
  6160. 真 SAMURAI SPIRITS 覇王丸地獄変 (c) 1994 SNK Corporation.
  6161. (Shin Samurai Spirits - Haohmaru Jigoku Hen)
  6162.  
  6163. Shin Samurai Spirits is a one-on-one fighting game featuring 15 weapon-wielding combatants, fighting to earn the right to face the game&apos;s powerful and difficult end boss.
  6164.  
  6165. Building upon the success of the first game, SNK added several new characters and more moves. This is particularly evident in the addition of the POW meter, which acts as a super special-move meter. These moves not only cause severe damage to opponents but also break their weapons, forcing them to fight unarmed for a short time before a replacement weapon is issued.
  6166.  
  6167. Gameplay was further expanded to include several new movement options, including the ability to roll forwards and backwards, to duck to avoid high attacks, or to do small hops to avoid low strikes. This was also the first game to incorporate an offensive blocking technique, or &apos;parry&apos;. Via a command issued at the last second, players can deflect an incoming attack and leave their adversary open to counter-attack.
  6168.  
  6169. Shin Samurai Spirits featured cameo appearances from other SNK characters, as well as a hidden boss who would occasionally come out to challenge players.</desc>
  6170. <releasedate>19940101</releasedate>
  6171. <developer />
  6172. <publisher>SNK</publisher>
  6173. <genre>Fighter / Versus</genre>
  6174. <players>2</players>
  6175. </game>
  6176. <game>
  6177. <path>/home/pi/RetroPie/roms/fba/samsho3.zip</path>
  6178. <name>Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087)</name>
  6179. <cover>/home/pi/RetroPie/roms/fba/media/covers/samsho3.png</cover>
  6180. <image>/home/pi/RetroPie/roms/fba/media/screenshots/samsho3.png</image>
  6181. <marquee />
  6182. <video>/home/pi/RetroPie/roms/fba/media/videos/samsho3.mp4</video>
  6183. <rating />
  6184. <desc>A 23-year-old SNK Neo-Geo MVS Cart.
  6185.  
  6186. Samurai Spirits - Zankurou Musouken (c) 1995 SNK.
  6187.  
  6188. To have no fear, to slice and die! To survive! Continuing the aesthetic tradition and high quality of the very successful series featuring 12 selectable characters to fight Zankuro, a very powerful demon samurai.</desc>
  6189. <releasedate>19950101</releasedate>
  6190. <developer />
  6191. <publisher>SNK</publisher>
  6192. <genre>Fighter / Versus</genre>
  6193. <players>2</players>
  6194. </game>
  6195. <game>
  6196. <path>/home/pi/RetroPie/roms/fba/savagere.zip</path>
  6197. <name>Savage Reign / Fu&apos;un Mokushiroku - Kakutou Sousei</name>
  6198. <cover>/home/pi/RetroPie/roms/fba/media/covers/savagere.png</cover>
  6199. <image>/home/pi/RetroPie/roms/fba/media/screenshots/savagere.png</image>
  6200. <marquee />
  6201. <video>/home/pi/RetroPie/roms/fba/media/videos/savagere.mp4</video>
  6202. <rating />
  6203. <desc>A 23-year-old SNK Neo-Geo MVS Cart.
  6204.  
  6205. 風雲黙示録 格闘創世 (c) 1995 SNK [Shin Nihon Kikaku].
  6206. (Fu&apos;un Mokushiroku - Kakutou Sousei)
  6207.  
  6208. 10 fighters, each brandishing a weapon, fight to have a crack at the Real King Leo. There are 2 planes of action to switch from and in some cases the player can use elements of the background as weapons.</desc>
  6209. <releasedate>19950101</releasedate>
  6210. <developer />
  6211. <publisher>SNK</publisher>
  6212. <genre>Fighter / Versus</genre>
  6213. <players>2</players>
  6214. </game>
  6215. <game>
  6216. <path>/home/pi/RetroPie/roms/fba/scregg.zip</path>
  6217. <name>Scrambled Egg</name>
  6218. <cover>/home/pi/RetroPie/roms/fba/media/covers/scregg.png</cover>
  6219. <image>/home/pi/RetroPie/roms/fba/media/screenshots/scregg.png</image>
  6220. <marquee />
  6221. <video>/home/pi/RetroPie/roms/fba/media/videos/scregg.mp4</video>
  6222. <rating />
  6223. <desc>A 35-year-old Arcade Video Game PCB
  6224.  
  6225. Scrambled Egg (c) 1983 Technos Japan Corp.</desc>
  6226. <releasedate>19830101</releasedate>
  6227. <developer />
  6228. <publisher>Technos Japan</publisher>
  6229. <genre>Maze / Defeat Enemies</genre>
  6230. <players>2</players>
  6231. </game>
  6232. <game>
  6233. <path>/home/pi/RetroPie/roms/fba/samples/seawolf.zip</path>
  6234. <name>Sea Wolf (set 1)</name>
  6235. <cover>/home/pi/RetroPie/roms/fba/media/covers/seawolf.png</cover>
  6236. <image>/home/pi/RetroPie/roms/fba/media/screenshots/seawolf.png</image>
  6237. <marquee />
  6238. <rating />
  6239. <desc>A 42-year-old Arcade Video Game PCB
  6240.  
  6241. Sea Wolf (c) 1976 Midway.
  6242.  
  6243. The game screen is a side view of a underwater scene (with the surface towards the top). You control a crosshair at the surface level. The object is to shoot as many ships as possible, before the time runs out. Your torpedoes are launched from the bottom of the screen, and must move upwards to hit the enemy ships (while avoiding the mines that float at different levels of the water). Your submarine can shoot 5 shots before it has to reload (an automatic action that takes about a second). Your game will be extended if you reach a certain score before time runs out (the score is operator adjustable).</desc>
  6244. <releasedate>19760101</releasedate>
  6245. <developer />
  6246. <publisher>Dave Nutting Associates / Midway</publisher>
  6247. <genre>Shooter / Gallery</genre>
  6248. <players>1</players>
  6249. </game>
  6250. <game>
  6251. <path>/home/pi/RetroPie/roms/fba/sengoku3.zip</path>
  6252. <name>Sengoku 3 / Sengoku Densho 2001</name>
  6253. <cover>/home/pi/RetroPie/roms/fba/media/covers/sengoku3.png</cover>
  6254. <image>/home/pi/RetroPie/roms/fba/media/screenshots/sengoku3.png</image>
  6255. <marquee />
  6256. <video>/home/pi/RetroPie/roms/fba/media/videos/sengoku3.mp4</video>
  6257. <rating />
  6258. <desc>A 17-year-old SNK Neo-Geo MVS Cart.
  6259.  
  6260. Sengoku 3 (c) 2001 SNK.
  6261.  
  6262. Sengoku 3 is a horizontally-scrolling beat-em-up for one or two players that differs from other games in the genre due to the complexity of its chain-combo based combat system. Rather than being limited to that standard one attack button, one jump button and a life-draining special move, Sengoku&apos;s button set-up is more akin to a one-on-one fighting game, with a light attack, heavy attack and long-ranged attack button, all of which can be utilised to create combos.
  6263.  
  6264. Rather than simply mashing the attack buttons to create combo attacks, each of the game&apos;s four playable characters has an arsenal of special moves using directional inputs. Each character also has a super bar and several super moves that use varying levels of energy from this bar.
  6265.  
  6266. &quot;Sengoku 3&quot; also introduces throwing weapons to the series but rather than just picking up dropped items and using them immediately, the game allows players to stash ranged weapons (but only one type at a time) including shuriken, bombs and kunai. As well as hitting enemies from distance, these weapons can also be integrated into players&apos; attack combos.
  6267.  
  6268. Each stage end with a boss fight and two of the game&apos;s end-of-level bosses, once defeated, can later be selected as playable characters for the final two stages. The game&apos;s four playable characters (and two bosses who can become playable) are:
  6269.  
  6270. * Kegatsura
  6271.  
  6272. A Ninja and the main character of Sengoku 3. He&apos;s slower and stronger than average. His first super move is a diagonal downward beam of energy from his sword. For his second super move, he energizes himself with electricity and dashes forwards, slicing anything in his path as he streaks across the screen. He can also use the classic ninja staple; the Izuna Drop. His ultimate move is a lightning spell.
  6273.  
  6274. * Falcon
  6275.  
  6276. A Spanish Ninja adept at very long combos. His first super move is a flame projectile shaped like a phoenix. His second is a dashing move. If he connects with an enemy during the dash, he performs a quick combo ending with a powerful flaming sword uppercut. His ultimate is a fire spell.
  6277.  
  6278. * Kurenai
  6279.  
  6280. A female Ninja, Kurenai is the fastest character but also the weakest. She has excellent combo potential and is good for keeping multiple enemies at bay. Her first special is a spinning tornado slash. Her second special involves her creating three duplicates and dashing in various directions, hitting anything in her vicinity. H</desc>
  6281. <releasedate>20010101</releasedate>
  6282. <developer />
  6283. <publisher>Noise Factory / SNK</publisher>
  6284. <genre>Fighter / 2.5D</genre>
  6285. <players>2</players>
  6286. </game>
  6287. <game>
  6288. <path>/home/pi/RetroPie/roms/fba/shadfrce.zip</path>
  6289. <name>Shadow Force (World, Version 3)</name>
  6290. <cover>/home/pi/RetroPie/roms/fba/media/covers/shadfrce.png</cover>
  6291. <image>/home/pi/RetroPie/roms/fba/media/screenshots/shadfrce.png</image>
  6292. <marquee />
  6293. <video>/home/pi/RetroPie/roms/fba/media/videos/shadfrce.mp4</video>
  6294. <rating />
  6295. <desc>A 25-year-old Arcade Video Game PCB
  6296.  
  6297. Shadow Force - Henshin Ninja (c) 1993 Technos.
  6298.  
  6299. Shadow Force is a side-scrolling platform beat-em-up for one or two players, who choose to play as one of four Ninjas and must use all the means at their disposal to free the world from the grip of the evil Dr. Wong and his terrifying &apos;Theaser&apos; organization.
  6300.  
  6301. Shadow Force has 6 buttons: 2 for punches (low and high) 2 for kicks (low and high) 1 for jumping and 1 for possessing an enemy. Additional attack moves can be utilised by moving the joystick up or down and pressing punch and kick buttons. It&apos;s also possible to combine punch and kick attacks to obtain different combos and while the enemies can do the same, the number and variation of their attacks is generally lower than those available to the players.
  6302.  
  6303. In addition to being able to possess nearby enemies, Shadow Force also features something else new to the side-scrolling beat-em-up genre; at the end of each stage players take part in a bonus round consisting of a one-on-one fight.
  6304.  
  6305. Players can choose to start on any one of the first three stages and the game features 14 different possible endings.</desc>
  6306. <releasedate>19930101</releasedate>
  6307. <developer />
  6308. <publisher>Technos Japan</publisher>
  6309. <genre>Fighter / 2.5D</genre>
  6310. <players>2</players>
  6311. </game>
  6312. <game>
  6313. <path>/home/pi/RetroPie/roms/fba/shadoww.zip</path>
  6314. <name>Shadow Warriors (World, set 1)</name>
  6315. <cover>/home/pi/RetroPie/roms/fba/media/covers/shadoww.png</cover>
  6316. <image>/home/pi/RetroPie/roms/fba/media/screenshots/shadoww.png</image>
  6317. <marquee />
  6318. <video>/home/pi/RetroPie/roms/fba/media/videos/shadoww.mp4</video>
  6319. <rating />
  6320. <desc>A 30-year-old Arcade Video Game PCB
  6321.  
  6322. Shadow Warriors (c) 1988 Tecmo.
  6323.  
  6324. Ryu, the Dragon Ninja, travels the world to defeat evil wherever he finds it.</desc>
  6325. <releasedate>19880101</releasedate>
  6326. <developer />
  6327. <publisher>Tecmo</publisher>
  6328. <genre>Fighter / 2.5D</genre>
  6329. <players>2</players>
  6330. </game>
  6331. <game>
  6332. <path>/home/pi/RetroPie/roms/fba/samples/sharkatt.zip</path>
  6333. <name>Shark Attack</name>
  6334. <cover>/home/pi/RetroPie/roms/fba/media/covers/sharkatt.png</cover>
  6335. <image>/home/pi/RetroPie/roms/fba/media/screenshots/sharkatt.png</image>
  6336. <marquee />
  6337. <video>/home/pi/RetroPie/roms/fba/media/videos/sharkatt.mp4</video>
  6338. <rating />
  6339. <desc>A 37-year-old Arcade Video Game PCB
  6340.  
  6341. Shark Attack (c) 1981 Pacific Novelty.
  6342.  
  6343. Divers come out from nowhere to hunt you down. But you&apos;re a shark, and a hungry one at that. So... DINNERTIME! (Just watch out for those harpoons).</desc>
  6344. <releasedate>19800101</releasedate>
  6345. <developer />
  6346. <publisher>Pacific Novelty</publisher>
  6347. <genre>Shooter / Underwater</genre>
  6348. <players>2</players>
  6349. </game>
  6350. <game>
  6351. <path>/home/pi/RetroPie/roms/fba/shinobi.zip</path>
  6352. <name>Shinobi (set 6, System 16A) (unprotected)</name>
  6353. <cover>/home/pi/RetroPie/roms/fba/media/covers/shinobi.png</cover>
  6354. <image>/home/pi/RetroPie/roms/fba/media/screenshots/shinobi.png</image>
  6355. <marquee />
  6356. <video>/home/pi/RetroPie/roms/fba/media/videos/shinobi.mp4</video>
  6357. <rating />
  6358. <desc>A 31-year-old Arcade Video Game PCB
  6359.  
  6360. Shinobi (c) 1987 Sega Enterprises, Limited.
  6361.  
  6362. Shinobi is a scrolling platform beat-em-up in which the player takes on the role of Joe Musashi, a Shinobi Ninja, who must fight his way through 5 tough missions - each made up of between 3 to 5 stages - in his quest to rescue the kidnapped Ninja children of the Iga clan; now hostages of an evil Ninja syndicate called &quot;Zeed&quot;. To complete a mission, the player must rescue all of the kidnapped children on each level, with the number of hostages remaining displayed on a meter in the bottom left corner of the screen.
  6363.  
  6364. The Shinobi Ninja begins each level armed with either &apos;shuriken&apos; throwing stars or a gun for long-range attacks; and a Samurai sword for close-range combat. In addition, the Ninja also has one &apos;Magic Attack&apos; per level; a smart bomb which kills or damages all on-screen enemies. A points bonus is awarded whenever a level is completed without the Magic Attack being used. An end-of-level guardian awaits the player at the end of each mission, and each takes several hits before it is killed. Once a boss is defeated, the player is taken to a bonus stage in which a large number of Ninjas will try to &apos;jump&apos; from the back of the screen to the front to attack the player. A bonus life is awarded if the player manages to kill all of the Ninjas without being attacked.
  6365.  
  6366. Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the &apos;easy to get into, difficult to master&apos; gameplay ethic as video games have seen.</desc>
  6367. <releasedate>19870101</releasedate>
  6368. <developer />
  6369. <publisher>Sega</publisher>
  6370. <genre>Platform / Fighter Scrolling</genre>
  6371. <players>2</players>
  6372. </game>
  6373. <game>
  6374. <path>/home/pi/RetroPie/roms/fba/shocktro.zip</path>
  6375. <name>Shock Troopers (set 1)</name>
  6376. <cover>/home/pi/RetroPie/roms/fba/media/covers/shocktro.png</cover>
  6377. <image>/home/pi/RetroPie/roms/fba/media/screenshots/shocktro.png</image>
  6378. <marquee />
  6379. <video>/home/pi/RetroPie/roms/fba/media/videos/shocktro.mp4</video>
  6380. <rating />
  6381. <desc>A 21-year-old Arcade Video Game PCB
  6382.  
  6383. Shock Troopers (c) 1997 SNK.
  6384.  
  6385. Shock Troopers pits the players against a mighty terrorist group who are holding a girl hostage, in order to force her grandfather to surrender a powerful drug which will enable the terrorists to control the minds of the grandfather&apos;s soldiers and create a huge, unstoppable army.
  6386.  
  6387. Shock Troopers is a multi-directional scrolling shoot-em-up for one or two players that builds upon the foundations laid by Capcom&apos;s 1985 classic, &quot;Commando (Capcom)&quot; and also borrows heavily from Commando&apos;s sequel, &apos;&quot;Mercs&quot;. As well as enemy troops, players must contend with tanks, choppers and assorted military vehicles, and must also be careful to avoid any of the landmines that litter the levels. Extra weapons and health can be picked up from destroyed enemy vehicles, as well as being found in enemy supply crates. Shock Troopers is effectively three games in one as players can chose one of three different routes; each made up of different levels. The game also offers greater variety of gameplay than other of the genre; with levels having the players travel on the back of fast moving vehicles, climbing a rock face etc.</desc>
  6388. <releasedate>19970101</releasedate>
  6389. <developer />
  6390. <publisher>Saurus</publisher>
  6391. <genre>Shooter / Walking</genre>
  6392. <players>2</players>
  6393. </game>
  6394. <game>
  6395. <path>/home/pi/RetroPie/roms/fba/simpsons.zip</path>
  6396. <name>Simpsons (4 Players World, set 1), The</name>
  6397. <cover>/home/pi/RetroPie/roms/fba/media/covers/simpsons.png</cover>
  6398. <image>/home/pi/RetroPie/roms/fba/media/screenshots/simpsons.png</image>
  6399. <marquee />
  6400. <video>/home/pi/RetroPie/roms/fba/media/videos/simpsons.mp4</video>
  6401. <rating />
  6402. <desc>A 27-year-old Arcade Video Game PCB
  6403.  
  6404. The Simpsons (c) 1991 Konami.
  6405.  
  6406. A jewel heist gone wrong sees Mr Burns&apos;s sidekick, Smithers, kidnapping Maggie and making his escape. Between one and four players take on the role of either Homer, Marge, Lisa, or Bart in this colorful, horizontally-scrolling beat-em-up from Konami. Each Simpsons character possesses an attacking move specific to them; Marge is armed with a vacuum cleaner, Lisa has a skipping rope, Bart has his skateboard, and Homer fights with his fists. The players must battle their way through a variety of Simpsons-themed levels - such as Springfield and Krustyland - fighting goons, thugs, zombies, drunks, firemen, and several Simpsons regulars. Many Simpsons characters that don&apos;t appear as enemies have &apos;cameo&apos; scenes in the game (Otto working at a burgerstand in Krustyland, for example). The archetypal &apos;boss&apos; character awaits the players at the end of every stage. The game ends with a final showdown with the evil Mr. Burns in his luxurious mansion.
  6407.  
  6408. The Simpsons was designed to Konami&apos;s typically-high production standards and was, like the &apos;Ninja Turtles&apos; games that appeared a couple of years&apos; earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game&apos;s many humorous touches were timed to perfection.</desc>
  6409. <releasedate>19910101</releasedate>
  6410. <developer />
  6411. <publisher>Konami</publisher>
  6412. <genre>Fighter / 2.5D</genre>
  6413. <players>4</players>
  6414. </game>
  6415. <game>
  6416. <path>/home/pi/RetroPie/roms/fba/slapfigh.zip</path>
  6417. <name>Slap Fight (A77 set, 8606M PCB)</name>
  6418. <cover>/home/pi/RetroPie/roms/fba/media/covers/slapfigh.png</cover>
  6419. <image>/home/pi/RetroPie/roms/fba/media/screenshots/slapfigh.png</image>
  6420. <marquee />
  6421. <video>/home/pi/RetroPie/roms/fba/media/videos/slapfigh.mp4</video>
  6422. <rating />
  6423. <desc>A 32-year-old Arcade Video Game PCB
  6424.  
  6425. Slap Fight (c) 1986 Taito Corp.
  6426.  
  6427. A vertically scrolling shoot&apos;em up.</desc>
  6428. <releasedate>19860101</releasedate>
  6429. <developer />
  6430. <publisher>Toaplan / Taito</publisher>
  6431. <genre>Shooter / Flying Vertical</genre>
  6432. <players>2</players>
  6433. </game>
  6434. <game>
  6435. <path>/home/pi/RetroPie/roms/fba/snowbros.zip</path>
  6436. <name>Snow Bros. - Nick &amp; Tom (set 1)</name>
  6437. <cover>/home/pi/RetroPie/roms/fba/media/covers/snowbros.png</cover>
  6438. <image>/home/pi/RetroPie/roms/fba/media/screenshots/snowbros.png</image>
  6439. <marquee />
  6440. <video>/home/pi/RetroPie/roms/fba/media/videos/snowbros.mp4</video>
  6441. <rating />
  6442. <desc>A 28-year-old Arcade Video Game PCB
  6443.  
  6444. Snow Bros. - Nick &amp; Tom (c) 1990 Toaplan.
  6445.  
  6446. One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels.
  6447.  
  6448. The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the &quot;kick out&quot; button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path.
  6449.  
  6450. If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can&apos;t be killed or stunned, so the player&apos;s only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible.
  6451.  
  6452. When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups:
  6453. * Yellow = Long shot
  6454. * Red = Speed up
  6455. * Blue = Bigger snowballs (encases monsters quicker)
  6456. * Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch.
  6457.  
  6458. Every 10th level features a battle with a large end-of-level boss.</desc>
  6459. <releasedate>19900101</releasedate>
  6460. <developer />
  6461. <publisher>Toaplan</publisher>
  6462. <genre>Platform / Run Jump</genre>
  6463. <players>2</players>
  6464. </game>
  6465. <game>
  6466. <path>/home/pi/RetroPie/roms/fba/socbrawl.zip</path>
  6467. <name>Soccer Brawl (NGM-031)</name>
  6468. <cover>/home/pi/RetroPie/roms/fba/media/covers/socbrawl.png</cover>
  6469. <image>/home/pi/RetroPie/roms/fba/media/screenshots/socbrawl.png</image>
  6470. <marquee />
  6471. <video>/home/pi/RetroPie/roms/fba/media/videos/socbrawl.mp4</video>
  6472. <rating />
  6473. <desc>A 26-year-old SNK Neo-Geo MVS Cart.
  6474.  
  6475. Soccer Brawl (c) 1992 SNK.
  6476.  
  6477. A futuristic soccer game.</desc>
  6478. <releasedate>19910101</releasedate>
  6479. <developer />
  6480. <publisher>SNK</publisher>
  6481. <genre>Sports / Soccer</genre>
  6482. <players>2</players>
  6483. </game>
  6484. <game>
  6485. <path>/home/pi/RetroPie/roms/fba/samples/solarq.zip</path>
  6486. <name>Solar Quest</name>
  6487. <cover>/home/pi/RetroPie/roms/fba/media/covers/solarq.png</cover>
  6488. <image>/home/pi/RetroPie/roms/fba/media/screenshots/solarq.png</image>
  6489. <marquee />
  6490. <video>/home/pi/RetroPie/roms/fba/media/videos/solarq.mp4</video>
  6491. <rating />
  6492. <desc>A 37-year-old Arcade Video Game PCB
  6493.  
  6494. Solar Quest (c) 1981 Cinematronics.
  6495.  
  6496. In the center of the screen is a sun. Any space ships or ship&apos;s fire coming in contact with the sun are destroyed. The sun exerts an increasing gravitational pull as play progresses.
  6497.  
  6498. A player controlled space ship is randomly located on the screen. The space ship&apos;s movement is controlled by rotate right, rotate left, and thrust buttons. For quick escapes, the space ship can be thrust into hyperspace, causing the ship to disappear and then reappear in a different location.
  6499.  
  6500. The space ship possesses two weapons. The first weapon consists of shots fired by pressing the fire button. These shots will destroy any alien ships they strike, but will disintegrate if they do not hit any targets. The second weapon is a nuke which is launched by pressing the nuke button. The nuke will continue to travel across the screen until either it strikes a target or the player detonates the nuke by pressing the nuke button a second time. The nuke will destroy all alien ships within a limited radius of the explosion.
  6501.  
  6502. At the top of the screen is a display showing the player&apos;s score, the number of ships remaining, and the number of nukes a player has available.
  6503.  
  6504. The game consists of different phases. Each phase begins with several alien ships appearing from random points along the edge of the screen. The number of the alien ships is determined by the phase, with a maximum of eight ships for any single type of alien ship in a phase.
  6505.  
  6506. The alien ships move across the screen in a random pattern. After a predetermined time, dependent upon the phase, the alien ships will begin to chase the player&apos;s space ship. The player must shoot the alien ships before his ship is rammed by an alien ship. In later phases, the alien ships can shoot at the player&apos;s space ship as well as ram it.
  6507.  
  6508. Any alien ship that is destroyed by the player will leave a survivor. The player can either capture or kill the survivor. Survivors cannot be killed with nukes. If the survivor is neither captured nor killed, it will begin to drift towards the sun. Survivors disappear when they come in contact with the sun.
  6509.  
  6510. If the player does not shoot any alien ships, one or two ghost ships will appear and begin to chase the player&apos;s space ship. The ghost ship will shoot at the player&apos;s space ship during any phase. The length of time it takes for the ghost ships to appear shortens with each phase, until at least one is always present. </desc>
  6511. <releasedate>19810101</releasedate>
  6512. <developer />
  6513. <publisher>Cinematronics</publisher>
  6514. <genre>Shooter / Field</genre>
  6515. <players>1</players>
  6516. </game>
  6517. <game>
  6518. <path>/home/pi/RetroPie/roms/fba/samples/spacfury.zip</path>
  6519. <name>Space Fury (revision C)</name>
  6520. <cover>/home/pi/RetroPie/roms/fba/media/covers/spacfury.png</cover>
  6521. <image>/home/pi/RetroPie/roms/fba/media/screenshots/spacfury.png</image>
  6522. <marquee />
  6523. <video>/home/pi/RetroPie/roms/fba/media/videos/spacfury.mp4</video>
  6524. <rating />
  6525. <desc>A 37-year-old Arcade Video Game PCB
  6526.  
  6527. Space Fury (c) 1981 Sega.
  6528.  
  6529. This game is a rather simple alien blasting shoot-em-up. It uses almost industry standard vector controls, which are four buttons, Left Rotate, Right Rotate, Thrust, and Fire. You begin the game in the center of four strange looking shapes. These shapes are both level selects and upgrades. Run into one of them and it will add itself to your ship, and then you get to do the level associated with it. Each level is different mainly because you have wildly different shot patterns on each one. But all of them are the same when it comes to your objective. What you have to do is blast all the spaceship parts before they can form into dangerous enemy spaceships. Blast them all, and you get to select a new level and watch a little interlude where the alien taunts you with his evil computer voice.
  6530.  
  6531. PLAY INSTRUCTIONS:
  6532. 1. Enemy ships will be formed by four craft coming together.
  6533. 2. Only complete enemy ships can launch fireballs.
  6534. 3. Partial enemy ships will try to ram the player ship.
  6535. 4. Between rounds the player ship can dock for more firepower.
  6536. 5. To dock destroy enemy fleet before reinforcements arrive.</desc>
  6537. <releasedate>19810101</releasedate>
  6538. <developer />
  6539. <publisher>Sega</publisher>
  6540. <genre>Shooter / Field</genre>
  6541. <players>2</players>
  6542. </game>
  6543. <game>
  6544. <path>/home/pi/RetroPie/roms/fba/sharrier.zip</path>
  6545. <name>Space Harrier (Rev A, 8751 315-5163A)</name>
  6546. <cover>/home/pi/RetroPie/roms/fba/media/covers/sharrier.png</cover>
  6547. <image>/home/pi/RetroPie/roms/fba/media/screenshots/sharrier.png</image>
  6548. <marquee />
  6549. <video>/home/pi/RetroPie/roms/fba/media/videos/sharrier.mp4</video>
  6550. <rating />
  6551. <desc>A 33-year-old Arcade Video Game PCB
  6552.  
  6553. Space Harrier (c) 1985 Sega.
  6554.  
  6555. Space Harrier is a sprite-scaling 3D shoot-em-up set in the &apos;Fantasy Zone&apos;; a surreal world composed of abstract structures and a checkerboard landscape. The game&apos;s enemies are as abstract as its setting; with creatures including prehistoric Mammoths, alien pods, giant mushrooms and, at the end of most stages, a huge, fireball-spitting Chinese Dragon.
  6556.  
  6557. The player&apos;s on-screen counterpart carries a portable jetpack under his arm which allows him to fly. The player can also run along the ground to avoid overhead structures and enemies.
  6558.  
  6559. In addition to its flight capability, the jetpack is also equipped with a laser, used to destroy both the game&apos;s many enemies as well as some (but not all) obstructions, such as the trees and floating rocks on the first stage.
  6560.  
  6561. Space Harrier has a total of 18 stages, each with a boss fight at the end. Three exceptions are the bonus stages (5th and 12th) and the 18th stage, which is a &apos;boss rush&apos; featuring some of the bosses encountered up to that point.</desc>
  6562. <releasedate>19850101</releasedate>
  6563. <developer />
  6564. <publisher>Sega</publisher>
  6565. <genre>Shooter / Flying (chase view)</genre>
  6566. <players>1</players>
  6567. </game>
  6568. <game>
  6569. <path>/home/pi/RetroPie/roms/fba/samples/invaders.zip</path>
  6570. <name>Space Invaders / Space Invaders M</name>
  6571. <cover>/home/pi/RetroPie/roms/fba/media/covers/invaders.png</cover>
  6572. <image>/home/pi/RetroPie/roms/fba/media/screenshots/invaders.png</image>
  6573. <marquee />
  6574. <video>/home/pi/RetroPie/roms/fba/media/videos/invaders.mp4</video>
  6575. <rating />
  6576. <desc>A 40-year-old Arcade Video Game PCB
  6577.  
  6578. Space Invaders (c) 1978 Midway Mfg. Co.
  6579.  
  6580. Export version manufactured by Midway under license from Taito. For more information about the game itself, please see the original Taito upright model entry; &quot;Space Invaders&quot;.</desc>
  6581. <releasedate>19780101</releasedate>
  6582. <developer />
  6583. <publisher>Taito / Midway</publisher>
  6584. <genre>Shooter / Gallery</genre>
  6585. <players>2</players>
  6586. </game>
  6587. <game>
  6588. <path>/home/pi/RetroPie/roms/fba/samples/spaceod.zip</path>
  6589. <name>Space Odyssey (version 2)</name>
  6590. <cover>/home/pi/RetroPie/roms/fba/media/covers/spaceod.png</cover>
  6591. <image>/home/pi/RetroPie/roms/fba/media/screenshots/spaceod.png</image>
  6592. <marquee />
  6593. <rating />
  6594. <desc>A 37-year-old Arcade Video Game PCB
  6595.  
  6596. Space Odyssey (c) 1981 Sega.
  6597.  
  6598. PLAY INSTRUCTIONS:
  6599. 1. Destroy attacking UFO-s for points.
  6600. 2. Round ends after seven sectors.
  6601. 3. Faster ship speed awards higher bonus at end of round.
  6602. 4. Extra points awarded for passing through gaps blown in targets.
  6603. 5. Passing over black hole momentarily disables ship.
  6604. 6. Avoid meteors. They are indestructible
  6605. 7. Bonus ship awarded for outstanding play.
  6606. 8. Point values increase with each round.
  6607.  
  6608. Good luck.</desc>
  6609. <releasedate>19810101</releasedate>
  6610. <developer />
  6611. <publisher>Sega</publisher>
  6612. <genre>Shooter / Flying</genre>
  6613. <players>2</players>
  6614. </game>
  6615. <game>
  6616. <path>/home/pi/RetroPie/roms/fba/samples/panic.zip</path>
  6617. <name>Space Panic (version E)</name>
  6618. <cover>/home/pi/RetroPie/roms/fba/media/covers/panic.png</cover>
  6619. <image>/home/pi/RetroPie/roms/fba/media/screenshots/panic.png</image>
  6620. <marquee />
  6621. <rating />
  6622. <desc>A 38-year-old Arcade Video Game PCB
  6623.  
  6624. Space Panic (c) 1980 Universal Company, Limited.
  6625.  
  6626. Influential computer game designer and writer Chris Crawford calls Space Panic &quot;the granddaddy of all platform games&quot;, as it predates Nintendo&apos;s Donkey Kong (from 1981) which is often cited as the original platform game. Space Panic lacks Donkey Kong&apos;s jump mechanic - the main character instead digs holes in the platforms into which he must lure the aliens. He must then hit them to knock them out of the hole and off the screen. In later levels, two or more holes must be lined up vertically in order to dispose of the aliens. There is also a limited supply of oxygen.</desc>
  6627. <releasedate>19800101</releasedate>
  6628. <developer />
  6629. <publisher>Universal</publisher>
  6630. <genre>Platform / Run Jump</genre>
  6631. <players>2</players>
  6632. </game>
  6633. <game>
  6634. <path>/home/pi/RetroPie/roms/fba/samples/spacewar.zip</path>
  6635. <name>Space Wars</name>
  6636. <cover>/home/pi/RetroPie/roms/fba/media/covers/spacewar.png</cover>
  6637. <image>/home/pi/RetroPie/roms/fba/media/screenshots/spacewar.png</image>
  6638. <marquee />
  6639. <video>/home/pi/RetroPie/roms/fba/media/videos/spacewar.mp4</video>
  6640. <rating />
  6641. <desc>A 41-year-old Arcade Video Game PCB
  6642.  
  6643. Space Wars (c) 1977 Cinematronics.
  6644.  
  6645. Space Wars is a battle between 2 opposing space ships in a hostile spacefield.</desc>
  6646. <releasedate>19770101</releasedate>
  6647. <developer />
  6648. <publisher>Cinematronics</publisher>
  6649. <genre>Shooter / Field</genre>
  6650. <players>2</players>
  6651. </game>
  6652. <game>
  6653. <path>/home/pi/RetroPie/roms/fba/spelunkr.zip</path>
  6654. <name>Spelunker</name>
  6655. <cover>/home/pi/RetroPie/roms/fba/media/covers/spelunkr.png</cover>
  6656. <image>/home/pi/RetroPie/roms/fba/media/screenshots/spelunkr.png</image>
  6657. <marquee />
  6658. <video>/home/pi/RetroPie/roms/fba/media/videos/spelunkr.mp4</video>
  6659. <rating />
  6660. <desc>A 32-year-old Arcade Video Game PCB
  6661.  
  6662. Spelunker (c) 1986 Irem Corp.
  6663.  
  6664. In Spelunker - which means &apos;cave-diver&apos; - a caver has to work his way down through a number of multi-directionally scrolling caves - each one deeper underground than the last - in his bid to find the mythical &apos;World of Wonders&apos;. To do this, the spelunker must find the exit to each cave, so he can move on to the next and get closer to his goal.
  6665.  
  6666. Spelunker is a platform game, and each tricky cave is filled with enemies - such as bats and ogres - and traps. Ladders, ropes, lifts and the obligatory minecarts must be used to reach other platforms and sections of the cave.
  6667.  
  6668. To aid him in his difficult quest, the Spelunker carries a gun and can shoot short-range fireballs at his enemies to stun or kill them. Numerous bonus items can be collected, such as bombs to destroy any rocks block his route, keys to open locked doors and potions to boost the caver&apos;s ever-decreasing energy meter. Treasure chests also litter each cave, and can be opened for bonus treasure items.</desc>
  6669. <releasedate>19850101</releasedate>
  6670. <developer />
  6671. <publisher>Irem (licensed from Broderbund)</publisher>
  6672. <genre>Platform / Run, Jump &amp; Scrolling</genre>
  6673. <players>2</players>
  6674. </game>
  6675. <game>
  6676. <path>/home/pi/RetroPie/roms/fba/spelunk2.zip</path>
  6677. <name>Spelunker II - 23 no Kagi (Japan)</name>
  6678. <cover>/home/pi/RetroPie/roms/fba/media/covers/spelunk2.png</cover>
  6679. <image>/home/pi/RetroPie/roms/fba/media/screenshots/spelunk2.png</image>
  6680. <marquee />
  6681. <video>/home/pi/RetroPie/roms/fba/media/videos/spelunk2.mp4</video>
  6682. <rating />
  6683. <desc>A 32-year-old Arcade Video Game PCB
  6684.  
  6685. Spelunker II - 23 no Kagi (c) 1986 Irem.</desc>
  6686. <releasedate>19860101</releasedate>
  6687. <developer />
  6688. <publisher>Irem (licensed from Broderbund)</publisher>
  6689. <genre>Platform / Run, Jump &amp; Scrolling</genre>
  6690. <players>2</players>
  6691. </game>
  6692. <game>
  6693. <path>/home/pi/RetroPie/roms/fba/samples/starcas.zip</path>
  6694. <name>Star Castle (version 3)</name>
  6695. <cover>/home/pi/RetroPie/roms/fba/media/covers/starcas.png</cover>
  6696. <image>/home/pi/RetroPie/roms/fba/media/screenshots/starcas.png</image>
  6697. <marquee />
  6698. <rating />
  6699. <desc>A 38-year-old Arcade Video Game PCB
  6700.  
  6701. Star Castle (c) 1980 Cinematronics.
  6702.  
  6703. Star Castle is a 1- or 2-player outer space action game designed with features geared for maximum player appeal: A progressively difficult competitive level and a clearly defined enemy which must be both attacked and avoided at various points in the course of play.
  6704.  
  6705. The center of the playfield is occupied by the Star Castle which is programmed to constantly home in on the players&apos; ships. Surrounding the Star Castle are three concentric energy rings of twelve segments each, which serve as both a protective perimeter for the Star Castle and a source of points for the player. Contained within the energy rings are three protective mines which seek out the players&apos; ships and destroy them upon collision. The movements of the mines are programmed to simulate the actions of heat-seeking missiles.
  6706.  
  6707. The object of the games of Star Castle is to score the maximum number of points possible. This is accomplished by the combination of three elements:
  6708. a) Exploding the ring segments.
  6709. b) Exploding the Star Castle.
  6710. c) Avoiding the Star Castle&apos;s mines. A player&apos;s turn is over when his ship has been destroyed. The number of ships per game is set by the operator.
  6711.  
  6712. For maximum scoring, a player will want to shoot out sections of the energy rings in order to give him a shot at the Star Castle in the center of the screen. As play progresses, there are 2 facts a player must keep in mind:
  6713. 1) Exploding all segments in a given ring will cause the entire ring to reappear - thereby eliminating a potential shot at the Star Castle in the center.
  6714. 2) Exploding the rings in a manner that gives you a shot at the Star Castle will also give the Star Castle a shot at you. The Star Castle is programmed so that its nose always seeks out the player&apos;s ship. If there is an open shot at the player, it will take it.
  6715.  
  6716. When the Star Castle is hit by a player&apos;s missile, it will first implode and then explode with all remaining ring segments. After a one-second delay, the Star Castle will reappear with all three ring segments. If the Star Castle shoots the player, his turn is over.
  6717.  
  6718. As play begins, the Star Castle will appear in the center of the screen surrounded by its 3 energy rings. The player&apos;s ship appears about halfway up on the right hand edge. By using the control buttons to move forward, right or left, the player maneuvers about the screen using the firing button to launch missiles.
  6719.  
  6720. Points are scored b</desc>
  6721. <releasedate>19800101</releasedate>
  6722. <developer />
  6723. <publisher>Cinematronics</publisher>
  6724. <genre>Shooter / Field</genre>
  6725. <players>1</players>
  6726. </game>
  6727. <game>
  6728. <path>/home/pi/RetroPie/roms/fba/samples/starcrus.zip</path>
  6729. <name>Star Cruiser</name>
  6730. <cover>/home/pi/RetroPie/roms/fba/media/covers/starcrus.png</cover>
  6731. <image>/home/pi/RetroPie/roms/fba/media/screenshots/starcrus.png</image>
  6732. <marquee />
  6733. <rating />
  6734. <desc>A 41-year-old Arcade Video Game PCB
  6735.  
  6736. Star Cruiser (c) 1977 RamTeK.
  6737.  
  6738. A 2 players space shoot&apos;em up game. Guide your Spaceship through deep space destroys the opponent to win in this Star Cruiser!</desc>
  6739. <releasedate>19770101</releasedate>
  6740. <developer />
  6741. <publisher>Ramtek</publisher>
  6742. <genre>Shooter / Field</genre>
  6743. <players>2</players>
  6744. </game>
  6745. <game>
  6746. <path>/home/pi/RetroPie/roms/fba/samples/startrek.zip</path>
  6747. <name>Star Trek</name>
  6748. <cover>/home/pi/RetroPie/roms/fba/media/covers/startrek.png</cover>
  6749. <image>/home/pi/RetroPie/roms/fba/media/screenshots/startrek.png</image>
  6750. <marquee />
  6751. <video>/home/pi/RetroPie/roms/fba/media/videos/startrek.mp4</video>
  6752. <rating />
  6753. <desc>A 36-year-old Arcade Video Game PCB
  6754.  
  6755. Star Trek - Strategic Operations Simulator (c) 1982 Sega.
  6756.  
  6757. STAR TREK is a 1- or 2-player SEGA Color X-Y video game with computerized speech synthesis. The player finds himself the Captain of the Starship Enterprise, his mission being to rid the universe of a number of threats to the United Federation of Planets.
  6758.  
  6759. STAR TREK has a unique method of displaying the information vital to the game play. This method involves the separation of the CRT into three completely separate screens.
  6760.  
  6761. The Scanner is where the player sees a top down or plan view of local space, with the Enterprise always in the center of this screen. The Viewer is where the player sees actual apparent 3-D images, as if he were looking out the ships front window. The Status screen displays player score in addition to Shield strength, number of Photon Torpedoes, and amount of Warp energy remaining.
  6762.  
  6763. The game begins by introducing Klingons, Starbases and the Enterprise into the Scanner with an exciting shrink down animation sequence. The Enterprise starts with 1 to 4 Shields and Photon Torpedoes (switch selectable). By actuating the rotary knob and depressing the Thrust button the player may maneuver about the Scanner screen.
  6764.  
  6765. In order to destroy enemies the player may use either of two weapons: Phasers (the Fire button) or Photon Torpedoes. Each has unique properties.
  6766. * Phasers are instantaneous, can destroy only one enemy at a time, and are in unlimited energy supply.
  6767. * Photon Torpedoes require time to travel, can destroy many enemies, and are in LIMITED supply. Displayed in the Status screen, Photon Torpedo supply appears as a red bar (squares).
  6768.  
  6769. For high speed, the player may depress the WARP button. While this button is held down the Enterprise moves very quickly and cannot be damaged in any way by anything. A blue bar in the Status screen displays the amount of Warp energy available, and shrinks as the Warp button is held down.
  6770.  
  6771. The Enterprise is shrouded by an automatic Shield, which protects the Enterprise from enemy fire and collisions. The Shields are displayed in the Status screen as green line segments (a bar). Once the strength of the Shields is depleted, the ship can sustain damage. When damaged, the Enterprise looses ship functions in the following order: Shields, Photon Torpedoes, Warp Drive. If all of these are damaged, the next hit will destroy the Enterprise and end the game.
  6772.  
  6773. In order to repair this damage the player may</desc>
  6774. <releasedate>19820101</releasedate>
  6775. <developer />
  6776. <publisher>Sega</publisher>
  6777. <genre>Shooter / Flying 1st Person</genre>
  6778. <players>1</players>
  6779. </game>
  6780. <game>
  6781. <path>/home/pi/RetroPie/roms/fba/sf.zip</path>
  6782. <name>Street Fighter (US, set 1)</name>
  6783. <cover>/home/pi/RetroPie/roms/fba/media/covers/sf.png</cover>
  6784. <image>/home/pi/RetroPie/roms/fba/media/screenshots/sf.png</image>
  6785. <marquee />
  6786. <video>/home/pi/RetroPie/roms/fba/media/videos/sf.mp4</video>
  6787. <rating />
  6788. <desc>A 31-year-old Arcade Video Game PCB
  6789.  
  6790. Street Fighter (c) 1987 Capcom Company, Limited.
  6791.  
  6792. Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world&apos;s greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular &quot;Street Fighter II - The World Warrior&quot;.</desc>
  6793. <releasedate>19870101</releasedate>
  6794. <developer />
  6795. <publisher>Capcom</publisher>
  6796. <genre>Fighter / Versus</genre>
  6797. <players>2</players>
  6798. </game>
  6799. <game>
  6800. <path>/home/pi/RetroPie/roms/fba/sf2ce.zip</path>
  6801. <name>Street Fighter II&apos;: Champion Edition (World 920513)</name>
  6802. <cover>/home/pi/RetroPie/roms/fba/media/covers/sf2ce.png</cover>
  6803. <image>/home/pi/RetroPie/roms/fba/media/screenshots/sf2ce.png</image>
  6804. <marquee />
  6805. <video>/home/pi/RetroPie/roms/fba/media/videos/sf2ce.mp4</video>
  6806. <rating />
  6807. <desc>A 26-year-old Arcade Video Game PCB
  6808.  
  6809. Street Fighter II&apos; - Champion Edition (c) 1992 Capcom Company, Limited.
  6810.  
  6811. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Street Fighter II&apos; - Champion Edition [B-Board 91634B-2]&quot;.</desc>
  6812. <releasedate>19920101</releasedate>
  6813. <developer />
  6814. <publisher>Capcom</publisher>
  6815. <genre>Fighter / Versus</genre>
  6816. <players>2</players>
  6817. </game>
  6818. <game>
  6819. <path>/home/pi/RetroPie/roms/fba/sf2hf.zip</path>
  6820. <name>Street Fighter II&apos;: Hyper Fighting (World 921209)</name>
  6821. <cover>/home/pi/RetroPie/roms/fba/media/covers/sf2hf.png</cover>
  6822. <image>/home/pi/RetroPie/roms/fba/media/screenshots/sf2hf.png</image>
  6823. <marquee />
  6824. <video>/home/pi/RetroPie/roms/fba/media/videos/sf2hf.mp4</video>
  6825. <rating />
  6826. <desc>A 26-year-old Arcade Video Game PCB
  6827.  
  6828. Street Fighter II&apos; - Hyper Fighting (c) 1992 Capcom.
  6829.  
  6830. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; &quot;Street Fighter II&apos; Turbo - Hyper Fighting [B-Board 91634B-2]&quot;.</desc>
  6831. <releasedate>19920101</releasedate>
  6832. <developer />
  6833. <publisher>Capcom</publisher>
  6834. <genre>Fighter / Versus</genre>
  6835. <players>2</players>
  6836. </game>
  6837. <game>
  6838. <path>/home/pi/RetroPie/roms/fba/sf2.zip</path>
  6839. <name>Street Fighter II: The World Warrior (World 910522)</name>
  6840. <cover>/home/pi/RetroPie/roms/fba/media/covers/sf2.png</cover>
  6841. <image>/home/pi/RetroPie/roms/fba/media/screenshots/sf2.png</image>
  6842. <marquee />
  6843. <video>/home/pi/RetroPie/roms/fba/media/videos/sf2.mp4</video>
  6844. <rating />
  6845. <desc>A 27-year-old Arcade Video Game PCB
  6846.  
  6847. Street Fighter II - The World Warrior (c) 1991 Capcom Company, Limited.
  6848.  
  6849. Re-release/Updated hardware. For more information about the game itself, please see the original Japanese release entry; &quot;Street Fighter II - The World Warrior [B-Board 90629B]&quot;.</desc>
  6850. <releasedate>19910101</releasedate>
  6851. <developer />
  6852. <publisher>Capcom</publisher>
  6853. <genre>Fighter / Versus</genre>
  6854. <players>2</players>
  6855. </game>
  6856. <game>
  6857. <path>/home/pi/RetroPie/roms/fba/sfiii.zip</path>
  6858. <name>Street Fighter III: New Generation (Euro 970204)</name>
  6859. <cover>/home/pi/RetroPie/roms/fba/media/covers/sfiii.png</cover>
  6860. <image>/home/pi/RetroPie/roms/fba/media/screenshots/sfiii.png</image>
  6861. <marquee />
  6862. <video>/home/pi/RetroPie/roms/fba/media/videos/sfiii.mp4</video>
  6863. <rating />
  6864. <desc>A 21-year-old Arcade Video Game PCB
  6865.  
  6866. Street Fighter III - New Generation (c) 1997 Capcom Company, Limited.
  6867.  
  6868. A New Generation of Street Fighters! Features larger characters sprites than previous Street Fighter games with the smoothest, most detailed 2-D animation ever made at the time of its release, a level of quality that is yet to be matched by any other 2-D game outside of the Street Fighter III series as of 2004; some complain that too many things are animated and each animation contains too many frames, slowing down the pace of the game.</desc>
  6869. <releasedate>19970101</releasedate>
  6870. <developer />
  6871. <publisher>Capcom</publisher>
  6872. <genre>Fighter / Versus</genre>
  6873. <players>2</players>
  6874. </game>
  6875. <game>
  6876. <path>/home/pi/RetroPie/roms/fba/strider.zip</path>
  6877. <name>Strider (USA, B-Board 89624B-2)</name>
  6878. <cover>/home/pi/RetroPie/roms/fba/media/covers/strider.png</cover>
  6879. <image>/home/pi/RetroPie/roms/fba/media/screenshots/strider.png</image>
  6880. <marquee />
  6881. <video>/home/pi/RetroPie/roms/fba/media/videos/strider.mp4</video>
  6882. <rating />
  6883. <desc>A 29-year-old Arcade Video Game PCB
  6884.  
  6885. Strider (c) 1989 Capcom Company, Limited.
  6886.  
  6887. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese version entry; &quot;Strider Hiryu [B-Board 89625B-2]&quot;.</desc>
  6888. <releasedate>19890101</releasedate>
  6889. <developer />
  6890. <publisher>Capcom</publisher>
  6891. <genre>Platform / Fighter Scrolling</genre>
  6892. <players>2</players>
  6893. </game>
  6894. <game>
  6895. <path>/home/pi/RetroPie/roms/fba/s1945.zip</path>
  6896. <name>Strikers 1945 (World)</name>
  6897. <cover>/home/pi/RetroPie/roms/fba/media/covers/s1945.png</cover>
  6898. <image>/home/pi/RetroPie/roms/fba/media/screenshots/s1945.png</image>
  6899. <marquee />
  6900. <video>/home/pi/RetroPie/roms/fba/media/videos/s1945.mp4</video>
  6901. <rating />
  6902. <desc>A 23-year-old Arcade Video Game PCB
  6903.  
  6904. Strikers 1945 (c) 1995 Psikyo.
  6905.  
  6906. In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world.</desc>
  6907. <releasedate>19950101</releasedate>
  6908. <developer />
  6909. <publisher>Psikyo</publisher>
  6910. <genre>Shooter / Flying Vertical</genre>
  6911. <players>2</players>
  6912. </game>
  6913. <game>
  6914. <path>/home/pi/RetroPie/roms/fba/s1945ii.zip</path>
  6915. <name>Strikers 1945 II</name>
  6916. <cover>/home/pi/RetroPie/roms/fba/media/covers/s1945ii.png</cover>
  6917. <image>/home/pi/RetroPie/roms/fba/media/screenshots/s1945ii.png</image>
  6918. <marquee />
  6919. <video>/home/pi/RetroPie/roms/fba/media/videos/s1945ii.mp4</video>
  6920. <rating />
  6921. <desc>A 21-year-old Arcade Video Game PCB
  6922.  
  6923. Strikers 1945 II (c) 1997 Psikyo.</desc>
  6924. <releasedate>19970101</releasedate>
  6925. <developer />
  6926. <publisher>Psikyo</publisher>
  6927. <genre>Shooter / Flying Vertical</genre>
  6928. <players>2</players>
  6929. </game>
  6930. </gameList>
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