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- #==============================================================================
- # Custom Resolution (DLL-less)
- # Authors: ForeverZer0, KK20, LiTTleDRAgo
- # Version: 0.97e
- # Date: 11.2.2014
- #==============================================================================
- # LiTTleDRAgo's Notes
- #==============================================================================
- #
- # Change Resolution in game :
- # $resolution.change_resolution(width, height)
- #
- # Enable / Disable the script :
- # $resolution.enable(true / false)
- #
- # Change Tile in game :
- # $game_map.change_tile(x,y,layer,tile_id)
- #
- # Note that X in the notes below means that it's no longer true
- #
- # If you're using RGSS3, don't use map larger than 20 x 15 or
- # resolution larger than 640 x 480
- #
- #==============================================================================
- # KK20's Notes
- #==============================================================================
- # Introduction:
- #
- # This script is intended to create screen resolutions other than 640 x 480.
- # The script comes with its own Tilemap rewrite in order to combat larger
- # screen resolutions (because anything beyond 640 x 480 is not drawn).
- #
- # Instructions:
- #
- # Place script above 'Main'. Probably best to put it below all your other
- # custom scripts.
- # This version does not require the 'screenshot.dll'.
- #
- # Things to Consider:
- #
- # X Fullscreen will change the resolution back to 640 x 480. A solution is in
- # the works.
- # - Transitions do not work properly on larger resolutions. You can use a
- # Transitions Add-Ons script if you want better transitions (otherwise, all
- # you will get is the default fade in/out). Links listed below.
- # - Custom scripts that draw windows to the screen will probably need edits.
- # - Larger resolutions = more processing power = more lag
- #
- #
- # ***************************************************************************
- # * THIS IS STILL A WORK IN PROGRESS; IF YOU FIND ANYTHING PLEASE REPORT IT *
- # ***************************************************************************
- #
- # Links:
- # - Fantasist's Transitions Pack
- # http://forum.chaos-project.com/index.php/topic,1390.0.html
- # - ForeverZer0's Add-ons
- # http://forum.chaos-project.com/index.php/topic,7862.0.html
- # - ThallionDarkshine's Add-ons
- # http://forum.chaos-project.com/index.php/topic,12655.0.html
- # - Drago Transition Pack
- # http://forum.chaos-project.com/index.php/topic,13488.0.html
- #
- #==============================================================================
- # ForeverZer0's Notes from v0.93 (outdated information)
- #==============================================================================
- # Introduction:
- #
- # My goal in creating this script was to create a system that allowed the
- # user to set the screen size to something other than 640 x 480, but not have
- # make huge sacrifices in compatibility and performance. Although the script
- # is not simply Plug-and-Play, it is about as close as one can achieve with a
- # script of this nature.
- #
- # Instructions:
- #
- # X Place the "screenshot.dll" from Fantasist's Transition Pack script, which
- # can be found here: http://sendspace.com/file/yjd54h in your game folder
- # - Place this script above main, below default scripts.
- # - In my experience, unchecking "Reduce Screen Flickering" actually helps
- # the screen not to flicker. Open menu with F1 while playing and set this
- # to what you get the best results with.
- #
- # Features:
- #
- # X Totally re-written Tilemap and Plane class. Both classes were written to
- # display the map across any screen size automatically. The Tilemap class
- # is probably even more efficient than the original, which will help offset
- # any increased lag due to using a larger screen size with more sprites
- # being displayed.
- # - Every possible autotile graphic (48 per autotile) will be cached for the
- # next time that tile is used.
- # - Autotile animation has been made as efficient as possible, with a system
- # that stores their coodinates, but only if they change. This greatly
- # reduces the number of iterations at each update.
- # X System creates an external file to save pre-cached data priorities and
- # autotiles. This will decrease any loading times even more, and only takes
- # a second, depending on the number of maps you have.
- # - User defined autotile animation speed. Can change with script calls.
- # - Automatic re-sizing of Bitmaps and Viewports that are 640 x 480 to the
- # defined resolution, unless explicitely over-ridden in the method call.
- # The graphics themselves will not be resized, but any existing scripts that
- # use the normal screen size will already be configured to display different
- # sizes of graphics for transitions, battlebacks, pictures, fogs, etc.
- # X Option to have a log file ouput each time the game is ran, which can alert
- # you to possible errors with map sizes, etc.
- #
- # Issues/Bugs/Possible Bugs:
- #
- # - Graphic related scripts and your graphics will need to be customized to
- # fit the new screen size, so this script is not for everyone.
- # X The Z-axis for the Plane class, which is used for Fogs and Panoramas has
- # been altered. It is now multiplied by 1000. This will likely be a minor
- # issue for most, since this class is very rarely used except for Fogs and
- # Panoramas, which are already far above and below respectfully.
- # - Normal transitions using graphics cannot be used. With the exception of
- # a standard fade, like that used when no graphic is defined will be used.
- # Aside from that, only special transitions from Transition Pack can be
- # used.
- #==============================================================================
- # Credits/Thanks:
- # - ForeverZer0, for script.
- # - Creators of the Transition Pack and Screenshot.dll
- # - Selwyn, for base resolution script
- # - KK20, for Version 0.94 and above and the Tilemap class
- # - LiTTleDRAgo, for Core Engine script to remove screenshot.dll dependency
- #==============================================================================
- # CONFIGURATION
- #==============================================================================
- SCREEN = [1024,576]
- # Define the resolution of the game screen. These values can be anything
- # within reason. Centering, viewports, etc. will all be taken care of, but it
- # is recommended that you use values divisible by 32 for best results.
- UPDATE_COUNT = 8
- # Define the number of frames between autotile updates. The lower the number,
- # the faster the animations cycle. This can be changed in-game with the
- # following script call: $game_map.autotile_speed = SPEED
- USE_CR_SPRITE = true
- # Replace unused sprite in tilemap with a dummy, still in experimental phase.
- #==============================================================================
- # ** Resolution
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- class Resolution
- #--------------------------------------------------------------------------
- # * Public Instance Variables
- #--------------------------------------------------------------------------
- attr_reader :version, :width, :height
- #--------------------------------------------------------------------------
- # * Object Initialization
- #--------------------------------------------------------------------------
- def initialize
- # Define version.
- @version = 0.975
- # Set instance variables for calling basic Win32 functions.
- ini = Win32API.new('kernel32', 'GetPrivateProfileString','PPPPLP', 'L')
- ini.call('Game', 'Title', '', (title = "\0" * 256), 256, '.\\Game.ini')
- title.delete!("\0")
- @window = LiTTleDRAgo.hwnd
- @metrics = Win32API.new('user32', 'GetSystemMetrics', 'I', 'I')
- # Set default size, displaying error if size is larger than the hardware.
- default_size = self.size
- if default_size[0] < SCREEN[0] || default_size[1] < SCREEN[1]
- print("\"#{title}\" requires a minimum screen resolution of "+
- "[#{SCREEN[0]} x #{SCREEN[1]}]\r\n\r\n" +
- "\tYour Resolution: [#{default_size[0]} x #{default_size[1]}]")
- exit
- end
- # Apply resolution change.
- enable(true)
- end
- #--------------------------------------------------------------------------
- # * Returns the screen size of the machine.
- #--------------------------------------------------------------------------
- def size
- return [@metrics.call(0), @metrics.call(1)]
- end
- #--------------------------------------------------------------------------
- # * Enable / Disable the resolution script
- #--------------------------------------------------------------------------
- def enable(value = true)
- value && !@enable && change_resolution(SCREEN[0], SCREEN[1])
- unless $imported[:drg_custom_resolution]
- !value && @enable && change_resolution(640,480)
- end
- @enable = value
- end
- #--------------------------------------------------------------------------
- # * Returns true if resolution is enabled
- #--------------------------------------------------------------------------
- def enabled?
- @enable
- end
- #--------------------------------------------------------------------------
- # * Returns the fullscreen state
- #--------------------------------------------------------------------------
- def fullscreen?
- size.at(0) == Graphics.width
- end
- #--------------------------------------------------------------------------
- # * Change the resolution size
- #--------------------------------------------------------------------------
- unless method_defined?(:change_resolution)
- def change_resolution(w = @width, h = @height)
- @set_window_long ||= Win32API.new('user32', 'SetWindowLong', 'lil','L')
- @set_window_pos ||= Win32API.new('user32', 'SetWindowPos','lliiiii','I')
- w, h = (w / 32.0).ceil * 32, (h / 32.0).ceil * 32
- x, y = (size[0] - w) / 2, (size[1] - h) / 2
- if Graphics.respond_to?(:resize_screen)
- Graphics.resize_screen(w,h)
- else
- @set_window_pos.call(@window, 0, x, y, w + 6, h + 26, 0)
- end
- @set_window_long.call(@window, -16, 0x14CA0000)
- @width, @height = w, h if @width != w || @height != h
- Graphics.check_center_player
- end
- end
- #--------------------------------------------------------------------------
- end
- #==============================================================================
- # ** Drago - Core Engine
- # Version : 1.39
- # Contact : littledrago.blogspot.com / forum.chaos-project.com
- #==============================================================================
- module LiTTleDRAgo
- #-------------------------------------------------------------------------
- # * Constant
- #-------------------------------------------------------------------------
- VX = defined?(Window_ActorCommand)
- VXA = defined?(Window_BattleActor)
- RGSS1 = defined?(Hangup)
- RGSS2 = RUBY_VERSION == '1.8.1' && !RGSS1
- RGSS3 = RUBY_VERSION == '1.9.2'
- APPPATHDRAGO = "#{ENV['APPDATA']}/Drago/"
- end
- $imported ||= {}
- #==============================================================================
- # ** CoreDLL
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- module CoreDLL
- #-------------------------------------------------------------------------
- # * Constant
- #-------------------------------------------------------------------------
- Rtlmemory_pi = Win32API.new('kernel32','RtlMoveMemory','pii','i')
- Rtlmemory_ip = Win32API.new('kernel32','RtlMoveMemory','ipi','i')
- #-------------------------------------------------------------------------
- # * Get the game window handle (specific to game)
- #-------------------------------------------------------------------------
- unless method_defined?(:hwnd)
- def hwnd
- @window_find ||= Win32API.new('user32', 'FindWindowEx', %w(l l p p), 'i')
- @game_window ||= @window_find.call(0,0,"RGSS Player",0)
- return @game_window
- end
- end
- #-------------------------------------------------------------------------
- # * Get the Game Window's width and height
- #-------------------------------------------------------------------------
- unless method_defined?(:client_size)
- def client_size
- @window_c_rect ||= Win32API.new('user32', 'GetClientRect', %w(l p), 'i')
- @window_c_rect.call(self.hwnd, (rect = [0, 0, 0, 0].pack('l4')))
- right, bottom = rect.unpack('l4')[2..3]
- return right, bottom
- end
- end
- #--------------------------------------------------------------------------
- # * snap_to_bitmap
- #--------------------------------------------------------------------------
- unless method_defined?(:snap_to_bitmap)
- def snap_to_bitmap
- @getdc ||= Win32API.new('user32','GetDC','i','i')
- @ccdc ||= Win32API.new('gdi32','CreateCompatibleDC','i','i')
- @ccbitmap ||= Win32API.new('gdi32','CreateCompatibleBitmap','iii','i')
- @deleteobject||= Win32API.new('gdi32','DeleteObject','i','i')
- @bitblt ||= Win32API.new('gdi32','BitBlt','iiiiiiiii','i')
- @setdibits ||= Win32API.new('gdi32','SetDIBits','iiiiipi','i')
- @getdibits ||= Win32API.new('gdi32','GetDIBits','iiiiipi','i')
- @selectobject||= Win32API.new('gdi32','SelectObject','ii','i')
- bitmap = Bitmap.new((width = Graphics.width), (height = Graphics.height))
- info = [40,width,height,1,32,0,0,0,0,0,0].pack('LllSSLLllLL')
- hDC = @ccdc.call((dc = @getdc.call(hwnd)))
- hBM = @ccbitmap.call(dc, width, height)
- @deleteobject.call(@selectobject.call(hDC, hBM))
- @setdibits.call(hDC, hBM, 0, height, (address = bitmap.address), info, 0)
- @bitblt.call(hDC, 0, 0, width, height, dc, 0, 0, 0xCC0020)
- @getdibits.call(hDC, hBM, 0, height, address, info, 0)
- @deleteobject.call(hBM)
- @deleteobject.call(hDC)
- bitmap
- end
- end
- end
- LiTTleDRAgo.extend(CoreDLL)
- #==============================================================================
- # ** Graphics
- #------------------------------------------------------------------------------
- # This module handles all Graphics
- #==============================================================================
- class << Graphics
- #--------------------------------------------------------------------------
- # ● Redefined method: width
- #--------------------------------------------------------------------------
- unless method_defined?(:width)
- def width
- LiTTleDRAgo.client_size.at(0)
- end
- end
- #--------------------------------------------------------------------------
- # ● Redefined method: height
- #--------------------------------------------------------------------------
- unless method_defined?(:height)
- def height
- LiTTleDRAgo.client_size.at(1)
- end
- end
- #--------------------------------------------------------------------------
- # ● Redefined method: snap_to_bitmap
- #--------------------------------------------------------------------------
- unless method_defined?(:snap_to_bitmap)
- def snap_to_bitmap
- LiTTleDRAgo.snap_to_bitmap
- end
- end
- end
- #==============================================================================
- # ■ Bitmap
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- class Bitmap
- #----------------------------------------------------------------------------
- # ● Constant
- #----------------------------------------------------------------------------
- RtlMoveMemory_pi = CoreDLL::Rtlmemory_pi
- RtlMoveMemory_ip = CoreDLL::Rtlmemory_ip
- #----------------------------------------------------------------------------
- # ● New method: address
- #----------------------------------------------------------------------------
- unless method_defined?(:address)
- def address
- @address ||= (
- RtlMoveMemory_pi.call(a="\0"*4, __id__*2+16, 4)
- RtlMoveMemory_pi.call(a, a.unpack('L')[0]+8, 4)
- RtlMoveMemory_pi.call(a, a.unpack('L')[0]+16, 4)
- a.unpack('L')[0]
- )
- end
- end
- end
- #==============================================================================
- # ** END OF Drago - Core Engine
- #==============================================================================
- #==============================================================================
- # ** Graphics
- #------------------------------------------------------------------------------
- # This module handles all Graphics
- #==============================================================================
- class << Graphics
- #---------------------------------------------------------------------------
- # * Method check
- #---------------------------------------------------------------------------
- unless method_defined?(:zer0_graphics_transition)
- #-------------------------------------------------------------------------
- # * Alias Listing
- #-------------------------------------------------------------------------
- alias_method(:zer0_graphics_transition, :transition)
- #-------------------------------------------------------------------------
- # * Aliased method: transition
- #-------------------------------------------------------------------------
- def transition(duration = 8, *args)
- # Call default transition if no instance of the resolution is defined.
- if $resolution == nil || default_resolution? ||
- !$resolution.enabled? && !$imported[:drg_custom_resolution]
- zer0_graphics_transition(duration, *args)
- else
- # Skip this section and instantly transition graphics if duration is 0.
- if duration > 0
- # Take a snapshot of the the screen, overlaying screen with graphic.
- #$resolution.snapshot
- zer0_graphics_transition(0)
- # Create screen instance
- viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
- sprite = Sprite.new(viewport)
- sprite.bitmap = Graphics.snap_to_bitmap
- # Use a simple fade if transition is not defined.
- fade = 255 / duration
- duration.times { (sprite.opacity -= fade) && update }
- # Dispose sprite and delete snapshot file.
- [sprite, sprite.bitmap, viewport].each {|obj| obj.dispose }
- end
- zer0_graphics_transition(0)
- end
- end
- end
- #--------------------------------------------------------------------------
- # * Alias Listing
- #--------------------------------------------------------------------------
- unless method_defined?(:drg_spriteset_viewport_adjust)
- alias_method :drg_spriteset_viewport_adjust, :update
- #--------------------------------------------------------------------------
- # * Aliased method: update
- #--------------------------------------------------------------------------
- def update(*args)
- check_center_player
- drg_spriteset_viewport_adjust(*args)
- end
- #--------------------------------------------------------------------------
- # * New method: check_center_player
- #--------------------------------------------------------------------------
- def check_center_player
- return unless $resolution
- return unless Game_Player.const_defined?(:CENTER_X)
- $resolution.change_resolution if !$resolution.fullscreen? &&
- viewport_size_change?
- unless Game_Player.const_get(:CENTER_X) == center_x
- Game_Player.const_set(:CENTER_X, center_x)
- Game_Player.const_set(:CENTER_Y, center_y)
- $game_player && $game_player.center($game_player.x,$game_player.y)
- end
- end
- #--------------------------------------------------------------------------
- # * X Coordinate of Screen Center
- #--------------------------------------------------------------------------
- def center_x
- zoom_x = $game_map.respond_to?(:zoom_x) ? $game_map.zoom_x : 1
- return ((Graphics.width / 2) / zoom_x - 16).ceil * 4
- end
- #--------------------------------------------------------------------------
- # * Y Coordinate of Screen Center
- #--------------------------------------------------------------------------
- def center_y
- zoom_y = $game_map.respond_to?(:zoom_y) ? $game_map.zoom_y : 1
- return ((Graphics.height / 2) / zoom_y - 16).ceil * 4
- end
- #--------------------------------------------------------------------------
- # * New method: viewport_size_change?
- #--------------------------------------------------------------------------
- def viewport_size_change?
- return false unless $resolution
- return false if $resolution.fullscreen?
- return true if (Graphics.width - $resolution.width).abs > 30
- return true if (Graphics.height - $resolution.height).abs > 30
- end
- end
- #--------------------------------------------------------------------------
- # * New method: default_resolution?
- #--------------------------------------------------------------------------
- def default_resolution?
- width <= 640 && height <= 480
- end
- end
- #==============================================================================
- # ** RPG::Cache
- #==============================================================================
- ModCache = LiTTleDRAgo::VX ? Cache : RPG::Cache
- module ModCache
- #-------------------------------------------------------------------------
- # * Self
- #-------------------------------------------------------------------------
- class << self
- #---------------------------------------------------------------------------
- # * Constant
- #---------------------------------------------------------------------------
- AUTO_INDEX = [
- [27,28,33,34], [5,28,33,34], [27,6,33,34], [5,6,33,34],
- [27,28,33,12], [5,28,33,12], [27,6,33,12], [5,6,33,12],
- [27,28,11,34], [5,28,11,34], [27,6,11,34], [5,6,11,34],
- [27,28,11,12], [5,28,11,12], [27,6,11,12], [5,6,11,12],
- [25,26,31,32], [25,6,31,32], [25,26,31,12], [25,6,31,12],
- [15,16,21,22], [15,16,21,12], [15,16,11,22], [15,16,11,12],
- [29,30,35,36], [29,30,11,36], [5,30,35,36], [5,30,11,36],
- [39,40,45,46], [5,40,45,46], [39,6,45,46], [5,6,45,46],
- [25,30,31,36], [15,16,45,46], [13,14,19,20], [13,14,19,12],
- [17,18,23,24], [17,18,11,24], [41,42,47,48], [5,42,47,48],
- [37,38,43,44], [37,6,43,44], [13,18,19,24], [13,14,43,44],
- [37,42,43,48], [17,18,47,48], [13,18,43,48], [1,2,7,8]
- ].freeze
- #---------------------------------------------------------------------------
- # * Alias Listing
- #---------------------------------------------------------------------------
- if method_defined?(:autotile)
- $@ || alias_method(:autotile_cr_tilemap, :autotile)
- end
- #---------------------------------------------------------------------------
- # * Aliased method: autotile
- #---------------------------------------------------------------------------
- def autotile(filename)
- if respond_to?(:autotile_cr_tilemap)
- return autotile_cr_tilemap(filename) unless $resolution.enabled?
- end
- key = "Graphics/Autotiles/#{filename}"
- if !@cache.include?(key) || @cache[key].disposed?
- # Cache the autotile graphic.
- @cache[key] = (filename == '') ? Bitmap.new(128, 96) : Bitmap.new(key)
- # Cache each configuration of this autotile.
- new_bm = self.format_autotiles(@cache[key], filename)
- @cache[key].dispose
- @cache[key] = new_bm
- end
- return @cache[key]
- end
- #--------------------------------------------------------------------------
- # * New method: include?
- #--------------------------------------------------------------------------
- unless method_defined?(:include?)
- def include?(key)
- @cache[key] && !@cache[key].disposed?
- end
- end
- #---------------------------------------------------------------------------
- # * New method: format_autotiles
- #---------------------------------------------------------------------------
- def format_autotiles(bitmap, filename)
- if bitmap.height > 32
- frames = bitmap.width / 96
- template = Bitmap.new(256*frames,192)
- # Create a bitmap to use as a template for creation.
- (0..frames-1).each{|frame|
- (0...6).each {|i| (0...8).each {|j| AUTO_INDEX[8*i+j].each {|number|
- number -= 1
- x, y = 16 * (number % 6), 16 * (number / 6)
- rect = Rect.new(x + (frame * 96), y, 16, 16)
- template.blt((32 * j + x % 32) +
- (frame * 256), 32 * i + y % 32, bitmap, rect)
- }}}}
- return template
- else
- return bitmap
- end
- end
- end
- end
- #==============================================================================
- # ** Tilemap_DataTable
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- class Tilemap_DataTable
- #---------------------------------------------------------------------------
- # * Public Instance Variables
- #---------------------------------------------------------------------------
- attr_accessor :table
- #---------------------------------------------------------------------------
- # * Get tilemap table
- #---------------------------------------------------------------------------
- define_method(:initialize) {|table| @table = table }
- define_method(:"[]") {|*args| @table[*args] }
- define_method(:"[]=") {|*args| @table[*args[0..-2]] = args.last }
- def method_missing(sym, *a, &blk) table.send(sym, *a, &blk) end
- end
- #==============================================================================
- # ** Game_Map
- #------------------------------------------------------------------------------
- # This class handles the map. It includes scrolling and passable determining
- # functions. Refer to "$game_map" for the instance of this class.
- #==============================================================================
- class Game_Map
- #--------------------------------------------------------------------------
- # * Public Instance Variables
- #--------------------------------------------------------------------------
- attr_writer :autotile_speed
- #--------------------------------------------------------------------------
- # * Alias Listing
- #--------------------------------------------------------------------------
- $@ || alias_method(:drg_scroll_up_adjust, :scroll_up)
- $@ || alias_method(:drg_scroll_left_adjust, :scroll_left)
- $@ || alias_method(:drg_scroll_down_adjust, :scroll_down)
- $@ || alias_method(:drg_scroll_right_adjust, :scroll_right)
- #--------------------------------------------------------------------------
- # * Scroll Down
- #--------------------------------------------------------------------------
- def scroll_down(distance)
- times = vxa_map_multiplier
- if loop_vertical?
- @display_y += distance
- @display_y %= height * times
- @parallax_y += distance if @parallax_y && @parallax_loop_y
- else
- last_y = @display_y
- result = [@display_y + distance, map_edge.at(1) / zoom_y].min
- drg_scroll_down_adjust(distance)
- @display_y = result
- @parallax_y += @display_y - last_y if @parallax_y
- end
- end
- #--------------------------------------------------------------------------
- # * Scroll Right
- #--------------------------------------------------------------------------
- def scroll_right(distance)
- times = vxa_map_multiplier
- if loop_horizontal?
- @display_x += distance
- @display_x %= width * times
- @parallax_x += distance if @parallax_x && @parallax_loop_x
- else
- last_x = @display_x
- result = [@display_x + distance, map_edge.at(0) / zoom_x].min
- drg_scroll_right_adjust(distance)
- @display_x = result
- @parallax_x += @display_x - last_x if @parallax_x
- end
- end
- #--------------------------------------------------------------------------
- # * New method: map_edge
- #--------------------------------------------------------------------------
- def map_edge
- times = vxa_map_multiplier
- [_w = [(width * zoom_x - screen_tile_x).ceil * times, 0].max,
- _h = [(height * zoom_y - screen_tile_y).ceil * times, 0].max]
- end
- #--------------------------------------------------------------------------
- # * New method: vxa_map_multiplier
- #--------------------------------------------------------------------------
- def vxa_map_multiplier
- LiTTleDRAgo::VXA ? 1 : 128
- end
- #--------------------------------------------------------------------------
- # * New method: change_tile
- #--------------------------------------------------------------------------
- def change_tile(x, y, z, tile_id = 0)
- data[x,y,z] = tile_id
- spriteset.tilemap.map_data = data if spriteset.is_a?(Spriteset_Map)
- end
- #--------------------------------------------------------------------------
- # * New method: spriteset
- #--------------------------------------------------------------------------
- unless method_defined?(:spriteset)
- define_method(:spriteset) { $scene.instance_variable_get(:@spriteset) }
- end
- #--------------------------------------------------------------------------
- # * New method: screen_tile_x
- #--------------------------------------------------------------------------
- unless method_defined?(:screen_tile_x)
- define_method(:screen_tile_x) {(Graphics.width / 32.0).ceil}
- end
- #--------------------------------------------------------------------------
- # * New method: screen_tile_y
- #--------------------------------------------------------------------------
- unless method_defined?(:screen_tile_y)
- define_method(:screen_tile_y) {(Graphics.height / 32.0).ceil}
- end
- #--------------------------------------------------------------------------
- # * New method: autotile_speed, zoom_x, zoom_y
- #--------------------------------------------------------------------------
- define_method(:autotile_speed) { [@autotile_speed ||= UPDATE_COUNT, 1].max }
- define_method(:zoom_x) { resolution_enabled? ? (@zoom_x ||= 1) : 1 }
- define_method(:zoom_y) { resolution_enabled? ? (@zoom_y ||= 1) : 1 }
- define_method(:resolution_enabled?) { $resolution && $resolution.enabled? }
- method_defined?(:loop_horizontal?) || define_method(:loop_horizontal?) {}
- method_defined?(:loop_vertical?) || define_method(:loop_vertical?) {}
- end
- #==============================================================================
- # ** Game_Player
- #------------------------------------------------------------------------------
- # This class handles the player. Its functions include event starting
- # determinants and map scrolling. Refer to "$game_player" for the one
- # instance of this class.
- #==============================================================================
- class Game_Player
- #--------------------------------------------------------------------------
- # * Alias Listing
- #--------------------------------------------------------------------------
- $@ || alias_method(:drg_adjust_viewport_center, :center)
- #--------------------------------------------------------------------------
- # * Aliased method: center
- #--------------------------------------------------------------------------
- def center(x, y)
- drg_adjust_viewport_center(x, y)
- # Recalculate the screen center based on the new resolution.
- max_x = $game_map.map_edge.at(0) / $game_map.zoom_x
- max_y = $game_map.map_edge.at(1) / $game_map.zoom_y
- $game_map.display_x = [0, [(x * 32*4) - center_x, max_x.ceil].min].max
- $game_map.display_y = [0, [(y * 32*4) - center_y, max_y.ceil].min].max
- if $game_map.spriteset.is_a?(Spriteset_Map) &&
- $game_map.spriteset.tilemap.is_a?(CRTilemap)
- $game_map.spriteset.tilemap.refresh
- end
- end
- #--------------------------------------------------------------------------
- # * X Coordinate of Screen Center
- #--------------------------------------------------------------------------
- def center_x
- Graphics.center_x
- end
- #--------------------------------------------------------------------------
- # * Y Coordinate of Screen Center
- #--------------------------------------------------------------------------
- def center_y
- Graphics.center_y
- end
- end
- #==============================================================================
- # ** Viewport
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- class Viewport
- #--------------------------------------------------------------------------
- # * Alias Listing
- #--------------------------------------------------------------------------
- $@ || alias_method(:zer0_viewport_resize_init, :initialize)
- #--------------------------------------------------------------------------
- # * Aliased method: initialize
- #--------------------------------------------------------------------------
- def initialize(*args)
- default = Rect.new(0, 0, Graphics.width, Graphics.height)
- if args.size == 0 || args == [0, 0, 640, 480]
- # If argument is nil, use default resolution.
- zer0_viewport_resize_init(default)
- else
- # Call method normally.
- zer0_viewport_resize_init(*args)
- end
- end
- #--------------------------------------------------------------------------
- # * New method: resize
- #--------------------------------------------------------------------------
- unless method_defined?(:resize)
- def resize(*args)
- # Resize the viewport. Can call with (X, Y, WIDTH, HEIGHT) or (RECT).
- self.rect = args[0].is_a?(Rect) ? args[0] : Rect.new(*args)
- end
- end
- #--------------------------------------------------------------------------
- # * New method: update_viewport_sizes
- #--------------------------------------------------------------------------
- def update_viewport_sizes
- map = $game_map
- w, h = Graphics.width, Graphics.height
- hor = $game_map.loop_horizontal?
- ver = $game_map.loop_vertical?
- _w = $game_map.width * 32 * $game_map.zoom_x
- _h = $game_map.height * 32 * $game_map.zoom_y
- _w, _h = 640, 480 unless $game_map.resolution_enabled?
- dx = w > _w && !hor ? (w - _w) / 2 : 0
- dw = hor ? w : [w, $game_map.width * 32 * $game_map.zoom_x].min
- dy = h > _h && !ver ? (h - _h) / 2 : 0
- dh = ver ? h : [h, $game_map.height * 32 * $game_map.zoom_y].min
- resize(Rect.new(dx, dy, dw, dh))
- end
- end
- #==============================================================================
- # ** Spriteset_Map
- #------------------------------------------------------------------------------
- # This class brings together map screen sprites, tilemaps, etc.
- # It's used within the Scene_Map class.
- #==============================================================================
- class Spriteset_Map
- #--------------------------------------------------------------------------
- # * Public Instance Variable
- #--------------------------------------------------------------------------
- attr_reader :tilemap
- #--------------------------------------------------------------------------
- # * Alias Listing
- #--------------------------------------------------------------------------
- # Checked whether :drg_spriteset_viewport_adjust is already exist
- # Drago - Core Engine already has this method
- unless method_defined?(:drg_spriteset_viewport_adjust)
- # Method Aliasing
- alias_method :drg_spriteset_viewport_adjust, :update
- end
- #--------------------------------------------------------------------------
- # * Aliased method: update
- #--------------------------------------------------------------------------
- def update(*args)
- # If resolution is changing
- if viewport_size_change?
- @viewport_map_width = $game_map.width * $game_map.zoom_x
- @viewport_map_height = $game_map.height * $game_map.zoom_y
- @viewport_screen_width = Graphics.width
- @viewport_screen_height = Graphics.height
- # Change all viewport resolution
- [@viewport1,@viewport2,@viewport3].each { |v| v.update_viewport_sizes }
- end
- weather_fix_custom_resolution
- update_tilemap_zoom
- drg_spriteset_viewport_adjust(*args)
- end
- #--------------------------------------------------------------------------
- # * New method: viewport_size_change?
- #--------------------------------------------------------------------------
- def viewport_size_change?
- return true if @viewport_map_width != $game_map.width * $game_map.zoom_x
- return true if @viewport_map_height != $game_map.height * $game_map.zoom_y
- return true if @viewport_screen_width != Graphics.width
- return true if @viewport_screen_height != Graphics.height
- end
- #--------------------------------------------------------------------------
- # * New method: reload_tilemap
- #--------------------------------------------------------------------------
- def reload_tilemap
- @tilemap.respond_to?(:dispose) && @tilemap.dispose
- for i in 0..6
- @tilemap.autotiles[i].respond_to?(:dispose) &&
- @tilemap.autotiles[i].dispose
- end
- res = resolution_enabled?
- @tilemap = res ? CRTilemap.new(@viewport1) : Tilemap.new(@viewport1)
- @tilemap.tileset = ModCache.tileset($game_map.tileset_name)
- for i in 0..6
- autotile_name = $game_map.autotile_names[i]
- @tilemap.autotiles[i] = ModCache.autotile(autotile_name)
- end
- @tilemap.map_data = $game_map.data
- @tilemap.priorities = $game_map.priorities
- @tilemap.update
- @viewport_screen_width = 0
- end
- #--------------------------------------------------------------------------
- # * New method: reload_plane
- #--------------------------------------------------------------------------
- def reload_plane
- z1 = @panorama.respond_to?(:z) ? @panorama.z : -1000
- z2 = @fog.respond_to?(:z) ? @fog.z : 5000
- z1 /= 1000 if @panorama.is_a?(CRPlane)
- z2 /= 1000 if @fog.is_a?(CRPlane)
- res = resolution_enabled? && !Graphics.default_resolution?
- bitmap1 = @panorama.respond_to?(:bitmap) ? @panorama.bitmap : nil
- bitmap2 = @fog.respond_to?(:bitmap) ? @fog.bitmap : nil
- @panorama.respond_to?(:dispose) && @panorama.dispose
- @fog.respond_to?(:dispose) && @fog.dispose
- p = @panorama = res ? CRPlane.new(@viewport1) : Plane.new(@viewport1)
- f = @fog = res ? CRPlane.new(@viewport1) : Plane.new(@viewport1)
- p.bitmap = bitmap1 if bitmap1.is_a?(Bitmap)
- f.bitmap = bitmap2 if bitmap2.is_a?(Bitmap)
- p.z, f.z = z1, z2
- @viewport_screen_width = 0
- end
- #--------------------------------------------------------------------------
- # * New method: update_tilemap_zoom
- #--------------------------------------------------------------------------
- def update_tilemap_zoom
- return unless @tilemap.respond_to?(:zoom_x=)
- @tilemap.zoom_x = $game_map.zoom_x
- @tilemap.zoom_y = $game_map.zoom_y
- @weather.zoom_x = $game_map.zoom_x
- @weather.zoom_y = $game_map.zoom_y
- end
- #--------------------------------------------------------------------------
- # * New method: weather_fix_custom_resolution
- #--------------------------------------------------------------------------
- def weather_fix_custom_resolution
- if resolution_enabled?
- reload_tilemap if @tilemap.is_a?(Tilemap)
- else
- reload_tilemap if @tilemap.is_a?(CRTilemap)
- end
- if resolution_enabled? && !Graphics.default_resolution?
- reload_plane if @panorama.is_a?(Plane) || @fog.is_a?(Plane)
- else
- reload_plane if @panorama.is_a?(CRPlane) || @fog.is_a?(CRPlane)
- end
- end
- #--------------------------------------------------------------------------
- # * New method: resolution_enabled?
- #--------------------------------------------------------------------------
- def resolution_enabled?
- $game_map.resolution_enabled?
- end
- end
- #==============================================================================
- # ** RPG::Weather
- #------------------------------------------------------------------------------
- # A class for weather effects (rain, storm, and snow). It is used within the
- # Spriteset_Map class.
- #==============================================================================
- CRWeather = LiTTleDRAgo::VX ? Spriteset_Weather : RPG::Weather
- class CRWeather
- #--------------------------------------------------------------------------
- # * Public Instance Variable
- #--------------------------------------------------------------------------
- attr_reader :viewport
- attr_accessor :zoom_x, :zoom_y
- #--------------------------------------------------------------------------
- # * Alias Listing
- #--------------------------------------------------------------------------
- $@ || alias_method(:init_custom_resolution, :initialize)
- #--------------------------------------------------------------------------
- # * Aliased method: initialize
- #--------------------------------------------------------------------------
- def initialize(viewport)
- @viewport = viewport
- init_custom_resolution(@viewport)
- end
- #--------------------------------------------------------------------------
- # * Overwriten method: update
- #--------------------------------------------------------------------------
- def update
- return if @type == 0
- update_screen if respond_to?(:update_screen)
- @sprites.each {|sprite| update_sprite(sprite) }
- end
- #--------------------------------------------------------------------------
- # * Update Sprite
- #--------------------------------------------------------------------------
- def update_sprite(sprite)
- sprite.ox = @ox
- sprite.oy = @oy
- case @type
- when 1, :rain then update_sprite_rain(sprite)
- when 2, :storm then update_sprite_storm(sprite)
- when 3, :snow then update_sprite_snow(sprite)
- end
- create_new_particle(sprite) if sprite.opacity < 64
- end
- #--------------------------------------------------------------------------
- # * Update Sprite [Rain]
- #--------------------------------------------------------------------------
- def update_sprite_rain(sprite)
- sprite.bitmap = @rain_bitmap
- sprite.x -= 2 * sprite.zoom_x
- sprite.y += 16 * sprite.zoom_y
- sprite.opacity -= 8
- end
- #--------------------------------------------------------------------------
- # * Update Sprite [Storm]
- #--------------------------------------------------------------------------
- def update_sprite_storm(sprite)
- sprite.bitmap = @storm_bitmap
- sprite.x -= 8 * sprite.zoom_x
- sprite.y += 16 * sprite.zoom_y
- sprite.opacity -= 12
- end
- #--------------------------------------------------------------------------
- # * Update Sprite [Snow]
- #--------------------------------------------------------------------------
- def update_sprite_snow(sprite)
- sprite.bitmap = @snow_bitmap
- sprite.x -= 2 * sprite.zoom_x
- sprite.y += 8 * sprite.zoom_y
- sprite.opacity -= 8
- end
- #--------------------------------------------------------------------------
- # * Create New Particle
- #--------------------------------------------------------------------------
- def create_new_particle(sprite)
- sprite.x = rand(Graphics.width + 100) - 100 + @ox
- sprite.y = rand(Graphics.height + 200) - 200 + @oy
- sprite.zoom_x = @zoom_x || 1
- sprite.zoom_y = @zoom_y || 1
- sprite.x *= sprite.zoom_x
- sprite.y *= sprite.zoom_y
- sprite.opacity = 160 + rand(96)
- end
- #---------------------------------------------------------------------------
- # * New method: method_missing
- #---------------------------------------------------------------------------
- def method_missing(val,*a,&b)
- en = @sprites.flatten.find_all {|s|s.respond_to?(val.to_sym)}
- if en.empty?
- text = "Undefined method #{val} at #{self.inspect}"
- raise(NoMethodError,text,caller(1))
- end
- return en.map {|s| s.send(val.to_sym,*a,&b)}
- end
- end
- #==============================================================================
- # ** Plane
- #------------------------------------------------------------------------------
- # This class is the rewrite of the default plane class
- #==============================================================================
- class CRPlane < Sprite
- #---------------------------------------------------------------------------
- # * Public Instance Variable
- #---------------------------------------------------------------------------
- attr_reader :bitmap
- #---------------------------------------------------------------------------
- # * New method: z=
- #---------------------------------------------------------------------------
- def z=(z)
- # Change the Z value of the viewport, not the sprite.
- super(z * 1000)
- end
- #---------------------------------------------------------------------------
- # * New method: ox=
- #---------------------------------------------------------------------------
- def ox=(ox)
- # Have viewport stay in loop on X-axis.
- super(ox % bitmap.width) if bitmap.is_a?(Bitmap)
- end
- #---------------------------------------------------------------------------
- # * New method: oy=
- #---------------------------------------------------------------------------
- def oy=(oy)
- # Have viewport stay in loop on Y-axis.
- super(oy % bitmap.height) if bitmap.is_a?(Bitmap)
- end
- #---------------------------------------------------------------------------
- # * New method: bitmap=
- #---------------------------------------------------------------------------
- def bitmap=(tile)
- return if @bitmap == tile
- @bitmap = tile
- if bitmap.is_a?(Bitmap)
- # Calculate the number of tiles to span screen in both directions.
- xx = 1 + (Graphics.width.to_f / tile.width).ceil
- yy = 1 + (Graphics.height.to_f / tile.height).ceil
- # Create appropriately sized bitmap, then tile with source image.
- plane = Bitmap.new(@bitmap.width * xx, @bitmap.height * yy)
- (0..xx).each {|x| (0..yy).each {|y|
- plane.blt(x * @bitmap.width, y * @bitmap.height, @bitmap, @bitmap.rect)
- }}
- # Set the bitmap to the sprite through its super class (Sprite).
- super(plane)
- end
- end
- #---------------------------------------------------------------------------
- # * Undefine methods dealing with coordinates to do nothing.
- #---------------------------------------------------------------------------
- undef :x, :x=, :y, :y= if method_defined?(:x)
- end
- #==============================================================================
- # ** Tilemap
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- class Tilemap
- #---------------------------------------------------------------------------
- # * Public Instance Variables
- #---------------------------------------------------------------------------
- method_defined?(:tileset) || attr_accessor(:tileset)
- method_defined?(:priorities)|| attr_accessor(:priorities)
- method_defined?(:autotiles) || define_method(:autotiles){ @autotiles ||= [] }
- end
- #==============================================================================
- # ** CRTilemap
- #------------------------------------------------------------------------------
- # This class is the rewrite of the default tilemap class
- #==============================================================================
- class CRTilemap
- #---------------------------------------------------------------------------
- # * Constant
- #---------------------------------------------------------------------------
- CRSprite = Struct.new(:x,:y,:z,:tsprite_id,:tone,:bitmap,:update,:dispose)
- #---------------------------------------------------------------------------
- # * Public Instance Variables
- #---------------------------------------------------------------------------
- attr_reader :map_data, :ox, :oy, :viewport, :tile_sprites, :zoom_x, :zoom_y
- attr_accessor :tileset, :autotiles, :priorities, :tone
- #---------------------------------------------------------------------------
- # * Tilemap width and height
- #---------------------------------------------------------------------------
- define_method(:width) { $game_map.screen_tile_x + 2 }
- define_method(:height) { $game_map.screen_tile_y + 2 }
- #---------------------------------------------------------------------------
- # Object Initialization
- #---------------------------------------------------------------------------
- def initialize(viewport)
- # Initialize instance variables to store required data.
- @viewport, @autotiles, @tile_sprites = viewport, [], []
- @current_frame, @total_frames = [], []
- # Get priority data for this tileset from instance of Game_Map.
- @priorities = $game_map.priorities
- # Holds all the Sprite instances of animating tiles
- # (keys based on tile's ID)
- @animating_tiles = {}
- # Game map's x/y location of the top left corner tile
- @zoom_x = @zoom_y = @ox = @oy = 1
- end
- #---------------------------------------------------------------------------
- # Makes update to ox and oy. Sprites out of range will be moved based on
- # these two values.
- #---------------------------------------------------------------------------
- def ox=(ox)
- return if @ox == ox && !@ox_refresh
- @ox_refresh = false
- shift = (@ox - ox) * @zoom_x
- width = self.width
- height = self.height
- count = (@ox = ox) * 0
- sign = (shift < 0 ? 1 : -1)
- c_index = @corner_index
- @tile_sprites.flatten.each {|tile| tile.x += shift }
- while (sprite = @tile_sprites.at(c_index)) &&
- !(@range_x === sprite.first.x/@zoom_x) && count < 100
- count += 1
- unless sign == 1
- row_index = c_index / width
- row_index *= width
- c_index = (@corner_index - 1) % width + row_index
- end
- (0...height).each do |n|
- j = (width * n + c_index) % @modtile
- next unless @tile_sprites.at(j)
- (0...@tile_sprites.at(j).size).each do |i|
- tile = @tile_sprites.at(j).at(i)
- tile.x += @incr_x * sign
- tile_update(tile,i)
- end
- end
- c_index /= width
- c_index *= width
- @corner_index = (@corner_index + sign) % width + c_index
- c_index = @corner_index
- end #end of while
- end
- #---------------------------------------------------------------------------
- # Makes update to ox and oy. Sprites out of range will be moved based on
- # these two values.
- #---------------------------------------------------------------------------
- def oy=(oy)
- return if @oy == oy && !@oy_refresh
- @oy_refresh = false
- shift = (@oy - oy) * @zoom_y
- width = self.width
- height = self.height
- count = (@oy = oy) * 0
- sign = (shift < 0 ? 1 : -1)
- r_index = @corner_index
- @tile_sprites.flatten.each do |tile|
- tile.y += shift
- priority = tile.instance_variable_get(:@priorities)
- next unless priority.is_a?(Integer) && priority > 0
- tile.z = 32 + (tile.y.to_i / 32) * 32 + priority * 32 * @zoom_y
- end
- while (sprite = @tile_sprites.at(r_index)) &&
- !(@range_y === sprite.first.y/@zoom_y) && count < 100
- count += 1
- r_index = (@corner_index - width) % @modtile unless sign == 1
- r_index /= width
- r_index *= width
- (0...width).each do |n|
- j = n + r_index
- next unless @tile_sprites.at(j)
- (0...@tile_sprites.at(j).size).each do |i|
- tile = @tile_sprites.at(j).at(i)
- tile.y += @incr_y * sign
- tile_update(tile,i)
- end
- end
- @corner_index = (@corner_index + width * sign) % @modtile
- r_index = @corner_index
- end # end of while
- end
- #---------------------------------------------------------------------------
- # * tile_update
- #---------------------------------------------------------------------------
- def tile_update(tile,i)
- if tile.is_a?(Sprite)
- tsprite_id = tile.instance_variable_get(:@tsprite_id)
- else
- tsprite_id = tile.tsprite_id
- end
- @animating_tiles.delete(tsprite_id)
- # Determine what map coordinate this tile now resides at...
- # Assign tile's respective ID value
- map_x = (tile.x / @zoom_x + @ox).round / 32
- map_y = (tile.y / @zoom_y + @oy).round / 32
- # ...and get its tile_id
- tile_id = @map_data[map_x,map_y,i]
- # If no tile exists here (effectively out of array bounds)
- if tile_id.nil? || (priority = tile.
- instance_variable_set(:@priorities, @priorities[tile_id]) || 0) == 0
- tile.z = 0
- else
- tile.z = 32 + (tile.y.to_i / 32) * 32 + priority * 32 * @zoom_y
- end
- # If empty tile
- if tile_id.nil? || tile_id == 0
- tile.bitmap = nil
- if USE_CR_SPRITE && tile.is_a?(Sprite)
- temp = [tile.x, tile.y, tile.z, tsprite_id]
- (i = tsprite_id) && tile.dispose
- @tile_sprites[i/3][i%3] = CRSprite.new(*temp)
- end
- else
- if tile.is_a?(CRSprite)
- temp = [tile.x, tile.y, tile.z, tile.tsprite_id]
- tsprite_id = i = temp.at(3)
- tile = (@tile_sprites[i/3][i%3] = Sprite.new(@viewport))
- tile.x, tile.y, tile.z = temp[0..2]
- tile.zoom_x, tile.zoom_y = @zoom_x, @zoom_y
- tile.instance_variable_set(:@priorities, priority)
- tile.instance_variable_set(:@tsprite_id,i)
- end
- tile.tone = @tone if @tone.is_a?(Tone)
- if tile_id >= 384
- tile.bitmap = @tileset unless tile.bitmap == @tileset
- tile_div = (tile_id - 384)
- tile.src_rect.set((tile_div % 8) * 32,(tile_div / 8) * 32, 32, 32)
- else # Autotile
- auto_id = tile_id / 48 - 1
- autotile = @autotiles.at(auto_id)
- tile.bitmap = autotile unless tile.bitmap == autotile
- tile_div = (tile_id % 48)
- tile.src_rect.set((tile_div % 8)*32 +
- @current_frame.at(auto_id) * 256,(tile_div / 8) * 32, 32, 32)
- @animating_tiles[tsprite_id] = tile if @total_frames.at(auto_id) > 1
- end
- end
- end
- #---------------------------------------------------------------------------
- # * Refresh the tilemap
- #---------------------------------------------------------------------------
- def refresh
- sprite = Sprite.new
- sprite.bitmap = Graphics.snap_to_bitmap
- 1.times { Graphics.update }
- # Determine how many frames of animation this autotile has
- for i in 0..6
- bm = @autotiles[i]
- bm.nil? && @total_frames[i] = 1
- bm.nil? || @total_frames[i] = bm.width / (bm.height > 32 ? 256 : 32)
- @current_frame[i] = @ox_refresh = @oy_refresh = 0
- end
- _width = (width - 2) * 32 + 64
- _height = (height - 2) * 32 + 64
- _ox,_oy = @ox, @oy
- @modtile = _width * _height / 1024
- @range_x = (-49*@zoom_x)..(-17*@zoom_x)
- @range_y = (-49*@zoom_y)..(-17*@zoom_y)
- @incr_x = _width * @zoom_x
- @incr_y = _height * @zoom_y
- @animating_tiles.clear
- # Create a sprite and viewport to use for each priority level.
- (0...(width * height)*3).each do |i|
- @tile_sprites[i/3] ||= []
- @tile_sprites[i/3][i%3] ||= CRSprite.new if USE_CR_SPRITE
- unless sprite_exist?(@tile_sprites[i/3][i%3])
- @tile_sprites[i/3][i%3] = Sprite.new(@viewport)
- end
- # Rename to something shorter and easier to work with for below
- tile = @tile_sprites[i/3][i%3]
- # Draw sprite at index location
- # (ex. ID 0 should always be the top-left sprite)
- org_x = (((i % (width*3) / 3 * 32) - 32) + ((@ox *= 0) % 32))
- org_y = (((i / (width*3) * 32) - 32) + ((@oy *= 0) % 32))
- tile.x = org_x * @zoom_x
- tile.y = org_y * @zoom_y
- # Assign tile's respective ID value
- if tile.is_a?(Sprite)
- tile.zoom_x, tile.zoom_y = @zoom_x, @zoom_y
- tile.instance_variable_set(:@tsprite_id, i)
- else
- tile.tsprite_id = i
- end
- tile_update(tile,i%3)
- end
- # Sprite ID located at top left corner
- @corner_index = 0
- self.ox = _ox
- self.oy = _oy
- sprite.bitmap.dispose
- sprite.dispose
- end
- #---------------------------------------------------------------------------
- # Set map data
- #---------------------------------------------------------------------------
- def map_data=(data)
- # Set the map data to new class
- @map_data = data.is_a?(Tilemap_DataTable) ?
- data : Tilemap_DataTable.new(data)
- @map_data.table = @map_data.table.clone
- @animating_tiles.clear
- refresh
- end
- #---------------------------------------------------------------------------
- # * Check whether sprite is exist
- #---------------------------------------------------------------------------
- def sprite_exist?(sprite)
- sprite.is_a?(CRSprite) || (sprite.is_a?(Sprite) && !sprite.disposed?)
- end
- #---------------------------------------------------------------------------
- # * New method: method_missing
- #---------------------------------------------------------------------------
- def method_missing(val,*a,&b)
- en = tile_sprites.flatten.find_all {|s|s.respond_to?(val.to_sym)}
- if en.empty?
- text = "Undefined method #{val} at #{self.inspect}"
- raise(NoMethodError,text,caller(1))
- end
- return en.map {|s| s.send(val.to_sym,*a,&b)}
- end
- #---------------------------------------------------------------------------
- # * New method: zoom_x=
- #---------------------------------------------------------------------------
- def zoom_x=(value)
- return if @zoom_x == value
- (@zoom_x = (value == value.to_i) ? value.to_i : value) && refresh
- end
- #---------------------------------------------------------------------------
- # * New method: zoom_y=
- #---------------------------------------------------------------------------
- def zoom_y=(value)
- return if @zoom_y == value
- (@zoom_y = (value == value.to_i) ? value.to_i : value) && refresh
- end
- #---------------------------------------------------------------------------
- # * Frame Update
- #---------------------------------------------------------------------------
- def update
- update_autotile
- update_check_resolution
- end
- #---------------------------------------------------------------------------
- # * Update the autotile
- #---------------------------------------------------------------------------
- def update_autotile
- # Update the sprites.
- if Graphics.frame_count % $game_map.autotile_speed == 0
- # Increase current frame of tile by one, looping by width.
- for i in 0..6
- next if @total_frames.at(i) == 0
- @current_frame[i] = (@current_frame.at(i) + 1) % @total_frames.at(i)
- end
- @animating_tiles.each_value do |tile|
- frames = tile.bitmap.width
- tile.src_rect.set((tile.src_rect.x+256)%frames,tile.src_rect.y,32,32)
- end
- end
- end
- #---------------------------------------------------------------------------
- # * Refresh if Resolution is changed
- #---------------------------------------------------------------------------
- def update_check_resolution
- if @old_width != width || @old_height != height
- (@old_width = width) && (@old_height = height)
- refresh
- end
- end
- #---------------------------------------------------------------------------
- # Dispose all the tile sprites
- #---------------------------------------------------------------------------
- def dispose
- # Dispose all of the sprites
- @tile_sprites.flatten.each {|tile| tile.dispose }
- @tile_sprites.clear
- @animating_tiles.clear
- end
- end
- # Call the resolution, setting it to a global variable for plug-ins.
- $resolution = Resolution.new
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