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- Hata no Kokoro Online change log
- 7x base/job with 90-99 exp reduced for pre-trans
- 1x death penalty
- 35x drops logrithmic scaling
- 10x mvp drops
- 1x mvp cards
- 5x quest exp turn in
- party share range is 20, devo range is 20
- Autotrading is allowed in most towns, make a separate account first, send to vender via mail or guild storage
- #main, #trade, #support, #party, and #map channels are available
- WOE - one castle planned for sundays at 1900
- - rewards are disabled. Will likely vote for FE or SE
- - guild size is set to minimum 8 people and up to max 18
- FE dungeon access is available for 500k at the entrance
- SE dungeon access is available for 650k at the entrance
- 20 character slots available
- Storage size is 725
- PVP npc is available in rune midgards towns only
- healer with buffs is available for 10k in all towns with a 10 minute cooldown
- resetnpc is available in prontera (cost scales based on level and if trans)
- eden paradise is available in prontera south of the fountain for levels 12-99,60+ should be handing out koko coins
- costume merchants are in the school house in the center of town (south west of the fountain)
- kafra warps in more places, with more kafras per town, reduce cost to 1200 to accommodate yuno warper for rune midgards towns only
- platinum skills npc in prontera
- stylist available in prontera with plenty of palettes
- mercs are disabled
- @duel is restricted by map
- drop announcements enabled (except for most stationary mobs)
- mail is disabled outside of town
- Party Sharing is using round robin for mob drops
- Party Exp calculation: Exp Earned - (Exp earned / party size) + party size modifier
- idling for more than 2 minutes in party will disable exp/drops
- Refiners have the option to use the renewal refine UI or the classic method
- airship has shorter travel times and air raid should happen less often
- job costume changer is south of the prontera fountain, trans and third job for trans classes and extended only
- available commands:
- @commands, @arealoot, @autotrade, @noks, @time, @mobinfo, @iteminfo, @channel,
- @whodrops, @whobuys, @whosells, @whereis, @hominfo, @homstats, @showexp, @duel,
- @invite, @accept, @leave, @help, @rates
- Misc:
- vitdef damage subtraction calculation is now based on half of the defence + random ratio of the vitdef*2
- capped reflect damage from short/long/magic range to 1/2 the max HP of the user
- cooking scales off base level, job level, and luk
- HP/SP regen has been sped up to heal faster over time
- Mastery calculations: damage = skill lvl * ((base lvl * 10) / 100)
- hitrate += hitrate * (HIT value) / 100
- Elemental calculations are based on the renewal attack/defense calculations, please take this into account when building your character
- class changes:
- swordsman - magnum break scales up after cast delay by level
- - endure hits scale up based on vit up to 16 hits
- - 1h sword/2h sword masteries apply more damage and hit rate based on respective weapon
- planned but not implemented:
- mage - napalm has a larger splash range
- - frost diver requires level 4 cold bolt has a shorter after cast delay
- - soul strike requires lvl 1 napalm
- - safety wall only requires 1 point of napalm and lvl 5 soul strike
- - thunderstorm does 100% damage based on the skill ratio
- - safety wall 10 has even less cast time but more sp cost (also for priest),
- planned but not implemented: max sp recovery reduces after cast delay up to 5%
- acolyte - teleport cool down is 0ms, heal now is on cooldown and is reduced time
- - agi has less after cast delay
- - pneuma only requires lvl 2 teleport
- - squash signum/decrease agi/angelus into 5 points instead of 10
- - angelus has less after cast delay
- - angelus doubled for each level
- - signum has reduced cast and after cast delay
- - holy light requires less cast time and after cast delay
- - blessing only requires level 3 divine protection
- - demon bane damage ratio increased
- - divine protection slightly reduces more damage
- planned:
- planned but not implemented:
- thief - throw stone scales on str (50 + str)
- - envenom requires less sp
- - detox uses less sp
- - envenom skill ratio increased
- planned:
- planned but not implemented:
- archer - DS consumes 10-18 sp based on level
- - arrowshower increased knockback and uses 10 arrows
- - improve concentration decreased sp cost up to 65 at lvl 10
- planned:
- merchant - reduce mammo cost by 50% if discount is lvl 5 or higher
- - cart revo has more splash attack range and 1.2% damage per weight
- - loud uproar is now a party buff and has a slight cooldown,
- planned:
- knight - remove gutterlanes, spear mastery has increased hitrate based on level and equipped weapon
- - pierce has more range and less cast time
- - spear stab has more range
- - 2Hand quicken gives more crit, flee, and perfect dodge
- planned but not implemented: make brandish work better?, maybe 1h quicken plat skill instead
- priest - knuckles doesn't significantly reduce attack speed, maces and books are slightly faster
- - impositio after cast delay reduced and increases matk up to +25
- - aspersio has less after cast time and less cooldown
- - status recovery has less after cast delay
- - sanctuary has less cast time and less after cast delay
- - slow poison can't be interrupted and stops bleed effect
- - kyrie has less cast time and less after cast and takes more hits based on party size
- - magnificat less cast time and less after cast delay
- - gloria has less after cast delay and lasts a longer amount of time
- - B S Sacramenti now is a castable AOE attack and costs 5 holy water, range scales up with level
- - TU has less after cast delay and can damage normal mobs based on matk * 2 and crit * 3
- - ME has less cast time and more hits at lower levels and uses a blue gem at lvl 4-10 and can hit normal mobs for less damage
- - mace mastery has additional hitrate and damage when equipped with a mace
- planned but not implemented: sp recovery reduces after cast delay by 5%,
- wizard - fire pillar has less after cast delay at higher level
- - sight thrasher has less after cast delay
- - meteor has more meteor hits at lower levels
- - frost nova has reduced cast time by level with lower after cast delay and has larger splash range depending on level up to 5
- planned:
- planned but not implemented:
- assassin - sonic blow has a shorter after act delay
- - enchant poison has more range and less sp cost
- - poison react has less sp cost and requires level 1 enchant poison, skill ratio increased
- - venom dust uses red gem lvl 4 and higher and uses level 3 enchant poison
- - venom splasher uses red gem lvl 4 and higher and activates at 7/8ths health instead
- - sonic blow defense penalty increased to 15% when cast
- - poison has slightly lower tick rate for more damage over time
- - katar mastery has a higher hit rate
- - poison react increases damage on poisoned targets
- planned but not implemented:
- blacksmith - forging requires less mats to forge weapons, base mats will require at least 1 always
- - forging skills has no pre-reqs and 1 point per skill and adjusted to account for level
- - forging success rate scales on job level, base level, and by luk
- - overthrust does not break weapons
- - repair has slightly more range and less cast time
- - iron/steel/enchanted stone are level 1 and changed to handle lower level
- - hilt bind slightly increases attack
- - adrenaline rush has a slight cooldown
- - weapon perfection has a slight cooldown
- - greed has a greater range
- - weapon research increases damage and hit based on skill level
- - hammer fall has slightly longer range
- planned but not implemented:
- hunter - blitz now scales higher with str and dex formula: damage = str*2 + (dex/10 + int/2 + level*3 +50) * 2
- - autoblitz now works with knives and bows
- - elemental traps scales higher with formula: damage = lvl * dex * (3 + blvl / 100) * ( 1 + int / 35)
- - blitzbeat does 2 2 4 4 6 6 8 8 9 10 hits according to level
- - ankle snare requires 3 traps and has a cooldown
- planned:
- planned but not implemented:
- crusader - spear quicken can be used with 1h spear
- - 2h quicken gives 2h spears more crit, more flee, and perfect dodge
- - holy cross damage increased 1.5x for 2h spear
- - level 5 faith max, 2000 hp at level 5
- - remove demon/bless as requirements
- - heal requires cure
- - providence requires cure and level 5 heal, can be self cast and to other saders with reduced cast time, works against undead and demon race as well as holy/dark/undead elements
- - devo does not require level 6 grand cross
- - grandcross has less HP cost up front and def penalty reduced from 33% to 25% (you still need to gear for it, high matk can severely damage you)
- - shield boomerang increases damage based on hit batk + shield weight / 10 + hit
- - spear mastery has increased hitrate and damage based on level and equiped weapon
- planned not implemented:
- sage - daggers and books are slightly faster
- - spell breaker requires less cast time
- - hindsight requires less cast time and has a higher chance to proc spells
- - hindsight bolt spells can be casted up to 3/5ths of the max level learned at lvl 6
- - soul strike up to 3/5ths at lvl 8
- - napalm can be casted up to level 10 at lvl 1
- - fireball can be casted to lvl 5 at lvl 9 and 5 at lvl 10
- - frostdiver can be casted to lvl 3 at lvl 10
- - land protector only requires level 2 of volcano/wirlwind/deluge
- - dragonology gives up to 5% mdef pierce to dragon race
- planned not implemented:
- bard/dancer - songs get full walk speed regardless of link
- - can now use arrowshower with instruments and whips
- - fortune/humming/slow grace/apple/sinx/whistle songs only require level 1 dissonance/ugly dance and have additional stats, sp song and bragi require lvl 3 dissonance/ugly
- - arrow throw can be used during song at lvl 5 or higher dancing/music lessons level
- - fortune adds more to crit, humming adds more hit and uses less sp, whistle adds more flee and uses less sp
- planned and in testing:
- - songs do a instant 7x7 aoe to anyone or party if in a party
- - songs stack but have a 2 minute after cast delay per song
- - ensembles will override each other
- - dance/instrument lessons increases range of songs up to 31x31
- - adaptation reduces after cast delay of songs if played while adaption status is active by 40 seconds,
- alchemist - creating bombs and mats require less materials
- - formula for potion/mat creation is based on base level, job level, with int and luk
- - summon flora does not require mats up to level 2
- - acid terror doesn't require mats at level 2
- - acid terror now does additional hits per level 2 2 3 3 4
- - demonstration doesn't require mats at level 1, time reduced, hit interval shortened, skill ratio increased for more damage ticks over time
- - axe mastery increases hitrate and damage
- rogue - gangster paradise only requires level 1 divest helm
- - reduce flag graffiti to 1 point
- - sword mastery increases hitrate and damage with swords and knives
- planned but not implemented: renewal backstab change that automatically teleports behind the enemy to attack
- monk - maces are slightly faster
- - triple attack can be freely cast with a slight after cast delay and can be chained into a combo as needed
- - triple attack proc rate is increased by 10% with knuckles and 2h maces, 5% with 1h mace, and 1% per ironhand level
- - triple attack has a slightly improved skill rate when greater than 0 sp
- - combo finisher has a slightly improved skill rate
- - steel body has slightly less aspd penalty
- planned not implemented:
- ninja - throw huuma shuriken has shorter cast time and after cast delay
- - throw zeny costs less except lvl 10
- - mirror image/fire formation/fire dragon/ice meteor/lightning strike is free at lvl 1
- - vanishing slash has reduced sp cost
- - shadow jump 5 has a range of 18
- - ninja mastery gives 1% mdef pierce per level up to 5%
- - throwing practice gives 1% def pierce per level up to 5%
- - lvl 10 killing strike can absorb 10% HP/SP on attack
- - ninja now able to use some one hand swords (attack speed adjusted to be slower than a knife):
- - Tsurugi
- - Haedonggum
- - Platinum_Shotel
- planned not implemented:
- - mirror image causes shadow slash to hit multiple times depending on the level of shadow slash and mirror image
- gunslinger - coin flip does not reduce spheres on failure
- - triple shot range scales on snake eyes level and uses less sp
- - ghost bullet scales on matk and range scales on snake eyes
- - cracker scales on snake eyes
- - coin flip failure does not reduce spheres
- - tracking cast time is reduced based on level and range is increased based on snake eyes level with reduced sp cost
- - disarm range scales on snake eyes level
- - piercing shot can be used with all weapons
- - accuracy increase has reduced sp cost, gives critical rate, and can be cast on all party members, costs 5 coins
- - dust has a slight range increase
- - full buster sp cost slightly reduced
- - spread attack has greater splash range at higher levels and reduced sp cost
- - rebellion ammo is now available at gunslinger vendor
- - AP Ammo - lvl 90, Blazing/Freezing/Electric/Stone Ammo - lvl 70, Sanctified Bullet - 90
- - gatling attack speed increased closer to fist attack speed
- - gatling fever gives +5 aspd on top of the lvl aspd bonus
- - coin fling damage scales on str
- - coin skills do not require any skills from other trees
- planned:
- planned not implemented:
- TKM - protection requires base level + job level + dex to scale
- - wrath requires base/job+dex
- - miracle procs at 5% chance
- - the 2 hp/sp costs of skills has been reduced to 1hp/sp
- planned but not implemented:
- soul linker - fists and daggers are faster
- - links can not be dispelled
- - Knight link - magnum break does extra damage
- - Sage link - double mdef pierce to dragons
- - hunter link passively gives SL maximum range
- - bard/dancer link gives SL -10% sp cost
- - Alchemist link max axe mastery does not miss
- - blacksmith link gives SL +25 hit
- - TKM link - while spurt is active increase hp/sp regen by 35% - SL passively gets +10 crit
- - linker link gives SL up to +10% mdef pierce
- - SN link gives SL +5 to all stats
- - trans 1st class - +30% hp/sp regen
- planned not implemented:
- lord knight - spiral pierce only requires level 5 spear mastery
- - concentration gives 20% more attack
- - Aura Blade duration increased
- planned:
- planned not implemented:
- high priest -
- planned:
- planned not implemented:
- high wizard -
- planned:
- sniper -
- planned:
- master smith - cart term and tomahawk can now be used with meltdown and other equip breaking skill and cost is reduced
- - cart term ignores defense
- - cart term cost can be reduced with level 10 discount and unfair trick
- - cart boost duration increased
- - max overthrust costs 500 less zeny
- - upgrade weapon is condensed to level 5 with each level allowing for levelx2 refine up to 10 at level 5,
- planned not implemented:
- assassin cross - create deadly poison is based on base level and job level + luk up to 99
- - soul destroyer is now affected by advanced katar mastery
- - enchant deadly poison duration increased but requires more bottles 1 2 2 3 3
- planned not implemented:
- paladin - gospel can move like songs, can not be used with anything else while playing, recasting cancels song
- - matry's reckoning damage additionally increases based on vit
- - pressure after cast/delay reduced
- planned not implemented:
- professor - cultivation change increased to 80% form 50%
- planned:
- planned not implemented:
- gypsy/minstrel - arrow vulcan has a short after cast walk delay that scaled by level
- - can be cast while playing a song
- planned not implemented:
- stalker - reject sword reflect damage is capped to 1/2 HP similarly to crusaders reflect
- planned not implemented:
- biochem - increased plant cultivation success rate to 80%
- planned not implemented:
- champion -
- planned:
- several items have been changed to give additional skills and matk, assume everything else is the same, most autocast/autospell buffs require 30 int to enable, ones that don't will be specified
- Swords:
- - Haedonggum: matk 15%
- - Nagan: matk 15%
- - Ice Falchion: matk 10% autocast coldbolt
- - Fire Blend: matk 10% autocast firebolt
- - Solar Sword: matk 10%
- - Mysteltainn: matk: 15%
- - Byeollungum: matk 5%
- - Immaterial Sword: matk 15%
- - Sashimi: matk 5%
- - Star Dust Blade: matk: 15%
- - Schweizersabel: matk 15%
- - Twin Edge of Naght Sieger R and B: matk 5% metor 2-4 and frostdiver 4-6
- - Elemental Sword: Assassins can not equip this sword (please use the patchouli card instead)
- Daggers:
- - Dirk [all]: autocast gank
- - Cursed Dagger: matk 15%
- - Holy Dagger: matk 15%
- - Kindle Dagger: matk 15%
- - Obsidian Dagger: matk 15%
- - Fisherman's Dagger: matk 15%
- - Murasame: matk 15%
- - Hakujin: autospell heal rate increased
- - Sucsamad: matk 15%
- Katars:
- - Katar Of Frozen Icicle: matk 15%, autocast coldbolt 3-6 drop, droprate increased to .05%
- - Katar of Quaking: matk 15%, autocast stonecurse 1-3, droprate increased to .05%
- - Katar of Raging Blaze: matk 15%, autocast fireball 3-6, droprate increased to .05%
- - Katar of Piercing Wind: matk 15%, autocast lightningbolt 3-6, droprate increased to .05%
- - Ghoul Leg: matk 15%, autocast undead attack
- - Unholy Touch: matk 15%, autocast darkcross
- - Inverse_Scale: matk 15% dragonfear rate slightly increased
- - Blood Tears: matk 15% widebleeding rate slightly increased
- Axes:
- - War Axe: throw tomahawk
- - Windhawk: matk 10%, autocast thunderstorm
- - Vecer axe: crit now 10 at 90 dex and mammomite set to 20
- - Hammer [all]: throw tomahawk
- - Light Epsilon - matk 10%, autocast holy cross
- - Great axe: more knockback
- - Sabbath: matk 10%
- - Tomahawk: matk 15%, autocast windwalk
- - Berdysz: medium monster reduction normalized to 15% instead of 13%
- - Veteran Axe: skill level checks set to 1
- - Bradium stone axe: less delay rate
- Spears:
- - battlehook: can now be used by non-trans, but stun and demihuman damage is set to trans only
- - Zephyrus: matk 10% autocast thunderstorm
- - Longinus's Spear: matk 10%
- - Brionac: matk 10% autocast soulstrike
- - Hellfire: matk 10% autocast fireball
- - Spectral Spear: confusion duration reduced
- Bows:
- - Bow_Of_Rudra: matk 5%
- - Repeating Crossbow: critical +2
- - Ballista: str +2
- - Burning Bow: remove bonus fire element, add matk 10%, autospell fireball
- - Frozen Bow: remove freeze change, add matk 10%, autospell frostdiver
- - Earth Bow: matk 10%, autospell earthspike
- - Gust Bow: matk 10%, autospell lightningbolt
- Staffs:
- - Soul Staff: 3 agi instead
- Knuckles:
- - Waghnak[3]: autospell triple attack .2%
- - Knuckle Dusters[2]: autospell triple attack .35%
- - Hora[2]: autospell triple attack .5%
- - Fist[0]: autospell triple attack 1%
- - Claw[1]: autospell triple attack 1%
- - Finger[1]: autospell triple attack .8%
- - Magma Fist: matk 10%, autospell fireball
- - Icicle Fist: matk 10%, autospell coldbolt
- - Electric Fist: matk 10%, autospell lightning bolt
- - Seismic Fist: matk 5%, autospell earthspike
- Instruments:
- - Burning Passion Guitar: matk 10%, firebolt 3 and autospell
- - Loner's Guitar: matk 10%, coldbolt 3 and autospell
- - Green Acre Guitar: matk 5%, earthspike 2 and autospell
- - Gentle Breeze Guitar: matk 10%, lightningbolt 3 and autospell
- - Bass Guitar: matk 5%, enable heavens drive 1 and autospell
- Whips:
- - Rapture Rose: enable envenom 3 and autospell poison react
- - Red Flame Whip: matk 10%, fireball 4 and autospell
- - Icicle Whip: matk 10%, frostdiver 2 and autospell
- - Gaia Whip: matk 5%, stone curse 2 and autospell
- - Electric Whip: matk 5%, thunderstorm 2 and autospell
- - Sea Witch's Foot: matk 5%
- Guns:
- - Six Shooter: matk 15%
- - Gold Lux: matk 5%
- - Rolling Stone: matk 15%
- - Black Rose: matk 15%
- - Long Barrel: matk 15%
- Downported Renewal Guns:
- - Color Scope: level req: 95, Hit +30, Critical +30, Castrate reduced for GS_TRACKING -10%
- - RAG203: level req: 90, Hit +10, Critical +15, Autocast dec agi
- - Death Fire: lvl req: 90, SplashRange +1, LongAtkRate +5, Hit -50, Delayrate -10
- - Rolling Thunder: lvl req: 90, SplashRange +2, Hit -10, Delayrate -10, autocast thunderstrom 5
- - Peace Breaker: lvl req: 90, SplashRange +1, Hit -25, AspdRate +25
- - Mini Mei: lvl req: 96, Hit -15, SplashRange +1
- - Tempest: lvl req:
- 90, Hit -25, Critical +10, LongAtkRate +20
- Huuma SHurikens:
- - Huuma Wing Shuriken: 10% matk
- - Huuma Giant Wheel Shuriken: 15% matk
- - Huuma Blaze Shuriken: 15% matk
- - Huuma Calm Mind: 5% matk
- Headgear:
- - Angels kiss: +500 hp
- Shield:
- - Strong Shield: all -20% damage reduced to -10% damage
- Consumable:
- - Amulet: endows weapon with undead property
- - hyzolist card: does not transform mobs, drops deadbranch instead
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