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  1. Hata no Kokoro Online change log
  2. 7x base/job with 90-99 exp reduced for pre-trans
  3. 1x death penalty
  4. 35x drops logrithmic scaling
  5. 10x mvp drops
  6. 1x mvp cards
  7. 5x quest exp turn in
  8.  
  9. party share range is 20, devo range is 20
  10. Autotrading is allowed in most towns, make a separate account first, send to vender via mail or guild storage
  11. #main, #trade, #support, #party, and #map channels are available
  12. WOE - one castle planned for sundays at 1900
  13. - rewards are disabled. Will likely vote for FE or SE
  14. - guild size is set to minimum 8 people and up to max 18
  15. FE dungeon access is available for 500k at the entrance
  16. SE dungeon access is available for 650k at the entrance
  17. 20 character slots available
  18. Storage size is 725
  19. PVP npc is available in rune midgards towns only
  20. healer with buffs is available for 10k in all towns with a 10 minute cooldown
  21. resetnpc is available in prontera (cost scales based on level and if trans)
  22. eden paradise is available in prontera south of the fountain for levels 12-99,60+ should be handing out koko coins
  23. costume merchants are in the school house in the center of town (south west of the fountain)
  24. kafra warps in more places, with more kafras per town, reduce cost to 1200 to accommodate yuno warper for rune midgards towns only
  25. platinum skills npc in prontera
  26. stylist available in prontera with plenty of palettes
  27. mercs are disabled
  28. @duel is restricted by map
  29. drop announcements enabled (except for most stationary mobs)
  30. mail is disabled outside of town
  31. Party Sharing is using round robin for mob drops
  32. Party Exp calculation: Exp Earned - (Exp earned / party size) + party size modifier
  33. idling for more than 2 minutes in party will disable exp/drops
  34. Refiners have the option to use the renewal refine UI or the classic method
  35. airship has shorter travel times and air raid should happen less often
  36. job costume changer is south of the prontera fountain, trans and third job for trans classes and extended only
  37.  
  38. available commands:
  39. @commands, @arealoot, @autotrade, @noks, @time, @mobinfo, @iteminfo, @channel,
  40. @whodrops, @whobuys, @whosells, @whereis, @hominfo, @homstats, @showexp, @duel,
  41. @invite, @accept, @leave, @help, @rates
  42.  
  43. Misc:
  44. vitdef damage subtraction calculation is now based on half of the defence + random ratio of the vitdef*2
  45. capped reflect damage from short/long/magic range to 1/2 the max HP of the user
  46. cooking scales off base level, job level, and luk
  47. HP/SP regen has been sped up to heal faster over time
  48. Mastery calculations: damage = skill lvl * ((base lvl * 10) / 100)
  49. hitrate += hitrate * (HIT value) / 100
  50. Elemental calculations are based on the renewal attack/defense calculations, please take this into account when building your character
  51.  
  52. class changes:
  53. swordsman - magnum break scales up after cast delay by level
  54. - endure hits scale up based on vit up to 16 hits
  55. - 1h sword/2h sword masteries apply more damage and hit rate based on respective weapon
  56. planned but not implemented:
  57.  
  58. mage - napalm has a larger splash range
  59. - frost diver requires level 4 cold bolt has a shorter after cast delay
  60. - soul strike requires lvl 1 napalm
  61. - safety wall only requires 1 point of napalm and lvl 5 soul strike
  62. - thunderstorm does 100% damage based on the skill ratio
  63. - safety wall 10 has even less cast time but more sp cost (also for priest),
  64. planned but not implemented: max sp recovery reduces after cast delay up to 5%
  65.  
  66. acolyte - teleport cool down is 0ms, heal now is on cooldown and is reduced time
  67. - agi has less after cast delay
  68. - pneuma only requires lvl 2 teleport
  69. - squash signum/decrease agi/angelus into 5 points instead of 10
  70. - angelus has less after cast delay
  71. - angelus doubled for each level
  72. - signum has reduced cast and after cast delay
  73. - holy light requires less cast time and after cast delay
  74. - blessing only requires level 3 divine protection
  75. - demon bane damage ratio increased
  76. - divine protection slightly reduces more damage
  77. planned:
  78. planned but not implemented:
  79.  
  80. thief - throw stone scales on str (50 + str)
  81. - envenom requires less sp
  82. - detox uses less sp
  83. - envenom skill ratio increased
  84. planned:
  85. planned but not implemented:
  86.  
  87. archer - DS consumes 10-18 sp based on level
  88. - arrowshower increased knockback and uses 10 arrows
  89. - improve concentration decreased sp cost up to 65 at lvl 10
  90. planned:
  91.  
  92. merchant - reduce mammo cost by 50% if discount is lvl 5 or higher
  93. - cart revo has more splash attack range and 1.2% damage per weight
  94. - loud uproar is now a party buff and has a slight cooldown,
  95. planned:
  96.  
  97. knight - remove gutterlanes, spear mastery has increased hitrate based on level and equipped weapon
  98. - pierce has more range and less cast time
  99. - spear stab has more range
  100. - 2Hand quicken gives more crit, flee, and perfect dodge
  101. planned but not implemented: make brandish work better?, maybe 1h quicken plat skill instead
  102.  
  103. priest - knuckles doesn't significantly reduce attack speed, maces and books are slightly faster
  104. - impositio after cast delay reduced and increases matk up to +25
  105. - aspersio has less after cast time and less cooldown
  106. - status recovery has less after cast delay
  107. - sanctuary has less cast time and less after cast delay
  108. - slow poison can't be interrupted and stops bleed effect
  109. - kyrie has less cast time and less after cast and takes more hits based on party size
  110. - magnificat less cast time and less after cast delay
  111. - gloria has less after cast delay and lasts a longer amount of time
  112. - B S Sacramenti now is a castable AOE attack and costs 5 holy water, range scales up with level
  113. - TU has less after cast delay and can damage normal mobs based on matk * 2 and crit * 3
  114. - ME has less cast time and more hits at lower levels and uses a blue gem at lvl 4-10 and can hit normal mobs for less damage
  115. - mace mastery has additional hitrate and damage when equipped with a mace
  116. planned but not implemented: sp recovery reduces after cast delay by 5%,
  117.  
  118. wizard - fire pillar has less after cast delay at higher level
  119. - sight thrasher has less after cast delay
  120. - meteor has more meteor hits at lower levels
  121. - frost nova has reduced cast time by level with lower after cast delay and has larger splash range depending on level up to 5
  122. planned:
  123. planned but not implemented:
  124.  
  125. assassin - sonic blow has a shorter after act delay
  126. - enchant poison has more range and less sp cost
  127. - poison react has less sp cost and requires level 1 enchant poison, skill ratio increased
  128. - venom dust uses red gem lvl 4 and higher and uses level 3 enchant poison
  129. - venom splasher uses red gem lvl 4 and higher and activates at 7/8ths health instead
  130. - sonic blow defense penalty increased to 15% when cast
  131. - poison has slightly lower tick rate for more damage over time
  132. - katar mastery has a higher hit rate
  133. - poison react increases damage on poisoned targets
  134. planned but not implemented:
  135.  
  136. blacksmith - forging requires less mats to forge weapons, base mats will require at least 1 always
  137. - forging skills has no pre-reqs and 1 point per skill and adjusted to account for level
  138. - forging success rate scales on job level, base level, and by luk
  139. - overthrust does not break weapons
  140. - repair has slightly more range and less cast time
  141. - iron/steel/enchanted stone are level 1 and changed to handle lower level
  142. - hilt bind slightly increases attack
  143. - adrenaline rush has a slight cooldown
  144. - weapon perfection has a slight cooldown
  145. - greed has a greater range
  146. - weapon research increases damage and hit based on skill level
  147. - hammer fall has slightly longer range
  148. planned but not implemented:
  149.  
  150. hunter - blitz now scales higher with str and dex formula: damage = str*2 + (dex/10 + int/2 + level*3 +50) * 2
  151. - autoblitz now works with knives and bows
  152. - elemental traps scales higher with formula: damage = lvl * dex * (3 + blvl / 100) * ( 1 + int / 35)
  153. - blitzbeat does 2 2 4 4 6 6 8 8 9 10 hits according to level
  154. - ankle snare requires 3 traps and has a cooldown
  155. planned:
  156. planned but not implemented:
  157.  
  158. crusader - spear quicken can be used with 1h spear
  159. - 2h quicken gives 2h spears more crit, more flee, and perfect dodge
  160. - holy cross damage increased 1.5x for 2h spear
  161. - level 5 faith max, 2000 hp at level 5
  162. - remove demon/bless as requirements
  163. - heal requires cure
  164. - providence requires cure and level 5 heal, can be self cast and to other saders with reduced cast time, works against undead and demon race as well as holy/dark/undead elements
  165. - devo does not require level 6 grand cross
  166. - grandcross has less HP cost up front and def penalty reduced from 33% to 25% (you still need to gear for it, high matk can severely damage you)
  167. - shield boomerang increases damage based on hit batk + shield weight / 10 + hit
  168. - spear mastery has increased hitrate and damage based on level and equiped weapon
  169. planned not implemented:
  170.  
  171. sage - daggers and books are slightly faster
  172. - spell breaker requires less cast time
  173. - hindsight requires less cast time and has a higher chance to proc spells
  174. - hindsight bolt spells can be casted up to 3/5ths of the max level learned at lvl 6
  175. - soul strike up to 3/5ths at lvl 8
  176. - napalm can be casted up to level 10 at lvl 1
  177. - fireball can be casted to lvl 5 at lvl 9 and 5 at lvl 10
  178. - frostdiver can be casted to lvl 3 at lvl 10
  179. - land protector only requires level 2 of volcano/wirlwind/deluge
  180. - dragonology gives up to 5% mdef pierce to dragon race
  181. planned not implemented:
  182.  
  183. bard/dancer - songs get full walk speed regardless of link
  184. - can now use arrowshower with instruments and whips
  185. - fortune/humming/slow grace/apple/sinx/whistle songs only require level 1 dissonance/ugly dance and have additional stats, sp song and bragi require lvl 3 dissonance/ugly
  186. - arrow throw can be used during song at lvl 5 or higher dancing/music lessons level
  187. - fortune adds more to crit, humming adds more hit and uses less sp, whistle adds more flee and uses less sp
  188. planned and in testing:
  189. - songs do a instant 7x7 aoe to anyone or party if in a party
  190. - songs stack but have a 2 minute after cast delay per song
  191. - ensembles will override each other
  192. - dance/instrument lessons increases range of songs up to 31x31
  193. - adaptation reduces after cast delay of songs if played while adaption status is active by 40 seconds,
  194.  
  195. alchemist - creating bombs and mats require less materials
  196. - formula for potion/mat creation is based on base level, job level, with int and luk
  197. - summon flora does not require mats up to level 2
  198. - acid terror doesn't require mats at level 2
  199. - acid terror now does additional hits per level 2 2 3 3 4
  200. - demonstration doesn't require mats at level 1, time reduced, hit interval shortened, skill ratio increased for more damage ticks over time
  201. - axe mastery increases hitrate and damage
  202.  
  203. rogue - gangster paradise only requires level 1 divest helm
  204. - reduce flag graffiti to 1 point
  205. - sword mastery increases hitrate and damage with swords and knives
  206. planned but not implemented: renewal backstab change that automatically teleports behind the enemy to attack
  207.  
  208. monk - maces are slightly faster
  209. - triple attack can be freely cast with a slight after cast delay and can be chained into a combo as needed
  210. - triple attack proc rate is increased by 10% with knuckles and 2h maces, 5% with 1h mace, and 1% per ironhand level
  211. - triple attack has a slightly improved skill rate when greater than 0 sp
  212. - combo finisher has a slightly improved skill rate
  213. - steel body has slightly less aspd penalty
  214. planned not implemented:
  215.  
  216. ninja - throw huuma shuriken has shorter cast time and after cast delay
  217. - throw zeny costs less except lvl 10
  218. - mirror image/fire formation/fire dragon/ice meteor/lightning strike is free at lvl 1
  219. - vanishing slash has reduced sp cost
  220. - shadow jump 5 has a range of 18
  221. - ninja mastery gives 1% mdef pierce per level up to 5%
  222. - throwing practice gives 1% def pierce per level up to 5%
  223. - lvl 10 killing strike can absorb 10% HP/SP on attack
  224. - ninja now able to use some one hand swords (attack speed adjusted to be slower than a knife):
  225. - Tsurugi
  226. - Haedonggum
  227. - Platinum_Shotel
  228. planned not implemented:
  229. - mirror image causes shadow slash to hit multiple times depending on the level of shadow slash and mirror image
  230.  
  231. gunslinger - coin flip does not reduce spheres on failure
  232. - triple shot range scales on snake eyes level and uses less sp
  233. - ghost bullet scales on matk and range scales on snake eyes
  234. - cracker scales on snake eyes
  235. - coin flip failure does not reduce spheres
  236. - tracking cast time is reduced based on level and range is increased based on snake eyes level with reduced sp cost
  237. - disarm range scales on snake eyes level
  238. - piercing shot can be used with all weapons
  239. - accuracy increase has reduced sp cost, gives critical rate, and can be cast on all party members, costs 5 coins
  240. - dust has a slight range increase
  241. - full buster sp cost slightly reduced
  242. - spread attack has greater splash range at higher levels and reduced sp cost
  243. - rebellion ammo is now available at gunslinger vendor
  244. - AP Ammo - lvl 90, Blazing/Freezing/Electric/Stone Ammo - lvl 70, Sanctified Bullet - 90
  245. - gatling attack speed increased closer to fist attack speed
  246. - gatling fever gives +5 aspd on top of the lvl aspd bonus
  247. - coin fling damage scales on str
  248. - coin skills do not require any skills from other trees
  249. planned:
  250. planned not implemented:
  251.  
  252. TKM - protection requires base level + job level + dex to scale
  253. - wrath requires base/job+dex
  254. - miracle procs at 5% chance
  255. - the 2 hp/sp costs of skills has been reduced to 1hp/sp
  256. planned but not implemented:
  257.  
  258. soul linker - fists and daggers are faster
  259. - links can not be dispelled
  260. - Knight link - magnum break does extra damage
  261. - Sage link - double mdef pierce to dragons
  262. - hunter link passively gives SL maximum range
  263. - bard/dancer link gives SL -10% sp cost
  264. - Alchemist link max axe mastery does not miss
  265. - blacksmith link gives SL +25 hit
  266. - TKM link - while spurt is active increase hp/sp regen by 35% - SL passively gets +10 crit
  267. - linker link gives SL up to +10% mdef pierce
  268. - SN link gives SL +5 to all stats
  269. - trans 1st class - +30% hp/sp regen
  270. planned not implemented:
  271.  
  272.  
  273. lord knight - spiral pierce only requires level 5 spear mastery
  274. - concentration gives 20% more attack
  275. - Aura Blade duration increased
  276. planned:
  277. planned not implemented:
  278.  
  279. high priest -
  280. planned:
  281. planned not implemented:
  282.  
  283. high wizard -
  284. planned:
  285.  
  286. sniper -
  287. planned:
  288.  
  289. master smith - cart term and tomahawk can now be used with meltdown and other equip breaking skill and cost is reduced
  290. - cart term ignores defense
  291. - cart term cost can be reduced with level 10 discount and unfair trick
  292. - cart boost duration increased
  293. - max overthrust costs 500 less zeny
  294. - upgrade weapon is condensed to level 5 with each level allowing for levelx2 refine up to 10 at level 5,
  295. planned not implemented:
  296.  
  297. assassin cross - create deadly poison is based on base level and job level + luk up to 99
  298. - soul destroyer is now affected by advanced katar mastery
  299. - enchant deadly poison duration increased but requires more bottles 1 2 2 3 3
  300. planned not implemented:
  301.  
  302. paladin - gospel can move like songs, can not be used with anything else while playing, recasting cancels song
  303. - matry's reckoning damage additionally increases based on vit
  304. - pressure after cast/delay reduced
  305. planned not implemented:
  306.  
  307. professor - cultivation change increased to 80% form 50%
  308. planned:
  309. planned not implemented:
  310.  
  311. gypsy/minstrel - arrow vulcan has a short after cast walk delay that scaled by level
  312. - can be cast while playing a song
  313. planned not implemented:
  314.  
  315. stalker - reject sword reflect damage is capped to 1/2 HP similarly to crusaders reflect
  316. planned not implemented:
  317.  
  318. biochem - increased plant cultivation success rate to 80%
  319. planned not implemented:
  320.  
  321. champion -
  322. planned:
  323.  
  324.  
  325. several items have been changed to give additional skills and matk, assume everything else is the same, most autocast/autospell buffs require 30 int to enable, ones that don't will be specified
  326. Swords:
  327. - Haedonggum: matk 15%
  328. - Nagan: matk 15%
  329. - Ice Falchion: matk 10% autocast coldbolt
  330. - Fire Blend: matk 10% autocast firebolt
  331. - Solar Sword: matk 10%
  332. - Mysteltainn: matk: 15%
  333. - Byeollungum: matk 5%
  334. - Immaterial Sword: matk 15%
  335. - Sashimi: matk 5%
  336. - Star Dust Blade: matk: 15%
  337. - Schweizersabel: matk 15%
  338. - Twin Edge of Naght Sieger R and B: matk 5% metor 2-4 and frostdiver 4-6
  339. - Elemental Sword: Assassins can not equip this sword (please use the patchouli card instead)
  340. Daggers:
  341. - Dirk [all]: autocast gank
  342. - Cursed Dagger: matk 15%
  343. - Holy Dagger: matk 15%
  344. - Kindle Dagger: matk 15%
  345. - Obsidian Dagger: matk 15%
  346. - Fisherman's Dagger: matk 15%
  347. - Murasame: matk 15%
  348. - Hakujin: autospell heal rate increased
  349. - Sucsamad: matk 15%
  350. Katars:
  351. - Katar Of Frozen Icicle: matk 15%, autocast coldbolt 3-6 drop, droprate increased to .05%
  352. - Katar of Quaking: matk 15%, autocast stonecurse 1-3, droprate increased to .05%
  353. - Katar of Raging Blaze: matk 15%, autocast fireball 3-6, droprate increased to .05%
  354. - Katar of Piercing Wind: matk 15%, autocast lightningbolt 3-6, droprate increased to .05%
  355. - Ghoul Leg: matk 15%, autocast undead attack
  356. - Unholy Touch: matk 15%, autocast darkcross
  357. - Inverse_Scale: matk 15% dragonfear rate slightly increased
  358. - Blood Tears: matk 15% widebleeding rate slightly increased
  359. Axes:
  360. - War Axe: throw tomahawk
  361. - Windhawk: matk 10%, autocast thunderstorm
  362. - Vecer axe: crit now 10 at 90 dex and mammomite set to 20
  363. - Hammer [all]: throw tomahawk
  364. - Light Epsilon - matk 10%, autocast holy cross
  365. - Great axe: more knockback
  366. - Sabbath: matk 10%
  367. - Tomahawk: matk 15%, autocast windwalk
  368. - Berdysz: medium monster reduction normalized to 15% instead of 13%
  369. - Veteran Axe: skill level checks set to 1
  370. - Bradium stone axe: less delay rate
  371. Spears:
  372. - battlehook: can now be used by non-trans, but stun and demihuman damage is set to trans only
  373. - Zephyrus: matk 10% autocast thunderstorm
  374. - Longinus's Spear: matk 10%
  375. - Brionac: matk 10% autocast soulstrike
  376. - Hellfire: matk 10% autocast fireball
  377. - Spectral Spear: confusion duration reduced
  378. Bows:
  379. - Bow_Of_Rudra: matk 5%
  380. - Repeating Crossbow: critical +2
  381. - Ballista: str +2
  382. - Burning Bow: remove bonus fire element, add matk 10%, autospell fireball
  383. - Frozen Bow: remove freeze change, add matk 10%, autospell frostdiver
  384. - Earth Bow: matk 10%, autospell earthspike
  385. - Gust Bow: matk 10%, autospell lightningbolt
  386. Staffs:
  387. - Soul Staff: 3 agi instead
  388. Knuckles:
  389. - Waghnak[3]: autospell triple attack .2%
  390. - Knuckle Dusters[2]: autospell triple attack .35%
  391. - Hora[2]: autospell triple attack .5%
  392. - Fist[0]: autospell triple attack 1%
  393. - Claw[1]: autospell triple attack 1%
  394. - Finger[1]: autospell triple attack .8%
  395. - Magma Fist: matk 10%, autospell fireball
  396. - Icicle Fist: matk 10%, autospell coldbolt
  397. - Electric Fist: matk 10%, autospell lightning bolt
  398. - Seismic Fist: matk 5%, autospell earthspike
  399. Instruments:
  400. - Burning Passion Guitar: matk 10%, firebolt 3 and autospell
  401. - Loner's Guitar: matk 10%, coldbolt 3 and autospell
  402. - Green Acre Guitar: matk 5%, earthspike 2 and autospell
  403. - Gentle Breeze Guitar: matk 10%, lightningbolt 3 and autospell
  404. - Bass Guitar: matk 5%, enable heavens drive 1 and autospell
  405. Whips:
  406. - Rapture Rose: enable envenom 3 and autospell poison react
  407. - Red Flame Whip: matk 10%, fireball 4 and autospell
  408. - Icicle Whip: matk 10%, frostdiver 2 and autospell
  409. - Gaia Whip: matk 5%, stone curse 2 and autospell
  410. - Electric Whip: matk 5%, thunderstorm 2 and autospell
  411. - Sea Witch's Foot: matk 5%
  412. Guns:
  413. - Six Shooter: matk 15%
  414. - Gold Lux: matk 5%
  415. - Rolling Stone: matk 15%
  416. - Black Rose: matk 15%
  417. - Long Barrel: matk 15%
  418. Downported Renewal Guns:
  419. - Color Scope: level req: 95, Hit +30, Critical +30, Castrate reduced for GS_TRACKING -10%
  420. - RAG203: level req: 90, Hit +10, Critical +15, Autocast dec agi
  421. - Death Fire: lvl req: 90, SplashRange +1, LongAtkRate +5, Hit -50, Delayrate -10
  422. - Rolling Thunder: lvl req: 90, SplashRange +2, Hit -10, Delayrate -10, autocast thunderstrom 5
  423. - Peace Breaker: lvl req: 90, SplashRange +1, Hit -25, AspdRate +25
  424. - Mini Mei: lvl req: 96, Hit -15, SplashRange +1
  425. - Tempest: lvl req:
  426. 90, Hit -25, Critical +10, LongAtkRate +20
  427. Huuma SHurikens:
  428. - Huuma Wing Shuriken: 10% matk
  429. - Huuma Giant Wheel Shuriken: 15% matk
  430. - Huuma Blaze Shuriken: 15% matk
  431. - Huuma Calm Mind: 5% matk
  432. Headgear:
  433. - Angels kiss: +500 hp
  434. Shield:
  435. - Strong Shield: all -20% damage reduced to -10% damage
  436. Consumable:
  437. - Amulet: endows weapon with undead property
  438. - hyzolist card: does not transform mobs, drops deadbranch instead
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