Advertisement
Guest User

Untitled

a guest
Jun 6th, 2017
284
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. /**
  2.  * Parameters of the Players Panels ("ears").
  3.  */
  4. {
  5.   // Definitions (extended format supported, see extra-field.txt).
  6.   "def": {
  7.     // Enemy spotted status marker.
  8.     "enemySpottedMarker": {
  9.       // false - отключить.
  10.       "enabled": true,
  11.       // Opacity percentage of spotted markers in the panels. 0 - transparent (disabled) ... 100 - opaque.
  12.       "alpha": "{{a:spotted}}",
  13.       // x position.
  14.       "x": 88,
  15.       // y position.
  16.       "y": -2,
  17.       // Horizontal alignment
  18.       "align": "center",
  19.       // true - x position is bound to vehicle icon, false - bound to edge of the screen.
  20.       "bindToIcon": true,
  21.       // enemy spotted status marker format.
  22.       "format": "<font color='{{c:spotted}}'>{{spotted}}</font>",
  23.       // shadow (see below).
  24.       "shadow": {}
  25.     },
  26.     // XMQP service marker definition.
  27.     "xmqpServiceMarker": {
  28.       "enabled": true,
  29.       "x": 88, "y": -2, "align": "center", "bindToIcon": true,
  30.       "textFormat": {
  31.         "font": "xvm",
  32.         "size": 24
  33.       },
  34.       "format": "<font color='{{alive?{{x-spotted?#FFBB00|{{x-sense-on?#D9D9D9|#BFBFBF}}}}|#FFFFFF}}' alpha='{{alive?#FF|#80}}'>{{alive?{{x-spotted?&#x70;|{{x-sense-on?&#x70;|{{x-enabled?&#x7A;}}}}}}}}</font>",
  35.       "shadow": {}
  36.     },
  37.     // "Top tankers" rank definition.
  38.     "topTankers": {
  39.       "enabled": true,
  40.       "x": 77, "y": 6, "width": 16, "height": 16, "align": "center", "bindToIcon": true,
  41.       "src": "{{top_tankers_emblem}}"
  42.     },
  43.     // Clan icon.
  44.     "clanIcon": {
  45.       "enabled": true,
  46.       "x": 65, "y": 6, "width": 16, "height": 16, "align": "center", "alpha": 90, "bindToIcon": true,
  47.       "src": "{{clanicon}}"
  48.       //"format": "<img src='{{clanicon}}' width='16' height='16'>"
  49.     },
  50.     // Tank Type Icon (TD, LT, MT, HT, SPG).
  51.     "vtypeIcon": {
  52.       "enabled": true,
  53.       "bindToIcon": true,
  54.       "x": 5,
  55.       "y": 0,
  56.       "align": "center",
  57.       "layer": "top",
  58.       "format": "<font face='xvm' size='20' color='{{c:vtype}}'>{{vtype-key=LT?&#58;}}{{vtype-key=MT?&#59;}}{{vtype-key=HT?&#63;}}{{vtype-key=SPG?&#45;}}{{vtype-key=TD?&#46;}}</font>",
  59.       "alpha": 90,
  60.       "shadow": {}
  61.     },
  62.     // Nation's flag of the Tank
  63.     "nationIcon": {
  64.       "enabled": true,
  65.       "bindToIcon": true,
  66.       "hotKeyCode": 56,
  67.       "visibleOnHotKey": false,
  68.       "x": 55,
  69.       "y": 4,
  70.       "align": "center",
  71.       "layer": "bottom",
  72.       "alpha": 90,
  73.       "format": "<img src='xvm://res/icons/barracks/nations/{{nation}}.png'>"
  74.     },
  75.     // XVM user marker.
  76.     "xvmUserMarker": {
  77.       "enabled": false,
  78.       "x": 10, "y": 5, "bindToIcon": true,
  79.       "src": "xvm://res/icons/xvm/xvm-user-{{xvm-user|none}}.png"
  80.     },
  81.     // HP bar background.
  82.     "hpBarBg": { "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true, "x": 96, "y": 6, "width": 72, "bindToIcon": true, "height": 14, "bgColor": "0x000000", "alpha": "{{alive?35|0}}" },
  83.     // HP bar.
  84.     "hpBar": { "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true, "x": 97, "y": 7, "bindToIcon": true, "width": "{{hp-ratio:70}}", "height": 12, "bgColor": "{{player?#FFDD33|{{c:system}}}}", "alpha": "{{alive?50|0}}" },
  85.     // Remaining HP.
  86.     "hp": {
  87.       "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true, "bindToIcon": true, "alpha": "{{alive?100|0}}",
  88.       "x": 96, "width": 72, "y": 4,
  89.       "textFormat": { "font": "$FieldFont", "size": 11, "color": "0xD9D9D9", "bold": "true", "align": "center" },
  90.       "format": "<font alpha='{{alive?{{ready?#FF|#80}}|#80}}'>{{alive?{{hp|{{l10n:No data}}}}|{{l10n:Destroyed}}}}</font>",
  91.       "shadow": { "enabled": true, "color": "0x000000", "alpha": 100, "blur": 4, "strength": 1, "distance": 0, "angle": 0 }
  92.     }
  93.   },
  94.   // Parameters of the Players Panels ("ears").
  95.   "playersPanel": {
  96.     // false - Disable.
  97.     "enabled": true,
  98.     // Opacity percentage of the panels. 0 - transparent, 100 - opaque.
  99.     "alpha": 80,
  100.     // Opacity percentage of icons in the panels. 0 - transparent ... 100 - opaque.
  101.     "iconAlpha": 100,
  102.     // true - disable background of the selected player.
  103.     "removeSelectedBackground": false,
  104.     // true - Remove the Players Panel mode switcher (buttons for changing size).
  105.     "removePanelsModeSwitcher": false,
  106.     // Start panels mode. Possible values: "none", "short", "medium", "medium2", "large".
  107.     "startMode": "large",
  108.     // Alternative panels mode. Possible values: null, "none", "short", "medium", "medium2", "large".
  109.     "altMode": null,
  110.     // Options for the "none" panels - empty panels.
  111.     "none": {
  112.       // false - disable (отключить)
  113.       "enabled": true,
  114.       // Width of area for switching to "large" mode on mouse over
  115.       "expandAreaWidth": 230,
  116.       // Layout ("vertical" or "horizontal")
  117.       "layout": "vertical",
  118.       // true - don't change players positions on dead (default false)
  119.       "fixedPosition": false,
  120.       // Opacity of dynamic squad invite indicator
  121.       "inviteIndicatorAlpha": 100,
  122.       // X position offset of dynamic squad invite indicator
  123.       "inviteIndicatorX": 0,
  124.       // Y position offset of dynamic squad invite indicator
  125.       "inviteIndicatorY": 0,
  126.       // Extra fields.
  127.       "extraFields": {
  128.         "leftPanel": {
  129.           "x": 0, // from left side of screen
  130.           "y": 65,
  131.           "width": 350,
  132.           "height": 25,
  133.           // Set of formats for left panel
  134.           // example:
  135.           // "formats": [
  136.           //   // simple format (just a text)
  137.           //   "{{nick}}",
  138.           //   "<img src='xvm://res/img/panel-bg-l-{{alive|dead}}.png' width='318' height='28'>",
  139.           //   // extended format
  140.           //   { "x": 20, "y": 10, "borderColor": "0xFFFFFF", "format": "{{nick}}" },
  141.           //   { "x": 200, "src": "xvm://res/contour/{{vehiclename}}.png" },
  142.           //   { "x": 200, "src": "img://gui/maps/icons/vehicle/{{vehiclename}}.png" }
  143.           //   { "x": 200, "src": "cfg://user/img/{{vehiclename}}.png" }
  144.           // ]
  145.           //
  146.           // * all fields are optional
  147.           //
  148.           "formats": []
  149.         },
  150.         "rightPanel": {
  151.           "x": 0, // from right side of screen
  152.           "y": 65,
  153.           "width": 350,
  154.           "height": 25,
  155.           // Set of formats for right panel (extended format supported, see above)
  156.           "formats": []
  157.         }
  158.       }
  159.     },
  160.     // Options for the "short" panels - panels with frags and vehicle icon.
  161.     "short": {
  162.       // false - disable (отключить)
  163.       "enabled": true,
  164.       // Displayed standard fields in this mode and their order.
  165.       // Available names: "frags", "rank", "nick", "vehicle".
  166.       "standardFields": [ "frags" ],
  167.       // Width of area for switching to "large" mode on mouse over
  168.       "expandAreaWidth": 230,
  169.       // true - disable platoon icons
  170.       "removeSquadIcon": false,
  171.       // transparency of the squad icon
  172.       // прозрачность иконки взвода
  173.       "squadIconAlpha": 100,
  174.       // Offset of X value for vehicle icon.
  175.       "vehicleIconXOffsetLeft": 0,
  176.       "vehicleIconXOffsetRight": 0,
  177.       // Offset of X value for vehicle level.
  178.       "vehicleLevelXOffsetLeft": 0,
  179.       "vehicleLevelXOffsetRight": 0,
  180.       // transparency of vehicle level
  181.       "vehicleLevelAlpha": 100,
  182.       // Offset of X value for frags column.
  183.       "fragsXOffsetLeft": 0,
  184.       "fragsXOffsetRight": 0,
  185.       // Width of the frags column. Default is 24.
  186.       "fragsWidth": 24,
  187.       // Display format for frags (macros allowed, see macros.txt).
  188.       "fragsFormatLeft": "{{frags}}",
  189.       "fragsFormatRight": "{{frags}}",
  190.       // Shadow for frags field (default null = no shadow, as in vanillas client).
  191.       "fragsShadowLeft": null,
  192.       "fragsShadowRight": null,
  193.       // Offset of X value for rank column.
  194.       "rankXOffsetLeft": 0,
  195.       "rankXOffsetRight": 0,
  196.       // Width of the rank column. Default is 24.
  197.       "rankWidth": 24,
  198.       // Offset of X value for player name column.
  199.       "nickXOffsetLeft": 0,
  200.       "nickXOffsetRight": 0,
  201.       // Minimum width of the player name column. Default is 46.
  202.       "nickMinWidth": 46,
  203.       // Maximum width of the player name column. Default is 158.
  204.       "nickMaxWidth": 158,
  205.       // Display format for player name (macros allowed, see macros.txt).
  206.       "nickFormatLeft": "<font face='mono' size='{{xvm-stat?13|0}}' color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{r}}</font> {{name%.15s~..}}<font alpha='#A0'>{{clan}}</font>",
  207.       "nickFormatRight": "<font alpha='#A0'>{{clan}}</font>{{name%.15s~..}} <font face='mono' size='{{xvm-stat?13|0}}' color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{r}}</font>",
  208.       // Shadow for player name field (default null = no shadow, as in vanillas client).
  209.       "nickShadowLeft": null,
  210.       "nickShadowRight": null,
  211.       // Offset of X value for vehicle name column.
  212.       "vehicleXOffsetLeft": 0,
  213.       "vehicleXOffsetRight": 0,
  214.       // Width of the vehicle name column. Default is 72.
  215.       "vehicleWidth": 72,
  216.       // Display format for vehicle name (macros allowed, see macros.txt).
  217.       "vehicleFormatLeft": "{{vehicle}}",
  218.       "vehicleFormatRight": "{{vehicle}}",
  219.       // Shadow for vehicle name field (default null = no shadow, as in vanillas client).
  220.       "vehicleShadowLeft": null,
  221.       "vehicleShadowRight": null,
  222.       // true - don't change players positions on dead (default false)
  223.       "fixedPosition": false,
  224.       // Extra fields. Each field have default size 350x25.
  225.       // Fields are placed one above the other.
  226.       // Set of formats for left panel (extended format supported, see above)
  227.       "extraFieldsLeft": [
  228.         ${"def.topTankers"},
  229.         ${"def.hpBarBg"},
  230.         ${"def.hpBar"},
  231.         ${"def.hp"},
  232.         ${"def.clanIcon"},
  233.         ${"def.vtypeIcon"},
  234.         ${"def.nationIcon"},
  235.         ${"def.xvmUserMarker"},
  236.         ${"def.xmqpServiceMarker"}
  237.       ],
  238.       // Set of formats for right panel (extended format supported, see above)
  239.       "extraFieldsRight": [
  240.         ${"def.topTankers"},
  241.         ${"def.hpBarBg"},
  242.         ${"def.hpBar"},
  243.         ${"def.hp"},
  244.         ${"def.clanIcon"},
  245.         ${"def.vtypeIcon"},
  246.         ${"def.nationIcon"},
  247.         ${"def.xvmUserMarker"},
  248.         ${"def.enemySpottedMarker"}
  249.       ]
  250.     },
  251.     // Options for the "medium" panels - the first of the medium panels.
  252.     "medium": {
  253.       // false - disable (отключить)
  254.       "enabled": true,
  255.       // Displayed standard fields in this mode and their order.
  256.       // Available names: "frags", "rank", "nick", "vehicle".
  257.       "standardFields": [ "frags", "rank", "nick" ],
  258.       // Width of area for switching to "large" mode on mouse over
  259.       "expandAreaWidth": 230,
  260.       // true - disable platoon icons
  261.       "removeSquadIcon": false,
  262.       // transparency of the squad icon
  263.       "squadIconAlpha": 100,
  264.       // Offset of X value for vehicle icon.
  265.       "vehicleIconXOffsetLeft": 0,
  266.       "vehicleIconXOffsetRight": 0,
  267.       // Offset of X value for vehicle level.
  268.       "vehicleLevelXOffsetLeft": 0,
  269.       "vehicleLevelXOffsetRight": 0,
  270.       // transparency of vehicle level
  271.       "vehicleLevelAlpha": 100,
  272.       // Offset of X value for frags column.
  273.       "fragsXOffsetLeft": 0,
  274.       "fragsXOffsetRight": 0,
  275.       // Width of the frags column. Default is 24.
  276.       "fragsWidth": 24,
  277.       // Display format for frags (macros allowed, see macros.txt).
  278.       "fragsFormatLeft": "{{frags}}",
  279.       "fragsFormatRight": "{{frags}}",
  280.       // Shadow for frags field (default null = no shadow, as in vanillas client).
  281.       "fragsShadowLeft": null,
  282.       "fragsShadowRight": null,
  283.       // Offset of X value for rank column.
  284.       "rankXOffsetLeft": 0,
  285.       "rankXOffsetRight": 0,
  286.       // Width of the rank column. Default is 24.
  287.       "rankWidth": 24,
  288.       // Offset of X value for player name column.
  289.       "nickXOffsetLeft": 0,
  290.       "nickXOffsetRight": 0,
  291.       // Minimum width of the player name column. Default is 46.
  292.       "nickMinWidth": 46,
  293.       // Maximum width of the player name column. Default is 158.
  294.       "nickMaxWidth": 158,
  295.       // Display format for player nickname (macros allowed, see macros.txt).
  296.       "nickFormatLeft": "<font color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{name%.12s~..}}</font> <font alpha='#A0'>{{clan}}</font>",
  297.       "nickFormatRight": "<font alpha='#A0'>{{clan}}</font> <font color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{name%.12s~..}}</font>",
  298.       // Shadow for player name field (default null = no shadow, as in vanillas client).
  299.       "nickShadowLeft": null,
  300.       "nickShadowRight": null,
  301.       // Offset of X value for vehicle name column.
  302.       "vehicleXOffsetLeft": 0,
  303.       "vehicleXOffsetRight": 0,
  304.       // Width of the vehicle name column. Default is 72.
  305.       "vehicleWidth": 72,
  306.       // Display format for vehicle name (macros allowed, see macros.txt).
  307.       "vehicleFormatLeft": "<font color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{vehicle}}</font>",
  308.       "vehicleFormatRight": "<font color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{vehicle}}</font>",
  309.       // Shadow for vehicle name field (default null = no shadow, as in vanillas client).
  310.       "vehicleShadowLeft": null,
  311.       "vehicleShadowRight": null,
  312.       // true - don't change players positions on dead (default false)
  313.       "fixedPosition": false,
  314.       // Extra fields. Each field have size 350x25. Fields are placed one above the other.
  315.       // Set of formats for left panel (extended format supported, see above)
  316.       "extraFieldsLeft": [
  317.         ${"def.hpBarBg"},
  318.         ${"def.hpBar"},
  319.         ${"def.hp"},
  320.         ${"def.clanIcon"},
  321.         ${"def.xvmUserMarker"},
  322.         ${"def.xmqpServiceMarker"},
  323.         ${"def.topTankers"}
  324.       ],
  325.       // Set of formats for right panel (extended format supported, see above)
  326.       "extraFieldsRight": [
  327.         ${"def.hpBarBg"},
  328.         ${"def.hpBar"},
  329.         ${"def.hp"},
  330.         ${"def.clanIcon"},
  331.         ${"def.xvmUserMarker"},
  332.         ${"def.enemySpottedMarker"},
  333.         ${"def.topTankers"}
  334.       ]
  335.     },
  336.     // Options for the "medium2" panels - the second of the medium panels.
  337.     "medium2": {
  338.       // false - disable (отключить)
  339.       "enabled": true,
  340.       // Displayed standard fields in this mode and their order.
  341.       // Available names: "frags", "rank", "nick", "vehicle".
  342.       "standardFields": [ "frags", "vehicle" ],
  343.       // Width of area for switching to "large" mode on mouse over
  344.       "expandAreaWidth": 230,
  345.       // true - disable platoon icons
  346.       "removeSquadIcon": false,
  347.       // transparency of the squad icon
  348.       "squadIconAlpha": 100,
  349.       // Offset of X value for vehicle icon.
  350.       "vehicleIconXOffsetLeft": 0,
  351.       "vehicleIconXOffsetRight": 0,
  352.       // Offset of X value for vehicle level.
  353.       "vehicleLevelXOffsetLeft": 0,
  354.       "vehicleLevelXOffsetRight": 0,
  355.       // transparency of vehicle level
  356.       "vehicleLevelAlpha": 100,
  357.       // Offset of X value for frags column.
  358.       "fragsXOffsetLeft": 0,
  359.       "fragsXOffsetRight": 0,
  360.       // Width of the frags column. Default is 24.
  361.       "fragsWidth": 24,
  362.       // Display format for frags (macros allowed, see macros.txt).
  363.       "fragsFormatLeft": "{{frags}}",
  364.       "fragsFormatRight": "{{frags}}",
  365.       // Shadow for frags field (default null = no shadow, as in vanillas client).
  366.       "fragsShadowLeft": null,
  367.       "fragsShadowRight": null,
  368.       // Offset of X value for rank column.
  369.       "rankXOffsetLeft": 0,
  370.       "rankXOffsetRight": 0,
  371.       // Width of the rank column. Default is 24.
  372.       "rankWidth": 24,
  373.       // Offset of X value for player name column.
  374.       "nickXOffsetLeft": 0,
  375.       "nickXOffsetRight": 0,
  376.       // Minimum width of the player name column. Default is 46.
  377.       "nickMinWidth": 46,
  378.       // Maximum width of the player name column. Default is 158.
  379.       "nickMaxWidth": 158,
  380.       // Display format for player nickname (macros allowed, see macros.txt).
  381.       "nickFormatLeft": "<font color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{name%.12s~..}}</font> <font alpha='#A0'>{{clan}}</font>",
  382.       "nickFormatRight": "<font alpha='#A0'>{{clan}}</font> <font color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{name%.12s~..}}</font>",
  383.       // Shadow for player name field (default null = no shadow, as in vanillas client).
  384.       "nickShadowLeft": null,
  385.       "nickShadowRight": null,
  386.       // Offset of X value for vehicle name column.
  387.       "vehicleXOffsetLeft": 0,
  388.       "vehicleXOffsetRight": 0,
  389.       // Width of the vehicle name column. Default is 72.
  390.       "vehicleWidth": 72,
  391.       // Display format for vehicle name (macros allowed, see macros.txt).
  392.       "vehicleFormatLeft": "<font color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{vehicle}}</font>",
  393.       "vehicleFormatRight": "<font color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{vehicle}}</font>",
  394.       // Shadow for vehicle name field (default null = no shadow, as in vanillas client).
  395.       "vehicleShadowLeft": null,
  396.       "vehicleShadowRight": null,
  397.       // true - don't change players positions on dead (default false)
  398.       // true - не изменять позиции игроков при уничтожении (по умолчанию false)
  399.       "fixedPosition": false,
  400.       // Extra fields. Each field have size 350x25. Fields are placed one above the other.
  401.       // Set of formats for left panel (extended format supported, see above)
  402.       "extraFieldsLeft": [
  403.         ${"def.hpBarBg"},
  404.         ${"def.hpBar"},
  405.         ${"def.hp"},
  406.         ${"def.clanIcon"},
  407.         ${"def.xvmUserMarker"},
  408.         ${"def.xmqpServiceMarker"},
  409.         ${"def.topTankers"}
  410.       ],
  411.       // Set of formats for right panel (extended format supported, see above)
  412.       "extraFieldsRight": [
  413.         ${"def.hpBarBg"},
  414.         ${"def.hpBar"},
  415.         ${"def.hp"},
  416.         ${"def.clanIcon"},
  417.         ${"def.xvmUserMarker"},
  418.         ${"def.enemySpottedMarker"},
  419.         ${"def.topTankers"}
  420.       ]
  421.     },
  422.     // Options for the "large" panels - the widest panels.
  423.     "large": {
  424.       // false - disable (отключить)
  425.       "enabled": true,
  426.       // Displayed standard fields in this mode and their order.
  427.       // Available names: "frags", "rank", "nick", "vehicle".
  428.       "standardFields": [ "frags", "rank", "nick", "vehicle" ],
  429.       // true - disable platoon icons
  430.       "removeSquadIcon": false,
  431.       // transparency of the squad icon
  432.       "squadIconAlpha": 100,
  433.       // Offset of X value for vehicle icon.
  434.       "vehicleIconXOffsetLeft": 0,
  435.       "vehicleIconXOffsetRight": 0,
  436.       // Offset of X value for vehicle level.
  437.       "vehicleLevelXOffsetLeft": 0,
  438.       "vehicleLevelXOffsetRight": 0,
  439.       // transparency of vehicle level
  440.       "vehicleLevelAlpha": 100,
  441.       // Offset of X value for frags column.
  442.       "fragsXOffsetLeft": 0,
  443.       "fragsXOffsetRight": 0,
  444.       // Width of the frags column. Default is 24.
  445.       "fragsWidth": 24,
  446.       // Display format for frags (macros allowed, see macros.txt).
  447.       "fragsFormatLeft": "{{frags}}",
  448.       "fragsFormatRight": "{{frags}}",
  449.       // Shadow for frags field (default null = no shadow, as in vanillas client).
  450.       "fragsShadowLeft": null,
  451.       "fragsShadowRight": null,
  452.       // Offset of X value for rank column.
  453.       "rankXOffsetLeft": 0,
  454.       "rankXOffsetRight": 0,
  455.       // Width of the rank column. Default is 24.
  456.       "rankWidth": 24,
  457.       // Offset of X value for player name column.
  458.       "nickXOffsetLeft": 0,
  459.       "nickXOffsetRight": 0,
  460.       // Minimum width of the player name column. Default is 46.
  461.       "nickMinWidth": 46,
  462.       // Maximum width of the player name column, Default is 158.
  463.       "nickMaxWidth": 158,
  464.       // Display format for player nickname (macros allowed, see macros.txt).
  465.       "nickFormatLeft": "<font face='mono' size='{{xvm-stat?13|0}}' color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{r|--}}</font> {{name%.15s~..}}<font alpha='#A0'>{{clan}}</font>",
  466.       "nickFormatRight": "<font alpha='#A0'>{{clan}}</font>{{name%.15s~..}} <font face='mono' size='{{xvm-stat?13|0}}' color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{r}}</font>",
  467.       // Shadow for player name field (default null = no shadow, as in vanillas client).
  468.       "nickShadowLeft": null,
  469.       "nickShadowRight": null,
  470.       // Offset of X value for vehicle name column.
  471.       "vehicleXOffsetLeft": 0,
  472.       "vehicleXOffsetRight": 0,
  473.       // Width of the vehicle name column. Default is 72.
  474.       "vehicleWidth": 72,
  475.       // Display format for vehicle name (macros allowed, see macros.txt).
  476.       "vehicleFormatLeft": "{{vehicle}}",
  477.       "vehicleFormatRight": "{{vehicle}}",
  478.       // Shadow for vehicle name field (default null = no shadow, as in vanillas client).
  479.       "vehicleShadowLeft": null,
  480.       "vehicleShadowRight": null,
  481.       // true - don't change players positions on dead (default false)
  482.       "fixedPosition": false,
  483.       // Extra fields. Each field have size 350x25. Fields are placed one above the other.
  484.       // Set of formats for left panel (extended format supported, see above)
  485.       "extraFieldsLeft": [
  486.         ${"def.hpBarBg"},
  487.         ${"def.hpBar"},
  488.         ${"def.hp"},
  489.         ${"def.clanIcon"},
  490.         ${"def.xvmUserMarker"},
  491.         ${"def.xmqpServiceMarker"},
  492.         ${"def.topTankers"}
  493.       ],
  494.       // Set of formats for right panel (extended format supported, see above)
  495.       "extraFieldsRight": [
  496.         ${"def.hpBarBg"},
  497.         ${"def.hpBar"},
  498.         ${"def.hp"},
  499.         ${"def.clanIcon"},
  500.         ${"def.xvmUserMarker"},
  501.         ${"def.enemySpottedMarker"},
  502.         ${"def.topTankers"}
  503.       ]
  504.     }
  505.   }
  506. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement