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- Initial Skill Pyramid level: +5
- Standard Skills
- Armour
- Blast (Shooting)
- Computers
- Contacts
- Cunning (Deceit)
- Daunt (Intimidation)
- Drive
- Empathy
- Intrigue (Rapport)
- Investigation
- Larceny (Burglary)
- Lore
- Medicine
- Melee (Fighting)
- Notice
- Pilot
- Resources
- Ride
- Stealth
- Smithy (Crafts)
- Survival
- Swagger
- Vigor (Physique)
- Will
- Zeal (Athletics)
- "Special" Skills
- Absolute Territory Skills (each awakened type/angel type/Eva pilot Profession is a seperate skill)
- Einst Physiology
- Magecraft
- Magius Sorcerery
- Nanites
- Sorcerery
- (there will be more, just not sure *what* yet.)
- "Clarity" the 'skill' for amnesic characters. MUST start at +1.
- Extras Allowance:
- All PCs are given the following for the purpose of purchasing Extras. If not used, these are wasted. All Extras must fit the character AND must be approved by the GM. You can skip this step if you wish.
- >1 Aspect
- >2 Refresh
- Mecha Creation:
- All Mecha Have an Aspect, 6 Systems, and 1 Special System that cannot be disabled.
- Mecha can also be "Upgraded". When upgraded, they gain 2 additional Systems, and one more Aspect.
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