Sandwitches

G-Fate House Rules

Jan 31st, 2013
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  1. Initial Skill Pyramid level: +5
  2.  
  3.  
  4. Standard Skills
  5.  
  6. Armour
  7. Blast (Shooting)
  8. Computers
  9. Contacts
  10. Cunning (Deceit)
  11. Daunt (Intimidation)
  12. Drive
  13. Empathy
  14. Intrigue (Rapport)
  15. Investigation
  16. Larceny (Burglary)
  17. Lore
  18. Medicine
  19. Melee (Fighting)
  20. Notice
  21. Pilot
  22. Resources
  23. Ride
  24. Stealth
  25. Smithy (Crafts)
  26. Survival
  27. Swagger
  28. Vigor (Physique)
  29. Will
  30. Zeal (Athletics)
  31.  
  32.  
  33. "Special" Skills
  34. Absolute Territory Skills (each awakened type/angel type/Eva pilot Profession is a seperate skill)
  35. Einst Physiology
  36. Magecraft
  37. Magius Sorcerery
  38. Nanites
  39. Sorcerery
  40.  
  41. (there will be more, just not sure *what* yet.)
  42.  
  43. "Clarity" the 'skill' for amnesic characters. MUST start at +1.
  44.  
  45.  
  46. Extras Allowance:
  47. All PCs are given the following for the purpose of purchasing Extras. If not used, these are wasted. All Extras must fit the character AND must be approved by the GM. You can skip this step if you wish.
  48.  
  49. >1 Aspect
  50. >2 Refresh
  51.  
  52.  
  53.  
  54. Mecha Creation:
  55.  
  56. All Mecha Have an Aspect, 6 Systems, and 1 Special System that cannot be disabled.
  57.  
  58. Mecha can also be "Upgraded". When upgraded, they gain 2 additional Systems, and one more Aspect.
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