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- After-Image
- T1: When you spend a fate point to re-roll a Agility defense roll, add a +2 to the re-roll.
- T2: When you spend a fate point to re-roll a Agility defense roll, add a +3 to the re-roll.
- T3: When you spend a fate point to re-roll a Agility defense roll, add a +4 to the re-roll.
- Shield Block
- T1: When you spend a fate point to re-roll a Melee defense roll, add a +2 to the re-roll. This cannot be Stacked with Sword Cut.
- T2: When you spend a fate point to re-roll a Melee defense roll, add a +3 to the re-roll. This cannot be Stacked with Sword Cut.
- T3: When you spend a fate point to re-roll a Melee defense roll, add a +4 to the re-roll. This cannot be Stacked with Sword Cut.
- Super-Armor
- T1: When you spend a fate point to re-roll a Might defense roll, add a +2 to the re-roll.
- T2: When you spend a fate point to re-roll a Might defense roll, add a +3 to the re-roll.
- T3: When you spend a fate point to re-roll a Might defense roll, add a +4 to the re-roll.
- Sword Cut
- T1: +1 To Defense Rolls using Melee in place of Agility or Vigor
- T2: +2 To Defense Rolls using Melee in place of Agility or Vigor
- T3: +3 To Defense Rolls using Melee in place of Agility or Vigor
- Reactive Armor
- T1: If you fail a Defense roll against a range 1 attack, the Attacker takes 1 Stress.
- T2: If you fail a Defense roll against a range 1-2 attack, the Attacker takes 1 Stress.
- T3: If you fail a Defense roll against a range 1-3 attack, the Attacker takes 1 Stress.
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- Four Major Types of Barriers
- The "T" ratings refer to the Power at that Tier. Barriers Tier increases by 1 for each System point spent on it, to a limit of 3.
- Friction Barriers (TK Field, Inertial Canceller, G-Wall, Distortion Field)
- These barriers focus on reducing the power of incoming attacks.
- T1: Armor 1
- T2: Armor 2
- T3: Armor 3
- Specialized Barriers (I-Field, PS/VPS Armor, Hell Armor)
- These Barriers focus on blocking specific types of attacks.
- T1: Armor 2 vs Descriptor
- T2: Armor 4 vs Descriptor or Armor 2 vs 2 Descriptors
- T3: Armor 6 vs Descriptor or Armor 3 vs 2 Descriptors
- Total Barriers (AT Field)
- This Barriers focus on blocking ALL of an attack or none of it.
- T1: Armor 2, If opponent does more than 2 Damage, Barrier is ignored.
- T2: Armor 3, If opponent does more than 3 Damage, Barrier is ignored.
- T3: Armor 4, If opponent does more than 4 Damage, Barrier is ignored.
- Ablative Barriers (E-Shield, Deflector Shields)
- These barriers focus on absorbing incoming damage up to their limit.
- T1: Vassal 2, 1 Fate to reactivate if disabled.
- T2: Vassal 3, 1 Fate to reactivate if disabled.
- T3: Vassal 4, 1 Fate to reactivate if disabled.
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