Sandwitches

Defense Systems

Jun 11th, 2015
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  1. After-Image
  2. T1: When you spend a fate point to re-roll a Agility defense roll, add a +2 to the re-roll.
  3. T2: When you spend a fate point to re-roll a Agility defense roll, add a +3 to the re-roll.
  4. T3: When you spend a fate point to re-roll a Agility defense roll, add a +4 to the re-roll.
  5.  
  6.  
  7. Shield Block
  8. T1: When you spend a fate point to re-roll a Melee defense roll, add a +2 to the re-roll. This cannot be Stacked with Sword Cut.
  9. T2: When you spend a fate point to re-roll a Melee defense roll, add a +3 to the re-roll. This cannot be Stacked with Sword Cut.
  10. T3: When you spend a fate point to re-roll a Melee defense roll, add a +4 to the re-roll. This cannot be Stacked with Sword Cut.
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  12.  
  13. Super-Armor
  14. T1: When you spend a fate point to re-roll a Might defense roll, add a +2 to the re-roll.
  15. T2: When you spend a fate point to re-roll a Might defense roll, add a +3 to the re-roll.
  16. T3: When you spend a fate point to re-roll a Might defense roll, add a +4 to the re-roll.
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  19. Sword Cut
  20. T1: +1 To Defense Rolls using Melee in place of Agility or Vigor
  21. T2: +2 To Defense Rolls using Melee in place of Agility or Vigor
  22. T3: +3 To Defense Rolls using Melee in place of Agility or Vigor
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  25. Reactive Armor
  26. T1: If you fail a Defense roll against a range 1 attack, the Attacker takes 1 Stress.
  27. T2: If you fail a Defense roll against a range 1-2 attack, the Attacker takes 1 Stress.
  28. T3: If you fail a Defense roll against a range 1-3 attack, the Attacker takes 1 Stress.
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  31. ----------------------------------------------------------
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  33. Four Major Types of Barriers
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  35. The "T" ratings refer to the Power at that Tier. Barriers Tier increases by 1 for each System point spent on it, to a limit of 3.
  36.  
  37. Friction Barriers (TK Field, Inertial Canceller, G-Wall, Distortion Field)
  38. These barriers focus on reducing the power of incoming attacks.
  39. T1: Armor 1
  40. T2: Armor 2
  41. T3: Armor 3
  42.  
  43. Specialized Barriers (I-Field, PS/VPS Armor, Hell Armor)
  44. These Barriers focus on blocking specific types of attacks.
  45. T1: Armor 2 vs Descriptor
  46. T2: Armor 4 vs Descriptor or Armor 2 vs 2 Descriptors
  47. T3: Armor 6 vs Descriptor or Armor 3 vs 2 Descriptors
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  49. Total Barriers (AT Field)
  50. This Barriers focus on blocking ALL of an attack or none of it.
  51. T1: Armor 2, If opponent does more than 2 Damage, Barrier is ignored.
  52. T2: Armor 3, If opponent does more than 3 Damage, Barrier is ignored.
  53. T3: Armor 4, If opponent does more than 4 Damage, Barrier is ignored.
  54.  
  55. Ablative Barriers (E-Shield, Deflector Shields)
  56. These barriers focus on absorbing incoming damage up to their limit.
  57. T1: Vassal 2, 1 Fate to reactivate if disabled.
  58. T2: Vassal 3, 1 Fate to reactivate if disabled.
  59. T3: Vassal 4, 1 Fate to reactivate if disabled.
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