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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --Made by OpTic Wisdom/LikeATrollFace
- hitler = game.Players.LocalPlayer
- hitler.Character.Humanoid.DisplayName = "Adolf Hitler"
- if hitler.Character:FindFirstChild("Shirt") then hitler.Character.Shirt:Destroy()
- end
- if hitler.Character:FindFirstChild("Pants") then hitler.Character.Pants:Destroy()
- end
- if hitler.Character:FindFirstChild("Shirt Graphic") then hitler.Character["Shirt Graphic"]:Destroy()
- end
- if not hitler.Character:FindFirstChild("Shirt") then
- NewShirt = Instance.new("Shirt", hitler.Character)
- NewShirt.Name = "Shirt"
- end
- if not hitler.Character:FindFirstChild("Pants") then
- NewPants = Instance.new("Pants", hitler.Character)
- NewPants.Name = "Pants"
- end
- for _, v in pairs(hitler.Character:GetChildren()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for _, v in pairs(hitler.Character:GetChildren()) do
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- end
- --game:GetObjects("rbxassetid://504338270")[1].Parent=game.Players.LocalPlayer.Character
- wait(0.1)
- hitler.Character["Shirt"].ShirtTemplate = "http://www.roblox.com/asset/?id=148902702"
- hitler.Character["Pants"].PantsTemplate = "http://www.roblox.com/asset/?id=148901946"
- hitler.Character.Head.BrickColor = BrickColor.new(1)
- hitler.Character.Torso.BrickColor = BrickColor.new(1)
- hitler.Character["Left Arm"].BrickColor = BrickColor.new(1)
- hitler.Character["Right Arm"].BrickColor = BrickColor.new(1)
- hitler.Character["Left Leg"].BrickColor = BrickColor.new(1)
- hitler.Character["Right Leg"].BrickColor = BrickColor.new(1)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Smoke5 = Instance.new("Smoke")
- Snap6 = Instance.new("Snap")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Snap10 = Instance.new("Snap")
- Snap11 = Instance.new("Snap")
- Part12 = Instance.new("Part")
- SpecialMesh13 = Instance.new("SpecialMesh")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- SpecialMesh19 = Instance.new("SpecialMesh")
- Part20 = Instance.new("Part")
- Snap21 = Instance.new("Snap")
- Part22 = Instance.new("Part")
- SpecialMesh23 = Instance.new("SpecialMesh")
- Part24 = Instance.new("Part")
- SpecialMesh25 = Instance.new("SpecialMesh")
- Part26 = Instance.new("Part")
- SpecialMesh27 = Instance.new("SpecialMesh")
- Part28 = Instance.new("Part")
- Snap29 = Instance.new("Snap")
- Part30 = Instance.new("Part")
- Snap31 = Instance.new("Snap")
- Part32 = Instance.new("Part")
- Snap33 = Instance.new("Snap")
- Snap34 = Instance.new("Snap")
- Part35 = Instance.new("Part")
- Snap36 = Instance.new("Snap")
- Part37 = Instance.new("Part")
- Snap38 = Instance.new("Snap")
- Part39 = Instance.new("Part")
- Snap40 = Instance.new("Snap")
- Snap41 = Instance.new("Snap")
- Snap42 = Instance.new("Snap")
- Part43 = Instance.new("Part")
- Snap44 = Instance.new("Snap")
- Part45 = Instance.new("Part")
- Snap46 = Instance.new("Snap")
- Part47 = Instance.new("Part")
- Snap48 = Instance.new("Snap")
- Snap49 = Instance.new("Snap")
- Snap50 = Instance.new("Snap")
- Part51 = Instance.new("Part")
- Snap52 = Instance.new("Snap")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Snap58 = Instance.new("Snap")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- SpecialMesh64 = Instance.new("SpecialMesh")
- Part65 = Instance.new("Part")
- SpecialMesh66 = Instance.new("SpecialMesh")
- Part67 = Instance.new("Part")
- SpecialMesh68 = Instance.new("SpecialMesh")
- Part69 = Instance.new("Part")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- Model0.Name = "Chamber"
- Model0.Parent = workspace
- Part1.Name = "Head"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-54.3403511, 43.2123566, -2.03214312, 0.99999994, -2.67171299e-06, -0.000418753334, 2.67638052e-06, 1, 1.11457448e-05, 0.000418753305, -1.11468644e-05, 0.99999994)
- Part1.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part1.Position = Vector3.new(-54.3403511, 43.2123566, -2.03214312)
- Part1.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part1.Velocity = Vector3.new(0.000156099064, 0.00379151106, 0.00141725002)
- Part1.Size = Vector3.new(8, 19, 8)
- Part1.Anchored = true
- Part1.BrickColor = BrickColor.new("Dark stone grey")
- Part1.CanCollide = false
- Part1.Material = Enum.Material.Foil
- Part1.RotVelocity = Vector3.new(-1.88862225e-06, 0.000286812632, 8.18300468e-05)
- Part1.TopSurface = Enum.SurfaceType.Weld
- Part1.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25)
- Part3.Name = "GasPoint"
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(-75.8315201, 36.8305016, -8.5297842, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part3.Orientation = Vector3.new(0, 180, 0)
- Part3.Position = Vector3.new(-75.8315201, 36.8305016, -8.5297842)
- Part3.Rotation = Vector3.new(-180, 0, -180)
- Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part3.Size = Vector3.new(1, 1.20000005, 1)
- Part3.Anchored = true
- Part3.BrickColor = BrickColor.new("Dark stone grey")
- Part3.Material = Enum.Material.Concrete
- Part3.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh4.Parent = Part3
- Smoke5.Parent = Part3
- Smoke5.Size = 10
- Smoke5.Opacity = 1
- Smoke5.RiseVelocity = 2
- Snap6.Parent = Part3
- Snap6.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap6.C1 = CFrame.new(0, 0.599997759, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap6.Part0 = Part3
- Snap6.Part1 = Part73
- Snap6.part1 = Part73
- Part7.Parent = Model0
- Part7.CFrame = CFrame.new(-60.3315201, 47.0305061, 5.97021484, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.Position = Vector3.new(-60.3315201, 47.0305061, 5.97021484)
- Part7.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part7.Size = Vector3.new(2, 24, 4)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Dark stone grey")
- Part7.Material = Enum.Material.Concrete
- Part7.brickColor = BrickColor.new("Dark stone grey")
- Part8.Parent = Model0
- Part8.CFrame = CFrame.new(-61.3315201, 47.0305061, -23.0297852, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part8.Orientation = Vector3.new(0, 90, 0)
- Part8.Position = Vector3.new(-61.3315201, 47.0305061, -23.0297852)
- Part8.Rotation = Vector3.new(0, 90, 0)
- Part8.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part8.Size = Vector3.new(2, 24, 4)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Dark stone grey")
- Part8.Material = Enum.Material.Concrete
- Part8.brickColor = BrickColor.new("Dark stone grey")
- Part9.Parent = Model0
- Part9.CFrame = CFrame.new(-61.3315201, 47.0305061, -21.0297852, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.Position = Vector3.new(-61.3315201, 47.0305061, -21.0297852)
- Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part9.Size = Vector3.new(4, 19.2000008, 2)
- Part9.Anchored = true
- Part9.BrickColor = BrickColor.new("Dark stone grey")
- Part9.Material = Enum.Material.Concrete
- Part9.brickColor = BrickColor.new("Dark stone grey")
- Snap10.Parent = Part9
- Snap10.C0 = CFrame.new(0, 9.60000038, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap10.C1 = CFrame.new(12, -1.20000458, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Snap10.Part0 = Part9
- Snap10.Part1 = Part57
- Snap10.part1 = Part57
- Snap11.Parent = Part9
- Snap11.C0 = CFrame.new(0, -9.60000038, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap11.C1 = CFrame.new(12, 1.19998932, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Snap11.Part0 = Part9
- Snap11.Part1 = Part35
- Snap11.part1 = Part35
- Part12.Parent = Model0
- Part12.CFrame = CFrame.new(-63.8315201, 35.5305061, 16.3702164, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part12.Orientation = Vector3.new(90, 0, 0)
- Part12.Position = Vector3.new(-63.8315201, 35.5305061, 16.3702164)
- Part12.Rotation = Vector3.new(90, 0, 0)
- Part12.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part12.Size = Vector3.new(1, 16.8000011, 1)
- Part12.Anchored = true
- Part12.BrickColor = BrickColor.new("Dark stone grey")
- Part12.Material = Enum.Material.Foil
- Part12.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh13.Parent = Part12
- Part14.Parent = Model0
- Part14.CFrame = CFrame.new(-73.2315292, 35.6305084, 25.4702148, 1, -1.33724617e-15, -1.79482143e-07, -1.33724617e-15, 1, 1.49011612e-08, -1.79482143e-07, 1.49011612e-08, 1)
- Part14.Position = Vector3.new(-73.2315292, 35.6305084, 25.4702148)
- Part14.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part14.Size = Vector3.new(1, 1.20000005, 1)
- Part14.Anchored = true
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Dark stone grey")
- Part14.Material = Enum.Material.Concrete
- Part14.brickColor = BrickColor.new("Dark stone grey")
- Part15.Parent = Model0
- Part15.CFrame = CFrame.new(-77.9314728, 45.1305428, 16.0701828, 5.56394662e-06, -1, 6.67566883e-06, -4.61935997e-07, 6.67566565e-06, 1, -1, -5.5639498e-06, -4.6189885e-07)
- Part15.Orientation = Vector3.new(-90, 90, 0)
- Part15.Position = Vector3.new(-77.9314728, 45.1305428, 16.0701828)
- Part15.Rotation = Vector3.new(-90, 0, 90)
- Part15.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part15.Size = Vector3.new(1, 8.40000057, 1)
- Part15.Anchored = true
- Part15.BrickColor = BrickColor.new("Dark stone grey")
- Part15.Material = Enum.Material.Foil
- Part15.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh16.Parent = Part15
- Part17.Parent = Model0
- Part17.CFrame = CFrame.new(-82.631279, 62.0305786, 0.670147002, -5.56394662e-06, 6.66124015e-06, -1, 4.61936025e-07, 1, 6.69009432e-06, 1, -4.61898907e-07, -5.5639498e-06)
- Part17.Orientation = Vector3.new(0, -90, 0)
- Part17.Position = Vector3.new(-82.631279, 62.0305786, 0.670147002)
- Part17.Rotation = Vector3.new(0, -90, 0)
- Part17.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part17.Size = Vector3.new(1, 1.20000005, 1)
- Part17.Anchored = true
- Part17.BrickColor = BrickColor.new("Dark stone grey")
- Part17.Material = Enum.Material.Concrete
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Dark stone grey")
- Part18.Parent = Model0
- Part18.CFrame = CFrame.new(-56.9315147, 35.5305061, -14.9297857, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part18.Orientation = Vector3.new(0, 180, 90)
- Part18.Position = Vector3.new(-56.9315147, 35.5305061, -14.9297857)
- Part18.Rotation = Vector3.new(-180, 0, -90)
- Part18.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part18.Size = Vector3.new(1, 4.80000019, 1)
- Part18.Anchored = true
- Part18.BrickColor = BrickColor.new("Dark stone grey")
- Part18.Material = Enum.Material.Foil
- Part18.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh19.Parent = Part18
- Part20.Parent = Model0
- Part20.CFrame = CFrame.new(-82.6314697, 45.2305641, 16.0701561, 1, 6.67566837e-06, -5.56394662e-06, -6.6756661e-06, 1, 4.61935997e-07, 5.5639498e-06, -4.6189885e-07, 1)
- Part20.Position = Vector3.new(-82.6314697, 45.2305641, 16.0701561)
- Part20.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part20.Size = Vector3.new(1, 1.20000005, 1)
- Part20.Anchored = true
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Dark stone grey")
- Part20.Material = Enum.Material.Concrete
- Part20.brickColor = BrickColor.new("Dark stone grey")
- Snap21.Parent = Part20
- Snap21.C0 = CFrame.new(0, 0.600000024, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap21.C1 = CFrame.new(1.90734863e-06, -7.79999542, 0, -1, 0, -7.1174555e-12, 7.1174555e-12, 0, 1, 0, 1, 0)
- Snap21.Part0 = Part20
- Snap21.Part1 = Part65
- Snap21.part1 = Part65
- Part22.Parent = Model0
- Part22.CFrame = CFrame.new(-68.531517, 35.5305061, 25.4702148, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part22.Orientation = Vector3.new(0, 0, 90)
- Part22.Position = Vector3.new(-68.531517, 35.5305061, 25.4702148)
- Part22.Rotation = Vector3.new(0, 0, 90)
- Part22.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part22.Size = Vector3.new(1, 8.40000057, 1)
- Part22.Anchored = true
- Part22.BrickColor = BrickColor.new("Dark stone grey")
- Part22.Material = Enum.Material.Foil
- Part22.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh23.Parent = Part22
- Part24.Parent = Model0
- Part24.CFrame = CFrame.new(-73.2315063, 45.1305046, 20.7702103, -6.35744541e-08, -5.56394662e-06, 1, 1, 4.61935997e-07, -6.35795985e-08, -4.61936338e-07, 1, 5.56394662e-06)
- Part24.Orientation = Vector3.new(0, 90, 90)
- Part24.Position = Vector3.new(-73.2315063, 45.1305046, 20.7702103)
- Part24.Rotation = Vector3.new(90, 90, 0)
- Part24.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part24.Size = Vector3.new(1, 8.40000057, 1)
- Part24.Anchored = true
- Part24.BrickColor = BrickColor.new("Dark stone grey")
- Part24.Material = Enum.Material.Foil
- Part24.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh25.Parent = Part24
- Part26.Parent = Model0
- Part26.CFrame = CFrame.new(-73.2315292, 40.4304924, 25.4702129, 5.56394662e-06, -3.85527894e-12, -1, -4.61935997e-07, -1, 1.28509193e-12, -1, 4.61935997e-07, -5.56394662e-06)
- Part26.Orientation = Vector3.new(0, -90, -180)
- Part26.Position = Vector3.new(-73.2315292, 40.4304924, 25.4702129)
- Part26.Rotation = Vector3.new(180, -90, 0)
- Part26.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part26.Size = Vector3.new(1, 8.40000057, 1)
- Part26.Anchored = true
- Part26.BrickColor = BrickColor.new("Dark stone grey")
- Part26.Material = Enum.Material.Foil
- Part26.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh27.Parent = Part26
- Part28.Parent = Model0
- Part28.CFrame = CFrame.new(-91.3315201, 48.2305031, -23.0297852, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part28.Position = Vector3.new(-91.3315201, 48.2305031, -23.0297852)
- Part28.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part28.Size = Vector3.new(4, 21.6000004, 2)
- Part28.Anchored = true
- Part28.BrickColor = BrickColor.new("Dark stone grey")
- Part28.Material = Enum.Material.Concrete
- Part28.brickColor = BrickColor.new("Dark stone grey")
- Snap29.Parent = Part28
- Snap29.C0 = CFrame.new(0, -10.8000002, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap29.C1 = CFrame.new(13, 1.1999855, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Snap29.Part0 = Part28
- Snap29.Part1 = Part32
- Snap29.part1 = Part32
- Part30.Parent = Model0
- Part30.CFrame = CFrame.new(-82.6313629, 62.0305786, 16.0701485, 1, 6.66124015e-06, -5.56394662e-06, -6.69009432e-06, 1, 4.61936025e-07, 5.5639498e-06, -4.61898907e-07, 1)
- Part30.Position = Vector3.new(-82.6313629, 62.0305786, 16.0701485)
- Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part30.Size = Vector3.new(1, 1.20000005, 1)
- Part30.Anchored = true
- Part30.BrickColor = BrickColor.new("Dark stone grey")
- Part30.Material = Enum.Material.Concrete
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.brickColor = BrickColor.new("Dark stone grey")
- Snap31.Parent = Part30
- Snap31.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap31.C1 = CFrame.new(-1.90734863e-06, 7.80000114, 0, 1, 0, 1.44353418e-08, -1.44353418e-08, 2.84217094e-14, -1, 0, 1, -2.84217094e-14)
- Snap31.Part0 = Part30
- Snap31.Part1 = Part65
- Snap31.part1 = Part65
- Part32.Parent = Model0
- Part32.CFrame = CFrame.new(-91.3315201, 36.2305107, -10.0297842, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part32.Orientation = Vector3.new(0, 90, 0)
- Part32.Position = Vector3.new(-91.3315201, 36.2305107, -10.0297842)
- Part32.Rotation = Vector3.new(0, 90, 0)
- Part32.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part32.Size = Vector3.new(28, 2.4000001, 4)
- Part32.Anchored = true
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Dark stone grey")
- Part32.Material = Enum.Material.Concrete
- Part32.brickColor = BrickColor.new("Dark stone grey")
- Snap33.Parent = Part32
- Snap33.C0 = CFrame.new(0, 1.20000005, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap33.C1 = CFrame.new(0, -9.59998989, 11, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- Snap33.Part0 = Part32
- Snap33.Part1 = Part51
- Snap33.part1 = Part51
- Snap34.Parent = Part32
- Snap34.C0 = CFrame.new(0, 1.20000005, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap34.C1 = CFrame.new(2, -9.59998989, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap34.Part0 = Part32
- Snap34.Part1 = Part43
- Snap34.part1 = Part43
- Part35.Parent = Model0
- Part35.CFrame = CFrame.new(-61.3315201, 36.2305107, -9.0297842, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part35.Orientation = Vector3.new(0, 90, 0)
- Part35.Position = Vector3.new(-61.3315201, 36.2305107, -9.0297842)
- Part35.Rotation = Vector3.new(0, 90, 0)
- Part35.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part35.Size = Vector3.new(26, 2.4000001, 4)
- Part35.Anchored = true
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.BrickColor = BrickColor.new("Dark stone grey")
- Part35.Material = Enum.Material.Concrete
- Part35.brickColor = BrickColor.new("Dark stone grey")
- Snap36.Parent = Part35
- Snap36.C0 = CFrame.new(0, 1.20000005, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap36.C1 = CFrame.new(1, -9.59998989, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap36.Part0 = Part35
- Snap36.Part1 = Part60
- Snap36.part1 = Part60
- Part37.Parent = Model0
- Part37.CFrame = CFrame.new(-76.3315201, 36.2305107, -22.0297852, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part37.Orientation = Vector3.new(0, 180, 0)
- Part37.Position = Vector3.new(-76.3315201, 36.2305107, -22.0297852)
- Part37.Rotation = Vector3.new(-180, 0, -180)
- Part37.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part37.Size = Vector3.new(26, 2.4000001, 4)
- Part37.Anchored = true
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.BrickColor = BrickColor.new("Dark stone grey")
- Part37.Material = Enum.Material.Concrete
- Part37.brickColor = BrickColor.new("Dark stone grey")
- Snap38.Parent = Part37
- Snap38.C0 = CFrame.new(0, 1.20000005, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap38.C1 = CFrame.new(0, -9.59998989, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap38.Part0 = Part37
- Snap38.Part1 = Part45
- Snap38.part1 = Part45
- Part39.Parent = Model0
- Part39.CFrame = CFrame.new(-76.3315201, 36.2305107, 5.97021484, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part39.Orientation = Vector3.new(0, 180, 0)
- Part39.Position = Vector3.new(-76.3315201, 36.2305107, 5.97021484)
- Part39.Rotation = Vector3.new(-180, 0, -180)
- Part39.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part39.Size = Vector3.new(30, 2.4000001, 4)
- Part39.Anchored = true
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.BrickColor = BrickColor.new("Dark stone grey")
- Part39.Material = Enum.Material.Concrete
- Part39.brickColor = BrickColor.new("Dark stone grey")
- Snap40.Parent = Part39
- Snap40.C0 = CFrame.new(0, 1.20000005, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap40.C1 = CFrame.new(-14, -9.59998989, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0)
- Snap40.Part0 = Part39
- Snap40.Part1 = Part54
- Snap40.part1 = Part54
- Snap41.Parent = Part39
- Snap41.C0 = CFrame.new(0, 1.20000005, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap41.C1 = CFrame.new(0, -9.59998989, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap41.Part0 = Part39
- Snap41.Part1 = Part59
- Snap41.part1 = Part59
- Snap42.Parent = Part39
- Snap42.C0 = CFrame.new(0, 1.20000005, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap42.C1 = CFrame.new(14, -9.59998989, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0)
- Snap42.Part0 = Part39
- Snap42.Part1 = Part53
- Snap42.part1 = Part53
- Part43.Parent = Model0
- Part43.CFrame = CFrame.new(-91.3315201, 47.0305061, -8.02978516, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part43.Orientation = Vector3.new(0, 90, 0)
- Part43.Position = Vector3.new(-91.3315201, 47.0305061, -8.02978516)
- Part43.Rotation = Vector3.new(0, 90, 0)
- Part43.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part43.Transparency = 0.40000000596046
- Part43.Size = Vector3.new(24, 19.2000008, 4)
- Part43.Anchored = true
- Part43.BrickColor = BrickColor.new("Dark stone grey")
- Part43.brickColor = BrickColor.new("Dark stone grey")
- Snap44.Parent = Part43
- Snap44.C0 = CFrame.new(0, 9.60000038, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap44.C1 = CFrame.new(-1, -1.20000458, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap44.Part0 = Part43
- Snap44.Part1 = Part56
- Snap44.part1 = Part56
- Part45.Parent = Model0
- Part45.CFrame = CFrame.new(-76.3315201, 47.0305061, -22.0297852, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part45.Orientation = Vector3.new(0, 180, 0)
- Part45.Position = Vector3.new(-76.3315201, 47.0305061, -22.0297852)
- Part45.Rotation = Vector3.new(-180, 0, -180)
- Part45.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part45.Transparency = 0.40000000596046
- Part45.Size = Vector3.new(26, 19.2000008, 4)
- Part45.Anchored = true
- Part45.BrickColor = BrickColor.new("Dark stone grey")
- Part45.brickColor = BrickColor.new("Dark stone grey")
- Snap46.Parent = Part45
- Snap46.C0 = CFrame.new(0, 9.60000038, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap46.C1 = CFrame.new(0, -1.20000458, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap46.Part0 = Part45
- Snap46.Part1 = Part55
- Snap46.part1 = Part55
- Part47.Parent = Model0
- Part47.CFrame = CFrame.new(-76.3315201, 57.8305016, 5.97021484, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part47.Orientation = Vector3.new(0, 180, 0)
- Part47.Position = Vector3.new(-76.3315201, 57.8305016, 5.97021484)
- Part47.Rotation = Vector3.new(-180, 0, -180)
- Part47.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part47.Size = Vector3.new(30, 2.4000001, 4)
- Part47.Anchored = true
- Part47.BrickColor = BrickColor.new("Dark stone grey")
- Part47.Material = Enum.Material.Concrete
- Part47.brickColor = BrickColor.new("Dark stone grey")
- Snap48.Parent = Part47
- Snap48.C0 = CFrame.new(0, -1.20000005, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap48.C1 = CFrame.new(-14, 9.6000042, 0, -1, 0, -0, 0, 0, -1, 0, -1, -0)
- Snap48.Part0 = Part47
- Snap48.Part1 = Part54
- Snap48.part1 = Part54
- Snap49.Parent = Part47
- Snap49.C0 = CFrame.new(0, -1.20000005, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap49.C1 = CFrame.new(0, 9.6000042, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap49.Part0 = Part47
- Snap49.Part1 = Part59
- Snap49.part1 = Part59
- Snap50.Parent = Part47
- Snap50.C0 = CFrame.new(0, -1.20000005, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap50.C1 = CFrame.new(14, 9.6000042, 0, -1, 0, -0, 0, 0, -1, 0, -1, -0)
- Snap50.Part0 = Part47
- Snap50.Part1 = Part53
- Snap50.part1 = Part53
- Part51.Parent = Model0
- Part51.CFrame = CFrame.new(-91.3315201, 47.0305061, -21.0297852, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part51.Position = Vector3.new(-91.3315201, 47.0305061, -21.0297852)
- Part51.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part51.Size = Vector3.new(4, 19.2000008, 2)
- Part51.Anchored = true
- Part51.BrickColor = BrickColor.new("Dark stone grey")
- Part51.Material = Enum.Material.Concrete
- Part51.brickColor = BrickColor.new("Dark stone grey")
- Snap52.Parent = Part51
- Snap52.C0 = CFrame.new(0, 9.60000038, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap52.C1 = CFrame.new(12, -1.20000458, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Snap52.Part0 = Part51
- Snap52.Part1 = Part56
- Snap52.part1 = Part56
- Part53.Parent = Model0
- Part53.CFrame = CFrame.new(-90.3315201, 47.0305061, 5.97021484, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part53.Position = Vector3.new(-90.3315201, 47.0305061, 5.97021484)
- Part53.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part53.Size = Vector3.new(2, 19.2000008, 4)
- Part53.Anchored = true
- Part53.BrickColor = BrickColor.new("Dark stone grey")
- Part53.Material = Enum.Material.Concrete
- Part53.brickColor = BrickColor.new("Dark stone grey")
- Part54.Parent = Model0
- Part54.CFrame = CFrame.new(-62.3315201, 47.0305061, 5.97021484, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part54.Position = Vector3.new(-62.3315201, 47.0305061, 5.97021484)
- Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part54.Size = Vector3.new(2, 19.2000008, 4)
- Part54.Anchored = true
- Part54.BrickColor = BrickColor.new("Dark stone grey")
- Part54.Material = Enum.Material.Concrete
- Part54.brickColor = BrickColor.new("Dark stone grey")
- Part55.Parent = Model0
- Part55.CFrame = CFrame.new(-76.3315201, 57.8305016, -22.0297852, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part55.Orientation = Vector3.new(0, 180, 0)
- Part55.Position = Vector3.new(-76.3315201, 57.8305016, -22.0297852)
- Part55.Rotation = Vector3.new(-180, 0, -180)
- Part55.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part55.Size = Vector3.new(26, 2.4000001, 4)
- Part55.Anchored = true
- Part55.BrickColor = BrickColor.new("Dark stone grey")
- Part55.Material = Enum.Material.Concrete
- Part55.brickColor = BrickColor.new("Dark stone grey")
- Part56.Parent = Model0
- Part56.CFrame = CFrame.new(-91.3315201, 57.8305016, -9.0297842, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part56.Orientation = Vector3.new(0, 90, 0)
- Part56.Position = Vector3.new(-91.3315201, 57.8305016, -9.0297842)
- Part56.Rotation = Vector3.new(0, 90, 0)
- Part56.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part56.Size = Vector3.new(26, 2.4000001, 4)
- Part56.Anchored = true
- Part56.BrickColor = BrickColor.new("Dark stone grey")
- Part56.Material = Enum.Material.Concrete
- Part56.brickColor = BrickColor.new("Dark stone grey")
- Part57.Parent = Model0
- Part57.CFrame = CFrame.new(-61.3315201, 57.8305016, -9.0297842, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part57.Orientation = Vector3.new(0, 90, 0)
- Part57.Position = Vector3.new(-61.3315201, 57.8305016, -9.0297842)
- Part57.Rotation = Vector3.new(0, 90, 0)
- Part57.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part57.Size = Vector3.new(26, 2.4000001, 4)
- Part57.Anchored = true
- Part57.BrickColor = BrickColor.new("Dark stone grey")
- Part57.Material = Enum.Material.Concrete
- Part57.brickColor = BrickColor.new("Dark stone grey")
- Snap58.Parent = Part57
- Snap58.C0 = CFrame.new(0, -1.20000005, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap58.C1 = CFrame.new(1, 9.6000042, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap58.Part0 = Part57
- Snap58.Part1 = Part60
- Snap58.part1 = Part60
- Part59.Parent = Model0
- Part59.CFrame = CFrame.new(-76.3315201, 47.0305061, 5.97021484, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part59.Orientation = Vector3.new(0, 180, 0)
- Part59.Position = Vector3.new(-76.3315201, 47.0305061, 5.97021484)
- Part59.Rotation = Vector3.new(-180, 0, -180)
- Part59.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part59.Transparency = 0.40000000596046
- Part59.Size = Vector3.new(26, 19.2000008, 4)
- Part59.Anchored = true
- Part59.BrickColor = BrickColor.new("Dark stone grey")
- Part59.brickColor = BrickColor.new("Dark stone grey")
- Part60.Parent = Model0
- Part60.CFrame = CFrame.new(-61.3315201, 47.0305061, -8.02978516, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part60.Orientation = Vector3.new(0, 90, 0)
- Part60.Position = Vector3.new(-61.3315201, 47.0305061, -8.02978516)
- Part60.Rotation = Vector3.new(0, 90, 0)
- Part60.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part60.Transparency = 0.40000000596046
- Part60.Size = Vector3.new(24, 19.2000008, 4)
- Part60.Anchored = true
- Part60.BrickColor = BrickColor.new("Dark stone grey")
- Part60.brickColor = BrickColor.new("Dark stone grey")
- Part61.Parent = Model0
- Part61.CFrame = CFrame.new(-76.3315201, 60.2305222, -8.02978516, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part61.Orientation = Vector3.new(0, 180, 0)
- Part61.Position = Vector3.new(-76.3315201, 60.2305222, -8.02978516)
- Part61.Rotation = Vector3.new(-180, 0, -180)
- Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part61.Size = Vector3.new(34, 2.4000001, 32)
- Part61.Anchored = true
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.BrickColor = BrickColor.new("Dark stone grey")
- Part61.Material = Enum.Material.Concrete
- Part61.TopSurface = Enum.SurfaceType.Smooth
- Part61.brickColor = BrickColor.new("Dark stone grey")
- Part62.Parent = Model0
- Part62.CFrame = CFrame.new(-73.2315292, 45.2305031, 25.4702148, 1, -1.33724617e-15, -1.79482143e-07, -1.33724617e-15, 1, 1.49011612e-08, -1.79482143e-07, 1.49011612e-08, 1)
- Part62.Position = Vector3.new(-73.2315292, 45.2305031, 25.4702148)
- Part62.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part62.Size = Vector3.new(1, 1.20000005, 1)
- Part62.Anchored = true
- Part62.BrickColor = BrickColor.new("Dark stone grey")
- Part62.Material = Enum.Material.Concrete
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.brickColor = BrickColor.new("Dark stone grey")
- Part63.Parent = Model0
- Part63.CFrame = CFrame.new(-53.8315201, 35.5305061, -10.2297859, 1, 0, -0, 0, 0, 1, 0, -1, 0)
- Part63.Orientation = Vector3.new(-90, 0, 0)
- Part63.Position = Vector3.new(-53.8315201, 35.5305061, -10.2297859)
- Part63.Rotation = Vector3.new(-90, 0, 0)
- Part63.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part63.Size = Vector3.new(1, 8.40000057, 1)
- Part63.Anchored = true
- Part63.BrickColor = BrickColor.new("Dark stone grey")
- Part63.Material = Enum.Material.Foil
- Part63.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh64.Parent = Part63
- Part65.Parent = Model0
- Part65.CFrame = CFrame.new(-82.6314163, 53.6305771, 16.0701523, 1, 6.67566155e-06, -5.56394662e-06, -6.67567292e-06, 1, 4.61935997e-07, 5.5639498e-06, -4.6189885e-07, 1)
- Part65.Position = Vector3.new(-82.6314163, 53.6305771, 16.0701523)
- Part65.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part65.Size = Vector3.new(1, 15.6000004, 1)
- Part65.Anchored = true
- Part65.BrickColor = BrickColor.new("Dark stone grey")
- Part65.Material = Enum.Material.Foil
- Part65.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh66.Parent = Part65
- Part67.Parent = Model0
- Part67.CFrame = CFrame.new(-82.6313248, 61.9305801, 8.37014675, -1, 5.56394662e-06, -6.66124015e-06, 6.69009432e-06, -4.61936025e-07, -1, -5.5639498e-06, -1, 4.61898907e-07)
- Part67.Orientation = Vector3.new(90, 180, 0)
- Part67.Position = Vector3.new(-82.6313248, 61.9305801, 8.37014675)
- Part67.Rotation = Vector3.new(90, 0, -180)
- Part67.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part67.Size = Vector3.new(1, 14.4000006, 1)
- Part67.Anchored = true
- Part67.BrickColor = BrickColor.new("Dark stone grey")
- Part67.Material = Enum.Material.CorrodedMetal
- Part67.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh68.Parent = Part67
- Part69.Parent = Model0
- Part69.CFrame = CFrame.new(-53.8315201, 35.6305084, -14.9297857, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part69.Orientation = Vector3.new(0, 90, 0)
- Part69.Position = Vector3.new(-53.8315201, 35.6305084, -14.9297857)
- Part69.Rotation = Vector3.new(0, 90, 0)
- Part69.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part69.Size = Vector3.new(1, 1.20000005, 1)
- Part69.Anchored = true
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.BrickColor = BrickColor.new("Dark stone grey")
- Part69.Material = Enum.Material.Concrete
- Part69.brickColor = BrickColor.new("Dark stone grey")
- Part70.Parent = Model0
- Part70.CFrame = CFrame.new(-73.2314682, 45.2305031, 16.0702095, 1, -4.45040683e-07, -5.56394662e-06, -4.45045828e-07, 1, 4.61935997e-07, 5.56394662e-06, -4.6193847e-07, 1)
- Part70.Position = Vector3.new(-73.2314682, 45.2305031, 16.0702095)
- Part70.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part70.Size = Vector3.new(1, 1.20000005, 1)
- Part70.Anchored = true
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.BrickColor = BrickColor.new("Dark stone grey")
- Part70.Material = Enum.Material.Concrete
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.brickColor = BrickColor.new("Dark stone grey")
- Part71.Parent = Model0
- Part71.CFrame = CFrame.new(-63.8315201, 35.6305084, 25.4702148, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part71.Position = Vector3.new(-63.8315201, 35.6305084, 25.4702148)
- Part71.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part71.Size = Vector3.new(1, 1.20000005, 1)
- Part71.Anchored = true
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.BrickColor = BrickColor.new("Dark stone grey")
- Part71.Material = Enum.Material.Concrete
- Part71.brickColor = BrickColor.new("Dark stone grey")
- Part72.Parent = Model0
- Part72.CFrame = CFrame.new(-92.3315201, 47.0305061, 5.97021484, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part72.Position = Vector3.new(-92.3315201, 47.0305061, 5.97021484)
- Part72.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part72.Size = Vector3.new(2, 24, 4)
- Part72.Anchored = true
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.BrickColor = BrickColor.new("Dark stone grey")
- Part72.Material = Enum.Material.Concrete
- Part72.brickColor = BrickColor.new("Dark stone grey")
- Part73.Parent = Model0
- Part73.CFrame = CFrame.new(-75.8315201, 35.6305084, -8.5297842, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part73.Orientation = Vector3.new(0, 180, 0)
- Part73.Position = Vector3.new(-75.8315201, 35.6305084, -8.5297842)
- Part73.Rotation = Vector3.new(-180, 0, -180)
- Part73.Color = Color3.new(0.384314, 0.368627, 0.384314)
- Part73.Size = Vector3.new(3, 1.20000005, 3)
- Part73.Anchored = true
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.BrickColor = BrickColor.new("Dark stone grey")
- Part73.Material = Enum.Material.Concrete
- Part73.brickColor = BrickColor.new("Dark stone grey")
- Part74.Name = "Botoom"
- Part74.Parent = Model0
- Part74.CFrame = CFrame.new(-76.3315201, 34.5305061, -8.02978516, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part74.Position = Vector3.new(-76.3315201, 34.5305061, -8.02978516)
- Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part74.Size = Vector3.new(34, 1, 32)
- Part74.Anchored = true
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.BrickColor = BrickColor.new("Dark stone grey")
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.brickColor = BrickColor.new("Dark stone grey")
- wait(0.2)
- game.Workspace.Chamber.Head.Anchored = true
- game.Workspace.Chamber.Head.CanCollide = false
- game.Workspace.Chamber:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector* 30)
- Gas = Instance.new("Sound")
- Gas.Parent = game.Workspace
- Gas.Volume = 0.8
- Gas.SoundId = "http://www.roblox.com/asset/?id=137065982"
- Gas.Pitch = 1
- Gas.Name = "Sound"
- local ChatService = game:GetService("Chat")
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local To = Part3
- local ShirtID = 234346150
- local PantsID = 234346173
- local function GetShirt(Character)
- for _, Obj in pairs(Character:GetChildren()) do
- if Obj:IsA("Shirt") then
- return Obj
- end
- end
- end
- local function GetPants(Character)
- for _, Obj in pairs(Character:GetChildren()) do
- if Obj:IsA("Pants") then
- return Obj
- end
- end
- end
- Humanoids={}
- for _, Player in pairs(Players:GetPlayers()) do
- if Player.Character and Player ~= owner then
- if Player.Name ~= owner.Name then
- -- local Shirt = GetShirt(Player)
- -- local Pants = GetPants(Player)
- -- if Shirt then Shirt:Destroy() end
- -- if Pants then Pants:Destroy() end
- for _, v in pairs(Player.Character:GetChildren()) do --removes clothing
- if v:IsA("Clothing") then v:Destroy() end
- end
- local NShirt = Instance.new("Shirt", Player.Character)
- local NPants = Instance.new("Pants", Player.Character)
- NShirt.ShirtTemplate = "rbxassetid://"..ShirtID
- NPants.PantsTemplate = "rbxassetid://"..PantsID
- if Player.Character:FindFirstChild("HumanoidRootPart") then
- Player.Character.HumanoidRootPart.CFrame = To.CFrame
- Gas:Play()
- ChatService:Chat(Player.Character.Head, "SIEG HEIL", "Red")
- table.insert(Humanoids,Player.Character.Humanoid)
- -- wait(9)
- -- Player.Character.Humanoid:Destroy()
- end
- end
- end
- end
- wait(9)
- for _, Humanoid in pairs(Humanoids) do
- Humanoid:Destroy()
- end
- local animation = Instance.new("Animation")
- animation.AnimationId = "http://www.roblox.com/Asset?ID=466780804"
- local animTrack = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(animation)
- animTrack:Play()
- wait(4)
- Gas:Pause()
- Gas:Destroy()
- wait(2)
- game.Workspace.Chamber:Destroy()
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