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- -- A basic monster script skeleton you can copy and modify for your own creations.
- comments = {"Smells like 'dog.", "Looking good.", "Is that ketchup?"}
- commands = {"Act 1", "Act 2", "Act 3"}
- randomdialogue = {"[font:sans]..."}
- sprite = "empty" --Always PNG. Extension is added automatically.
- name = "Skeleton"
- hp = 10
- atk = 1
- def = 1
- check = "Check message goes here."
- dialogbubble = "rightwideminus" -- See documentation for what bubbles you have available.
- cancheck = true
- canspare = false
- xp = 30
- gold = 40
- -- Happens after the slash animation but before the animation.
- function HandleAttack(attackstatus)
- if attackstatus == -1 then
- -- player pressed fight but didn't press Z afterwards
- else
- -- player did actually attack
- if hp <= 0 then
- Encounter.SetVar("Death", true)
- end
- end
- end
- -- This handles the commands; all-caps versions of the commands list you have above.
- function HandleCustomCommand(command)
- if command == "ACT 1" then
- currentdialogue = {"Selected\nAct 1."}
- elseif command == "ACT 2" then
- currentdialogue = {"Selected\nAct 2."}
- elseif command == "ACT 3" then
- currentdialogue = {"Selected\nAct 3."}
- end
- currentdialogue = {"[font:sans]" .. currentdialogue[1]}
- BattleDialog({"You selected " .. command .. "."})
- end
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