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- Options:
- #::Messages
- #:Feedback Messages
- already-accepted: "already-accepted"
- already-denied: "already-denied"
- invalid-usage: "invalid-usage"
- no-request-made: "no-request-made"
- succes-duel-before-player: "succes-duel-before-player"
- succes-duel-after-player: "succes-duel-after-player"
- succes-duel: "succes-duel"
- denied-duel-before-player: "denied-duel-before-player"
- denied-duel-after-player: "denied-duel-after-player"
- denied-duel: "denied-duel"
- #::Inviting Messages
- before-player: "&a&l"
- after-player: "&4&lhas invited you to a duel."
- accept: "&r&lDo you accept the invite?&r "
- yes: "&a&l[YES]"
- no: "&4&l[NO]"
- command /duel [<text>] [<player>]:
- trigger:
- if arg 1 is "invite":
- if arg 2 is set:
- message "" to arg 2
- message "%{@before-player}%%player%%{@after-player}%" to arg 2
- message "%{@accept}%<command:/duel accept>%{@yes}%<reset>&r <command:/duel deny>%{@no}%<reset>" to arg 2
- message "" to arg 2
- set {%arg 2%.me} to player
- set {%player%.IsInviting.%arg 2%} to "waiting"
- else:
- message {@invalid-usage} to player
- else:
- if arg 1 is set:
- if arg 1 is "accept":
- if {%player%.me} is set:
- if {%{%player%.me}%.IsInviting.%player%} is set:
- if {%{%player%.me}%.IsInviting.%player%} is "accepted":
- message {@already-accepted} to player
- stop
- else if {%{%player%.me}%.IsInviting.%player%} is "denied":
- message {@already-denied} to player
- stop
- else:
- message "%{@succes-duel-before-player}% %player% %{@succes-duel-after-player}%" to {%player%.me}
- message {@succes-duel} to player
- set {%{%player%.me}%.IsInviting.%player%} to "accepted"
- stop
- else:
- message {@no-request-made} to player
- stop
- else:
- message {@invalid-usage} to player
- stop
- else if arg 1 is "deny":
- if {%player%.me} is set:
- if {%{%player%.me}%.IsInviting.%player%} is set:
- if {%{%player%.me}%.IsInviting.%player%} is "accepted":
- message {@already-accepted} to player
- stop
- else if {%{%player%.me}%.IsInviting.%player%} is "denied":
- message {@already-denied} to player
- stop
- else:
- message "%{@denied-duel-before-player}% %player% %{@denied-duel-after-player}%" to {%player%.me}
- message {@denied-duel} to player
- set {%{%player%.me}%.IsInviting.%player%} to "denied"
- stop
- else:
- message {@no-request-made} to player
- stop
- else:
- message {@invalid-usage} to player
- stop
- else:
- message {@invalid-usage} to player
- stop
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