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  1. =======================================================
  2. glmark2 2014.03
  3. =======================================================
  4. OpenGL Information
  5. GL_VENDOR: Intel
  6. GL_RENDERER: Mesa Intel(R) UHD Graphics (CML GT2)
  7. GL_VERSION: 4.6 (Compatibility Profile) Mesa 20.1.6
  8. =======================================================
  9. [build] use-vbo=false: FPS: 2530 FrameTime: 0.395 ms
  10. [build] use-vbo=true: FPS: 2732 FrameTime: 0.366 ms
  11. [texture] texture-filter=nearest: FPS: 2411 FrameTime: 0.415 ms
  12. [texture] texture-filter=linear: FPS: 2165 FrameTime: 0.462 ms
  13. [texture] texture-filter=mipmap: FPS: 2189 FrameTime: 0.457 ms
  14. [shading] shading=gouraud: FPS: 2023 FrameTime: 0.494 ms
  15. [shading] shading=blinn-phong-inf: FPS: 2039 FrameTime: 0.490 ms
  16. [shading] shading=phong: FPS: 1955 FrameTime: 0.512 ms
  17. [shading] shading=cel: FPS: 1870 FrameTime: 0.535 ms
  18. [bump] bump-render=high-poly: FPS: 1591 FrameTime: 0.629 ms
  19. [bump] bump-render=normals: FPS: 2488 FrameTime: 0.402 ms
  20. [bump] bump-render=height: FPS: 2378 FrameTime: 0.421 ms
  21. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1511 FrameTime: 0.662 ms
  22. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 883 FrameTime: 1.133 ms
  23. [pulsar] light=false:quads=5:texture=false: FPS: 2302 FrameTime: 0.434 ms
  24. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 823 FrameTime: 1.215 ms
  25. [desktop] effect=shadow:windows=4: FPS: 1388 FrameTime: 0.720 ms
  26. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 604 FrameTime: 1.656 ms
  27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 632 FrameTime: 1.582 ms
  28. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 696 FrameTime: 1.437 ms
  29. [ideas] speed=duration: FPS: 2084 FrameTime: 0.480 ms
  30. [jellyfish] <default>: FPS: 1493 FrameTime: 0.670 ms
  31. [terrain] <default>: FPS: 195 FrameTime: 5.128 ms
  32. [shadow] <default>: FPS: 1474 FrameTime: 0.678 ms
  33. [refract] <default>: FPS: 435 FrameTime: 2.299 ms
  34. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1903 FrameTime: 0.525 ms
  35. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1890 FrameTime: 0.529 ms
  36. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1861 FrameTime: 0.537 ms
  37. [function] fragment-complexity=low:fragment-steps=5: FPS: 1853 FrameTime: 0.540 ms
  38. [function] fragment-complexity=medium:fragment-steps=5: FPS: 1888 FrameTime: 0.530 ms
  39. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1875 FrameTime: 0.533 ms
  40. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1876 FrameTime: 0.533 ms
  41. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1913 FrameTime: 0.523 ms
  42. =======================================================
  43. glmark2 Score: 1695
  44. =======================================================
  45.  
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