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PQ - NPC Companions and Party Split (Updated 4 April 2020)

Jul 30th, 2018
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  1. Current Party Splits:
  2.  
  3. Beesting:
  4. -Bee Holder
  5. -Cane Shuga
  6. -Bent Scales
  7. -Sickly Sweet
  8. -Kling Klang
  9. -Prisma
  10. -Paraiba
  11. -Chiu
  12. -Zerk
  13. -Squatz
  14. -Etch
  15. -Splendid
  16. -Gráinne Ní Mháille
  17.  
  18. Secret Assassins:
  19. -Godot + 3 goat bodyguards
  20. -Schnitzel
  21. -Vice-Captain Little Miss Sunshine
  22. -Ossie
  23. -Colobok
  24. -Droplet
  25. -Puddin Tame
  26. -Sparkler
  27. -Naza
  28. -Make Believe
  29. -Mallea de Valle
  30.  
  31. Former/Deceased:
  32. -Vice-Captain Plague
  33.  
  34. -----------------------------------------
  35.  
  36. Name: Bee Holder
  37. Gender: Female
  38. Race: Pegasus
  39. Aura Types: Unknown
  40. Aura Color: Unknown
  41. Trained Talent: Bee Holder can use Blast.
  42. Special Talent: Bee Holder is highly knowledgeable about all kinds of pirate lore, customs, culture, and those of black markets.
  43. Aura Abilities: Unknown
  44. H/W: 7/7
  45. Items:
  46. -Saber
  47. -Belt of three knives and three guns
  48. -Rum
  49. -998 Bits
  50. -Toothbrush, toothpaste
  51. -Pyrobomb (5) - 500 Bits
  52. -Cryobomb (5) - 500 Bits
  53. -Pistol Rounds (50) - 100 Bits
  54. -Compass - 10 Bits
  55. -Pocket Watch - 10 Bits
  56. -Tailoring Kit - 100 Bits
  57. -2700 deposited for rations
  58. Appearance: Yellow coat, black mane
  59. Bonuses: +2 to Blast, +1 to general combat, +1 to agility checks, +1 to navigation checks
  60.  
  61. Name: Bent Scales
  62. Gender: Female
  63. Race: Dragon
  64. Aura Types: Unknown
  65. Aura Color: Unknown
  66. Trained Talent: Bent Scales can use Inspire.
  67. Special Talent: Bent Scales is immune to poison.
  68. Aura Abilities: Unknown
  69. H/W: 7/7
  70. Items:
  71. -Red bandana
  72. -Several small round bombs
  73. -Toothpicks
  74. -Toothbrush, toothpaste
  75. -1000 Bits
  76. -Large Safe - 200 Bits
  77. -Lantern - 5 Bits
  78. -5 Oil Vials - 25 Bits
  79. -Gong - 200 Bits
  80. -Drawers - 250 Bits
  81. -Carpet - 250 Bits
  82. -Table - 250 Bits
  83. -818 Bits deposited for rations
  84. Appearance: Purple scales, a little taller than a usual minotaur
  85. Bonuses: +2 to Insipre, +1 to general combat, +1 to agility checks, +1 to any performance checks
  86.  
  87. Name: Kling-Klang
  88. Gender: Male
  89. Race: Donkey
  90. Aura Types: Unknown
  91. Aura Color: Unknown
  92. Trained Talent: Kling Klang can use Alchemist's Fire
  93. Special Talent: Kling-Klang can cook a wide variety of meals and can use any ingredient to its fullest potential.
  94. Aura Abilities: Unknown
  95. H/W: 7/7
  96. Items:
  97. -Dagger
  98. -Filthy and burnt apron
  99. -Skillet
  100. -1000 Bits
  101. -Updraft Martini (Grants Flight Racial for 1 hour) - 200
  102. -Fortification Wine (Grants Tough Racial for 1 hour) - 200
  103. -Beserker's Mead (Grants Huge Racial for 1 Hour) - 200
  104. -Hippogriff-Feather Sake (Grants underwater breathing and One Small Thing Racial for 1 Hour) - 300
  105. -Nightwalker's Pulque (Grants low-light vision and Sound Hound Racial for 1 Hour) - 300
  106. -Liquid Charisma (Grants Show Them That You Rock Racial for 1 Hour) - 500
  107. -298 Bits deposited for rations
  108. -Toothbrush, toothpaste
  109. Appearance: A gray donkey
  110. Bonuses: +1 to fire based skills, +2 to cooking skills, +1 to intimidation
  111.  
  112. Name: Sickly Sweet
  113. Gender: Male
  114. Race: Unicorn
  115. Aura Types: Unknown
  116. Aura Color: Unknown
  117. Trained Talent: Sickly Sweet can use Heal
  118. Special Talent: +2 to Intimidation.
  119. Aura Abilities: Unknown
  120. H/W: 7/7
  121. Items:
  122. -Various poisons stored in jars and vials
  123. -Bonesaw
  124. -Black undertaker's gown
  125. -1000 Bits
  126. -Wand - 500 Bits
  127. -Aquarium - 25 Bits
  128. -Guitar - 50 Bits
  129. -Codex of Sea Shanties - 150 Bits
  130. -Pipe - 10 Bits
  131. -Toothbrush, toothpaste
  132. -Tobacco (5 pouches) - 50 Bits
  133. -Small Chest (3) - 150 Bits
  134. -1063 Bits deposited for rations
  135. Appearance: Red coat, white mane
  136. Bonuses: +2 to Heal, +1 to general combat, +2 to Intimidation
  137.  
  138. Name: Cane Shuga
  139. Gender: Male
  140. Race: Earth Pony
  141. Aura Types: Unknown
  142. Aura Color: Unknown
  143. Trained Talent: Cane Shuga can use Marksman Shot
  144. Special Talent: Cane Shuga has a heightened sense of danger, to the point that he can sense it from far off.
  145. Aura Abilities: Unknown
  146. H/W: 7/7
  147. Items:
  148. -Fighter's bandages
  149. -Spyglass
  150. -Compass
  151. -1000 Bits
  152. -Toothbrush, toothpaste
  153. -Repeater Pistol - 150 Bits
  154. -Rounds (148) - 300 Bits
  155. -Waterskin (5) - 25 Bits
  156. -Pipe - 10
  157. -Witches' Weeds (5) - 50 Bits
  158. -Whistle - 25 Bits
  159. -1438 Bits deposited for rations
  160. Appearance: Black coat with light yellow mane
  161. Bonuses: +2 to Marksman Shot, +1 to navigation, +1 to general combat
  162.  
  163. Name: Chiu
  164. Gender: Female
  165. Race: Unicorn
  166. Aura Types: Dyn, Psi, Maso
  167. Aura Color: Teal
  168. Trained Talent: Chiu can use Conjure Minion.
  169. Special Talent: Chiu can use shadows for minions, whether from living creatures, or inanimate objects.
  170. Aura Abilities:
  171. Shadow Puppet Show: Satire
  172. Type: Dyn
  173. -Chiu can animate a target's shadow to act autonomously; the shadow will act in an exaggerated manner, satirizing its owner. It can be detached and separated from the owner, and can speak. It has access to all knowledge, but not powers, of its owner.
  174. -In combat, the shadow will act in a manner contrary to its owner. If the shadow remains connected to them, the shadow's contrary forces will work against them, reducing any combat bonuses they receive by 2 for 2d3 turns. If the shadow has been separated from the owner, it can attack them directly. This lasts for 2d3 turns, or until Chiu is knocked unconscious or leaves the battle. For this reason, this ability is unsuited for use on allies.
  175. H/W: 8/6
  176. Items:
  177. -Bandana
  178. -Toothbrush, toothpaste
  179. -Saber
  180. -Tea supplies
  181. -Drawers - 250
  182. -Table - 250
  183. -Cabinet - 500
  184. -Vanity - 300
  185. -Chair - 100
  186. -Blanket - 25
  187. -Pillow - 10
  188. -Rug - 100
  189. -Curtains - 100
  190. -863 Bits
  191. Appearance: Brass mane, olive green coat
  192. Bonuses: +2 to Conjure Minion, +1 to general combat, +1 to agility and dodging
  193.  
  194. Name: Etch
  195. Gender: Male
  196. Race: Donkey
  197. Aura Types: Unknown
  198. Aura Color: Unknown
  199. Trained Talent: +2 to smithing, but cannot battle.
  200. Special Talent: Etch can call upon small elemental spirits to help him apply his smithing skills to any material thing.
  201. Aura Abilities: Unknown
  202. H/W: 7/7
  203. Items:
  204. -Smithing tools
  205. -Heavy duty gloves and apron
  206. -Mace-like hammer
  207. -Updraft Martini (Grants Flight Racial for 1 hour) - 200
  208. -Fortification Wine (Grants Tough Racial for 1 hour) - 200
  209. -Beserker's Mead (Grants Huge Racial for 1 Hour) - 200
  210. -Hippogriff-Feather Sake (Grants underwater breathing and One Small Thing Racial for 1 Hour) - 300
  211. -Nightwalker's Pulque (Grants low-light vision and Sound Hound Racial for 1 Hour) - 300
  212. -Liquid Charisma (Grants Show Them That You Rock Racial for 1 Hour) - 500
  213. -798 Bits
  214. -Toothbrush, toothpaste
  215. Appearance: Old and heavily battered donkey with a dark brown coat and gray hair
  216. Bonuses: +2 to smithing, +2 to enduring hits
  217.  
  218. Name: Prisma
  219. Gender: Female
  220. Race: Chicken
  221. Aura Types: Unknown
  222. Aura Color: Unknown
  223. Trained Talent: As an Accompass, Prisma has the unique ability to find any island in the Ribcage if she is presented with an object from that island.
  224. Special Talent: Prisma can eat and drink any kind of food and drink, even if it is poisonous or rotten, and be fine.
  225. Aura Abilities: Unknown
  226. H/W: 6/6
  227. Appearance: A very large chicken with rich, fluffy and multicolored plumage, like a peacock.
  228.  
  229. Name: Zerk
  230. Gender: Male
  231. Race: Buffalo
  232. Aura Types: Themel, Maso, Psi
  233. Aura Color: Orange
  234. Trained Talent: Zerk has +2 to any stealing roll as long as it involves smashing and grabbing.
  235. Special Talent: Zerk can use Shatter.
  236. Aura Abilities:
  237. -The Long Con - The Mark: If Zerk touches someone with this ability, he generates a 10-question quiz with multiple-choice questions relating to what Zerk wants to know about them. If he touches them again, a random question is filled in with a guaranteed correct answer. However, he can only use this three times. Doing it a fourth time results in the quiz disintegrating. Targets with extremely high willpower or magical or aural protections against mind reading may generate free response questions instead, or generate multiple-choice questions with as many as nine wrong answers (the default ratio being three wrong answers to one correct answer).
  238. H/W: 7/7
  239. Items:
  240. -A small amount of gold pilfered from the Crimson King's ship (500)
  241. -Pay for exorcising Mallea de Valle's manor (2498)
  242. -Toothbrush, toothpaste
  243. Appearance: A large blue buffalo with big horns and muscles
  244. Bonuses: +2 to stealing involving smashing/grabbing, +2 to Shatter, +2 to general combat
  245.  
  246. Name: Paraiba
  247. Gender: Female
  248. Race: Crystal Pony
  249. Aura Types:
  250. Aura Color:
  251. Trained Talent: Paraiba has +2 to any stealing roll as long as it involves conning or deceiving someone.
  252. Special Talent: Paraiba can use Disguise.
  253. Aura Abilities:
  254. -Gumhoof: Recharge 1; Allows Paraiba to pickpocket one non-Aura skill from the target, allowing her to use it once. The target can still use it as well, but if she uses it before them, the skill goes on recharge, preventing the target from using it until it is recharged. If they use the skill before her, it also goes on recharge, preventing her from using it until it is recharged, but she still retains the skill until she uses it.
  255. H/W: 6/6
  256. Items:
  257. -Purple sweater
  258. -Purse containing some makeup and a wallet (500)
  259. -1705 Bits
  260. -Skull Hookah
  261. -Snowglobe of Manenhi, Agyl
  262. -Toothbrush, Toothpaste
  263. -Ink, Pen (2)
  264. -Bola Gun (Ranged) (Deals no damage, but incapacitates and immobilizes an opponent for 1 turn or 2 on a crit, recharge 1; ineffective on very large or incorporeal opponents, or certain bosses) - 300
  265. -Bolas (50) - 100
  266. -Pocketwatch
  267. -Whistle
  268. -Crystal knife
  269. Appearance: Teal crystal pony in a purple sweater
  270. Bonuses: +1 to general combat, +2 to stealing involving conning/deceiving, +1 to Disguise
  271.  
  272. Name: Squatz N'Oatz
  273. Gender: Male
  274. Race: Unicorn
  275. Aura Types: Unknown
  276. Aura Color: Unknown
  277. Trained Talent: Squatz has +2 to any stealing roll as long as it involves pickpocketing or palming.
  278. Special Talent: Squatz can use Sleep Serum
  279. Aura Abilities: Unknown
  280. H/W: 6/6
  281. Items:
  282. -Black cloak
  283. -Thin sword
  284. -1198 Bits
  285. -Grimoire of Animation
  286. -Pocket Spiders
  287. -Self-Sacrificing Homunculus
  288. -Toothbrush, Toothpaste
  289. Appearance: A very short orange unicorn stallion
  290. Bonuses: +2 to Sleep Serum, +2 to stealing involving pickpocketing/palming
  291.  
  292. Name: Splendid
  293. Gender: Female
  294. Race: Griffon
  295. Aura Types: Dyn, Themel, Kamer
  296. Aura Color: Unknown
  297. Trained Talent:
  298. Special Talent:
  299. Aura Abilities: Unknown
  300. Skills:
  301. H/W: 5/5
  302. Items:
  303. -Length of rope (50 feet)
  304. -1332 Bits
  305. >Qiang - 150
  306. >Bola Gun - 300
  307. >Bolas (50) - 100
  308. >Grimoire of Malus - 1000
  309. >Accordion - 150
  310. >Trousers, shirt, bandanna (Standard) - 30
  311. >Surfboard - 15
  312. >Sunglasses - 10
  313. >Lantern, Oil (5) - 30
  314. >Backpack - 5
  315. >Pen, ink - 2
  316. >Compass - 10
  317. >Belt pouches - 15
  318. >Utility dagger - 10
  319. >Spyglass - 5
  320. Appearance: A remarkably large griffoness with a black spotted body, blue head-feathers with a white neck and a black beak
  321. Bonuses: +1 to general combat
  322.  
  323. Name: Gráinne Ní Mháille
  324. Gender: Female
  325. Race: Unicorn
  326. Aura Types: Unknown
  327. Aura Color: Unknown
  328. Trained Talent: +2 to cleaning
  329. Special Talent: +2 to Assassinate
  330. Skills:
  331. -Assassinate
  332. H/W: 6/6
  333. Items:
  334. -Maid's dress
  335. -2500 Bits
  336. Appearance: A ghostly teal unicorn mare, old in appearance, with a green coat, mint chocolate mane, and emerald eyes.
  337. Bonuses: +2 to assassinate, +1 to perception; magesight
  338.  
  339. Name: (Little) Miss Sunshine
  340. Gender: Female
  341. Race: Pegasus
  342. Aura Types: Psi, Kamer, Amnis
  343. Aura Color: Light green
  344. Trained Talent: Miss Sunshine is quite skilled at knitting.
  345. Special Talent: Miss Sunshine can cook well.
  346. Aura Abilities:
  347. -Customer Copy: Automatic on activation / Recharge 2 on compulsion; If someone gets into a verbal or written agreement with Miss Sunshine, she can activate this ability. Both she and the target obtain a receipt that details the contents of the agreement, and both receipts vanish when the target fulfills their end of the agreement. She can pour her Aura into her receipt to compel the target to complete their end of the agreement. Depending on how much Aura she uses, this can range from the target feeling inclined to do it, all the way to their body moving of its own accord to fulfill it. If the target is physically incapable of moving while Customer Copy's compulsion is in effect, they will begin to feel intense pain and migraines.
  348. -Merchant Copy: Automatic; If the receipts created by Customer Copy are lost or destroyed, Merchant Copy automatically activates, generating a new receipt. Because this results in Aura leaving Miss Sunshine's body, she can tell where the new receipts have gone. She can also use this ability to "forgive" an existing agreement, causing both receipts to dissipate and the target no longer being obligated to fulfill the agreement.
  349. H/W: 7/7
  350. Items:
  351. -3498 Bits
  352. Pyrobomb (Ranged, AoE, Fire Element) (5)
  353. Cryobomb (Ranged, AoE, Ice Element) (5)
  354. Electrobomb (Ranged, AoE, Lightning Element) (5)
  355. -Toothbrush, toothpaste
  356. Appearance: Blonde pony with an orange coat
  357. Bonuses: +2 to Customer Copy compulsion, +1 to general combat
  358.  
  359. Name: Ossie
  360. Gender: Female
  361. Race: Giraffe
  362. Aura Types: Kamer, Amnis, Dyn
  363. Aura Color: Dark purple
  364. Shadow Abilities:
  365. -Shadow Bookmark: Ossie can "bookmark" a shadow by touching it, which allows her to sense that shadow's position regardless of how far away it is.
  366. -Shadow Mask: This ability allows her to absorb a shadow to give herself a spooky mask based on what the host is most afraid of.
  367. -Shadow Piggyback Ride: This ability allows her to hide in someone's shadow. Activating this ability requires her to obtain the host's permission the first time she uses it; that permission is retained until explicitly revoked.
  368. Aura Abilities:
  369. -Shadow Guardian: Passive; While riding in someone's shadow via Shadow Bookmark, if her host is attacked, Ossie can make a free basic attack against her host's attacker. Can activate up to twice per turn.
  370. H/W: 6/6
  371. Items:
  372. -3498 Bits
  373. Pyrobomb (Ranged, AoE, Fire Element) (5)
  374. Cryobomb (Ranged, AoE, Ice Element) (5)
  375. Electrobomb (Ranged, AoE, Lightning Element) (5)
  376. -Toothbrush, toothpaste
  377. Appearance: A young-looking giraffe (about six feet tall)
  378. Bonuses: +2 to Shadow Abilities, +2 to general combat
  379.  
  380. Name: Sparkler
  381. Gender: Female
  382. Race: Pegasus
  383. Aura Types: Psi, Maso, Amnis
  384. Aura Color: Flowery Pink
  385. Shadow Abilities:
  386. -Shadow Extract: Sparkler can wring out a shadow, extracting a liquid based on the emotions of the shadow's host. Positive emotions yield a healing liquid, neutral emotions yield a poison which can paralyze a target, and negative emotions yield a more conventional poison.
  387. Aura Abilities:
  388. -Shadow Wring: Automatic; If Sparkler or one designated ally, chosen at the beginning of a scene, is able to push a target into a state of emotional instability, she can activate this. It deals no damage, but allows Sparkler to wring out up to two desired pieces of information from the target before they are automatically released.
  389. H/W: 6/6
  390. Items:
  391. -Potion vials and jars
  392. -Black dress
  393. -1498 Bits
  394. -Blessed Censer (Catalyst, Salt Element)
  395. -Toothbrush, toothpaste
  396. Appearance: A short emerald pegasus
  397. Bonuses: +2 to Shadow Extract, +2 to general combat
  398.  
  399. Name: Droplet
  400. Gender: Male
  401. Race: Unicorn
  402. Aura Types: Kamer, Amnis, Dyn
  403. Aura Color: White
  404. Shadow Abilities:
  405. -Shadow Balloon Animal: Droplet can manipulate a shadow, pulling off a portion from the host, and shape it however he likes. If he or someone else absorbs the shadow, their appearance will transform into whatever Droplet was imagining when he was shaping the shadow.
  406. Aura Abilities:
  407. -Shadow Mime: Recharge 3 after effect ends; If Droplet takes on a specific person's appearance using Shadow Balloon Animal, he can activate this to lock the other person into a forced pantomime with him. His victim is forced to imitate his every action until they fall helpless, or until Droplet is hit once.
  408. H/W: 6/6
  409. Items:
  410. -1498 Bits
  411. -Jian (20)
  412. -Toothbrush, toothpaste
  413. Appearance: A hulking blue unicorn
  414. Bonuses: +2 to Shadow Balloon Animal, +2 to general combat, +2 to Shadow Mime
  415.  
  416. Name: Colobok
  417. Gender: Male
  418. Race: Donkey
  419. Aura Types: Psi, Themel, Dyn
  420. Aura Color: Amber
  421. Shadow Abilities:
  422. -Shadow Paper Airplane: Colobok can fold up a shadow and send it to a specific person. It can reach them regardless of obstacles, unless dispelled by him or by someone else. It can contain up to 50 pictures and up to ten seconds of recorded footage from the scene where the shadow was taken.
  423. Aura Abilities:
  424. -Shadow Memoir: The Spymaster's Archive: Passive; Colobok gains a mysterious book called the Spymaster's Archive, and the pages are all made of shadows. He can tear out a page from the book and put it into any other book, or graft it into a scroll, making it resemble a blank page, or a blank section of the scroll. If someone reads that page or looks at that section of the scroll, Colobok is able to peer into their mind undetected by reading the Spymaster's Archive. He has 10 minutes after they look at the page to read their mind, after which, the connection vanishes. He can record specific memories into the Archive, but the memories recorded cannot exceed 10 minutes in length per person.
  425. H/W: 6/6
  426. Items:
  427. -The Spymaster's Archive
  428. -Simple and weathered guitar
  429. -698 Bits
  430. Codex of Sea Shanties - 150
  431. Codex of Battle Hymns - 150
  432. Codex of Classical Orchestra - 250
  433. Drawers - 250
  434. Table - 250
  435. Cabinet - 500
  436. Harmonica - 50
  437. Conch Horn - 100
  438. -Toothbrush, toothpaste
  439. Zither - 100
  440. Appearance: A tan donkey
  441. Bonuses: +2 to Shadow Paper Airplane, +2 to general combat
  442.  
  443. Name: Godot
  444. Gender: Male
  445. Race: Griffon
  446. Aura Types: Dyn, Themel, Maso
  447. Aura Color: Red-gray
  448. Aura Abilities:
  449. -Awaken Potential: Godot can produce a pill out of magnetite that can push someone toward their next Breakpoint, either awakening their ability to use Aura or allowing them to develop a new ability. However, the pills are extremely strong and repeated consumption will have extremely dangerous consequences.
  450. -Turn Toxic: Godot can turn any consumable item poisonous from a distance as long as he has line of sight to it.
  451. H/W: 6/6
  452. Items:
  453. -Various medical supplies
  454. -Ragged brown doctor's cloak
  455. -1790 Bits
  456. -Skull Hookah
  457. -Pocket Spiders
  458. >Snowglobe of Manenhi, Agyl Island (this town), 5 Bits
  459. Description: A snowglobe to remember this town by.
  460. >Inkwell, Ink, and Quill Pens (3), 15 Bits
  461. Description: Tools for writing letters. Papyrus not included.
  462. >Papyrus (100 Sheets), 10 Bits
  463. Description: Cheap paper for writing.
  464. >Beeswax Candle and Floating Sconce, 20 Bits
  465. Description: A brass sconce with a simple floating enchantment. Begins to float whent he candle inside has been lit, and sticks close to the one who lit it. Comes with a candle but can work with any candle put inside.
  466. >Glass jar set, 50 Bits
  467. Description: A set of 10 glass jars, enchanted so that their contents will never spoil. Range from small to large.
  468. >Ghost Hunter's Incense, 30 Bits
  469. Description: A jar of incense that, when exposed to air, will fill the area, looking for invisible beings and objects. If there are any in the vicinity, it will curl about the object, identifying it and making it visible.
  470. Appearance: Dark panther-like fur, a light brown rooster's head, and a scar on the underside of his beak.
  471. Bonuses: Godot can heal allies when out of combat, +2 to Turn Toxic
  472.  
  473. Name: Schnitzel
  474. Gender: Male
  475. Race: Dauchsund DD
  476. Aura Types: Kamer, Amnis, Psi
  477. Aura Color: Alternates between white and black
  478. Trained Talent: +2 to navigation rolls
  479. Special Talent: +2 to anything involving a lie. Schnitzel is a chronic liar and cannot help but lie.
  480. Aura Abilities:
  481. -Fictional Truth: Can cleave; Recharge 4; Makes the targeted enemy reroll any and all successes they got that turn, taking the second result regardless of whether it's higher or lower. On a critical hit, they must take the lower result between the original and reroll.
  482. H/W: 6/6
  483. Items:
  484. -3088 Bits
  485. -Paired Scimtar (Dual)
  486. -Toothbrush, toothpaste
  487. Carpet - 250
  488. Curtains - 100
  489. Drawers - 250
  490. Table - 250
  491. Cabinet - 500
  492. Vanity - 300
  493. Chair - 100
  494. Blanket - 25
  495. Pillow - 10
  496. Appearance: Brown dauchsund
  497. Bonuses: +2 to navigation rolls and +2 to lying
  498.  
  499. Name: Puddin Tame
  500. Gender: Male
  501. Race: Minotaur
  502. Aura Types: Maso, Dyn, Themel
  503. Aura Color: Grayish blue
  504. Trained Talent: Puddin Tame can use Slam.
  505. Special Talent: Puddin Tame can play the shamisen expertly.
  506. Aura Abilities:
  507. -Convert to Flesh: Recharge 2; Puddin Tame can touch any non-living matter and convert it into his own body, restoring any injuries he may have. This doesn't work on any living matter.
  508. -Material Melding: Instant; Recharge 3 after effect ends; Puddin can use this to meld his limbs with any physical material, gaining its properties in the affected limb. Effect varies by the material; Melding with a hard material such as stone or steel might let him hit harder or take reduced damage. Melding with a light material might help him dodge better or even let him drift through the air or on water. Lasts for 3 turns or until dismissed.
  509. H/W: 6/6
  510. Items:
  511. -Dagger
  512. -Coat
  513. -Shamisen
  514. -Large Safe
  515. -Fletching Kit
  516. -Tailoring Kit
  517. -Toothbrush, Toothpaste
  518. -Bagpipes
  519. -Carpet
  520. -Curtains
  521. -Drawers
  522. -Table
  523. -3608 Bits
  524. Appearance: A tall gray-blue minotaur in a ragged coat and torn gray pants.
  525. Bonuses: +2 to Slam, +1 to Convert to Flesh.
  526.  
  527. Name: Make Believe
  528. Gender: Male
  529. Race: Unicorn
  530. Aura Types: Psi, Maso, Themel
  531. Aura Color: Light Pink
  532. Trained Talent: +2 to Dodging
  533. Special Talent: Make Believe generally comes across as unassuming and innocent.
  534. Aura Abilities:
  535. -Sticker Star: Make Believe has a collection of stickers depicting people in various professions, such as guard, merchant, firefighter, and so on. If he puts a sticker on someone, they gain the physical and mental abilities involved in the profession, and adopt a personality that is stereotypically associated with that profession. If the sticker stays on the target for more than three minutes, this can result in the changes lingering after the sticker is removed. If the sticker stays on for more than ten, this can result in permanent changes to their psyche and physiology.
  536. -Collection: This ability simply generates more stickers for use by Sticker Star.
  537. -Telepathy: This establishes a basic telepathic communication network between Make Believe and others.
  538. H/W: 6/6
  539. Items:
  540. -Sticker Box
  541. -Knapsack
  542. -Gi
  543. -Toothbrush, toothpaste
  544. -1598 Bits
  545. -Pyrobomb (2)
  546. -Cryobomb (2)
  547. -Electrobomb (2)
  548. -Hippogriff-Feather Sake (1)
  549. Appearance: Blue coat, with blonde mane and flat gray eyes.
  550. Bonuses: +2 to Sticker Star, +2 to Dodging
  551.  
  552. Name: Naza
  553. Gender: Male
  554. Race: Unicorn
  555. Aura Types:
  556. Aura Color: Translucent
  557. Trained Talent: +2 to a task if he has been ordered to do so.
  558. Special Talent: Naza can see and interact with any spirit, even if they are weak or faint.
  559. Aura Abilities:
  560. -Share: Ranged; Automatic; You give some of your Aura to another User, which quickly becomes part of their Aura Field. This skill transfers some of your current TBP to another character. You can transfer up to 3 TBP. This skill cannot raise another character's TBP above their normal maximum. This skill can also be used to repair disrupted Aura Fields, even on objects and EAFs.
  561. H/W: 6/6
  562. Items:
  563. -Ragged robes
  564. -Surfboard
  565. -Sunglasses
  566. -Skateboard
  567. -Toothbrush, toothpaste
  568. -2458 Bits
  569. Appearance: A disheveled, gray pony with tangled mane and beard.
  570. Bonuses: +2 to a task if he has been ordered to do so.
  571.  
  572. Name: Mallea de Valle
  573. Gender: Female
  574. Race: Unicorn
  575. Aura Types: Kamer, Amnis, Themel
  576. Aura Color: Dark Green
  577. Class: Scientist
  578. Skills:
  579. -Clone Vat
  580. -Distill Life
  581. -Summon Esper
  582. -Transmutation
  583. -Conjure Minion
  584. -Pet Mastery
  585. CM:
  586. Special Talent: +1 to magic
  587. Trained Talent: Mallea is skilled at identifying the properties of plants, as well as canning and preserving them for both taste and utility.
  588. H/W: 7/7
  589. Appearance: Middle-aged, with black hair that splits into two sides, which come together into a braid which usually sits on her chest. A light tan coat. White blouse, and a dark tan leather skirt that is patterned with blue and gold tiles, shaped like a bird's eye view of a pyramid. She has a number of bangles and trinkets and earrings.
  590. Items:
  591. -398 Bits
  592. -Toothbrush, toothpaste
  593. -Painting: Palafox
  594. -Tapestry: the Manor
  595. Updraft Martini (Grants Flight Racial for 1 hour) - 200
  596. Fortification Wine (Grants Tough Racial for 1 hour) - 200
  597. Beserker's Mead (Grants Huge Racial for 1 Hour) - 200
  598. Hippogriff-Feather Sake (Grants underwater breathing and One Small Thing Racial for 1 Hour) - 300
  599. Nightwalker's Pulque (Grants low-light vision and Sound Hound Racial for 1 Hour) - 300
  600. Liquid Charisma (Grants Show Them That You Rock Racial for 1 Hour) - 500
  601.  
  602. =====================================================================
  603.  
  604. Name: Plague
  605. Gender: Male
  606. Race: Diamond Dog
  607. Aura Types: Kamer, Amnis, Psi
  608. Aura Color: Red
  609. Trained Talent: +2 to cooking
  610. Special Talent: +2 to persuading people to join his crew.
  611. Aura Abilities:
  612. -Nakama: Recharge 5; Cannot affect another target until the current one is released; Allows him to force an enemy to "join his crew," until they land one hit on him. He cannot issue any positive orders ("Do this, go there,") but he can issue negative ones ("Stop that, don't do that, don't move,"). In order to keep them on his crew, he must persuade them without using Aura.
  613. H/W: 6/6
  614. Items:
  615. -None
  616. Appearance: A terrier diamond dog who is always coated in garbage somehow.
  617. Bonuses: +2 to cooking and persuading others to join the crew.
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