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- #include <a_samp>
- #include <sscanf2>
- #include <zcmd>
- #define MAX_OBIECTE 15 // Cate obiecte vrei sa adaugi
- new ObiecteGasiteTotal[MAX_PLAYERS]; // Totalul obiectelor gasite
- new Obiecte[MAX_OBIECTE]; // variabila pentru pickups
- new ObiecteGasite[MAX_PLAYERS][MAX_OBIECTE]; // variabila pentru jucatori
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- Obiecte[0] = AddStaticPickup(1454, 0, 567.4014,-1764.5591,5.8169); // obiect 1
- Obiecte[1] = AddStaticPickup(1454, 23, 152.1402,-1962.0764,3.7734); // obiect 2
- Obiecte[2] = AddStaticPickup(1454, 23, 1295.6626,-989.5373,32.6953); // obiect 3
- Obiecte[3] = AddStaticPickup(1454, 23, 1468.7133,-1727.6598,6.8554); // obiect 4
- Obiecte[4] = AddStaticPickup(1454, 23, 1366.7993,-1513.7346,13.6295); // obiect 5
- Obiecte[5] = AddStaticPickup(1454, 23, 1064.3497,-1496.3076,22.7621); // obiect 6
- Obiecte[6] = AddStaticPickup(1454, 23, 274.0820,-1611.6201,17.8593); // obiect 7
- Obiecte[7] = AddStaticPickup(1454, 23, 1093.8579,-806.7267,107.4194); // obiect 8
- Obiecte[8] = AddStaticPickup(1454, 23, 2766.7400,-1177.0707,69.4076); // obiect 9
- Obiecte[9] = AddStaticPickup(1454, 23, 2810.8740,-1878.3433,9.9220); // obiect 10
- Obiecte[10] = AddStaticPickup(1454, 23, 2806.2695,-2558.5962,13.6266); // obiect 11
- Obiecte[11] = AddStaticPickup(1454, 23, 2271.8213,-2698.4121,13.5459); // obiect 12
- Obiecte[12] = AddStaticPickup(1454, 23, 1717.8779,-2684.8030,13.5469); // obiect 13
- Obiecte[13] = AddStaticPickup(1454, 23, 1132.6915,-2038.2568,69.0078); // obiect 14
- Obiecte[14] = AddStaticPickup(1454, 23, 840.4070,-2061.9624,12.8672); // obiect 15
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- for(new j=0;j<MAX_OBIECTE;j++)
- {
- ObiecteGasite[playerid][j]=0;
- }
- ObiecteGasiteTotal[playerid]=0;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- for(new j=0;j<MAX_OBIECTE;j++)
- {
- ObiecteGasite[playerid][j]=0;
- }
- ObiecteGasiteTotal[playerid]=0;
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- new string[128];
- for(new j = 0; j < MAX_OBIECTE; j++)
- {
- if(pickupid == Obiecte[j])
- {
- if(ObiecteGasite[playerid][j] == 0) // Compari daca jucatorul a mai gasit sau nu obiectul inainte.
- {
- ObiecteGasiteTotal[playerid]++;
- ObiecteGasite[playerid][j]=1;
- DestroyPickup(Obiecte[j]);
- format(string,sizeof(string)," Felicitari! Ai gasit obiectul nr. {FF0000}%d{FFFFFF}! Acum ai {FF0000}%d / %d {FFFFFF}obiecte!",j,ObiecteGasite[playerid],MAX_OBIECTE);
- SendClientMessage(playerid,-1,string);
- if(ObiecteGasiteTotal[playerid] == MAX_OBIECTE) // Aici e premiul cand un jucator atinge maximum de obiecte gasite.
- {
- for(new s=0;s<MAX_OBIECTE;s++)
- {
- ObiecteGasite[playerid][s]=0;
- }
- ObiecteGasiteTotal[playerid]=0; // Le resetam la 0
- // Aici pui ce premiu vrei si mesajul pentru intreg server-ul.
- }
- }
- else
- {
- format(string,sizeof(string)," Ai mai gasit obiectul cu nr. {FF0000}%d{FFFFFF}!",j);
- SendClientMessage(playerid,-1,string);
- }
- }
- }
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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