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Jun 6th, 2018
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  1. wait(1 / 40)
  2. Effects = { }
  3. local Player = game.Players.localPlayer
  4. local Mouse = Player:GetMouse()
  5. local Character = Player.Character
  6. local Humanoid = Character.Humanoid
  7. local Head = Character.Head
  8. local RootPart = Character.HumanoidRootPart
  9. local Torso = Character.Torso
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Camera = game.Workspace.CurrentCamera
  15. local RootJoint = RootPart.RootJoint
  16. local Equipped = false
  17. local Attack = false
  18. local Anim = 'Idle'
  19. local Idle = 0
  20. local UIS = game:GetService("UserInputService")
  21. local Combo = 1
  22. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  23. local Velocity = RootPart.Velocity.y
  24. local Sine = 0
  25. local Change = 1
  26. local killcount = 1
  27. local lasersize = 0
  28. local charsize = 2
  29. local CF = CFrame.new
  30. local ANGLES = CFrame.Angles
  31. local RAD = math.rad
  32. local Neck = Torso["Neck"]
  33. local silenced = false
  34. Head.face:Destroy()
  35. Head.Transparency = 1
  36. if(not Humanoid:FindFirstChildOfClass'ForceField')then Instance.new("ForceField",Character).Visible = false end
  37.  
  38. local function soundbork(obj)
  39. if obj:IsA("Sound") and obj.Name ~= "aa" then
  40. obj.Looped = false
  41. obj.Pitch = 1
  42. obj.Volume = 0
  43. return
  44. end
  45.  
  46.  
  47. local children = obj:GetChildren()
  48. for i = 1, #children do
  49. soundbork(children[i])
  50. end
  51. return
  52. end
  53.  
  54. maincol = Torso.Color
  55. maincol2 = Torso.Color
  56.  
  57. local RbxUtility = LoadLibrary("RbxUtility")
  58. local Create = RbxUtility.Create
  59.  
  60. Humanoid.WalkSpeed = 50
  61. Humanoid.JumpPower = 50
  62. Humanoid.Animator.Parent = nil
  63. Character.Animate.Parent = nil
  64.  
  65. local newMotor = function(part0, part1, c0, c1)
  66. local w = Create('Motor'){
  67. Parent = part0,
  68. Part0 = part0,
  69. Part1 = part1,
  70. C0 = c0,
  71. C1 = c1,
  72. }
  73. return w
  74. end
  75.  
  76.  
  77. function clerp(a, b, t)
  78. return a:lerp(b, t)
  79. end
  80.  
  81. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  82. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  83. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  84. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  85. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  86. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  87. RootJoint.C1 = CFrame.new(0, 0, 0)
  88. RootJoint.C0 = CFrame.new(0, 0, 0)
  89. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  90. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  91. local rarmc1 = RW.C1
  92. local larmc1 = LW.C1
  93. local rlegc1 = RH.C1
  94. local llegc1 = LH.C1
  95. local resetc1 = false
  96. Humanoid.Parent = nil
  97. RootPart.Size = RootPart.Size*charsize
  98. Torso.Size = Torso.Size*charsize
  99. RightArm.Size = RightArm.Size*charsize
  100. RightLeg.Size = RightLeg.Size*charsize
  101. LeftArm.Size = LeftArm.Size*charsize
  102. LeftLeg.Size = LeftLeg.Size*charsize
  103. Head.Size = Head.Size*charsize
  104. RootJoint.Parent = RootPart
  105. Neck.Parent = Torso
  106. RW.Parent = Torso
  107. LW.Parent = Torso
  108. RH.Parent = Torso
  109. LH.Parent = Torso
  110. Humanoid.Parent = Character
  111.  
  112. ch = Character:GetChildren()
  113. for i = 1, #ch do
  114. if ch[i].Name == "Torso" then
  115. ch[i].roblox.Transparency = 1
  116. elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then
  117. ch[i]:Destroy()
  118. end
  119. end
  120.  
  121.  
  122. --<><><><><><><><><><><><>--
  123.  
  124. --Passive Effects--
  125.  
  126. --<><><><><><><><><><><><>--
  127.  
  128. spawn(function()
  129. while true do
  130. wait(.1)
  131. if Anim == "Idle" or Anim == "Walk" then
  132. local refpart = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.Random(), "Effect", Vector3.new(math.random(1,3)/6,math.random(1,3)/6,math.random(1,3)/6))
  133. refpart.Anchored = false
  134. refpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-30,30),80,math.random(-30,30))
  135. refpart.CanCollide = false
  136. local GRAVITY_ACCELERATION = 3.05
  137. local bodyForce = Instance.new('BodyForce', refpart)
  138. bodyForce.Name = 'Antigravity'
  139. bodyForce.force = Vector3.new(0, refpart:GetMass() * GRAVITY_ACCELERATION, 0)
  140. local rl = Create("BodyAngularVelocity"){
  141. P = 300,
  142. maxTorque = Vector3.new(2, 2, 2),
  143. angularvelocity = Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)),
  144. Parent = refpart,}
  145. table.insert(Effects, {refpart,"Disappear",.003})
  146. game:GetService("Debris"):AddItem(refpart, 10)
  147. end
  148. end
  149. end)
  150.  
  151.  
  152. --<><><><><><><><><><><><>--
  153.  
  154. --Tables and Songs--
  155.  
  156. --<><><><><><><><><><><><>--
  157.  
  158. local songs = {
  159. 823336065,
  160. 823336065,
  161. 823336065,
  162. 823336065,
  163. 823336065,
  164. 823336065,
  165. }
  166.  
  167. local quotes = {
  168. "That is suprise ?!",
  169. "I will Make you happy!",
  170. "Step right up!",
  171. "Be amazed!",
  172. "The show must go on!",
  173. "Let the show begin!",
  174. }
  175.  
  176. playlist = Instance.new("Sound", Torso)
  177. playlist.SoundId = "rbxassetid://823336065"
  178. playlist.Volume = 3
  179. playlist.TimePosition = 0
  180. playlist.Name = "aa"
  181. playlist:Play()
  182.  
  183. --<><><><><><><><><><><><>--
  184.  
  185. --Clothes--
  186.  
  187. --<><><><><><><><><><><><>--
  188.  
  189. local top = Instance.new("Shirt")
  190. top.ShirtTemplate = "rbxassetid://11686870"
  191. top.Parent = Character
  192. top.Name = "Cloth"
  193. local bottom = Instance.new("Pants")
  194. bottom.PantsTemplate = "rbxassetid://11686870"
  195. bottom.Parent = Character
  196. bottom.Name = "Cloth"
  197.  
  198. --<><><><><><><><><><><><>--
  199.  
  200. --Name Tag--
  201.  
  202. --<><><><><><><><><><><><>--
  203.  
  204. --[[Humanoid.DisplayDistanceType = "None"
  205. local naeeym2 = Instance.new("BillboardGui",Character)
  206. naeeym2.AlwaysOnTop = false
  207. naeeym2.Size = UDim2.new(5,35,2,15)
  208. naeeym2.StudsOffset = Vector3.new(0,7,0)
  209. naeeym2.MaxDistance = 75
  210. naeeym2.Adornee = Character.Torso
  211. naeeym2.Name = "Maddox the Swing Spirit"
  212. local tecks2 = Instance.new("TextLabel",naeeym2)
  213. tecks2.BackgroundTransparency = 1
  214. tecks2.TextScaled = true
  215. tecks2.BorderSizePixel = 0
  216. tecks2.Text = "The Black Maddox"
  217. tecks2.Font = "Cartoon"
  218. tecks2.TextSize = 30
  219. tecks2.TextStrokeTransparency = 0
  220. tecks2.TextColor3 = Color3.new(1,1,1)
  221. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  222. tecks2.Size = UDim2.new(1,0,0.5,0)
  223. tecks2.Parent = naeeym2]]--
  224.  
  225. function PlayAnimationFromTable(table, speed, bool)
  226. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  227. Neck.C0 = clerp(Neck.C0, table[2], speed)
  228. RW.C0 = clerp(RW.C0, table[3], speed)
  229. LW.C0 = clerp(LW.C0, table[4], speed)
  230. RH.C0 = clerp(RH.C0, table[5], speed)
  231. LH.C0 = clerp(LH.C0, table[6], speed)
  232. if bool == true then
  233. if resetc1 == false then
  234. resetc1 = true
  235. RootJoint.C1 = RootJoint.C1
  236. Torso.Neck.C1 = Torso.Neck.C1
  237. RW.C1 = rarmc1
  238. LW.C1 = larmc1
  239. RH.C1 = rlegc1
  240. LH.C1 = llegc1
  241. end
  242. end
  243. end
  244.  
  245. ArtificialHB = Create("BindableEvent"){
  246. Parent = script,
  247. Name = "Heartbeat",
  248. }
  249.  
  250. script:WaitForChild("Heartbeat")
  251.  
  252. frame = 1 / 45
  253. tf = 0
  254. allowframeloss = false
  255. tossremainder = false
  256. lastframe = tick()
  257. script.Heartbeat:Fire()
  258.  
  259. game:GetService("RunService").Heartbeat:connect(function(s, p)
  260. tf = tf + s
  261. if tf >= frame then
  262. if allowframeloss then
  263. script.Heartbeat:Fire()
  264. lastframe = tick()
  265. else
  266. for i = 1, math.floor(tf / frame) do
  267. script.Heartbeat:Fire()
  268. end
  269. lastframe = tick()
  270. end
  271. if tossremainder then
  272. tf = 0
  273. else
  274. tf = tf - frame * math.floor(tf / frame)
  275. end
  276. end
  277. end)
  278.  
  279. function swait(num)
  280. if num == 0 or num == nil then
  281. ArtificialHB.Event:wait()
  282. else
  283. for i = 0, num do
  284. ArtificialHB.Event:wait()
  285. end
  286. end
  287. end
  288.  
  289. local m = Create("Model"){
  290. Parent = Character,
  291. Name = "WeaponModel"
  292. }
  293.  
  294. local m2 = Create("Model"){
  295. Parent = Character,
  296. Name = "WeaponModel2"
  297. }
  298.  
  299. function RemoveOutlines(part)
  300. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  301. end
  302.  
  303. CFuncs = {
  304. Part = {
  305. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  306. local Part = Create("Part"){
  307. Parent = Parent,
  308. Reflectance = Reflectance,
  309. Transparency = Transparency,
  310. CanCollide = false,
  311. Locked = true,
  312. BrickColor = BrickColor.new(tostring(BColor)),
  313. Name = Name,
  314. Size = Size,
  315. Material = Material,
  316. }
  317. RemoveOutlines(Part)
  318. if Size == Vector3.new() then
  319. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  320. else
  321. Part.Size = Size
  322. end
  323. return Part
  324. end;
  325. };
  326.  
  327. Mesh = {
  328. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  329. local Msh = Create(Mesh){
  330. Parent = Part,
  331. Offset = OffSet,
  332. Scale = Scale,
  333. }
  334. if Mesh == "SpecialMesh" then
  335. Msh.MeshType = MeshType
  336. Msh.MeshId = MeshId
  337. end
  338. return Msh
  339. end;
  340. };
  341.  
  342. Weld = {
  343. Create = function(Parent, Part0, Part1, C0, C1)
  344. local Weld = Create("Weld"){
  345. Parent = Parent,
  346. Part0 = Part0,
  347. Part1 = Part1,
  348. C0 = C0,
  349. C1 = C1,
  350. }
  351. return Weld
  352. end;
  353. };
  354.  
  355. Sound = {
  356. Create = function(id, par, vol, pit)
  357. local Sound = Create("Sound"){
  358. Volume = vol,
  359. Pitch = pit or 1,
  360. SoundId = "rbxassetid://" .. id,
  361. Parent = par or workspace,
  362. Name = "aa"
  363. }
  364. Sound:play()
  365. return Sound
  366. end;
  367. };
  368.  
  369. Decal = {
  370. Create = function(Color, Texture, Transparency, Name, Parent)
  371. local Decal = Create("Decal"){
  372. Color3 = Color,
  373. Texture = "rbxassetid://" .. Texture,
  374. Transparency = Transparency,
  375. Name = Name,
  376. Parent = Parent,
  377. }
  378. return Decal
  379. end;
  380. };
  381.  
  382. BillboardGui = {
  383. Create = function(Parent, Image, Position, Size)
  384. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  385. BillPar.CFrame = CFrame.new(Position)
  386. local Bill = Create("BillboardGui"){
  387. Parent = BillPar,
  388. Adornee = BillPar,
  389. Size = UDim2.new(1, 0, 1, 0),
  390. SizeOffset = Vector2.new(Size, Size),
  391. }
  392. local d = Create("ImageLabel", Bill){
  393. Parent = Bill,
  394. BackgroundTransparency = 1,
  395. Size = UDim2.new(1, 0, 1, 0),
  396. Image = "rbxassetid://" .. Image,
  397. }
  398. return BillPar
  399. end
  400. };
  401.  
  402. ParticleEmitter = {
  403. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  404. local Particle = Create("ParticleEmitter"){
  405. Parent = Parent,
  406. Color = ColorSequence.new(Color1, Color2),
  407. LightEmission = LightEmission,
  408. Size = Size,
  409. Texture = Texture,
  410. Transparency = Transparency,
  411. ZOffset = ZOffset,
  412. Acceleration = Accel,
  413. Drag = Drag,
  414. LockedToPart = LockedToPart,
  415. VelocityInheritance = VelocityInheritance,
  416. EmissionDirection = EmissionDirection,
  417. Enabled = Enabled,
  418. Lifetime = LifeTime,
  419. Rate = Rate,
  420. Rotation = Rotation,
  421. RotSpeed = RotSpeed,
  422. Speed = Speed,
  423. VelocitySpread = VelocitySpread,
  424. }
  425. return Particle
  426. end;
  427. };
  428.  
  429. CreateTemplate = {
  430.  
  431. };
  432. }
  433.  
  434.  
  435.  
  436.  
  437. function RayCast(Position, Direction, Range, Ignore)
  438. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  439. end
  440.  
  441. FindNearestTorso = function(pos)
  442. local list = (game.Workspace:children())
  443. local torso = nil
  444. local dist = 1000
  445. local temp, human, temp2 = nil, nil, nil
  446. for x = 1, #list do
  447. temp2 = list[x]
  448. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  449. temp = temp2:findFirstChild("Torso")
  450. human = temp2:findFirstChild("Humanoid")
  451. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  452. local dohit = true
  453. if dohit == true then
  454. torso = temp
  455. dist = (temp.Position - pos).magnitude
  456. end
  457. end
  458. end
  459. end
  460. return torso, dist
  461. end
  462.  
  463. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  464.  
  465. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  466. prt.Anchored = true
  467. prt.CFrame = cframe
  468. prt.Material = "Neon"
  469. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  470. game:GetService("Debris"):AddItem(prt, 10)
  471. coroutine.resume(coroutine.create(function(Part, Mesh)
  472.  
  473. for i = 0, 1, delay do
  474. swait()
  475. Part.Transparency = i
  476. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  477. end
  478. Part.Parent = nil
  479. end
  480. ), prt, msh)
  481. end
  482.  
  483.  
  484.  
  485.  
  486. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  487.  
  488. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  489. local MainPos = partt.Position
  490. local MainPos2 = mouse.Hit.p + SpreadVectors
  491. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  492. local speed = 1000
  493. local num = 1
  494. coroutine.resume(coroutine.create(function()
  495.  
  496. repeat
  497. swait()
  498. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  499. local mag = (MainPos - pos).magnitude
  500. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 20, 20, 0, 20, 0.8)
  501. MainPos = MainPos + MouseLook.lookVector * speed
  502. num = num - 1
  503. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  504. if hit ~= nil then
  505. num = 0
  506. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  507. refpart.Anchored = true
  508. refpart.CFrame = CFrame.new(pos)
  509. game:GetService("Debris"):AddItem(refpart, 2)
  510. end
  511. do
  512. if num <= 0 then
  513. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  514. refpart.Anchored = true
  515. refpart.CFrame = CFrame.new(pos)
  516. Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 10, 10, 10, 10, 10, 10, .1, 1)
  517. Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, 2, 10, 2)
  518. if hit ~= nil then
  519. MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0)
  520. end
  521. game:GetService("Debris"):AddItem(refpart, 0)
  522. end
  523. end
  524. until num <= 0
  525. end
  526. ))
  527. end
  528.  
  529.  
  530. Laser2 = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  531.  
  532. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5+lasersize, 0.5, 0.5+lasersize))
  533. prt.Anchored = true
  534. prt.CFrame = cframe
  535. prt.Material = "Neon"
  536. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  537. game:GetService("Debris"):AddItem(prt, 10)
  538. coroutine.resume(coroutine.create(function(Part, Mesh)
  539.  
  540. for i = 0, 1, delay do
  541. swait()
  542. Part.Transparency = i
  543. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  544. end
  545. Part.Parent = nil
  546. end
  547. ), prt, msh)
  548. end
  549.  
  550.  
  551.  
  552.  
  553. shoot2 = function(mouse, aoe , partt, SpreadAmount, multiply)
  554.  
  555. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  556. local MainPos = partt.Position
  557. local MainPos2 = mouse.Hit.p + SpreadVectors
  558. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  559. local speed = 1000
  560. local num = 1
  561. coroutine.resume(coroutine.create(function()
  562.  
  563. repeat
  564. swait()
  565. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  566. local mag = (MainPos - pos).magnitude
  567. Laser2(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .8, .8, 0, .8, 0.8)
  568. MainPos = MainPos + MouseLook.lookVector * speed
  569. num = num - 1
  570. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  571. if hit ~= nil then
  572. num = 0
  573. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  574. refpart.Anchored = true
  575. refpart.CFrame = CFrame.new(pos)
  576. game:GetService("Debris"):AddItem(refpart, 2)
  577. end
  578. do
  579. if num <= 0 then
  580. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  581. refpart.Anchored = true
  582. refpart.CFrame = CFrame.new(pos)
  583. Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 1, 1, 1, 1+lasersize, 1+lasersize, 1+lasersize, .05, 1)
  584. if hit ~= nil then
  585. MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0)
  586. end
  587. game:GetService("Debris"):AddItem(refpart, 0)
  588. end
  589. end
  590. until num <= 0
  591. end
  592. ))
  593. end
  594.  
  595.  
  596.  
  597.  
  598. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  599. if hit.Parent == nil then
  600. return
  601. end
  602. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  603. for _, v in pairs(hit.Parent:children()) do
  604. if v:IsA("Humanoid") then
  605. h = v
  606. end
  607. end
  608. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  609. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  610. if hit.Parent.DebounceHit.Value == true then
  611. return
  612. end
  613. end
  614. local c = Create("ObjectValue"){
  615. Name = "creator",
  616. Value = game:service("Players").LocalPlayer,
  617. Parent = h,
  618. }
  619. game:GetService("Debris"):AddItem(c, .5)
  620. if HitSound ~= nil and HitPitch ~= nil then
  621. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  622. end
  623. local Damage = math.random(minim, maxim)
  624. local blocked = false
  625. local block = hit.Parent:findFirstChild("Block")
  626. if block ~= nil then
  627. if block.className == "IntValue" then
  628. if block.Value > 0 then
  629. blocked = true
  630. block.Value = block.Value - 1
  631. print(block.Value)
  632. end
  633. end
  634. end
  635. if hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth > 100 and hit.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  636. for i = 0, 1, 0.1 do
  637. Effects.Break.Create(BrickColor.new("White"), hit.CFrame, 1, 4, 1)
  638. end
  639. CFuncs.Sound.Create("402174682", Torso, 5, 1)
  640. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Poof!", 5, BrickColor.new("White").Color, BrickColor.new("Really black").Color)
  641. for _,v in pairs(hit.Parent:children()) do
  642. if v:IsA("Part") then
  643. v.Transparency = 1
  644. end
  645. end
  646. hit.Parent:BreakJoints()
  647. else
  648. h.Health = h.Health - Damage
  649. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("White").Color, BrickColor.new("Really black").Color)
  650. end
  651. if Type == "Seizure" then
  652. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  653. Effects.InnerSphere.Create(BrickColor.new("Eggplant"), hit.Parent.Torso.CFrame, 100, 2, .01)
  654. spawn(function()
  655. for i = 1, 1000 do
  656. swait()
  657. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  658. hum.MaxHealth = hum.MaxHealth - 10
  659. hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.new(math.random(-1,1)/2,0,math.random(-1,1)/2)
  660. end
  661. end)
  662. elseif Type == "Paralyze" then
  663. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  664. coroutine.resume(coroutine.create(function(HHumanoid)
  665. CFuncs.Sound.Create("209545844", hit.Parent.Torso, 1, 1)
  666. CFuncs.Sound.Create("1143596511", hit.Parent.Torso, 1, 1)
  667. Effects.InnerSphere.Create(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 100, 2, .01)
  668. local rl = Create("BodyAngularVelocity"){
  669. P = 3000,
  670. maxTorque = Vector3.new(50, 50, 50)* 200000000000,
  671. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  672. Parent = hit,
  673. }
  674. wait(.1)
  675. rl:Destroy()
  676. for i = 1, 500 do
  677. local rl = Create("BodyAngularVelocity"){
  678. P = 3000,
  679. maxTorque = Vector3.new(50, 50, 50)* 20,
  680. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  681. Parent = hit,
  682. }
  683. hum.Health = hum.Health - .01
  684. hum.PlatformStand = true
  685. for _,v in pairs(hit.Parent:children()) do
  686. if v:IsA("Part") then
  687. local oldcol = v.BrickColor
  688. v.BrickColor = BrickColor.new("New Yeller")
  689. wait(.1)
  690. v.BrickColor = oldcol
  691. end
  692. end
  693. rl:Destroy()
  694. end
  695.  
  696. HHumanoid.PlatformStand = false
  697. end), hum)
  698. elseif Type == "Knockdown" then
  699. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  700. hum.PlatformStand = true
  701. coroutine.resume(coroutine.create(function(HHumanoid)
  702. swait(1)
  703. HHumanoid.PlatformStand = false
  704. end), hum)
  705. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  706. local bodvol = Create("BodyVelocity"){
  707. velocity = angle * knockback,
  708. P = 5000,
  709. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  710. Parent = hit,
  711. }
  712. local rl = Create("BodyAngularVelocity"){
  713. P = 3000,
  714. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  715. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  716. Parent = hit,
  717. }
  718. game:GetService("Debris"):AddItem(bodvol, .5)
  719. game:GetService("Debris"):AddItem(rl, .5)
  720.  
  721. elseif Type == "Normal" then
  722. local vp = Create("BodyVelocity"){
  723. P = 500,
  724. maxForce = Vector3.new(math.huge, 0, math.huge),
  725. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  726. }
  727.  
  728.  
  729.  
  730.  
  731. if knockback > 0 then
  732. vp.Parent = hit.Parent.Torso
  733. end
  734. game:GetService("Debris"):AddItem(vp, .5)
  735. elseif Type == "Float" then
  736. local vp = Create("BodyVelocity"){
  737. P = 10,
  738. maxForce = Vector3.new(math.huge, 0, math.huge),
  739. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  740. }
  741. print(hit.Parent)
  742. if knockback > 0 then
  743. vp.Parent = hit.Parent.Torso
  744. end
  745. local hum = hit.Parent.Humanoid
  746. hum.PlatformStand = true
  747. local TotalMass = 0
  748. for _, part in pairs(hit.Parent:GetChildren()) do
  749. if part:IsA("Part") then
  750. TotalMass = TotalMass + part:GetMass()
  751. end
  752. end
  753. local ForceOfGravity = -200 * TotalMass
  754. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  755. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  756. local rl = Create("BodyAngularVelocity"){
  757. P = 500,
  758. maxTorque = Vector3.new(10, 10, 10),
  759. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  760. Parent = hit,
  761. }
  762. game:GetService("Debris"):AddItem(rl, 20)
  763. game:GetService("Debris"):AddItem(floatybits, 20)
  764. game:GetService("Debris"):AddItem(vp, .5)
  765.  
  766. spawn(function()
  767. for i = 1, 70 do
  768. wait(.2)
  769. Effects.Block.Create(BrickColor.new("White"), hit.Parent.Torso.CFrame * CFrame.new(math.random(-8,8),math.random(-8,8),math.random(-8,8))*CFrame.Angles(0,math.rad(90),0), .1, .1, .1, .1, 2, .1, .04, 2)
  770. end
  771. end)
  772.  
  773. elseif Type == "Up" then
  774. local bodyVelocity = Create("BodyVelocity"){
  775. velocity = Vector3.new(0, 20, 0),
  776. P = 5000,
  777. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  778. Parent = hit,
  779. }
  780. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  781. elseif Type == "DarkUp" then
  782. coroutine.resume(coroutine.create(function()
  783. for i = 0, 1, 0.1 do
  784. swait()
  785. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  786. end
  787. end))
  788. local bodyVelocity = Create("BodyVelocity"){
  789. velocity = Vector3.new(0, 20, 0),
  790. P = 5000,
  791. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  792. Parent = hit,
  793. }
  794. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  795. elseif Type == "Snare" then
  796. local bp = Create("BodyPosition"){
  797. P = 2000,
  798. D = 100,
  799. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  800. position = hit.Parent.Torso.Position,
  801. Parent = hit.Parent.Torso,
  802. }
  803. game:GetService("Debris"):AddItem(bp, 1)
  804. elseif Type == "Freeze" then
  805. local BodPos = Create("BodyPosition"){
  806. P = 50000,
  807. D = 1000,
  808. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  809. position = hit.Parent.Torso.Position,
  810. Parent = hit.Parent.Torso,
  811. }
  812. local BodGy = Create("BodyGyro") {
  813. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  814. P = 20e+003,
  815. Parent = hit.Parent.Torso,
  816. CFrame = hit.Parent.Torso.CFrame,
  817. }
  818. CFuncs.Sound.Create("585135955", hit.Parent.Torso, 5, 1)
  819. Effects.Block.Create(BrickColor.new("Baby blue"), hit.Parent.Torso.CFrame, 3, 3, 3, 3, 5, 3, .02, 2)
  820. hit.Parent.Torso.Anchored = true
  821. coroutine.resume(coroutine.create(function(Part)
  822. swait(1.5)
  823. Part.Anchored = false
  824. end), hit.Parent.Torso)
  825. game:GetService("Debris"):AddItem(BodPos, 3)
  826. game:GetService("Debris"):AddItem(BodGy, 3)
  827. end
  828. local debounce = Create("BoolValue"){
  829. Name = "DebounceHit",
  830. Parent = hit.Parent,
  831. Value = true,
  832. }
  833. if Delay > 0 then
  834. game:GetService("Debris"):AddItem(debounce, Delay)
  835. c = Create("ObjectValue"){
  836. Name = "creator",
  837. Value = Player,
  838. Parent = h,
  839. }
  840. end
  841. game:GetService("Debris"):AddItem(c, .5)
  842. end
  843. end
  844.  
  845. function ShowDamage(Pos, Text, Time, Color, Color2)
  846. local Rate = (1 / 45)
  847. local Pos = (Pos or Vector3.new(0, 0, 0))
  848. local Text = (Text or "")
  849. local Time = (Time or 2)
  850. local Color = (Color or Color3.new(1, 0, 1))
  851. local Color2 = (Color2 or Color3.new(1, 0, 1))
  852. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  853. EffectPart.Anchored = false
  854. EffectPart.CFrame = CFrame.new(Pos)
  855. EffectPart.Velocity = EffectPart.CFrame.upVector * math.random(60,70)
  856. local sizebit = 5
  857. local BillboardGui = Create("BillboardGui"){
  858. Size = UDim2.new(sizebit, 0, sizebit, 0),
  859. Adornee = EffectPart,
  860. Parent = EffectPart,
  861. }
  862. local TextLabel = Create("TextLabel"){
  863. BackgroundTransparency = 1,
  864. Size = UDim2.new(1, 0, 1, 0),
  865. Text = Text,
  866. Font = "Cartoon",
  867. TextColor3 = Color,
  868. TextStrokeColor3 = Color2,
  869. TextStrokeTransparency = 0,
  870. TextScaled = true,
  871. Parent = BillboardGui,
  872. }
  873. game.Debris:AddItem(EffectPart, (Time))
  874. EffectPart.Parent = game:GetService("Workspace")
  875. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0)
  876. delay(0, function()
  877. local Frames = (Time / Rate)
  878. wait(.5)
  879. EffectPart.Anchored = true
  880. wait(.5)
  881. for Frame = 1, Frames do
  882. wait(Rate)
  883. BillboardGui.Size = UDim2.new(sizebit, 0, sizebit, 0)
  884. local Percent = (Frame / Frames)
  885. TextLabel.TextTransparency = Percent
  886. sizebit = sizebit - .4
  887. end
  888. if EffectPart and EffectPart.Parent then
  889. EffectPart:Destroy()
  890. end
  891. end)
  892. end
  893.  
  894. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitPitch)
  895. for _, c in pairs(workspace:children()) do
  896. local hum = c:findFirstChildOfClass("Humanoid")
  897. if hum ~= nil then
  898. local head = c:findFirstChild("Torso")
  899. if head ~= nil then
  900. local targ = head.Position - Part.Position
  901. local mag = targ.magnitude
  902. if mag <= Magnitude and c.Name ~= Player.Name then
  903. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitPitch)
  904. end
  905. end
  906. end
  907. end
  908. end
  909.  
  910. EffectModel = Create("Model"){
  911. Parent = Character,
  912. Name = "EffectModel",
  913. }
  914.  
  915. Effects = {
  916. Block = {
  917. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  918. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  919. prt.Anchored = true
  920. prt.CFrame = cframe
  921. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  922. game:GetService("Debris"):AddItem(prt, 10)
  923. if Type == 1 or Type == nil then
  924. table.insert(Effects, {
  925. prt,
  926. "Block1",
  927. delay,
  928. x3,
  929. y3,
  930. z3,
  931. msh
  932. })
  933. elseif Type == 2 then
  934. table.insert(Effects, {
  935. prt,
  936. "Block2",
  937. delay,
  938. x3,
  939. y3,
  940. z3,
  941. msh
  942. })
  943. end
  944. end;
  945. };
  946.  
  947. Cylinder = {
  948. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  950. prt.Anchored = true
  951. prt.CFrame = cframe
  952. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. game:GetService("Debris"):AddItem(prt, 2)
  954. table.insert(Effects, {
  955. prt,
  956. "Cylinder",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end;
  964. };
  965.  
  966. Head = {
  967. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  968. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  969. prt.Anchored = true
  970. prt.CFrame = cframe
  971. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  972. game:GetService("Debris"):AddItem(prt, 10)
  973. table.insert(Effects, {
  974. prt,
  975. "Cylinder",
  976. delay,
  977. x3,
  978. y3,
  979. z3,
  980. msh
  981. })
  982. end;
  983. };
  984.  
  985. Sphere1 = {
  986. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  987. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  988. prt.Anchored = true
  989. prt.CFrame = cframe
  990. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  991. game:GetService("Debris"):AddItem(prt, 10)
  992. table.insert(Effects, {
  993. prt,
  994. "Cylinder",
  995. delay,
  996. x3,
  997. y3,
  998. z3,
  999. msh
  1000. })
  1001. end;
  1002. };
  1003.  
  1004. Sphere2 = {
  1005. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1006. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1007. prt.Anchored = true
  1008. prt.CFrame = cframe
  1009. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1010. game:GetService("Debris"):AddItem(prt, 10)
  1011. table.insert(Effects, {
  1012. prt,
  1013. "Cylinder",
  1014. delay,
  1015. x3,
  1016. y3,
  1017. z3,
  1018. msh
  1019. })
  1020. end;
  1021. };
  1022.  
  1023. InnerSphere = {
  1024. Create = function(brickcolor, cframe, size, shrinkspeed, appspeed)
  1025. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1026. prt.Anchored = true
  1027. prt.CFrame = cframe
  1028. prt.Transparency = 1
  1029. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(size, size, size))
  1030. game:GetService("Debris"):AddItem(prt, 10)
  1031. spawn(function()
  1032. while true do
  1033. if size ~= 0 then
  1034. swait()
  1035. msh.Scale = Vector3.new(size, size, size)
  1036. size = size - shrinkspeed or size - 1
  1037. prt.Transparency = prt.Transparency - appspeed
  1038. else prt:Destroy() break
  1039. end
  1040. end
  1041. end)
  1042. end;
  1043. };
  1044.  
  1045. Elect = {
  1046. Create = function(cff, x, y, z)
  1047. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  1048. prt.Anchored = true
  1049. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1050. prt.CFrame = CFrame.new(prt.Position)
  1051. game:GetService("Debris"):AddItem(prt, 2)
  1052. local xval = math.random() / 2
  1053. local yval = math.random() / 2
  1054. local zval = math.random() / 2
  1055. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1056. table.insert(Effects, {
  1057. prt,
  1058. "Elec",
  1059. 0.1,
  1060. x,
  1061. y,
  1062. z,
  1063. xval,
  1064. yval,
  1065. zval
  1066. })
  1067. end;
  1068.  
  1069. };
  1070.  
  1071. Ring = {
  1072. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1073. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1074. prt.Anchored = true
  1075. prt.CFrame = cframe
  1076. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1077. game:GetService("Debris"):AddItem(prt, 10)
  1078. table.insert(Effects, {
  1079. prt,
  1080. "Cylinder",
  1081. delay,
  1082. x3,
  1083. y3,
  1084. z3,
  1085. msh
  1086. })
  1087. end;
  1088. };
  1089.  
  1090.  
  1091. Wave = {
  1092. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1093. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  1094. prt.Anchored = true
  1095. prt.CFrame = cframe
  1096. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1097. game:GetService("Debris"):AddItem(prt, 10)
  1098. table.insert(Effects, {
  1099. prt,
  1100. "Cylinder",
  1101. delay,
  1102. x3,
  1103. y3,
  1104. z3,
  1105. msh
  1106. })
  1107. end;
  1108. };
  1109.  
  1110. Break = {
  1111. Create = function(brickcolor, cframe, x1, y1, z1)
  1112. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1113. prt.Anchored = true
  1114. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1115. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1116. local num = math.random(10, 50) / 1000
  1117. game:GetService("Debris"):AddItem(prt, 10)
  1118. table.insert(Effects, {
  1119. prt,
  1120. "Shatter",
  1121. num,
  1122. prt.CFrame,
  1123. math.random() - math.random(),
  1124. 0,
  1125. math.random(50, 100) / 100
  1126. })
  1127. end;
  1128. };
  1129.  
  1130. Fire = {
  1131. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1132. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1133. prt.Anchored = true
  1134. prt.CFrame = cframe
  1135. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1136. game:GetService("Debris"):AddItem(prt, 10)
  1137. table.insert(Effects, {
  1138. prt,
  1139. "Fire",
  1140. delay,
  1141. 1,
  1142. 1,
  1143. 1,
  1144. msh
  1145. })
  1146. end;
  1147. };
  1148.  
  1149. FireWave = {
  1150. Create = function(brickcolor, cframe, x1, y1, z1)
  1151. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1152. prt.Anchored = true
  1153. prt.CFrame = cframe
  1154. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1155. local d = Create("Decal"){
  1156. Parent = prt,
  1157. Texture = "rbxassetid://26356434",
  1158. Face = "Top",
  1159. }
  1160. local d = Create("Decal"){
  1161. Parent = prt,
  1162. Texture = "rbxassetid://26356434",
  1163. Face = "Bottom",
  1164. }
  1165. game:GetService("Debris"):AddItem(prt, 10)
  1166. table.insert(Effects, {
  1167. prt,
  1168. "FireWave",
  1169. 1,
  1170. 30,
  1171. math.random(400, 600) / 100,
  1172. msh
  1173. })
  1174. end;
  1175. };
  1176.  
  1177. Lightning = {
  1178. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1179. local magz = (p0 - p1).magnitude
  1180. local curpos = p0
  1181. local trz = {
  1182. -ofs,
  1183. ofs
  1184. }
  1185. for i = 1, tym do
  1186. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1187. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1188. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1189. li.Material = "Neon"
  1190. if tym == i then
  1191. local magz2 = (curpos - p1).magnitude
  1192. li.Size = Vector3.new(th, th, magz2)
  1193. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1194. table.insert(Effects, {
  1195. li,
  1196. "Disappear",
  1197. last
  1198. })
  1199. else
  1200. do
  1201. do
  1202. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1203. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1204. game.Debris:AddItem(li, 10)
  1205. table.insert(Effects, {
  1206. li,
  1207. "Disappear",
  1208. last
  1209. })
  1210. end
  1211. end
  1212. end
  1213. end
  1214. end
  1215. };
  1216.  
  1217. EffectTemplate = {
  1218.  
  1219. };
  1220. }
  1221.  
  1222. Hat=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Medium stone grey","Hat",Vector3.new(2, 2, 2))
  1223. HatWeld=CFuncs.Weld.Create(m,Character["Head"],Hat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0365142822, -0.719758511, 0.0314178467, -1.00000834, 4.61186464e-05, -2.77473146e-06, 4.86522331e-05, 1, 5.23036442e-06, 2.92961045e-06, 5.51708399e-06, -1))
  1224. meh=CFuncs.Mesh.Create("SpecialMesh",Hat,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=2711178",Vector3.new(0, 0, 0),Vector3.new(2, 2, 2))
  1225. meh.TextureId = "http://www.roblox.com/asset/?id=32935396"
  1226.  
  1227.  
  1228.  
  1229. for _,v in pairs(m2:children()) do
  1230. if v:IsA("Part") and v.Name == "pand" then
  1231. v.Transparency = 1
  1232. end
  1233. end
  1234.  
  1235.  
  1236. --Start neccessary functions here
  1237.  
  1238. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1239. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1240. local tween = game:service'TweenService':Create(obj, info, props)
  1241.  
  1242. tween:Play()
  1243. end
  1244.  
  1245. function Trace()
  1246. for _,v in next, Character:GetChildren() do
  1247. if(v:IsA'Part') and v ~= RootPart then
  1248. local trace = Instance.new("Part")
  1249. trace.Parent = workspace
  1250. trace.Size = v.Size
  1251. trace.Material = Enum.Material.Neon
  1252. trace.Color = maincol
  1253. trace.Transparency = .3
  1254. trace.Anchored = true
  1255. trace.CanCollide = false
  1256. trace.CFrame = v.CFrame
  1257. Tween(trace,{Transparency=1},.5)
  1258. game:GetService("Debris"):AddItem(trace, 1)
  1259. if v.Name == "Head" then
  1260. local mehs = Instance.new("CylinderMesh",trace)
  1261. mehs.Scale = Vector3.new(1.25,1.25,1.25)
  1262. end
  1263. end
  1264. end
  1265. end
  1266.  
  1267.  
  1268. function ducks()
  1269. for i = 0, 3, 0.1 do
  1270. swait()
  1271. PlayAnimationFromTable({
  1272. CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(0.0227765162, 2.36835814, -2.66195869, 1, 6.9886446e-06, 4.02331352e-06, -2.08616257e-06, -0.258818984, 0.965925932, 7.77840614e-06, -0.965925932, -0.258818954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(2.02689314, 1.83810854, -1.15534818, 0, 0.342032284, 0.939688325, 0.965925872, -0.243209288, 0.0885244831, 0.258819103, 0.907669246, -0.330377817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(-1.95138168, 1.77444541, -1.29813623, 0.122574523, -0.49350512, -0.861062288, -0.961303234, -0.274721175, 0.0206083059, -0.246722341, 0.825215876, -0.508081853) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1278. }, .3, false)
  1279. end
  1280. for i = 1, 2 do
  1281. for i = 0, 1, 0.1 do
  1282. swait()
  1283. PlayAnimationFromTable({
  1284. CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(0.266832203, 2.16833496, -3.91155529, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(2.06273198, 1.47406721, -1.53684735, 0, 0.707109213, 0.707104445, 0.965925872, -0.183012128, 0.18301338, 0.258819103, 0.683010459, -0.683015108) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(-1.81047451, 1.47174859, -1.69800615, 0.056022916, -0.766043305, -0.640342951, -0.979530215, -0.166366309, 0.113326266, -0.193344265, 0.620886445, -0.759682953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1290. }, .3, false)
  1291. end
  1292. for i = 0, 1, 0.1 do
  1293. swait()
  1294. PlayAnimationFromTable({
  1295. CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(0.266833276, 0.933555186, -3.88168001, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(1.94570374, 1.23016787, -1.402282, -0.183013678, 0.683017731, 0.707101703, 0.98037976, 0.0732246935, 0.183013454, 0.0732241273, 0.726722121, -0.68301785) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(-1.88480496, 1.2523725, -1.43212485, -0.144152611, -0.754439712, -0.640344262, -0.989212334, 0.0928238332, 0.113325842, -0.0260583311, 0.649772704, -0.759681821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1301. }, .3, false)
  1302. end
  1303. end
  1304. CFuncs.Sound.Create("270620358", Hat, 3, 1)
  1305. for i = 0, 3, 0.1 do
  1306. swait()
  1307. PlayAnimationFromTable({
  1308. CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(0.0227765162, 2.36835814, -2.66195869, 1, 6.9886446e-06, 4.02331352e-06, -2.08616257e-06, -0.258818984, 0.965925932, 7.77840614e-06, -0.965925932, -0.258818954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(2.02689314, 1.83810854, -1.15534818, 0, 0.342032284, 0.939688325, 0.965925872, -0.243209288, 0.0885244831, 0.258819103, 0.907669246, -0.330377817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(-1.95138168, 1.77444541, -1.29813623, 0.122574523, -0.49350512, -0.861062288, -0.961303234, -0.274721175, 0.0206083059, -0.246722341, 0.825215876, -0.508081853) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1314. }, .2, false)
  1315. end
  1316. qwek = Instance.new("Sound", Torso)
  1317. qwek.SoundId = "rbxassetid://271006579"
  1318. qwek.Looped = true
  1319. qwek.Volume = 5
  1320. qwek.Pitch = .8
  1321. qwek:Play()
  1322. qwek2 = Instance.new("Sound", Torso)
  1323. qwek2.SoundId = "rbxassetid://271006579"
  1324. qwek2.Looped = true
  1325. qwek2.Volume = 5
  1326. qwek2.Pitch = 1
  1327. qwek2:Play()
  1328. qwek3 = Instance.new("Sound", Torso)
  1329. qwek3.SoundId = "rbxassetid://271006579"
  1330. qwek3.Looped = true
  1331. qwek3.Volume = 5
  1332. qwek3.Pitch = 1.3
  1333. qwek3:Play()
  1334. for i = 0, 10, 0.1 do
  1335. swait()
  1336. PlayAnimationFromTable({
  1337. CFrame.new(0, -0, 0, 1.00000095, 8.12113285e-07, -3.02493572e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819371, 0.965926886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(0.022777468, 5.66071653, -1.77978086, 1.00000095, 0, -1.31428242e-05, -3.39746475e-06, 0.965925872, -0.258819371, 1.26957893e-05, 0.258819103, 0.965926886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(2.11248255, 3.06429124, -1.06128931, -0.16178672, 0.22040607, 0.961898208, -0.0629198849, -0.97505945, 0.212838948, 0.984818876, -0.0260875672, 0.171619475) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(-1.96463084, 3.01722312, -1.42708611, -0.0698213056, -0.227341518, -0.971309781, -0.0906620771, -0.968209505, 0.233133003, -0.993432164, 0.104339033, 0.0469902605) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341. CFrame.new(1.00000072, -2.54767346, -0.749675632, 1.00000083, -7.37607479e-07, 2.01165676e-06, 5.58793545e-07, 0.996194899, 0.0871552527, -2.05636024e-06, -0.0871557891, 0.996195674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. CFrame.new(-1.00000954, -3.15354609, -1.14733529, 1.00000095, 0, 3.11434269e-06, 8.12113285e-07, 0.965925872, -0.258819371, -3.02493572e-06, 0.258819103, 0.965926886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. }, .3, false)
  1344. local duk=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Bright yellow","duk",Vector3.new(2, 2, 2))
  1345. local moosh = CFuncs.Mesh.Create("SpecialMesh",duk,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9419831",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1346. duk.CFrame = Hat.CFrame
  1347. duk.CanCollide = false
  1348. duk.Velocity = Vector3.new(math.random(-20,20),math.random(-60,60),math.random(-20,20))
  1349. duk.Name = "duk"
  1350. table.insert(Effects, {duk,"Disappear",.01})
  1351. game:GetService("Debris"):AddItem(duk, 3)
  1352. moosh.TextureId = "http://www.roblox.com/asset/?id=9419827"
  1353. Torso.Velocity=RootPart.CFrame.upVector*100
  1354. local con = duk.Touched:connect(function(hit)
  1355. if hit.Name ~= "Effect" and hit.Name ~= "pand" and hit ~= Character and hit.Name ~= "duk" and hit ~= m then
  1356. MagnitudeDamage(duk, 5, 30, 30, 20, "Normal", " ", 1)
  1357. Effects.Sphere2.Create(BrickColor.new("Gold"), duk.CFrame, 1, 1, 1, 2, 2, 2, .05)
  1358. end
  1359. end)
  1360. end
  1361. qwek3:Destroy()
  1362. qwek2:Destroy()
  1363. qwek:Destroy()
  1364. end
  1365.  
  1366.  
  1367.  
  1368. function pocketpandora()
  1369. Humanoid.AutoRotate = true
  1370. local PocketPandora=CFuncs.Part.Create( workspace,Enum.Material.Plastic,0,1,"Medium stone grey","PocketPandora",Vector3.new(0.512000322, 0.652799785, 0.640000045))
  1371. local PocketPandoraWeld=CFuncs.Weld.Create( workspace,Character["Right Arm"],PocketPandora,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.24340057, 1.26152658, 0.0355987549, 4.68637081e-05, 1.00000417, -2.85994429e-06, 1, -4.81304887e-05, 5.30673697e-06, 5.45002649e-06, -2.93751145e-06, -1))
  1372. local pand=CFuncs.Part.Create(workspace,Enum.Material.Plastic,0,0,"Fossil","pand",Vector3.new(0.406399965, 0.419200003, 0.320000023))
  1373. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0229816437, -0.655731201, 0.0416564941, -0.0293540079, -0.0772550181, -0.99657923, -0.392862946, 0.917665899, -0.0595659576, 0.919128418, 0.389770478, -0.0572878011))
  1374. CFuncs.Mesh.Create("SpecialMesh",pand,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=13520257",Vector3.new(0, 0, 0),Vector3.new(0.480000019, 0.480000019, 0.480000019))
  1375. local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014))
  1376. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0497894287, 0.0101809502, -0.68927002, 0.995689869, 0.00945099909, 0.0922629908, 0.00786634162, 0.982604146, -0.185545981, -0.0924115852, 0.185471997, 0.978294551))
  1377. local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014))
  1378. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.197641373, 0.841140389, 0.0983428955, -0.209358081, -0.0334330127, -0.977267385, 0.00387890753, 0.999379098, -0.0350204371, 0.977831423, -0.0111225415, -0.209098414))
  1379. local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014))
  1380. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0201187134, 0.0265302658, -0.746673584, -0.997025669, -0.0285979901, -0.0715689808, -0.0345623419, 0.995905221, 0.0835369974, 0.0688869208, 0.0857621059, -0.993931353))
  1381. local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014))
  1382. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.200737, 0.840947151, 0.107421875, 0.306881011, 0.0363619998, -0.951053023, -0.0217640139, 0.999276757, 0.0311830547, 0.951499104, 0.0111292461, 0.307450444))
  1383. local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.896000028, 0.896000028, 0.448000014))
  1384. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0183601379, -0.0494211912, -0.0223693848, 0.0508630089, -0.0429850034, -0.997780144, 0.0136630228, 0.999009788, -0.0423414856, 0.998612225, -0.0114790779, 0.0513999537))
  1385. local pand=CFuncs.Part.Create( workspace,Enum.Material.Fabric,0,1.400709148669e-08,"Institutional white","pand",Vector3.new(0.896000028, 0.448000014, 0.448000014))
  1386. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0183601379, -0.646469116, -0.240524292, 0.0508630089, -0.0429850034, -0.997780144, -0.392863095, 0.917666256, -0.0595603026, 0.918189287, 0.395020396, 0.0297880471))
  1387. CFuncs.Mesh.Create("SpecialMesh",pand,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25))
  1388.  
  1389. for i = 0, 3, 0.1 do
  1390. swait()
  1391. PlayAnimationFromTable({
  1392. CFrame.new(0.0911376029, 0.170700833, 0.332172483, 0.96592617, 0.0449431762, 0.254886121, 0, 0.984807849, -0.173647746, -0.25881812, 0.167730883, 0.951251686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. CFrame.new(-3.89245868, -2.29780269, -0.00377818942, 0.986237526, -0.0818925127, -0.14362888, -0.127979755, 0.17186299, -0.976772487, 0.104674846, 0.981711268, 0.159017161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. CFrame.new(2.24770093, 3.22394347, -1.96035659, 0.586824775, 0.492401212, 0.642789066, 0.718526661, -0.682659328, -0.133024901, 0.373304367, 0.539923429, -0.754404902) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(-3.24579811, 0.162601873, -0.169526681, 0.980992317, 0.193930089, 0.00672267377, -0.193764612, 0.980845749, -0.0199200213, -0.0104569793, 0.0182387829, 0.999779046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(1.1014533, -4.16344213, 0.406021297, 0.939692914, 0, -0.342019349, 0.0593908839, 0.984807849, 0.163175538, 0.336823404, -0.173647746, 0.925417066) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(-0.999989688, -4.16985464, 0.369654536, 0.906307459, 0, 0.422619224, -0.0733868629, 0.984807849, 0.157378227, -0.41619873, -0.173647746, 0.892538786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. }, .3, false)
  1399. end
  1400. CFuncs.Sound.Create("525166232", pand, 10, 1.1)
  1401. for i = 0, 3, 0.1 do
  1402. swait()
  1403. PlayAnimationFromTable({
  1404. CFrame.new(0.0911376029, 0.170700833, 0.332172483, 0.96592617, 0.0449431762, 0.254886121, 0, 0.984807849, -0.173647746, -0.25881812, 0.167730883, 0.951251686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405. CFrame.new(-3.89245868, -2.29780269, -0.00377818942, 0.986237526, -0.0818925127, -0.14362888, -0.127979755, 0.17186299, -0.976772487, 0.104674846, 0.981711268, 0.159017161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406. CFrame.new(1.80590749, 2.72466302, -1.93817627, 0.663057327, 0.747823834, 0.0333839096, 0.746770024, -0.657716274, -0.098711893, -0.0518619865, 0.0903817415, -0.994556129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407. CFrame.new(-3.24579811, 0.162601873, -0.169526681, 0.980992317, 0.193930089, 0.00672267377, -0.193764612, 0.980845749, -0.0199200213, -0.0104569793, 0.0182387829, 0.999779046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408. CFrame.new(1.1014533, -4.16344213, 0.406021297, 0.939692914, 0, -0.342019349, 0.0593908839, 0.984807849, 0.163175538, 0.336823404, -0.173647746, 0.925417066) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409. CFrame.new(-0.999989688, -4.16985464, 0.369654536, 0.906307459, 0, 0.422619224, -0.0733868629, 0.984807849, 0.157378227, -0.41619873, -0.173647746, 0.892538786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1410. }, .3, false)
  1411. end
  1412. for i = 0, 2, 0.1 do
  1413. swait()
  1414. PlayAnimationFromTable({
  1415. CFrame.new(0.0911456496, 0.170702159, 0.332171082, 0.999885321, -0.00137777999, -0.0150859356, 0.00628500246, 0.943831742, 0.330366731, 0.0137834102, -0.330423653, 0.943732202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(-3.75862074, -2.28645492, 0.346096963, 0.970100462, 0.236889541, -0.0528076962, -0.0789259449, 0.102158397, -0.991632223, -0.229512513, 0.966150701, 0.117800683) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(3.20707846, 0.285080135, 1.16387141, -0.00297607109, -0.107517615, 0.994198799, -0.783208609, 0.618401051, 0.0645325035, -0.621752024, -0.7784729, -0.0860491246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(-3.36487269, 0.161271498, 0.244712532, 0.975460768, 0.219438821, 0.0179737657, -0.219429642, 0.962213933, 0.161229551, 0.0180853903, -0.161217049, 0.986753345) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(0.851068258, -4.07387733, -0.701450467, 0.997281611, 0.0189382583, -0.0712103695, -0.0301716141, 0.986631095, -0.160152644, 0.067225337, 0.161865816, 0.984520435) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(-1.25113344, -4.09032774, -0.91490078, 0.999885321, 0.00628500246, 0.0137834102, -0.00137777999, 0.943831742, -0.330423653, -0.0150859356, 0.330366731, 0.943732202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. }, .3, false)
  1422. end
  1423.  
  1424. for i = 0, .1, 0.1 do
  1425. swait()
  1426. PlayAnimationFromTable({
  1427. CFrame.new(0.0798431486, 0.233077481, 1.12295187, 0.999885499, -0.00873519853, -0.0123708993, 0.00628500246, 0.982565761, -0.18580927, 0.0137782991, 0.185710222, 0.982508063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(0.0265016034, 3.24111581, -0.318699658, 0.998973072, -0.0240464583, -0.0384024978, 0.0298348591, 0.98697418, 0.158088326, 0.0341008157, -0.159071684, 0.986678004) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(2.96458101, 0.895944357, -2.12482834, -0.0157348998, 0.106384002, 0.994200766, 0.999534369, 0.0276731253, 0.0128581598, -0.026144743, 0.993939996, -0.106769882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(-3.18996, 0.315425068, 0.578166604, 0.991264641, 0.131625995, -0.00832906365, -0.0797855482, 0.64874804, 0.756809294, 0.105019227, -0.749533653, 0.653582811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(0.790542006, -3.90754509, -1.36502731, 0.998461664, 0.0502564199, 0.0234256238, -0.0362905487, 0.911728263, -0.409187764, -0.0419221073, 0.407708168, 0.912149489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432. CFrame.new(-1.24295056, -4.01071262, 1.00937235, 0.99988544, 0.00379677117, 0.0146613121, -0.00873538479, 0.935390234, 0.353509545, -0.0123718679, -0.353597105, 0.935316026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. }, .3, false)
  1434. end
  1435. PocketPandoraWeld:Destroy()
  1436. CFuncs.Sound.Create("160718677", pand, 5, 1)
  1437. for _,v in pairs(workspace:children()) do
  1438. if v:IsA("Part") and v.Name == "PocketPandora" then
  1439. v.Anchored = false
  1440. v.CanCollide = true
  1441. v.Parent = workspace
  1442. v.CFrame = RootPart.CFrame * CFrame.new(2,5,-5)
  1443. v.Velocity=RootPart.CFrame.lookVector*200
  1444. local con = v.Touched:connect(function(hit)
  1445. if hit.Name ~= "Effect" and hit.Name ~= "pand" and hit ~= Character and hit.Name ~= "refpart" then
  1446. MagnitudeDamage(PocketPandora, 30, 100, 100, 50, "Normal", " ", 1)
  1447. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), v.CFrame, .5, 2, .5, 3, 5, 3, .03)
  1448. Effects.Sphere2.Create(BrickColor.new(maincol), v.CFrame, .6, 3, .6, 4, 6, 4, .03)
  1449. CFuncs.Sound.Create("206049428", pand, 10, 1)
  1450. v:Destroy()
  1451. end
  1452. end)
  1453. end
  1454. end
  1455.  
  1456. for i = 0,5, 0.1 do
  1457. swait()
  1458. PlayAnimationFromTable({
  1459. CFrame.new(0.0798431486, 0.233077481, 1.12295187, 0.999885499, -0.00873519853, -0.0123708993, 0.00628500246, 0.982565761, -0.18580927, 0.0137782991, 0.185710222, 0.982508063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(0.0265016034, 3.24111581, -0.318699658, 0.998973072, -0.0240464583, -0.0384024978, 0.0298348591, 0.98697418, 0.158088326, 0.0341008157, -0.159071684, 0.986678004) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(2.99794817, 2.31009698, -1.64348817, 0.0563318357, 0.0916124284, 0.994200289, 0.783475637, -0.621289551, 0.0128577966, 0.618864119, 0.778207421, -0.106774479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(-3.18996, 0.315425068, 0.578166604, 0.991264641, 0.131625995, -0.00832906365, -0.0797855482, 0.64874804, 0.756809294, 0.105019227, -0.749533653, 0.653582811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(0.790542006, -3.90754509, -1.36502731, 0.998461664, 0.0502564199, 0.0234256238, -0.0362905487, 0.911728263, -0.409187764, -0.0419221073, 0.407708168, 0.912149489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(-1.24295056, -4.01071262, 1.00937235, 0.99988544, 0.00379677117, 0.0146613121, -0.00873538479, 0.935390234, 0.353509545, -0.0123718679, -0.353597105, 0.935316026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. }, .3, false)
  1466. end
  1467.  
  1468. end
  1469.  
  1470.  
  1471. function foryou()
  1472. Humanoid.AutoRotate = true
  1473.  
  1474. FHandle=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,1,"Institutional white","FHandle",Vector3.new(1, 2, 1))
  1475. FHandleWeld=CFuncs.Weld.Create(m2,Character["Right Arm"],FHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.18448639, 0.551091194, -0.163902283, -0.155436471, 0.983553827, -0.09203168, -0.987750709, -0.153451264, 0.0283052251, 0.0137170125, 0.0953044593, 0.995353699))
  1476. CFuncs.Mesh.Create("SpecialMesh",FHandle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1049194",Vector3.new(0, 0, 0),Vector3.new(1.79999995, 1.29999995, 1.89999998))
  1477. Plant=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Dusty Rose","Plant",Vector3.new(2, 0.400000006, 2))
  1478. PlantWeld=CFuncs.Weld.Create(m2,FHandle,Plant,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.308837891, 1.90258408, 0.500061035, 0.90631032, 0.422617525, -2.08616257e-07, -0.422617853, 0.906308651, -3.24845314e-06, -6.78002834e-07, 3.28943133e-06, 1.0000006))
  1479. CFuncs.Mesh.Create("SpecialMesh",Plant,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=16659363",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1480. Plant=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Really red","Plant",Vector3.new(2, 0.400000006, 2))
  1481. PlantWeld=CFuncs.Weld.Create(m2,FHandle,Plant,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.325637817, 1.54702187, 0.131658554, -0.969451249, 0.0996286124, -0.224139586, 0.0717185959, 0.988995075, 0.129403844, 0.234565258, 0.109375738, -0.965927601))
  1482. CFuncs.Mesh.Create("SpecialMesh",Plant,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=16659363",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5))
  1483. Test=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Earth green","Test",Vector3.new(1, 1.20000005, 1))
  1484. TestWeld=CFuncs.Weld.Create(m2,FHandle,Test,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.308868408, -1.30257416, 0.220046997, -0.906308413, -0.422617137, 5.06639481e-07, 0.422617078, -0.906308293, 3.25590372e-06, -9.31322575e-07, 3.16090882e-06, 1.00000012))
  1485. CFuncs.Mesh.Create("SpecialMesh",Test,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1091940",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 2, 0.200000003))
  1486. Test=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Earth green","Test",Vector3.new(1, 1.20000005, 1))
  1487. TestWeld=CFuncs.Weld.Create(m2,FHandle,Test,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115341187, -0.744662762, -0.176582336, 0.969449461, -0.0996279493, -0.22414732, -0.0717145503, -0.988994002, 0.129413977, -0.234573573, -0.109385677, -0.965924442))
  1488. CFuncs.Mesh.Create("SpecialMesh",Test,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1091940",Vector3.new(0, 0, 0),Vector3.new(0.5, 2.5, 0.5))
  1489. fire=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,1,"Medium stone grey","fire",Vector3.new(1.4400003, 2.17999935, 2.24999976))
  1490. fireWeld=CFuncs.Weld.Create(m2,FHandle,fire,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.8053484, 0.600914001, 0.173200607, 0.197724402, 0.974774659, -0.103535756, -0.972187221, 0.181474328, -0.148050904, -0.125527188, 0.129929408, 0.983545303))
  1491. Plant=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Salmon","Plant",Vector3.new(2, 0.400000006, 2))
  1492. PlantWeld=CFuncs.Weld.Create(m2,FHandle,Plant,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.391174316, 2.30257797, 7.2479248e-05, 0.90631187, 0.422617793, 7.4505806e-09, -0.42261827, 0.906309068, -3.21865082e-06, -4.84287739e-07, 3.37697566e-06, 1.00000107))
  1493. CFuncs.Mesh.Create("SpecialMesh",Plant,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=16659363",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1494. Test=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Earth green","Test",Vector3.new(1, 1.20000005, 1))
  1495. TestWeld=CFuncs.Weld.Create(m2,FHandle,Test,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.391143799, -1.70257568, 0.100059509, -0.906308413, -0.422617137, 5.06639481e-07, 0.422617078, -0.906308293, 3.25590372e-06, -9.31322575e-07, 3.16090882e-06, 1.00000012))
  1496. CFuncs.Mesh.Create("SpecialMesh",Test,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1091940",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 2, 0.200000003))
  1497. CFuncs.Sound.Create("1030472543", Torso, 10, 1)
  1498. for i = 0, 5, 0.1 do
  1499. swait()
  1500. PlayAnimationFromTable({
  1501. CFrame.new(0.0911376029, 0.170700833, 0.332172483, 0.96592617, 0.0449431762, 0.254886121, 0, 0.984807849, -0.173647746, -0.25881812, 0.167730883, 0.951251686) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1502. CFrame.new(-3.89245868, -2.29780269, -0.00377818942, 0.986237526, -0.0818925127, -0.14362888, -0.127979755, 0.17186299, -0.976772487, 0.104674846, 0.981711268, 0.159017161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1503. CFrame.new(2.24770093, 3.22394347, -1.96035659, 0.586824775, 0.492401212, 0.642789066, 0.718526661, -0.682659328, -0.133024901, 0.373304367, 0.539923429, -0.754404902) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504. CFrame.new(-3.24579811, 0.162601873, -0.169526681, 0.980992317, 0.193930089, 0.00672267377, -0.193764612, 0.980845749, -0.0199200213, -0.0104569793, 0.0182387829, 0.999779046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505. CFrame.new(1.1014533, -4.16344213, 0.406021297, 0.939692914, 0, -0.342019349, 0.0593908839, 0.984807849, 0.163175538, 0.336823404, -0.173647746, 0.925417066) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1506. CFrame.new(-0.999989688, -4.16985464, 0.369654536, 0.906307459, 0, 0.422619224, -0.0733868629, 0.984807849, 0.157378227, -0.41619873, -0.173647746, 0.892538786) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1507. }, .3, false)
  1508. end
  1509. for i = 0, 6, 0.1 do
  1510. swait()
  1511. PlayAnimationFromTable({
  1512. CFrame.new(-0.201527208, 0.339289248, -0.760077715, 0.965926766, -0.109380201, 0.23456727, 0, 0.906308293, 0.422617316, -0.258816212, -0.408217311, 0.875427306) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1513. CFrame.new(-2.63639927, -3.08259439, 2.20601225, 0.96412462, -0.126876891, -0.233165681, 0.137302473, -0.513392627, 0.847098649, -0.227182761, -0.848722875, -0.477553904) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514. CFrame.new(3.16202116, 2.08283663, -1.89966655, 0.0309411921, -0.0984340832, 0.994662583, 0.897010624, -0.436257124, -0.0710765198, 0.440924883, 0.894421995, 0.0747980848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515. CFrame.new(-3.02596211, -0.564618766, 0.844400108, 0.999514997, -0.0298547298, 0.00887096301, 0.0205256008, 0.845656037, 0.533333659, -0.0234243199, -0.532892823, 0.845858574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516. CFrame.new(1.10143936, -4.27405882, -1.10186839, 0.939693689, 0, -0.342017531, -0.144542515, 0.906308293, -0.397130758, 0.3099733, 0.422617316, 0.851652145) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1517. CFrame.new(-0.999990761, -4.25845289, -1.13533604, 0.906306744, 0, 0.422621042, 0.178606942, 0.906308293, -0.383020878, -0.383024931, 0.422617316, 0.821393192) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1518. }, .3, false)
  1519. end
  1520. CFuncs.Sound.Create("490241055", fire, 10, 1)
  1521. local PE1 = Instance.new("ParticleEmitter",fire)
  1522. PE1.LightEmission = NumberSequence.new(0.2)
  1523. PE1.Size = NumberSequence.new(3)
  1524. PE1.Texture = "http://www.roblox.com/asset/?id=242461088"
  1525. PE1.Lifetime = NumberRange.new(.75)
  1526. PE1.Rate = 50.000
  1527. PE1.Transparency = NumberSequence.new(0.2)
  1528. PE1.LightEmission = NumberSequence.new(1)
  1529. PE1.Rotation = NumberRange.new(0)
  1530. PE1.Speed = NumberRange.new(.1)
  1531. PE1.RotSpeed = NumberRange.new(0)
  1532. PE1.ZOffset = .2
  1533. for i = 0, 5, 0.1 do
  1534. swait()
  1535. PlayAnimationFromTable({
  1536. CFrame.new(-0.201527208, 0.339289248, -0.760077715, 0.965926766, -0.109380201, 0.23456727, 0, 0.906308293, 0.422617316, -0.258816212, -0.408217311, 0.875427306) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1537. CFrame.new(-2.63639927, -3.08259439, 2.20601225, 0.96412462, -0.126876891, -0.233165681, 0.137302473, -0.513392627, 0.847098649, -0.227182761, -0.848722875, -0.477553904) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1538. CFrame.new(3.16202116, 2.08283663, -1.89966655, 0.0309411921, -0.0984340832, 0.994662583, 0.897010624, -0.436257124, -0.0710765198, 0.440924883, 0.894421995, 0.0747980848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1539. CFrame.new(-3.02596211, -0.564618766, 0.844400108, 0.999514997, -0.0298547298, 0.00887096301, 0.0205256008, 0.845656037, 0.533333659, -0.0234243199, -0.532892823, 0.845858574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540. CFrame.new(1.10143936, -4.27405882, -1.10186839, 0.939693689, 0, -0.342017531, -0.144542515, 0.906308293, -0.397130758, 0.3099733, 0.422617316, 0.851652145) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(-0.999990761, -4.25845289, -1.13533604, 0.906306744, 0, 0.422621042, 0.178606942, 0.906308293, -0.383020878, -0.383024931, 0.422617316, 0.821393192) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1542. }, .3, false)
  1543. end
  1544. CFuncs.Sound.Create("172324194", Torso, 10, 1)
  1545. for i = 0, 6, 0.1 do
  1546. swait()
  1547. PlayAnimationFromTable({
  1548. CFrame.new(-0.201516241, 0.339291096, -0.760076404, 0.97455883, -0.126014829, -0.185352385, 0.178607017, 0.936242044, 0.302573204, 0.135405973, -0.327980638, 0.934929967) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1549. CFrame.new(-2.55570674, -2.16993427, 3.6085391, 0.879511952, -0.473674715, -0.0457305014, -0.268807769, -0.573806643, 0.773620367, -0.392684817, -0.668115556, -0.631997108) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1550. CFrame.new(2.06292558, 1.80838537, -3.22790933, 0.214386374, 0.288788915, 0.933080733, 0.927286148, -0.360320926, -0.101535536, 0.306886107, 0.887000561, -0.345037788) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(-2.80201578, 0.225536764, 1.78792167, 0.999614537, -0.0117794126, 0.0251443088, -0.00699919462, 0.769420385, 0.638704658, -0.0268700868, -0.638634384, 0.769041181) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(0.532568038, -4.3854022, -1.08604121, 0.98265177, 0.178607017, 0.0499521792, -0.154120743, 0.936242044, -0.315749615, -0.103162408, 0.302573204, 0.947526813) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(-1.38611662, -4.29509449, -0.232889488, 0.659518123, 0.178607017, 0.730161428, 0.114288926, 0.936242044, -0.332248539, -0.742949605, 0.302573204, 0.597055733) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1554. }, .4, false)
  1555. end
  1556. FHandleWeld:Destroy()
  1557. for _,v in pairs(m2:children()) do
  1558. if v:IsA("Part") then
  1559. v.Parent = workspace
  1560. v.CanCollide = true
  1561. v.Velocity=RootPart.CFrame.upVector*0
  1562. table.insert(Effects, {v,"Disappear",.008})
  1563. game:GetService("Debris"):AddItem(v, 5)
  1564. end
  1565. end
  1566. end
  1567.  
  1568.  
  1569.  
  1570. function topwat()
  1571. Attack = true
  1572. Humanoid.WalkSpeed = 0
  1573. Humanoid.JumpPower = 0
  1574. Humanoid.AutoRotate = false
  1575.  
  1576. for i = 0, 8, 0.1 do
  1577. swait()
  1578. PlayAnimationFromTable({
  1579. CFrame.new(-0.00205035275, 0, -0.0156110032, 0.965925872, 0, 0.258819073, 0, 1, 0, -0.258819073, 0, 0.965925872) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(0.302975714, -0.0352788754, -2.58990121, 0.996195078, 0.0298128296, 0.0818930417, 0.0298129916, -0.999554753, 0.00122109544, 0.0818929821, 0.00122502726, -0.996640384) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(1.13866591, 2.04802728, -1.94127011, -0.439383566, 0.627507865, 0.642787695, 0.819152892, 0.573575318, -1.11085149e-06, -0.368687868, 0.526540875, -0.766044438) * CFrame.new(0, -.5, 0) * CFrame.Angles(RAD(0 + 5 * math.cos(Sine/2)), 0, 0),
  1582. CFrame.new(-2.42017388, 0.400777161, -2.11568689, 0.882900894, -0.469536036, 0.00468276255, 0.131853923, 0.238337904, -0.962190032, 0.450666815, 0.850135863, 0.272338927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(1.10143924, -3.99999404, 0.0369313061, 0.939692557, 0, -0.342020273, 0, 1, 0, 0.342020273, 0, 0.939692557) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(-0.999986231, -3.99999404, 1.25169754e-06, 0.906307876, 0, 0.42261827, 0, 1, 0, -0.42261827, 0, 0.906307876) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1585. }, .1, false)
  1586. end
  1587.  
  1588.  
  1589. local x = math.random(1,3)
  1590. if x == 1 then
  1591. pocketpandora()
  1592. elseif x == 2 then
  1593. ducks()
  1594. elseif x == 3 then
  1595. foryou()
  1596. end
  1597.  
  1598. Humanoid.WalkSpeed = 50
  1599. Humanoid.JumpPower = 50
  1600. Humanoid.AutoRotate = true
  1601. Attack = false
  1602. end
  1603.  
  1604. function hatsoff()
  1605. Attack = true
  1606. Humanoid.WalkSpeed = 0
  1607. Humanoid.JumpPower = 0
  1608. CFuncs.Sound.Create("1578720743", Torso, 5, 1)
  1609. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol).Color, BrickColor.new("Really black").Color)
  1610. for i = 0, 8, 0.1 do
  1611. swait()
  1612. PlayAnimationFromTable({
  1613. CFrame.new(-0.115069248, -0, -0.214136839, 0.766046524, 0, -0.642790973, 0, 1, 0, 0.642790973, 0, 0.766046524) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(-4.87525558, 0.797361493, -4.06305599, 0.866025567, -0.0435784385, -0.498097122, -0.0868260041, -0.994166732, -0.0639820844, -0.492403448, 0.0986578986, -0.864757538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(3.4945271, 1.52527678, -1.38384485, 0.870185137, -0.374341398, 0.3203848, 0.179849938, -0.364053726, -0.9138484, 0.458728582, 0.852838457, -0.249468848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(-3.41207027, 1.04570305, -1.46108115, -0.88571322, 0.4565247, 0.084245488, 0.0838330537, -0.0211990401, 0.996254325, 0.456600636, 0.889458179, -0.0194955915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(0.853903413, -4.00243044, 0.828555107, 0.98480767, 0.0868239999, -0.150384188, 0, 0.866026282, 0.499998599, 0.173648536, -0.492402464, 0.852869391) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(-1.19523168, -4.00639772, -0.555792093, 0.904794216, -0.0996007398, 0.414037675, 0.0301539879, 0.984807849, 0.17100963, -0.42478025, -0.142243639, 0.894051731) * CFrame.new(0, 0 - .3 * math.cos(Sine/3.5), 0) * CFrame.Angles(0, 0, 0),
  1619. }, .2, false)
  1620. end
  1621. for i = 0, .5, 0.1 do
  1622. swait()
  1623. PlayAnimationFromTable({
  1624. CFrame.new(-0.115069248, -0, -0.214136839, 0.766046524, 0, -0.642790973, 0, 1, 0, 0.642790973, 0, 0.766046524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(-2.31292915, 5.66935062, 0.386707425, -0.0979517624, -0.866521716, -0.489434123, -0.98050642, -0.000144343387, 0.196486965, -0.170330837, 0.499139547, -0.849615812) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(3.4945271, 1.52527678, -1.38384485, 0.870185137, -0.374341398, 0.3203848, 0.179849938, -0.364053726, -0.9138484, 0.458728582, 0.852838457, -0.249468848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. CFrame.new(-2.79443884, 2.43125439, -0.142938256, 0.312049747, -0.222866639, 0.92355597, -0.188317999, -0.967318416, -0.169798508, 0.931214929, -0.120936617, -0.343821317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. CFrame.new(0.853903413, -4.00243044, 0.828555107, 0.98480767, 0.0868239999, -0.150384188, 0, 0.866026282, 0.499998599, 0.173648536, -0.492402464, 0.852869391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629. CFrame.new(-1.19523168, -4.00639772, -0.555792093, 0.904794216, -0.0996007398, 0.414037675, 0.0301539879, 0.984807849, 0.17100963, -0.42478025, -0.142243639, 0.894051731) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630. }, .1, false)
  1631. end
  1632. Humanoid.WalkSpeed = 50
  1633. Humanoid.JumpPower = 50
  1634. Attack = false
  1635. end
  1636.  
  1637.  
  1638.  
  1639. function overthere()
  1640. Attack = true
  1641. local xy = 2
  1642. local hitt = Mouse.hit
  1643. Humanoid.WalkSpeed = 0
  1644. Humanoid.JumpPower = 0
  1645. CFuncs.Sound.Create("538558581", Hat, 5, 1)
  1646. for i = 0, 5, 0.1 do
  1647. swait()
  1648. xy = xy + .15
  1649. PlayAnimationFromTable({
  1650. CFrame.new(0.0107159223, -2.71742606, 0.0607917309, 0.99988538, 0.009216398, 0.0120227486, -0.0151350051, 0.641702771, 0.766804099, -0.000647842884, -0.766898036, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(-0.28039515, 11.482439, 13.6262321, 0.99988538, -0.0151350051, -0.000647842884, 0.009216398, 0.641702771, -0.766898036, 0.0120227486, 0.766804099, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652. CFrame.new(1.83838439, 2.67886591, 0.0802880749, -2.82153487e-05, 0.707110763, 0.707103014, -3.48687172e-06, -0.707103014, 0.707110524, 1.00000012, 1.75237656e-05, 2.24113464e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. CFrame.new(-1.61722004, 2.37308216, -0.0369534679, 0.0996018648, -0.819160461, -0.564850211, 0.0309238136, -0.56485045, 0.82461369, -0.994546771, -0.0996004194, -0.0309286118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. CFrame.new(0.999969661, -3.48585701, -0.497745633, 1, 1.82539225e-05, 1.02139893e-06, -1.46329403e-05, 0.766044199, 0.642787874, 1.09598041e-05, -0.642788053, 0.766044199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(-0.999921381, -3.45396709, -0.373242021, 1.00000024, -2.43186951e-05, -2.02894444e-06, 1.99228525e-05, 0.766044378, 0.642787635, -1.40666962e-05, -0.642787695, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. }, .1, false)
  1657. meh.Scale = Vector3.new(xy, xy, xy)
  1658. end
  1659. CFuncs.Sound.Create("144507916", Torso, 5, 1)
  1660. Effects.Wave.Create(BrickColor.new("White"), Hat.CFrame*CFrame.new(0,-20,0), 4, 1, 4, 4, 1, 4, .05)
  1661. for i = 0, 1, 0.1 do
  1662. swait()
  1663. PlayAnimationFromTable({
  1664. CFrame.new(0.0107159223, -2.71742606, 0.0607917309, 0.99988538, 0.009216398, 0.0120227486, -0.0151350051, 0.641702771, 0.766804099, -0.000647842884, -0.766898036, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665. CFrame.new(-0.0671697259, 2.44198537, 2.82332158, 0.99988538, -0.0151350051, -0.000647842884, 0.009216398, 0.641702771, -0.766898036, 0.0120227486, 0.766804099, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666. CFrame.new(1.83838439, 2.67886591, 0.0802880749, -2.82153487e-05, 0.707110763, 0.707103014, -3.48687172e-06, -0.707103014, 0.707110524, 1.00000012, 1.75237656e-05, 2.24113464e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667. CFrame.new(-1.61722004, 2.37308216, -0.0369534679, 0.0996018648, -0.819160461, -0.564850211, 0.0309238136, -0.56485045, 0.82461369, -0.994546771, -0.0996004194, -0.0309286118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668. CFrame.new(0.999969661, -3.48585701, -0.497745633, 1, 1.82539225e-05, 1.02139893e-06, -1.46329403e-05, 0.766044199, 0.642787874, 1.09598041e-05, -0.642788053, 0.766044199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669. CFrame.new(-0.999921381, -3.45396709, -0.373242021, 1.00000024, -2.43186951e-05, -2.02894444e-06, 1.99228525e-05, 0.766044378, 0.642787635, -1.40666962e-05, -0.642787695, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670. }, .5, false)
  1671. end
  1672. RootPart.CFrame = hitt * CFrame.new(0,6,0)
  1673. for i = 0, 2, 0.1 do
  1674. swait()
  1675. PlayAnimationFromTable({
  1676. CFrame.new(0.0107159223, -2.71742606, 0.0607917309, 0.99988538, 0.009216398, 0.0120227486, -0.0151350051, 0.641702771, 0.766804099, -0.000647842884, -0.766898036, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-0.0671697259, 2.44198537, 2.82332158, 0.99988538, -0.0151350051, -0.000647842884, 0.009216398, 0.641702771, -0.766898036, 0.0120227486, 0.766804099, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. CFrame.new(1.83838439, 2.67886591, 0.0802880749, -2.82153487e-05, 0.707110763, 0.707103014, -3.48687172e-06, -0.707103014, 0.707110524, 1.00000012, 1.75237656e-05, 2.24113464e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(-1.61722004, 2.37308216, -0.0369534679, 0.0996018648, -0.819160461, -0.564850211, 0.0309238136, -0.56485045, 0.82461369, -0.994546771, -0.0996004194, -0.0309286118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(0.999969661, -3.48585701, -0.497745633, 1, 1.82539225e-05, 1.02139893e-06, -1.46329403e-05, 0.766044199, 0.642787874, 1.09598041e-05, -0.642788053, 0.766044199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(-0.999921381, -3.45396709, -0.373242021, 1.00000024, -2.43186951e-05, -2.02894444e-06, 1.99228525e-05, 0.766044378, 0.642787635, -1.40666962e-05, -0.642787695, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. }, .3, false)
  1683. end
  1684. for i = 0, 1.5, 0.1 do
  1685. swait()
  1686. xy = xy - .5
  1687. PlayAnimationFromTable({
  1688. CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0,0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(2.09699351e-07, 3.07826781, -0.0930013061, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0 + .2 * math.cos(Sine/10), 0) * CFrame.Angles(RAD(0 + 2 * math.cos(Sine/4)), 0, 0),
  1690. CFrame.new(3.23488927, 0.217123732, -0.0756206512, 0.986215889, -0.164953321, -0.0135539025, 0.164731994, 0.986208379, -0.0160120502, 0.0160082281, 0.0135585759, 0.99978739) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, RAD(0 - 2 * math.cos(Sine/10))),
  1691. CFrame.new(-2.27295804, 2.68117332, -0.407379597, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, RAD(0 + 2 * math.cos(Sine/10))),
  1692. CFrame.new(1.00000048, -3.99999428, 8.58306885e-06, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(-1.19524455, -4.0063982, -0.555813253, 0.996198535, 0, 0.0871554539, 0, 1, 0, -0.0871554539, 0, 0.996198535) * CFrame.new(0, 0 - .3 * math.cos(Sine/3.5), 0) * CFrame.Angles(0, 0, 0),
  1694. }, .1, false)
  1695. meh.Scale = Vector3.new(xy, xy, xy)
  1696. end
  1697. meh.Scale = Vector3.new(2, 2, 2)
  1698. Humanoid.WalkSpeed = 50
  1699. Humanoid.JumpPower = 50
  1700. Attack = false
  1701. end
  1702.  
  1703. function card()
  1704. Attack = true
  1705. Humanoid.WalkSpeed = 0
  1706. Humanoid.JumpPower = 0
  1707. for i = 0, 5, 0.1 do
  1708. swait()
  1709. PlayAnimationFromTable({
  1710. CFrame.new(0.0594676584, 0.0768035352, -0.0666813478, 0.884229183, 0.0283103138, 0.46619451, -0.046942994, 0.998493731, 0.0284016542, -0.464688241, -0.0469981395, 0.884226322) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1711. CFrame.new(-0.320109785, 3.63055658, -0.170195401, 0.694239378, -0.266091168, 0.668750525, 0.0364392735, 0.940953016, 0.336570561, -0.718821168, -0.209291756, 0.662942886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1712. CFrame.new(3.35686827, 0.22342144, -0.428599238, 0.968903899, -0.230326891, 0.090413481, 0.243740588, 0.9513551, -0.188451782, -0.0426098406, 0.204629123, 0.97791177) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713. CFrame.new(-2.54222584, -0.211173713, 0.944933712, 0.922422528, -0.0570006818, 0.381952316, -0.034134835, 0.973141432, 0.227663115, -0.384670615, -0.223039463, 0.895702004) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. CFrame.new(1.25511241, -4.02567768, 0.0611277819, 0.840364099, -0.046942994, -0.539985716, 0.0241064206, 0.998493731, -0.0492867082, 0.541486025, 0.0284016542, 0.840229928) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(-0.907657266, -4.11040592, -0.53483367, 0.976054788, -0.046942994, 0.212399751, 0.0518967845, 0.998493731, -0.0178051461, -0.211244017, 0.0284016542, 0.977020741) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1716. }, .2, false)
  1717. end
  1718. MysteryCard=CFuncs.Part.Create(workspace,Enum.Material.Plastic,0,0,"White","MysteryCard",Vector3.new(0.880001426, 0.0500000007, 1.42000163))
  1719. MysteryCardWeld=CFuncs.Weld.Create(workspace,Character["Left Arm"],MysteryCard,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.019998312, -0.0606269836, -2.56632233, -1, -1.86971738e-06, 5.30659418e-06, -5.45002649e-06, 2.93751145e-06, -1, 3.13629062e-06, -1.00000417, -2.86020963e-06))
  1720. local dec = Instance.new("Decal",MysteryCard)
  1721. dec.Texture = "rbxassetid://8644107"
  1722. dec.Face = "Bottom"
  1723. local e = math.random(1,4)
  1724. if e == 1 then
  1725. local dec2 = Instance.new("Decal",MysteryCard)
  1726. dec2.Texture = "rbxassetid://173448236"
  1727. dec2.Face = "Top"
  1728. elseif e == 2 then
  1729. local dec2 = Instance.new("Decal",MysteryCard)
  1730. dec2.Texture = "rbxassetid://1167119856"
  1731. dec2.Face = "Top"
  1732. CFuncs.Sound.Create("976606790", Torso, 3, 1)
  1733. elseif e == 3 then
  1734. local dec2 = Instance.new("Decal",MysteryCard)
  1735. dec2.Texture = "rbxassetid://342673258"
  1736. dec2.Face = "Top"
  1737. elseif e == 100 then
  1738. local dec2 = Instance.new("Decal",MysteryCard)
  1739. dec2.Texture = "rbxassetid://1403304829"
  1740. dec2.Face = "Top"
  1741. elseif e == 4 then
  1742. local dec2 = Instance.new("Decal",MysteryCard)
  1743. dec2.Texture = "rbxassetid://358190487"
  1744. dec2.Face = "Top"
  1745. end
  1746. for i = 0, .1, 0.1 do
  1747. swait()
  1748. PlayAnimationFromTable({
  1749. CFrame.new(0.0594634786, 0.0768039674, -0.0666834489, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. CFrame.new(-0.122908428, 3.62031841, -0.300296009, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(3.27946377, 0.196054846, -0.0853066146, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(-3.38164973, 1.88772869, -1.7773633, 0.870166838, 0.233024612, -0.434176862, -0.190451264, -0.653598666, -0.732487082, -0.454464883, 0.720075309, -0.524359882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(1.11755061, -4.02567816, -0.574618757, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(-1.05345631, -4.11040878, -0.0093524158, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. }, .1, false)
  1756. end
  1757. for i = 0, 5, 0.1 do
  1758. swait()
  1759. PlayAnimationFromTable({
  1760. CFrame.new(0.0594634786, 0.0768039674, -0.0666834489, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1761. CFrame.new(-0.122908428, 3.62031841, -0.300296009, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. CFrame.new(3.27946377, 0.196054846, -0.0853066146, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(-1.93848646, 1.49346352, -2.41478252, 0.870159626, 0.0276981965, -0.491991103, -0.190459937, -0.901923239, -0.387633443, -0.454474866, 0.431007445, -0.779541671) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(1.11755061, -4.02567816, -0.574618757, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(-1.05345631, -4.11040878, -0.0093524158, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1766. }, .2, false)
  1767. end
  1768.  
  1769. for i = 0, 3, 0.1 do
  1770. swait()
  1771. PlayAnimationFromTable({
  1772. CFrame.new(0.0594634525, 0.0768030137, -0.0666834041, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1773. CFrame.new(-0.122923493, 3.62031841, -0.300292909, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1774. CFrame.new(3.27946401, 0.196052969, -0.0853065252, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1775. CFrame.new(-1.89293754, 1.45044494, -1.85970807, -0.996556878, -0.0150756445, 0.0815295279, 0.00878233463, -0.996992052, -0.0770052373, 0.0824451596, -0.0760240704, 0.993691742) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1776. CFrame.new(1.11755061, -4.02567768, -0.574618697, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1777. CFrame.new(-1.05346203, -4.11040878, -0.00934726, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1778. }, .2, false)
  1779. end
  1780. if e == 1 then
  1781. MagnitudeDamage(Torso, 70, 20, 20, 0, "Seizure", " ", 1)
  1782. Effects.Sphere2.Create(BrickColor.new("Eggplant"), MysteryCard.CFrame, 1, 1, 1, 1, 1, 1, .01)
  1783. Effects.InnerSphere.Create(BrickColor.new("Eggplant"), MysteryCard.CFrame, 100, 2, .01)
  1784. CFuncs.Sound.Create("1751051242", Torso, 5, 1)
  1785. elseif e == 2 then
  1786. MagnitudeDamage(Torso, 70, 10, 10, 0, "Freeze", " ", 1)
  1787. Effects.Sphere2.Create(BrickColor.new("Baby blue"), MysteryCard.CFrame, 2, 2, 2, 2, 2, 2, .01)
  1788. Effects.Sphere1.Create(BrickColor.new("Baby blue"), MysteryCard.CFrame, 1, 1, 1, 1, 1, 1, .01)
  1789. elseif e == 3 then
  1790. CFuncs.Sound.Create("157506631", Torso, 5, 1)
  1791. for i = 1,5 do
  1792. Effects.InnerSphere.Create(BrickColor.new("Crimson"), MysteryCard.CFrame, 100, 2, .01)
  1793. wait(.4)
  1794. end
  1795. wait(.8)
  1796. MagnitudeDamage(Torso, 70, 500, 500, 500, "Normal", " ", 1)
  1797. CFuncs.Sound.Create("1543847134", Torso, 5, 1)
  1798. Effects.Sphere2.Create(BrickColor.new("Crimson"), MysteryCard.CFrame, 2, 2, 2, 13, 13, 13, .01)
  1799. Effects.Sphere1.Create(BrickColor.new("Really red"), MysteryCard.CFrame, 1, 1, 1, 12, 12, 12, .01)
  1800. elseif e == 100 then
  1801. MagnitudeDamage(Torso, 70, 5, 5, 0, "Float", " ", 1)
  1802. Effects.Sphere2.Create(BrickColor.new("White"), MysteryCard.CFrame, 1, 1, 1, 1, 1, 1, .01)
  1803. elseif e == 4 then
  1804. MagnitudeDamage(Torso, 70, 30, 30, 0, "Paralyze", " ", 1)
  1805. Effects.Sphere2.Create(BrickColor.new("Gold"), MysteryCard.CFrame, 1, 1, 1, 8, 8, 8, .05)
  1806. Effects.InnerSphere.Create(BrickColor.new("White"), MysteryCard.CFrame, 100, 2, .01)
  1807. end
  1808. table.insert(Effects, {MysteryCard,"Disappear",.01})
  1809. for i = 0, 5, 0.1 do
  1810. swait()
  1811. PlayAnimationFromTable({
  1812. CFrame.new(0.0594634525, 0.0768030137, -0.0666834041, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1813. CFrame.new(-0.122923493, 3.62031841, -0.300292909, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1814. CFrame.new(3.27946401, 0.196052969, -0.0853065252, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1815. CFrame.new(-1.89293754, 1.45044494, -1.85970807, -0.996556878, -0.0150756445, 0.0815295279, 0.00878233463, -0.996992052, -0.0770052373, 0.0824451596, -0.0760240704, 0.993691742) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1816. CFrame.new(1.11755061, -4.02567768, -0.574618697, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1817. CFrame.new(-1.05346203, -4.11040878, -0.00934726, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1818. }, .2, false)
  1819. end
  1820. Humanoid.WalkSpeed = 50
  1821. Humanoid.JumpPower = 50
  1822. Attack = false
  1823. MysteryCard:Destroy()
  1824. MysteryCardWeld:Destroy()
  1825. end
  1826.  
  1827.  
  1828.  
  1829.  
  1830. function unanchor()
  1831. g = Character:GetChildren()
  1832. for i = 1, #g do
  1833. if g[i].ClassName == "Part" then
  1834. g[i].Anchored = false
  1835. end
  1836. end
  1837. end
  1838.  
  1839.  
  1840. Mouse.KeyDown:connect(function(Key)
  1841. Key = Key:lower()
  1842. if Attack == false and Key == 'z' and Anim == "Idle" then
  1843. overthere()
  1844. elseif Attack == false and Key == 'x' and Anim == "Idle" then
  1845. topwat()
  1846. elseif Attack == false and Key == 'c' then
  1847. card()
  1848. elseif Attack == false and Key == 'v' then
  1849. print("too lazy to add this move lul")
  1850. elseif Attack == false and Key == 't' and Anim == "Idle" then
  1851. hatsoff()
  1852. end
  1853. end)
  1854.  
  1855.  
  1856.  
  1857.  
  1858.  
  1859. while true do
  1860. swait()
  1861. unanchor()
  1862. for i, v in pairs(Character:GetChildren()) do
  1863. if v:IsA("Part") then
  1864. v.Material = "SmoothPlastic"
  1865. elseif v:IsA("Accessory") then
  1866. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1867. end
  1868. end
  1869. for i, v in pairs(Character:GetChildren()) do
  1870. if v:IsA'Model' then
  1871. for _, c in pairs(v:GetChildren()) do
  1872. if c:IsA'Part' then
  1873. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1874. end
  1875. end
  1876. end
  1877. end
  1878. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1879. Velocity = RootPart.Velocity.y
  1880. Sine = Sine + Change
  1881. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 7, Character)
  1882. if RootPart.Velocity.y > 1 and hit == nil then
  1883. Anim = "Jump"
  1884. if Attack == false then
  1885. Change = 1
  1886. PlayAnimationFromTable({
  1887. CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1888. CFrame.new(-6.66721871e-06, 4.92021656, -0.417787671, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1889. CFrame.new(2.04141426, 2.38522053, -0.261183709, 0.870933354, 0.490618378, 0.0278630257, 0.491302133, -0.868171513, -0.0700040013, -0.0101553798, 0.0746579692, -0.997161388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. CFrame.new(-2.27295709, 2.68117261, -0.407387137, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891. CFrame.new(1.03295517, -2.92346931, -0.186930001, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892. CFrame.new(-1.19524062, -3.79352093, -0.555811405, 1.00000381, 0, -1.78813934e-07, 0, 1, 0, 1.78813934e-07, 0, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893. }, .04, false)
  1894. end
  1895. elseif RootPart.Velocity.y < -1 and hit == nil then
  1896. Anim = "Fall"
  1897. if Attack == false then
  1898. Change = 1
  1899. PlayAnimationFromTable({
  1900. CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, .05),
  1901. CFrame.new(-6.66721871e-06, 4.92021656, -0.417787671, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1902. CFrame.new(2.04141426, 2.38522053, -0.261183709, 0.870933354, 0.490618378, 0.0278630257, 0.491302133, -0.868171513, -0.0700040013, -0.0101553798, 0.0746579692, -0.997161388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1903. CFrame.new(-2.27295709, 2.68117261, -0.407387137, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904. CFrame.new(1.03295517, -2.92346931, -0.186930001, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1905. CFrame.new(-1.19524062, -3.79352093, -0.555811405, 1.00000381, 0, -1.78813934e-07, 0, 1, 0, 1.78813934e-07, 0, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1906. }, .04, false)
  1907. end
  1908. elseif TorsoVelocity < 1 and hit ~= nil then
  1909. Anim = "Idle"
  1910. if Attack == false then
  1911. Change = 1
  1912. PlayAnimationFromTable({
  1913. CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0,0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, .02),
  1914. CFrame.new(2.09699351e-07, 3.07826781, -0.0930013061, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0 + .2 * math.cos(Sine/10), 0) * CFrame.Angles(RAD(0 + 5 * math.cos(Sine/10)), 0, 0),
  1915. CFrame.new(3.23488927, 0.217123732, -0.0756206512, 0.986215889, -0.164953321, -0.0135539025, 0.164731994, 0.986208379, -0.0160120502, 0.0160082281, 0.0135585759, 0.99978739) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, RAD(0 - 2 * math.cos(Sine/10))),
  1916. CFrame.new(-2.27295804, 2.68117332, -0.407379597, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, RAD(0 + 2 * math.cos(Sine/10))),
  1917. CFrame.new(1.00000048, -3.99999428, 8.58306885e-06, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1918. CFrame.new(-1.19524455, -4.0063982, -0.555813253, 0.996198535, 0, 0.0871554539, 0, 1, 0, -0.0871554539, 0, 0.996198535) * CFrame.new(0, 0 - playlist.PlaybackLoudness/500 * math.cos(Sine/3.5), 0) * CFrame.Angles(0, 0, 0),
  1919. }, .1, false)
  1920. end
  1921. elseif TorsoVelocity > 2 and hit ~= nil then
  1922. Anim = "Walk"
  1923. if Attack == false then
  1924. PlayAnimationFromTable({
  1925. CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0, .1 + .2 * math.cos(Sine/8), 0) * CFrame.Angles(-.1, 0 - .02 * math.sin(Sine/8), 0 - .02 * math.sin(Sine/8)),
  1926. CFrame.new(2.09699351e-07, 3.07826781, -0.0930013061, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, .1 + .2 * math.cos(Sine/8), 0) * CFrame.Angles(RAD(0 + 2 * math.cos(Sine/4)), 0, 0),
  1927. CFrame.new(3.23488927, 0.217123732, -0.0756206512, 0.986215889, -0.164953321, -0.0135539025, 0.164731994, 0.986208379, -0.0160120502, 0.0160082281, 0.0135585759, 0.99978739) * CFrame.new(0, .1 + .2 * math.cos(Sine/8), 0) * CFrame.Angles(RAD(0 - 10 * math.cos(Sine/8)), 0, RAD(0 - 2 * math.cos(Sine/10))),
  1928. CFrame.new(-2.27295804, 2.68117332, -0.407379597, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, RAD(0 + 2 * math.cos(Sine/10))),
  1929. CFrame.new(1.00000048, -3.99999428, 8.58306885e-06, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, .1 + .6 * math.cos(Sine/8), math.sin(Sine/-8)) * CFrame.Angles(.1 + .6 * math.sin(Sine/8), 0, 0),
  1930. CFrame.new(-1.19524455, -4.0063982, -0.555813253, 0.996198535, 0, 0.0871554539, 0, 1, 0, -0.0871554539, 0, 0.996198535) * CFrame.new(0, .1 - .6 * math.cos(Sine/8), math.sin(Sine/8)) * CFrame.Angles(.1 + .6 * math.sin(Sine/-8), 0, 0),
  1931. }, .1, false) --math.cos on the Y angle of the CFrame.new, math.sin on the Z angle of it, and math.sin on the X angle of the CFrame.angles
  1932. end
  1933. end
  1934. if #Effects > 0 then
  1935. for e = 1, #Effects do
  1936. if Effects[e] ~= nil then
  1937. local Thing = Effects[e]
  1938. if Thing ~= nil then
  1939. local Part = Thing[1]
  1940. local Mode = Thing[2]
  1941. local Delay = Thing[3]
  1942. local IncX = Thing[4]
  1943. local IncY = Thing[5]
  1944. if Thing[1].Transparency <= 1 then
  1945. if Thing[2] == "Block1" then
  1946. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1947. Mesh = Thing[7]
  1948. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1949. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1950. elseif Thing[2] == "Ice" then
  1951. if Thing[6] <= Thing[5] then
  1952. Thing[6] = Thing[6] + .05
  1953. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1954. else
  1955. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1956. end
  1957. elseif Thing[2] == "Shatter" then
  1958. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1959. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1960. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1961. Thing[6] = Thing[6] + Thing[5]
  1962. elseif Thing[2] == "Block2" then
  1963. Thing[1].CFrame = Thing[1].CFrame
  1964. Mesh = Thing[7]
  1965. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1966. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1967. elseif Thing[2] == "Block3" then
  1968. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1969. Mesh = Thing[7]
  1970. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1971. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1972. elseif Thing[2] == "Block4" then
  1973. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1974. Mesh = Thing[7]
  1975. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1976. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1977. elseif Thing[2] == "Block2Fire" then
  1978. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1979. Mesh = Thing[7]
  1980. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1981. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1982. if Thing[1].Transparency >= .3 then
  1983. Thing[1].BrickColor = BrickColor.new("Bright red")
  1984. else
  1985. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1986. end
  1987. elseif Thing[2] == "Cylinder" then
  1988. Mesh = Thing[7]
  1989. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1990. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1991. elseif Thing[2] == "Blood" then
  1992. Mesh = Thing[7]
  1993. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1994. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1995. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1996. elseif Thing[2] == "Elec" then
  1997. Mesh = Thing[10]
  1998. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1999. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2000. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2001. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2002. elseif Thing[2] == "Disappear" then
  2003. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2004. end
  2005. else
  2006. Part.Parent = nil
  2007. table.remove(Effects, e)
  2008. end
  2009. end
  2010. end
  2011. end
  2012. end
  2013. if playlist.IsPlaying == false then
  2014. playlist:Destroy()
  2015. playlist=Instance.new("Sound", Torso)
  2016. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  2017. playlist.Volume = 3
  2018. playlist.Looped = false
  2019. playlist.Name = "aa"
  2020. warn(playlist.SoundId)
  2021. playlist:Play()
  2022. end
  2023. playlist.Volume = 3
  2024. playlist.Looped = false
  2025. --soundbork(workspace)
  2026. if true then
  2027. Humanoid.MaxHealth = 1e100
  2028. Humanoid.Health = 1e100
  2029. Humanoid.Name = math.random()*100
  2030. end
  2031. end
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