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- def pbMoveTutorA
- mtamoves=["Snore","Heal Bell","Electroweb","Defog","Low Kick","Uproar","Bind","Helping Hand","Shock Wave","Block","Last Resort","Worry Seed","Covet","Bug Bite","Snatch","Recycle"]
- bob=Kernel.pbMessage(_INTL("Which move should I teach?"),mtamoves,44)
- case mtamoves[bob]
- when "Snore"
- if pbMoveTutorChoose(:SNORE)
- return true
- end
- when "Heal Bell"
- if pbMoveTutorChoose(:HEALBELL)
- return true
- end
- when "Electroweb"
- if pbMoveTutorChoose(:ELECTROWEB)
- return true
- end
- when "Defog"
- if pbMoveTutorChoose(:DEFOG)
- return true
- end
- when "Low Kick"
- if pbMoveTutorChoose(:LOWKICK)
- return true
- end
- when "Uproar"
- if pbMoveTutorChoose(:UPROAR)
- return true
- end
- when "Bind"
- if pbMoveTutorChoose(:BIND)
- return true
- end
- when "Helping Hand"
- if pbMoveTutorChoose(:HELPINGHAND)
- return true
- end
- when "Shock Wave"
- if pbMoveTutorChoose(:SHOCKWAVE)
- return true
- end
- when "Block"
- if pbMoveTutorChoose(:BLOCK)
- return true
- end
- when "Last Resort"
- if pbMoveTutorChoose(:LASTRESORT)
- return true
- end
- when "Worry Seed"
- if pbMoveTutorChoose(:WORRYSEED)
- return true
- end
- when "Covet"
- if pbMoveTutorChoose(:COVET)
- return true
- end
- when "Bug Bite"
- if pbMoveTutorChoose(:BUGBITE)
- return true
- end
- when "Snatch"
- if pbMoveTutorChoose(:SNATCH)
- return true
- end
- when "Recycle"
- if pbMoveTutorChoose(:RECYCLE)
- return true
- end
- end
- return false
- end
- def pbMoveTutorB
- mtbmoves=["Iron Tail","Spite","After You","Giga Drain","Synthesis","Ally Switch","Signal Beam","Gravity","Iron Defense","Telekinesis","Magnet Rise","Bounce","Role Play","Fire Punch","Water Pulse"]
- bob=Kernel.pbMessage(_INTL("Which move should I teach?"),mtbmoves,44)
- case mtbmoves[bob]
- when "Iron Tail"
- if pbMoveTutorChoose(:IRONTAIL)
- return true
- end
- when "Spite"
- if pbMoveTutorChoose(:SPITE)
- return true
- end
- when "After You"
- if pbMoveTutorChoose(:AFTERYOU)
- return true
- end
- when "Giga Drain"
- if pbMoveTutorChoose(:GIGADRAIN)
- return true
- end
- when "Synthesis"
- if pbMoveTutorChoose(:SYNTHESIS)
- return true
- end
- when "Ally Switch"
- if pbMoveTutorChoose(:ALLYSWITCH)
- return true
- end
- when "Signal Beam"
- if pbMoveTutorChoose(:SIGNALBEAM)
- return true
- end
- when "Gravity"
- if pbMoveTutorChoose(:GRAVITY)
- return true
- end
- when "Iron Defense"
- if pbMoveTutorChoose(:IRONDEFENSE)
- return true
- end
- when "Telekinesis"
- if pbMoveTutorChoose(:TELEKINESIS)
- return true
- end
- when "Magnet Rise"
- if pbMoveTutorChoose(:MAGNETRISE)
- return true
- end
- when "Bounce"
- if pbMoveTutorChoose(:BOUNCE)
- return true
- end
- when "Role Play"
- if pbMoveTutorChoose(:ROLEPLAY)
- return true
- end
- when "Fire Punch"
- if pbMoveTutorChoose(:FIREPUNCH)
- return true
- end
- when "Water Pulse"
- if pbMoveTutorChoose(:WATERPULSE)
- return true
- end
- end
- return false
- end
- def pbMoveTutorC
- mtcmoves=["Iron Head","Aqua Tail","Pain Split","Tailwind","Thunder Punch","Endeavor","Focus Punch","Icy Wind","Zen Headbutt","Seed Bomb","Laser Focus","Trick","Drill Run","Magic Coat","Magic Room","Ice Punch","Wonder Room"]
- bob=Kernel.pbMessage(_INTL("Which move should I teach?"),mtcmoves,44)
- case mtcmoves[bob]
- when "Iron Head"
- if pbMoveTutorChoose(:IRONHEAD)
- return true
- end
- when "Aqua Tail"
- if pbMoveTutorChoose(:AQUATAIL)
- return true
- end
- when "Pain Split"
- if pbMoveTutorChoose(:PAINSPLIT)
- return true
- end
- when "Tailwind"
- if pbMoveTutorChoose(:TAILWIND)
- return true
- end
- when "Thunder Punch"
- if pbMoveTutorChoose(:THUNDERPUNCH)
- return true
- end
- when "Endeavor"
- if pbMoveTutorChoose(:ENDEAVOR)
- return true
- end
- when "Focus Punch"
- if pbMoveTutorChoose(:FOCUSPUNCH)
- return true
- end
- when "Icy Wind"
- if pbMoveTutorChoose(:ICYWIND)
- return true
- end
- when "Zen Headbutt"
- if pbMoveTutorChoose(:ZENHEADBUTT)
- return true
- end
- when "Seed Bomb"
- if pbMoveTutorChoose(:SEEDBOMB)
- return true
- end
- when "Laser Focus"
- if pbMoveTutorChoose(:LASERFOCUS)
- return true
- end
- when "Trick"
- if pbMoveTutorChoose(:TRICK)
- return true
- end
- when "Drill Run"
- if pbMoveTutorChoose(:DRILLRUN)
- return true
- end
- when "Magic Coat"
- if pbMoveTutorChoose(:MAGICCOAT)
- return true
- end
- when "Magic Room"
- if pbMoveTutorChoose(:MAGICROOM)
- return true
- end
- when "Ice Punch"
- if pbMoveTutorChoose(:ICEPUNCH)
- return true
- end
- when "Wonder Room"
- if pbMoveTutorChoose(:WONDERROOM)
- return true
- end
- end
- return false
- end
- def pbMoveTutorD
- mtdmoves=["Liquidation","Gastro Acid","Foul Play","Super Fang","Outrage","Sky Attack","Throat Chop","Stomping Tantrum","Skill Swap","Earth Power","Gunk Shot","Dual Chop","Drain Punch","Heat Wave","Hyper Voice","Superpower","Knock Off","Dragon Pulse"]
- bob=Kernel.pbMessage(_INTL("Which move should I teach?"),mtdmoves,44)
- case mtdmoves[bob]
- when "Liquidation"
- if pbMoveTutorChoose(:LIQUIDATION)
- return true
- end
- when "Gastro Acid"
- if pbMoveTutorChoose(:GASTROACID)
- return true
- end
- when "Foul Play"
- if pbMoveTutorChoose(:FOULPLAY)
- return true
- end
- when "Super Fang"
- if pbMoveTutorChoose(:SUPERFANG)
- return true
- end
- when "Outrage"
- if pbMoveTutorChoose(:OUTRAGE)
- return true
- end
- when "Sky Attack"
- if pbMoveTutorChoose(:SKYATTACK)
- return true
- end
- when "Throat Chop"
- if pbMoveTutorChoose(:THROATCHOP)
- return true
- end
- when "Stomping Tantrum"
- if pbMoveTutorChoose(:STOMPINGTANTRUM)
- return true
- end
- when "Skill Swap"
- if pbMoveTutorChoose(:SKILLSWAP)
- return true
- end
- when "Earth Power"
- if pbMoveTutorChoose(:EARTHPOWER)
- return true
- end
- when "Gunk Shot"
- if pbMoveTutorChoose(:GUNKSHOT)
- return true
- end
- when "Dual Chop"
- if pbMoveTutorChoose(:DUALCHOP)
- return true
- end
- when "Drain Punch"
- if pbMoveTutorChoose(:DRAINPUNCH)
- return true
- end
- when "Heat Wave"
- if pbMoveTutorChoose(:HEATWAVE)
- return true
- end
- when "Hyper Voice"
- if pbMoveTutorChoose(:HYPERVOICE)
- return true
- end
- when "Superpower"
- if pbMoveTutorChoose(:SUPERPOWER)
- return true
- end
- when "Knock Off"
- if pbMoveTutorChoose(:KNOCKOFF)
- return true
- end
- when "Dragon Pulse"
- if pbMoveTutorChoose(:DRAGONPULSE)
- return true
- end
- end
- return false
- end
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