YTTGN

Reboot - Ben [Ben]

Jul 9th, 2018
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Ben
  4. Age: 18
  5.  
  6. STATISTICS: base stats
  7. Level: 1
  8. HP/Aura: 10,000
  9. Physical Strength: 10 (1000 pounds of force)
  10. Magical Strength: 4 (400 magical power)
  11. Physical Defence: 6 (600 pounds of force)
  12. Magical Defence: 4 (400 magical power)
  13. Mana Power: 5000
  14. Wisdom: 5
  15. Intelligence: 5
  16. Stamina: 7 (35 minutes)
  17. Movement Speed: 9
  18. Stealth: 3
  19. --------------------------------------------------------------------------------------------------------------------------------------
  20.  
  21. Physical Appearance: https://imgur.com/a/oQGCCsV
  22. Strengths: 1v1 and 2v2 fights. Works well in a team. Good at adapting to other fight styles.
  23. Weaknesses: Fire, can find it difficult to keep up with faster opponents.
  24. Hobbies: Football. Fighting in friendly competition.
  25. Professions:
  26. Likes: Sparring, being with friends and making friends/meeting people. Cracking jokes. Enjoys most sports and games.
  27. Dislikes: People who go straight to violence to deal with situations, people who insult others for no reason.
  28. Personality: A friendly person who is overly trusting of everyone. He's somewhat cocky but is a caring person, always willing to help somebody in need.
  29. While he IS smarter than he seems, his intellect seems to be more focused on fighting.
  30.  
  31. Place of birth: Pontypool, Wales
  32.  
  33. MAGIC: Ice
  34.  
  35. PASSIVE: An effect that's always there, unless in a magicless environment
  36.  
  37. Passive- Chill Boost
  38. E(Effect): Ben's speed is doubled in Arctic terrain and halved in Fiery terrain
  39.  
  40.  
  41. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  42.  
  43. Basic Spell One- Ice Shards[Magical]
  44. E(Effect): The user forms some shards of ice and shoots them at the opponent.
  45. D(Damage): 200
  46. C(Cost): 150
  47. R(Recoil/Drawback): Easily dodged or blocked. 2 minute cooldown.
  48.  
  49. Basic Spell Two- Frost Slash[Physical]
  50. E(Effect): Ice forms on the user's claws, as he proceeds to slash the opponent.
  51. D(Damage): 1000
  52. C(Cost): 300
  53. R(Recoil/Drawback): Fire can melt the ice easily (However, the opponent will still take the force of the slash, just without the added strength from the ice) 2 minute cooldown.
  54.  
  55. Basic Spell Three- Freeze Strike[Physical]
  56. E(Effect): User freezes a path which leads to the opponent, and freezes them down to the ground, as he then strikes forward with great speed. Unavoidable.
  57. D(Damage): 500
  58. C(Cost): 120
  59. R(Recoil/Drawback): Leaves the user in close range and at 50% speed for 5 seconds, so is able to be punished.
  60.  
  61. Basic Spell Four- Soothing Crystal[Healing]
  62. E(Effect): The user is encased in a crystal of ice. Heals 5% of aura and 2% of mana every second. Also recovers stamina.
  63. D(Damage): None
  64. C(Cost): 100
  65. R(Recoil/Drawback): User cannot move, or the crystal is shattered. As he's pretty new to the whole thing, it can only cap at 20% aura and 10% mana. 10 minute cooldown.
  66.  
  67. Basic Spell 5- Taunt[Status]
  68. E(Effect): User taunts the opponent. Opponent can only use attacking moves for 2 minutes.
  69. D(Damage): None
  70. C(Cost): 150
  71. R(Recoil/Drawback): User can also only use attacking moves for this time. 4 minute cooldown.
  72.  
  73. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  74.  
  75. Secret Art One- Ice Replica[Replica]
  76. E(Effect): The user summons a replica of himself made completely out of ice to fight for him which fades after 5 hits.
  77. D(Damage): None
  78. C(Cost): 300
  79. R(Recoil/Drawback): One fire attack = RIP. 3 minute cooldown.
  80.  
  81. Secret Art Two- Ice Beam[Magical]
  82. E(Effect): The user shoots a beam of ice at the opponent.
  83. D(Damage): 400
  84. C(Cost): 400
  85. R(Recoil/Drawback): Can only keep the beam up for as long as he can go without breathing. Will gradually weaken. 4 minute cooldown.
  86.  
  87. Secret Art Three- Icicle Arrows[Magical]
  88. E(Effect): The user punches the ground, which summons a dozen arrows made of ice which all fly at the opponent.
  89. D(Damage): 1000C(Cost): 450
  90. R(Recoil/Drawback): They can be dodged. 5 minute cooldown.
  91.  
  92. Secret Art Four- Freeze[Status]
  93. E(Effect): The user freezes their opponent in place. The next attack against the opponent is a guaranteed hit. NO exceptions.
  94. D(Damage): None
  95. C(Cost): 450
  96. R(Recoil/Drawback): Fire users can melt the ice away. The user must make physical contact with the thing they desire to freeze, 5 minute cooldown.
  97.  
  98. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  99.  
  100. Forbidden Art One- Cold Protection[Shield]
  101. E(Effect): The user makes an impenetrable shield of ice to block 50% of the damage from any incoming projectiles or spells.
  102. D(Damage): None
  103. C(Cost): 500
  104. R(Recoil/Drawback): 5 minute cooldown. Cannot fully block a fire spell, but will block 25% of the damage.
  105.  
  106. Forbidden Art Two- Night Slash[Physical]
  107. E(Effect): The user is currently unable to use this spell, but keeps it in his deck to continue practising trying to use it.
  108. D(Damage): None
  109. C(Cost): 0
  110. R(Recoil/Drawback): He can't use it.
  111.  
  112. Forbidden Art Three- Stat Boost[Boosting]
  113. E(Effect): The user boosts a stat of choice by 1.5x. Can use it on himself or an ally.
  114. D(Damage): None
  115. C(Cost): 400
  116. R(Recoil/Drawback): Can only be used once.
  117.  
  118. Forbidden Art Four- Icicle Crash[Physical]
  119. E(Effect): The user shoots a large amount of icicles straight at the opponent with great force.
  120. D(Damage): 2000
  121. C(Cost): 500
  122. R(Recoil/Drawback):The user cannot move while shooting the icicles. 3 minute cooldown.
  123.  
  124. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  125. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  126.  
  127. Ultimate Move- Ice Age
  128. E(Effect): The user punches the ground as everything around them gets completely frozen, also shooting deadly large icicles and arrows of ice in every direction. Everything freezes. CANNOT be melted until the ultimate move is complete.
  129. D(Damage): KO
  130. C(Cost): All remaining mana
  131. R(Recoil/Drawback): 25% original stats and allies can also get attacked
  132.  
  133. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  134.  
  135. Takeover- “Black Heart”
  136. E(Effect): The user somehow gets possessed by some sort of dark force inside him, making him extremely aggressive and doubling his strength, speed and magic.
  137. C(Cost): 350
  138. R(Recoil/Drawback): User will not listen to reason and blindly attacks foes. The user has never used this before and therefore does not know how to trigger this when he wants.
  139.  
  140. Overdrive - “Field of Never-melting Ice”
  141. E: The ground around the user completely freezes up as the user gains complete control over ice. This will also activate his passive, which is stacked upon other speed boosts.
  142. R: Someone who can make a fire arena = bye bye overdrive
  143.  
  144. Overdrive Art - “Glacier Tomb”
  145. E: All of the ice from the overdrive rises, and encases the opponent, trapping them in the ice, slowly crushing them. After a while Ben strikes with a single strike which harnesses the power of all of the ice used and hits the opponent, dealing massive dmg
  146. D: 800 for the crushing of the ice, 5000 for the final strike
  147. R: All ice from overdrive disappears afterwards and the other effects of the overdrive disappear. Ben is left with 75% stats for 2 minutes
  148. C: 500
  149.  
  150. Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
  151. Weapon:
  152. E:
  153. Power-ups:
  154.  
  155. UPGRADES
  156. Made by TGN, Amitecy and various others around London. they can be used to UPGRADE
  157. the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost
  158.  
  159. Upgrades:
  160. E:
  161. Power-Ups:
  162.  
  163. Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
  164.  
  165. Gear:
  166. E:
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