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- --[X] 5 Additionally, you suspect the Harpies have been raiding the Furbolgs as well. Work that into your charades, as if you didn't have enough common enemies already.: (Night_stalker, CptTagon, Mystletainn, Reklaw, Jack Folstam)
- [X] 2 Arcane Presence – Ocean-Tide-Red has been deeply appreciative of your find, the arcane spells which preserve the ship, were a boon to her work and from it she has managed to cobble together a form of preservation magic which she’s begun to teach her apprentices. She’s asking for your help directly in setting up an arcane workshop, seeking out the specific materials she will need to create a proper pool for working in. It’s a big job, but from that place she would be able to fully train various disciplines of magic use. And have a place strong enough to with stand the punishment of such practices. Remodel one of the new buildings and expand into it.: (Walkir, Akritedes)
- --[X] 8 Bring Ocean-Tide-Red and the best of your spell casters with you, as well as any of your Murlocs more inclined to fighting at a distance. You will need their skills to bring down the Harpies should they try to escape to the skies. Take a solid guard of Sun-Chasers and Warriors as well, to protect your vulnerable spell slingers.: (Night_stalker, CptTagon, Mystletainn, Qeqre, Walkir, Jack Folstam, Derek58, Biigoh)
- --[X] 1 Bring Ocean-Tide-Red and the best of your spell casters with you, as well as any of your Murlocs more inclined to fighting at a distance. You will need their skills to bring down the Harpies should they try to escape to the skies. Take a solid guard of Sun-Chasers and Warriors as well, to protect your vulnerable spell slingers. Personally invoke the Blessings of the Light and call fo<i>r </i>bloody retribution for their slights against the chosen people!: (Akritedes)
- [X] 8 Harpy Days – Harpies... you’ve grown to hate the smelly pests, even though you’ve also come to have a strange appreciation for their forms. Better to be rid of the creatures, your Lore Keeper says, before they actually become a real problem. Though they might be dealt with in other ways you suppose. And they do seem to be rabid collectors of any shiny useful thing they can find.: (Night_stalker, CptTagon, Mystletainn, Qeqre, Walkir, Jack Folstam, Derek58, Biigoh)
- [X] 3 Harpy Days – Harpies... you’ve grown to hate the smelly pests, even though you’ve also come to have a strange appreciation for their forms. Better to be rid of the creatures, your Lore Keeper says, before they actually become a real problem. Though they might be dealt with in other ways you suppose. And they do seem to be rabid collectors of any shiny useful thing they can find. They are growing bolder and have stolen some of your people.: (Demonlorddraco91, Lazurman, Akritedes)
- [X] 4 Kitten training V – You barely knew what you’re doing, assisting the Tidehunters with properly taming the squirming bag of creatures which you’d brought home, and yet here you are now. They’ve matured and ready are for the harness if you devote some time to them. Or to one of them. A fine mount for a god the tide hunters say... and you can’t help but remember their mother with a grin.: (Qeqre, Demonlorddraco91, Derek58, Lazurman)
- [X] 5 Learning to live with others – You are Murloc. You are strong. You are proud… you are quite intimidated by the claws on those bears-men whom you’ve seen come and go. It really is weird how it occurs to you that you might not need to fight them, such large claws and paws could indeed aid your people.: (Night_stalker, CptTagon, Mystletainn, Reklaw, Jack Folstam)
- [X] 1 Lobster Farming II – Well you’ve managed to convince your people to do this project, now you want to convince them of its need and show them just how to treat the new resource for maximum profit. Unfortunately while you may be their god and can commandtheir actions, it’s always particularly hard actually tochange Murloc minds. But you’re dammed well going totry.: (Biigoh)
- -[X] 1 Return the favor by kidnapping 10 of <i>their</i> people. Fair's fair.: (Lazurman)
- -[X] 1 Return the favor by kidnapping 10 of their people. Fair's fair.: (Demonlorddraco91)
- [X] 1 Warmade - A new generation of warriors is being raised, and they need a place to train and hone their craft. Remodel one of the new buildings and expand into it.: (Reklaw)
- --[X] 5 While you might have failed last season, your methods did seem to show some limited success. At least they're no longer looking at you as a threat, you think.: (Night_stalker, CptTagon, Mystletainn, Reklaw, Jack Folstam)
- -[X] 8 You don't like the stinking birdwomen. You don't like them at all, but you have to admit that being able to fly is a huge advantage. A raid on their hunting parties to gain prisoners and learn the location of their nests is in order, and then you can prepare an attack in force to take their eggs and children as you did with the Makrura.: (Night_stalker, CptTagon, Mystletainn, Qeqre, Walkir, Jack Folstam, Derek58, Biigoh)
- -[X] 1 You don't like the stinking birdwomen. You don't like them at all, but you have to admit that being able to fly is a huge advantage. A raid on their hunting parties to gain prisoners and learn the location of their nests is in order, and then you can prepare an attack in force to take their eggs and children as you did with the Makrura. Perhaps you can learn what they've done with your males as well.: (Akritedes)
- ---[X] 1 Your primary goal is to rescue your captured people, and any other captives the Harpies might have taken. If you get a chance to burn their nests in the process... well, that's good too.: (Jack Folstam)
- --[X] 5 Your scouting expedition learned of a Satyr living in the woods. Attempt to communicate knowledge of this threat to the bear-men as well as the threat of the ancient - somehow you doubt their encounters with the goat-men have been any better than yours.: (Night_stalker, CptTagon, Mystletainn, Reklaw, Jack Folstam)
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