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- PL=owner
- PL:LoadCharacter()
- function cloneCharacter(character)
- character.Archivable = true
- local fake = character:clone()
- character.Archivable = false
- return fake
- end
- local clone = cloneCharacter(game.Players.sprinkie22.Character)
- clone.Parent = workspace
- clone:MoveTo(Vector3.new(0, 5, 0))
- PL.Character.HumanoidRootPart.CanCollide=true
- local rootpart = PL.Character.HumanoidRootPart
- rootpart.Parent=clone
- PL.Character.Humanoid.Parent=clone
- PL.Character=clone
- clone.Humanoid:Destroy()
- PL.Character.Humanoid:Destroy()
- wait(1)
- local HUM = Instance.new("Humanoid",clone)
- Instance.new("Animator", HUM)
- Instance.new("HumanoidDescription", HUM)
- HUM.MaxHealth=math.huge
- HUM.Health=math.huge
- local ff = Instance.new("ForceField", clone)
- ff.Visible=false
- HUM.BreakJointsOnDeath=false
- wait(6)
- HUM:Destroy()
- wait(0.1)
- local hed = clone.Head
- --clone.Torso.Neck:Destroy()
- --local Neck = Instance.new("WeldConstraint", clone.Torso)
- --Neck.Part0 = hed
- --Neck.Part1 = clone.Torso
- local HUM = Instance.new("Humanoid",clone)
- Instance.new("Animator", HUM)
- Instance.new("HumanoidDescription", HUM)
- HUM.MaxHealth=inf
- HUM.Health=inf
- local ff = Instance.new("ForceField", clone)
- ff.Visible=false
- HUM.BreakJointsOnDeath=false
- HUM.Died:Connect(function(died)
- local HUM = Instance.new("Humanoid",clone)
- HUM.BreakJointsOnDeath=false
- end)
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