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  1. Initialize engine version: 5.3.6p8 (c04dd374db98)
  2. Forcing GfxDevice: Null
  3. NullGfxDevice:
  4. Version: NULL 1.0 [1.0]
  5. Renderer: Null Device
  6. Vendor: Unity Technologies
  7. Begin MonoManager ReloadAssembly
  8. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
  9. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
  10. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  11. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  12. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  13. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  14. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  15. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  16. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  17. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  18. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  21. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  22. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
  23. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
  24. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  25. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  26. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
  27. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
  28. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
  29. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
  30. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
  31. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
  32. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll (this message is harmless)
  33. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll into Unity Child Domain
  34. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll (this message is harmless)
  35. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll into Unity Child Domain
  36. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
  37. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
  38. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
  39. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
  40. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
  41. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
  42. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
  43. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
  44. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
  45. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
  46. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
  47. Loading C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
  48. - Completed reload, in 0.077 seconds
  49. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
  50. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
  51. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
  52. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  53. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
  54. UnloadTime: 0.679700 ms
  55. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  56. UnloadTime: 2.781100 ms
  57. HDR Render Texture not supported, disabling HDR on reflection probe.
  58.  
  59. (Filename: Line: 257)
  60.  
  61. 2019-04-28T20:53:12 0.007 INF Awake
  62. 2019-04-28T20:53:12 0.040 INF Version: Alpha 16.4 (b8) Compatibility Version: Alpha 16.4, Build: Windows 64 Bit
  63. 2019-04-28T20:53:12 0.040 INF System information:
  64. 2019-04-28T20:53:12 0.041 INF OS: Windows 10 (10.0.0) 64bit
  65. 2019-04-28T20:53:12 0.041 INF CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (cores: 6)
  66. 2019-04-28T20:53:12 0.042 INF RAM: 8115 MB
  67. 2019-04-28T20:53:12 0.042 INF GPU: Null Device (128 MB)
  68. 2019-04-28T20:53:12 0.048 INF Graphics API: NULL 1.0 [1.0] (shader level 2.0)
  69. 2019-04-28T20:53:12 0.059 INF Last played version: Alpha 16.4
  70. 2019-04-28T20:53:12 0.059 INF Local UTC offset: -3 hours
  71. 2019-04-28T20:53:12 0.061 INF Command line arguments: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie.exe -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
  72. 2019-04-28T20:53:12 0.063 INF Parsing server configfile: C:/program files (x86)/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../serverconfig.xml
  73. 2019-04-28T20:53:12 0.093 INF Parsing server configfile successfully completed
  74. 2019-04-28T20:53:12 0.093 INF Starting dedicated server level=Navezgane game name=My Game
  75. 2019-04-28T20:53:12 0.094 INF Maximum allowed players: 8
  76. 2019-04-28T20:53:12 0.094 INF Game mode: GameModeSurvivalMP
  77. 2019-04-28T20:53:12 0.097 INF Not running in Big Picture Mode, no on-screen keyboard available
  78. 2019-04-28T20:53:12 0.097 INF Starting PlayerInputManager...
  79. 2019-04-28T20:53:12 0.109 INF InControl (version 1.6.15 build 9076, native module = False, XInput = False)
  80. 2019-04-28T20:53:12 0.170 INF Starting UserProfileManager...
  81. 2019-04-28T20:53:13 0.301 INF Texture quality is set to 3
  82. 2019-04-28T20:53:13 0.365 INF [NET] Disabling protocol: UNET
  83. 2019-04-28T20:53:13 0.370 INF NET: InitCallbacks
  84. 2019-04-28T20:53:13 0.372 INF [MODS] No mods folder found
  85. 2019-04-28T20:53:13 0.380 INF Loading permissions file at 'C:\Users\Usuario\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  86. 2019-04-28T20:53:13 0.396 INF Loading permissions file done.
  87. 2019-04-28T20:53:13 1.128 INF Reloading serveradmin.xml
  88. 2019-04-28T20:53:13 1.129 INF Loading permissions file at 'C:\Users\Usuario\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  89. 2019-04-28T20:53:13 1.130 INF Loading permissions file done.
  90. UMA Overlay loading took 725 ms
  91.  
  92. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  93.  
  94. UMA Slot loading took 2 ms
  95.  
  96. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  97.  
  98. HDR Render Texture not supported, disabling HDR on reflection probe.
  99.  
  100. (Filename: Line: 257)
  101.  
  102. HDR Render Texture not supported, disabling HDR on reflection probe.
  103.  
  104. (Filename: Line: 257)
  105.  
  106. WARNING: Shader Unsupported: 'Suimono/effect_refractDroplets' - Setting to default shader.
  107. WARNING: Shader Unsupported: 'Suimono/effect_refractionViewDepth' - Setting to default shader.
  108. WARNING: Shader Unsupported: 'Code/GoggleEyed' - Setting to default shader.
  109. 2019-04-28T20:53:21 8.987 INF WorldStaticData.Init() needed 6.288s
  110. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
  111. 2019-04-28T20:53:21 9.014 INF Started Telnet on 8081
  112. 2019-04-28T20:53:21 9.015 INF Awake done
  113. 2019-04-28T20:53:21 9.174 INF Atlas reset took 100 ms
  114. 2019-04-28T20:53:21 9.175 INF Atlas load took 158 ms
  115. Platform assembly: C:\program files (x86)\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
  116. Fallback handler could not load library C:/program files (x86)/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  117. Fallback handler could not load library C:/program files (x86)/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
  118. Fallback handler could not load library C:/program files (x86)/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  119.  
  120. Unloading 6430 unused Assets to reduce memory usage. Loaded Objects now: 205244.
  121. Total: 116.120399 ms (FindLiveObjects: 9.691200 ms CreateObjectMapping: 4.495500 ms MarkObjects: 98.395897 ms DeleteObjects: 3.535300 ms)
  122.  
  123. 2019-04-28T20:53:22 9.411 INF NET: Starting server protocols
  124. 2019-04-28T20:53:22 9.434 INF NET: Unity NW server started
  125. 2019-04-28T20:53:22 9.434 INF [Steamworks.NET] NET: Server started
  126. 2019-04-28T20:53:22 9.436 INF StartGame
  127. Setting up 1 worker threads for Enlighten.
  128. Thread -> id: 668 -> priority: 1
  129. 2019-04-28T20:53:22 9.685 INF Atlas reset took 100 ms
  130. 2019-04-28T20:53:22 9.746 INF Persistent GamePrefs saved
  131. GamePref.AdminFileName = serveradmin.xml
  132. GamePref.AirDropFrequency = 72
  133. GamePref.AirDropMarker = False
  134. GamePref.AutopilotMode = 0
  135. GamePref.BedrollDeadZoneSize = 15
  136. GamePref.BlockDurabilityModifier = 100
  137. GamePref.BloodMoonEnemyCount = 8
  138. GamePref.BuildCreate = False
  139. GamePref.ConnectToServerIP = 127.0.0.1
  140. GamePref.ConnectToServerPort = 26900
  141. GamePref.ControlPanelEnabled = False
  142. GamePref.ControlPanelPort = 8080
  143. GamePref.CraftTimer =
  144. GamePref.CreateLevelDim = 8
  145. GamePref.CreateLevelName = My Level
  146. GamePref.CreativeMenuEnabled = False
  147. GamePref.DayCount = 3
  148. GamePref.DayLightLength = 18
  149. GamePref.DayNightLength = 60
  150. GamePref.DebugMenuEnabled = False
  151. GamePref.DebugMenuShowTasks = False
  152. GamePref.DebugStopEnemiesMoving = False
  153. GamePref.DropOnDeath = 0
  154. GamePref.DropOnQuit = 0
  155. GamePref.DynamicSpawner =
  156. GamePref.EACEnabled = True
  157. GamePref.EnemyDifficulty = 0
  158. GamePref.EnemySpawnMode = True
  159. GamePref.FavoriteServersList =
  160. GamePref.FragLimit = 20
  161. GamePref.GameDifficulty = 2
  162. GamePref.GameGuidClient =
  163. GamePref.GameMode = GameModeSurvivalMP
  164. GamePref.GameName = My Game
  165. GamePref.GameNameClient = My Game
  166. GamePref.GameVersion = Alpha 16.4
  167. GamePref.GameWorld = Navezgane
  168. GamePref.HideCommandExecutionLog = 0
  169. GamePref.JoiningOptions = True
  170. GamePref.LandClaimDeadZone = 30
  171. GamePref.LandClaimDecayMode = 0
  172. GamePref.LandClaimExpiryTime = 3
  173. GamePref.LandClaimOfflineDurabilityModifier = 4
  174. GamePref.LandClaimOnlineDurabilityModifier = 4
  175. GamePref.LandClaimSize = 41
  176. GamePref.LastGameResetRevision = 12
  177. GamePref.LootAbundance = 100
  178. GamePref.LootRespawnDays = 30
  179. GamePref.LootTimer =
  180. GamePref.MatchLength = 10
  181. GamePref.MaxSpawnedAnimals = 50
  182. GamePref.MaxSpawnedZombies = 60
  183. GamePref.MaxUncoveredMapChunksPerPlayer = 131072
  184. GamePref.NoGraphicsMode = True
  185. GamePref.OptionsAA = 0
  186. GamePref.OptionsAllowController = True
  187. GamePref.OptionsAmbientVolumeLevel = 1
  188. GamePref.OptionsAudioOcclusion = False
  189. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  190. GamePref.OptionsBloom = False
  191. GamePref.OptionsControllerVibration = True
  192. GamePref.OptionsDeferredLighting = True
  193. GamePref.OptionsDOF = False
  194. GamePref.OptionsFieldOfView = 50
  195. GamePref.OptionsForegroundGlobalOpacity = 1
  196. GamePref.OptionsGamma = 0.375
  197. GamePref.OptionsGraphicsQuality = 1
  198. GamePref.OptionsGrassDistance = 1
  199. GamePref.OptionsHudOpacity = 1
  200. GamePref.OptionsHudSize = 2
  201. GamePref.OptionsImageEffects = False
  202. GamePref.OptionsInterfaceSensitivity = 0.75
  203. GamePref.OptionsInvertMouse = False
  204. GamePref.OptionsLODDistance = 0.5
  205. GamePref.OptionsMicVolumeLevel = 0.75
  206. GamePref.OptionsMotionBlur = 0
  207. GamePref.OptionsMouseSensitivity = 0.5
  208. GamePref.OptionsMusicVolumeLevel = 0.5
  209. GamePref.OptionsObjectBlur = False
  210. GamePref.OptionsOverallAudioVolumeLevel = 1
  211. GamePref.OptionsPlayerModel = playerMale
  212. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  213. GamePref.OptionsReflectedShadows = False
  214. GamePref.OptionsReflectionBounces = 0
  215. GamePref.OptionsReflectionCullList = Default
  216. GamePref.OptionsReflectionFarClip = 3000
  217. GamePref.OptionsReflectionQuality = 0
  218. GamePref.OptionsReflectionRefreshMode = ViaScripting
  219. GamePref.OptionsReflectionRefreshRate = 0
  220. GamePref.OptionsReflectionShadowDistance = 60
  221. GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
  222. GamePref.OptionsResolution = 0
  223. GamePref.OptionsScreenBoundsValue = 1
  224. GamePref.OptionsShadowDistance = 1
  225. GamePref.OptionsShowCompass = True
  226. GamePref.OptionsShowCrosshair = True
  227. GamePref.OptionsSSAO = False
  228. GamePref.OptionsStabSpawnBlocksOnGround = True
  229. GamePref.OptionsSunShafts = False
  230. GamePref.OptionsTempCelsius = False
  231. GamePref.OptionsTextureQuality = 2
  232. GamePref.OptionsTreeQuality = 1
  233. GamePref.OptionsUMATextureQuality = 1
  234. GamePref.OptionsViewDistance = 8
  235. GamePref.OptionsVoiceChatEnabled = True
  236. GamePref.OptionsVoiceVolumeLevel = 0.75
  237. GamePref.OptionsVsync = 1
  238. GamePref.OptionsWaterParticleLimiter = 0
  239. GamePref.OptionsWaterQuality = 0
  240. GamePref.PersistentPlayerProfiles = False
  241. GamePref.PlayerAutologin = False
  242. GamePref.PlayerId =
  243. GamePref.PlayerKillingMode = 3
  244. GamePref.PlayerName = Player
  245. GamePref.PlayerSafeZoneHours = 5
  246. GamePref.PlayerSafeZoneLevel = 5
  247. GamePref.PlayerToken =
  248. GamePref.RebuildMap = False
  249. GamePref.SaveGameFolder = C:\Users\Usuario\AppData\Roaming/7DaysToDie/Saves
  250. GamePref.SelectionContextMode = 0
  251. GamePref.SelectionOperationMode = 0
  252. GamePref.ServerAdminSlots = 0
  253. GamePref.ServerAdminSlotsPermission = 0
  254. GamePref.ServerDescription = A 7 Days to Die server
  255. GamePref.ServerDisabledNetworkProtocols = UNET
  256. GamePref.ServerIP =
  257. GamePref.ServerIsPublic = True
  258. GamePref.ServerMaxPlayerCount = 8
  259. GamePref.ServerName = My Game Host
  260. GamePref.ServerPort = 26900
  261. GamePref.ServerReservedSlots = 0
  262. GamePref.ServerReservedSlotsPermission = 100
  263. GamePref.ServerWebsiteURL =
  264. GamePref.ShowFriendPlayerOnMap = True
  265. GamePref.TelnetEnabled = True
  266. GamePref.TelnetPort = 8081
  267. GamePref.ZombiePlayers = True
  268. GamePref.ZombiesRun = 0
  269. GameStat.AirDropFrequency = 0
  270. GameStat.AirDropMarker = False
  271. GameStat.AnimalCount = 0
  272. GameStat.BlockDurabilityModifier = 1
  273. GameStat.BloodMoonEnemyCount = 8
  274. GameStat.ChunkStabilityEnabled = True
  275. GameStat.CraftTimer =
  276. GameStat.CurrentRoundIx = 0
  277. GameStat.DayLightLength = 18
  278. GameStat.DayLimitActive = False
  279. GameStat.DayLimitThisRound = 0
  280. GameStat.Difficulty = 2
  281. GameStat.DropOnDeath = 1
  282. GameStat.DropOnQuit = 0
  283. GameStat.EnemyCount = 0
  284. GameStat.EnemyDifficulty = Normal
  285. GameStat.EnemySpawnMode = True
  286. GameStat.FragLimitActive = False
  287. GameStat.FragLimitThisRound = 0
  288. GameStat.GameDifficulty = 2
  289. GameStat.GameModeId = 0
  290. GameStat.GameState = 0
  291. GameStat.GlobalMessageToShow =
  292. GameStat.IsCreativeMenuEnabled = False
  293. GameStat.IsFlyingEnabled = False
  294. GameStat.IsPlayerCollisionEnabled = True
  295. GameStat.IsPlayerDamageEnabled = True
  296. GameStat.IsResetMapOnRestart = False
  297. GameStat.IsSaveSupplyCrates = True
  298. GameStat.IsSpawnEnemies = True
  299. GameStat.IsSpawnNearOtherPlayer = False
  300. GameStat.IsTeleportEnabled = False
  301. GameStat.IsVersionCheckDone = False
  302. GameStat.LandClaimDeadZone = 30
  303. GameStat.LandClaimDecayMode = 0
  304. GameStat.LandClaimExpiryTime = 3
  305. GameStat.LandClaimOfflineDurabilityModifier = 32
  306. GameStat.LandClaimOnlineDurabilityModifier = 32
  307. GameStat.LandClaimSize = 41
  308. GameStat.LoadScene =
  309. GameStat.LootTimer =
  310. GameStat.PlayerKillingMode = KillStrangersOnly
  311. GameStat.ScoreDiedMultiplier = -5
  312. GameStat.ScorePlayerKillMultiplier = 1
  313. GameStat.ScoreZombieKillMultiplier = 1
  314. GameStat.ShowAllPlayersOnMap = False
  315. GameStat.ShowFriendPlayerOnMap = True
  316. GameStat.ShowSpawnWindow = False
  317. GameStat.ShowWindow =
  318. GameStat.ShowZombieCounter = False
  319. GameStat.TimeLimitActive = False
  320. GameStat.TimeLimitThisRound = 0
  321. GameStat.TimeOfDayIncPerSec = 20
  322. GameStat.ZombieHordeMeter = False
  323. 2019-04-28T20:53:22 9.838 INF StartAsServer
  324. 2019-04-28T20:53:22 9.988 INF createWorld: Navezgane, My Game, GameModeSurvivalMP
  325. 2019-04-28T20:53:22 10.096 INF Started thread thread_Regenerating
  326. 2019-04-28T20:53:22 10.097 INF Started thread HQ
  327. 2019-04-28T20:53:22 10.187 INF World.Load: Navezgane
  328. 2019-04-28T20:53:22 10.191 WRN Loaded world file from different version: 'Alpha 17.2 (b27)'
  329. 2019-04-28T20:53:23 10.646 INF Started thread thread_Pathfinder
  330. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
  331. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
  332. NullReferenceException: Object reference not set to an instance of an object
  333. at World.LoadWorld (System.String _sWorldName) [0x00000] in <filename unknown>:0
  334. at GameManager+LU.MoveNext () [0x00000] in <filename unknown>:0
  335. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  336.  
  337. (Filename: Line: -1)
  338.  
  339. 2019-04-28T20:53:38 26.001 INF Reloading serveradmin.xml
  340. 2019-04-28T20:53:38 26.002 INF Loading permissions file at 'C:\Users\Usuario\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  341. 2019-04-28T20:53:38 26.003 INF Loading permissions file done.
  342. 2019-04-28T20:53:47 34.670 INF Telnet connection from: 127.0.0.1:51467
  343. 2019-04-28T20:53:47 34.670 INF Started thread TelnetClientReceive_127.0.0.1:51467
  344. 2019-04-28T20:53:47 34.671 INF Started thread TelnetClientSend_127.0.0.1:51467
  345. 2019-04-29T00:09:22 11769.912 ERR IOException in ReadLine for TelnetClientReceive_127.0.0.1:51467: Read failure
  346. 2019-04-29T00:09:22 11769.925 ERR Error in TelnetClientSend_127.0.0.1:51467
  347. 2019-04-29T00:09:22 11769.931 EXC Write failure
  348. SocketException: Se ha forzado la interrupción de una conexión existente por el host remoto.
  349.  
  350. at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0
  351. at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
  352. Rethrow as IOException: Write failure
  353. at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
  354. at TelnetConnection.KW (.ThreadInfo ) [0x00000] in <filename unknown>:0
  355. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  356. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  357. UnityEngine.Logger:LogException(Exception, Object)
  358. UnityEngine.Debug:LogException(Exception)
  359. Logger:masterLogException(Exception)
  360. Logger:Exception(Exception)
  361. Log:Exception(Exception)
  362. TelnetConnection:KW(ThreadInfo)
  363. ThreadManager:LZ(Object)
  364.  
  365. (Filename: Line: -1)
  366.  
  367. 2019-04-29T00:09:22 11769.984 INF Telnet connection closed: 127.0.0.1:51467
  368. 2019-04-29T00:09:22 11769.986 INF Exited thread TelnetClientSend_127.0.0.1:51467
  369. 2019-04-29T00:09:22 11770.126 INF Exited thread TelnetClientReceive_127.0.0.1:51467
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