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- command /dice:
- trigger:
- if {time.%player%} is true:
- message "&c&lCoolDown..."
- else:
- set {time.%player%} to true
- broadcast "&7[&bdice&7] &d&l%player%&a: &7[&b%random integer between 1 and 6%&7]"
- wait 3 seconds
- delete {time.%player%}
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