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PastryIRL

v0.1.8b Changelog

Nov 21st, 2023
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  1. v0.1.8a
  2.  
  3. Fixes:
  4. - Fixed an issue that could result in a crash when venturing to floor 5 in the Dungeon
  5. - Fixed an issue preventing Chris' Poison attack from dealing double damage out of Stealth
  6. - Fixed an issue preventing some chests from dropping two items
  7. - Fixed an issue resulting in a crash when wearing Kazuma's Masked Thief skin when fishing
  8. - Fixed an issue resulting in a crash with some traps
  9. - Fixed a few lines with orthographic mistakes
  10.  
  11.  
  12.  
  13. v0.1.8b
  14.  
  15. Technical:
  16. - Added Web support. The game now has a Web build and can be playable from the browser (for instance on itch)
  17. - Rudimentary mod support
  18.  
  19. Minor changes:
  20. - Slightly reduced XP and gold rewards from Quests
  21. - Collectibles are now non-interactive during the fishing minigame
  22. - Regions on the Worldmap will now contain a warning if a boss is present in the level
  23. - +1 Aqua skin
  24. - +1 Darkness skin
  25. - By popular demand, you can now invite Darkness & Megumin to your room for headpats again even if you've already finished those events
  26. - Added a hard level cap to level 9 for the time being.
  27. - Reduced days added to the counter after completing a quest from 5 to 4
  28.  
  29. Fixes:
  30. - Fixed an issue that could prevent the player from using Skip button
  31. - Fixed an issue allowing certain dialogues in Steph's rescue quest to be played multiple times
  32. - Fixed an issue that would cap bonus attributes from training with Darkness and Roxy at a lower value than intended. Applies retroactively
  33. - Fixed an issue with a possessive pronoun in procedurally generated adventurers
  34. - Fixed an issue with a certain foreground covering enemies in the dark forest
  35. - Fixed an issue with Aqua dispelling self-applied Marked effect
  36. - Fixed an issue with a missing displayable when visiting Gabriel
  37. - Fixed an issue where you could still interact with objects after interrupting an adventure
  38. - Fixed an issue with traps disappearing from the screen after an all-out-attack
  39. - Fixed an issue with locked chests still being unpickable when Chris is in the party
  40. - Fixed an issue resulting "Goddess of Calamities" event being available before Steal is learned
  41. - Fixed an issue with scrollwheel not working in the shop menus
  42.  
  43. v0.1.8
  44.  
  45. Story:
  46. - +12k words, totaling 113k
  47. - +451 images, totaling 4628
  48. - +19 animations, totaling 89
  49.  
  50. - Added the Heist event chain + quest + 2 cinematics
  51. - +1 Main Event
  52. - +1 Chris H-scene
  53. - +1 Yunyun Event
  54. - +1 Succubi Dream H-scene (rat-themed)
  55. - +1 Gabriel Event
  56. - +1 Vanir Event
  57. - +1 Roxy Event
  58.  
  59. Technical:
  60. - Upgraded to Ren'Py 8.1.2, bringing enhanced performance and numerous bug fixes
  61. - Added a rudimentary lighting system for adventuring. Units will now get lit up and cast shadows during certain interactions or when AOE abilities are being cast
  62. - The choice screen can now appear in different locations depending on the scene. This is to ensure it doesn't cover characters' faces in some cases
  63. - H-scenes buttons now have their own style and are transparent
  64. - Performance improvements % graphical updates for city & mansion screens
  65. - General UI revamps & improvements
  66. - You can now make "inventions" to sell to Vanir. Each product will generate a small amount of income every morning
  67. - You can now feed Chomusuke in exchange for affection points and random rewards
  68. - The Dreams in Succubi Cafe will now have "Ero Event" markers when available. After purchase you'll be able to rewatch them for free (and not just from the gallery)
  69. - Work at the guild option will now have a quest marker if there are any plot-relevant jobs available
  70. - Added a new book: In The Veil of Night
  71. - Added a new Feat: Vampire Seducer. Now we just need some vampires
  72.  
  73. Adventuring:
  74. - Added Chris
  75. - Added new enemies: Brigand Lieutenant, City Guard, City Guard Sergeant
  76. - Added new bosses: Brigand Boss, Shadow of Joy, *REDACTED*
  77. - New visuals for the brigands camp location
  78. - You can now venture to the deep forest to fight the birdheads
  79. - Added a new class of abilities with variable effects. They function similarly to how you switch weapons in combat: you can cycle through possible effects and choose one you need most
  80. - Added a new ability for Kazuma, "Create Element". It contains 4 different abilities (Create Water, Create Fire, Create Air, Create Earth) each of which can be used. Learn it from Roxy so she has reason to exist
  81. - Added a new AbilityChain class for abilities that can (wait for it) chain effects.
  82. - Added Drain Touch ability for Kazuma that can drain HP away from enemies in return for mana/health. That said, we won't see it in action yet
  83. - Added a Wet status effect. Units affected by it take extra damage from Lightning attacks.
  84. - Added a Frozen status effect. Frozen units receive penalties to their speed and dodge
  85. - Added a new Riposte effect. Units with Riposte will counter-attack upon being hit.
  86. - Added a Fear effect. Characters affected by fear might skip their turn
  87. - Added a Hunting/Tracking effect. Units affected by it gain bonuses when attacking Marked enemies
  88. - Added a Weaken effect. The next hit Weakened units receive is guaranteed to be critical
  89. - Added a Confused effect. Confused units will choose their targets at random
  90. - The initiative queue is now dynamic and can change mid-combat with speed boosts or penalties.
  91. - You can now use the mousewheel to increase/decrease boost
  92. - Successful attacks will now shake the screen lightly to provide feedback.
  93. - Missed attacks will not show graphical effects of the attack on the target
  94. - Added Traps that will damage the party if they're not disarmed
  95. - Added Time Limited Battles (one in the Heist quest). You will need to last a certain amount of turns in order to win
  96.  
  97. Balancing:
  98. - Balancing changes to monsters across the board
  99. - Portable Toilet now applies Wet effect. Now there's a line I never thought I'd write
  100. - "Blessed Restoration" and "Divine Heal" upgrades of Aqua's Heal ability now stack correctly
  101. - "Blessed Restoration" heal percent amount decreased from 50% to 40%
  102. - Aqua's "Blessing" now applies a +10 buff to speed
  103. - Darkness' "Intimidate" now applies a -7 penalty to speed
  104. - Added Fearless Feat to Darkness, rendering her immune to Fear effects
  105. - Darkness' Bolster Ranks and Intimidate received some skill upgrades
  106. - You will now receive a Power Gem every time you level up. This change is applied retroactively
  107. - Buffed "Blinding Strike" upgrade for Turn Undead to further reduce accuracy (20->40) and dodge (10->20)
  108. - Balanced Sword now adds a flat +10 bonus accuracy instead of a +10% modifier (which makes it rather useless for Darkness)
  109. - Increased accuracy for Steal ability
  110. - Darkness's strength gain increased to 9
  111. - Kazuma's HP gain reduced from 14 to 12
  112. - Kazuma's strength gain reduced from 7 to 6
  113. - Aqua's Blessing duration from 2 -> 4
  114. - Megumin's Concussive effect chance 30%->50%
  115. - Jibril's Cleanse ability will now correctly cleanse most dispellable status effects that are positive
  116.  
  117. Minor changes:
  118. - You can now end the workday early when working at the guild. You should still work the entire day, of course. Your corporate overlords demand it.
  119. - Slightly adjusted monsters' death visual effect
  120. - Removed some buttons from the game menu and the quick menu during replay mode cause some of y'all get overwhelmed by buttons too quickly
  121. - Darkness's Headpat invitation will be inaccessible once complete. For now.
  122. - Animation enhancements for screens when working at the guild and receiving results
  123. - Added a tint effect to units when affected by Burn
  124. - Adjusted the collectibles' glint additive quality to 0.5 so that it doesnt stand out as much
  125. - Adjusted colors of the tray icon for Eris's boons
  126. - Percent-based Heal skills will now show their percentages in the Skill Upgrade menu instead of flat numerical amount
  127. - Auto-battle hotkey is now hidden on mobile devices
  128. - Slightly adjusted the notification popup animation
  129. - "Retake the Library" guild job will now only appear if "Investigate the Farm" is completed
  130. - "Investigate the Farm" progress per day upped from 25 to 35
  131. - Updated the first background in "Investigate the Tomb" quest
  132. - Converted adventuring backgrounds to webp, saving on space
  133. - Quick menu is now properly centered on the screen
  134. - Replaced the city day BGM with a different track that I feel fits better
  135. - Slight changes in library background visuals in adventuring mode
  136. - Slightly adjusted Kazuma and Darkness sprites when attacking with a sword
  137. - The menu dropdown in top-left corner now activates upon hover
  138. - Equipped items in the inventory screen will no longer show their full attributes, but instead only a summary
  139. - Included a language override for people that used to play on translated builds (which sometimes results in no text displayed in main build)
  140. - Added an animated pointer to options in Jibril fight to make it more obvious that they're interactive
  141. - Unlocking chests will now spawn a floating message to indicate success
  142. - Jibril's chess minigame is now replayable from the Replay screen
  143. - Reduced the reward from working at the construction site from 75 to 25
  144. - Added on-screen controls to abandon lockpicking when possible
  145.  
  146. Fixes:
  147. - FINALLY FIXED THE ITEM DUPE BUG WOOOOO, thanks M-L for the help in troubleshooting this menace
  148. - Fixed the bug preventing Luna's "Greg" event from triggering. Thanks Leon for the report
  149. - Fixed the bug causing an uncaught exception when using Auto-Battle option with Steph in the party
  150. - Fixed the bug preventing the "Festival of Fortune" achievement from being granted
  151. - Fixed the bug causing positive accuracy modifiers to further reduce Darkness's accuracy. Thanks TheRapist for the report
  152. - Fixed Snipe not applying +50% damage to Marked targets. Those stinky ToDos... Thanks M-L for the report.
  153. - Fixed a bug that resulted in PerfectFit label be cut off when working at the guild
  154. - Fixed a bug with animations being interrupted when shown results of working at the guild
  155. - Fixed a bug preventing players from seeing locked characters when unlocking the gallery via a cheat. Thanks Chamnyne for the report
  156. - Fixed an issue with custom names showing up as None in Replays (Replays now have their own canonized placeholders)
  157. - Fixed an issue with some names going out of namebox bounds in the festival events
  158. - Fixed some clipping visuals in the last cuscene of Investigate the Tomb
  159. - Fixed the issue with freezing animation when opening a shop menu
  160. - Fixed an issue that would result in a bug where it appears as if mana was used when a hero is attacked by a monster
  161. - Fixed a bug that would result in some Status Effects not clearing properly at the end of combat
  162. - Fixed a bug where Knocked Out status effect would stay applied to Megumin after casting Explosion, rendering her useless at the start of the next fight
  163. - Fixed the bug causing an uncaught exception sometimes during the fight with Jibril. Thanks billyjoebobmartin for the report
  164. - Fixed inconsistent text colors in item attributes
  165. - Fixed an issue which could result in some status effects description displaying "0 Turns Remaining"
  166. - Fixed some hints that could mislead players into thinking they had highlightable elements, thanks dragon++ for the report
  167. - Fixed inaccurate description of Aqua's Sacred Turn Undead upgrade, thanks dragon++ for the report
  168. - Fixed an issue where a feat description was cut off in the feats section
  169. - Fixed a bug with Bosses portraits having a blue (allied) background
  170. - Fixed a bug where using Steal (or any other non-damaging ability) could trigger the Fickle Fate status effect
  171. - Fixed an issue where skills could apply Fickle Fate to party members
  172. - Fixed a bug which prevented Lucky Boost from increasing crit chance
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