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Localization.h

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Dec 15th, 2017
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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2.  
  3. #pragma once
  4.  
  5. #define UNIVERSE_API
  6.  
  7. #include "TheDarkDayPROJECT.h"
  8. #include "CoreMinimal.h"
  9. #include "Kismet/BlueprintFunctionLibrary.h"
  10. #include "Localization.generated.h"
  11.  
  12. /**
  13.  *
  14.  */
  15. UCLASS()
  16. class UNIVERSE_API UBlueprintFunctions : public UBlueprintFunctionLibrary
  17. {
  18.     GENERATED_BODY()
  19.    
  20. public:
  21.         /* Change Localization at Runtime. */
  22.         UFUNCTION(BlueprintCallable, meta = (DisplayName = "Change Localization"), Category = "Locale")
  23.         static void changeLocalization(FString target);
  24. };
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