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StNight

STNIGHT STARLIGHT

May 1st, 2018
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  1. print([[
  2. ___________________________________
  3.  
  4. hmmm StNight is sexy!
  5.  
  6. ___________________________________
  7. ]])
  8.  
  9. function checkfriendlist(model)
  10. local friend = false
  11. local target = nil
  12. if model.ClassName == "Player" then
  13. target = model
  14. else
  15. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  16. end
  17. if target ~= nil then
  18. if target:IsFriendsWith(40229938) then friend = true end
  19. end
  20. return friend
  21. end
  22.  
  23. if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Whitelist") then
  24. warn("You're not whitelisted h0h but since i released it")
  25. --wait(1)
  26. --error("Script has been stopped.")
  27. end
  28.  
  29. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  30.  
  31. local p = game:GetService("Players").LocalPlayer
  32. local plr = game:GetService("Players").LocalPlayer
  33. local player = game:GetService("Players").LocalPlayer
  34. local char = p.Character
  35. local mouse = p:GetMouse()
  36. local larm = char:WaitForChild("Left Arm")
  37. local rarm = char:WaitForChild("Right Arm")
  38. local lleg = char:WaitForChild("Left Leg")
  39. local rleg = char:WaitForChild("Right Leg")
  40. local hed = char:WaitForChild("Head")
  41. local torso = char:WaitForChild("Torso")
  42. local root = char:WaitForChild("HumanoidRootPart")
  43. local hum = char:FindFirstChildOfClass("Humanoid")
  44. local debris = game:GetService("Debris")
  45. local run = game:GetService("RunService")
  46. local rs = run.RenderStepped
  47. local cam = workspace.CurrentCamera
  48. local movement = 4
  49. local change = 0.4
  50. local DebrisModel = Instance.new("Model",char)
  51. local stealth = false
  52. local debounce = false
  53. hum.MaxHealth = 50000
  54. hum.Health = hum.MaxHealth
  55. themeid = 556122490
  56. themepitch = 1
  57. main = {r = 0;g = 100;b = 255;v = 1}
  58. if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
  59. if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
  60. if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
  61. if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
  62. if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
  63. if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
  64. pr = p:FindFirstChild("rcolor")
  65. pg = p:FindFirstChild("gcolor")
  66. pb = p:FindFirstChild("bcolor")
  67. pv = p:FindFirstChild("vcolor")
  68. idth = p:FindFirstChild("idtheme")
  69. pith = p:FindFirstChild("pitchtheme")
  70. main_color = Color3.fromRGB(main.r,main.g,main.b)
  71. explosionid = {262562442,144699494,539294959,1388740053}
  72. --919941001
  73. Prefix = "/"
  74. p.Chatted:connect(function(msg)
  75.  
  76. if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
  77. local v = tonumber(msg:sub(#Prefix+#'color r '+1))
  78. main.r = v
  79. elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
  80. local v = tonumber(msg:sub(#Prefix+#'color g '+1))
  81. main.g = v
  82. elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
  83. local v = tonumber(msg:sub(#Prefix+#'color b '+1))
  84. main.b = v
  85. elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
  86. local v = tonumber(msg:sub(#Prefix+#'color v '+1))
  87. if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
  88.  
  89. elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
  90. local v = tonumber(msg:sub(#Prefix+#'theme '+1))
  91. themeid = v
  92. music(themeid,themepitch)
  93.  
  94. elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
  95. local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
  96. themepitch = v
  97. music(themeid,themepitch)
  98.  
  99. elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
  100. local v = msg:sub(#Prefix+#'prefix '+1)
  101. Prefix = v
  102.  
  103. elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
  104. main.r = 0
  105. main.g = 100
  106. main.b = 255
  107. main.v = 1
  108. themeid = 556122490
  109. themepitch = 1
  110. music(themeid,themepitch)
  111.  
  112. end
  113.  
  114. end)
  115. ----------------------------------------------------------------------------
  116. no_anim = false
  117. attack = false
  118. attacking = false
  119. canjump = true
  120. aiming_anim = false
  121. animid = math.random(0,1)
  122. timer = 0
  123. bg = Instance.new("BodyGyro",root)
  124. bg.P = 100000
  125. bg.D = 100
  126. ----------------------------------------------------------------------------
  127.  
  128. function rswait(value)
  129. if value ~= nil and value ~= 0 then
  130. for i=1,value do
  131. rs:wait()
  132. end
  133. else
  134. rs:wait()
  135. end
  136. end
  137.  
  138. ----------------------------------------------------------------------------
  139. max = 0
  140. function music(id,pitch)
  141. max = 0
  142. if id == "Stop" then
  143. if not torso:FindFirstChild("MusicRuin") then
  144. soundz = Instance.new("Sound",torso)
  145. end
  146. soundz:Stop()
  147. else
  148. if not torso:FindFirstChild("MusicRuin") then
  149. soundz = Instance.new("Sound",torso)
  150. end
  151. soundz.MaxDistance = 150*5
  152. soundz.EmitterSize = 150/5
  153. soundz.Volume = 10
  154. soundz.Name = "MusicRuin"
  155. soundz.Looped = true
  156. soundz.PlaybackSpeed = pitch
  157. soundz.SoundId = "rbxassetid://"..id
  158. soundz:Stop()
  159. soundz:Play()
  160. end
  161. end
  162.  
  163. ----------------------------------------------------------------------------
  164.  
  165. function lerp(a, b, t)
  166. return a + (b - a)*t
  167. end
  168.  
  169. ----------------------------------------------------------------------------
  170.  
  171. function Lerp(c1,c2,al)
  172. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  173. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  174. for i,v in pairs(com1) do
  175. com1[i] = v+(com2[i]-v)*al
  176. end
  177. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  178. end
  179.  
  180. ----------------------------------------------------------------------------
  181.  
  182. function slerp(a, b, t)
  183. dot = a:Dot(b)
  184. if dot > 0.99999 or dot < -0.99999 then
  185. return t <= 0.5 and a or b
  186. else
  187. r = math.acos(dot)
  188. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  189. end
  190. end
  191.  
  192. ----------------------------------------------------------------------------
  193.  
  194. function clerp(c1,c2,al)
  195.  
  196. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  197.  
  198. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  199.  
  200. for i,v in pairs(com1) do
  201.  
  202. com1[i] = lerp(v,com2[i],al)
  203.  
  204. end
  205.  
  206. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  207.  
  208. end
  209.  
  210. ----------------------------------------------------------------------------
  211.  
  212. function findAllNearestTorso(pos,dist)
  213. local list = game.Workspace:children()
  214. local torso = {}
  215. local temp = nil
  216. local human = nil
  217. local temp2 = nil
  218. for x = 1, #list do
  219. temp2 = list[x]
  220. if (temp2.className == "Model") and (temp2 ~= char) then
  221. local nayem = "Torso"
  222. if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
  223. temp = temp2:findFirstChild(nayem)
  224. human = temp2:findFirstChildOfClass("Humanoid")
  225. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  226. if (temp.Position - pos).magnitude < dist then
  227. table.insert(torso,temp)
  228. dist = (temp.Position - pos).magnitude
  229. end
  230. end
  231. end
  232. end
  233. return torso
  234. end
  235.  
  236. ----------------------------------------------------------------------------
  237.  
  238. local isAPlayer
  239. function checkIfNotPlayer(model)
  240. coroutine.resume(coroutine.create(function()
  241. if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
  242. isAPlayer = true
  243. else
  244. isAPlayer = false
  245. end
  246. end))
  247. return isAPlayer
  248. end
  249.  
  250. ----------------------------------------------------------------------------
  251.  
  252. function computeDirection(vec)
  253. local lenSquared = vec.magnitude * vec.magnitude
  254. local invSqrt = 1 / math.sqrt(lenSquared)
  255. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  256. end
  257.  
  258. ----------------------------------------------------------------------------
  259.  
  260. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  261.  
  262. local wld = Instance.new("Weld", wp1)
  263.  
  264. wld.Part0 = wp0
  265.  
  266. wld.Part1 = wp1
  267.  
  268. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  269.  
  270. return wld
  271.  
  272. end
  273.  
  274. ----------------------------------------------------------------------------
  275.  
  276. function weld(model)
  277. local parts,last = {}
  278. local function scan(parent)
  279. for _,v in pairs(parent:GetChildren()) do
  280. if (v:IsA("BasePart")) then
  281. if (last) then
  282. local w = Instance.new("Weld")
  283. w.Name = ("%s_Weld"):format(v.Name)
  284. w.Part0,w.Part1 = last,v
  285. w.C0 = last.CFrame:inverse()
  286. w.C1 = v.CFrame:inverse()
  287. w.Parent = last
  288. end
  289. last = v
  290. table.insert(parts,v)
  291. end
  292. scan(v)
  293. end
  294. end
  295. scan(model)
  296. for _,v in pairs(parts) do
  297. v.Anchored = false
  298. v.Locked = true
  299. end
  300. end
  301.  
  302. ----------------------------------------------------------------------------
  303.  
  304. function sound(id,position,vol,pitch,dist,start,finish)
  305. coroutine.resume(coroutine.create(function()
  306.  
  307. local part = Instance.new("Part",DebrisModel)
  308. part.Anchored = true
  309. part.Position = position
  310. part.Size = Vector3.new(0,0,0)
  311. part.CanCollide = false
  312. part.Transparency = 1
  313.  
  314. soundasd = Instance.new("Sound",part)
  315.  
  316. soundasd.SoundId = "rbxassetid://"..id
  317.  
  318. if vol ~= nil then
  319. soundasd.Volume = vol
  320. end
  321.  
  322. if pitch ~= nil then
  323. soundasd.PlaybackSpeed = pitch
  324. end
  325.  
  326. if dist ~= nil then
  327. soundasd.MaxDistance = dist*5
  328. soundasd.EmitterSize = dist/5
  329. end
  330.  
  331. delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
  332.  
  333. soundasd:Play()
  334.  
  335. end))
  336. return soundasd
  337. end
  338.  
  339. function createsound(id,parent)
  340.  
  341. local soundz = Instance.new("Sound",parent)
  342.  
  343. soundz.SoundId = "rbxassetid://"..id
  344.  
  345. return soundz
  346.  
  347. end
  348.  
  349. function playsound(sond,vol,pitch,start)
  350.  
  351. if vol ~= nil then
  352. sond.Volume = vol
  353. end
  354.  
  355. if pitch ~= nil then
  356. sond.PlaybackSpeed = pitch
  357. end
  358.  
  359. if start ~= nil then
  360. sond.TimePosition = start
  361. end
  362.  
  363. sond:Play()
  364.  
  365. end
  366.  
  367. ----------------------------------------------------------------------------
  368. eColors={"Really red","Really black"}
  369. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  370. local magz = (Part0 - Part1).magnitude
  371. local curpos = Part0
  372. local trz = {-Offset,Offset}
  373. for i=1,Times do
  374. local li = Instance.new("Part", DebrisModel)
  375. li.TopSurface =0
  376. li.Material = Enum.Material.Neon
  377. li.BottomSurface = 0
  378. li.Anchored = true
  379. li.Locked = true
  380. li.Transparency = Trans or 0.4
  381. li.BrickColor = BrickColor.new(Color)
  382. li.formFactor = "Custom"
  383. li.CanCollide = false
  384. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  385. local lim = Instance.new("BlockMesh",li)
  386. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  387. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  388. if Times == i then
  389. local magz2 = (curpos - Part1).magnitude
  390. li.Size = Vector3.new(Thickness,Thickness,magz2)
  391. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  392. else
  393. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  394. end
  395. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  396. li.Name = "LIGHTNING"
  397. end
  398. end
  399.  
  400. ----------------------------------------------------------------------------
  401.  
  402. local HBill = Instance.new("BillboardGui",hed)
  403. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  404. local HName = Instance.new("TextLabel")
  405. HBill.Size = UDim2.new(15,0,2.2,0)
  406. HBill.StudsOffset = Vector3.new(3.675,1.2,0)
  407. HBill.AlwaysOnTop = true
  408. HBill.Enabled = true
  409. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  410. HMain.BackgroundTransparency = 1
  411. HMain.Size = UDim2.new(.5,0,.2,0)
  412. HName.Parent = HMain
  413. HName.BackgroundTransparency = 1
  414. HName.BackgroundColor3 = Color3.new(255,255,255)
  415. HName.BorderColor3 = Color3.new(0,0,0)
  416. HName.BorderSizePixel = 2
  417. HName.Size = UDim2.new(1,0,.75,0)
  418. HName.Font = "Code"
  419. HName.Text = [[(Starlight Edit By Gamer_friendly)]]
  420. HName.TextScaled = true
  421. HName.TextColor3 = Color3.new(0.5,0.5,0.5)
  422. HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
  423. HName.TextStrokeTransparency = 0
  424. HName.TextYAlignment = "Bottom"
  425.  
  426. local HBill = Instance.new("BillboardGui",hed)
  427. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  428. local HName = Instance.new("TextLabel")
  429. HBill.Size = UDim2.new(15,0,2.2,0)
  430. HBill.StudsOffset = Vector3.new(3.675,2,0)
  431. HBill.AlwaysOnTop = true
  432. HBill.Enabled = true
  433. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  434. HMain.BackgroundTransparency = 1
  435. HMain.Size = UDim2.new(.5,0,.5,0)
  436. HName.Parent = HMain
  437. HName.BackgroundTransparency = 1
  438. HName.BackgroundColor3 = Color3.new(255,255,255)
  439. HName.BorderColor3 = Color3.new(0,0,0)
  440. HName.BorderSizePixel = 2
  441. HName.Size = UDim2.new(1,0,.75,0)
  442. HName.Font = "Code"
  443. HName.Text = [[Starry Night]]
  444. HName.TextScaled = true
  445. HName.TextColor3 = Color3.new(0,0,0)
  446. HName.TextStrokeColor3 = Color3.new(255,255,255)
  447. HName.TextStrokeTransparency = 0
  448. HName.TextYAlignment = "Bottom"
  449.  
  450. function bigboomrektxd()
  451. coroutine.resume(coroutine.create(function()
  452. local magnitude = nil
  453. local Position = nil
  454. if animid == 0 then
  455. Position = larm.Position
  456. else
  457. Position = rarm.Position
  458. end
  459. --sound(743499393,Position,10,math.random(6,8)/10)
  460. sound(440145223,Position,10,math.random(10,12)/10,50)
  461.  
  462. local Part1 = Instance.new("Part")
  463. local mesh2 = Instance.new("SpecialMesh",Part1)
  464. mesh2.MeshId = "rbxassetid://559831844"
  465. mesh2.Scale = Vector3.new(0,0,0.4)
  466. Part1.Material = Enum.Material.Neon
  467. Part1.CanCollide = false
  468. Part1.Color = Color3.fromHSV(0,0,main.v)
  469. Part1.Parent = DebrisModel
  470. Part1.Size = Vector3.new(0,0,0)
  471. Part1.Anchored = true
  472. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  473. Part1.Name = "EXPLOSION2"
  474.  
  475. local Part0 = Instance.new("Part",DebrisModel)
  476. local PointLight2 = Instance.new("PointLight")
  477. Part0.Name = "Bullet"
  478. Part0.Material = Enum.Material.Neon
  479. Part0.Color = Color3.fromHSV(0,0,main.v)
  480. Part0.Anchored = false
  481. Part0.Size = Vector3.new(5, 5, 5)
  482. local mesh = Instance.new("SpecialMesh",Part0)
  483. mesh.MeshType = Enum.MeshType.Sphere
  484. local bforce = Instance.new("BodyForce",Part0)
  485. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  486. Part0.CanCollide = false
  487. PointLight2.Parent = Part0
  488. PointLight2.Color = Part0.Color
  489. local Target = mouse.Hit.p
  490. local direction = Target - Position
  491. local direction = computeDirection(direction)
  492. local pos = Position + (direction * 2)
  493. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  494. Part0.Velocity = direction * 60
  495. local asd = nil
  496. local loop = nil
  497. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  498. loop = rs:connect(function()
  499. local asdf = math.random(500,1000)/1000
  500. local Part1 = Instance.new("Part")
  501. local mesh2 = Instance.new("SpecialMesh",Part1)
  502. mesh2.MeshType = Enum.MeshType.Sphere
  503. Part1.Material = Enum.Material.Neon
  504. Part1.CanCollide = false
  505. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  506. Part1.Parent = DebrisModel
  507. Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
  508. Part1.Anchored = true
  509. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  510. Part1.Name = "SMOKE"
  511. end)
  512. asd = Part0.Touched:connect(function(ht)
  513. local hit=ht.Parent
  514. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  515. asd:disconnect()
  516. loop:disconnect()
  517. Part0:Destroy()
  518.  
  519. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
  520. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  521. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  522. v:Destroy()
  523. else
  524. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(1,1)/10))
  525. end
  526. local Position = Part0.Position
  527. local Target = v.Position
  528. local direction = Target - Position
  529. local direction = computeDirection(direction)
  530. local bv = Instance.new("BodyVelocity",v)
  531. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  532. debris:AddItem(bv,1)
  533. end
  534. for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
  535. for z=1,math.random(2,3) do
  536. local asdf = math.random(-5,5)*10-(i/20)*8
  537. local Part1 = Instance.new("Part")
  538. local mesh2 = Instance.new("SpecialMesh",Part1)
  539. mesh2.MeshType = Enum.MeshType.Sphere
  540. mesh2.Scale = Vector3.new(0,0,0)
  541. Part1.Material = Enum.Material.Neon
  542. Part1.CanCollide = false
  543. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  544. Part1.Parent = DebrisModel
  545. Part1.Size = Vector3.new(asdf,asdf,asdf)
  546. Part1.Anchored = true
  547. local a = i*0.5
  548. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
  549. Part1.Name = "EXPLOSION"
  550. end
  551. end
  552.  
  553. end
  554. end)
  555. end))
  556. end
  557.  
  558. holdclick=false
  559.  
  560. mouse.Button1Down:connect(function()
  561. if debounce == false then
  562. if animid == 0 then
  563. animid = 1
  564. else
  565. animid = 0
  566. end
  567. debounce = true
  568. holdclick = true
  569. aiming_anim = true
  570. wait(0.2)
  571. repeat
  572. rs:wait()
  573. timer = 150
  574. until holdclick == false
  575. bigboomrektxd()
  576.  
  577. local Position = mouse.Hit.p
  578. local Target = root.Position
  579. local direction = Target - Position
  580. local direction = computeDirection(direction)
  581. root.Velocity = direction * 150
  582.  
  583. aiming_anim = false
  584. delay(0.3,function() debounce = false end)
  585. end
  586. end)
  587.  
  588. mouse.Button1Up:connect(function()
  589. holdclick=false
  590. end)
  591.  
  592. function dashasdf()
  593. debounce = true
  594.  
  595. canjump = false
  596. attack = true
  597.  
  598. for i,v in pairs(char:GetChildren()) do
  599. if v ~= root then
  600. if v:IsA("Part") then
  601. v.Transparency = 1
  602. elseif v:IsA("Accoutrement") then
  603. v:FindFirstChildOfClass("Part").Transparency = 1
  604. end
  605. end
  606. end
  607.  
  608. local tempattachment = Instance.new("Attachment",root)
  609. tempattachment.Position = Vector3.new(0,0,-4)
  610.  
  611. for i=1,20 do rs:wait()
  612. root.Velocity = Vector3.new(0,0,0)
  613. root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
  614. local asdf = math.random(500,1000)/100
  615. local Part1 = Instance.new("Part")
  616. local mesh2 = Instance.new("SpecialMesh",Part1)
  617. mesh2.MeshType = Enum.MeshType.Sphere
  618. Part1.Material = Enum.Material.Neon
  619. Part1.CanCollide = false
  620. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  621. Part1.Parent = DebrisModel
  622. Part1.Size = Vector3.new(asdf,asdf,asdf)
  623. Part1.Anchored = true
  624. Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
  625. Part1.Name = "SMOKE"
  626. end
  627.  
  628. tempattachment:Destroy()
  629.  
  630. for i,v in pairs(char:GetChildren()) do
  631. if v ~= root then
  632. if v:IsA("Part") then
  633. v.Transparency = 0
  634. elseif v:IsA("Accoutrement") then
  635. v:FindFirstChildOfClass("Part").Transparency = 0
  636. end
  637. end
  638. end
  639.  
  640. canjump = true
  641. attack = false
  642.  
  643. delay(0.1,function() debounce = false end)
  644. end
  645.  
  646. function laz0r()
  647.  
  648. local Position = nil
  649. if animid == 0 then
  650. Position = larm.Position
  651. else
  652. Position = rarm.Position
  653. end
  654.  
  655. local Part1 = Instance.new("Part")
  656. local mesh2 = Instance.new("SpecialMesh",Part1)
  657. mesh2.MeshId = "rbxassetid://559831844"
  658. mesh2.Scale = Vector3.new(0,0,0.4)
  659. Part1.Material = Enum.Material.Neon
  660. Part1.CanCollide = false
  661. Part1.Color = Color3.fromHSV(0,0,main.v)
  662. Part1.Parent = DebrisModel
  663. Part1.Size = Vector3.new(0,0,0)
  664. Part1.Anchored = true
  665. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  666. Part1.Name = "EXPLOSION3"
  667.  
  668. local Part0 = Instance.new("Part",DebrisModel)
  669. Part0.Name = "Bullet"
  670. Part0.Material = Enum.Material.Neon
  671. Part0.Color = Color3.fromHSV(0,0,main.v)
  672. Part0.Anchored = true
  673. local mesh = Instance.new("SpecialMesh",Part0)
  674. mesh.MeshType = Enum.MeshType.Sphere
  675. Part0.CanCollide = false
  676. local Target = mouse.Hit.p
  677. local direction = Target - Position
  678. local direction = computeDirection(direction)
  679. local ray = Ray.new(Position, (Target-Position).unit*1048)
  680. local part, endPoint = workspace:FindPartOnRay(ray, char)
  681. Part0.Size = Vector3.new(5,1,5)
  682. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  683. local pos = Position + (direction * (mesh.Scale.Y/2))
  684. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  685.  
  686. clashpart = Instance.new("Part",DebrisModel)
  687. clashpart.Size = Vector3.new(50,50,50)
  688. clashpart.CanCollide = false
  689. clashpart.Anchored = true
  690. clashpart.Transparency = 1
  691. clashpart.Color = main_color
  692. clashpart.Name = "StarLightClash"
  693. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  694.  
  695. sound(1177475476,Position,10,math.random(5,6)/10,300)
  696.  
  697. local z = 10
  698. for i = 1,100 do rs:wait()
  699. if animid == 0 then
  700. Position = larm.Position
  701. else
  702. Position = rarm.Position
  703. end
  704. local Target = mouse.Hit.p
  705. local direction = Target - Position
  706. local direction = computeDirection(direction)
  707. local ray = Ray.new(Position, (Target-Position).unit*1048)
  708. local part, endPoint = workspace:FindPartOnRay(ray, char)
  709. Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
  710. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  711. mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
  712. local pos = Position + (direction * (mesh.Scale.Y/2))
  713. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  714. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  715.  
  716. local Position = mouse.Hit.p
  717. local Target = root.Position
  718. local direction = Target - Position
  719. local direction = computeDirection(direction)
  720. root.Velocity = direction * 5
  721.  
  722. if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
  723.  
  724. Part1 = Part0:Clone()
  725. Part1.Parent = DebrisModel
  726. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  727. Part1.Name = "SMOKE2"
  728.  
  729. if part ~= nil then
  730. if part.Name == "StarLightClash" then
  731. local asdf = math.random(0,5)*20
  732. local Part1 = Instance.new("Part")
  733. local mesh2 = Instance.new("SpecialMesh",Part1)
  734. mesh2.MeshType = Enum.MeshType.Sphere
  735. mesh2.Scale = Vector3.new(0,0,0)
  736. Part1.Material = Enum.Material.Neon
  737. Part1.CanCollide = false
  738. Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
  739. Part1.Parent = DebrisModel
  740. Part1.Size = Vector3.new(asdf,asdf,asdf)
  741. Part1.Anchored = true
  742. local a = 1.5
  743. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  744. Part1.Name = "EXPLOSION"
  745. else
  746. local asdf = math.random(0,5)*10
  747. local Part1 = Instance.new("Part")
  748. local mesh2 = Instance.new("SpecialMesh",Part1)
  749. mesh2.MeshType = Enum.MeshType.Sphere
  750. mesh2.Scale = Vector3.new(0,0,0)
  751. Part1.Material = Enum.Material.Neon
  752. Part1.CanCollide = false
  753. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  754. Part1.Parent = DebrisModel
  755. Part1.Size = Vector3.new(asdf,asdf,asdf)
  756. Part1.Anchored = true
  757. local a = 1.5
  758. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  759. Part1.Name = "EXPLOSION"
  760. end
  761. end
  762.  
  763. for i,v in pairs(findAllNearestTorso(endPoint,50)) do
  764. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  765. v:Destroy()
  766. else
  767. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(1.1))
  768. end
  769. local Position = mouse.Hit.p
  770. local Target = v.Position
  771. local direction = Target - Position
  772. local direction = computeDirection(direction)
  773. local bv = Instance.new("BodyVelocity",v)
  774. bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
  775. debris:AddItem(bv,1)
  776. end
  777.  
  778. end
  779. clashpart:Destroy()
  780. Part0:Destroy()
  781. wait(0.3)
  782. aiming_anim = false
  783. delay(0.3,function() debounce = false end)
  784. end
  785.  
  786. function nukewelpo()
  787. coroutine.resume(coroutine.create(function()
  788. local magnitude = nil
  789. local Position = nil
  790. if animid == 0 then
  791. Position = larm.Position
  792. else
  793. Position = rarm.Position
  794. end
  795. --sound(743499393,Position,10,math.random(6,8)/10)
  796. sound(440145223,Position,10,math.random(4,5)/10,100)
  797.  
  798. local Part1 = Instance.new("Part")
  799. local mesh2 = Instance.new("SpecialMesh",Part1)
  800. mesh2.MeshId = "rbxassetid://559831844"
  801. mesh2.Scale = Vector3.new(0,0,0.4)
  802. Part1.Material = Enum.Material.Neon
  803. Part1.CanCollide = false
  804. Part1.Color = Color3.fromHSV(0,0,main.v)
  805. Part1.Parent = DebrisModel
  806. Part1.Size = Vector3.new(0,0,0)
  807. Part1.Anchored = true
  808. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  809. Part1.Name = "EXPLOSION3"
  810.  
  811. local Part0 = Instance.new("Part",DebrisModel)
  812. local PointLight2 = Instance.new("PointLight")
  813. Part0.Name = "Bullet"
  814. Part0.Material = Enum.Material.Neon
  815. Part0.Color = Color3.fromHSV(0,0,main.v)
  816. Part0.Anchored = false
  817. Part0.Size = Vector3.new(5, 5, 5)
  818. local mesh = Instance.new("SpecialMesh",Part0)
  819. mesh.MeshType = Enum.MeshType.Sphere
  820. mesh.Scale = Vector3.new(3,3,3)
  821. local bforce = Instance.new("BodyForce",Part0)
  822. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  823. Part0.CanCollide = false
  824. PointLight2.Parent = Part0
  825. PointLight2.Color = Part0.Color
  826. local Target = mouse.Hit.p
  827. local direction = Target - Position
  828. local direction = computeDirection(direction)
  829. local pos = Position + (direction * 2)
  830. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  831. Part0.Velocity = direction * 150
  832. local asd = nil
  833. local loop = nil
  834. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  835. loop = rs:connect(function()
  836. local asdf = math.random(500,1000)/1000
  837. local Part1 = Instance.new("Part")
  838. local mesh2 = Instance.new("SpecialMesh",Part1)
  839. mesh2.MeshType = Enum.MeshType.Sphere
  840. Part1.Material = Enum.Material.Neon
  841. Part1.CanCollide = false
  842. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  843. Part1.Parent = DebrisModel
  844. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  845. Part1.Anchored = true
  846. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
  847. Part1.Name = "SMOKE"
  848. end)
  849. asd = Part0.Touched:connect(function(ht)
  850. local hit=ht.Parent
  851. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  852. asd:disconnect()
  853. loop:disconnect()
  854. Part0:Destroy()
  855.  
  856. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
  857. for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
  858. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  859. v:Destroy()
  860. else
  861. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(1,1)/10))
  862. end
  863. local Position = Part0.Position
  864. local Target = v.Position
  865. local direction = Target - Position
  866. local direction = computeDirection(direction)
  867. local bv = Instance.new("BodyVelocity",v)
  868. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  869. debris:AddItem(bv,1)
  870. end
  871. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  872. for z=1,math.random(2,3) do
  873. local asdf = math.random(-5,5)*10-(i/20)*12
  874. local Part1 = Instance.new("Part")
  875. local mesh2 = Instance.new("SpecialMesh",Part1)
  876. mesh2.MeshType = Enum.MeshType.Sphere
  877. mesh2.Scale = Vector3.new(0,0,0)
  878. Part1.Material = Enum.Material.Neon
  879. Part1.CanCollide = false
  880. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  881. Part1.Parent = DebrisModel
  882. Part1.Size = Vector3.new(asdf,asdf,asdf)
  883. Part1.Anchored = true
  884. local a = i*5
  885. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
  886. Part1.Name = "EXPLOSION4"
  887. end
  888. end
  889.  
  890. end
  891. end)
  892. end))
  893. end
  894.  
  895. holdq = false
  896. holdr = false
  897. cooldownult = false
  898.  
  899. mouse.KeyDown:connect(function(key)
  900. if debounce == false then
  901. if key == "e" then
  902. dashasdf()
  903. elseif key == "r" and cooldownult == false then
  904. cooldownult = true
  905. if animid == 0 then
  906. animid = 1
  907. else
  908. animid = 0
  909. end
  910. debounce = true
  911. holdr = true
  912. aiming_anim = true
  913. wait(0.2)
  914. repeat
  915. rs:wait()
  916. timer = 150
  917. until holdr == false
  918. nukewelpo()
  919.  
  920. local Position = mouse.Hit.p
  921. local Target = root.Position
  922. local direction = Target - Position
  923. local direction = computeDirection(direction)
  924. root.Velocity = direction * 300
  925.  
  926. aiming_anim = false
  927. delay(5,function() cooldownult = false end)
  928. delay(1,function() debounce = false end)
  929.  
  930. elseif key == "q" then
  931. debounce = true
  932. if animid == 0 then
  933. animid = 1
  934. else
  935. animid = 0
  936. end
  937. holdq = true
  938. attack = true
  939. aiming_anim = true
  940. repeat rs:wait() timer = 150 until holdq == false
  941. laz0r()
  942. attack = false
  943. end
  944. end
  945. end)
  946.  
  947. mouse.KeyUp:connect(function(key)
  948. if key == "q" then
  949. holdq = false
  950. elseif key == "r" then
  951. holdr = false
  952. end
  953. end)
  954.  
  955. ----------------------------------------------------------------------------
  956. music(themeid,themepitch)
  957. velocityYFall=0
  958. velocityYFall2=0
  959. velocityYFall3=0
  960. velocityYFall4=0
  961. neckrotY=0
  962. neckrotY2=0
  963. torsorotY=0
  964. torsorotY2=0
  965. torsoY=0
  966. torsoY2=0
  967. sine = 0
  968. newWeld(torso, larm, -1.5, 0.5, 0)
  969. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  970. newWeld(torso, rarm, 1.5, 0.5, 0)
  971. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  972. newWeld(torso, hed, 0, 1.5, 0)
  973. newWeld(torso, lleg, -0.5, -1, 0)
  974. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  975. newWeld(torso, rleg, 0.5, -1, 0)
  976. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  977. newWeld(root, torso, 0, -1, 0)
  978. torso.Weld.C1 = CFrame.new(0, -1, 0)
  979.  
  980. rs:connect(function()
  981.  
  982. bg.MaxTorque = Vector3.new(0,0,0)
  983.  
  984. for i,v in pairs(DebrisModel:GetChildren()) do
  985.  
  986.  
  987. if v.Name == "EXPLOSION" then
  988. local change = 0.04-(v.Transparency*0.02)
  989. local vm = v:FindFirstChildOfClass("SpecialMesh")
  990. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  991. v.Transparency = v.Transparency + 0.02
  992. if v.Transparency >= 1 then
  993. v:Destroy()
  994. end
  995.  
  996. elseif v.Name == "EXPLOSION2" then
  997. local change = 0.04-(v.Transparency*0.04)
  998. local vm = v:FindFirstChildOfClass("SpecialMesh")
  999. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  1000. v.Transparency = v.Transparency + 0.025
  1001. if v.Transparency >= 1 then
  1002. v:Destroy()
  1003. end
  1004.  
  1005. elseif v.Name == "EXPLOSION3" then
  1006. local change = 0.5-(v.Transparency*0.5)
  1007. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1008. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  1009. v.Transparency = v.Transparency + 0.1
  1010. if v.Transparency >= 1 then
  1011. v:Destroy()
  1012. end
  1013.  
  1014. elseif v.Name == "EXPLOSION4" then
  1015. local change = 0.15-(v.Transparency*0.125)
  1016. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1017. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  1018. v.Transparency = v.Transparency + 0.01
  1019. if v.Transparency >= 1 then
  1020. v:Destroy()
  1021. end
  1022.  
  1023. elseif v.Name == "SMOKE" then
  1024. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1025. vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
  1026. if vm.Scale.X <= 0 then
  1027. v:Destroy()
  1028. end
  1029.  
  1030. elseif v.Name == "SMOKE2" then
  1031. local change = 2-(v.Transparency*2)
  1032. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1033. local Position = nil
  1034. if animid == 0 then
  1035. Position = larm.Position
  1036. else
  1037. Position = rarm.Position
  1038. end
  1039. local Target = mouse.Hit.p
  1040. local direction = Target - Position
  1041. local direction = computeDirection(direction)
  1042. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1043. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1044. vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
  1045. local pos = Position + (direction * (vm.Scale.Y/2))
  1046. v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1047. vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
  1048. v.Transparency = v.Transparency + 0.1
  1049. if v.Transparency >= 1 then
  1050. v:Destroy()
  1051. end
  1052.  
  1053.  
  1054. elseif v.Name == "LIGHTNING" then
  1055. local vm = v:FindFirstChildOfClass("BlockMesh")
  1056. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  1057. if vm.Scale.X <= 0 then
  1058. v:Destroy()
  1059. end
  1060.  
  1061. end
  1062. end
  1063.  
  1064. if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
  1065. velocityYFall = root.Velocity.Y/1.5
  1066. end
  1067. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1068. velocityYFall2 = root.Velocity.Y/180
  1069. end
  1070. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1071. velocityYFall3 = root.Velocity.Y/1.5
  1072. end
  1073. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1074. velocityYFall4 = root.Velocity.Y/1.5
  1075. end
  1076. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1077. neckrotY = root.RotVelocity.Y/6
  1078. end
  1079. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1080. neckrotY2 = root.RotVelocity.Y/8
  1081. end
  1082.  
  1083. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1084. torsorotY = root.RotVelocity.Y/6
  1085. end
  1086. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1087. torsorotY2 = root.RotVelocity.Y/8
  1088. end
  1089.  
  1090.  
  1091. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1092. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1093.  
  1094. if attack == true then
  1095. hum.WalkSpeed = 1
  1096. else
  1097. hum.WalkSpeed = 8
  1098. end
  1099.  
  1100. if canjump == true then
  1101. hum.JumpPower = 50
  1102. else
  1103. hum.JumpPower = 0
  1104. end
  1105.  
  1106. local jumped = false
  1107. local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  1108. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1109. local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  1110. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1111. local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  1112. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1113. local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  1114. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1115.  
  1116. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1117.  
  1118. local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  1119. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1120.  
  1121. local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  1122. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1123.  
  1124. if no_anim == false then
  1125. if hum.Health > 0 then
  1126. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1127. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1128. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
  1129. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1130. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1131. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1132. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1133. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1134. elseif jumped == true then
  1135. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1136. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
  1137. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
  1138. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
  1139. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1140. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  1141. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  1142. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  1143. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1144. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
  1145. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
  1146. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
  1147. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1148. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  1149. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  1150. end
  1151. for i=1,5 do
  1152. if aiming_anim == true then
  1153. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1154. if jumped == false then
  1155. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1156. else
  1157. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1158. end
  1159. if animid == 0 then
  1160. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
  1161. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  1162. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  1163. else
  1164. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
  1165. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
  1166. rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
  1167. end
  1168. else
  1169. if timer <= 0 then
  1170. animid = math.random(0,1)
  1171. else
  1172. timer = timer - 1
  1173. end
  1174. end
  1175. end
  1176. end
  1177. end
  1178. main_color = Color3.fromRGB(main.r,main.g,main.b)
  1179. pr.Value = main.r
  1180. pg.Value = main.g
  1181. pb.Value = main.b
  1182. pv.Value = main.v
  1183. idth.Value = themeid
  1184. pith.Value = themepitch
  1185. HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
  1186. HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
  1187. sine = sine + change
  1188. if hum.Health <= 0 then
  1189. debounce = true
  1190. end
  1191. end)
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