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- module.exports = {
- //---------------------------------------------------------------------
- // Action Name
- //
- // This is the name of the action displayed in the editor.
- //---------------------------------------------------------------------
- name: "Create Webhook",
- //---------------------------------------------------------------------
- // Action Section
- //
- // This is the section the action will fall into.
- //---------------------------------------------------------------------
- section: "Webhook Control",
- //---------------------------------------------------------------------
- // Action Subtitle
- //
- // This function generates the subtitle displayed next to the name.
- //---------------------------------------------------------------------
- subtitle: function(data) {
- return `${data.webhookName}`;
- },
- //---------------------------------------------------------------------
- // DBM Mods Manager Variables (Optional but nice to have!)
- //
- // These are variables that DBM Mods Manager uses to show information
- // about the mods for people to see in the list.
- //---------------------------------------------------------------------
- // Who made the mod (If not set, defaults to "DBM Mods")
- author: "Lasse & MrGold",
- // The version of the mod (Defaults to 1.0.0)
- version: "1.9.2", //Added in 1.9.2
- // A short description to show on the mod line for this mod (Must be on a single line)
- short_description: "Create a Webhook",
- // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods
- //---------------------------------------------------------------------
- //---------------------------------------------------------------------
- // Action Storage Function
- //
- // Stores the relevant variable info for the editor.
- //---------------------------------------------------------------------
- variableStorage: function(data, varType) {
- const type = parseInt(data.storage2);
- if(type !== varType) return;
- return ([data.varName2, 'Webhook']);
- },
- //---------------------------------------------------------------------
- // Action Fields
- //
- // These are the fields for the action. These fields are customized
- // by creating elements with corresponding IDs in the HTML. These
- // are also the names of the fields stored in the action's JSON data.
- //---------------------------------------------------------------------
- fields: ["webhookName", "webhookIcon", "storage", "varName", "storage2", "varName2"],
- //---------------------------------------------------------------------
- // Command HTML
- //
- // This function returns a string containing the HTML used for
- // editting actions.
- //
- // The "isEvent" parameter will be true if this action is being used
- // for an event. Due to their nature, events lack certain information,
- // so edit the HTML to reflect this.
- //
- // The "data" parameter stores constants for select elements to use.
- // Each is an array: index 0 for commands, index 1 for events.
- // The names are: sendTargets, members, roles, channels,
- // messages, servers, variables
- //---------------------------------------------------------------------
- html: function(isEvent, data) {
- return `
- <div>
- <p>
- <u>Mod Info:</u><br>
- Created by Lasse & MrGold
- </p>
- </div><br>
- <div style="width: 90%;">
- Webhook Name:<br>
- <input id="webhookName" class="round" type="text">
- </div><br>
- <div style="width: 90%;">
- Webhook Icon URL:<br>
- <input id="webhookIcon" class="round" type="text">
- </div><br>
- <div>
- <div style="float: left; width: 35%;">
- Source Channel:<br>
- <select id="storage" class="round" onchange="glob.channelChange(this, 'varNameContainer')">
- ${data.channels[1]}
- </select>
- </div>
- <div id="varNameContainer" style="display: none; float: right; width: 60%;">
- Variable Name:<br>
- <input id="varName" class="round" type="text" list="variableList"><br>
- </div>
- </div><br><br><br>
- <div style="padding-top: 8px;">
- <div style="float: left; width: 35%;">
- Store In:<br>
- <select id="storage2" class="round" onchange="glob.variableChange(this, 'varNameContainer2')">
- ${data.variables[0]}
- </select>
- </div>
- <div id="varNameContainer2" style="display: none; float: right; width: 60%;">
- Variable Name:<br>
- <input id="varName2" class="round" type="text">
- </div>
- </div>`
- },
- //---------------------------------------------------------------------
- // Action Editor Init Code
- //
- // When the HTML is first applied to the action editor, this code
- // is also run. This helps add modifications or setup reactionary
- // functions for the DOM elements.
- //---------------------------------------------------------------------
- init: function() {
- const {glob, document} = this;
- glob.channelChange(document.getElementById('storage'), 'varNameContainer');
- glob.variableChange(document.getElementById('storage2'), 'varNameContainer2');
- },
- //---------------------------------------------------------------------
- // Action Bot Function
- //
- // This is the function for the action within the Bot's Action class.
- // Keep in mind event calls won't have access to the "msg" parameter,
- // so be sure to provide checks for variable existance.
- //---------------------------------------------------------------------
- action: function(cache) {
- const data = cache.actions[cache.index];
- const storage = parseInt(data.storage);
- const varName = this.evalMessage(data.varName, cache);
- const channel = this.getChannel(storage, varName, cache);
- if(channel && channel.createWebhook) {
- const avatar = this.evalMessage(data.webhookIcon, cache);
- const name = this.evalMessage(data.webhookName, cache);
- channel.createWebhook(name, avatar).then(function(webhook) {
- const storage2 = parseInt(data.storage2);
- const varName2 = this.evalMessage(data.varName2, cache);
- this.storeValue(webhook, storage2, varName2, cache);
- this.callNextAction(cache);
- }.bind(this)).catch(this.displayError.bind(this, data, cache));
- } else {
- this.callNextAction(cache);
- }
- },
- //---------------------------------------------------------------------
- // Action Bot Mod
- //
- // Upon initialization of the bot, this code is run. Using the bot's
- // DBM namespace, one can add/modify existing functions if necessary.
- // In order to reduce conflictions between mods, be sure to alias
- // functions you wish to overwrite.
- //---------------------------------------------------------------------
- mod: function(DBM) {
- }
- }; // End of module
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