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Jan 2nd, 2026
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  1. {
  2. Tools = ordered() {
  3. Background1 = Background {
  4. Inputs = {
  5. GlobalOut = Input { Value = 119, },
  6. Width = Input { Value = 1080, },
  7. Height = Input { Value = 1080, },
  8. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  9. TopLeftRed = Input { Value = 0.388235294117647, },
  10. TopLeftGreen = Input { Value = 1, },
  11. TopLeftBlue = Input { Value = 0.890196078431372, }
  12. },
  13. ViewInfo = OperatorInfo { Pos = { 110, 115.5 } },
  14. },
  15. ImagePlane3D1 = ImagePlane3D {
  16. Inputs = {
  17. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
  18. MaterialInput = Input {
  19. SourceOp = "Background1",
  20. Source = "Output",
  21. },
  22. ["MtlStdInputs.MaterialID"] = Input { Value = 1, }
  23. },
  24. ViewInfo = OperatorInfo { Pos = { 110, 214.5 } },
  25. },
  26. Bender3D1 = Bender3D {
  27. Inputs = {
  28. SceneInput = Input {
  29. SourceOp = "ImagePlane3D1",
  30. Source = "Output",
  31. },
  32. Amount = Input { Value = 0.16, },
  33. Axis = Input { Value = 0, }
  34. },
  35. ViewInfo = OperatorInfo { Pos = { 110, 280.5 } },
  36. },
  37. pTurbulence1 = pTurbulence {
  38. ID = 14,
  39. CtrlWZoom = false,
  40. Inputs = {
  41. XStrength = Input { Value = 0.228, },
  42. YStrength = Input { Value = 0.37, },
  43. ZStrength = Input { Value = 0.244, },
  44. StrengthOverLifeLUT = Input {
  45. SourceOp = "pTurbulence1StrengthOverLifeLUT",
  46. Source = "Value",
  47. },
  48. Input = Input {
  49. SourceOp = "pFriction1",
  50. Source = "Output",
  51. }
  52. },
  53. ViewInfo = OperatorInfo { Pos = { 330, 214.5 } },
  54. },
  55. pTurbulence1StrengthOverLifeLUT = LUTBezier {
  56. KeyColorSplines = {
  57. [0] = {
  58. [0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
  59. [1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
  60. }
  61. },
  62. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  63. CtrlWZoom = false,
  64. NameSet = true,
  65. },
  66. pFriction1 = pFriction {
  67. ID = 12,
  68. Inputs = {
  69. VelocityFriction = Input { Value = 0.181, },
  70. SpinFriction = Input { Value = 0.055, },
  71. Input = Input {
  72. SourceOp = "pDirectionalForce1",
  73. Source = "Output",
  74. },
  75. RegionMode = Input { Value = FuID { "Inside" }, },
  76. Region = Input { Value = FuID { "CubeRgn" }, },
  77. ["CubeRgn.Width"] = Input { Value = 0.811, },
  78. ["CubeRgn.Height"] = Input { Value = 0.764, },
  79. ["CubeRgn.Depth"] = Input { Value = 0.835, },
  80. ["CubeRgn.Translate.Y"] = Input { Value = -0.275311091553462, }
  81. },
  82. ViewInfo = OperatorInfo { Pos = { 330, 181.5 } },
  83. },
  84. pRender1 = pRender {
  85. Inputs = {
  86. _MotionBlurWarning = Input { Disabled = true, },
  87. GlobalOut = Input { Value = 119, },
  88. Width = Input { Value = 1980, },
  89. Height = Input { Value = 1080, },
  90. UseFrameFormatSettings = Input { Value = 1, },
  91. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  92. OutputMode = Input { Disabled = true, },
  93. ["MaterialID.MaterialID"] = Input { Value = 2, },
  94. ["ObjectID.ObjectID"] = Input { Value = 2, },
  95. Input = Input {
  96. SourceOp = "pTurbulence1",
  97. Source = "Output",
  98. }
  99. },
  100. ViewInfo = OperatorInfo { Pos = { 330, 280.5 } },
  101. },
  102. pEmitter = pEmitter {
  103. ID = 7,
  104. NameSet = true,
  105. Inputs = {
  106. Number = Input { Value = 2, },
  107. Lifespan = Input { Value = 1000, },
  108. AlwaysFaceCamera = Input { Value = 0, },
  109. SpinControls = Input { Value = 1, },
  110. SpinXVariance = Input { Value = 117.4, },
  111. SpinYVariance = Input { Value = 88.7, },
  112. SpinZVariance = Input { Value = 159.1, },
  113. Style = Input { Value = FuID { "ParticleStyleNGon" }, },
  114. ["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
  115. Region = Input { Value = FuID { "CubeRgn" }, },
  116. ["ParticleStyle.ColorControls"] = Input { Value = 1, },
  117. ["ParticleStyle.Green"] = Input { Value = 0.388235294117647, },
  118. ["ParticleStyle.Blue"] = Input { Value = 0, },
  119. ["ParticleStyle.ColorVariance"] = Input { Value = 1, },
  120. ["ParticleStyle.GreenLow"] = Input { Value = -1, },
  121. ["ParticleStyle.GreenHigh"] = Input { Value = 1, },
  122. ["ParticleStyle.BlueLow"] = Input { Value = -1, },
  123. ["ParticleStyle.BlueHigh"] = Input { Value = 1, },
  124. ["ParticleStyle.AlphaLow"] = Input { Value = -1, },
  125. ["ParticleStyle.AlphaHigh"] = Input { Value = 1, },
  126. ["ParticleStyle.Size"] = Input { Value = 0.0157, },
  127. ["ParticleStyle.SizeOverLife"] = Input {
  128. SourceOp = "pEmitterSizeOverLife",
  129. Source = "Value",
  130. },
  131. ["ParticleStyle.BlurOverLife"] = Input {
  132. SourceOp = "pEmitterBlurOverLife2D",
  133. Source = "Value",
  134. },
  135. ["CubeRgn.Width"] = Input { Value = 0.748, },
  136. ["CubeRgn.Height"] = Input { Value = 0, },
  137. ["CubeRgn.Depth"] = Input { Value = 0.331, },
  138. ["CubeRgn.Translate.Y"] = Input { Value = 0.456142001792611, }
  139. },
  140. ViewInfo = OperatorInfo { Pos = { 330, 115.5 } },
  141. },
  142. pEmitterSizeOverLife = LUTBezier {
  143. KeyColorSplines = {
  144. [0] = {
  145. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  146. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  147. }
  148. },
  149. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  150. },
  151. pEmitterBlurOverLife2D = LUTBezier {
  152. KeyColorSplines = {
  153. [0] = {
  154. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  155. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  156. }
  157. },
  158. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  159. CtrlWZoom = false,
  160. },
  161. pDirectionalForce1 = pDirectionalForce {
  162. ID = 11,
  163. Inputs = {
  164. Input = Input {
  165. SourceOp = "pEmitter",
  166. Source = "Output",
  167. }
  168. },
  169. ViewInfo = OperatorInfo { Pos = { 330, 148.5 } },
  170. },
  171. Replicate3D1 = Replicate3D {
  172. Inputs = {
  173. Alignment = Input { Value = 1, },
  174. PerParticleColors = Input { Value = 2, },
  175. Destination = Input {
  176. SourceOp = "pRender1",
  177. Source = "Output",
  178. },
  179. Input1 = Input {
  180. SourceOp = "Bender3D1_1",
  181. Source = "Output",
  182. }
  183. },
  184. ViewInfo = OperatorInfo { Pos = { 330, 313.5 } },
  185. },
  186. Bender3D1_1 = Bender3D {
  187. Inputs = {
  188. SceneInput = Input {
  189. SourceOp = "Bender3D1",
  190. Source = "Output",
  191. },
  192. Amount = Input { Value = 0.37, },
  193. Axis = Input { Value = 0, },
  194. Angle = Input { Value = 90, }
  195. },
  196. ViewInfo = OperatorInfo { Pos = { 110, 313.5 } },
  197. }
  198. }
  199. }
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