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  1. Starting......
  2. No LSB modules are available.
  3. Doing Validate Folder check... macOS=False
  4. ************************************** 11/16/2021 **************************************
  5. Log.Initialise
  6. Skin: /opt/GameMakerStudio2-Beta/GUI/Skins/Dark
  7. GameMakerStudio, Version=23.1.1.428, Culture=neutral, PublicKeyToken=83c29ed24e39e35e
  8. Initialise()
  9. Command line arguments=""
  10. steam_api assembly:<unknown assembly> type:<unknown type> member:(null)
  11. Loading proxy settings
  12. Initialise(0.0)
  13. File exception 'Could not find a part of the path '/opt/GameMakerStudio2-Beta/user_cache_directory/Styles'.'
  14. Layout Manager: Attempting to register 'YoYoStudio.GUI.Gadgets.Inspector.MultiSelectListBox+ItemGadget' from assembly 'IDE'. The gadget name 'ItemGadget' is already in use, this may be caused by conflicting plugins
  15. Initialise(0.1)
  16. Prefs: Error loading ${system_directory}/org_settings.json
  17. Prefs: file not found
  18. Prefs: Error loading ${system_directory}/machine_settings.json
  19. Prefs: file not found
  20. Prefs: Error loading ${system_directory}/language_settings.json
  21. Prefs: file not found
  22. Initialise(0.2)
  23. Initialise(1)
  24. Initialise(1.1)
  25. Initialise(2)
  26. Font that isn't scalable is invalid: /usr/share/fonts/truetype/noto/NotoColorEmoji.ttf
  27. Initialise(3)
  28. Initialise(4)
  29. FNA-Info: Using EXT_swap_control_tear VSync!
  30. FNA-Info: FNA3D Driver: OpenGL
  31. FNA-Info: OpenGL Renderer: Mesa DRI Intel(R) HD Graphics (ILK)
  32. FNA-Info: OpenGL Driver: 2.1 Mesa 21.0.3
  33. FNA-Info: OpenGL Vendor: Intel Open Source Technology Center
  34. FNA-Info: MojoShader Profile: glsl120
  35. Gtk-Message: 11:30:12.936: Failed to load module "canberra-gtk-module"
  36. Initialise(4.1)
  37. Initialise(4.2)
  38. Initialise(4.3)
  39. Initialise(4.4.1)
  40. Initialise(4.4.2)
  41. Initialise(4.5)
  42. Check (1)
  43. Check (2)
  44. Initialise(4.6)
  45. Initialise(4.7)
  46. Initialise(4.8)
  47. Initialise(4.9)
  48. Initialise(4.10)
  49. Initialise(4.11)
  50. Initialise(4.12)
  51. Initialise(5)
  52. Initialise(6)
  53. Initialise(7)
  54. Initialise(7.1)
  55. Initialise(8)
  56. Initialise(9)
  57. Initialise(10)
  58. LoadingState: AwaitNetworkConnectivityCheck
  59. Initialise(11)
  60. Initialise(11.5)
  61. Initialise(12)
  62. Audio Device Connected: Built-in Audio Analog Stereo
  63. Checking network....
  64. FNA-Info: Using EXT_swap_control_tear VSync!
  65. LoadingState: StartUp
  66. LoadingState: Languages
  67. LoadingState: BeginUserLogin
  68. LoadingState: UserLogin
  69. Current assembly revision is 23.1.1.428
  70. Update found - got 26 items
  71. Latest revision 23.1.1.428 found
  72. We do NOT need to update
  73. LoadingState: Preferences
  74. Local Pref - machine.General Settings.Help.OnlineManual = True
  75. Local Pref - machine.General Settings.Skin = Dark
  76. Local Pref - machine.General Settings.DefaultAudioDevice = Built-in Audio Analog Stereo
  77. Local Pref - machine.Object Editor.defaultcomment = /// @description Insert description here\n// You can write your code in this editor\n
  78. Local Pref - machine.Script Editor.defaultcomment = // Script assets have changed for v2.3.0 see\n// https://help.yoyogames.com/hc/en-us/articles/360005277377 for more information
  79. Local Pref - machine.Runtime Feeds.deleteoldruntimes = True
  80. LoadingState: CheckingRSS
  81. LoadingState: DownloadManualRSS
  82. Download File /var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.407/update-manual-beta.rss to https://gms.yoyogames.com/update-manual-beta.rss
  83. LoadingState: InitDnD
  84. DnD: Installing gadgets from IDE
  85. Discarding document bd36923f-2723-4b7b-b9b6-e815556060b5.gml
  86. LoadingState: PluginGUIResources
  87. LoadingState: Plugins
  88. Layout Manager: Attempting to register 'YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpritePreviewGadget' from assembly 'CorePlugins'. The gadget name 'SpritePreviewGadget' is already in use, this may be caused by conflicting plugins
  89. Failed to load mac keyboard definitions file: remaps.json
  90. LoadingState: Devices
  91. Splash screen: loading devices...
  92. ...initialising device manager
  93. Device Manager Load Failed: file not found
  94. ...loading workers
  95. ...moving to welcome page end
  96. LoadingState: CheckLaunchProject
  97. ...done!
  98. LoadingState: VerifySkinning
  99. LoadingState: End
  100. Adding fnames: /var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.407/operagx/fnames
  101. StartScreen Init: Display Size w:1366 h:704 dpiScale:1
  102. {"0":{"position":0,"title":"Blog","link":"https://www.yoyogames.com/en/blog","modal_title":"Blog","modal_description":"Visit the Blog","image_url":"https://dvovpqt3h0n7u.cloudfront.net/gg30kx4c82l4wqs2w4jzw6jjepdv","modal_image_url":"https://dvovpqt3h0n7u.cloudfront.net/ynhszq0o0dwi4d33xq3x31ip1aq0","subscription_type":"all","meta_data":{}},"2":{"position":2,"title":"Fire Jump","link":"https://www.yoyogames.com/en/blog/fire-jump-tutorial","modal_title":"Fire Jump - Full Game DND Tutorial Series","modal_description":"We are proud to release Fire Jump - a new Drag and Drop full game tutorial for GameMaker Studio 2. This new tutorial introduces the basics of GameMaker's DnD system to create your own infinite platformer game from start to finish. Designed specifically for those with little or no game design experience, Fire Jump features a step-by-step guide to making an infinite platformer game, primarily using GameMaker’s easy-to-use Drag and Drop (DnD) system.","image_url":"https://dvovpqt3h0n7u.cloudfront.net/5lb81nrksseaaiso2dcanjdrad94","modal_image_url":"https://dvovpqt3h0n7u.cloudfront.net/7f336m10t4ba8aghmoo687c32972","subscription_type":"all","meta_data":{}},"1":{"position":1,"title":"Little Town","link":"https://www.yoyogames.com/en/blog/little-town-gamemaker-tutorial","modal_title":"Little Town","modal_description":"Little town tutorial","image_url":"https://dvovpqt3h0n7u.cloudfront.net/nkpjofsymhihpeceiwifike1kypd","modal_image_url":"https://dvovpqt3h0n7u.cloudfront.net/hpqwt497z8fn2dmbq5f04w8pta7g","subscription_type":"all","meta_data":{}},"4":{"position":4,"title":"GXC","link":"https://press.opera.com/2021/09/30/opera-gxc-gamemaker","modal_title":"GXC","modal_description":"Find more about the GXC","image_url":"https://dvovpqt3h0n7u.cloudfront.net/44izb0slb9jq24fg1qwb76otaytt","modal_image_url":"https://dvovpqt3h0n7u.cloudfront.net/2mcf7rz9rw6js5xbrkbmjkiju6sj","subscription_type":"all","meta_data":{}},"3":{"position":3,"title":"Heros Trail","link":"https://www.yoyogames.com/en/tutorials/heros-trail-breakdown","modal_title":"Heros Trail","modal_description":"The Hero's Trail sandbox demo gives you the chance to create your own hack-and-slash action-adventure","image_url":"https://dvovpqt3h0n7u.cloudfront.net/vsqvfl7uegopizi0aum7xih2c8m7","modal_image_url":"https://dvovpqt3h0n7u.cloudfront.net/0wud4d1aa5ekk52ogi0jnops27zh","subscription_type":"all","meta_data":{}}}
  103. Setting ProjectFullFilePathMacro to '/media/autimatisering/USB STICK/Yarm/Yarm.yyp'
  104. Setting ProjectDirMacro to '/media/autimatisering/USB STICK/Yarm'
  105. Setting ProjectNameMacro to 'Yarm'
  106. Loading project layout from: /opt/GameMakerStudio2-Beta/defaultProjectLayout.xml
  107. Loading project '/media/autimatisering/USB STICK/Yarm/Yarm.yyp'
  108. Load project took 00:00:00.0529172
  109. ProjectFileWatcher:StartWatching:/media/autimatisering/USB STICK/Yarm
  110. Started: 11/16/2021 11:31:02
  111. Finished: 11/16/2021 11:31:05
  112. Diff: 00:00:02.9258150
  113. Started: 11/16/2021 11:31:02
  114. Finished: 11/16/2021 11:31:05
  115. Diff: 00:00:03.1734730
  116. Rebuilding view list:Yarm
  117. Started: 11/16/2021 11:31:06
  118. Finished: 11/16/2021 11:31:06
  119. Diff: 00:00:00.0203910
  120. FNA-Info: Using EXT_swap_control_tear VSync!
  121. FNA-Info: Using EXT_swap_control_tear VSync!
  122. Started: 11/16/2021 11:31:12
  123. Finished: 11/16/2021 11:31:12
  124. Diff: 00:00:00.2886610
  125. Exception in YoYoStudio.Resources.ProjectManager+<>c__DisplayClass16_1,Void <SaveProject>b__3() : System.NullReferenceException: Object reference not set to an instance of an object
  126. at YoYoStudio.Plugins.CorePlugins.Build.Common.WriteTargetOptions (System.String runtime, System.String _override) [0x0003b] in <823970b29f8b4ad38cd7193cefff8035>:0
  127. at YoYoStudio.Plugins.CorePlugins.Build.RunProgram+<>c__DisplayClass14_0.<RunLinux>b__0 (System.Boolean _success) [0x00080] in <823970b29f8b4ad38cd7193cefff8035>:0
  128. at YoYoStudio.IDE+<>c__DisplayClass265_0.<SaveProjectIncremental>b__0 (YoYoStudio.Resources.GMProject _project, System.Boolean _isSuccess) [0x0002b] in <d0e1160748414b9ca5e9756c32943d73>:0
  129. at YoYoStudio.Resources.ProjectManager+<>c__DisplayClass16_1.<SaveProject>b__3 () [0x00019] in <d0e1160748414b9ca5e9756c32943d73>:0
  130. at (wrapper dynamic-method) YoYoStudio.Resources.ProjectManager+<>c__DisplayClass16_1.WeakDelegate(object,object[])
  131. at YoYoStudio.Core.Utils.WeakDelegate`1[T].Invoke (System.Object[] _args) [0x00027] in <51f8313210d94a32b133697b51e5cedb>:0
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