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- package net.sf.l2j.gameserver.custom.damagesim;
- import net.sf.l2j.gameserver.model.actor.instance.Player;
- import java.util.Map;
- import java.util.concurrent.ConcurrentHashMap;
- public class SimManager {
- private final Map<Integer, DmgSim> _simList = new ConcurrentHashMap<>();
- public static SimManager getInstance()
- {
- return SimManager.SingletonHolder._instance;
- }
- public DmgSim getSim(int plrObjId)
- {
- return _simList.get(plrObjId);
- }
- public void addNewSim(Player player, DmgSim page, int plrObjId)
- {
- if (player == null)
- return;
- _simList.put(plrObjId, page);
- }
- private static class SingletonHolder
- {
- protected static final SimManager _instance = new SimManager();
- }
- }
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