SansTheHackerYT

Shackluster Gunjourer FE

Dec 12th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then
  98. return typeof(s[k])=="function"
  99. and function(_,...)return s[k](s,...)end or s[k]
  100. end
  101. end,
  102. __newindex = function(self,k,v)
  103. local s = rawget(self,"_RealService")
  104. if s then s[k]=v end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return rawget(self,s) or _rg:GetService(s)
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. RunService = FakeService({
  123. _btrs = {},
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135. FakeService(g,game)
  136. --Changing owner to fake player object to support owner:GetMouse()
  137. game,owner = g,g.Players.LocalPlayer
  138. end
  139. --//====================================================\\--
  140. --|| GUNJOURER BY SHACKLUSTER
  141. --\\====================================================//--
  142.  
  143. wait(0.2)
  144.  
  145. Player = game:GetService("Players").LocalPlayer
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. Mouse = Player:GetMouse()
  152. RootPart = Character["HumanoidRootPart"]
  153. Torso = Character["Torso"]
  154. Head = Character["Head"]
  155. RightArm = Character["Right Arm"]
  156. LeftArm = Character["Left Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LeftLeg = Character["Left Leg"]
  159. RootJoint = RootPart["RootJoint"]
  160. Neck = Torso["Neck"]
  161. RightShoulder = Torso["Right Shoulder"]
  162. LeftShoulder = Torso["Left Shoulder"]
  163. RightHip = Torso["Right Hip"]
  164. LeftHip = Torso["Left Hip"]
  165.  
  166. IT = Instance.new
  167. CF = CFrame.new
  168. VT = Vector3.new
  169. RAD = math.rad
  170. C3 = Color3.new
  171. UD2 = UDim2.new
  172. BRICKC = BrickColor.new
  173. ANGLES = CFrame.Angles
  174. EULER = CFrame.fromEulerAnglesXYZ
  175. COS = math.cos
  176. ACOS = math.acos
  177. SIN = math.sin
  178. ASIN = math.asin
  179. ABS = math.abs
  180. MRANDOM = math.random
  181. FLOOR = math.floor
  182.  
  183. --//=================================\\
  184. --|| USEFUL VALUES
  185. --\\=================================//
  186.  
  187. Animation_Speed = 3
  188. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  189. local Speed = 35
  190. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  191. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  192. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  193. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  194. local DAMAGEMULTIPLIER = 1
  195. local ANIM = "Idle"
  196. local ATTACK = false
  197. local EQUIPPED = false
  198. local HOLD = false
  199. local COMBO = 1
  200. local Rooted = false
  201. local SINE = 0
  202. local KEYHOLD = false
  203. local CHANGE = 2 / Animation_Speed
  204. local WALKINGANIM = false
  205. local VALUE1 = false
  206. local VALUE2 = false
  207. local ROBLOXIDLEANIMATION = IT("Animation")
  208. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  209. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  210. --ROBLOXIDLEANIMATION.Parent = Humanoid
  211. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  212. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  213. local Effects = IT("Folder", Character)
  214. Effects.Name = "Effects"
  215. local ANIMATOR = Humanoid.Animator
  216. local ANIMATE = Character.Animate
  217. local UNANCHOR = true
  218. local TRIPWIRE = false
  219.  
  220. --//=================================\\
  221. --\\=================================//
  222.  
  223.  
  224. --//=================================\\
  225. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  226. --\\=================================//
  227.  
  228. ArtificialHB = Instance.new("BindableEvent", script)
  229. ArtificialHB.Name = "ArtificialHB"
  230.  
  231. script:WaitForChild("ArtificialHB")
  232.  
  233. frame = Frame_Speed
  234. tf = 0
  235. allowframeloss = false
  236. tossremainder = false
  237. lastframe = tick()
  238. script.ArtificialHB:Fire()
  239.  
  240. game:GetService("RunService").Heartbeat:connect(function(s, p)
  241. tf = tf + s
  242. if tf >= frame then
  243. if allowframeloss then
  244. ArtificialHB:Fire()
  245. lastframe = tick()
  246. else
  247. for i = 1, math.floor(tf / frame) do
  248. ArtificialHB:Fire()
  249. end
  250. lastframe = tick()
  251. end
  252. if tossremainder then
  253. tf = 0
  254. else
  255. tf = tf - frame * math.floor(tf / frame)
  256. end
  257. end
  258. end)
  259.  
  260. --//=================================\\
  261. --\\=================================//
  262.  
  263. --//=================================\\
  264. --|| SOME FUNCTIONS
  265. --\\=================================//
  266.  
  267. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  268. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  269. end
  270.  
  271. function PositiveAngle(NUMBER)
  272. if NUMBER >= 0 then
  273. NUMBER = 0
  274. end
  275. return NUMBER
  276. end
  277.  
  278. function NegativeAngle(NUMBER)
  279. if NUMBER <= 0 then
  280. NUMBER = 0
  281. end
  282. return NUMBER
  283. end
  284.  
  285. function Swait(NUMBER)
  286. if NUMBER == 0 or NUMBER == nil then
  287. ArtificialHB.Event:wait()
  288. else
  289. for i = 1, NUMBER do
  290. ArtificialHB.Event:wait()
  291. end
  292. end
  293. end
  294.  
  295. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  296. local NEWMESH = IT(MESH)
  297. if MESH == "SpecialMesh" then
  298. NEWMESH.MeshType = MESHTYPE
  299. if MESHID ~= "nil" and MESHID ~= "" then
  300. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  301. end
  302. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  303. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  304. end
  305. end
  306. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  307. NEWMESH.Scale = SCALE
  308. NEWMESH.Parent = PARENT
  309. return NEWMESH
  310. end
  311.  
  312. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  313. local NEWPART = IT("Part")
  314. NEWPART.formFactor = FORMFACTOR
  315. NEWPART.Reflectance = REFLECTANCE
  316. NEWPART.Transparency = TRANSPARENCY
  317. NEWPART.CanCollide = false
  318. NEWPART.Locked = true
  319. NEWPART.Anchored = true
  320. if ANCHOR == false then
  321. NEWPART.Anchored = false
  322. end
  323. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  324. NEWPART.Name = NAME
  325. NEWPART.Size = SIZE
  326. NEWPART.Position = Torso.Position
  327. NEWPART.Material = MATERIAL
  328. NEWPART:BreakJoints()
  329. NEWPART.Parent = PARENT
  330. return NEWPART
  331. end
  332.  
  333. local function weldBetween(a, b)
  334. local weldd = Instance.new("ManualWeld")
  335. weldd.Part0 = a
  336. weldd.Part1 = b
  337. weldd.C0 = CFrame.new()
  338. weldd.C1 = b.CFrame:inverse() * a.CFrame
  339. weldd.Parent = a
  340. return weldd
  341. end
  342.  
  343.  
  344. function QuaternionFromCFrame(cf)
  345. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  346. local trace = m00 + m11 + m22
  347. if trace > 0 then
  348. local s = math.sqrt(1 + trace)
  349. local recip = 0.5 / s
  350. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  351. else
  352. local i = 0
  353. if m11 > m00 then
  354. i = 1
  355. end
  356. if m22 > (i == 0 and m00 or m11) then
  357. i = 2
  358. end
  359. if i == 0 then
  360. local s = math.sqrt(m00 - m11 - m22 + 1)
  361. local recip = 0.5 / s
  362. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  363. elseif i == 1 then
  364. local s = math.sqrt(m11 - m22 - m00 + 1)
  365. local recip = 0.5 / s
  366. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  367. elseif i == 2 then
  368. local s = math.sqrt(m22 - m00 - m11 + 1)
  369. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  370. end
  371. end
  372. end
  373.  
  374. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  375. local xs, ys, zs = x + x, y + y, z + z
  376. local wx, wy, wz = w * xs, w * ys, w * zs
  377. local xx = x * xs
  378. local xy = x * ys
  379. local xz = x * zs
  380. local yy = y * ys
  381. local yz = y * zs
  382. local zz = z * zs
  383. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  384. end
  385.  
  386. function QuaternionSlerp(a, b, t)
  387. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  388. local startInterp, finishInterp;
  389. if cosTheta >= 0.0001 then
  390. if (1 - cosTheta) > 0.0001 then
  391. local theta = ACOS(cosTheta)
  392. local invSinTheta = 1 / SIN(theta)
  393. startInterp = SIN((1 - t) * theta) * invSinTheta
  394. finishInterp = SIN(t * theta) * invSinTheta
  395. else
  396. startInterp = 1 - t
  397. finishInterp = t
  398. end
  399. else
  400. if (1 + cosTheta) > 0.0001 then
  401. local theta = ACOS(-cosTheta)
  402. local invSinTheta = 1 / SIN(theta)
  403. startInterp = SIN((t - 1) * theta) * invSinTheta
  404. finishInterp = SIN(t * theta) * invSinTheta
  405. else
  406. startInterp = t - 1
  407. finishInterp = t
  408. end
  409. end
  410. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  411. end
  412.  
  413. function Clerp(a, b, t)
  414. local qa = {QuaternionFromCFrame(a)}
  415. local qb = {QuaternionFromCFrame(b)}
  416. local ax, ay, az = a.x, a.y, a.z
  417. local bx, by, bz = b.x, b.y, b.z
  418. local _t = 1 - t
  419. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  420. end
  421.  
  422. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  423. local frame = IT("Frame")
  424. frame.BackgroundTransparency = TRANSPARENCY
  425. frame.BorderSizePixel = BORDERSIZEPIXEL
  426. frame.Position = POSITION
  427. frame.Size = SIZE
  428. frame.BackgroundColor3 = COLOR
  429. frame.BorderColor3 = BORDERCOLOR
  430. frame.Name = NAME
  431. frame.Parent = PARENT
  432. return frame
  433. end
  434.  
  435. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  436. local label = IT("TextLabel")
  437. label.BackgroundTransparency = 1
  438. label.Size = UD2(1, 0, 1, 0)
  439. label.Position = UD2(0, 0, 0, 0)
  440. label.TextColor3 = TEXTCOLOR
  441. label.TextStrokeTransparency = STROKETRANSPARENCY
  442. label.TextTransparency = TRANSPARENCY
  443. label.FontSize = TEXTFONTSIZE
  444. label.Font = TEXTFONT
  445. label.BorderSizePixel = BORDERSIZEPIXEL
  446. label.TextScaled = false
  447. label.Text = TEXT
  448. label.Name = NAME
  449. label.Parent = PARENT
  450. return label
  451. end
  452.  
  453. function NoOutlines(PART)
  454. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  455. end
  456.  
  457. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  458. local NEWWELD = IT(TYPE)
  459. NEWWELD.Part0 = PART0
  460. NEWWELD.Part1 = PART1
  461. NEWWELD.C0 = C0
  462. NEWWELD.C1 = C1
  463. NEWWELD.Parent = PARENT
  464. return NEWWELD
  465. end
  466.  
  467. local S = IT("Sound")
  468. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  469. local NEWSOUND = nil
  470. coroutine.resume(coroutine.create(function()
  471. NEWSOUND = S:Clone()
  472. NEWSOUND.Parent = PARENT
  473. NEWSOUND.Volume = VOLUME
  474. NEWSOUND.Pitch = PITCH
  475. NEWSOUND.SoundId = "rbxassetid://"..ID
  476. NEWSOUND:play()
  477. if DOESLOOP == true then
  478. NEWSOUND.Looped = true
  479. else
  480. repeat wait(1) until NEWSOUND.Playing == false
  481. NEWSOUND:remove()
  482. end
  483. end))
  484. return NEWSOUND
  485. end
  486.  
  487. function CFrameFromTopBack(at, top, back)
  488. local right = top:Cross(back)
  489. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  490. end
  491.  
  492. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  493. function WACKYEFFECT(Table)
  494. local TYPE = (Table.EffectType or "Sphere")
  495. local SIZE = (Table.Size or VT(1,1,1))
  496. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  497. local TRANSPARENCY = (Table.Transparency or 0)
  498. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  499. local CFRAME = (Table.CFrame or Torso.CFrame)
  500. local MOVEDIRECTION = (Table.MoveToPos or nil)
  501. local ROTATION1 = (Table.RotationX or 0)
  502. local ROTATION2 = (Table.RotationY or 0)
  503. local ROTATION3 = (Table.RotationZ or 0)
  504. local MATERIAL = (Table.Material or "Neon")
  505. local COLOR = (Table.Color or C3(1,1,1))
  506. local TIME = (Table.Time or 45)
  507. local SOUNDID = (Table.SoundID or nil)
  508. local SOUNDPITCH = (Table.SoundPitch or nil)
  509. local SOUNDVOLUME = (Table.SoundVolume or nil)
  510. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  511. local BOOMERANG = (Table.Boomerang or 0)
  512. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  513. coroutine.resume(coroutine.create(function()
  514. local PLAYSSOUND = false
  515. local SOUND = nil
  516. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  517. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  518. PLAYSSOUND = true
  519. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  520. end
  521. EFFECT.Color = COLOR
  522. local MSH = nil
  523. if TYPE == "Sphere" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  525. elseif TYPE == "Block" or TYPE == "Box" then
  526. MSH = IT("BlockMesh",EFFECT)
  527. MSH.Scale = SIZE
  528. elseif TYPE == "Wave" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  530. elseif TYPE == "Ring" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  532. elseif TYPE == "Slash" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  534. elseif TYPE == "Round Slash" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  536. elseif TYPE == "Swirl" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  538. elseif TYPE == "Skull" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  540. elseif TYPE == "Crystal" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  542. end
  543. if MSH ~= nil then
  544. local BOOMR1 = 1+BOOMERANG/50
  545. local BOOMR2 = 1+SIZEBOOMERANG/50
  546. local MOVESPEED = nil
  547. if MOVEDIRECTION ~= nil then
  548. if USEBOOMERANGMATH == true then
  549. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  550. else
  551. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  552. end
  553. end
  554. local GROWTH = nil
  555. if USEBOOMERANGMATH == true then
  556. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  557. else
  558. GROWTH = (SIZE - ENDSIZE)
  559. end
  560. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  561. if TYPE == "Block" then
  562. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  563. else
  564. EFFECT.CFrame = CFRAME
  565. end
  566. if USEBOOMERANGMATH == true then
  567. for LOOP = 1, TIME+1 do
  568. Swait()
  569. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  570. if TYPE == "Wave" then
  571. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  572. end
  573. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  574. if TYPE == "Block" then
  575. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  576. else
  577. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  578. end
  579. if MOVEDIRECTION ~= nil then
  580. local ORI = EFFECT.Orientation
  581. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  582. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  583. end
  584. end
  585. else
  586. for LOOP = 1, TIME+1 do
  587. Swait()
  588. MSH.Scale = MSH.Scale - GROWTH/TIME
  589. if TYPE == "Wave" then
  590. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  591. end
  592. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  593. if TYPE == "Block" then
  594. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  595. else
  596. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  597. end
  598. if MOVEDIRECTION ~= nil then
  599. local ORI = EFFECT.Orientation
  600. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  601. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  602. end
  603. end
  604. end
  605. EFFECT.Transparency = 1
  606. if PLAYSSOUND == false then
  607. EFFECT:remove()
  608. else
  609. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  610. EFFECT:remove()
  611. end
  612. else
  613. if PLAYSSOUND == false then
  614. EFFECT:remove()
  615. else
  616. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  617. EFFECT:remove()
  618. end
  619. end
  620. end))
  621. end
  622.  
  623. function MakeForm(PART,TYPE)
  624. if TYPE == "Cyl" then
  625. local MSH = IT("CylinderMesh",PART)
  626. elseif TYPE == "Ball" then
  627. local MSH = IT("SpecialMesh",PART)
  628. MSH.MeshType = "Sphere"
  629. elseif TYPE == "Wedge" then
  630. local MSH = IT("SpecialMesh",PART)
  631. MSH.MeshType = "Wedge"
  632. end
  633. end
  634.  
  635. Debris = game:GetService("Debris")
  636.  
  637. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  638. local DIRECTION = CF(StartPos,EndPos).lookVector
  639. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  640. end
  641.  
  642. function OhnoItsAShotgun()
  643. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  644. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  645. return SHOOTgun
  646. end
  647.  
  648. function CamShake(SHAKE,TIMER)
  649. coroutine.resume(coroutine.create(function()
  650. local FADER = SHAKE/TIMER
  651. for i = 1, TIMER do
  652. wait()
  653. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  654. end
  655. Humanoid.CameraOffset = VT(0,0,0)
  656. end))
  657. end
  658.  
  659. --//=================================\\
  660. --|| GUIS AND MISC
  661. --\\=================================//
  662.  
  663. local SKILLTEXTCOLOR = C3(1,1,1)
  664. local SKILLFONT = "SciFi"
  665. local SKILLTEXTSIZE = 4
  666.  
  667. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  668.  
  669. for i = 1, #ATTACKS do
  670. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  671. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  672. SKILLTEXT.TextXAlignment = "Right"
  673. SKILLTEXT.Rotation = i*3
  674. end
  675.  
  676. local BMUSIC = IT("Sound",RootPart)
  677. local VOLUME = 3
  678. local PITCH = 1
  679. local SONGID = 554435540
  680.  
  681. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  682. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  683. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  684. Character.Health:remove()
  685. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  686. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  687. WHOAMI.Rotation = (#ATTACKS*3)+3
  688. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  689.  
  690. Humanoid.MaxHealth = 450
  691. Humanoid.Health = 450
  692.  
  693. Humanoid.Died:Connect(function()
  694. RootPart:remove()
  695. CreateSound(160718677, Head, 4, 1, false)
  696. BMUSIC:remove()
  697. Effects:remove()
  698. WEAPONGUI:remove()
  699. end)
  700. local GRUNTS = {1146556975,1146556706,1278006076}
  701.  
  702. --//=================================\\
  703. --|| DAMAGING
  704. --\\=================================//
  705.  
  706. function ApplyDamage(Humanoid,Damage)
  707. Damage = Damage * DAMAGEMULTIPLIER
  708. if Humanoid.Health < 2000 then
  709. if Humanoid.Health - Damage > 0 then
  710. Humanoid.Health = Humanoid.Health - Damage
  711. else
  712. Humanoid.Parent:BreakJoints()
  713. end
  714. else
  715. Humanoid.Parent:BreakJoints()
  716. end
  717. end
  718.  
  719. function PAW_HAHA(LOC,AIMTO,OUCH)
  720. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  721. for i = 1, 4 do
  722. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  723. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  724. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  725. local DISTANCE = (POS - LOC).Magnitude
  726. if HIT then
  727. local HUM = nil
  728. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  729. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  730. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  731. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  732. end
  733. if HUM then
  734. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  735. end
  736. end
  737. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  738. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  739. end
  740. end
  741.  
  742. --//=================================\\
  743. --|| ATTACK FUNCTIONS AND STUFF
  744. --\\=================================//
  745.  
  746. function Conjour()
  747. local SHOOT = OhnoItsAShotgun()
  748. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  749. local ORI = 90
  750. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  751. local GOODRIDDANCE = false
  752. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  753. coroutine.resume(coroutine.create(function()
  754. repeat
  755. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  756. Swait()
  757. until GOODRIDDANCE == true
  758. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  759. SHOOT.CanCollide = true
  760. SHOOT.Anchored = false
  761. SHOOT.Parent = workspace
  762. local bv = Instance.new("BodyVelocity",SHOOT)
  763. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  764. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  765. Debris:AddItem(bv,0.1)
  766. wait(5)
  767. for i = 1, 45 do
  768. Swait()
  769. SHOOT.Transparency = SHOOT.Transparency + 1/45
  770. end
  771. SHOOT:remove()
  772. end))
  773. for i = 1, 15 do
  774. Swait()
  775. SHOOT.Transparency = SHOOT.Transparency - 1/15
  776. ORI = ORI - 3
  777. end
  778. for i = 1, 15 do
  779. Swait()
  780. ORI = ORI - 3
  781. end
  782. wait(MRANDOM(2,8)/10)
  783. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  784. CamShake(4,4)
  785. GOODRIDDANCE = true
  786. end
  787. function Aerial_Bombardament()
  788. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  789. if HITFLOOR then
  790. ATTACK = true
  791. Rooted = true
  792. local bv = Instance.new("BodyVelocity")
  793. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  794. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  795. bv.Parent = RootPart
  796. local GYRO = IT("BodyGyro",RootPart)
  797. GYRO.D = 2
  798. GYRO.P = 20000
  799. GYRO.MaxTorque = VT(0,4000000,0)
  800. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  801. CreateSound(145486992,Torso,10,0.85,false)
  802. for i=0, 0.05, 0.1 / Animation_Speed do
  803. Swait()
  804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  808. if ANIM == "Fall" or ANIM == "Jump" then
  809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. else
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. end
  815. end
  816. bv:Remove()
  817. local E = 360/15
  818. for i = 1, 15 do
  819. Swait()
  820. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  827. end
  828. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  829. for i = 1, 15 do
  830. coroutine.resume(coroutine.create(function()
  831. Conjour()
  832. end))
  833. end
  834. local LANDED = nil
  835. local POS = nil
  836. coroutine.resume(coroutine.create(function()
  837. repeat
  838. Swait()
  839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. until LANDED ~= nil
  846. end))
  847. repeat
  848. Swait()
  849. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  850. if HITFLOOR then
  851. LANDED = HITFLOOR
  852. POS = HITPOS
  853. end
  854. until LANDED ~= nil
  855. GYRO:remove()
  856. CamShake(6,3)
  857. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  858. ATTACK = false
  859. Rooted = false
  860. end
  861. end
  862. function Point_Blank()
  863. ATTACK = true
  864. Rooted = true
  865. local HIT = nil
  866. local HUMAN = nil
  867. local ROOT = nil
  868. CreateSound(145486992,Torso,10,0.85,false)
  869. for i=0, 0.5, 0.1 / Animation_Speed do
  870. Swait()
  871. if HIT ~= nil then
  872. break
  873. end
  874. for index, CHILD in pairs(workspace:GetDescendants()) do
  875. if CHILD.ClassName == "Model" and CHILD ~= Character then
  876. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  877. if HUM then
  878. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  879. if TORSO and HUM.Health > 0 then
  880. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  881. ROOT = TORSO
  882. HUMAN = HUM
  883. HIT = CHILD
  884. end
  885. end
  886. end
  887. end
  888. end
  889. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. end
  897. if HIT then
  898. local bv = Instance.new("BodyVelocity")
  899. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  900. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  901. bv.Parent = RootPart
  902. Debris:AddItem(bv,0.1)
  903. coroutine.resume(coroutine.create(function()
  904. local GUNS = {}
  905. for i = 1, 4 do
  906. local SHOOT = OhnoItsAShotgun()
  907. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  908. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  909. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  910. table.insert(GUNS,SHOOT)
  911. end
  912. for i = 1, 25 do
  913. Swait()
  914. for E = 1, #GUNS do
  915. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  916. end
  917. end
  918. wait(0.1)
  919. CamShake(8,15)
  920. for E = 1, #GUNS do
  921. local SHOOT = GUNS[E]
  922. coroutine.resume(coroutine.create(function()
  923. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  924. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  925. SHOOT.CanCollide = true
  926. SHOOT.Anchored = false
  927. SHOOT.Parent = workspace
  928. local bv = Instance.new("BodyVelocity",SHOOT)
  929. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  930. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  931. Debris:AddItem(bv,0.1)
  932. wait(5)
  933. for i = 1, 45 do
  934. Swait()
  935. SHOOT.Transparency = SHOOT.Transparency + 1/45
  936. end
  937. end))
  938. wait()
  939. end
  940. end))
  941. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  942. for i=0, 1, 0.1 / Animation_Speed do
  943. Swait()
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. end
  951. end
  952. ATTACK = false
  953. Rooted = false
  954. end
  955. function Tripwire()
  956. ATTACK = true
  957. Rooted = true
  958. TRIPWIRE = true
  959. coroutine.resume(coroutine.create(function()
  960. repeat
  961. Swait()
  962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. until ATTACK == false
  969. end))
  970. local SHOOT = OhnoItsAShotgun()
  971. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  972. SHOOT.CFrame = Torso.CFrame*CFRAME
  973. coroutine.resume(coroutine.create(function()
  974. repeat
  975. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  976. Swait()
  977. until HOLD == true
  978. TRIPWIRE = false
  979. local LOC = SHOOT.CFrame*CF(0,3,0).p
  980. for i = 1, 15 do
  981. Swait()
  982. SHOOT.Transparency = SHOOT.Transparency - 1/15
  983. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  984. end
  985. SHOOT.Transparency = 0
  986. for i = 1, 2 do
  987. Swait()
  988. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  989. end
  990. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  991. CamShake(8,9)
  992. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  993. SHOOT.CanCollide = true
  994. SHOOT.Anchored = false
  995. SHOOT.Parent = workspace
  996. local bv = Instance.new("BodyVelocity",SHOOT)
  997. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  998. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  999. Debris:AddItem(bv,0.1)
  1000. wait(5)
  1001. for i = 1, 45 do
  1002. Swait()
  1003. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1004. end
  1005. end))
  1006. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  1007. for i = 1, 15 do
  1008. Swait()
  1009. SHOOT.Transparency = SHOOT.Transparency - 1/150
  1010. end
  1011. ATTACK = false
  1012. Rooted = false
  1013. end
  1014. function Mend()
  1015. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  1016. ATTACK = true
  1017. Rooted = true
  1018. for i=0, 0.25, 0.1 / Animation_Speed do
  1019. Swait()
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. end
  1027. local LOOP = 0
  1028. repeat
  1029. LOOP = LOOP + 1
  1030. Swait()
  1031. Humanoid.Health = Humanoid.Health + 1
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  1039. for i=0, 0.15, 0.1 / Animation_Speed do
  1040. Swait()
  1041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. end
  1048. ATTACK = false
  1049. Rooted = false
  1050. end
  1051. end
  1052. function Taunt()
  1053. ATTACK = true
  1054. Rooted = true
  1055. local L = CreateSound(1278007556,Head,8,1.1,false)
  1056. L.EmitterSize = 25
  1057. for i = 1, 20 do
  1058. Swait()
  1059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. end
  1066. for i = 1, 40 do
  1067. Swait()
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. end
  1075. ATTACK = false
  1076. Rooted = false
  1077. end
  1078. function DoubleJump()
  1079. ATTACK = true
  1080. Rooted = false
  1081. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1082. CreateSound(159882477, Head, 4, 1, false)
  1083. CreateSound(1112042117, Torso, 2, 1, false)
  1084. local E = 360/12
  1085. for i=1, 12 do
  1086. Swait()
  1087. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1093. end
  1094. ATTACK = false
  1095. Rooted = false
  1096. end
  1097.  
  1098. --//=================================\\
  1099. --|| ASSIGN THINGS TO KEYS
  1100. --\\=================================//
  1101.  
  1102. function MouseDown(Mouse)
  1103. HOLD = true
  1104. if ATTACK == false then
  1105. end
  1106. end
  1107.  
  1108. function MouseUp(Mouse)
  1109. HOLD = false
  1110. end
  1111.  
  1112. local READYTODOUBLE = false
  1113. local DOUBLED = false
  1114.  
  1115. function KeyDown(Key)
  1116. KEYHOLD = true
  1117. if Key == "c" and ATTACK == false then
  1118. Conjour()
  1119. end
  1120.  
  1121. if Key == "v" and ATTACK == false then
  1122. Aerial_Bombardament()
  1123. end
  1124.  
  1125. if Key == "b" and ATTACK == false then
  1126. Point_Blank()
  1127. end
  1128.  
  1129. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1130. Tripwire()
  1131. end
  1132.  
  1133. if Key == "m" and ATTACK == false then
  1134. Mend()
  1135. end
  1136.  
  1137. if Key == "t" and ATTACK == false then
  1138. Taunt()
  1139. end
  1140.  
  1141. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1142. READYTODOUBLE = false
  1143. DOUBLED = true
  1144. DoubleJump()
  1145. end
  1146. end
  1147.  
  1148. function KeyUp(Key)
  1149. KEYHOLD = false
  1150. end
  1151.  
  1152. Mouse.Button1Down:connect(function(NEWKEY)
  1153. MouseDown(NEWKEY)
  1154. end)
  1155. Mouse.Button1Up:connect(function(NEWKEY)
  1156. MouseUp(NEWKEY)
  1157. end)
  1158. Mouse.KeyDown:connect(function(NEWKEY)
  1159. KeyDown(NEWKEY)
  1160. end)
  1161. Mouse.KeyUp:connect(function(NEWKEY)
  1162. KeyUp(NEWKEY)
  1163. end)
  1164.  
  1165. --//=================================\\
  1166. --\\=================================//
  1167.  
  1168. function unanchor()
  1169. for _, c in pairs(Character:GetChildren()) do
  1170. if c:IsA("BasePart") and c ~= RootPart then
  1171. c.Anchored = false
  1172. end
  1173. end
  1174. if UNANCHOR == true then
  1175. RootPart.Anchored = false
  1176. else
  1177. RootPart.Anchored = true
  1178. end
  1179. end
  1180.  
  1181. --//=================================\\
  1182. --|| WRAP THE WHOLE SCRIPT UP
  1183. --\\=================================//
  1184.  
  1185. Humanoid.Changed:connect(function(Jump)
  1186. if Jump == "Jump" and (Disable_Jump == true) then
  1187. Humanoid.Jump = false
  1188. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1189. wait(0.1)
  1190. READYTODOUBLE = true
  1191. end
  1192. end)
  1193.  
  1194. while true do
  1195. Swait()
  1196. script.Parent = WEAPONGUI
  1197. ANIMATE.Parent = nil
  1198. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1199. v:Stop();
  1200. end
  1201. SINE = SINE + CHANGE
  1202. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1203. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1204. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1205. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1206. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1207. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1208. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1209. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1210. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1211. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1212. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1213. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1214. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1215. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1216. end
  1217. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1218. ANIM = "Jump"
  1219. if ATTACK == false then
  1220. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. end
  1227. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1228. ANIM = "Fall"
  1229. if ATTACK == false then
  1230. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. end
  1237. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1238. ANIM = "Idle"
  1239. DOUBLED = false
  1240. READYTODOUBLE = false
  1241. if ATTACK == false then
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. end
  1249. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1250. ANIM = "Walk"
  1251. DOUBLED = false
  1252. READYTODOUBLE = false
  1253. if ATTACK == false then
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1260. end
  1261. end
  1262. unanchor()
  1263. if Rooted == false then
  1264. Disable_Jump = false
  1265. Humanoid.WalkSpeed = Speed
  1266. elseif Rooted == true then
  1267. Disable_Jump = true
  1268. Humanoid.WalkSpeed = 0
  1269. end
  1270. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1271. BMUSIC.Looped = true
  1272. BMUSIC.Pitch = PITCH
  1273. BMUSIC.Volume = VOLUME
  1274. BMUSIC.Playing = true
  1275. if BMUSIC.Parent ~= RootPart then
  1276. BMUSIC = IT("Sound",RootPart)
  1277. end
  1278. Humanoid.Name = "NONHUM"
  1279. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1280. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1281. end
  1282.  
  1283. --//=================================\\
  1284. --\\=================================//
  1285.  
  1286.  
  1287.  
  1288.  
  1289.  
  1290. --//====================================================\\--
  1291. --|| END OF SCRIPT
  1292. --\\====================================================//--
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