SHARE
TWEET

SUMAI changelist

a guest Sep 15th, 2019 119 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. SUMAI CHANGELIST
  2.  
  3. -- Stage 1 Boss
  4. -Boss now enrages at 25%, was 15%
  5. -Boss speed 1.05 -> 0.95
  6. -Boss starts moving after 1.5sec after being enabled
  7. -Boss won't turn mid air when doing leap smash
  8. -Boss freeze after rock throw 0.75sec -> 1sec
  9. -Boss freeze after leap smash 1.75sec -> 2.5sec
  10. -Boss pursue time 5sec -> 8sec
  11. -Enrage melee damage 100hp->500hp
  12. -Boss will now freeze for 2 seconds doing enrage animation
  13. -Time between abilites 7sec -> 8sec
  14. -HP per player 5000hp -> 6000hp (This is to counter easier nading, medic bag buff and overall boss rework)
  15. -Boss now takes damage from molotov/incendiary doing 75 damage per tick to reward players using utility on boss instead of zombies.
  16. -Boss has new ability Puke
  17. -Puke: leaves a pool of acid on ground doing 10dmg/sec and 2dmg every 0.5sec over 5 sec after leaving pool
  18.  
  19.  
  20.  
  21.  
  22. -- Medic Bag
  23. -Max health 135hp -> 175hp
  24. -Healing per second now +10hp was +3hp
  25. -Duration 10sec -> 15sec
  26. -Area of effect doubled in size
  27.  
  28. -- Gauss Rifle
  29. -Damage 10,000 -> 50,000
  30. -Cooldown still 1.5min
  31.  
  32. -- Flamethrower
  33. -Damage 250 -> 400
  34. -Duration 20sec -> 35sec
  35. -Movement speed reduction -50% -> -35%
  36. -Burn duration 6sec -> 7sec
  37.  
  38. -- Stage 2 Ceiling Turrets
  39. -Now use Glock bullets instead of AWP
  40. -Now shoot in burts of 2 to 4 bullets
  41. -Delay between shots now at 0.75sec
  42. -Now should only target CT players
  43.  
  44. -- Stage 1
  45. -Spawn door hold is now 15sec was 5sec
  46. -Sewer area has been modified to be less Human favored (hopefully)
  47. -Added another teleport after sewer area hold
  48. -Area before breach charge hold has lost its wall vent and now has second doorway to area with flamethrower
  49. -Elevator will be 50% slower if a zombie picks up the keycard
  50. -Area after elevator has cover in front of doorway to favor zombies
  51. -Hold before boss room has another corridor leading to it
  52.  
  53. -- Stage 2
  54. -Added teleport to spawn hallway that activates after 5 seconds when first hold is triggered.
  55. -Many changes to come to stage 2 such as different ending and actual boss.
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Not a member of Pastebin yet?
Sign Up, it unlocks many cool features!
 
Top