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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=0.500000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=True
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=False
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. OnlyStreamInTextures=False
  26. LensFlares=False
  27. FogVolumes=False
  28. FloatingPointRenderTargets=True
  29. OneFrameThreadLag=True
  30. UseVsync=False
  31. UpscaleScreenPercentage=True
  32. Fullscreen=True
  33. Borderless=False
  34. AllowOpenGL=False
  35. AllowRadialBlur=True
  36. AllowSubsurfaceScattering=False
  37. AllowImageReflections=False
  38. AllowImageReflectionShadowing=False
  39. bAllowSeparateTranslucency=False
  40. bAllowPostprocessMLAA=False
  41. bAllowHighQualityMaterials=True
  42. MaxFilterBlurSampleCount=16
  43. SkeletalMeshLODBias=2
  44. ParticleLODBias=2
  45. FoliageLODBias=2
  46. SSAOQuality=2
  47. DetailMode=0
  48. MaxDrawDistanceScale=1.200000
  49. ShadowFilterQualityBias=0
  50. MaxAnisotropy=1
  51. MaxMultiSamples=1
  52. bAllowD3D9MSAA=False
  53. bAllowTemporalAA=False
  54. TemporalAA_MinDepth=500.000000
  55. TemporalAA_StartDepthVelocityScale=100.000000
  56. MinShadowResolution=64
  57. MinPreShadowResolution=8
  58. MaxShadowResolution=128
  59. MobileShadowTextureResolution=1120
  60. MaxWholeSceneDominantShadowResolution=128
  61. ShadowFadeResolution=128
  62. PreShadowFadeResolution=16
  63. ShadowFadeExponent=0.250000
  64. ResX=1920
  65. ResY=1080
  66. ScreenPercentage=100.000000
  67. SceneCaptureStreamingMultiplier=1.000000
  68. ShadowTexelsPerPixel=1.300000
  69. PreShadowResolutionFactor=0.500000
  70. bEnableBranchingPCFShadows=False
  71. bAllowHardwareShadowFiltering=False
  72. TessellationAdaptivePixelsPerTriangle=25.000000
  73. bEnableForegroundShadowsOnWorld=False
  74. bEnableForegroundSelfShadowing=False
  75. bAllowWholeSceneDominantShadows=False
  76. bUseConservativeShadowBounds=False
  77. ShadowFilterRadius=4.000000
  78. ShadowDepthBias=0.012000
  79. PerObjectShadowTransition=60.000000
  80. PerSceneShadowTransition=600.000000
  81. CSMSplitPenumbraScale=0.500000
  82. CSMSplitSoftTransitionDistanceScale=4.000000
  83. CSMSplitDepthBiasScale=0.500000
  84. CSMMinimumFOV=40.000000
  85. CSMFOVRoundFactor=4.000000
  86. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  87. UnbuiltNumWholeSceneDynamicShadowCascades=3
  88. WholeSceneShadowUnbuiltInteractionThreshold=50
  89. bAllowFracturedDamage=True
  90. NumFracturedPartsScale=1.000000
  91. FractureDirectSpawnChanceScale=1.000000
  92. FractureRadialSpawnChanceScale=1.000000
  93. FractureCullDistanceScale=2.000000
  94. bForceCPUAccessToGPUSkinVerts=false
  95. bDisableSkeletalInstanceWeights=false
  96. HighPrecisionGBuffers=False
  97. AllowSecondaryDisplays=False
  98. SecondaryDisplayMaximumWidth=1280
  99. SecondaryDisplayMaximumHeight=720
  100. MobileFeatureLevel=0
  101. MobileFog=False
  102. MobileHeightFog=False
  103. MobileSpecular=True
  104. MobileBumpOffset=True
  105. MobileNormalMapping=True
  106. MobileEnvMapping=True
  107. MobileRimLighting=True
  108. MobileColorBlending=True
  109. MobileColorGrading=False
  110. MobileVertexMovement=True
  111. MobileOcclusionQueries=False
  112. MobileGlobalGammaCorrection=False
  113. MobileAllowGammaCorrectionWorldOverride=True
  114. MobileLODBias=-0.5
  115. MobileBoneCount=75
  116. MobileBoneWeightCount=2
  117. MobileUsePreprocessedShaders=True
  118. MobileFlashRedForUncachedShaders=False
  119. MobileWarmUpPreprocessedShaders=True
  120. MobileCachePreprocessedShaders=False
  121. MobileProfilePreprocessedShaders=False
  122. MobileUseCPreprocessorOnShaders=True
  123. MobileLoadCPreprocessedShaders=True
  124. MobileSharePixelShaders=True
  125. MobileShareVertexShaders=True
  126. MobileShareShaderPrograms=True
  127. MobileEnableMSAA=False
  128. MobileContentScaleFactor=1.0
  129. MobileVertexScratchBufferSize=150
  130. MobileIndexScratchBufferSize=10
  131. MobileLightShaftScale=2.0
  132. MobileLightShaftFirstPass=0.5
  133. MobileLightShaftSecondPass=1.0
  134. MobileModShadows=False
  135. MobileTiltShift=False
  136. MobileMaxMemory=300
  137. MobilePostProcessBlurAmount=32.0
  138. MobileTiltShiftPosition=0.5
  139. MobileTiltShiftFocusWidth=0.3
  140. MobileTiltShiftTransitionWidth=0.5
  141. MobileMaxShadowRange=500.0
  142. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  143. MobileClearDepthBetweenDPG=False
  144. MobileSceneDepthResolveForShadows=TRUE
  145. ApexLODResourceBudget=1000000020040877300000.000000
  146. ApexDestructionMaxChunkIslandCount=2500
  147. ApexDestructionMaxShapeCount=0
  148. ApexDestructionMaxChunkSeparationLOD=1.000000
  149. ApexDestructionMaxActorCreatesPerFrame=-1
  150. ApexDestructionMaxFracturesProcessedPerFrame=-1
  151. ApexDestructionSortByBenefit=True
  152. ApexGRBEnable=false
  153. ApexGRBGPUMemSceneSize=128
  154. ApexGRBGPUMemTempDataSize=128
  155. ApexGRBMeshCellSize=7.500000
  156. ApexGRBNonPenSolverPosIterCount=9
  157. ApexGRBFrictionSolverPosIterCount=3
  158. ApexGRBFrictionSolverVelIterCount=3
  159. ApexGRBSkinWidth=0.025000
  160. ApexGRBMaxLinearAcceleration=1000000.000000
  161. bEnableParallelAPEXClothingFetch=True
  162. ApexClothingAvgSimFrequencyWindow=60
  163. ApexClothingAllowAsyncCooking=True
  164. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  165. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  166. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  167. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  168. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  169. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  170. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  171. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  172. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  191. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  192. PerformedBucketing=True
  193. OriginalBucket=5
  194. SoundMinCompressed=3
  195. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. CurrentBucket=0
  197. PostProcessAAType=0
  198. MaxSoundNodeRandomChildren=0
  199. AnimationLODBias=0
  200.  
  201. [SystemSettingsBucket1]
  202. BasedOn=SystemSettings
  203. SoundMinCompressed=2
  204. StaticDecals=False
  205. DynamicDecals=False
  206. ResX=1920
  207. ResY=1080
  208. UnbatchedDecals=True
  209. DecalCullDistanceScale=0.4
  210. DynamicLights=False
  211. DynamicShadows=False
  212. LightEnvironmentShadows=False
  213. MotionBlur=False
  214. DepthOfField=False
  215. AmbientOcclusion=False
  216. Bloom=False
  217. bAllowLightShafts=False
  218. Distortion=False
  219. DropParticleDistortion=True
  220. LensFlares=False
  221. AllowRadialBlur=False
  222. bAllowSeparateTranslucency=False
  223. bAllowPostprocessMLAA=False
  224. bAllowHighQualityMaterials=True
  225. SkeletalMeshLODBias=1
  226. DetailMode=0
  227. MaxDrawDistanceScale=0.8
  228. MaxAnisotropy=1
  229. MaxShadowResolution=256
  230. MaxWholeSceneDominantShadowResolution=256
  231. ScreenPercentage=100.000000
  232. ShadowTexelsPerPixel=0.5
  233. bAllowWholeSceneDominantShadows=True
  234. bUseConservativeShadowBounds=True
  235. bAllowFracturedDamage=False
  236. FractureCullDistanceScale=0.25
  237. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  238. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  239. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  240. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  241. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1)
  242. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  243. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  244. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  245. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  246. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  247. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  248. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  249. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  250. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  251. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  252. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  253. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  254. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  255. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  256. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  257.  
  258. [SystemSettingsBucket2]
  259. BasedOn=SystemSettings
  260. SoundMinCompressed=1
  261. StaticDecals=True
  262. DynamicDecals=False
  263. ResX=1280
  264. ResY=1024
  265. UnbatchedDecals=True
  266. DecalCullDistanceScale=0.5
  267. DynamicShadows=False
  268. LightEnvironmentShadows=False
  269. MotionBlur=False
  270. DepthOfField=True
  271. AmbientOcclusion=False
  272. Bloom=False
  273. bAllowLightShafts=True
  274. Distortion=False
  275. DropParticleDistortion=True
  276. LensFlares=True
  277. AllowRadialBlur=False
  278. bAllowSeparateTranslucency=False
  279. bAllowPostprocessMLAA=False
  280. bAllowHighQualityMaterials=True
  281. SkeletalMeshLODBias=1
  282. DetailMode=0
  283. MaxDrawDistanceScale=0.9
  284. MaxAnisotropy=1
  285. MaxShadowResolution=512
  286. MaxWholeSceneDominantShadowResolution=512
  287. ScreenPercentage=100.000000
  288. ShadowTexelsPerPixel=0.9
  289. bAllowWholeSceneDominantShadows=True
  290. bUseConservativeShadowBounds=True
  291. bAllowFracturedDamage=False
  292. FractureCullDistanceScale=0.5
  293. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  294. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  295. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  296. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  297. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  298. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  299. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  300. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  301. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  302. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  303. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  304. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  305. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  306. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  307. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  308. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  309. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  310. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  311. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  312. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  313.  
  314. [SystemSettingsBucket3]
  315. BasedOn=SystemSettings
  316. SoundMinCompressed=2
  317. StaticDecals=True
  318. DynamicDecals=True
  319. ResX=1280
  320. ResY=1024
  321. UnbatchedDecals=True
  322. DecalCullDistanceScale=0.6
  323. DynamicShadows=True
  324. LightEnvironmentShadows=True
  325. MotionBlur=False
  326. DepthOfField=True
  327. AmbientOcclusion=True
  328. Bloom=True
  329. bAllowLightShafts=True
  330. Distortion=True
  331. DropParticleDistortion=False
  332. LensFlares=True
  333. AllowRadialBlur=True
  334. bAllowSeparateTranslucency=False
  335. bAllowPostprocessMLAA=False
  336. bAllowHighQualityMaterials=True
  337. SkeletalMeshLODBias=0
  338. DetailMode=1
  339. MaxDrawDistanceScale=1.0
  340. MaxAnisotropy=1
  341. MaxShadowResolution=1024
  342. MaxWholeSceneDominantShadowResolution=1280
  343. ScreenPercentage=100.000000
  344. ShadowTexelsPerPixel=1.3
  345. bAllowWholeSceneDominantShadows=True
  346. bUseConservativeShadowBounds=False
  347. bAllowFracturedDamage=True
  348. FractureCullDistanceScale=1.0
  349. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  350. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  351. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  352. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  353. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  354. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  355. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  356. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  357. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  358. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  359. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  360. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  361. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  362. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  363. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  364. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  365. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  366. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  367. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  368. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  369.  
  370. [SystemSettingsBucket4]
  371. BasedOn=SystemSettings
  372. SoundMinCompressed=2
  373. StaticDecals=True
  374. DynamicDecals=True
  375. UnbatchedDecals=True
  376. ResX=1280
  377. ResY=1024
  378. DecalCullDistanceScale=0.8
  379. DynamicShadows=True
  380. LightEnvironmentShadows=False
  381. MotionBlur=True
  382. DepthOfField=True
  383. AmbientOcclusion=True
  384. Bloom=True
  385. bAllowLightShafts=True
  386. Distortion=True
  387. DropParticleDistortion=False
  388. LensFlares=True
  389. AllowRadialBlur=True
  390. bAllowSeparateTranslucency=False
  391. bAllowPostprocessMLAA=False
  392. bAllowHighQualityMaterials=True
  393. SkeletalMeshLODBias=0
  394. DetailMode=2
  395. MaxDrawDistanceScale=1.1
  396. MaxAnisotropy=1
  397. MaxShadowResolution=1024
  398. MaxWholeSceneDominantShadowResolution=1280
  399. ScreenPercentage=100.000000
  400. ShadowTexelsPerPixel=1.3
  401. bAllowWholeSceneDominantShadows=True
  402. bUseConservativeShadowBounds=False
  403. bAllowFracturedDamage=True
  404. FractureCullDistanceScale=1.5
  405. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  406. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  407. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  408. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  409. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  410. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  411. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  412. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  413. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  414. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  415. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  416. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  417. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  418. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  419. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  420. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  421. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  422. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  423. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  424. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  425.  
  426. [SystemSettingsBucket5]
  427. BasedOn=SystemSettings
  428. SoundMinCompressed=3
  429. ResX=1280
  430. ResY=1024
  431. StaticDecals=True
  432. DynamicDecals=False
  433. UnbatchedDecals=True
  434. DecalCullDistanceScale=1.0
  435. DynamicShadows=False
  436. LightEnvironmentShadows=False
  437. MotionBlur=False
  438. DepthOfField=True
  439. AmbientOcclusion=False
  440. Bloom=False
  441. bAllowLightShafts=False
  442. Distortion=False
  443. DropParticleDistortion=False
  444. LensFlares=False
  445. AllowRadialBlur=False
  446. bAllowSeparateTranslucency=False
  447. bAllowPostprocessMLAA=False
  448. bAllowHighQualityMaterials=False
  449. SkeletalMeshLODBias=0
  450. DetailMode=2
  451. MaxDrawDistanceScale=1.2
  452. MaxAnisotropy=1
  453. MaxShadowResolution=1024
  454. MaxWholeSceneDominantShadowResolution=1280
  455. ScreenPercentage=100.000000
  456. ShadowTexelsPerPixel=1.3
  457. bAllowWholeSceneDominantShadows=True
  458. bUseConservativeShadowBounds=False
  459. bAllowFracturedDamage=True
  460. FractureCullDistanceScale=2.0
  461. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  462. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  463. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  464. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  465. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  466. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  467. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  468. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  469. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  470. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  471. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  472. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  473. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  474. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  475. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  476. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  477. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  478. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  479. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  480. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  481.  
  482. [SystemSettingsScreenshot]
  483. BasedOn=SystemSettings
  484. MaxAnisotropy=16
  485. ShadowFilterQualityBias=1
  486. MinShadowResolution=16
  487. ShadowFadeResolution=1
  488. MinPreShadowResolution=16
  489. PreShadowFadeResolution=1
  490. ShadowTexelsPerPixel=4.0f
  491. PreShadowResolutionFactor=1.0
  492. MaxShadowResolution=4096
  493. MaxWholeSceneDominantShadowResolution=4096
  494. CompositeDynamicLights=FALSE
  495. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  496. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  497. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  498. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  499. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  500. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  501. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  502. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  503. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  504. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  505. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  506. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  507. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  508. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  509. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  510. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  511. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  512. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  513. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  514. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  515. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  516. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  517. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  518. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  519. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  520.  
  521. [SystemSettingsEditor]
  522. BasedOn=SystemSettings
  523.  
  524. [SystemSettingsSplitScreen2]
  525. BasedOn=SystemSettings
  526. bAllowWholeSceneDominantShadows=False
  527. bAllowLightShafts=False
  528. DetailMode=1
  529.  
  530. [SystemSettingsMobile]
  531. BasedOn=SystemSettings
  532. Fullscreen=True
  533. DirectionalLightmaps=False
  534. DynamicLights=False
  535. SHSecondaryLighting=False
  536. StaticDecals=True
  537. DynamicDecals=False
  538. UnbatchedDecals=False
  539. MotionBlur=FALSE
  540. MotionBlurPause=FALSE
  541. DepthOfField=FALSE
  542. AmbientOcclusion=FALSE
  543. Bloom=FALSE
  544. Distortion=FALSE
  545. FilteredDistortion=FALSE
  546. DropParticleDistortion=TRUE
  547. FloatingPointRenderTargets=FALSE
  548. MaxAnisotropy=2
  549. bAllowLightShafts=FALSE
  550. MobileModShadows=False
  551. MobileClearDepthBetweenDPG=False
  552. MaxFilterBlurSampleCount=4
  553. DynamicShadows=False
  554. MobileMaxMemory=300
  555.  
  556. [SystemSettingsMobilePreviewer]
  557. BasedOn=SystemSettingsMobile
  558. Fullscreen=False
  559.  
  560. [SystemSettingsMobileTextureBias]
  561. BasedOn=SystemSettingsMobile
  562. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  563. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  564. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  565. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  566. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  567. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  568. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  569. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  570. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  571. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  572. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  573. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  576. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  580. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  581. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  585. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  587.  
  588. [SystemSettingsAndroid]
  589. BasedOn=SystemSettingsMobileTextureBias
  590.  
  591. [SystemSettingsFlash]
  592. BasedOn=SystemSettingsMobileTextureBias
  593. MotionBlur=FALSE
  594. MotionBlurPause=FALSE
  595. DepthOfField=FALSE
  596. AmbientOcclusion=FALSE
  597. Bloom=FALSE
  598. Distortion=FALSE
  599. FilteredDistortion=FALSE
  600. bAllowLightShafts=TRUE
  601. MobileModShadows=True
  602. DynamicShadows=True
  603. MobileClearDepthBetweenDPG=True
  604. DirectionalLightmaps=False
  605. MobileHeightFog=False
  606.  
  607. [SystemSettingsFlash_Detail]
  608. BasedOn=SystemSettingsMobileTextureBias
  609. MotionBlur=FALSE
  610. MotionBlurPause=FALSE
  611. DepthOfField=FALSE
  612. AmbientOcclusion=FALSE
  613. Bloom=FALSE
  614. Distortion=FALSE
  615. FilteredDistortion=FALSE
  616. bAllowLightShafts=TRUE
  617. MobileModShadows=True
  618. DynamicShadows=True
  619. MobileClearDepthBetweenDPG=True
  620. DirectionalLightmaps=True
  621. MobileHeightFog=False
  622.  
  623. [SystemSettingsIPhone]
  624. BasedOn=SystemSettingsMobileTextureBias
  625.  
  626. [SystemSettingsIPhone3GS]
  627. BasedOn=SystemSettingsMobileTextureBias
  628. LensFlares=False
  629. DetailMode=1
  630. MobileEnableMSAA=True
  631. MobileMaxMemory=100
  632.  
  633. [SystemSettingsIPhone4]
  634. BasedOn=SystemSettingsMobile
  635. MobileContentScaleFactor=2.0
  636. LensFlares=False
  637.  
  638. [SystemSettingsIPhone4S]
  639. BasedOn=SystemSettingsMobile
  640. MobileEnableMSAA=True
  641. bAllowLightShafts=True
  642. MobileModShadows=True
  643. DynamicShadows=False
  644. ShadowDepthBias=0.025
  645. MobileContentScaleFactor=2.0
  646. MaxShadowResolution=256
  647. MobileShadowTextureResolution=256
  648.  
  649. [SystemSettingsIPodTouch4]
  650. BasedOn=SystemSettingsMobileTextureBias
  651. MobileContentScaleFactor=2.0
  652. LensFlares=False
  653. MobileMaxMemory=100
  654.  
  655. [SystemSettingsIPad]
  656. BasedOn=SystemSettingsMobileTextureBias
  657. MobileFeatureLevel=1
  658. MobileFog=False
  659. MobileSpecular=False
  660. MobileBumpOffset=False
  661. MobileNormalMapping=False
  662. MobileEnvMapping=False
  663. MobileRimLighting=False
  664. MobileMaxMemory=100
  665. MobileContentScaleFactor=0.9375
  666.  
  667. [SystemSettingsIPad2]
  668. BasedOn=SystemSettingsMobile
  669. MobileEnableMSAA=False
  670. bAllowLightShafts=True
  671. MobileModShadows=True
  672. DynamicShadows=False
  673. ShadowDepthBias=0.016
  674. MobileContentScaleFactor=1.0
  675. MaxShadowResolution=256
  676. MobileShadowTextureResolution=256
  677.  
  678. [SystemSettingsIPad3]
  679. BasedOn=SystemSettingsMobile
  680. MobileEnableMSAA=False
  681. bAllowLightShafts=True
  682. MobileModShadows=True
  683. DynamicShadows=True
  684. ShadowDepthBias=0.016
  685. MobileContentScaleFactor=1.40625
  686. MaxShadowResolution=256
  687. MobileShadowTextureResolution=256
  688. MobileMaxMemory=500
  689.  
  690. [SystemSettingsIPad2_Detail]
  691. BasedOn=SystemSettingsIPad2
  692.  
  693. [Configuration]
  694.  
  695. [OpenAutomateBenchmarks]
  696. Benchmark=NightAndDayMap
  697. Benchmark=DM-Deck?CauseEvent=FlyThrough
  698.  
  699. [IniVersion]
  700. 0=1435864171.000000
  701. 1=1364076688.000000
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