Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- namespace ActionGame
- {
- class ActionGameModule
- : public AZ::Module
- , protected CrySystemEventBus::Handler
- , protected ISystemEventListener
- , protected ILevelSystemListener
- {
- public:
- AZ_RTTI(ActionGameModule, "{EC154170-F0E6-470C-AAE6-280AAC1E6904}", AZ::Module);
- AZ_CLASS_ALLOCATOR(ActionGameModule, AZ::SystemAllocator, 0);
- ActionGameModule()
- : AZ::Module()
- {
- CrySystemEventBus::Handler::BusConnect();
- RegisterSystemComponent<ActionGameSystemComponent>();
- //m_descriptors.push_back(DefaultComponent::CreateDescriptor());
- //m_descriptors.push_back(SimpleCameraControllerComponent::CreateDescriptor());
- //m_descriptors.push_back(Animation2BlendComponent::CreateDescriptor());
- //m_descriptors.push_back(BasicEnemyComponent::CreateDescriptor());
- //m_descriptors.push_back(BasicCharacterController::CreateDescriptor());
- //m_descriptors.push_back(TPSCameraComponent::CreateDescriptor());
- //m_descriptors.push_back(FPSCameraComponent::CreateDescriptor());
- //m_descriptors.push_back(VisionComponent::CreateDescriptor());
- //m_descriptors.push_back(NavigationAreaRecover::CreateDescriptor());
- //m_descriptors.push_back(AIStateMachineComponent::CreateDescriptor());
- //m_descriptors.push_back(AIStateMachineNavigationComponent::CreateDescriptor());
- //m_descriptors.push_back(BasicAnimationController::CreateDescriptor());
- //m_descriptors.push_back(GeomCacheController::CreateDescriptor());
- //m_descriptors.push_back(GeomCacheStandInDisable::CreateDescriptor());
- //m_descriptors.push_back(AirWaypointsComponent::CreateDescriptor());
- //m_descriptors.push_back(AirWaypointsNavigationComponent::CreateDescriptor());
- //m_descriptors.push_back(AutoTransformComponent::CreateDescriptor());
- //m_descriptors.push_back(AutoImpulseComponent::CreateDescriptor());
- //m_descriptors.push_back(WeaponComponent::CreateDescriptor());
- //m_descriptors.push_back(RayWeaponComponent::CreateDescriptor());
- //m_descriptors.push_back(DestroyableComponent::CreateDescriptor());
- //m_descriptors.push_back(DroneComponent::CreateDescriptor());
- //m_descriptors.push_back(DroneMovementComponent::CreateDescriptor());
- //m_descriptors.push_back(DroneVisionComponent::CreateDescriptor());
- //m_descriptors.push_back(EffectSpawnerComponent::CreateDescriptor());
- //m_descriptors.push_back(SFXSpawnerComponent::CreateDescriptor());
- //m_descriptors.push_back(WwiseSNDComponent::CreateDescriptor());
- //m_descriptors.push_back(DroneWeaponComponent::CreateDescriptor());
- //m_descriptors.push_back(SurfaceTypeComponent::CreateDescriptor());
- //m_descriptors.push_back(BulletPoolComponent::CreateDescriptor());
- //m_descriptors.push_back(FactionTypeComponent::CreateDescriptor());
- //m_descriptors.push_back(BattleMusicComponent::CreateDescriptor());
- //m_descriptors.push_back(PlatformComponent::CreateDescriptor());
- //m_descriptors.push_back(InteractionComponent::CreateDescriptor());
- //m_descriptors.push_back(PlayerAttachComponent::CreateDescriptor());
- //m_descriptors.push_back(AmmoComponent::CreateDescriptor());
- //m_descriptors.push_back(HealthComponent::CreateDescriptor());
- //m_descriptors.push_back(FXLibComponent::CreateDescriptor());
- //m_descriptors.push_back(ElementComponent::CreateDescriptor());
- //m_descriptors.push_back(GameUI::CreateDescriptor());
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement