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Feb 3rd, 2019
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C++ 3.37 KB | None | 0 0
  1. namespace ActionGame
  2. {
  3.     class ActionGameModule
  4.         : public AZ::Module
  5.         , protected CrySystemEventBus::Handler
  6.         , protected ISystemEventListener
  7.         , protected ILevelSystemListener
  8.     {
  9.     public:
  10.         AZ_RTTI(ActionGameModule, "{EC154170-F0E6-470C-AAE6-280AAC1E6904}", AZ::Module);
  11.         AZ_CLASS_ALLOCATOR(ActionGameModule, AZ::SystemAllocator, 0);
  12.  
  13.         ActionGameModule()
  14.             : AZ::Module()
  15.         {
  16.             CrySystemEventBus::Handler::BusConnect();
  17.  
  18.             RegisterSystemComponent<ActionGameSystemComponent>();
  19.  
  20.             //m_descriptors.push_back(DefaultComponent::CreateDescriptor());
  21.             //m_descriptors.push_back(SimpleCameraControllerComponent::CreateDescriptor());
  22.             //m_descriptors.push_back(Animation2BlendComponent::CreateDescriptor());
  23.             //m_descriptors.push_back(BasicEnemyComponent::CreateDescriptor());
  24.             //m_descriptors.push_back(BasicCharacterController::CreateDescriptor());
  25.             //m_descriptors.push_back(TPSCameraComponent::CreateDescriptor());
  26.             //m_descriptors.push_back(FPSCameraComponent::CreateDescriptor());
  27.             //m_descriptors.push_back(VisionComponent::CreateDescriptor());
  28.             //m_descriptors.push_back(NavigationAreaRecover::CreateDescriptor());
  29.             //m_descriptors.push_back(AIStateMachineComponent::CreateDescriptor());
  30.             //m_descriptors.push_back(AIStateMachineNavigationComponent::CreateDescriptor());
  31.             //m_descriptors.push_back(BasicAnimationController::CreateDescriptor());
  32.             //m_descriptors.push_back(GeomCacheController::CreateDescriptor());
  33.             //m_descriptors.push_back(GeomCacheStandInDisable::CreateDescriptor());
  34.             //m_descriptors.push_back(AirWaypointsComponent::CreateDescriptor());
  35.             //m_descriptors.push_back(AirWaypointsNavigationComponent::CreateDescriptor());
  36.             //m_descriptors.push_back(AutoTransformComponent::CreateDescriptor());
  37.             //m_descriptors.push_back(AutoImpulseComponent::CreateDescriptor());
  38.             //m_descriptors.push_back(WeaponComponent::CreateDescriptor());
  39.             //m_descriptors.push_back(RayWeaponComponent::CreateDescriptor());
  40.             //m_descriptors.push_back(DestroyableComponent::CreateDescriptor());
  41.             //m_descriptors.push_back(DroneComponent::CreateDescriptor());
  42.             //m_descriptors.push_back(DroneMovementComponent::CreateDescriptor());
  43.             //m_descriptors.push_back(DroneVisionComponent::CreateDescriptor());
  44.             //m_descriptors.push_back(EffectSpawnerComponent::CreateDescriptor());
  45.             //m_descriptors.push_back(SFXSpawnerComponent::CreateDescriptor());
  46.             //m_descriptors.push_back(WwiseSNDComponent::CreateDescriptor());
  47.             //m_descriptors.push_back(DroneWeaponComponent::CreateDescriptor());
  48.             //m_descriptors.push_back(SurfaceTypeComponent::CreateDescriptor());
  49.             //m_descriptors.push_back(BulletPoolComponent::CreateDescriptor());
  50.             //m_descriptors.push_back(FactionTypeComponent::CreateDescriptor());
  51.             //m_descriptors.push_back(BattleMusicComponent::CreateDescriptor());
  52.             //m_descriptors.push_back(PlatformComponent::CreateDescriptor());
  53.             //m_descriptors.push_back(InteractionComponent::CreateDescriptor());
  54.             //m_descriptors.push_back(PlayerAttachComponent::CreateDescriptor());
  55.             //m_descriptors.push_back(AmmoComponent::CreateDescriptor());
  56.             //m_descriptors.push_back(HealthComponent::CreateDescriptor());
  57.             //m_descriptors.push_back(FXLibComponent::CreateDescriptor());
  58.             //m_descriptors.push_back(ElementComponent::CreateDescriptor());
  59.  
  60.  
  61.             //m_descriptors.push_back(GameUI::CreateDescriptor());
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