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Black Ops Jungle spots

Mar 4th, 2015
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  1. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\tdm\mapname\mp_havoc\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\Unknown Server\sv_maxclients\8\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\0\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0
  2. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\tdm\mapname\mp_havoc\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\Unknown Server\sv_maxclients\8\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\0\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0\g_logTimeStampInSeconds\0
  3. 7:05 ;mp_havoc;level.bunkerList[0] = createBlock((2326.2, -2043.11, 288.254), (0, 0, 0));level.bunkerList[1] = createBlock((2326.2, -2043.11, 315.379), (0, 0, 0));level.bunkerList[2] = createBlock((2326.2, -2043.11, 342.504), (0, 0, 0));level.bunkerList[3] = createBlock((2089.38, -2395.48, 286.186), (0, 0, 0));level.bunkerList[4] = createBlock((2089.38, -2395.48, 313.311), (0, 0, 0));level.bunkerList[5] = createBlock((2089.38, -2395.48, 340.436), (0, 0, 0));level.bunkerList[6] = createBlock((2089.38, -2395.48, 367.561), (0, 0, 0));level.bunkerList[7] = createBlock((2108.52, -2425.06, 353.467), (0, 90, 0));level.bunkerList[8] = createBlock((2144.24, -2430.24, 351.838), (0, 90, 0)); 14:01 ;mp_havoc;level.bunkerList[0] = createBlock((2326.2, -2043.11, 288.254), (0, 0, 0));level.bunkerList[1] = createBlock((2326.2, -2043.11, 315.379), (0, 0, 0));level.bunkerList[2] = createBlock((2326.2, -2043.11, 342.504), (0, 0, 0));level.bunkerList[3] = createBlock((2089.38, -2395.48, 286.186), (0, 0, 0));level.bunkerList[4] = createBlock((2089.38, -2395.48, 313.311), (0, 0, 0));level.bunkerList[5] = createBlock((2089.38, -2395.48, 340.436), (0, 0, 0));level.bunkerList[6] = createBlock((2089.38, -2395.48, 367.561), (0, 0, 0));level.bunkerList[7] = createBlock((2108.52, -2425.06, 353.467), (0, 90, 0));level.bunkerList[8] = createBlock((2144.24, -2438.51, 353.155), (0, 90, 0));level.bunkerList[9] = createBlock((2179.96, -2449.64, 352.639), (0, 90, 0)); 14:01 ;mp_havoc;level.bunkerList[10] = createBlock((2152.56, -2664.35, 94.7313), (0, 90, 0));level.bunkerList[11] = createBlock((2154.92, -2642.11, 121.565), (0, 90, 0));level.bunkerList[12] = createBlock((2156, -2620.58, 148.492), (0, 90, 0));level.bunkerList[13] = createBlock((2156.08, -2600.49, 175.609), (0, 90, 0));level.bunkerList[14] = createBlock((2156.31, -2579.64, 202.627), (0, 90, 0));level.bunkerList[15] = createBlock((2156.32, -2556.98, 229.405), (0, 90, 0));level.bunkerList[16] = createBlock((2813.62, -1505.13, 247.835), (0, -165, 0));level.bunkerList[17] = createBlock((2813.62, -1505.13, 274.96), (0, -165, 0));level.bunkerList[18] = createBlock((2813.62, -1505.13, 302.085), (0, -165, 0));level.bunkerList[19] = createBlock((2813.62, -1505.13, 329.21), (0, -165, 0)); 14:01 ;mp_havoc;level.bunkerList[20] = createBlock((2813.62, -1505.13, 356.335), (0, -165, 0));level.bunkerList[21] = createBlock((2777.44, -1537.15, 248.994), (0, -165, 0));level.bunkerList[22] = createBlock((2777.44, -1537.15, 276.119), (0, -165, 0));level.bunkerList[23] = createBlock((2777.44, -1537.15, 303.244), (0, -165, 0));level.bunkerList[24] = createBlock((2777.44, -1537.15, 330.369), (0, -165, 0));level.bunkerList[25] = createBlock((2777.44, -1537.15, 357.494), (0, -165, 0)); 21:47 ;mp_havoc;level.bunkerList[0] = createBlock((2326.2, -2043.11, 288.254), (0, 0, 0));level.bunkerList[1] = createBlock((2326.2, -2043.11, 315.379), (0, 0, 0));level.bunkerList[2] = createBlock((2326.2, -2043.11, 342.504), (0, 0, 0));level.bunkerList[3] = createBlock((2089.38, -2395.48, 286.186), (0, 0, 0));level.bunkerList[4] = createBlock((2089.38, -2395.48, 313.311), (0, 0, 0));level.bunkerList[5] = createBlock((2089.38, -2395.48, 340.436), (0, 0, 0));level.bunkerList[6] = createBlock((2089.38, -2395.48, 367.561), (0, 0, 0));level.bunkerList[7] = createBlock((2108.52, -2425.06, 353.467), (0, 90, 0));level.bunkerList[8] = createBlock((2144.24, -2438.51, 353.155), (0, 90, 0));level.bunkerList[9] = createBlock((2179.96, -2449.64, 352.639), (0, 90, 0)); 21:47 ;mp_havoc;level.bunkerList[10] = createBlock((2152.56, -2664.35, 94.7313), (0, 90, 0));level.bunkerList[11] = createBlock((2154.92, -2642.11, 121.565), (0, 90, 0));level.bunkerList[12] = createBlock((2156, -2620.58, 148.492), (0, 90, 0));level.bunkerList[13] = createBlock((2156.08, -2600.49, 175.609), (0, 90, 0));level.bunkerList[14] = createBlock((2156.31, -2579.64, 202.627), (0, 90, 0));level.bunkerList[15] = createBlock((2156.32, -2556.98, 229.405), (0, 90, 0));level.bunkerList[16] = createBlock((2813.62, -1505.13, 247.835), (0, -165, 0));level.bunkerList[17] = createBlock((2813.62, -1505.13, 274.96), (0, -165, 0));level.bunkerList[18] = createBlock((2813.62, -1505.13, 302.085), (0, -165, 0));level.bunkerList[19] = createBlock((2813.62, -1505.13, 329.21), (0, -165, 0)); 21:47 ;mp_havoc;level.bunkerList[20] = createBlock((2813.62, -1505.13, 356.335), (0, -165, 0));level.bunkerList[21] = createBlock((2777.44, -1537.15, 248.994), (0, -165, 0));level.bunkerList[22] = createBlock((2777.44, -1537.15, 276.119), (0, -165, 0));level.bunkerList[23] = createBlock((2777.44, -1537.15, 303.244), (0, -165, 0));level.bunkerList[24] = createBlock((2777.44, -1537.15, 330.369), (0, -165, 0));level.bunkerList[25] = createBlock((2777.44, -1537.15, 357.494), (0, -165, 0));level.bunkerList[26] = createBlock((3283.62, -1553, 260.786), (0, -165, 0));level.bunkerList[27] = createBlock((3283.62, -1553, 287.911), (0, -165, 0));level.bunkerList[28] = createBlock((3283.62, -1553, 315.036), (0, -165, 0));level.bunkerList[29] = createBlock((3283.62, -1553, 342.161), (0, -165, 0)); 21:47 ;mp_havoc;level.bunkerList[30] = createBlock((3306.66, -1640.15, 257.531), (0, -165, 0));level.bunkerList[31] = createBlock((3306.66, -1640.15, 284.656), (0, -165, 0));level.bunkerList[32] = createBlock((3306.66, -1640.15, 311.781), (0, -165, 0));level.bunkerList[33] = createBlock((3306.66, -1640.15, 338.906), (0, -165, 0));level.bunkerList[34] = createBlock((3306.66, -1640.15, 366.031), (0, -165, 0));level.bunkerList[35] = createBlock((3310.1, -1718.38, 304.625), (0, 0, 0));level.bunkerList[36] = createBlock((3310.1, -1718.38, 331.75), (0, 0, 0));level.bunkerList[37] = createBlock((3310.1, -1718.38, 358.875), (0, 0, 0));level.bunkerList[38] = createBlock((3310.1, -1718.38, 386), (0, 0, 0));level.bunkerList[39] = createBlock((3314.76, -1796.79, 285.786), (0, 0, 0)); 21:47 ;mp_havoc;level.bunkerList[40] = createBlock((3314.76, -1796.79, 312.911), (0, 0, 0));level.bunkerList[41] = createBlock((3314.76, -1796.79, 340.036), (0, 0, 0));level.bunkerList[42] = createBlock((3314.76, -1796.79, 367.161), (0, 0, 0));level.bunkerList[43] = createBlock((3314.76, -1796.79, 394.286), (0, 0, 0));level.bunkerList[44] = createBlock((3295.82, -1879.75, 287.125), (0, 0, 0));level.bunkerList[45] = createBlock((3295.82, -1879.75, 314.25), (0, 0, 0));level.bunkerList[46] = createBlock((3295.82, -1879.75, 341.375), (0, 0, 0));level.bunkerList[47] = createBlock((3295.82, -1879.75, 368.5), (0, 0, 0));level.bunkerList[48] = createBlock((3295.82, -1879.75, 395.625), (0, 0, 0));level.bunkerList[49] = createBlock((3284.34, -1552.57, 369.286), (0, -165, 0)); 21:47 ;mp_havoc;level.bunkerList[50] = createBlock((2816.97, -1844.53, 325.832), (0, 90, 0));level.bunkerList[51] = createBlock((2852.69, -1856.16, 326.793), (0, 90, 0));level.bunkerList[52] = createBlock((2888.41, -1857.71, 327.939), (0, 90, 0));level.bunkerList[53] = createBlock((2924.13, -1871.3, 326.263), (0, 90, 0));level.bunkerList[54] = createBlock((2959.71, -1888.14, 322.962), (0, 90, 0));level.bunkerList[55] = createBlock((2955.82, -1895.63, 352.821), (0, 90, 0)); 24:27 ;mp_havoc;level.bunkerList[0] = createBlock((2326.2, -2043.11, 288.254), (0, 0, 0));level.bunkerList[1] = createBlock((2326.2, -2043.11, 315.379), (0, 0, 0));level.bunkerList[2] = createBlock((2326.2, -2043.11, 342.504), (0, 0, 0));level.bunkerList[3] = createBlock((2089.38, -2395.48, 286.186), (0, 0, 0));level.bunkerList[4] = createBlock((2089.38, -2395.48, 313.311), (0, 0, 0));level.bunkerList[5] = createBlock((2089.38, -2395.48, 340.436), (0, 0, 0));level.bunkerList[6] = createBlock((2089.38, -2395.48, 367.561), (0, 0, 0));level.bunkerList[7] = createBlock((2108.52, -2425.06, 353.467), (0, 90, 0));level.bunkerList[8] = createBlock((2144.24, -2438.51, 353.155), (0, 90, 0));level.bunkerList[9] = createBlock((2179.96, -2449.64, 352.639), (0, 90, 0)); 24:27 ;mp_havoc;level.bunkerList[10] = createBlock((2152.56, -2664.35, 94.7313), (0, 90, 0));level.bunkerList[11] = createBlock((2154.92, -2642.11, 121.565), (0, 90, 0));level.bunkerList[12] = createBlock((2156, -2620.58, 148.492), (0, 90, 0));level.bunkerList[13] = createBlock((2156.08, -2600.49, 175.609), (0, 90, 0));level.bunkerList[14] = createBlock((2156.31, -2579.64, 202.627), (0, 90, 0));level.bunkerList[15] = createBlock((2156.32, -2556.98, 229.405), (0, 90, 0));level.bunkerList[16] = createBlock((2813.62, -1505.13, 247.835), (0, -165, 0));level.bunkerList[17] = createBlock((2813.62, -1505.13, 274.96), (0, -165, 0));level.bunkerList[18] = createBlock((2813.62, -1505.13, 302.085), (0, -165, 0));level.bunkerList[19] = createBlock((2813.62, -1505.13, 329.21), (0, -165, 0)); 24:27 ;mp_havoc;level.bunkerList[20] = createBlock((2813.62, -1505.13, 356.335), (0, -165, 0));level.bunkerList[21] = createBlock((2777.44, -1537.15, 248.994), (0, -165, 0));level.bunkerList[22] = createBlock((2777.44, -1537.15, 276.119), (0, -165, 0));level.bunkerList[23] = createBlock((2777.44, -1537.15, 303.244), (0, -165, 0));level.bunkerList[24] = createBlock((2777.44, -1537.15, 330.369), (0, -165, 0));level.bunkerList[25] = createBlock((2777.44, -1537.15, 357.494), (0, -165, 0));level.bunkerList[26] = createBlock((3283.62, -1553, 260.786), (0, -165, 0));level.bunkerList[27] = createBlock((3283.62, -1553, 287.911), (0, -165, 0));level.bunkerList[28] = createBlock((3283.62, -1553, 315.036), (0, -165, 0));level.bunkerList[29] = createBlock((3283.62, -1553, 342.161), (0, -165, 0)); 24:27 ;mp_havoc;level.bunkerList[30] = createBlock((3306.66, -1640.15, 257.531), (0, -165, 0));level.bunkerList[31] = createBlock((3306.66, -1640.15, 284.656), (0, -165, 0));level.bunkerList[32] = createBlock((3306.66, -1640.15, 311.781), (0, -165, 0));level.bunkerList[33] = createBlock((3306.66, -1640.15, 338.906), (0, -165, 0));level.bunkerList[34] = createBlock((3306.66, -1640.15, 366.031), (0, -165, 0));level.bunkerList[35] = createBlock((3310.1, -1718.38, 304.625), (0, 0, 0));level.bunkerList[36] = createBlock((3310.1, -1718.38, 331.75), (0, 0, 0));level.bunkerList[37] = createBlock((3310.1, -1718.38, 358.875), (0, 0, 0));level.bunkerList[38] = createBlock((3310.1, -1718.38, 386), (0, 0, 0));level.bunkerList[39] = createBlock((3314.76, -1796.79, 285.786), (0, 0, 0)); 24:27 ;mp_havoc;level.bunkerList[40] = createBlock((3314.76, -1796.79, 312.911), (0, 0, 0));level.bunkerList[41] = createBlock((3314.76, -1796.79, 340.036), (0, 0, 0));level.bunkerList[42] = createBlock((3314.76, -1796.79, 367.161), (0, 0, 0));level.bunkerList[43] = createBlock((3314.76, -1796.79, 394.286), (0, 0, 0));level.bunkerList[44] = createBlock((3295.82, -1879.75, 287.125), (0, 0, 0));level.bunkerList[45] = createBlock((3295.82, -1879.75, 314.25), (0, 0, 0));level.bunkerList[46] = createBlock((3295.82, -1879.75, 341.375), (0, 0, 0));level.bunkerList[47] = createBlock((3295.82, -1879.75, 368.5), (0, 0, 0));level.bunkerList[48] = createBlock((3295.82, -1879.75, 395.625), (0, 0, 0));level.bunkerList[49] = createBlock((3284.34, -1552.57, 369.286), (0, -165, 0)); 24:27 ;mp_havoc;level.bunkerList[50] = createBlock((2782.29, -1824.5, 326.627), (0, 90, 0));level.bunkerList[51] = createBlock((2818.01, -1834.37, 327.095), (0, 90, 0));level.bunkerList[52] = createBlock((2853.73, -1843.11, 328.677), (0, 90, 0));level.bunkerList[53] = createBlock((2889.45, -1855.52, 330.153), (0, 90, 0));level.bunkerList[54] = createBlock((2925.16, -1870.74, 329.198), (0, 90, 0));level.bunkerList[55] = createBlock((2960.72, -1887.73, 328.194), (0, 90, 0));level.bunkerList[56] = createBlock((2938.76, -1891.34, 356.249), (0, 90, 0));level.bunkerList[57] = createBlock((2874.79, -1862.45, 357.278), (0, 90, 0)); 26:16 ;mp_havoc;level.bunkerList[0] = createBlock((2326.2, -2043.11, 288.254), (0, 0, 0));level.bunkerList[1] = createBlock((2326.2, -2043.11, 315.379), (0, 0, 0));level.bunkerList[2] = createBlock((2326.2, -2043.11, 342.504), (0, 0, 0));level.bunkerList[3] = createBlock((2089.38, -2395.48, 286.186), (0, 0, 0));level.bunkerList[4] = createBlock((2089.38, -2395.48, 313.311), (0, 0, 0));level.bunkerList[5] = createBlock((2089.38, -2395.48, 340.436), (0, 0, 0));level.bunkerList[6] = createBlock((2089.38, -2395.48, 367.561), (0, 0, 0));level.bunkerList[7] = createBlock((2108.52, -2425.06, 353.467), (0, 90, 0));level.bunkerList[8] = createBlock((2144.24, -2438.51, 353.155), (0, 90, 0));level.bunkerList[9] = createBlock((2179.96, -2449.64, 352.639), (0, 90, 0)); 26:16 ;mp_havoc;level.bunkerList[10] = createBlock((2152.56, -2664.35, 94.7313), (0, 90, 0));level.bunkerList[11] = createBlock((2154.92, -2642.11, 121.565), (0, 90, 0));level.bunkerList[12] = createBlock((2156, -2620.58, 148.492), (0, 90, 0));level.bunkerList[13] = createBlock((2156.08, -2600.49, 175.609), (0, 90, 0));level.bunkerList[14] = createBlock((2156.31, -2579.64, 202.627), (0, 90, 0));level.bunkerList[15] = createBlock((2156.32, -2556.98, 229.405), (0, 90, 0));level.bunkerList[16] = createBlock((2813.62, -1505.13, 247.835), (0, -165, 0));level.bunkerList[17] = createBlock((2813.62, -1505.13, 274.96), (0, -165, 0));level.bunkerList[18] = createBlock((2813.62, -1505.13, 302.085), (0, -165, 0));level.bunkerList[19] = createBlock((2813.62, -1505.13, 329.21), (0, -165, 0)); 26:16 ;mp_havoc;level.bunkerList[20] = createBlock((2813.62, -1505.13, 356.335), (0, -165, 0));level.bunkerList[21] = createBlock((2777.44, -1537.15, 248.994), (0, -165, 0));level.bunkerList[22] = createBlock((2777.44, -1537.15, 276.119), (0, -165, 0));level.bunkerList[23] = createBlock((2777.44, -1537.15, 303.244), (0, -165, 0));level.bunkerList[24] = createBlock((2777.44, -1537.15, 330.369), (0, -165, 0));level.bunkerList[25] = createBlock((2777.44, -1537.15, 357.494), (0, -165, 0));level.bunkerList[26] = createBlock((3283.62, -1553, 260.786), (0, -165, 0));level.bunkerList[27] = createBlock((3283.62, -1553, 287.911), (0, -165, 0));level.bunkerList[28] = createBlock((3283.62, -1553, 315.036), (0, -165, 0));level.bunkerList[29] = createBlock((3283.62, -1553, 342.161), (0, -165, 0)); 26:16 ;mp_havoc;level.bunkerList[30] = createBlock((3306.66, -1640.15, 257.531), (0, -165, 0));level.bunkerList[31] = createBlock((3306.66, -1640.15, 284.656), (0, -165, 0));level.bunkerList[32] = createBlock((3306.66, -1640.15, 311.781), (0, -165, 0));level.bunkerList[33] = createBlock((3306.66, -1640.15, 338.906), (0, -165, 0));level.bunkerList[34] = createBlock((3306.66, -1640.15, 366.031), (0, -165, 0));level.bunkerList[35] = createBlock((3310.1, -1718.38, 304.625), (0, 0, 0));level.bunkerList[36] = createBlock((3310.1, -1718.38, 331.75), (0, 0, 0));level.bunkerList[37] = createBlock((3310.1, -1718.38, 358.875), (0, 0, 0));level.bunkerList[38] = createBlock((3310.1, -1718.38, 386), (0, 0, 0));level.bunkerList[39] = createBlock((3314.76, -1796.79, 285.786), (0, 0, 0)); 26:16 ;mp_havoc;level.bunkerList[40] = createBlock((3314.76, -1796.79, 312.911), (0, 0, 0));level.bunkerList[41] = createBlock((3314.76, -1796.79, 340.036), (0, 0, 0));level.bunkerList[42] = createBlock((3314.76, -1796.79, 367.161), (0, 0, 0));level.bunkerList[43] = createBlock((3314.76, -1796.79, 394.286), (0, 0, 0));level.bunkerList[44] = createBlock((3295.82, -1879.75, 287.125), (0, 0, 0));level.bunkerList[45] = createBlock((3295.82, -1879.75, 314.25), (0, 0, 0));level.bunkerList[46] = createBlock((3295.82, -1879.75, 341.375), (0, 0, 0));level.bunkerList[47] = createBlock((3295.82, -1879.75, 368.5), (0, 0, 0));level.bunkerList[48] = createBlock((3295.82, -1879.75, 395.625), (0, 0, 0));level.bunkerList[49] = createBlock((3284.34, -1552.57, 369.286), (0, -165, 0)); 26:16 ;mp_havoc;level.bunkerList[50] = createBlock((2782.29, -1824.5, 326.627), (0, 90, 0));level.bunkerList[51] = createBlock((2818.01, -1834.37, 327.095), (0, 90, 0));level.bunkerList[52] = createBlock((2853.73, -1843.11, 328.677), (0, 90, 0));level.bunkerList[53] = createBlock((2889.45, -1855.52, 330.153), (0, 90, 0));level.bunkerList[54] = createBlock((2925.16, -1870.74, 329.198), (0, 90, 0));level.bunkerList[55] = createBlock((2960.72, -1887.73, 328.194), (0, 90, 0));level.bunkerList[56] = createBlock((2927.94, -1892.1, 356.149), (0, 90, 0));level.bunkerList[57] = createBlock((2848.57, -1863.94, 356.638), (0, 90, 0)); 32:22 ;mp_havoc;level.bunkerList[0] = createBlock((2326.2, -2043.11, 288.254), (0, 0, 0));level.bunkerList[1] = createBlock((2326.2, -2043.11, 315.379), (0, 0, 0));level.bunkerList[2] = createBlock((2326.2, -2043.11, 342.504), (0, 0, 0));level.bunkerList[3] = createBlock((2089.38, -2395.48, 286.186), (0, 0, 0));level.bunkerList[4] = createBlock((2089.38, -2395.48, 313.311), (0, 0, 0));level.bunkerList[5] = createBlock((2089.38, -2395.48, 340.436), (0, 0, 0));level.bunkerList[6] = createBlock((2089.38, -2395.48, 367.561), (0, 0, 0));level.bunkerList[7] = createBlock((2108.52, -2425.06, 353.467), (0, 90, 0));level.bunkerList[8] = createBlock((2144.24, -2438.51, 353.155), (0, 90, 0));level.bunkerList[9] = createBlock((2179.96, -2449.64, 352.639), (0, 90, 0)); 32:22 ;mp_havoc;level.bunkerList[10] = createBlock((2152.56, -2664.35, 94.7313), (0, 90, 0));level.bunkerList[11] = createBlock((2154.92, -2642.11, 121.565), (0, 90, 0));level.bunkerList[12] = createBlock((2156, -2620.58, 148.492), (0, 90, 0));level.bunkerList[13] = createBlock((2156.08, -2600.49, 175.609), (0, 90, 0));level.bunkerList[14] = createBlock((2156.31, -2579.64, 202.627), (0, 90, 0));level.bunkerList[15] = createBlock((2156.32, -2556.98, 229.405), (0, 90, 0));level.bunkerList[16] = createBlock((2813.62, -1505.13, 247.835), (0, -165, 0));level.bunkerList[17] = createBlock((2813.62, -1505.13, 274.96), (0, -165, 0));level.bunkerList[18] = createBlock((2813.62, -1505.13, 302.085), (0, -165, 0));level.bunkerList[19] = createBlock((2813.62, -1505.13, 329.21), (0, -165, 0)); 32:22 ;mp_havoc;level.bunkerList[20] = createBlock((2813.62, -1505.13, 356.335), (0, -165, 0));level.bunkerList[21] = createBlock((2777.44, -1537.15, 248.994), (0, -165, 0));level.bunkerList[22] = createBlock((2777.44, -1537.15, 276.119), (0, -165, 0));level.bunkerList[23] = createBlock((2777.44, -1537.15, 303.244), (0, -165, 0));level.bunkerList[24] = createBlock((2777.44, -1537.15, 330.369), (0, -165, 0));level.bunkerList[25] = createBlock((2777.44, -1537.15, 357.494), (0, -165, 0));level.bunkerList[26] = createBlock((3283.62, -1553, 260.786), (0, -165, 0));level.bunkerList[27] = createBlock((3283.62, -1553, 287.911), (0, -165, 0));level.bunkerList[28] = createBlock((3283.62, -1553, 315.036), (0, -165, 0));level.bunkerList[29] = createBlock((3283.62, -1553, 342.161), (0, -165, 0)); 32:22 ;mp_havoc;level.bunkerList[30] = createBlock((3306.66, -1640.15, 257.531), (0, -165, 0));level.bunkerList[31] = createBlock((3306.66, -1640.15, 284.656), (0, -165, 0));level.bunkerList[32] = createBlock((3306.66, -1640.15, 311.781), (0, -165, 0));level.bunkerList[33] = createBlock((3306.66, -1640.15, 338.906), (0, -165, 0));level.bunkerList[34] = createBlock((3306.66, -1640.15, 366.031), (0, -165, 0));level.bunkerList[35] = createBlock((3310.1, -1718.38, 304.625), (0, 0, 0));level.bunkerList[36] = createBlock((3310.1, -1718.38, 331.75), (0, 0, 0));level.bunkerList[37] = createBlock((3310.1, -1718.38, 358.875), (0, 0, 0));level.bunkerList[38] = createBlock((3310.1, -1718.38, 386), (0, 0, 0));level.bunkerList[39] = createBlock((3314.76, -1796.79, 285.786), (0, 0, 0)); 32:22 ;mp_havoc;level.bunkerList[40] = createBlock((3314.76, -1796.79, 312.911), (0, 0, 0));level.bunkerList[41] = createBlock((3314.76, -1796.79, 340.036), (0, 0, 0));level.bunkerList[42] = createBlock((3314.76, -1796.79, 367.161), (0, 0, 0));level.bunkerList[43] = createBlock((3314.76, -1796.79, 394.286), (0, 0, 0));level.bunkerList[44] = createBlock((3295.82, -1879.75, 287.125), (0, 0, 0));level.bunkerList[45] = createBlock((3295.82, -1879.75, 314.25), (0, 0, 0));level.bunkerList[46] = createBlock((3295.82, -1879.75, 341.375), (0, 0, 0));level.bunkerList[47] = createBlock((3295.82, -1879.75, 368.5), (0, 0, 0));level.bunkerList[48] = createBlock((3295.82, -1879.75, 395.625), (0, 0, 0));level.bunkerList[49] = createBlock((3284.34, -1552.57, 369.286), (0, -165, 0)); 32:22 ;mp_havoc;level.bunkerList[50] = createBlock((2782.29, -1824.5, 326.627), (0, 90, 0));level.bunkerList[51] = createBlock((2818.01, -1834.37, 327.095), (0, 90, 0));level.bunkerList[52] = createBlock((2853.73, -1843.11, 328.677), (0, 90, 0));level.bunkerList[53] = createBlock((2889.45, -1855.52, 330.153), (0, 90, 0));level.bunkerList[54] = createBlock((2925.16, -1870.74, 329.198), (0, 90, 0));level.bunkerList[55] = createBlock((2960.72, -1887.73, 328.194), (0, 90, 0));level.bunkerList[56] = createBlock((2927.94, -1892.1, 356.149), (0, 90, 0));level.bunkerList[57] = createBlock((2859.16, -1862.82, 357.278), (0, 90, 0));level.bunkerList[58] = createBlock((2794.41, -1845.61, 354.22), (0, 90, 0));level.bunkerList[59] = createBlock((2791.69, -1857.36, 381.345), (0, 90, 0)); 32:22 ;mp_havoc;level.bunkerList[60] = createBlock((2863.63, -1867.84, 384.403), (0, 90, 0));level.bunkerList[61] = createBlock((2930.64, -1899.12, 383.274), (0, 90, 0));level.bunkerList[62] = createBlock((1938.49, 1781.02, 209.182), (0, -165, 0));level.bunkerList[63] = createBlock((1929.68, 1815.64, 208.514), (0, -165, 0));level.bunkerList[64] = createBlock((1920.69, 1850.21, 206.207), (0, -165, 0));level.bunkerList[65] = createBlock((1912.23, 1884.92, 205.505), (0, -165, 0));level.bunkerList[66] = createBlock((1903.16, 1919.47, 204.273), (0, -165, 0));level.bunkerList[67] = createBlock((1894.37, 1954.1, 202.988), (0, -165, 0));level.bunkerList[68] = createBlock((1885.66, 1988.74, 202.347), (0, -165, 0));level.bunkerList[69] = createBlock((1876.82, 2023.35, 201.792), (0, -165, 0)); 32:22 ;mp_havoc;level.bunkerList[70] = createBlock((1867.71, 2057.89, 200.572), (0, -165, 0));level.bunkerList[71] = createBlock((1842.61, 2088.06, 197.822), (0, -165, 0)); 33:33 ;mp_havoc;level.bunkerList[0] = createBlock((2326.2, -2043.11, 288.254), (0, 0, 0));level.bunkerList[1] = createBlock((2326.2, -2043.11, 315.379), (0, 0, 0));level.bunkerList[2] = createBlock((2326.2, -2043.11, 342.504), (0, 0, 0));level.bunkerList[3] = createBlock((2089.38, -2395.48, 286.186), (0, 0, 0));level.bunkerList[4] = createBlock((2089.38, -2395.48, 313.311), (0, 0, 0));level.bunkerList[5] = createBlock((2089.38, -2395.48, 340.436), (0, 0, 0));level.bunkerList[6] = createBlock((2089.38, -2395.48, 367.561), (0, 0, 0));level.bunkerList[7] = createBlock((2108.52, -2425.06, 353.467), (0, 90, 0));level.bunkerList[8] = createBlock((2144.24, -2438.51, 353.155), (0, 90, 0));level.bunkerList[9] = createBlock((2179.96, -2449.64, 352.639), (0, 90, 0)); 33:33 ;mp_havoc;level.bunkerList[10] = createBlock((2152.56, -2664.35, 94.7313), (0, 90, 0));level.bunkerList[11] = createBlock((2154.92, -2642.11, 121.565), (0, 90, 0));level.bunkerList[12] = createBlock((2156, -2620.58, 148.492), (0, 90, 0));level.bunkerList[13] = createBlock((2156.08, -2600.49, 175.609), (0, 90, 0));level.bunkerList[14] = createBlock((2156.31, -2579.64, 202.627), (0, 90, 0));level.bunkerList[15] = createBlock((2156.32, -2556.98, 229.405), (0, 90, 0));level.bunkerList[16] = createBlock((2813.62, -1505.13, 247.835), (0, -165, 0));level.bunkerList[17] = createBlock((2813.62, -1505.13, 274.96), (0, -165, 0));level.bunkerList[18] = createBlock((2813.62, -1505.13, 302.085), (0, -165, 0));level.bunkerList[19] = createBlock((2813.62, -1505.13, 329.21), (0, -165, 0)); 33:33 ;mp_havoc;level.bunkerList[20] = createBlock((2813.62, -1505.13, 356.335), (0, -165, 0));level.bunkerList[21] = createBlock((2777.44, -1537.15, 248.994), (0, -165, 0));level.bunkerList[22] = createBlock((2777.44, -1537.15, 276.119), (0, -165, 0));level.bunkerList[23] = createBlock((2777.44, -1537.15, 303.244), (0, -165, 0));level.bunkerList[24] = createBlock((2777.44, -1537.15, 330.369), (0, -165, 0));level.bunkerList[25] = createBlock((2777.44, -1537.15, 357.494), (0, -165, 0));level.bunkerList[26] = createBlock((3283.62, -1553, 260.786), (0, -165, 0));level.bunkerList[27] = createBlock((3283.62, -1553, 287.911), (0, -165, 0));level.bunkerList[28] = createBlock((3283.62, -1553, 315.036), (0, -165, 0));level.bunkerList[29] = createBlock((3283.62, -1553, 342.161), (0, -165, 0)); 33:33 ;mp_havoc;level.bunkerList[30] = createBlock((3306.66, -1640.15, 257.531), (0, -165, 0));level.bunkerList[31] = createBlock((3306.66, -1640.15, 284.656), (0, -165, 0));level.bunkerList[32] = createBlock((3306.66, -1640.15, 311.781), (0, -165, 0));level.bunkerList[33] = createBlock((3306.66, -1640.15, 338.906), (0, -165, 0));level.bunkerList[34] = createBlock((3306.66, -1640.15, 366.031), (0, -165, 0));level.bunkerList[35] = createBlock((3310.1, -1718.38, 304.625), (0, 0, 0));level.bunkerList[36] = createBlock((3310.1, -1718.38, 331.75), (0, 0, 0));level.bunkerList[37] = createBlock((3310.1, -1718.38, 358.875), (0, 0, 0));level.bunkerList[38] = createBlock((3310.1, -1718.38, 386), (0, 0, 0));level.bunkerList[39] = createBlock((3314.76, -1796.79, 285.786), (0, 0, 0)); 33:33 ;mp_havoc;level.bunkerList[40] = createBlock((3314.76, -1796.79, 312.911), (0, 0, 0));level.bunkerList[41] = createBlock((3314.76, -1796.79, 340.036), (0, 0, 0));level.bunkerList[42] = createBlock((3314.76, -1796.79, 367.161), (0, 0, 0));level.bunkerList[43] = createBlock((3314.76, -1796.79, 394.286), (0, 0, 0));level.bunkerList[44] = createBlock((3295.82, -1879.75, 287.125), (0, 0, 0));level.bunkerList[45] = createBlock((3295.82, -1879.75, 314.25), (0, 0, 0));level.bunkerList[46] = createBlock((3295.82, -1879.75, 341.375), (0, 0, 0));level.bunkerList[47] = createBlock((3295.82, -1879.75, 368.5), (0, 0, 0));level.bunkerList[48] = createBlock((3295.82, -1879.75, 395.625), (0, 0, 0));level.bunkerList[49] = createBlock((3284.34, -1552.57, 369.286), (0, -165, 0)); 33:33 ;mp_havoc;level.bunkerList[50] = createBlock((2782.29, -1824.5, 326.627), (0, 90, 0));level.bunkerList[51] = createBlock((2818.01, -1834.37, 327.095), (0, 90, 0));level.bunkerList[52] = createBlock((2853.73, -1843.11, 328.677), (0, 90, 0));level.bunkerList[53] = createBlock((2889.45, -1855.52, 330.153), (0, 90, 0));level.bunkerList[54] = createBlock((2925.16, -1870.74, 329.198), (0, 90, 0));level.bunkerList[55] = createBlock((2960.72, -1887.73, 328.194), (0, 90, 0));level.bunkerList[56] = createBlock((2927.94, -1892.1, 356.149), (0, 90, 0));level.bunkerList[57] = createBlock((2859.16, -1862.82, 357.278), (0, 90, 0));level.bunkerList[58] = createBlock((2794.41, -1845.61, 354.22), (0, 90, 0));level.bunkerList[59] = createBlock((2791.69, -1857.36, 381.345), (0, 90, 0)); 33:33 ;mp_havoc;level.bunkerList[60] = createBlock((2863.63, -1867.84, 384.403), (0, 90, 0));level.bunkerList[61] = createBlock((2930.64, -1899.12, 383.274), (0, 90, 0)); 37:35 ;mp_havoc;level.bunkerList[0] = createBlock((2326.2, -2043.11, 288.254), (0, 0, 0));level.bunkerList[1] = createBlock((2326.2, -2043.11, 315.379), (0, 0, 0));level.bunkerList[2] = createBlock((2326.2, -2043.11, 342.504), (0, 0, 0));level.bunkerList[3] = createBlock((2089.38, -2395.48, 286.186), (0, 0, 0));level.bunkerList[4] = createBlock((2089.38, -2395.48, 313.311), (0, 0, 0));level.bunkerList[5] = createBlock((2089.38, -2395.48, 340.436), (0, 0, 0));level.bunkerList[6] = createBlock((2089.38, -2395.48, 367.561), (0, 0, 0));level.bunkerList[7] = createBlock((2108.52, -2425.06, 353.467), (0, 90, 0));level.bunkerList[8] = createBlock((2144.24, -2438.51, 353.155), (0, 90, 0));level.bunkerList[9] = createBlock((2179.96, -2449.64, 352.639), (0, 90, 0)); 37:35 ;mp_havoc;level.bunkerList[10] = createBlock((2152.56, -2664.35, 94.7313), (0, 90, 0));level.bunkerList[11] = createBlock((2154.92, -2642.11, 121.565), (0, 90, 0));level.bunkerList[12] = createBlock((2156, -2620.58, 148.492), (0, 90, 0));level.bunkerList[13] = createBlock((2156.08, -2600.49, 175.609), (0, 90, 0));level.bunkerList[14] = createBlock((2156.31, -2579.64, 202.627), (0, 90, 0));level.bunkerList[15] = createBlock((2156.32, -2556.98, 229.405), (0, 90, 0));level.bunkerList[16] = createBlock((2813.62, -1505.13, 247.835), (0, -165, 0));level.bunkerList[17] = createBlock((2813.62, -1505.13, 274.96), (0, -165, 0));level.bunkerList[18] = createBlock((2813.62, -1505.13, 302.085), (0, -165, 0));level.bunkerList[19] = createBlock((2813.62, -1505.13, 329.21), (0, -165, 0)); 37:35 ;mp_havoc;level.bunkerList[20] = createBlock((2813.62, -1505.13, 356.335), (0, -165, 0));level.bunkerList[21] = createBlock((2777.44, -1537.15, 248.994), (0, -165, 0));level.bunkerList[22] = createBlock((2777.44, -1537.15, 276.119), (0, -165, 0));level.bunkerList[23] = createBlock((2777.44, -1537.15, 303.244), (0, -165, 0));level.bunkerList[24] = createBlock((2777.44, -1537.15, 330.369), (0, -165, 0));level.bunkerList[25] = createBlock((2777.44, -1537.15, 357.494), (0, -165, 0));level.bunkerList[26] = createBlock((3283.62, -1553, 260.786), (0, -165, 0));level.bunkerList[27] = createBlock((3283.62, -1553, 287.911), (0, -165, 0));level.bunkerList[28] = createBlock((3283.62, -1553, 315.036), (0, -165, 0));level.bunkerList[29] = createBlock((3283.62, -1553, 342.161), (0, -165, 0)); 37:35 ;mp_havoc;level.bunkerList[30] = createBlock((3306.66, -1640.15, 257.531), (0, -165, 0));level.bunkerList[31] = createBlock((3306.66, -1640.15, 284.656), (0, -165, 0));level.bunkerList[32] = createBlock((3306.66, -1640.15, 311.781), (0, -165, 0));level.bunkerList[33] = createBlock((3306.66, -1640.15, 338.906), (0, -165, 0));level.bunkerList[34] = createBlock((3306.66, -1640.15, 366.031), (0, -165, 0));level.bunkerList[35] = createBlock((3310.1, -1718.38, 304.625), (0, 0, 0));level.bunkerList[36] = createBlock((3310.1, -1718.38, 331.75), (0, 0, 0));level.bunkerList[37] = createBlock((3310.1, -1718.38, 358.875), (0, 0, 0));level.bunkerList[38] = createBlock((3310.1, -1718.38, 386), (0, 0, 0));level.bunkerList[39] = createBlock((3314.76, -1796.79, 285.786), (0, 0, 0)); 37:35 ;mp_havoc;level.bunkerList[40] = createBlock((3314.76, -1796.79, 312.911), (0, 0, 0));level.bunkerList[41] = createBlock((3314.76, -1796.79, 340.036), (0, 0, 0));level.bunkerList[42] = createBlock((3314.76, -1796.79, 367.161), (0, 0, 0));level.bunkerList[43] = createBlock((3314.76, -1796.79, 394.286), (0, 0, 0));level.bunkerList[44] = createBlock((3295.82, -1879.75, 287.125), (0, 0, 0));level.bunkerList[45] = createBlock((3295.82, -1879.75, 314.25), (0, 0, 0));level.bunkerList[46] = createBlock((3295.82, -1879.75, 341.375), (0, 0, 0));level.bunkerList[47] = createBlock((3295.82, -1879.75, 368.5), (0, 0, 0));level.bunkerList[48] = createBlock((3295.82, -1879.75, 395.625), (0, 0, 0));level.bunkerList[49] = createBlock((3284.34, -1552.57, 369.286), (0, -165, 0)); 37:35 ;mp_havoc;level.bunkerList[50] = createBlock((2782.29, -1824.5, 326.627), (0, 90, 0));level.bunkerList[51] = createBlock((2818.01, -1834.37, 327.095), (0, 90, 0));level.bunkerList[52] = createBlock((2853.73, -1843.11, 328.677), (0, 90, 0));level.bunkerList[53] = createBlock((2889.45, -1855.52, 330.153), (0, 90, 0));level.bunkerList[54] = createBlock((2925.16, -1870.74, 329.198), (0, 90, 0));level.bunkerList[55] = createBlock((2960.72, -1887.73, 328.194), (0, 90, 0));level.bunkerList[56] = createBlock((2927.94, -1892.1, 356.149), (0, 90, 0));level.bunkerList[57] = createBlock((2859.16, -1862.82, 357.278), (0, 90, 0));level.bunkerList[58] = createBlock((2794.41, -1845.61, 354.22), (0, 90, 0));level.bunkerList[59] = createBlock((2791.69, -1857.36, 381.345), (0, 90, 0)); 37:35 ;mp_havoc;level.bunkerList[60] = createBlock((2863.63, -1867.84, 384.403), (0, 90, 0));level.bunkerList[61] = createBlock((2930.64, -1899.12, 383.274), (0, 90, 0));level.bunkerList[62] = createBlock((413.574, -1980.57, 197.925), (0, 105, 0));level.bunkerList[63] = createBlock((379.351, -1990.86, 196.906), (0, 105, 0));level.bunkerList[64] = createBlock((344.788, -1999.87, 196.371), (0, 105, 0));level.bunkerList[65] = createBlock((310.519, -2009.99, 195.14), (0, 105, 0));level.bunkerList[66] = createBlock((276.049, -2019.35, 195.091), (0, 105, 0));level.bunkerList[67] = createBlock((241.643, -2028.96, 195.146), (0, 105, 0));level.bunkerList[68] = createBlock((207.387, -2039.12, 194.211), (0, 105, 0));level.bunkerList[69] = createBlock((499.469, -2197.44, 126.091), (0, 105, 0)); 37:35 ;mp_havoc;level.bunkerList[70] = createBlock((499.469, -2197.44, 153.216), (0, 105, 0));level.bunkerList[71] = createBlock((499.469, -2197.44, 180.341), (0, 105, 0));level.bunkerList[72] = createBlock((499.469, -2197.44, 207.466), (0, 105, 0));level.bunkerList[73] = createBlock((409.627, -2220.32, 124.37), (0, 105, 0));level.bunkerList[74] = createBlock((409.627, -2220.32, 151.495), (0, 105, 0));level.bunkerList[75] = createBlock((409.627, -2220.32, 178.62), (0, 105, 0));level.bunkerList[76] = createBlock((409.627, -2220.32, 205.745), (0, 105, 0));level.bunkerList[77] = createBlock((320.78, -2239.31, 123.868), (0, 105, 0));level.bunkerList[78] = createBlock((320.78, -2239.31, 150.993), (0, 105, 0));level.bunkerList[79] = createBlock((320.78, -2239.31, 178.118), (0, 105, 0)); 37:35 ;mp_havoc;level.bunkerList[80] = createBlock((320.78, -2239.31, 205.243), (0, 105, 0)); 41:08 ShutdownGame:
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