TizzyT

ColdbootDecompJSX -TizzyT

Apr 7th, 2015
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  1.  Line   || OP Name                       | OP#  | ARG  | UNK  | VAR  | VAL        | Resolve
  2. ============================================================================================
  3.  0x0000 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hd
  4. --------------------------------------------------------------------------------------------
  5.  0x0001 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  6. --------------------------------------------------------------------------------------------
  7.  0x0002 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000000 | "logo"
  8. --------------------------------------------------------------------------------------------
  9.  0x0003 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("logo")
  10. --------------------------------------------------------------------------------------------
  11.  0x0004 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_hd = new Actor("logo")
  12. --------------------------------------------------------------------------------------------
  13.  0x0005 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_hd = new Actor("logo");
  14. --------------------------------------------------------------------------------------------
  15.  0x0006 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000001 | blur_hd
  16. --------------------------------------------------------------------------------------------
  17.  0x0007 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  18. --------------------------------------------------------------------------------------------
  19.  0x0008 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000001 | "blur"
  20. --------------------------------------------------------------------------------------------
  21.  0x0009 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("blur")
  22. --------------------------------------------------------------------------------------------
  23.  0x000A || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_hd = new Actor("blur")
  24. --------------------------------------------------------------------------------------------
  25.  0x000B || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_hd = new Actor("blur");
  26. --------------------------------------------------------------------------------------------
  27.  0x000C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000002 | footer_hd
  28. --------------------------------------------------------------------------------------------
  29.  0x000D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  30. --------------------------------------------------------------------------------------------
  31.  0x000E || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000002 | "footer"
  32. --------------------------------------------------------------------------------------------
  33.  0x000F || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("footer")
  34. --------------------------------------------------------------------------------------------
  35.  0x0010 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_hd = new Actor("footer")
  36. --------------------------------------------------------------------------------------------
  37.  0x0011 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_hd = new Actor("footer");
  38. --------------------------------------------------------------------------------------------
  39.  0x0012 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000003 | logo_sd
  40. --------------------------------------------------------------------------------------------
  41.  0x0013 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  42. --------------------------------------------------------------------------------------------
  43.  0x0014 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000003 | "logo_sd"
  44. --------------------------------------------------------------------------------------------
  45.  0x0015 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("logo_sd")
  46. --------------------------------------------------------------------------------------------
  47.  0x0016 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_sd = new Actor("logo_sd")
  48. --------------------------------------------------------------------------------------------
  49.  0x0017 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_sd = new Actor("logo_sd");
  50. --------------------------------------------------------------------------------------------
  51.  0x0018 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000004 | blur_sd
  52. --------------------------------------------------------------------------------------------
  53.  0x0019 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  54. --------------------------------------------------------------------------------------------
  55.  0x001A || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000004 | "blur_sd"
  56. --------------------------------------------------------------------------------------------
  57.  0x001B || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("blur_sd")
  58. --------------------------------------------------------------------------------------------
  59.  0x001C || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_sd = new Actor("blur_sd")
  60. --------------------------------------------------------------------------------------------
  61.  0x001D || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_sd = new Actor("blur_sd");
  62. --------------------------------------------------------------------------------------------
  63.  0x001E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000005 | footer_sd
  64. --------------------------------------------------------------------------------------------
  65.  0x001F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  66. --------------------------------------------------------------------------------------------
  67.  0x0020 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000005 | "footer_sd"
  68. --------------------------------------------------------------------------------------------
  69.  0x0021 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("footer_sd")
  70. --------------------------------------------------------------------------------------------
  71.  0x0022 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_sd = new Actor("footer_sd")
  72. --------------------------------------------------------------------------------------------
  73.  0x0023 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_sd = new Actor("footer_sd");
  74. --------------------------------------------------------------------------------------------
  75.  0x0024 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000006 | camera
  76. --------------------------------------------------------------------------------------------
  77.  0x0025 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001F | Camera
  78. --------------------------------------------------------------------------------------------
  79.  0x0026 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000006 | "camera"
  80. --------------------------------------------------------------------------------------------
  81.  0x0027 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Camera("camera")
  82. --------------------------------------------------------------------------------------------
  83.  0x0028 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var camera = new Camera("camera")
  84. --------------------------------------------------------------------------------------------
  85.  0x0029 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var camera = new Camera("camera");
  86. --------------------------------------------------------------------------------------------
  87.  0x002A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  88. --------------------------------------------------------------------------------------------
  89.  0x002B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000020 | Light
  90. --------------------------------------------------------------------------------------------
  91.  0x002C || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000007 | "pointlight"
  92. --------------------------------------------------------------------------------------------
  93.  0x002D || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Light("pointlight")
  94. --------------------------------------------------------------------------------------------
  95.  0x002E || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var light = new Light("pointlight")
  96. --------------------------------------------------------------------------------------------
  97.  0x002F || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var light = new Light("pointlight");
  98. --------------------------------------------------------------------------------------------
  99.  0x0030 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000008 | first_wait
  100. --------------------------------------------------------------------------------------------
  101.  0x0031 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | 1.5
  102. --------------------------------------------------------------------------------------------
  103.  0x0032 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var first_wait = 1.5
  104. --------------------------------------------------------------------------------------------
  105.  0x0033 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var first_wait = 1.5;
  106. --------------------------------------------------------------------------------------------
  107.  0x0034 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | appear_duration
  108. --------------------------------------------------------------------------------------------
  109.  0x0035 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FA66666 | 1.3
  110. --------------------------------------------------------------------------------------------
  111.  0x0036 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_duration = 1.3
  112. --------------------------------------------------------------------------------------------
  113.  0x0037 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_duration = 1.3;
  114. --------------------------------------------------------------------------------------------
  115.  0x0038 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000A | appear_wait
  116. --------------------------------------------------------------------------------------------
  117.  0x0039 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3E800000 | 0.25
  118. --------------------------------------------------------------------------------------------
  119.  0x003A || CSIGN                         | 0x08 | 0x00 | 0x00 | 0x00 | 0x00000000 | -0.25
  120. --------------------------------------------------------------------------------------------
  121.  0x003B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_wait = -0.25
  122. --------------------------------------------------------------------------------------------
  123.  0x003C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_wait = -0.25;
  124. --------------------------------------------------------------------------------------------
  125.  0x003D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000B | blur_duration
  126. --------------------------------------------------------------------------------------------
  127.  0x003E || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  128. --------------------------------------------------------------------------------------------
  129.  0x003F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_duration = 0.5
  130. --------------------------------------------------------------------------------------------
  131.  0x0040 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_duration = 0.5;
  132. --------------------------------------------------------------------------------------------
  133.  0x0041 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000C | blur_wait
  134. --------------------------------------------------------------------------------------------
  135.  0x0042 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3E800000 | 0.25
  136. --------------------------------------------------------------------------------------------
  137.  0x0043 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_wait = 0.25
  138. --------------------------------------------------------------------------------------------
  139.  0x0044 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_wait = 0.25;
  140. --------------------------------------------------------------------------------------------
  141.  0x0045 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | whole_duration
  142. --------------------------------------------------------------------------------------------
  143.  0x0046 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  144. --------------------------------------------------------------------------------------------
  145.  0x0047 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_duration = 0.5
  146. --------------------------------------------------------------------------------------------
  147.  0x0048 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_duration = 0.5;
  148. --------------------------------------------------------------------------------------------
  149.  0x0049 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000E | whole_wait
  150. --------------------------------------------------------------------------------------------
  151.  0x004A || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  152. --------------------------------------------------------------------------------------------
  153.  0x004B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_wait = 0.5
  154. --------------------------------------------------------------------------------------------
  155.  0x004C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_wait = 0.5;
  156. --------------------------------------------------------------------------------------------
  157.  0x004D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  158. --------------------------------------------------------------------------------------------
  159.  0x004E || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F99999A | 1.2
  160. --------------------------------------------------------------------------------------------
  161.  0x004F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var fade_duration = 1.2
  162. --------------------------------------------------------------------------------------------
  163.  0x0050 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var fade_duration = 1.2;
  164. --------------------------------------------------------------------------------------------
  165.  0x0051 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | appear_start_time
  166. --------------------------------------------------------------------------------------------
  167.  0x0052 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000008 | first_wait
  168. --------------------------------------------------------------------------------------------
  169.  0x0053 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_start_time = first_wait
  170. --------------------------------------------------------------------------------------------
  171.  0x0054 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_start_time = first_wait;
  172. --------------------------------------------------------------------------------------------
  173.  0x0055 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000011 | blur_start_time
  174. --------------------------------------------------------------------------------------------
  175.  0x0056 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | appear_start_time
  176. --------------------------------------------------------------------------------------------
  177.  0x0057 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | appear_duration
  178. --------------------------------------------------------------------------------------------
  179.  0x0058 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | appear_start_time + appear_duration
  180. --------------------------------------------------------------------------------------------
  181.  0x0059 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000A | appear_wait
  182. --------------------------------------------------------------------------------------------
  183.  0x005A || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | appear_start_time + appear_duration + appear_wait
  184. --------------------------------------------------------------------------------------------
  185.  0x005B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_start_time = appear_start_time + appear_duration + appear_wait
  186. --------------------------------------------------------------------------------------------
  187.  0x005C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_start_time = appear_start_time + appear_duration + appear_wait;
  188. --------------------------------------------------------------------------------------------
  189.  0x005D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000012 | whole_start_time
  190. --------------------------------------------------------------------------------------------
  191.  0x005E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000011 | blur_start_time
  192. --------------------------------------------------------------------------------------------
  193.  0x005F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000B | blur_duration
  194. --------------------------------------------------------------------------------------------
  195.  0x0060 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur_start_time + blur_duration
  196. --------------------------------------------------------------------------------------------
  197.  0x0061 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000C | blur_wait
  198. --------------------------------------------------------------------------------------------
  199.  0x0062 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur_start_time + blur_duration + blur_wait
  200. --------------------------------------------------------------------------------------------
  201.  0x0063 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_start_time = blur_start_time + blur_duration + blur_wait
  202. --------------------------------------------------------------------------------------------
  203.  0x0064 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_start_time = blur_start_time + blur_duration + blur_wait;
  204. --------------------------------------------------------------------------------------------
  205.  0x0065 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000013 | fade_start_time
  206. --------------------------------------------------------------------------------------------
  207.  0x0066 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000012 | whole_start_time
  208. --------------------------------------------------------------------------------------------
  209.  0x0067 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | whole_duration
  210. --------------------------------------------------------------------------------------------
  211.  0x0068 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | whole_start_time + whole_duration
  212. --------------------------------------------------------------------------------------------
  213.  0x0069 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000E | whole_wait
  214. --------------------------------------------------------------------------------------------
  215.  0x006A || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | whole_start_time + whole_duration + whole_wait
  216. --------------------------------------------------------------------------------------------
  217.  0x006B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var fade_start_time = whole_start_time + whole_duration + whole_wait
  218. --------------------------------------------------------------------------------------------
  219.  0x006C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var fade_start_time = whole_start_time + whole_duration + whole_wait;
  220. --------------------------------------------------------------------------------------------
  221.  0x006D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  222. --------------------------------------------------------------------------------------------
  223.  0x006E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hd
  224. --------------------------------------------------------------------------------------------
  225.  0x006F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo = logo_hd
  226. --------------------------------------------------------------------------------------------
  227.  0x0070 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo = logo_hd;
  228. --------------------------------------------------------------------------------------------
  229.  0x0071 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  230. --------------------------------------------------------------------------------------------
  231.  0x0072 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000001 | blur_hd
  232. --------------------------------------------------------------------------------------------
  233.  0x0073 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur = blur_hd
  234. --------------------------------------------------------------------------------------------
  235.  0x0074 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur = blur_hd;
  236. --------------------------------------------------------------------------------------------
  237.  0x0075 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  238. --------------------------------------------------------------------------------------------
  239.  0x0076 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000002 | footer_hd
  240. --------------------------------------------------------------------------------------------
  241.  0x0077 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer = footer_hd
  242. --------------------------------------------------------------------------------------------
  243.  0x0078 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer = footer_hd;
  244. --------------------------------------------------------------------------------------------
  245.  0x0079 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000017 | logo_hide
  246. --------------------------------------------------------------------------------------------
  247.  0x007A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000003 | logo_sd
  248. --------------------------------------------------------------------------------------------
  249.  0x007B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_hide = logo_sd
  250. --------------------------------------------------------------------------------------------
  251.  0x007C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_hide = logo_sd;
  252. --------------------------------------------------------------------------------------------
  253.  0x007D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000018 | blur_hide
  254. --------------------------------------------------------------------------------------------
  255.  0x007E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000004 | blur_sd
  256. --------------------------------------------------------------------------------------------
  257.  0x007F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_hide = blur_sd
  258. --------------------------------------------------------------------------------------------
  259.  0x0080 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_hide = blur_sd;
  260. --------------------------------------------------------------------------------------------
  261.  0x0081 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000019 | footer_hide
  262. --------------------------------------------------------------------------------------------
  263.  0x0082 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000005 | footer_sd
  264. --------------------------------------------------------------------------------------------
  265.  0x0083 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_hide = footer_sd
  266. --------------------------------------------------------------------------------------------
  267.  0x0084 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_hide = footer_sd;
  268. --------------------------------------------------------------------------------------------
  269.  0x0085 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  270. --------------------------------------------------------------------------------------------
  271.  0x0086 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1
  272. --------------------------------------------------------------------------------------------
  273.  0x0087 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var br = 1
  274. --------------------------------------------------------------------------------------------
  275.  0x0088 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var br = 1;
  276. --------------------------------------------------------------------------------------------
  277.  0x0089 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | System
  278. --------------------------------------------------------------------------------------------
  279.  0x008A || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000000 | System.resolution
  280. --------------------------------------------------------------------------------------------
  281.  0x008B || GET_VECTOR_ELEMENT            | 0x4A | 0x00 | 0x00 | 0x00 | 0x00000000 | System.resolution->0
  282. --------------------------------------------------------------------------------------------
  283.  0x008C || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x000002D0 | 720
  284. --------------------------------------------------------------------------------------------
  285.  0x008D || CMPEQ                         | 0x0E | 0x00 | 0x00 | 0x00 | 0x00000000 | System.resolution->0 == 720
  286. --------------------------------------------------------------------------------------------
  287.  0x008E || JUMPF                         | 0x3B | 0x00 | 0x00 | 0x00 | 0x000000F9 | if (System.resolution->0 == 720) {
  288. --------------------------------------------------------------------------------------------
  289.  0x008F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  290. --------------------------------------------------------------------------------------------
  291.  0x0090 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F4CCCCD | 0.8
  292. --------------------------------------------------------------------------------------------
  293.  0x0091 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | br = 0.8
  294. --------------------------------------------------------------------------------------------
  295.  0x0092 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | br = 0.8;
  296. --------------------------------------------------------------------------------------------
  297.  0x0093 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  298. --------------------------------------------------------------------------------------------
  299.  0x0094 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000003 | logo_sd
  300. --------------------------------------------------------------------------------------------
  301.  0x0095 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo = logo_sd
  302. --------------------------------------------------------------------------------------------
  303.  0x0096 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo = logo_sd;
  304. --------------------------------------------------------------------------------------------
  305.  0x0097 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  306. --------------------------------------------------------------------------------------------
  307.  0x0098 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000004 | blur_sd
  308. --------------------------------------------------------------------------------------------
  309.  0x0099 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur = blur_sd
  310. --------------------------------------------------------------------------------------------
  311.  0x009A || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur = blur_sd;
  312. --------------------------------------------------------------------------------------------
  313.  0x009B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  314. --------------------------------------------------------------------------------------------
  315.  0x009C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000005 | footer_sd
  316. --------------------------------------------------------------------------------------------
  317.  0x009D || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer = footer_sd
  318. --------------------------------------------------------------------------------------------
  319.  0x009E || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer = footer_sd;
  320. --------------------------------------------------------------------------------------------
  321.  0x009F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000017 | logo_hide
  322. --------------------------------------------------------------------------------------------
  323.  0x00A0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hd
  324. --------------------------------------------------------------------------------------------
  325.  0x00A1 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hide = logo_hd
  326. --------------------------------------------------------------------------------------------
  327.  0x00A2 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hide = logo_hd;
  328. --------------------------------------------------------------------------------------------
  329.  0x00A3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000018 | blur_hide
  330. --------------------------------------------------------------------------------------------
  331.  0x00A4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000001 | blur_hd
  332. --------------------------------------------------------------------------------------------
  333.  0x00A5 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur_hide = blur_hd
  334. --------------------------------------------------------------------------------------------
  335.  0x00A6 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur_hide = blur_hd;
  336. --------------------------------------------------------------------------------------------
  337.  0x00A7 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000019 | footer_hide
  338. --------------------------------------------------------------------------------------------
  339.  0x00A8 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000002 | footer_hd
  340. --------------------------------------------------------------------------------------------
  341.  0x00A9 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer_hide = footer_hd
  342. --------------------------------------------------------------------------------------------
  343.  0x00AA || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer_hide = footer_hd;
  344. --------------------------------------------------------------------------------------------
  345.  0x00AB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000006 | camera
  346. --------------------------------------------------------------------------------------------
  347.  0x00AC || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000001 | camera.aspect
  348. --------------------------------------------------------------------------------------------
  349.  0x00AD || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x40800000 | 4
  350. --------------------------------------------------------------------------------------------
  351.  0x00AE || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x40400000 | 3
  352. --------------------------------------------------------------------------------------------
  353.  0x00AF || DIV                           | 0x05 | 0x00 | 0x00 | 0x00 | 0x00000000 | 4 / 3
  354. --------------------------------------------------------------------------------------------
  355.  0x00B0 || CMPEQ                         | 0x0E | 0x00 | 0x00 | 0x00 | 0x00000000 | camera.aspect == 4 / 3
  356. --------------------------------------------------------------------------------------------
  357.  0x00B1 || JUMPF                         | 0x3B | 0x00 | 0x00 | 0x00 | 0x000000D6 | if (camera.aspect == 4 / 3) {
  358. --------------------------------------------------------------------------------------------
  359.  0x00B2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  360. --------------------------------------------------------------------------------------------
  361.  0x00B3 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FA00000 | 1.25
  362. --------------------------------------------------------------------------------------------
  363.  0x00B4 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_offset_x = 1.25
  364. --------------------------------------------------------------------------------------------
  365.  0x00B5 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_offset_x = 1.25;
  366. --------------------------------------------------------------------------------------------
  367.  0x00B6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  368. --------------------------------------------------------------------------------------------
  369.  0x00B7 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  370. --------------------------------------------------------------------------------------------
  371.  0x00B8 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | sd_offset_x->2
  372. --------------------------------------------------------------------------------------------
  373.  0x00B9 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | sd_offset_x->2;
  374. --------------------------------------------------------------------------------------------
  375.  0x00BA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  376. --------------------------------------------------------------------------------------------
  377.  0x00BB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  378. --------------------------------------------------------------------------------------------
  379.  0x00BC || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | sd_offset_x->2
  380. --------------------------------------------------------------------------------------------
  381.  0x00BD || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | sd_offset_x->2;
  382. --------------------------------------------------------------------------------------------
  383.  0x00BE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  384. --------------------------------------------------------------------------------------------
  385.  0x00BF || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  386. --------------------------------------------------------------------------------------------
  387.  0x00C0 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | sd_offset_x->2
  388. --------------------------------------------------------------------------------------------
  389.  0x00C1 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | sd_offset_x->2;
  390. --------------------------------------------------------------------------------------------
  391.  0x00C2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  392. --------------------------------------------------------------------------------------------
  393.  0x00C3 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1
  394. --------------------------------------------------------------------------------------------
  395.  0x00C4 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  396. --------------------------------------------------------------------------------------------
  397.  0x00C5 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  398. --------------------------------------------------------------------------------------------
  399.  0x00C6 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <1, 0.5, 0.5>
  400. --------------------------------------------------------------------------------------------
  401.  0x00C7 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_scale = <1, 0.5, 0.5>
  402. --------------------------------------------------------------------------------------------
  403.  0x00C8 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_scale = <1, 0.5, 0.5>;
  404. --------------------------------------------------------------------------------------------
  405.  0x00C9 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  406. --------------------------------------------------------------------------------------------
  407.  0x00CA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  408. --------------------------------------------------------------------------------------------
  409.  0x00CB || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | logo.scale = sd_scale
  410. --------------------------------------------------------------------------------------------
  411.  0x00CC || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.scale = sd_scale;
  412. --------------------------------------------------------------------------------------------
  413.  0x00CD || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  414. --------------------------------------------------------------------------------------------
  415.  0x00CE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  416. --------------------------------------------------------------------------------------------
  417.  0x00CF || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | blur.scale = sd_scale
  418. --------------------------------------------------------------------------------------------
  419.  0x00D0 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.scale = sd_scale;
  420. --------------------------------------------------------------------------------------------
  421.  0x00D1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  422. --------------------------------------------------------------------------------------------
  423.  0x00D2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  424. --------------------------------------------------------------------------------------------
  425.  0x00D3 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | footer.scale = sd_scale
  426. --------------------------------------------------------------------------------------------
  427.  0x00D4 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.scale = sd_scale;
  428. --------------------------------------------------------------------------------------------
  429.  0x00D5 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x000000F9 | GoTo 0x00F9
  430. --------------------------------------------------------------------------------------------
  431.  0x00D6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  432. --------------------------------------------------------------------------------------------
  433.  0x00D7 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x40000000 | 2
  434. --------------------------------------------------------------------------------------------
  435.  0x00D8 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | sd_offset_x = 2
  436. --------------------------------------------------------------------------------------------
  437.  0x00D9 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | sd_offset_x = 2;
  438. --------------------------------------------------------------------------------------------
  439.  0x00DA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  440. --------------------------------------------------------------------------------------------
  441.  0x00DB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  442. --------------------------------------------------------------------------------------------
  443.  0x00DC || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | sd_offset_x->2
  444. --------------------------------------------------------------------------------------------
  445.  0x00DD || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | sd_offset_x->2;
  446. --------------------------------------------------------------------------------------------
  447.  0x00DE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  448. --------------------------------------------------------------------------------------------
  449.  0x00DF || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  450. --------------------------------------------------------------------------------------------
  451.  0x00E0 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | sd_offset_x->2
  452. --------------------------------------------------------------------------------------------
  453.  0x00E1 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | sd_offset_x->2;
  454. --------------------------------------------------------------------------------------------
  455.  0x00E2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  456. --------------------------------------------------------------------------------------------
  457.  0x00E3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  458. --------------------------------------------------------------------------------------------
  459.  0x00E4 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | sd_offset_x->2
  460. --------------------------------------------------------------------------------------------
  461.  0x00E5 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | sd_offset_x->2;
  462. --------------------------------------------------------------------------------------------
  463.  0x00E6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  464. --------------------------------------------------------------------------------------------
  465.  0x00E7 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1
  466. --------------------------------------------------------------------------------------------
  467.  0x00E8 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  468. --------------------------------------------------------------------------------------------
  469.  0x00E9 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  470. --------------------------------------------------------------------------------------------
  471.  0x00EA || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <1, 0.5, 0.5>
  472. --------------------------------------------------------------------------------------------
  473.  0x00EB || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | sd_scale = <1, 0.5, 0.5>
  474. --------------------------------------------------------------------------------------------
  475.  0x00EC || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | sd_scale = <1, 0.5, 0.5>;
  476. --------------------------------------------------------------------------------------------
  477.  0x00ED || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  478. --------------------------------------------------------------------------------------------
  479.  0x00EE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  480. --------------------------------------------------------------------------------------------
  481.  0x00EF || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | logo.scale = sd_scale
  482. --------------------------------------------------------------------------------------------
  483.  0x00F0 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.scale = sd_scale;
  484. --------------------------------------------------------------------------------------------
  485.  0x00F1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  486. --------------------------------------------------------------------------------------------
  487.  0x00F2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  488. --------------------------------------------------------------------------------------------
  489.  0x00F3 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | blur.scale = sd_scale
  490. --------------------------------------------------------------------------------------------
  491.  0x00F4 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.scale = sd_scale;
  492. --------------------------------------------------------------------------------------------
  493.  0x00F5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  494. --------------------------------------------------------------------------------------------
  495.  0x00F6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  496. --------------------------------------------------------------------------------------------
  497.  0x00F7 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | footer.scale = sd_scale
  498. --------------------------------------------------------------------------------------------
  499.  0x00F8 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.scale = sd_scale;
  500. --------------------------------------------------------------------------------------------
  501.  0x00F9 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000017 | logo_hide
  502. --------------------------------------------------------------------------------------------
  503.  0x00FA || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  504. --------------------------------------------------------------------------------------------
  505.  0x00FB || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  506. --------------------------------------------------------------------------------------------
  507.  0x00FC || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  508. --------------------------------------------------------------------------------------------
  509.  0x00FD || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  510. --------------------------------------------------------------------------------------------
  511.  0x00FE || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0, 0, 0, 0>
  512. --------------------------------------------------------------------------------------------
  513.  0x00FF || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | logo_hide.color = <0, 0, 0, 0>
  514. --------------------------------------------------------------------------------------------
  515.  0x0100 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hide.color = <0, 0, 0, 0>;
  516. --------------------------------------------------------------------------------------------
  517.  0x0101 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000018 | blur_hide
  518. --------------------------------------------------------------------------------------------
  519.  0x0102 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  520. --------------------------------------------------------------------------------------------
  521.  0x0103 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  522. --------------------------------------------------------------------------------------------
  523.  0x0104 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  524. --------------------------------------------------------------------------------------------
  525.  0x0105 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  526. --------------------------------------------------------------------------------------------
  527.  0x0106 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0, 0, 0, 0>
  528. --------------------------------------------------------------------------------------------
  529.  0x0107 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | blur_hide.color = <0, 0, 0, 0>
  530. --------------------------------------------------------------------------------------------
  531.  0x0108 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur_hide.color = <0, 0, 0, 0>;
  532. --------------------------------------------------------------------------------------------
  533.  0x0109 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000019 | footer_hide
  534. --------------------------------------------------------------------------------------------
  535.  0x010A || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  536. --------------------------------------------------------------------------------------------
  537.  0x010B || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  538. --------------------------------------------------------------------------------------------
  539.  0x010C || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  540. --------------------------------------------------------------------------------------------
  541.  0x010D || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  542. --------------------------------------------------------------------------------------------
  543.  0x010E || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0, 0, 0, 0>
  544. --------------------------------------------------------------------------------------------
  545.  0x010F || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | footer_hide.color = <0, 0, 0, 0>
  546. --------------------------------------------------------------------------------------------
  547.  0x0110 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer_hide.color = <0, 0, 0, 0>;
  548. --------------------------------------------------------------------------------------------
  549.  0x0111 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  550. --------------------------------------------------------------------------------------------
  551.  0x0112 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  552. --------------------------------------------------------------------------------------------
  553.  0x0113 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  554. --------------------------------------------------------------------------------------------
  555.  0x0114 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  556. --------------------------------------------------------------------------------------------
  557.  0x0115 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  558. --------------------------------------------------------------------------------------------
  559.  0x0116 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  560. --------------------------------------------------------------------------------------------
  561.  0x0117 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | logo.color = <br, br, br, 0>
  562. --------------------------------------------------------------------------------------------
  563.  0x0118 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.color = <br, br, br, 0>;
  564. --------------------------------------------------------------------------------------------
  565.  0x0119 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  566. --------------------------------------------------------------------------------------------
  567.  0x011A || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | logo.setColor
  568. --------------------------------------------------------------------------------------------
  569.  0x011B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  570. --------------------------------------------------------------------------------------------
  571.  0x011C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  572. --------------------------------------------------------------------------------------------
  573.  0x011D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  574. --------------------------------------------------------------------------------------------
  575.  0x011E || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  576. --------------------------------------------------------------------------------------------
  577.  0x011F || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 1>
  578. --------------------------------------------------------------------------------------------
  579.  0x0120 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | appear_start_time
  580. --------------------------------------------------------------------------------------------
  581.  0x0121 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | logo.setColor(<br, br, br, 1>, appear_start_time)
  582. --------------------------------------------------------------------------------------------
  583.  0x0122 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.setColor(<br, br, br, 1>, appear_start_time);
  584. --------------------------------------------------------------------------------------------
  585.  0x0123 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  586. --------------------------------------------------------------------------------------------
  587.  0x0124 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  588. --------------------------------------------------------------------------------------------
  589.  0x0125 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  590. --------------------------------------------------------------------------------------------
  591.  0x0126 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  592. --------------------------------------------------------------------------------------------
  593.  0x0127 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  594. --------------------------------------------------------------------------------------------
  595.  0x0128 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  596. --------------------------------------------------------------------------------------------
  597.  0x0129 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | blur.color = <br, br, br, 0>
  598. --------------------------------------------------------------------------------------------
  599.  0x012A || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.color = <br, br, br, 0>;
  600. --------------------------------------------------------------------------------------------
  601.  0x012B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  602. --------------------------------------------------------------------------------------------
  603.  0x012C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  604. --------------------------------------------------------------------------------------------
  605.  0x012D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  606. --------------------------------------------------------------------------------------------
  607.  0x012E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  608. --------------------------------------------------------------------------------------------
  609.  0x012F || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  610. --------------------------------------------------------------------------------------------
  611.  0x0130 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  612. --------------------------------------------------------------------------------------------
  613.  0x0131 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | footer.color = <br, br, br, 0>
  614. --------------------------------------------------------------------------------------------
  615.  0x0132 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.color = <br, br, br, 0>;
  616. --------------------------------------------------------------------------------------------
  617.  0x0133 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  618. --------------------------------------------------------------------------------------------
  619.  0x0134 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  620. --------------------------------------------------------------------------------------------
  621.  0x0135 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000002 | logo.position
  622. --------------------------------------------------------------------------------------------
  623.  0x0136 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000003 | 3
  624. --------------------------------------------------------------------------------------------
  625.  0x0137 || CSIGN                         | 0x08 | 0x00 | 0x00 | 0x00 | 0x00000000 | -3
  626. --------------------------------------------------------------------------------------------
  627.  0x0138 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  628. --------------------------------------------------------------------------------------------
  629.  0x0139 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  630. --------------------------------------------------------------------------------------------
  631.  0x013A || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <-3, 0.5, 0>
  632. --------------------------------------------------------------------------------------------
  633.  0x013B || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.position + <-3, 0.5, 0>
  634. --------------------------------------------------------------------------------------------
  635.  0x013C || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000002 | light.position = logo.position + <-3, 0.5, 0>
  636. --------------------------------------------------------------------------------------------
  637.  0x013D || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.position = logo.position + <-3, 0.5, 0>;
  638. --------------------------------------------------------------------------------------------
  639.  0x013E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  640. --------------------------------------------------------------------------------------------
  641.  0x013F || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  642. --------------------------------------------------------------------------------------------
  643.  0x0140 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  644. --------------------------------------------------------------------------------------------
  645.  0x0141 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  646. --------------------------------------------------------------------------------------------
  647.  0x0142 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <0, 0, 0>
  648. --------------------------------------------------------------------------------------------
  649.  0x0143 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | light.color = <0, 0, 0>
  650. --------------------------------------------------------------------------------------------
  651.  0x0144 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.color = <0, 0, 0>;
  652. --------------------------------------------------------------------------------------------
  653.  0x0145 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | System
  654. --------------------------------------------------------------------------------------------
  655.  0x0146 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | System.timer
  656. --------------------------------------------------------------------------------------------
  657.  0x0147 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  658. --------------------------------------------------------------------------------------------
  659.  0x0148 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | OneShotTimer
  660. --------------------------------------------------------------------------------------------
  661.  0x0149 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | appear_start_time
  662. --------------------------------------------------------------------------------------------
  663.  0x014A || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x01 | 0x0000014C | function(){}
  664. --------------------------------------------------------------------------------------------
  665.  0x014B || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x0000016C | GoTo 0x016C
  666. --------------------------------------------------------------------------------------------
  667.  0x014C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  668. --------------------------------------------------------------------------------------------
  669.  0x014D || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000007 | light.setPosition
  670. --------------------------------------------------------------------------------------------
  671.  0x014E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  672. --------------------------------------------------------------------------------------------
  673.  0x014F || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000002 | logo.position
  674. --------------------------------------------------------------------------------------------
  675.  0x0150 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  676. --------------------------------------------------------------------------------------------
  677.  0x0151 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  678. --------------------------------------------------------------------------------------------
  679.  0x0152 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  680. --------------------------------------------------------------------------------------------
  681.  0x0153 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <0, 0.5, 0>
  682. --------------------------------------------------------------------------------------------
  683.  0x0154 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.position + <0, 0.5, 0>
  684. --------------------------------------------------------------------------------------------
  685.  0x0155 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | appear_duration
  686. --------------------------------------------------------------------------------------------
  687.  0x0156 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | light.setPosition(logo.position + <0, 0.5, 0>, appear_duration)
  688. --------------------------------------------------------------------------------------------
  689.  0x0157 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setPosition(logo.position + <0, 0.5, 0>, appear_duration);
  690. --------------------------------------------------------------------------------------------
  691.  0x0158 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  692. --------------------------------------------------------------------------------------------
  693.  0x0159 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000008 | light.setAttenuation
  694. --------------------------------------------------------------------------------------------
  695.  0x015A || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  696. --------------------------------------------------------------------------------------------
  697.  0x015B || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  698. --------------------------------------------------------------------------------------------
  699.  0x015C || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  700. --------------------------------------------------------------------------------------------
  701.  0x015D || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <0.1, 0.1, 0.1>
  702. --------------------------------------------------------------------------------------------
  703.  0x015E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | appear_duration
  704. --------------------------------------------------------------------------------------------
  705.  0x015F || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration)
  706. --------------------------------------------------------------------------------------------
  707.  0x0160 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  708. --------------------------------------------------------------------------------------------
  709.  0x0161 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  710. --------------------------------------------------------------------------------------------
  711.  0x0162 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | light.setColor
  712. --------------------------------------------------------------------------------------------
  713.  0x0163 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  714. --------------------------------------------------------------------------------------------
  715.  0x0164 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  716. --------------------------------------------------------------------------------------------
  717.  0x0165 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  718. --------------------------------------------------------------------------------------------
  719.  0x0166 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <1, 1, 1>
  720. --------------------------------------------------------------------------------------------
  721.  0x0167 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | appear_duration
  722. --------------------------------------------------------------------------------------------
  723.  0x0168 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | light.setColor(<1, 1, 1>, appear_duration)
  724. --------------------------------------------------------------------------------------------
  725.  0x0169 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setColor(<1, 1, 1>, appear_duration);
  726. --------------------------------------------------------------------------------------------
  727.  0x016A || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setPosition(logo.position + <0, 0.5, 0>, appear_duration);
  728.         ||                               |      |      |      |      |            | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  729.         ||                               |      |      |      |      |            | light.setColor(<1, 1, 1>, appear_duration);
  730. --------------------------------------------------------------------------------------------
  731.  0x016B || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | function()
  732.         ||                               |      |      |      |      |            | {
  733.         ||                               |      |      |      |      |            | light.setPosition(logo.position + <0, 0.5, 0>, appear_duration);
  734.         ||                               |      |      |      |      |            | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  735.         ||                               |      |      |      |      |            | light.setColor(<1, 1, 1>, appear_duration);
  736.         ||                               |      |      |      |      |            | }
  737. --------------------------------------------------------------------------------------------
  738.  0x016C || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | new OneShotTimer(appear_start_time, function()
  739.         ||                               |      |      |      |      |            | {
  740.         ||                               |      |      |      |      |            | light.setPosition(logo.position + <0, 0.5, 0>, appear_duration);
  741.         ||                               |      |      |      |      |            | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  742.         ||                               |      |      |      |      |            | light.setColor(<1, 1, 1>, appear_duration);
  743.         ||                               |      |      |      |      |            | })
  744. --------------------------------------------------------------------------------------------
  745.  0x016D || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[0] = new OneShotTimer(appear_start_time, function()
  746.         ||                               |      |      |      |      |            | {
  747.         ||                               |      |      |      |      |            | light.setPosition(logo.position + <0, 0.5, 0>, appear_duration);
  748.         ||                               |      |      |      |      |            | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  749.         ||                               |      |      |      |      |            | light.setColor(<1, 1, 1>, appear_duration);
  750.         ||                               |      |      |      |      |            | })
  751. --------------------------------------------------------------------------------------------
  752.  0x016E || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[0] = new OneShotTimer(appear_start_time, function()
  753.         ||                               |      |      |      |      |            | {
  754.         ||                               |      |      |      |      |            | light.setPosition(logo.position + <0, 0.5, 0>, appear_duration);
  755.         ||                               |      |      |      |      |            | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  756.         ||                               |      |      |      |      |            | light.setColor(<1, 1, 1>, appear_duration);
  757.         ||                               |      |      |      |      |            | });
  758. --------------------------------------------------------------------------------------------
  759.  0x016F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | System
  760. --------------------------------------------------------------------------------------------
  761.  0x0170 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | System.timer
  762. --------------------------------------------------------------------------------------------
  763.  0x0171 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  764. --------------------------------------------------------------------------------------------
  765.  0x0172 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | OneShotTimer
  766. --------------------------------------------------------------------------------------------
  767.  0x0173 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000011 | blur_start_time
  768. --------------------------------------------------------------------------------------------
  769.  0x0174 || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x01 | 0x00000176 | function(){}
  770. --------------------------------------------------------------------------------------------
  771.  0x0175 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x00000188 | GoTo 0x0188
  772. --------------------------------------------------------------------------------------------
  773.  0x0176 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  774. --------------------------------------------------------------------------------------------
  775.  0x0177 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | blur.setColor
  776. --------------------------------------------------------------------------------------------
  777.  0x0178 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  778. --------------------------------------------------------------------------------------------
  779.  0x0179 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  780. --------------------------------------------------------------------------------------------
  781.  0x017A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  782. --------------------------------------------------------------------------------------------
  783.  0x017B || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  784. --------------------------------------------------------------------------------------------
  785.  0x017C || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 1>
  786. --------------------------------------------------------------------------------------------
  787.  0x017D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000B | blur_duration
  788. --------------------------------------------------------------------------------------------
  789.  0x017E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  790. --------------------------------------------------------------------------------------------
  791.  0x017F || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  792. --------------------------------------------------------------------------------------------
  793.  0x0180 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  794. --------------------------------------------------------------------------------------------
  795.  0x0181 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  796. --------------------------------------------------------------------------------------------
  797.  0x0182 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1
  798. --------------------------------------------------------------------------------------------
  799.  0x0183 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0.1, 0, 0.1, 1>
  800. --------------------------------------------------------------------------------------------
  801.  0x0184 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>)
  802. --------------------------------------------------------------------------------------------
  803.  0x0185 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  804. --------------------------------------------------------------------------------------------
  805.  0x0186 || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  806. --------------------------------------------------------------------------------------------
  807.  0x0187 || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | function()
  808.         ||                               |      |      |      |      |            | {
  809.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  810.         ||                               |      |      |      |      |            | }
  811. --------------------------------------------------------------------------------------------
  812.  0x0188 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | new OneShotTimer(blur_start_time, function()
  813.         ||                               |      |      |      |      |            | {
  814.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  815.         ||                               |      |      |      |      |            | })
  816. --------------------------------------------------------------------------------------------
  817.  0x0189 || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[1] = new OneShotTimer(blur_start_time, function()
  818.         ||                               |      |      |      |      |            | {
  819.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  820.         ||                               |      |      |      |      |            | })
  821. --------------------------------------------------------------------------------------------
  822.  0x018A || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[1] = new OneShotTimer(blur_start_time, function()
  823.         ||                               |      |      |      |      |            | {
  824.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  825.         ||                               |      |      |      |      |            | });
  826. --------------------------------------------------------------------------------------------
  827.  0x018B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | System
  828. --------------------------------------------------------------------------------------------
  829.  0x018C || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | System.timer
  830. --------------------------------------------------------------------------------------------
  831.  0x018D || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000002 | 2
  832. --------------------------------------------------------------------------------------------
  833.  0x018E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | OneShotTimer
  834. --------------------------------------------------------------------------------------------
  835.  0x018F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000012 | whole_start_time
  836. --------------------------------------------------------------------------------------------
  837.  0x0190 || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x01 | 0x00000192 | function(){}
  838. --------------------------------------------------------------------------------------------
  839.  0x0191 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x000001AE | GoTo 0x01AE
  840. --------------------------------------------------------------------------------------------
  841.  0x0192 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  842. --------------------------------------------------------------------------------------------
  843.  0x0193 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | blur.setColor
  844. --------------------------------------------------------------------------------------------
  845.  0x0194 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  846. --------------------------------------------------------------------------------------------
  847.  0x0195 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  848. --------------------------------------------------------------------------------------------
  849.  0x0196 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  850. --------------------------------------------------------------------------------------------
  851.  0x0197 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  852. --------------------------------------------------------------------------------------------
  853.  0x0198 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  854. --------------------------------------------------------------------------------------------
  855.  0x0199 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | whole_duration
  856. --------------------------------------------------------------------------------------------
  857.  0x019A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  858. --------------------------------------------------------------------------------------------
  859.  0x019B || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  860. --------------------------------------------------------------------------------------------
  861.  0x019C || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  862. --------------------------------------------------------------------------------------------
  863.  0x019D || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  864. --------------------------------------------------------------------------------------------
  865.  0x019E || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1
  866. --------------------------------------------------------------------------------------------
  867.  0x019F || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0.1, 0, 0.1, 1>
  868. --------------------------------------------------------------------------------------------
  869.  0x01A0 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>)
  870. --------------------------------------------------------------------------------------------
  871.  0x01A1 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  872. --------------------------------------------------------------------------------------------
  873.  0x01A2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  874. --------------------------------------------------------------------------------------------
  875.  0x01A3 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | footer.setColor
  876. --------------------------------------------------------------------------------------------
  877.  0x01A4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  878. --------------------------------------------------------------------------------------------
  879.  0x01A5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  880. --------------------------------------------------------------------------------------------
  881.  0x01A6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  882. --------------------------------------------------------------------------------------------
  883.  0x01A7 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  884. --------------------------------------------------------------------------------------------
  885.  0x01A8 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 1>
  886. --------------------------------------------------------------------------------------------
  887.  0x01A9 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | whole_duration
  888. --------------------------------------------------------------------------------------------
  889.  0x01AA || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | footer.setColor(<br, br, br, 1>, whole_duration)
  890. --------------------------------------------------------------------------------------------
  891.  0x01AB || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.setColor(<br, br, br, 1>, whole_duration);
  892. --------------------------------------------------------------------------------------------
  893.  0x01AC || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  894.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 1>, whole_duration);
  895. --------------------------------------------------------------------------------------------
  896.  0x01AD || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | function()
  897.         ||                               |      |      |      |      |            | {
  898.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  899.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 1>, whole_duration);
  900.         ||                               |      |      |      |      |            | }
  901. --------------------------------------------------------------------------------------------
  902.  0x01AE || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | new OneShotTimer(whole_start_time, function()
  903.         ||                               |      |      |      |      |            | {
  904.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  905.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 1>, whole_duration);
  906.         ||                               |      |      |      |      |            | })
  907. --------------------------------------------------------------------------------------------
  908.  0x01AF || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[2] = new OneShotTimer(whole_start_time, function()
  909.         ||                               |      |      |      |      |            | {
  910.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  911.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 1>, whole_duration);
  912.         ||                               |      |      |      |      |            | })
  913. --------------------------------------------------------------------------------------------
  914.  0x01B0 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[2] = new OneShotTimer(whole_start_time, function()
  915.         ||                               |      |      |      |      |            | {
  916.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  917.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 1>, whole_duration);
  918.         ||                               |      |      |      |      |            | });
  919. --------------------------------------------------------------------------------------------
  920.  0x01B1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | System
  921. --------------------------------------------------------------------------------------------
  922.  0x01B2 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | System.timer
  923. --------------------------------------------------------------------------------------------
  924.  0x01B3 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000003 | 3
  925. --------------------------------------------------------------------------------------------
  926.  0x01B4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | OneShotTimer
  927. --------------------------------------------------------------------------------------------
  928.  0x01B5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000013 | fade_start_time
  929. --------------------------------------------------------------------------------------------
  930.  0x01B6 || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x02 | 0x000001B8 | function(){}
  931. --------------------------------------------------------------------------------------------
  932.  0x01B7 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x00000202 | GoTo 0x0202
  933. --------------------------------------------------------------------------------------------
  934.  0x01B8 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  935. --------------------------------------------------------------------------------------------
  936.  0x01B9 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F4CCCCD | 0.8
  937. --------------------------------------------------------------------------------------------
  938.  0x01BA || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  939. --------------------------------------------------------------------------------------------
  940.  0x01BB || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F4CCCCD | 0.8
  941. --------------------------------------------------------------------------------------------
  942.  0x01BC || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1
  943. --------------------------------------------------------------------------------------------
  944.  0x01BD || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0.8, 0, 0.8, 1>
  945. --------------------------------------------------------------------------------------------
  946.  0x01BE || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var localVar_1 = <0.8, 0, 0.8, 1>
  947. --------------------------------------------------------------------------------------------
  948.  0x01BF || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var localVar_1 = <0.8, 0, 0.8, 1>;
  949. --------------------------------------------------------------------------------------------
  950.  0x01C0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  951. --------------------------------------------------------------------------------------------
  952.  0x01C1 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | footer.setColor
  953. --------------------------------------------------------------------------------------------
  954.  0x01C2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  955. --------------------------------------------------------------------------------------------
  956.  0x01C3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  957. --------------------------------------------------------------------------------------------
  958.  0x01C4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  959. --------------------------------------------------------------------------------------------
  960.  0x01C5 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  961. --------------------------------------------------------------------------------------------
  962.  0x01C6 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  963. --------------------------------------------------------------------------------------------
  964.  0x01C7 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  965. --------------------------------------------------------------------------------------------
  966.  0x01C8 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  967. --------------------------------------------------------------------------------------------
  968.  0x01C9 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  969. --------------------------------------------------------------------------------------------
  970.  0x01CA || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1)
  971. --------------------------------------------------------------------------------------------
  972.  0x01CB || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  973. --------------------------------------------------------------------------------------------
  974.  0x01CC || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  975. --------------------------------------------------------------------------------------------
  976.  0x01CD || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | logo.setColor
  977. --------------------------------------------------------------------------------------------
  978.  0x01CE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  979. --------------------------------------------------------------------------------------------
  980.  0x01CF || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  981. --------------------------------------------------------------------------------------------
  982.  0x01D0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  983. --------------------------------------------------------------------------------------------
  984.  0x01D1 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  985. --------------------------------------------------------------------------------------------
  986.  0x01D2 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  987. --------------------------------------------------------------------------------------------
  988.  0x01D3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  989. --------------------------------------------------------------------------------------------
  990.  0x01D4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  991. --------------------------------------------------------------------------------------------
  992.  0x01D5 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  993. --------------------------------------------------------------------------------------------
  994.  0x01D6 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1)
  995. --------------------------------------------------------------------------------------------
  996.  0x01D7 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  997. --------------------------------------------------------------------------------------------
  998.  0x01D8 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  999. --------------------------------------------------------------------------------------------
  1000.  0x01D9 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000007 | light.setPosition
  1001. --------------------------------------------------------------------------------------------
  1002.  0x01DA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  1003. --------------------------------------------------------------------------------------------
  1004.  0x01DB || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000002 | light.position
  1005. --------------------------------------------------------------------------------------------
  1006.  0x01DC || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | 1.5
  1007. --------------------------------------------------------------------------------------------
  1008.  0x01DD || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | 1.5
  1009. --------------------------------------------------------------------------------------------
  1010.  0x01DE || MUL                           | 0x04 | 0x00 | 0x00 | 0x00 | 0x00000000 | 1.5 * 1.5
  1011. --------------------------------------------------------------------------------------------
  1012.  0x01DF || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  1013. --------------------------------------------------------------------------------------------
  1014.  0x01E0 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | 1.5
  1015. --------------------------------------------------------------------------------------------
  1016.  0x01E1 || MUL                           | 0x04 | 0x00 | 0x00 | 0x00 | 0x00000000 | 1 * 1.5
  1017. --------------------------------------------------------------------------------------------
  1018.  0x01E2 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1019. --------------------------------------------------------------------------------------------
  1020.  0x01E3 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <1.5 * 1.5, 1 * 1.5, 0>
  1021. --------------------------------------------------------------------------------------------
  1022.  0x01E4 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.position + <1.5 * 1.5, 1 * 1.5, 0>
  1023. --------------------------------------------------------------------------------------------
  1024.  0x01E5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  1025. --------------------------------------------------------------------------------------------
  1026.  0x01E6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  1027. --------------------------------------------------------------------------------------------
  1028.  0x01E7 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  1029. --------------------------------------------------------------------------------------------
  1030.  0x01E8 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1)
  1031. --------------------------------------------------------------------------------------------
  1032.  0x01E9 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1033. --------------------------------------------------------------------------------------------
  1034.  0x01EA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  1035. --------------------------------------------------------------------------------------------
  1036.  0x01EB || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | light.setColor
  1037. --------------------------------------------------------------------------------------------
  1038.  0x01EC || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1039. --------------------------------------------------------------------------------------------
  1040.  0x01ED || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1041. --------------------------------------------------------------------------------------------
  1042.  0x01EE || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1043. --------------------------------------------------------------------------------------------
  1044.  0x01EF || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <0, 0, 0>
  1045. --------------------------------------------------------------------------------------------
  1046.  0x01F0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  1047. --------------------------------------------------------------------------------------------
  1048.  0x01F1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  1049. --------------------------------------------------------------------------------------------
  1050.  0x01F2 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  1051. --------------------------------------------------------------------------------------------
  1052.  0x01F3 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1)
  1053. --------------------------------------------------------------------------------------------
  1054.  0x01F4 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1055. --------------------------------------------------------------------------------------------
  1056.  0x01F5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  1057. --------------------------------------------------------------------------------------------
  1058.  0x01F6 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000008 | light.setAttenuation
  1059. --------------------------------------------------------------------------------------------
  1060.  0x01F7 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1061. --------------------------------------------------------------------------------------------
  1062.  0x01F8 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  1063. --------------------------------------------------------------------------------------------
  1064.  0x01F9 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000004 | 4
  1065. --------------------------------------------------------------------------------------------
  1066.  0x01FA || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <0, 1, 4>
  1067. --------------------------------------------------------------------------------------------
  1068.  0x01FB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  1069. --------------------------------------------------------------------------------------------
  1070.  0x01FC || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  1071. --------------------------------------------------------------------------------------------
  1072.  0x01FD || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  1073. --------------------------------------------------------------------------------------------
  1074.  0x01FE || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1)
  1075. --------------------------------------------------------------------------------------------
  1076.  0x01FF || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1077. --------------------------------------------------------------------------------------------
  1078.  0x0200 || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | var localVar_1 = <0.8, 0, 0.8, 1>;
  1079.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1080.         ||                               |      |      |      |      |            | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1081.         ||                               |      |      |      |      |            | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1082.         ||                               |      |      |      |      |            | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1083.         ||                               |      |      |      |      |            | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1084. --------------------------------------------------------------------------------------------
  1085.  0x0201 || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | function()
  1086.         ||                               |      |      |      |      |            | {
  1087.         ||                               |      |      |      |      |            | var localVar_1 = <0.8, 0, 0.8, 1>;
  1088.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1089.         ||                               |      |      |      |      |            | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1090.         ||                               |      |      |      |      |            | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1091.         ||                               |      |      |      |      |            | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1092.         ||                               |      |      |      |      |            | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1093.         ||                               |      |      |      |      |            | }
  1094. --------------------------------------------------------------------------------------------
  1095.  0x0202 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | new OneShotTimer(fade_start_time, function()
  1096.         ||                               |      |      |      |      |            | {
  1097.         ||                               |      |      |      |      |            | var localVar_1 = <0.8, 0, 0.8, 1>;
  1098.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1099.         ||                               |      |      |      |      |            | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1100.         ||                               |      |      |      |      |            | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1101.         ||                               |      |      |      |      |            | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1102.         ||                               |      |      |      |      |            | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1103.         ||                               |      |      |      |      |            | })
  1104. --------------------------------------------------------------------------------------------
  1105.  0x0203 || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[3] = new OneShotTimer(fade_start_time, function()
  1106.         ||                               |      |      |      |      |            | {
  1107.         ||                               |      |      |      |      |            | var localVar_1 = <0.8, 0, 0.8, 1>;
  1108.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1109.         ||                               |      |      |      |      |            | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1110.         ||                               |      |      |      |      |            | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1111.         ||                               |      |      |      |      |            | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1112.         ||                               |      |      |      |      |            | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1113.         ||                               |      |      |      |      |            | })
  1114. --------------------------------------------------------------------------------------------
  1115.  0x0204 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[3] = new OneShotTimer(fade_start_time, function()
  1116.         ||                               |      |      |      |      |            | {
  1117.         ||                               |      |      |      |      |            | var localVar_1 = <0.8, 0, 0.8, 1>;
  1118.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1119.         ||                               |      |      |      |      |            | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1120.         ||                               |      |      |      |      |            | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1121.         ||                               |      |      |      |      |            | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1122.         ||                               |      |      |      |      |            | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1123.         ||                               |      |      |      |      |            | });
  1124. --------------------------------------------------------------------------------------------
  1125.  0x0205 || HALT                          | 0x45 | 0x00 | 0x00 | 0x00 | 0x00000000 | END OF SCRIPT
  1126. --------------------------------------------------------------------------------------------
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