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- /**
- * ExileServer_object_construction_database_load
- *
- * Exile Mod
- * www.exilemod.com
- * © 2015 Exile Mod Team
- *
- * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
- * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
- */
- private["_constructionID","_data","_position","_vectorDirection","_vectorUp","_constructionObject","_damageLevel","_public","_pinCode"];
- _constructionID = _this;
- _data = format ["loadConstruction:%1", _constructionID] call ExileServer_system_database_query_selectSingle;
- _position = [_data select 4, _data select 5, _data select 6];
- _vectorDirection = [_data select 7, _data select 8, _data select 9];
- _vectorUp = [_data select 10, _data select 11, _data select 12];
- _constructionObject = createVehicle [(_data select 1), _position, [], 0, "CAN_COLLIDE"];
- _constructionObject setPosATL _position;
- _constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp];
- _constructionObject setVariable ["ExileDatabaseID", _data select 0];
- _constructionObject setVariable ["ExileOwnerUID", (_data select 2)];
- _constructionObject setVariable ["ExileIsPersistent", true];
- _constructionObject setVariable ["ExileTerritoryID", (_data select 15)];
- _damageLevel = (_data select 17);
- _public = _damageLevel > 0;
- _constructionObject setVariable ["ExileConstructionDamage",_damageLevel,_public];
- if(_public)then
- {
- _constructionObject call ExileServer_util_setDamageTexture;
- };
- _pinCode = _data select 14;
- if !(_pinCode isEqualTo "000000") then
- {
- _constructionObject setVariable ["ExileAccessCode", _pinCode];
- _constructionObject setVariable ["ExileIsLocked", (_data select 13), true];
- };
- // 2017-03-16 + TEMPORARY WORKAROUND UNTIL EXILE UPDATE
- //if (getNumber(configFile >> "CfgVehicles" >> (_data select 1) >> "exileRequiresSimulation") isEqualTo 1) then
- //{
- // _constructionObject enableSimulationGlobal true;
- // _constructionObject call ExileServer_system_simulationMonitor_addVehicle;
- //}
- //else
- //{
- // _constructionObject enableSimulationGlobal false;
- //};
- if (typeOf _constructionObject in [
- "Exile_Construction_ConcreteDoor_Static",
- "Exile_Construction_ConcreteGate_Static",
- "Exile_Construction_WoodGate_Static",
- "Exile_Construction_WoodDoor_Static",
- "Exile_Construction_ConcreteWindowHatch_Static",
- "Exile_Construction_WoodGate_Reinforced_Static",
- "Exile_Construction_WoodDoor_Reinforced_Static",
- "Exile_Construction_ConcreteFloorHatch_Static",
- "Land_Stone_Gate_F",
- "Exile_Construction_Laptop_Static",
- "Exile_Construction_CampFire_Static",
- "Exile_Construction_PortableGenerator_Static",
- "Exile_Construction_BaseCamera_Static",
- "Exile_Construction_FloodLight_Static",
- "Exile_ConcreteMixer",
- "Land_City_Gate_F",
- "Land_BarGate_F",
- "Land_Cargo_Patrol_V2_F",
- "Land_Cargo_Tower_V2_F",
- "Land_FuelStation_Feed_F",
- "Land_Cargo_House_V2_F",
- "Land_i_Garage_V2_F",
- "Land_ToiletBox_F",
- "Land_Dome_Big_F",
- "Land_spp_Tower_F",
- "Land_Airport_Tower_F",
- "Land_i_Barracks_V1_F",
- "Land_TTowerSmall_1_F",
- "Land_i_House_Small_03_V1_F",
- "Land_i_House_Big_01_V2_F",
- "Land_PlasticCase_01_medium_F",
- "Land_Research_HQ_F",
- "Land_Research_house_V1_F",
- "Exile_Construction_ConcreteDoor_Static",
- "Exile_Construction_WoodDrawBridge_Reinforced_Static",
- "Exile_Construction_WoodDrawBridge_Static",
- "EBM_Brickwall_window",
- "EBM_Brickwall_floorport_door",
- "EBM_Brickwall_door",
- "EBM_Metalwall_floorport_door",
- "EBM_Metalwall_window",
- "EBM_Metalwall_door",
- "Land_MetalCase_01_large_F",
- "Land_Stone_Gate_F",
- "Land_LampHalogen_F",
- "Land_LampAirport_F",
- "Land_LampStreet_F",
- "Land_LampShabby_F",
- "Land_City_Gate_F",
- "Land_BarGate_F",
- "Land_Bunker_F",
- "Land_Airport_01_hangar_F",
- "Land_BarGate_F",
- "B_Slingload_01_fuel_F",
- "B_Slingload_01_Ammo_F",
- "Land_PortableLight_double_F"
- ]) then
- {
- _constructionObject enableSimulationGlobal true;
- _constructionObject call ExileServer_system_simulationMonitor_addVehicle;
- }
- else
- {
- _constructionObject enableSimulationGlobal false;
- };
- // 2017-03-16 - TEMPORARY WORKAROUND UNTIL EXILE UPDATE
- _constructionObject setVelocity [0, 0, 0];
- _constructionObject setPosATL _position;
- _constructionObject setVelocity [0, 0, 0];
- _constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp];
- _constructionObject setVelocity [0, 0, 0];
- _constructionObject
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