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  1. $cd "C:\Users\Tord\Desktop\doktor model ting\#kropp"
  2. $modelname "skyrim\argonian_m_thalmor.mdl"
  3. $model "model" "reference.smd" {
  4. flexfile "mdldecompiler_expressions.vta" {
  5. flex "r_eyelid_raise" frame 1
  6. flex "l_eyelid_raise" frame 2
  7. flex "r_eyelid_lower" frame 3
  8. flex "l_eyelid_lower" frame 4
  9. flex "r_angry" frame 5
  10. flex "l_angry" frame 6
  11. flex "r_sad" frame 7
  12. flex "l_sad" frame 8
  13. flex "r_close" frame 9
  14. flex "l_close" frame 10
  15. }
  16. eyeball righteye NPC Head [Head] -2.010 -3.230 68.410 eyeball_r 1.000 1.500 argonianmalebody 1.800
  17. eyeball lefteye NPC Head [Head] 2.010 -3.230 68.410 eyeball_l 1.000 -1.500 argonianmalebody 1.800
  18. eyelid upper_right "mdldecompiler_expressions.vta" lowerer 14 -1.000000 neutral 0 0.000000 raiser 14 1.000000 split 0.1 eyeball righteye
  19. eyelid lower_right "mdldecompiler_expressions.vta" lowerer 14 -1.000000 neutral 0 0.000000 raiser 14 1.000000 split 0.1 eyeball righteye
  20. eyelid upper_left "mdldecompiler_expressions.vta" lowerer 14 -1.000000 neutral 0 0.000000 raiser 14 1.000000 split -0.1 eyeball lefteye
  21. eyelid lower_left "mdldecompiler_expressions.vta" lowerer 14 -1.000000 neutral 0 0.000000 raiser 14 1.000000 split -0.1 eyeball lefteye
  22. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  23. flexcontroller phoneme r_eyelid_raise "range" 0.000 1.000
  24. flexcontroller phoneme l_eyelid_raise "range" 0.000 1.000
  25. flexcontroller phoneme r_eyelid_lower "range" 0.000 1.000
  26. flexcontroller phoneme l_eyelid_lower "range" 0.000 1.000
  27. flexcontroller phoneme r_angry "range" 0.000 1.000
  28. flexcontroller phoneme l_angry "range" 0.000 1.000
  29. flexcontroller phoneme r_sad "range" 0.000 1.000
  30. flexcontroller phoneme l_sad "range" 0.000 1.000
  31. flexcontroller phoneme r_close "range" 0.000 1.000
  32. flexcontroller phoneme l_close "range" 0.000 1.000
  33. flexcontroller phoneme blank "range" 0.000 1.000
  34. %r_eyelid_raise = r_eyelid_raise
  35. %l_eyelid_raise = l_eyelid_raise
  36. %r_eyelid_lower = r_eyelid_lower
  37. %l_eyelid_lower = l_eyelid_lower
  38. %r_angry = r_angry
  39. %l_angry = l_angry
  40. %r_sad = r_sad
  41. %l_sad = l_sad
  42. %r_close = r_close
  43. %l_close = l_close
  44. %blank = blank
  45. }
  46.  
  47. $model "Hair" "UnknownModelName.smd" {
  48. flexfile "mdldecompiler_expressions.vta" {
  49. }
  50. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  51. }
  52.  
  53. $model "Hair" "hair1.smd" {
  54. flexfile "mdldecompiler_expressions.vta" {
  55. }
  56. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  57. }
  58.  
  59. $model "Hair" "hair2.smd" {
  60. flexfile "mdldecompiler_expressions.vta" {
  61. }
  62. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  63. }
  64.  
  65. $model "Hair" "hair3.smd" {
  66. flexfile "mdldecompiler_expressions.vta" {
  67. }
  68. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  69. }
  70.  
  71. $model "Hair" "hair5.smd" {
  72. flexfile "mdldecompiler_expressions.vta" {
  73. }
  74. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  75. }
  76.  
  77. $model "Hair" "hair6.smd" {
  78. flexfile "mdldecompiler_expressions.vta" {
  79. }
  80. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  81. }
  82.  
  83. $model "Hair" "hair7.smd" {
  84. flexfile "mdldecompiler_expressions.vta" {
  85. }
  86. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  87. }
  88.  
  89. $model "Hair" "hair8.smd" {
  90. flexfile "mdldecompiler_expressions.vta" {
  91. }
  92. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  93. }
  94.  
  95. $model "Hair" "hair9.smd" {
  96. flexfile "mdldecompiler_expressions.vta" {
  97. }
  98. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  99. }
  100.  
  101. $model "Hair" "hair10.smd" {
  102. flexfile "mdldecompiler_expressions.vta" {
  103. }
  104. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  105. }
  106.  
  107. $model "Feathers" "UnknownModelName.smd" {
  108. flexfile "mdldecompiler_expressions.vta" {
  109. }
  110. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  111. }
  112.  
  113. $model "Feathers" "feathers.smd" {
  114. flexfile "mdldecompiler_expressions.vta" {
  115. }
  116. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  117. }
  118.  
  119. $model "Brow" "UnknownModelName.smd" {
  120. flexfile "mdldecompiler_expressions.vta" {
  121. }
  122. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  123. }
  124.  
  125. $model "Brow" "brow1.smd" {
  126. flexfile "mdldecompiler_expressions.vta" {
  127. }
  128. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  129. }
  130.  
  131. $model "Brow" "brow2.smd" {
  132. flexfile "mdldecompiler_expressions.vta" {
  133. }
  134. mouth 0 "mouth" NPC Head [Head] 0.000 1.000 0.000
  135. }
  136.  
  137. $cdmaterials "models\skyrimm\"
  138. $texturegroup skinfamilies
  139. {
  140. {"argonianmalebody.vmt"
  141. "argonianmalehead.vmt"
  142. }
  143. {"argonianmalebody.vmt"
  144. "argonianmalehead.vmt"
  145. }
  146. {"argonianmalebody.vmt"
  147. "argonianmalehead.vmt"
  148. }
  149. {"argonianmalebody.vmt"
  150. "argonianmalehead.vmt"
  151. }
  152. {"argonianmalebody.vmt"
  153. "argonianmalehead.vmt"
  154. }
  155. {"argonianmalebody.vmt"
  156. "argonianmalehead.vmt"
  157. }
  158. {"argonianmalebody2.vmt"
  159. "argonianmalehead2.vmt"
  160. }
  161. {"argonianmalebody2.vmt"
  162. "argonianmalehead2.vmt"
  163. }
  164. {"argonianmalebody2.vmt"
  165. "argonianmalehead2.vmt"
  166. }
  167. {"argonianmalebody2.vmt"
  168. "argonianmalehead2.vmt"
  169. }
  170. {"argonianmalebody2.vmt"
  171. "argonianmalehead2.vmt"
  172. }
  173. {"argonianmalebody2.vmt"
  174. "argonianmalehead2.vmt"
  175. }
  176. {"argonianmalebody3.vmt"
  177. "argonianmalehead3.vmt"
  178. }
  179. {"argonianmalebody3.vmt"
  180. "argonianmalehead3.vmt"
  181. }
  182. {"argonianmalebody3.vmt"
  183. "argonianmalehead3.vmt"
  184. }
  185. {"argonianmalebody3.vmt"
  186. "argonianmalehead3.vmt"
  187. }
  188. {"argonianmalebody3.vmt"
  189. "argonianmalehead3.vmt"
  190. }
  191. {"argonianmalebody3.vmt"
  192. "argonianmalehead3.vmt"
  193. }
  194. }
  195. $hboxset "default"
  196. $hbox 0 "NPC Pelvis [Pelv]" -8.678 -10.354 -7.325 8.615 6.389 12.099
  197. $hbox 0 "SkirtBBone02" -3.216 -3.116 0.000 3.458 0.000 7.370
  198. $hbox 0 "SkirtBBone03" -4.963 -4.143 -0.001 5.150 0.000 26.312
  199. $hbox 0 "NPC L Thigh [LThg]" -7.231 -7.323 -3.761 4.592 7.048 26.252
  200. $hbox 0 "NPC L Calf [LClf]" -10.982 -7.503 -4.807 4.570 8.813 17.196
  201. $hbox 0 "ValveBiped.Bip01_L_Foot" -3.188 -4.686 -5.222 3.287 4.438 9.353
  202. $hbox 0 "ValveBiped.Bip01_L_Toe0" -2.129 -2.993 -3.650 4.923 3.359 5.967
  203. $hbox 0 "NPC R Thigh [RThg]" -4.648 -7.524 -3.244 7.795 7.028 26.218
  204. $hbox 0 "NPC R Calf [RClf]" -4.632 -7.406 -9.464 10.934 9.067 17.172
  205. $hbox 0 "ValveBiped.Bip01_R_Foot" -3.508 -4.547 -5.037 3.187 4.438 9.353
  206. $hbox 0 "ValveBiped.Bip01_R_Toe0" -4.923 -2.995 -3.651 2.128 3.358 5.966
  207. $hbox 0 "TailBone01" -1.925 -4.074 -0.503 1.925 0.916 11.940
  208. $hbox 0 "TailBone02" -1.906 -3.908 -2.114 1.906 1.239 10.299
  209. $hbox 0 "TailBone03" -1.308 -3.586 -3.754 1.307 1.651 11.931
  210. $hbox 0 "TailBone04" -1.086 -3.306 -7.522 1.085 1.651 10.280
  211. $hbox 0 "TailBone05" -0.586 -3.052 -3.790 0.586 1.640 11.324
  212. $hbox 0 "NPC Spine [Spn0]" -1.797 -3.154 -4.035 1.797 0.000 4.812
  213. $hbox 0 "NPC Spine1 [Spn1]" -7.417 -4.395 -7.260 7.449 8.725 12.087
  214. $hbox 0 "NPC Spine2 [Spn2]" -10.560 -5.204 -7.065 10.550 9.822 16.402
  215. $hbox 0 "NPC Neck [Neck]" -3.033 -2.439 -0.487 3.014 3.756 4.066
  216. $hbox 0 "NPC Head [Head]" -6.407 -5.803 -5.630 6.418 7.658 7.291
  217. $hbox 0 "Jaw" 0.000 -0.737 -2.394 5.558 2.050 2.396
  218. $hbox 0 "NPC R Clavicle [RClv]" -4.078 -6.703 -1.372 7.594 7.968 13.269
  219. $hbox 0 "NPC R UpperArm [RUar]" -3.705 -2.781 0.000 3.181 3.938 14.666
  220. $hbox 0 "NPC R Forearm [RLar]" -3.704 -2.205 -5.388 2.875 5.581 8.826
  221. $hbox 0 "ValveBiped.Bip01_R_Hand" -2.168 -1.852 -1.035 2.933 2.661 6.198
  222. $hbox 0 "ValveBiped.Bip01_R_Finger0" -1.643 -1.512 -1.988 1.964 1.332 1.625
  223. $hbox 0 "ValveBiped.Bip01_R_Finger01" -1.276 -1.013 -1.426 1.594 1.043 0.538
  224. $hbox 0 "ValveBiped.Bip01_R_Finger02" -0.789 -0.789 -0.948 1.383 0.637 0.625
  225. $hbox 0 "ValveBiped.Bip01_R_Finger1" -0.824 -1.185 -1.414 2.157 0.651 0.916
  226. $hbox 0 "ValveBiped.Bip01_R_Finger11" -0.485 -0.966 -0.959 1.404 0.508 0.591
  227. $hbox 0 "ValveBiped.Bip01_R_Finger12" -0.529 -1.237 -0.793 1.239 0.508 0.504
  228. $hbox 0 "ValveBiped.Bip01_R_Finger2" -0.366 -1.128 -1.561 2.833 0.630 0.522
  229. $hbox 0 "ValveBiped.Bip01_R_Finger21" -0.432 -1.056 -0.914 1.361 0.596 0.606
  230. $hbox 0 "ValveBiped.Bip01_R_Finger22" -0.425 -1.261 -0.812 1.134 0.527 0.522
  231. $hbox 0 "ValveBiped.Bip01_R_Finger3" -0.414 -1.174 -1.303 2.496 0.656 1.261
  232. $hbox 0 "ValveBiped.Bip01_R_Finger31" -0.492 -1.072 -0.876 1.366 0.525 0.614
  233. $hbox 0 "ValveBiped.Bip01_R_Finger32" -0.478 -0.969 -0.716 0.892 0.448 0.555
  234. $hbox 0 "ValveBiped.Bip01_R_Finger4" -0.701 -0.694 -0.765 1.300 0.847 0.848
  235. $hbox 0 "ValveBiped.Bip01_R_Finger41" -0.406 -0.937 -0.863 1.300 0.506 0.479
  236. $hbox 0 "ValveBiped.Bip01_R_Finger42" -0.343 -1.086 -0.693 0.764 0.399 0.468
  237. $hbox 0 "NPC R ForearmTwist1 [RLt1]" -1.113 -1.973 -2.026 5.559 2.584 2.733
  238. $hbox 0 "NPC R ForearmTwist2 [RLt2]" -2.569 -2.218 -2.772 6.577 3.008 2.886
  239. $hbox 0 "NPC R UpperarmTwist1 [RUt1]" -5.364 -5.300 -8.348 7.612 6.045 4.160
  240. $hbox 0 "NPC R UpperarmTwist2 [RUt2]" -2.696 -2.988 -3.015 9.165 6.044 3.707
  241. $hbox 0 "NPC L Clavicle [LClv]" -7.566 -6.698 -1.372 4.119 8.023 13.256
  242. $hbox 0 "NPC L UpperArm [LUar]" -2.964 -2.773 -0.000 3.686 3.767 14.655
  243. $hbox 0 "NPC L Forearm [LLar]" -2.858 -2.212 -5.410 3.686 5.584 8.826
  244. $hbox 0 "ValveBiped.Bip01_L_Hand" -2.935 -1.851 -1.066 2.165 2.641 6.199
  245. $hbox 0 "ValveBiped.Bip01_L_Finger0" -1.652 -1.516 -1.622 1.960 1.315 1.991
  246. $hbox 0 "ValveBiped.Bip01_L_Finger01" -1.269 -1.012 -1.611 1.590 1.044 1.429
  247. $hbox 0 "ValveBiped.Bip01_L_Finger02" -0.790 -0.784 -0.622 1.390 0.638 0.951
  248. $hbox 0 "ValveBiped.Bip01_L_Finger1" -0.833 -1.185 -1.036 2.155 0.647 1.417
  249. $hbox 0 "ValveBiped.Bip01_L_Finger11" -0.489 -0.967 -0.586 1.401 0.507 0.963
  250. $hbox 0 "ValveBiped.Bip01_L_Finger12" -0.533 -1.245 -0.496 1.236 0.505 0.779
  251. $hbox 0 "ValveBiped.Bip01_L_Finger2" -0.367 -1.128 -0.964 2.831 0.628 1.565
  252. $hbox 0 "ValveBiped.Bip01_L_Finger21" -0.435 -1.057 -0.601 1.359 0.595 0.918
  253. $hbox 0 "ValveBiped.Bip01_L_Finger22" -0.427 -1.261 -0.517 1.131 0.525 0.817
  254. $hbox 0 "ValveBiped.Bip01_L_Finger3" -0.412 -1.175 -1.257 2.494 0.654 1.307
  255. $hbox 0 "ValveBiped.Bip01_L_Finger31" -0.494 -1.072 -0.610 1.364 0.525 0.880
  256. $hbox 0 "ValveBiped.Bip01_L_Finger32" -0.480 -0.970 -0.551 0.890 0.447 0.720
  257. $hbox 0 "ValveBiped.Bip01_L_Finger4" -0.704 -0.821 -0.845 1.818 0.843 0.857
  258. $hbox 0 "ValveBiped.Bip01_L_Finger41" -0.407 -0.938 -0.475 1.298 0.504 0.867
  259. $hbox 0 "ValveBiped.Bip01_L_Finger42" -0.346 -1.086 -0.464 0.762 0.398 0.698
  260. $hbox 0 "NPC L ForearmTwist1 [LLt1]" -1.125 -2.609 -1.798 5.570 1.970 2.709
  261. $hbox 0 "NPC L ForearmTwist2 [LLt2]" -2.552 -3.005 -2.738 6.601 2.231 2.877
  262. $hbox 0 "NPC L UpperarmTwist1 [LUt1]" -4.708 -6.001 -2.952 6.955 5.288 4.161
  263. $hbox 0 "NPC L UpperarmTwist2 [LUt2]" -2.536 -6.001 -2.964 9.164 3.575 3.686
  264. $attachment "eyes" "NPC Head [Head]" -0.05 4.78 2.22 rotate -0.05 90.61 0.07
  265. $attachment "mouth" "NPC Head [Head]" 0.80 -5.80 -0.15 rotate 0.00 -80.00 -90.00
  266. $surfaceprop "flesh"
  267. $eyeposition -0.000 0.000 70.000
  268. $illumposition -18.589 -0.010 33.853
  269. $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
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