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Maintask

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May 8th, 2018
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  1. task MainTask{
  2. while(ObjEnemy_GetInfo(objBoss, INFO_LIFE) > 0){
  3. loop(5){
  4. ascent(k in 0..5){
  5. let angleT = 90 + k;
  6. ascent(i in -1..2){
  7. ascent(j in 0..5){
  8. ascent(l in 0..5){
  9. //ObjMove_SetAngularVelocity(objBoss, 5);
  10. CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3 - j/6,
  11. angleT + i*110, 89, 5);
  12. }
  13. }
  14. }
  15. }
  16. wait(30);
  17. }
  18. }
  19. }
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