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Oct 28th, 2017
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  1. Update v1.0.4 Changelog:
  2. _____________________________________
  3.  
  4. [NEW] There is now a warning before buying Kilobombs
  5. [NEW] Stepping on secret sky blocks makes a sound
  6. [NEW] Added a few more meditation success sounds for variety
  7. [NEW] The escape key can now be used to end the controller binding interface
  8.  
  9. [+++] Roq faces south if starting at a defeated dungeon entrance
  10. [+++] Added a story element to hint at how to beat Radruiel in the tower
  11. [+++] New art makes it more clear the current map location
  12. [+++] Ripples no longer appear on top of each other to reduce clutter
  13. [+++] Fear Midge enemies have more contrast and do not emit blood to be more readable against the background
  14. [+++] Drobth2 enemies are slightly bigger and have more distinct colors
  15. [+++] Mountains in sandy overworld areas have slightly more contrast
  16.  
  17. [FIX] Fixed Virlocke opening eye before all spawn have been released
  18. [FIX] Fixed the Bard getting confused sometimes
  19. [FIX] Fixed slow down glitch when fighting Eiael (the wall boss) with Smith
  20. [FIX] The manual "disableXInput 1" setting can be used to disable usage of XInput on Windows
  21. [FIX] Axis value threshold can be set manually per controller (example: "threshold 0.5")
  22. [FIX] Fixed buttons getting stuck down in some circumstances
  23. [FIX] Fixed list of passive items overflowing
  24.  
  25.  
  26. Update v1.0.3 Changelog:
  27. _____________________________________
  28.  
  29. [NEW] Roq can keep his sword unsheathed while celebrating a new item
  30. [NEW] After using stairs, Roq will unsheath the Nanosword automatically if it was previously unsheathed
  31.  
  32. [+++] The Top Hat bounces more accurately, allowing more precise combat in cramped quarters
  33. [+++] Roq is only damaged by his own bombs if standing too close to them
  34. [+++] Blink combo momentum is able to be kept through the transition to a new area
  35. [+++] The art for all dead enemies has less contrast to keep the screen from getting busy
  36. [+++] Blood and burn marks fade out completely after awhile to keep the screen from getting too crowded
  37. [+++] There are less hopping insects on the overworld to make the art less busy
  38. [+++] The map colors have been adjusted for a little more contrast
  39. [+++] The Survivor achievement now triggers the instant a boss dies so that it is obtained more often
  40. [+++] The Wizard achievement is double-checked whenever viewing the Achievements menu
  41. [+++] The DroidBat is no longer able to fly off the edge of the current area very far
  42. [+++] Expanded the hit box of Zurrubs (burrowing overworld enemy) to be more accurate
  43. [+++] Refined the mixing and mastering of the theme song
  44.  
  45. [FIX] Fixed a startup crash on Linux due to missing libcurl-gnutls
  46. [FIX] Fixed a situation where controllers would not be recognized
  47. [FIX] Fixed Jib getting stuck looking to the left or right forever
  48. [FIX] Fixed not being able to re-enter the first swordless dungeon after completing it or teleporting away
  49. [FIX] Fixed battle zoom hiding the action on the east and west edges of the current area
  50. [FIX] Fixed a situation where swinging the sword during a Tower boss battle would trigger the elevator
  51. [FIX] Fixed a one-frame glitch in Roq's artwork walking downstairs
  52. [FIX] Fixed a visual glitch in Roq's artwork for picking up the sword
  53. [FIX] Fixed leaderboard entries sometimes being in the wrong ranking order
  54. [FIX] Fixed glitch in cave door light animation on Windows
  55.  
  56. -=: Version 1.0.2 :=-
  57. [NEW] Steam trading cards, badges, profile backgrounds and emoticons
  58. [NEW] Courage skeletons drop when Roq dies in non-boss, non-boss-switch dungeon rooms
  59. [NEW] Courage skeletons give Roq a 3 tooth boost when reaching zero courage
  60. [NEW] Ghost Sword becomes the Ghost Hat in swordless runs and dungeons so its elements can still be used
  61. [NEW] Map and item percentages are shown on the equipment menu if either is greater than 25%
  62. [NEW] Input settings option to skip all dialogue and cutscenes (meant for speed runs)
  63. [NEW] Fire dungeon music is now procedural
  64. [NEW] Added 16:10 window ratio option
  65.  
  66. [+++] When losing or gaining courage, the teeth on the HUD are animated
  67. [+++] Diamond quantities in stores flash red if hero doesn't have enough diamonds to purchase
  68. [+++] Water now surrounds acid horns so there is another way to overcome this challenge
  69. [+++] Water glows when meditating or eating a cactus if it contains a hidden item
  70. [+++] Story elements for Jib and Velle can now happen in the same room back to back
  71. [+++] Provide hints to locations of unattained items in Log.txt on beating the game
  72. [+++] Dungeon 1's downstairs key card is shown as a point of interest on the minimap
  73. [+++] Dialogue text is a little closer to white for more contrast and readability
  74. [+++] Hide bomb, cactus, superbomb, and courage refills from store if already at max
  75.  
  76. [FIX] Fixed not being able to meditate in front of upper-floor tower monoliths
  77. [FIX] Fixed kilobombs causing some secret walls to close
  78. [FIX] Fixed a situation where bombs would not re-equip if acquired and then exhausted since last save
  79. [FIX] Fixed Jib not responding to kilobomb if enemies on screen
  80. [FIX] Fixed overworld area rewarding the same important item after save, quit and resume
  81. [FIX] Fixed open walls sometimes overwriting hidden items (rare situation)
  82. [FIX] Fixed not being able to obtain a hidden item on the overworld (rare situation)
  83. [FIX] Fixed some types of secrets not being revealed by cactus or meditate
  84. [FIX] Fixed some kinds of foes dying when jumping into walls
  85. [FIX] Fixed being able to be crushed by the moving goal room stones
  86. [FIX] Fixed boss roar not playing for Radruiel in some worlds
  87. [FIX] Fixed a rare crash on Windows
  88. [FIX] Fixed a crash on Linux in bomb rooms if using a controller with rumble
  89. [FIX] Fixed Jib swooning endlessly if over a fire
  90. [FIX] Fixed rare issue where the fear dungeon's locked boss door could block a tease room
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