Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- All Cards Final Bowser strat with HP Drain and Last Stand
- 7-1=6
- free BP = 4
- hp drain 3bp
- last stand 1bp
- 6+5+4=3cap=15dmg
- 4cap=18dmg
- 5cap=20dmg
- 6cap=21dmg
- fire does 9 w/ block
- stomp does 7 w/ block
- claw does 7 w/ block
- jump x2 heals 2hp
- power bounce x3 heals 3hp
- power bounce x4 heals 4hp (~2/3 chance)
- fire is 11 base = 3dmg if blocked in last stand mode
- claw/stomp = 2dmg if blocked in last stand mode
- w/ water block both attacks would be 9 and 8 and then 2dmg if blocked
- if you dont have dmg dodge on then you would need to take off p-up d-down. but then once in peril you can continue to do 3caps
- take off close call and dmg dodge for quick change if needed
- fire: 10dmg /9 if blocked - danger+water block 4/3
- claw: 8+ /7 if blocked - danger+water block 4/3
- stomp: 8 /7 if blocked - danger+water block 4/3
- wave: danger+water block 3 (no block)
- 5+4+3= 12dmg each turn, + watt 4dmg = 16dmg
- 4hp/10= 40%
- 4hp/15= 26.6%
- 4hp/20= 20%
- bowser heals if 25% off from mario
- 1hp of bowser = 1.01% of max hp
- 4/10. 15hp (range is 16) (15hp = 15.15%, +25%= 40.15%)
- 4/15. 1hp
- 4/20. never heals
- if 15hp
- claw: 8+3= 11
- fire: 10
- stomp: 7
- phase 1
- T1 Turbo Charge; Power Bounce x3 [Block] 12dmg
- T2 Power Bounce; E. Dash 16dmg
- T3 Star Beam [71HP]
- phase 2
- T1 Star Storm; Turbo Charge [Block] 7dmg [64HP]
- - fire
- T2 Power Bounce x3; Water Block 12dmg [52HP]
- - claw/stomp
- T2 Hammer; Water Block 7dmg [57HP]
- T3 Power Bounce x3; E. Dash 16dmg [36/41]
- T4 Power Bounce x3; E. Dash 16dmg [Star Shield] [20/25]
- - fire
- T5 Peach Beam; E. Dash 4dmg [Wave] [16]
- T6 Spicy Soup; Turbo Charge [16]
- T7 Power Bounce x5; E. Dash (untimed) if 4cap or (full) if 3cap
- - claw/stomp
- T5 Peach Beam; Do Nothing [Wave] [25]
- T6 Power Bounce x3; Water Block 9dmg [16]
- T7 Spicy Soup; Turbo Charge [16]
- T8 Power Bounce x5; E. Dash (untimed) if 4cap or (full) if 3cap
- items: 1 Spicy Soup, 1 Life Shroom
- ryoma had 7 w/ charge
- 8 base dmg
- 3+4+1
- i have 3+4-1=6
- hallway bowser
- T1 Repel Gel; Power Shock
- T2 Power Shock; Time Out [Star Shield]
- T3 Star Beam; Power Shock [Close Call]
- T4 Power Shock; Time Out [Life Shroom]
- T5 Jump x2; Do Nothing [44HP]
- - fire does 9dmg unblocked
- T6 Power Shock; Time Out
- - claw does 7dmg unblocked
- T6 Power Shock; Time Out [1HP after this turn]
- T7 Dried Shroom; Power Shock
- T8 Power Bounce; Power Shock
- T9 Power Bounce
- - stomp does 5dmg blocked
- T6 Refresh; Do Nothing [No Block]
- - fire
- T7 Power Shock; Time Out
- - claw
- T7 Power Shock; Time Out [1HP after this turn]
- T8 Dried Shroom; Power Shock
- T9 Power Bounce; Power Shock
- T10 Power Bounce
- time out or power shock works after life shroom
- 6+3 ko
- 5+3 +untimed
- 4+4 +e. dash
- 4+3 + e. dash
- 3+3 8hp
- time out or power shock works
- T2 Power Bounce; E. Dash
- T3 Power Bounce;
- 7,6,5,4,3,2
- 6+5 ko
- 6+4 1hp
- 6+3 5hp +untimed
- 5+5 ko
- 5+4 3hp
- 5+3 7hp +e. dash
- 4+4 8hp +e. dash
- 4+3 10hp +power shock
- 3+3 14hp +power shock
- 6cap 27dmg
- 5cap 25dmg
- 4cap 22dmg
- 3cap 18dmg
Add Comment
Please, Sign In to add comment