KalarMar

All Cards final/hallway bowser safe strats

Aug 10th, 2018
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  1. All Cards Final Bowser strat with HP Drain and Last Stand
  2.  
  3. 7-1=6
  4.  
  5. free BP = 4
  6. hp drain 3bp
  7. last stand 1bp
  8.  
  9. 6+5+4=3cap=15dmg
  10. 4cap=18dmg
  11. 5cap=20dmg
  12. 6cap=21dmg
  13.  
  14. fire does 9 w/ block
  15. stomp does 7 w/ block
  16. claw does 7 w/ block
  17.  
  18. jump x2 heals 2hp
  19. power bounce x3 heals 3hp
  20. power bounce x4 heals 4hp (~2/3 chance)
  21.  
  22. fire is 11 base = 3dmg if blocked in last stand mode
  23. claw/stomp = 2dmg if blocked in last stand mode
  24.  
  25. w/ water block both attacks would be 9 and 8 and then 2dmg if blocked
  26. if you dont have dmg dodge on then you would need to take off p-up d-down. but then once in peril you can continue to do 3caps
  27. take off close call and dmg dodge for quick change if needed
  28.  
  29. fire: 10dmg /9 if blocked - danger+water block 4/3
  30. claw: 8+ /7 if blocked - danger+water block 4/3
  31. stomp: 8 /7 if blocked - danger+water block 4/3
  32. wave: danger+water block 3 (no block)
  33.  
  34. 5+4+3= 12dmg each turn, + watt 4dmg = 16dmg
  35. 4hp/10= 40%
  36. 4hp/15= 26.6%
  37. 4hp/20= 20%
  38. bowser heals if 25% off from mario
  39. 1hp of bowser = 1.01% of max hp
  40. 4/10. 15hp (range is 16) (15hp = 15.15%, +25%= 40.15%)
  41. 4/15. 1hp
  42. 4/20. never heals
  43.  
  44. if 15hp
  45. claw: 8+3= 11
  46. fire: 10
  47. stomp: 7
  48.  
  49. phase 1
  50. T1 Turbo Charge; Power Bounce x3 [Block] 12dmg
  51. T2 Power Bounce; E. Dash 16dmg
  52. T3 Star Beam [71HP]
  53.  
  54. phase 2
  55. T1 Star Storm; Turbo Charge [Block] 7dmg [64HP]
  56. - fire
  57. T2 Power Bounce x3; Water Block 12dmg [52HP]
  58. - claw/stomp
  59. T2 Hammer; Water Block 7dmg [57HP]
  60. T3 Power Bounce x3; E. Dash 16dmg [36/41]
  61. T4 Power Bounce x3; E. Dash 16dmg [Star Shield] [20/25]
  62. - fire
  63. T5 Peach Beam; E. Dash 4dmg [Wave] [16]
  64. T6 Spicy Soup; Turbo Charge [16]
  65. T7 Power Bounce x5; E. Dash (untimed) if 4cap or (full) if 3cap
  66. - claw/stomp
  67. T5 Peach Beam; Do Nothing [Wave] [25]
  68. T6 Power Bounce x3; Water Block 9dmg [16]
  69. T7 Spicy Soup; Turbo Charge [16]
  70. T8 Power Bounce x5; E. Dash (untimed) if 4cap or (full) if 3cap
  71. items: 1 Spicy Soup, 1 Life Shroom
  72.  
  73. ryoma had 7 w/ charge
  74. 8 base dmg
  75. 3+4+1
  76. i have 3+4-1=6
  77.  
  78.  
  79. hallway bowser
  80. T1 Repel Gel; Power Shock
  81. T2 Power Shock; Time Out [Star Shield]
  82. T3 Star Beam; Power Shock [Close Call]
  83. T4 Power Shock; Time Out [Life Shroom]
  84. T5 Jump x2; Do Nothing [44HP]
  85. - fire does 9dmg unblocked
  86. T6 Power Shock; Time Out
  87. - claw does 7dmg unblocked
  88. T6 Power Shock; Time Out [1HP after this turn]
  89. T7 Dried Shroom; Power Shock
  90. T8 Power Bounce; Power Shock
  91. T9 Power Bounce
  92. - stomp does 5dmg blocked
  93. T6 Refresh; Do Nothing [No Block]
  94. - fire
  95. T7 Power Shock; Time Out
  96. - claw
  97. T7 Power Shock; Time Out [1HP after this turn]
  98. T8 Dried Shroom; Power Shock
  99. T9 Power Bounce; Power Shock
  100. T10 Power Bounce
  101.  
  102. time out or power shock works after life shroom
  103. 6+3 ko
  104. 5+3 +untimed
  105. 4+4 +e. dash
  106. 4+3 + e. dash
  107. 3+3 8hp
  108.  
  109.  
  110. time out or power shock works
  111. T2 Power Bounce; E. Dash
  112. T3 Power Bounce;
  113. 7,6,5,4,3,2
  114. 6+5 ko
  115. 6+4 1hp
  116. 6+3 5hp +untimed
  117. 5+5 ko
  118. 5+4 3hp
  119. 5+3 7hp +e. dash
  120. 4+4 8hp +e. dash
  121. 4+3 10hp +power shock
  122. 3+3 14hp +power shock
  123. 6cap 27dmg
  124. 5cap 25dmg
  125. 4cap 22dmg
  126. 3cap 18dmg
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